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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* ForDoomTheBellTolls: The Church Grim's appearance is accompanied with tolling bells... that seem to echo straight from the UncannyValley.

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* ForDoomTheBellTolls: The Church Grim's appearance is accompanied with tolling bells... that seem to echo straight from the UncannyValley.bells.
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Commented out some ZCEs. Don't pothole trope names in the trope list.


* HellishHorse: The Brook Horse.
* JumpScare: A few minor ones. [[spoiler:Most notably, after finding the Huldra in her tree.]]

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* %%* HellishHorse: The Brook Horse.
* %%* JumpScare: A few minor ones. [[spoiler:Most notably, after finding the Huldra in her tree.]]



* [[SharpDressedMan Sharp-Dressed Horse]]: The Brook Horse looks pretty dashing in that suit. Y'know, for a seriously creepy horse.

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* [[SharpDressedMan Sharp-Dressed Horse]]: SharpDressedMan: The Brook Horse looks pretty dashing in that suit. Y'know, for a seriously creepy horse.



* TrailOfBreadCrumbs: In order to find the Mylings you have to find and follow the trails/splashes of blood that lead to them. This blood was not there the first time you visited the areas and they disappear once the fetch quest is over.

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* TrailOfBreadCrumbs: In order to find the Mylings you have to find and follow the trails/splashes of blood that lead to them. This blood was not there the first time you visited the areas areas, and they disappear once the fetch quest is over.



* WouldHurtAChild: The "angel makers"... Also the Brook Horse who, according to legend, drowned children.

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* WouldHurtAChild: The "angel makers"... Also the Brook Horse who, according to legend, drowned children.
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No spoiler tags allowed in the description, per Handling Spoilers.


The story starts with the protagonist, [[spoiler:Daniel Svensson]], meeting a girl, [[spoiler:Stina Nilsson]], in a windmill. She tells him that, though she is fond of him, she has been asked to marry someone else, and she has promised to give her suitor her answer the coming year... and the current day is last of the old year. Though the question of making a year walk is brought up, she adamantly refuses, reminding the protagonist what happened to her cousin as a reason for why they should not do anything foolish. This motivates the protagonist to go on a year walk, a tradition that will supposedly show him what his future holds, all on his own.

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The story starts with the protagonist, [[spoiler:Daniel Svensson]], protagonist meeting a girl, [[spoiler:Stina Nilsson]], girl in a windmill. She tells him that, though she is fond of him, she has been asked to marry someone else, and she has promised to give her suitor her answer the coming year... and the current day is last of the old year. Though the question of making a year walk is brought up, she adamantly refuses, reminding the protagonist what happened to her cousin as a reason for why they should not do anything foolish. This motivates the protagonist to go on a year walk, a tradition that will supposedly show him what his future holds, all on his own.
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None

Added DiffLines:

* FromBeyondTheFourthWall: The secret of how to open the box from the beginning of the game is never told to the playable character, only to the player. This is, of course, enough for the playable character to be able to open the box.
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* PaintingTheMedium: Has traces of this in some of the puzzles. For example, [[spoiler:in the iOS verion, when one is looking for the Mylings, one of them hides off-screen and the player has to forcefully scroll the stage beyond what s/he normally can to get it. Another one of the Mylings hides under the screen, the only indication of it being there is blood dripping upwards, and in order to get it, the player has to turn his/her tablet upside down... In the PC version, one of the Mylings is hidden in the Myling's page in the Encyclopedia and another his hidden in the kiln. However, one cannot open the kiln due to two blocks with the letters "U" and "N" securing its locks. What to do? Hint: The key to opening the kiln is, indeed, keys... That's to say, you have to press the "U" and "N" keys on your keyboard.]]

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* PaintingTheMedium: Has traces of this in some of the puzzles. For example, [[spoiler:in the iOS verion, when one the player is looking for the Mylings, one of them hides off-screen and the player has to forcefully scroll the stage beyond what s/he they normally can to get it. Another one of the Mylings hides under the screen, the only indication of it being there is blood dripping upwards, and in order to get it, the player has to turn his/her their tablet upside down... In the PC version, one of the Mylings is hidden in the Myling's page in the Encyclopedia and another his hidden in the kiln. However, one the player cannot open the kiln due to two blocks with the letters "U" and "N" securing its locks. What to do? Hint: The key to opening the kiln is, indeed, keys... That's to say, you have to press the "U" and "N" keys on your keyboard.]]



