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''Xain'd Sleena'' is a Japanese arcade game produced in [[TheEighties 1986]] by Technos Japan that was exported by Taito as ''Solar Warrior'' in USA and later on ported as ''Soldier of Light'' with more or less success to other platforms as the UsefulNotes/AmstradCPC, the UsefulNotes/ZXSpectrum, or the UsefulNotes/{{Amiga}} among others.

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''Xain'd Sleena'' is a Japanese arcade game produced in [[TheEighties 1986]] by Technos Japan that was exported by Taito as ''Solar Warrior'' in USA and later on ported as ''Soldier of Light'' with more or less success to other platforms as the UsefulNotes/AmstradCPC, Platform/AmstradCPC, the UsefulNotes/ZXSpectrum, Platform/ZXSpectrum, or the UsefulNotes/{{Amiga}} Platform/{{Amiga}} among others.

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* TheGreys: While it cannot be seen well in-game due to the game's resolution, the standard {{Mook}}s are such type of alien, as can be seen on its flyer (see illustration at the beginning).

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* TheGreys: While it cannot be seen well The most abundant mooks. Even if their heads resemble [[Franchise/StarWars First Order Stormtrooper]] helmets in-game due to the game's low resolution, artwork as the one above in the game's flyer shows they look like your standard {{Mook}}s grey aliens, assuming these are such type of alien, as can be seen on its flyer (see illustration at the beginning).not helmets that is.



* TheGreys: The most abundant mooks. Even if their heads resemble [[Franchise/StarWars First Order Stormtrooper]] helmets in-game due to lack of resolution, artwork as the one above shows they look like your standard grey aliens, assuming these are not helmets that is.
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* TheGreys: While it cannot be seen well in-game due to the game's resolution, the standard {{Mook}}s are such type of alien, as can be seen on its flyer (see illustration at the beginning).
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* ColourCodedForYourConvenience: or rather, ordered for your convenience. Planets in Xain'd Sleena are ordered on the selection screen according to their difficulties, the more to the right the harder they're [[spoiler: the Dristarg fortress appears ''way'' to the right, outside of the screen, which should give a hint]]

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* ColourCodedForYourConvenience: or Or rather, ordered for your convenience. Planets in Xain'd Sleena ''Xain'd Sleena'' are ordered on the selection screen according to their difficulties, the more you go to the right the harder they're they are. [[spoiler: the The Dristarg fortress appears ''way'' to the right, outside of the screen, which should give a hint]]hint.]]



** The large dark blue guys who carry large guns. They can take [[HeavilyArmoredMook quite a number]] of shoots before being killed.
** In space, the large ships that appear at the end of each stage. Not only they're large but also are moving while firing at you, attempting to block your path.
* HomingProjectile: The [[GiantMook large ships]] that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often for quite a while-. It's easy to dodge one, but less so when in later stages there're three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.

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** The large dark blue guys who carry large guns. They can take [[HeavilyArmoredMook quite a number]] of shoots shots before being getting killed.
** In space, the large ships that appear at the end of each stage. Not only they're are they large but also are moving while firing at you, attempting to block your path.
* HomingProjectile: The [[GiantMook large ships]] that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often you, often for quite a while-. while. It's easy to dodge one, but less so when in later stages there're there are three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.



* KingMook: The boss of Cleemalt Soa/Saturn [[spoiler: who appears also on the last stage]] is a large, able to double jump, version of the standard laser sword-wielding mooks. Unlike them he'll try to slash you with his weapon instead of attempting to impale with it.

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* KingMook: The boss of Cleemalt Soa/Saturn [[spoiler: who appears also on the last stage]] is a large, and able to double jump, version of the standard laser sword-wielding mooks. Unlike them he'll try to slash you with his weapon instead of attempting to impale you with it.



* NotTheFallThatKillsYou: While Xain can jump from very high heights without taking damage, the BottomlessPit and the lava lake inside a volcano present halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him.
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{Laser Blade}}s will kill you with one hit, touch either one enemy vehicle or a boss and you die, and ''any'' hit or collision taken with your spacecraft will destroy it.

