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Removing editorialism. Moving Trope Namer to trivia.


''Super Mario World 2: Yoshi's Island'', released on the {{SNES}} close to the end of its lifespan, is the first game in a sub-series of the ''SuperMarioBros'' franchise, starring Mario's {{non human sidekick}}, Yoshi.

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''Super Mario World 2: Yoshi's Island'', released on the {{SNES}} close to the end of its lifespan, is the first game in a sub-series of the ''SuperMarioBros'' franchise, starring Mario's {{non human sidekick}}, NonHumanSidekick, Yoshi.



The addition of these elements made for an interesting twist to the typical side-scrolling {{platformer}} formula. The levels themselves were quite large and varied, rewarding exploration and non-linear thinking. This aspect, combined with the game's charming, crayon-drawn art style and the fun, non-traditional boss fights, made for an absolutely brilliant package, one that has seldom been equalled in the realm of 2-D {{platformer}}s.

A "2.5-D" {{spiritual successor}} was released on the {{Nintendo 64}} called ''VideoGame/YoshisStory'', which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with branching paths, similar to ''VideoGame/StarFox 64''. However, this game didn't live up to the expectations of most fans of the original game due to [[TheyChangedItNowItSucks the differences in gameplay]], as well as the game's [[ItsEasySoItSucks lack of difficulty]] and [[ItsShortSoItSucks lack of length]].

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The addition of these elements made for an interesting twist to the typical side-scrolling {{platformer}} formula. The levels themselves were quite large and varied, rewarding exploration and non-linear thinking. This aspect, combined with the game's charming, crayon-drawn art style and the fun, non-traditional boss fights, made for an absolutely brilliant package, one that has seldom been equalled in the realm of 2-D {{platformer}}s.

A "2.5-D" {{spiritual successor}} was released on the {{Nintendo 64}} called ''VideoGame/YoshisStory'', which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with branching paths, similar to ''VideoGame/StarFox 64''. However, this game didn't live up to the expectations of most fans of the original game due to [[TheyChangedItNowItSucks the differences in gameplay]], as well as the game's [[ItsEasySoItSucks lack of difficulty]] and [[ItsShortSoItSucks lack of length]].
64''.



* ''Yoshi's Safari'': A light gun game. One of the few games for SNES's Super Scope

!!The series is the TropeNamer for:
* GroundPound

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* ''Yoshi's Safari'': A light gun game. One of the few games for SNES's Super Scope

!!The series is the TropeNamer for:
* GroundPound
Scope.
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[[caption-width-right:300:Sure, they might seem cute now, [[MostAnnoyingSound but the minute]] [[CuteButCacophonic Baby Mario]] [[MostAnnoyingSound falls off of the saddle...]]]]

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[[caption-width-right:300:Sure, they might seem cute now, [[MostAnnoyingSound but the minute]] [[CuteButCacophonic minute Baby Mario]] [[MostAnnoyingSound Mario falls off of the saddle...]]]]]]

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* BlatantLies: "Poochy Ain't Stupid"
** Lampshaded in Rainiac666's rather famous LetsPlay of the game:
--->'''[[http://www.youtube.com/watch?v=7LUfZhkFBrg Rainiac666]]''': Now we come to Extra 1 again, "[[CrowningMomentOfFunny Poochy's an Asshat]]." Yeah, I know the title says "Poochy Ain't Stupid;" [[ThatLiarLies it lies]].
* BlindIdiotTranslation: Averted hard. Looking at the PAL-version of Yoshi's Island, which included English, French and German, there wasn't really much actual translation. Especially the levels just seemed to have been given the most fitting name.

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* BlatantLies: "Poochy Ain't Stupid"
** Lampshaded in Rainiac666's rather famous LetsPlay of the game:
--->'''[[http://www.youtube.com/watch?v=7LUfZhkFBrg Rainiac666]]''': Now we come to Extra 1 again, "[[CrowningMomentOfFunny Poochy's an Asshat]]." Yeah, I know the title says "Poochy Ain't Stupid;" [[ThatLiarLies it lies]].
* BlindIdiotTranslation: Averted hard.Averted. Looking at the PAL-version of Yoshi's Island, which included English, French and German, there wasn't really much actual translation. Especially the levels just seemed to have been given the most fitting name.
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* ManiacMonkeys: Aw, look at the cute little monkey... wait, did it just steal Baby Mario from me? And why are the other monkeys throwing cactuses and bombs at me?

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Not every Magikoopa who appears in a Mario game is Kamek.


