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** Subverted, however, with Yoku's wallet, which you have to upgrade to hold more fruit.

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** Subverted, Averted, however, with Yoku's wallet, which you have to upgrade to hold more fruit. fruit.


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* SpeakingSimlish: The inhabitants of the island speak in squiggly noises that are translated by text captions.
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* MixAndMatchCritters: Kickback, your sidekick, has a body like a pufferfish, but flowing fins like a goldfish.

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* BigGood: Mokumana, the god and namesake of Mokumana Island.

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* BigGood: Mokumana, Mokuma, the god and namesake of Mokumana Island.


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* LastOfItsKind: [[spoiler:Mokuma's three fellow island gods were killed by the God Slayer, leaving him the last one left.]]
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* JumpScare: How you are introduced to Fosfor: you'll try to cross over a pond when a big roaring eel suddenly pops out to push you back.
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The primary innovation of ''Yoku's Island Express'' is that, despite the fact that it's an action-adventure game, its titular character cannot jump. Vertical movement is handled almost exclusively by pinball paddles, and there are plentiful segments of the game where Yoku must conquer a traditional pinball table to advance. Outside of this novel mechanic, ''Yoku's Island Express'' is pure {{Metroidvania}} -- the emphasis is on exploration, discovery, puzzle solving, and gaining new abilities that open up new parts of the world.

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\nThe primary innovation of ''Yoku's Island Express'' Express'''s claim to uniqueness is that, despite the fact that it's an action-adventure game, its titular character cannot jump. Vertical movement is handled almost exclusively by pinball paddles, and there are plentiful frequent segments of the game where Yoku must conquer a traditional pinball table to advance. Outside of this novel mechanic, ''Yoku's Island Express'' is pure a traditional {{Metroidvania}} -- the emphasis is on exploration, discovery, puzzle solving, and gaining new abilities that open up new parts of the world.
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* FrogMen: The Space Monks.
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* SicklyGreenGlow: Those attacked by the God Slayer have distinct green slash marks.


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* WiseTree: Dipperloaf, a paternal, stump-like entity who lives in the central western portion of the island.
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* ExpositionFairy: Kickback will occasionally chime in to note your progress through the main story.

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''Yoku's Island Express'' is a 2018 action-adventure game from Villa Gorilla that melds the exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of {{pinball}}.

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''Yoku's Island Express'' is a 2018 action-adventure game from Swedish developer Villa Gorilla that melds the exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of {{pinball}}.


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* NowLetMeCarryYou: [[spoiler:The three Unders who Yoku had freed from Screetch's crystal imprisoning spell work together to help Yoku when he got trapped by the God Slayer.]]
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* OneWingedAngel: [[spoiler:As soon as Kickback reveals himself to be the God Slayer, he takes on a sinister clawed form. Then he takes on an even ''more'' monstrous form partway through the battle with him.]]
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''Yoku's Island Express'' is a 2018 action-adventure game from Villa Gorilla that melds the exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of pinball.

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''Yoku's Island Express'' is a 2018 action-adventure game from Villa Gorilla that melds the exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of pinball.
{{pinball}}.
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* Expy: The Sootlings are ''very'' clearly inspired by the Soot Sprites from Anime/MyNeighborTotoro.

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* Expy: {{Expy}}: The Sootlings are ''very'' clearly inspired by the Soot Sprites from Anime/MyNeighborTotoro.
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* BagOfHolding: Yoku gathers story-relevant various items throughout the game, and your inventory never becomes overfilled.

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* BagOfHolding: Yoku gathers various story-relevant various items throughout the game, and your inventory never becomes overfilled.


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* BigBad: The God Slayer, [[spoiler:who is really Kickback, who accompanies you for most of the game.]]
* BigGood: Mokumana, the god and namesake of Mokumana Island.


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* EquippableAlly: The most prominent example is when you befriend a Sootling who becomes your grappling hook.
** While you don't actually equip them at any point, your inventory includes Skvader, who drops tons of fruit, and Kickback, who will block you from losing a ball and occasionally have a short conversation with you. Why they appear in your inventory is anyone's guess, because you can only use them when you grab them as items in a pinball table.
* Expy: The Sootlings are ''very'' clearly inspired by the Soot Sprites from Anime/MyNeighborTotoro.
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* DoWellButNotPerfect: One of the sidequests and its reward can only be obtained after you have lost your ball fifty times.