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* NotTheFallThatKillsYou: While Xain can jump from very high heights without taking damage, the BottomlessPit {{Bottomless Pit|s}} and the lava lake inside a volcano present halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him.
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However However, the enemies who carry {{Laser Blade}}s will kill you with one hit, hit; touch either one enemy vehicle or a boss and you die, die; and ''any'' hit or collision taken with your spacecraft will destroy it.



* PowerUp: Kill a type of enemy who sees you and runs away and he'll left one. You'll get at random your standard shots but accompanied with grenades, a two-way attack that can hit enemies located high, a three-way one, or another that will kill several {{Mook}}s with just one shot.
* {{Sandworm}}: In Cleedos'/Jupiter's temple, between the temple and the Imperial base you'll find some large holes in the ground. If you fall into one you'll end up stuck on it until double-jumping. Otherwise be prepared for a nasty visit from the closest one.

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* PowerUp: Kill a type of enemy who sees you and runs away and he'll left one. You'll get at random your standard shots but accompanied with grenades, a two-way attack that can hit enemies located high, a three-way one, or another that will kill several {{Mook}}s {{Mooks}} with just one shot.
* {{Sandworm}}: In Cleedos'/Jupiter's temple, between the temple and the Imperial base you'll find some large holes in the ground. If you fall into one you'll end up stuck on it until double-jumping. Otherwise Otherwise, be prepared for a nasty visit from the closest one.



* StuffBlowingUp: ''Everything'' dies exploding, or for Dristarg {{Mook}}s as well as you something that looks like that.

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* StuffBlowingUp: ''Everything'' dies exploding, or for Dristarg {{Mook}}s {{Mooks}} as well as you you, something that looks like that.

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* BlobMonster: Cleemalt Soa/Saturn has some of them that appear from certain floating rocks. and move on their on. While they cause little damage if you touch one they may cause you to fall down, which can be [[BottomlessPit quite harmful]] for your health.

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* BlindIdiotTranslation: The intro and ending are littered with grammar problems, and "gauge" is spelled without a "u".
* BlobMonster: Cleemalt Soa/Saturn has some of them that appear from certain floating rocks. and move on their on. While they cause little damage if you touch one they may cause you to fall down, which can be [[BottomlessPit [[BottomlessPits quite harmful]] for your health.



* CheckPoint#!: each planetary stage has several of them. They both are places where you respawn when you've been killed and reset the time counter to 60 seconds. In space there's sort of one when you fight the Mothership, where if you've been killed by the fleet guarding it you'll skip the latter it and will directly fight the former.

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* CheckPoint#!: each CheckPoint: Each planetary stage has several of them. They both are places where you respawn when you've been killed and reset the time counter to 60 seconds. In space there's sort of one when you fight the Mothership, where if you've been killed by the fleet guarding it you'll skip the latter it and will directly fight the former.



* {{Engrish}}: The ending screen in spades.
* EverythingIsTryingToKillYou: The Imperial forces, the native lifeforms of the different planets (or the planets themselves...)

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* {{Engrish}}: The ending screen in spades.
* EverythingIsTryingToKillYou:
EverythingTryingToKillYou: The Imperial forces, the native lifeforms of the different planets (or the planets themselves...)



* HomingProjectile: the [[GiantMook large ships]] that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often for quite a while-. It's easy to dodge one, but less so when in later stages there're three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.

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* HomingProjectile: the The [[GiantMook large ships]] that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often for quite a while-. It's easy to dodge one, but less so when in later stages there're three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.



* LaserBlade: Some {{Mook}}s as well as the boss of Cleemalt Soa/Saturn carry them.

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* LaserBlade: Some {{Mook}}s {{Mooks}} as well as the boss of Cleemalt Soa/Saturn carry them.



** [=Guwld Soa=]/Mars. Geysers, volcanic bombs, a lava lake that will insta-kill your character if you mis-calculate your jump, and just ''one'' power up in the entire stage that you lose if you die after the part where it appears.
** [=Kworal Soa=]/Neptune. Enemies, be the planet's lifeforms or the Imperials, galore especially the latter at the end.