** To say nothing of Kamek who started out as a normal Mook in ''VideoGame/SuperMarioWorld''.



* ShoutOut: The final chamber in the final stage of the first game is a long side-scrolling area full of blocks. Kamek randomly appears in the room and tosses out spells that turn the blocks into enemies, identical to how he attacked in ''Super Mario World''.

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* ShoutOut: The final chamber in the final stage of the first game is a long side-scrolling area full of blocks. Kamek randomly appears in the room and tosses out spells that turn the blocks into enemies, identical to how he Magikoopas attacked in ''Super Mario World''.
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* MonsterCompendium: ''DS'' has a ''museum'' of every enemy defeated with an egg.
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* VillainousBreakdown: In the DS version, Baby Bowser throws a tantrum [[spoiler:when he finds out his future self is still a loser trying to take over the world.]]
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* ''Yoshi'' -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of [[{{Pokemon}} Game Freak]]

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* ''Yoshi'' -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of [[{{Pokemon}} Game Freak]][=GameFreak=]

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** Hector the Reflector and Priscilla the Peckish in Yoshi's Island DS - enhanced monsters, like most of the other bosses, but monsters ''seen nowhere else in the game''. Similarly, Six-Faced Sal is an enchanted set of ''platforms''.

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** Hector the Reflector and Priscilla the Peckish in Yoshi's ''Yoshi's Island DS DS'' - enhanced monsters, like most of the other bosses, but monsters ''seen nowhere else in the game''. Similarly, Six-Faced Sal is an enchanted set of ''platforms''.''platforms''.
** Moltz the Very Goonie from ''DS''. Very Goonies (aka the fat goonies that flopped on the ground rather than fly) appeared in a handful of levels in the original game, but Moltz is the ''only'' one in ''DS''. And you don't even see him pre-transformation; he floats down from above the screen once the battle begins.



** [[spoiler:Baby Bowser in ''Yoshi's Island DS''. And he [[FaceHeelTurn]]s ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss]].

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** [[spoiler:Baby Bowser in ''Yoshi's Island DS''. And he [[FaceHeelTurn]]s [[FaceHeelTurn Face Heel Turns]] ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss]].



* MarathonLevel: The Very Looong Cave and The Cave That Never Ends from the original and DS games accordingly, along with A Light in the Dark from the DS game.

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* MarathonLevel: The Very Looong Cave and The Cave That Never Ends from the original and DS games accordingly, along with A Light in the Dark and Yoshi's Island Easter Eggs from the DS game.



** To say nothing of the other babies, particularly Baby Wario's scratchy whine.

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** To say nothing of the other babies, particularly babies. Baby DK's cry isn't that bad, but Baby Peach is even worse than Mario, Wario's scratchy whine.whine is worse still, and then you get to Baby Bowser's cry, which is absolutely ''ungodly''.
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* CanonImmigrant: Prior to this game, the Shy Guys' only appearance in the Mario series was as enemies held over from when DokiDokiPanic was turned into SuperMarioBrothers2. It was this game that codified them as Mario characters.
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* ExcitedEpisodeTitle: The DS game is particularly plentiful with them, especially in the secret/extra levels and World 5.


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* RiseToTheChallenge: "Welcome to Yoshi Tower!" in the DS game.

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* EigenPlot: The DS game is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.


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* PlotTailoredToTheParty: The DS game is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.
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* FixedScrollingLevel: Many, and they rank among the most obnoxious levels for both games. "The Very Loooooooong Cave" and "The Cave That Never Ends" are utterly ridiculous with this, having the scrolling screen go in many different directions, crossing the same part of the level more than once in more than one different direction. "Hurry and Throw!" contains a section that scrolls in an endless loop until you figure out how to reach the exit.

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* GoombaStomp: Well it ''is'' a Mario series.

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* GoombaStomp: Well it ''is'' a Mario series.series, although here, it won't be your primary means of attack.



* HighAltitudeBattle: Rapheal the Raven from the original and Moltz the Very Goonie in Yoshi's Island DS. Former battled on the moon, latter literally battled in [[FreeFallFight free fall]].

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* HighAltitudeBattle: Rapheal the Raven from the original and Moltz the Very Goonie in Yoshi's ''Yoshi's Island DS.DS''. Former battled on the moon, latter literally battled in [[FreeFallFight free fall]].



* MarathonLevel: The Very Looong Cave and The Cave That Never Ends from the original and DS games accordingly. Possibly also A Light in the Dark from the DS game.

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* MarathonLevel: The Very Looong Cave and The Cave That Never Ends from the original and DS games accordingly. Possibly also accordingly, along with A Light in the Dark from the DS game.