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* PaperThinDisguise: Some areas require you to disguise yourself to enter, where "disguise" means "change the color of your ball".


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* RocketJump: It is possible to jump in this game, but it requires you to attach an exploding slug to your ball and then detonate it to be sent flying by the recoil.

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* SlidingScaleOfCollectibleTracking: Leans toward the easier end of the scale -- you can purchase trackers that show you where almost everything is (provided you've been to that area). However, cosmetic upgrades for your ball -- some of which open items, quests, or areas of the map -- must be found on your own.

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* RedBaron: Throughout most of the game, the BigBad is only known by the name of '[[NamesToRunAwayFromReallyFast God Slayer]]'. [[spoiler:He's actually Kickback]].
* SlidingScaleOfCollectibleTracking: Leans toward the easier end of the scale -- you can purchase trackers that show you where almost everything is (provided you've been to that area). However, cosmetic upgrades for your ball -- some of which open items, quests, or areas of the map -- must be found on your own.own.
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* BagOfHolding: Yoku gathers story-relevant various items throughout the game, and you inventory never becomes overfilled.

to:

* BagOfHolding: Yoku gathers story-relevant various items throughout the game, and you your inventory never becomes overfilled.
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''Yoku's Island Express'' is a action-adventure game that melds the exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of pinball.

Players assume the role of Yoku, a dung beetle who's sailed to Mokumana Island to become the island's Postmaster. His plans to live an easy, sun-soaked island life are quickly interrupted upon learning that the island's local deity is severely injured and in a deep sleep, and its nightmares are producing storms and earthquakes.


to:

''Yoku's Island Express'' is a 2018 action-adventure game from Villa Gorilla that melds the exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of pinball.

Players assume the role of Yoku, a dung beetle who's sailed to Mokumana Island to become the island's Postmaster. postmaster. His plans to live an easy, sun-soaked island life are quickly interrupted upon learning that the island's local deity is severely injured and in a deep sleep, and its nightmares are producing storms and earthquakes.

earthquakes. So, armed with his trusty ivory ball, Yoku sets out to find and correct the cause of the island's woes.

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* MoneyMultiplier: Completing of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.

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* MoneyMultiplier: Completing one of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.
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* BagOfHolding: Yoku gathers story-relevant various items throughout the game, and you inventory never becomes overfilled.
** Subverted, however, with Yoku's wallet, which you have to upgrade to hold more fruit.


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* EquipmentBasedProgression: Yoku doesn't level up or gain any inherent abilities beyond being a pinball -- finding new items and using them in creative ways are the only ways to progress and/or find hidden items in the game.


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* MoneyMultiplier: Completing of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.


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* NotCompletelyUseless: While there are quite a few items in the game, only a small handful are really necessary to complete it. The "best" items and upgrades may make the game a tad easier in specific situations, but depending on your playthrough, you may come across them too late for them to really make a difference.

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* BystanderSyndrome: A variation. Yoku has to do ''almost everything'' in this game by himself, as the vast majority of [=NPCs=] are either unable or unwilling to help.

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* BrownNote: At one point, Yoku has to blast a bat with his noisemaker to make it poop, and you can repeat until a pretty impressive pile has accumulated. Well, Yoku ''is'' a dung beetle after all...
* BystanderSyndrome: A variation. Yoku has to do ''almost everything'' in this game by himself, as the vast majority of [=NPCs=] are either unable or unwilling to help.help with even the most menial of tasks.



* FalseFriend: [[spoiler:Turns out your companion/item Kickback is the BigBad of the game.]]

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* FalseFriend: [[spoiler:Turns out your companion/item companion/occasional helper Kickback is the BigBad of the game.]]



* MultipleEndings: One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.
* NobodyPoops: Averted. Yoku ''is'' a dung beetle, and the matter does come up a couple of times.

