Follow TV Tropes

Following

History VideoGame / YoshiTouchAndGo

Go To

OR

Added: 835

Changed: 15

Is there an issue? Send a MessageReason:
Namespace swap. Also crosswicked an example


''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YoshisIsland series that was released for UsefulNotes/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoshisIsland'' but is designed around the DS's gameplay elements.

to:

''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YoshisIsland series that was released for UsefulNotes/NintendoDS Platform/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoshisIsland'' but is designed around the DS's gameplay elements.


Added DiffLines:

* ArduousDescentToTerraFirma: During the start of a level, Baby Mario begins falling from the high skies (likely because the stork transporting him either accidentally released or got attacked like in [[VideoGame/SuperMarioWorld2YoshisIsland the original game]]). At first, it seems to be a harmless descent (three ballons act as a collective parachute), but between the sky and the lush mainland of Yoshi's Island, there are Fly Guys, Briers, and Gusties aiming to burst the baby's balloons. The player has to draw SolidClouds on the touch screen to guide Baby Mario and evade the enemies along the way until reaching the ground, where Yoshi awaits to grab the baby and escort him through the second half of the level. If all three balloons are burst, Kamek will appear to intercept Baby Mario and kidnap him, resulting in a GameOver.

Added: 4

Changed: 1

Is there an issue? Send a MessageReason:
None


* {{Minigame}}: If the player earns a high score in the Marathon and Score Attack modes, they unlock a minigame called Balloon Trip

to:

* {{Minigame}}: If the player earns a high score in the Marathon and Score Attack modes, they unlock a minigame called Balloon TripTrip.



* TechDemoGame: Hiroyuki Kimura who directed the game, made it for the Nintendo DS because he wanted to create a simple game that made use of its gameplay interfaces.

to:

* TechDemoGame: Hiroyuki Kimura who directed the game, made it for the Nintendo DS because he wanted to create a simple game that made use of its gameplay interfaces.interfaces.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasterEgg: Totaka's Song can be heard during the windy stage if the player pauses the game and waits for three minutes and 45 seconds.
Is there an issue? Send a MessageReason:
None


* InUniverseGameCLock: Yoshi's stages run through morning, day, evening, and night as the game continues.

to:

* InUniverseGameCLock: InUniverseGameClock: Yoshi's stages run through morning, day, evening, and night as the game continues.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InUniverseGameCLock: Yoshi's stages run through morning, day, evening, and night as the game continues.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ytagbox.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPlotNoProblem: Even though the game is based on ''Yoshi's Island'', there is no plot and the game has no tie-in to that game.
Is there an issue? Send a MessageReason:
None


''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YohsisIsland series that was released for UsefulNotes/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoshisIsland'' but is designed around the DS's gameplay elements.

to:

''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YohsisIsland VideoGame/YoshisIsland series that was released for UsefulNotes/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoshisIsland'' but is designed around the DS's gameplay elements.
Is there an issue? Send a MessageReason:
None


''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YohsisIsland series that was released for UsefulNotes/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoishisIsland'' but is designed around the DS's gameplay elements.

to:

''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YohsisIsland series that was released for UsefulNotes/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoishisIsland'' ''VideoGame/SuperMarioWorld2YoshisIsland'' but is designed around the DS's gameplay elements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Yohsi Touch & Go'' is a spinoff game in the VideoGame/YohsisIsland series that was released for UsefulNotes/NintendoDS in 2005. The game is based very heavily on elements from ''VideoGame/SuperMarioWorld2YoishisIsland'' but is designed around the DS's gameplay elements.

This game is a throwback to 1980's arcade games, since the gameplay revolves around getting a high score, not finishing a story. Every play session takes place across two levels. In the first, Baby Mario is falling through the sky and the player must guide him down safely by drawing clouds on the touchscreen. After Baby Mario lands on Yoshi's back, the second level begins where the player must guide Yoshi through a side-scrolling level by drawing clouds until they meet up with Baby Luigi at the goal.

The game features four modes: Score Attack, Marathon, Time Attack, and Challenge.

----
!This game features the following tropes:
* AutoScrollingLevel: This is how Yoshi's levels in the game play. Yoshi continues to walk and that keeps the screen moving.
* EndlessGame: Marathon and Score Attack modes only end if Baby Mario or Yoshi are defeated by enemies.
* {{Minigame}}: If the player earns a high score in the Marathon and Score Attack modes, they unlock a minigame called Balloon Trip
* TechDemoGame: Hiroyuki Kimura who directed the game, made it for the Nintendo DS because he wanted to create a simple game that made use of its gameplay interfaces.

Top