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** [=Guwld Soa=]/Mars.Guwld Soa/Mars. Geysers, volcanic bombs, a lava lake that will insta-kill your character if you mis-calculate your jump, and just ''one'' power up in the entire stage that you lose if you die after the part where it appears.
** [=Kworal Soa=]/Neptune.Kworal Soa/Neptune. Enemies, be the planet's lifeforms or the Imperials, galore especially the latter at the end.



* PlanetSpaceship: [[spoiler:The Empire's movable fortress]].

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* PlanetSpaceship: [[spoiler:The Empire's movable fortress]].fortress.]]



* SuperDrowningSkills: In [=Lagto Soa=]/Venus, when crossing the river after the mid-stage dinosaur miniboss, fall into the water and see what happens.

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* SuperDrowningSkills: In [=Lagto Soa=]/Venus, Lagto Soa/Venus, when crossing the river after the mid-stage dinosaur miniboss, fall into the water and see what happens.
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In this game you control Xain'd Sleena, a bounty hunter who must free five planets ("Cleemalt Soa", "Lagto Soa", "Cleedos Soa", "Guwld Soa", and "Kworal Soa") of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump, but after defeating the {{Boss}} and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]], and finally their movable fortress in the last stage.

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In this game you control Xain'd Sleena, a bounty hunter who must free five planets ("Cleemalt Soa", "Lagto Soa", "Cleedos Soa", "Guwld Soa", and "Kworal Soa") of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump, but after defeating the {{Boss}} boss and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]], and finally their movable fortress in the last stage.
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Up To Eleven is a defunct trope


** [[spoiler: The Dristarg fortress]] UpToEleven, with enemies pretty much elsewhere and being a quite long stage.

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** [[spoiler: The Dristarg fortress]] UpToEleven, up to eleven, with enemies pretty much elsewhere and being a quite long stage.
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* StoneWall: The large blue mooks carrying big guns mentioned above. They're slower than their smaller brethen -if you double jump over one, it will take roughly a second for it to change direction- and their weapon is despite its size actually weak. However they are tough to kill.
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* StreamingStars: Pretty much everywhere in space; at the beginning of each planetary stage, with your ship approaching to the planet and in space both while fighting and once clearing it.

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* StreamingStars: Pretty much everywhere in space; at the beginning of each planetary stage, with your ship approaching to the planet and in space both while fighting and once clearing it.you've cleared it and are speeding away to your next destination.



* TheGreys: The most abundant mooks. Even if their heads resemble [[Franchise/StarWars First Order Stormtroopers]] helmets in-game due to lack of resolution, artwork as the one above shows they look like your standard grey aliens.

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* TheGreys: The most abundant mooks. Even if their heads resemble [[Franchise/StarWars First Order Stormtroopers]] Stormtrooper]] helmets in-game due to lack of resolution, artwork as the one above shows they look like your standard grey aliens.aliens, assuming these are not helmets that is.

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* InstantWinCondition: If you are hit just when you defeat the Imperial Mothership, your ship will explode… but you will continue without losing a life, with the game playing the animation of it flying through the former. Likewise, if there're still mooks around when you kill the stage's boss (''much'' harder than what it seems), they'll be killed when your ships descends to pick you up.



* ScriptBreaking: Sort of. If you are hit just when you defeat the Imperial Mothership, your ship will explode… but you will continue without losing a life, with the game playing the animation of it flying through the former.


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* TheGreys: The most abundant mooks. Even if their heads resemble [[Franchise/StarWars First Order Stormtroopers]] helmets in-game due to lack of resolution, artwork as the one above shows they look like your standard grey aliens.

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* EverythingIsTryingToKillYou: The Imperial forces, the native lifeforms of the different planets (or the planet themselves...)

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* EverythingIsTryingToKillYou: The Imperial forces, the native lifeforms of the different planets (or the planet planets themselves...)


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* ScriptBreaking: Sort of. If you are hit just when you defeat the Imperial Mothership, your ship will explode… but you will continue without losing a life, with the game playing the animation of it flying through the former.