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* MultipleEndings: One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.
* NobodyPoops: Averted. Yoku ''is'' a dung beetle, and the matter does come up a couple of times.
an additional ending.
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The primary innovation of ''Yoku's Island Express" is that, despite the fact that it's an action-adventure game, its titular character cannot jump. Vertical movement is handled almost exclusively by pinball paddles, and there are plentiful segments of the game where Yoku must conquer a traditional pinball table to advance. Outside of this novel mechanic, ''Yoku's Island Express'' is pure {{Metroidvania}} -- the emphasis is on exploration, discovery, puzzle solving, and gaining new abilities that open up new parts of the world.

to:

The primary innovation of ''Yoku's Island Express" Express'' is that, despite the fact that it's an action-adventure game, its titular character cannot jump. Vertical movement is handled almost exclusively by pinball paddles, and there are plentiful segments of the game where Yoku must conquer a traditional pinball table to advance. Outside of this novel mechanic, ''Yoku's Island Express'' is pure {{Metroidvania}} -- the emphasis is on exploration, discovery, puzzle solving, and gaining new abilities that open up new parts of the world.

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Added tropes, corrected formatting, replaced introduction that was pasted directly from producer Team 17's website.


Say hello to Yoku the Dung Beetle, a new hero who has arrived on Mokumana Island to relieve the resident pterodactyl postmaster, or Posterodactyl, as he’s known, of his duties.

He’s ready for the easy life, soaking up the sun and delivering parcels on a tropical paradise! However, Yoku will quickly discover that an ancient Island deity is trapped in a restless sleep, and a host of colourful, quirky islanders are plagued by quakes and storms brought forth by its nightmares.

Yoku's Island Express is a different kind of exploration game that melds the open-world mechanics of Metroidvania with pinball. The player takes on the role of Yoku and must navigate the island's pinball mechanics to help make new friends and rid the island of evil brought on by the nightmares.

to:

Say hello to Yoku the Dung Beetle, a new hero who has arrived on Mokumana ''Yoku's Island to relieve the resident pterodactyl postmaster, or Posterodactyl, as he’s known, of his duties.

He’s ready for the easy life, soaking up the sun and delivering parcels on a tropical paradise! However, Yoku will quickly discover that an ancient Island deity is trapped in a restless sleep, and a host of colourful, quirky islanders are plagued by quakes and storms brought forth by its nightmares.

Yoku's Island Express
Express'' is a different kind of exploration action-adventure game that melds the open-world exploration and discovery-based design of a {{Metroidvania}}-style platformer with the play mechanics of Metroidvania with pinball. The player takes on pinball.

Players assume
the role of Yoku and must navigate Yoku, a dung beetle who's sailed to Mokumana Island to become the island's Postmaster. His plans to live an easy, sun-soaked island life are quickly interrupted upon learning that the island's local deity is severely injured and in a deep sleep, and its nightmares are producing storms and earthquakes.


The primary innovation of ''Yoku's Island Express" is that, despite the fact that it's an action-adventure game, its titular character cannot jump. Vertical movement is handled almost exclusively by
pinball mechanics paddles, and there are plentiful segments of the game where Yoku must conquer a traditional pinball table to help make advance. Outside of this novel mechanic, ''Yoku's Island Express'' is pure {{Metroidvania}} -- the emphasis is on exploration, discovery, puzzle solving, and gaining new friends and rid abilities that open up new parts of the island of evil brought on by the nightmares.
world.



* ImprovisedWeapon* :MultipleEndings: One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.

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* ImprovisedWeapon* :MultipleEndings: ImprovisedWeapon: While Yoku's primary weapon is his trusty ball, he also makes use of a party favor and exploding slugs to solve puzzles, overcome obstacles, and defeat enemies.
* MultipleEndings:
One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.
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* BystanderSyndrome: A variation. Yoku has to do ''almost everything'' in this game by himself, as the vast majority of [=NPCs=] are either unable or unwilling to help.
** Averted in a few boss battles, where some [=NPCs=] join Yoku for a multiball battle.



* EasilyForgiven: [[spoiler:After defeating Kickback, you can find him and forgive him, thus regaining the ability to use him as an item again.]]



* FalseFriend: [[spoiler:Turns out your companion/item Kickback is the BigBad of the game.]]



* MultipleEndings: One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.

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* MultipleEndings: ImprovisedWeapon* :MultipleEndings: One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.
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* ExtendedGameplay: After completing the main quest and seeing the ending, you're allowed to go exploring and work towards the OneHundredPercentCompletion Ending.