** ''DS'' nerfed the entire game in general by ''completely removing the inventory system''. Now, not only can you not make the game easier by refilling your egg supply at the touch of a button or whipping out a melon to spit seeds at enemies, but you are now forced to guard your health bar with your very life, since you can no longer max out your star count at the goal ring simply by using a +10 or +20 star card.



* SlippySlideyIceWorld: World 5 in ''Yoshi's Island''.
* SpaceZone: Raphael the Raven fought Yoshi on the moon, and Yoshi's Island DS has space rocket piloting sections.

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* SlippySlideyIceWorld: World 5 in ''Yoshi's Island''.
Island'', the second half of World 4 in ''Yoshi's Island DS''.
* SpaceZone: Raphael the Raven fought Yoshi on the moon, and Yoshi's ''Yoshi's Island DS DS'' has space rocket piloting sections.



* SuperTitle64Advance: ''Yoshi's Island DS''.



* ThisLooksLikeAJobForAquaman: Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.



* VideogameCrueltyPotential: One jungle level in Yoshi's Island DS is filled with happy, smiling, helpful, delicious monkeys.

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* VideogameCrueltyPotential: One jungle level in Yoshi's ''Yoshi's Island DS DS'' is filled with happy, smiling, helpful, delicious monkeys.
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* EigenPlot: The DS game is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.

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* BrutalBonusLevel
* BubblyClouds: In the Clouds and World 5 in the original. Probably a few other secret levels too.

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* BrutalBonusLevel
BrutalBonusLevel: Pretty much all of the secret and extra levels from both games are this.
* BubblyClouds: In "In the Clouds Clouds" from ''DS'' and World 5 in the original. Probably a few other secret levels too.


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* DownTheDrain: "Naval Piranha's Castle" and "The Impossible Maze" in the original game and "Big Bungee Piranha's Lair" in the DS game.


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** In the DS game, World 1-1 is a recreation of 1-1 from the original game, while 4-1, "Rock 'N' Fall", is more or less a combination of "Visit Koopa and Para-Koopa" and "Lakitu's Wall" from the original game.
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* MinecartMadness: "High Speed Cart Race" in ''Yoshi's Island DS''. The ski-jumping levels have a very similar feel to this as well.

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* MinecartMadness: "High Speed Cart Race" in ''Yoshi's Island DS''. The ski-jumping levels have a very similar feel to this as well.
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* GangplankGalleon: World 3 in ''Yoshi's Island DS''.


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* MinecartMadness: "High Speed Cart Race" in ''Yoshi's Island DS''. The ski-jumping levels have a very similar feel to this as well.
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The original game was later remade for the GameBoyAdvance, exchanging its ''Super Mario World 2'' label for ''Super Mario Advance 3''.

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The original game was later remade for the GameBoyAdvance, exchanging its ''Super Mario World 2'' label for ''Super Mario Advance 3''.
3''. This rerelease was later one of the ten Game Boy Advance games available to participants in the Nintendo3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011.
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* ''Yoshi'' -- PuzzleGame, featuring the grown up Mario and Luigi

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* ''Yoshi'' -- PuzzleGame, featuring the grown up Mario and LuigiLuigi; one of the early works of [[{{Pokemon}} Game Freak]]
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[[caption-width-right:300:Sure, they might seem cute now, [[MostAnnoyingSound but the minute]] [[CuteButCacophonic Baby Mario]] [[MostAnnoyingSound falls of the saddle...]]]]

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[[caption-width-right:300:Sure, they might seem cute now, [[MostAnnoyingSound but the minute]] [[CuteButCacophonic Baby Mario]] [[MostAnnoyingSound falls off of the saddle...]]]]
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[[caption-width-right:300:Sure, they might seem cute now, [[MostAnnoyingSound but the minute]] [[CuteButCacophonic Baby Mario]] [[MostAnnoyingSound falls of the saddle...]]]]

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Moved image to the right and correctly indented examples.


http://static.tvtropes.org/pmwiki/pub/images/YI_Yoshi_6680.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/YI_Yoshi_6680.jpgjpg]]



* AdvancingBossOfDoom: The final battle against [[FinalBoss Baby Bowser]]. Not exactly an AdvancingWallOfDoom, but once you hit him three times, he [[TurnsRed gets pretty pissed off]] and tries to charge into the foreground. Failing to defeat him in time makes him destroy the terrain, making you fall to your death.

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* AdvancingBossOfDoom: AdvancingBossOfDoom:
**
The final battle against [[FinalBoss Baby Bowser]]. Not exactly an AdvancingWallOfDoom, but once you hit him three times, he [[TurnsRed gets pretty pissed off]] and tries to charge into the foreground. Failing to defeat him in time makes him destroy the terrain, making you fall to your death.