* TheseAreThingsManWasNotMeantToKnow: [[spoiler:We are not supposed to know what happens in the future... This isn't a knowledge that drives you insane or anything like that, it's just one of the fundamental rules laid out by ThePowersThatBe that humans are not meant to be able to look into the future, and if they do, it's the Watchers' job to punish that human for his/her transgression.]]

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* TheseAreThingsManWasNotMeantToKnow: [[spoiler:We are not supposed to know what happens in the future... This isn't a knowledge that drives you insane or anything like that, it's just one of the fundamental rules laid out by ThePowersThatBe that humans are not meant to be able to look into the future, and if they do, it's the Watchers' job to punish that human for his/her their transgression.]]

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Removed: 401

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Moved to trivia page. Also resized image.


[[quoteright:450:http://static.tvtropes.org/pmwiki/pub/images/57b0dbca49a8aeda0b051e1b9fd37093.jpg]]
''[[caption-width-right:450:In the old days, man tried to catch a glimpse of the future in the strangest ways...]]''

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[[quoteright:450:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/57b0dbca49a8aeda0b051e1b9fd37093.jpg]]
''[[caption-width-right:450:In ''[[caption-width-right:350:In the old days, man tried to catch a glimpse of the future in the strangest ways...]]''



* WhatCouldHaveBeen: Script writer Jonas Tarestad and Simogo developer Simon Flesser originally intended ''Year Walk'' to be a movie and the first suggestions to turn it into a game were more in jest than anything else. But the thought grew on both of them and they eventually basically rewrote the entire script so that it would better suit the medium, keeping only the beginning and ending the same.
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You Shouldn't Know This Already: Cheat Walk

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* YouShouldntKnowThisAlready: There are two puzzles--how to enter the Huldra's tree and how to enter the church--that you're ''supposed'' to solve by interacting with some other part of the game which will give you the correct "codes". The trope is averted in that you can bypass that and enter the codes immediately, if you already know them. The Steam version will reward this with a "Cheat Walk" achievement.
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Correcting a spelling error


* TheFairFolk: The Watchers are all spirits that you're ultimately better of ''not'' coming across.

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* TheFairFolk: The Watchers are all spirits that you're ultimately better of off ''not'' coming across.
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None


* GenreBusting: In keeping with Simogo's motto of not making games in a specific genre, ''Year Walk'' is, as mentioned above, a puzzle-oriented point-and-click first-person survival horror and adventure iOS side-scrolling game with one additional twist: [[spoiler:Despite being classified as a survival horror game, there is no way to actually die during it, so Daniel is guaranteed to survive. That said, he is equally guaranteed to die in the end]].

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* GenreBusting: In keeping with Simogo's motto of not making games in a specific genre, ''Year Walk'' is, as mentioned above, a puzzle-oriented point-and-click first-person survival horror and adventure iOS side-scrolling puzzle game with one additional twist: [[spoiler:Despite being classified as a survival horror game, there is no way to actually die during it, so Daniel is guaranteed to survive. That said, he is equally guaranteed to die in the end]].
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None


"Year Walk" is a 2013 puzzle-oriented point-and-click first-person SurvivalHorror and adventure iOS side-scroller game developed by Simogo, later also released to the computer market via Steam, and then in 2015 on the UsefulNotes/WiiU with the help of Dakko Dakko. The game revolves around an old Swedish tradition, the Årsgång (year walk) along with other Swedish folklore.

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"Year Walk" is a 2013 puzzle-oriented point-and-click first-person SurvivalHorror and adventure iOS side-scroller puzzle game developed by Simogo, later also released to the computer market via Steam, and then in 2015 on the UsefulNotes/WiiU with the help of Dakko Dakko. The game revolves around an old Swedish tradition, the Årsgång (year walk) along with other Swedish folklore.
folklore.

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