* HeroicMime: Although NonPlayerCharacters converse with Yoku as though he occasionally speaks to them, Yoku never says anything that the player can read.

to:

* HeroicMime: Although NonPlayerCharacters [=NPCs=] converse with Yoku as though he occasionally speaks to them, Yoku never says anything that the player can read.read.
* MultipleEndings: One ending is earned by completing the main story, but attaining the OneHundredPercentCompletion sidequest will net you another ending.



* SlidingScaleofCollectibleTracking: Leans toward the "easier" end of the scale -- you can purchase trackers that show you where almost everything is (provided you've been to that area).

to:

* SlidingScaleofCollectibleTracking: SlidingScaleOfCollectibleTracking: Leans toward the "easier" easier end of the scale -- you can purchase trackers that show you where almost everything is (provided you've been to that area).area). However, cosmetic upgrades for your ball -- some of which open items, quests, or areas of the map -- must be found on your own.
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* CollectionSidequest: A few. For 100% completion, you must deliver mail to all the mailboxes, deliver three overdue packages, and collect all the Wicklerlings in the game.



* ForegoneVictory: Yoku cannot die, render the game otherwise Unwinnable, or permanently lose access to any part of the map.

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* ForegoneVictory: Yoku You cannot die, render the game otherwise Unwinnable, {{Unwinnable}}, or permanently lose access to any part of the map.map. Patience and a willingness to experiment are arguably more integral to OneHundredPercentCompletion than raw skill.



* NobodyPoops: Averted. Yoku ''is'' a dung beetle, and the matter does come up a couple of times.

to:

* HeroicMime: Although NonPlayerCharacters converse with Yoku as though he occasionally speaks to them, Yoku never says anything that the player can read.
* NobodyPoops: Averted. Yoku ''is'' a dung beetle, and the matter does come up a couple of times.times.
* SlidingScaleofCollectibleTracking: Leans toward the "easier" end of the scale -- you can purchase trackers that show you where almost everything is (provided you've been to that area).
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Grammar


* GenreMashup: Combines the exploration-based format of a Metroidvania-style platform with the gameplay mechanics of pinball. It actually works surprisingly well.

to:

* GenreMashup: Combines the exploration-based format of a Metroidvania-style platform platformer with the gameplay mechanics of pinball. It actually works surprisingly well.
Is there an issue? Send a MessageReason:
None


Yoku's Island Express is a different kind of exploration game that melds the open-world mechanics of Metroidvania with pinball. The player takes on the role of Yoku and must navigate the island's pinball mechanics to help make new friends and rid the island of evil brought on by the nightmares.

to:

Yoku's Island Express is a different kind of exploration game that melds the open-world mechanics of Metroidvania with pinball. The player takes on the role of Yoku and must navigate the island's pinball mechanics to help make new friends and rid the island of evil brought on by the nightmares.nightmares.

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!!Tropes relating to this game include:

* DeathIsASlapOnTheWrist: Unlike traditional pinball games, the only penalty for "losing a ball" is the loss of a few pieces of fruit, which is the in-game currency. And fruit is by no means hard to come by.
* ForegoneVictory: Yoku cannot die, render the game otherwise Unwinnable, or permanently lose access to any part of the map.
* GenreMashup: Combines the exploration-based format of a Metroidvania-style platform with the gameplay mechanics of pinball. It actually works surprisingly well.
* NobodyPoops: Averted. Yoku ''is'' a dung beetle, and the matter does come up a couple of times.
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[[quoteright:318:http://static.tvtropes.org/pmwiki/pub/images/dfr10cww0aakxmd.jpg]]
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Say hello to Yoku the Dung Beetle, a new hero who has arrived on Mokumana Island to relieve the resident pterodactyl postmaster, or Posterodactyl, as he’s known, of his duties.

He’s ready for the easy life, soaking up the sun and delivering parcels on a tropical paradise! However, Yoku will quickly discover that an ancient Island deity is trapped in a restless sleep, and a host of colourful, quirky islanders are plagued by quakes and storms brought forth by its nightmares.

Yoku's Island Express is a different kind of exploration game that melds the open-world mechanics of Metroidvania with pinball. The player takes on the role of Yoku and must navigate the island's pinball mechanics to help make new friends and rid the island of evil brought on by the nightmares.

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