* AscendedExtra: The Stork in ''Yoshi's Island DS'' now helps Yoshi out via the Stork Stops.

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* AscendedExtra: AscendedExtra:
**
The Stork in ''Yoshi's Island DS'' now helps Yoshi out via the Stork Stops.



* AttackOfThe50FootWhatever: All of the bosses.

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* AttackOfThe50FootWhatever: AttackOfThe50FootWhatever:
**
All of the bosses.



* BadlyBatteredBabysitter: Except it's not the babies [[EverythingTryingToKillYou delivering the battering]]...

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* BadlyBatteredBabysitter: BadlyBatteredBabysitter:
**
Except it's not the babies [[EverythingTryingToKillYou delivering the battering]]...



* GettingCrapPastTheRadar: ''Touch Fuzzy, Get Dizzy'' is called '''[[FunWithAcronyms L]]'''[[FunWithAcronyms ustiges]] '''[[FunWithAcronyms S]]'''[[FunWithAcronyms poren]] '''[[FunWithAcronyms D]]'''[[FunWithAcronyms rama]] in the German version.
** Also, in one of the paths in Bowser's Castle, there is a bandit trapped in a small room with burning Shy Guys beneath his feet. Mook punishment?
** A gross, way of doing this yourself in the final battle: [[spoiler:just press Y when behind Baby Bowser when you beat his first phase.]] No wonder Bowser grows up to be a CardCarryingVillain.
*** Yoshi doesn't seem to enjoy it either...
* GiantSpaceFleaFromNowhere: Hector the Reflector and Priscilla the Peckish in Yoshi's Island DS - enhanced monsters, like most of the other bosses, but monsters ''seen nowhere else in the game''. Similarly, Six-Faced Sal is an enchanted set of ''platforms''.
** Actually, Hector the Reflector is a giant Invisighoul... monsters you only ever actually see in that fight, because... well, [[ExactlyWhatItSaysOnTheTin they're invisible ghouls.]]
* TheGoomba: Oddly enough, not ''the'' Goomba, but rather the Shy Guys from ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''.

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* GettingCrapPastTheRadar: GettingCrapPastTheRadar:
**
''Touch Fuzzy, Get Dizzy'' is called '''[[FunWithAcronyms L]]'''[[FunWithAcronyms ustiges]] '''[[FunWithAcronyms S]]'''[[FunWithAcronyms poren]] '''[[FunWithAcronyms D]]'''[[FunWithAcronyms rama]] in the German version.
** Also, in In one of the paths in Bowser's Castle, there is a bandit trapped in a small room with burning Shy Guys beneath his feet. Mook punishment?
** A gross, gross way of doing this yourself in the final battle: [[spoiler:just press Y when behind Baby Bowser when you beat his first phase.]] No wonder Bowser grows up to be a CardCarryingVillain.
*** Yoshi doesn't seem to enjoy it either...
* GiantSpaceFleaFromNowhere: GiantSpaceFleaFromNowhere:
**
Hector the Reflector and Priscilla the Peckish in Yoshi's Island DS - enhanced monsters, like most of the other bosses, but monsters ''seen nowhere else in the game''. Similarly, Six-Faced Sal is an enchanted set of ''platforms''.
* TheGoomba:
** Actually, Hector the Reflector is a giant Invisighoul... monsters you only ever actually see in that fight, because... well, [[ExactlyWhatItSaysOnTheTin they're invisible ghouls.]]
* TheGoomba:
Oddly enough, not ''the'' Goomba, but rather the Shy Guys from ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''.



* HeelFaceTurn: [[spoiler:Baby Bowser in ''Yoshi's Island DS''. And he [[FaceHeelTurn Face Heel Turns]] ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss]].

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* HeelFaceTurn: HeelFaceTurn:
**
[[spoiler:Baby Bowser in ''Yoshi's Island DS''. And he [[FaceHeelTurn Face Heel Turns]] [[FaceHeelTurn]]s ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss]].



*** Most notably among the bosses turning good would be Raphael the Raven, who also appeared in ''PaperMario'' and helped Mario get access to the volcano.

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*** ** Most notably among the bosses turning good would be Raphael the Raven, who also appeared in ''PaperMario'' and helped Mario get access to the volcano.



* MakeMyMonsterGrow: Just about every boss fight. It's almost a RunningGag for the final Bowser fight in the series now, after a basic fight against Baby Bowser/Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.

to:

* MakeMyMonsterGrow: MakeMyMonsterGrow:
**
Just about every boss fight. It's almost a RunningGag for the final Bowser fight in the series now, after a basic fight against Baby Bowser/Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.



* MostAnnoyingSound: Baby Mario's crying when he falls off of Yoshi gets very annoying, very fast. In this case, [[InvokedTrope it was a]] [[IntendedAudienceReaction deliberate tactic]]. When you lose Baby Mario, you'll want to get him back ''fast''.

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
Baby Mario's crying when he falls off of Yoshi gets very annoying, very fast. In this case, [[InvokedTrope it was a]] [[IntendedAudienceReaction deliberate tactic]]. When you lose Baby Mario, you'll want to get him back ''fast''.



* NintendoHard: ''Yoshi's Island DS''.

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* NintendoHard: NintendoHard:
**
''Yoshi's Island DS''.



* PlatformHell: It would not be surprising if Endless World of Yoshis/Crazy Maze Days inspired or was inspired by various ROM hacks and Kaizo type games. And the secret levels in Yoshi's Island DS fit this trope to a T, with the whole point of Yoshi's Island Easter Eggs being ludicrously over the top and somewhat unfair platform challenges.

to:

* PlatformHell: PlatformHell:
**
It would not be surprising if Endless World of Yoshis/Crazy Maze Days inspired or was inspired by various ROM hacks and Kaizo type games. And the secret levels in Yoshi's Island DS fit this trope to a T, with the whole point of Yoshi's Island Easter Eggs being ludicrously over the top and somewhat unfair platform challenges.



* TurnsRed: Happens literally for Raphael the Raven. Each successful hit against him makes him start turning redder and angrier. He becomes faster, and also gains a ShockwaveStomp attack.

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* TurnsRed: TurnsRed:
**
Happens literally for Raphael the Raven. Each successful hit against him makes him start turning redder and angrier. He becomes faster, and also gains a ShockwaveStomp attack.
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* MostAnnoyingSound: Baby Mario's crying when he falls off of Yoshi gets very annoying, very fast. In this case, [[InvokedTrope it was a]] [[TheyPlottedAPerfectlyGoodWaste deliberate tactic]]. When you lose Baby Mario, you'll want to get him back ''fast''.

to:

* MostAnnoyingSound: Baby Mario's crying when he falls off of Yoshi gets very annoying, very fast. In this case, [[InvokedTrope it was a]] [[TheyPlottedAPerfectlyGoodWaste [[IntendedAudienceReaction deliberate tactic]]. When you lose Baby Mario, you'll want to get him back ''fast''.
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** Lampshaded in Rainiac666's rather famous LetsPlay of the game:
--->'''[[http://www.youtube.com/watch?v=7LUfZhkFBrg Rainiac666]]''': Now we come to Extra 1 again, "[[CrowningMomentOfFunny Poochy's an Asshat]]." Yeah, I know the title says "Poochy Ain't Stupid;" [[ThatLiarLies it lies]].
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** Wiggler/Flutter. 'nuff said.

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** Wiggler/Flutter. 'nuff said.Wiggler/Flutter does this too.
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** A gross, {{Narm}}-induced way of doing this yourself in the final battle: [[spoiler:just press Y when behind Baby Bowser when you beat his first phase.]] No wonder Bowser grows up to be a CardCarryingVillain.

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** A gross, {{Narm}}-induced way of doing this yourself in the final battle: [[spoiler:just press Y when behind Baby Bowser when you beat his first phase.]] No wonder Bowser grows up to be a CardCarryingVillain.
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Added DiffLines:

** Ultimate castle challenge is even worse, with a ridiculously hard obstacle course of one hit kill spikes. However this area can be avoided entirely by stocking up on green watermelons and simply blasting your way through.
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The things that throw orange spike balls of dooms are called Lakitus. They are not koopas.


* SpikeBallsOfDoom: The ones in this game are spinning at the end of a spiky contraption. A few koopas can also throw orange variations of them. Later, blue ones can be found on walls.

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* SpikeBallsOfDoom: The ones in this game are spinning at the end of a spiky contraption. A few koopas Lakitus can also throw orange variations of them. Later, blue ones can be found on walls.
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If it was intentional, then it isn\'t YMMV, right?

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* MostAnnoyingSound: Baby Mario's crying when he falls off of Yoshi gets very annoying, very fast. In this case, [[InvokedTrope it was a]] [[TheyPlottedAPerfectlyGoodWaste deliberate tactic]]. When you lose Baby Mario, you'll want to get him back ''fast''.
** To say nothing of the other babies, particularly Baby Wario's scratchy whine.

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