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* SuperDrowningSkills: In [=Lagto Soa=]/Venus, when crossing the river after the mid-stage dinosaur miniboss, fall into the water and see what happens.
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cut trope


* DarthVaderClone: In the roof of the temple at Cleedos Soa/Jupiter there's a big head whose outline is suspiciously similar to [[Franchise/StarWars Darth Vader's]] one. In some versions of the game, if you've not still cleared said planet it will chase you from behind in space (note that your ship can only fire forward).

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Merged per TRS


* ArtisticLicenseAstronomy:
** All the planets, be they a barren space rock, an ocean planet, or a big desertic world, have the same gravity.
** ''Solar Warrior'' has the stages named after RealLife planets. UsefulNotes/{{Saturn}} takes place on one of its moons ([[https://en.wikipedia.org/wiki/Hyperion_(moon) Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.


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* ArtisticLicenseSpace:
** All the planets, be they a barren space rock, an ocean planet, or a big desertic world, have the same gravity.
** ''Solar Warrior'' has the stages named after RealLife planets. UsefulNotes/{{Saturn}} takes place on one of its moons ([[https://en.wikipedia.org/wiki/Hyperion_(moon) Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5293995.jpg]]
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* ArtificialStupidity: When one of the mooks who carry laser blades or the Cleemalt Soa/Saturn boss approach, crouch down (do ''not'' simply kneel) and watch how they attempt to kill you in vain.

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* EliteMooks: In a sense at least. The mustard-colored guys as well as the ones who carry laser swords can take two hits before being killed, and the latter kill you with just one hit.



** The large dark blue guys who carry large guns. They can take quite a number of shoots before being killed.

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** The large dark blue guys who carry large guns. They can take [[HeavilyArmoredMook quite a number number]] of shoots before being killed.

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* AlienSky: Cleemalt Soa/Saturn has a starry sky with a large, ringed Saturn in the background, Cleedos Soa/Jupiter a pale blue one with two moons, and Guwld Soa/Mars a red one.

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* AlienSky: Cleemalt Soa/Saturn has a starry sky with a large, ringed Saturn Saturn(-like planet) in the background, Cleedos Soa/Jupiter a pale blue one with two moons, and Guwld Soa/Mars a red one.



* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByHisOwnPetard may fall in flames over you, losing a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].

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* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByHisOwnPetard may fall in flames over you, losing costing you a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].part]].



* BossBattle: At the end of each planetary stage, you'll find the Empire's base -a hemispheric structure- and the planet's boss will pop up. Depending on where you're you'll have to fight from one of the laser swor-wielding Mooks in steroids to a large guy who employs a jetpack. You must kill it in order to be able to clear the stage, by putting a bomb on the base and leaving on your ship. The space ones except for the Mothership have no bosses ''per se''.

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* BossBattle: At the end of each planetary stage, you'll find the Empire's base -a hemispheric structure- and the planet's boss will pop up. Depending on where you're you'll have to fight from one of the laser swor-wielding sword-wielding Mooks in steroids to a large guy who employs a jetpack. You must kill it in order to be able to clear the stage, by putting a bomb on the base and leaving on your ship. The space ones except for the Mothership have no bosses ''per se''.



* CriticalExistenceFailure: Xain is totally fine as long as the damage gauge has even a small part filled. Just one more hit and you're history (and in this game health is only recovered between stages).



* GiantMook:
** The large dark blue guys who carry large guns. They can take quite a number of shoots before being killed.
** In space, the large ships that appear at the end of each stage. Not only they're large but also are moving while firing at you, attempting to block your path.



* KingMook: The boss of Cleemalt Soa/Saturn [[spoiler: who appears also on the last stage]] is a large, able to double jump, version of the standard laser sword-wielding mooks. Unlike them he'll try to slash you with his weapon instead of attempting to impale with it.



* SpheroidDropship: Or better said spheroid fighter. Most of the enemies that you'll fight in space are sphere-shaped fighters, that can also be seen leaving while you take-off from a planet after clearing it.



* TimedMission: Every planetary stage. You begin with 60 seconds, that are renewed each time you reach a checkpoint, and once the boss has been defeated you've 10 seconds [[spoiler: in the final stage, you put a bomb on the Fortress' reactor's core and are instead given 60 seconds to escape]] to jump on your ship and leave. If time runs out in any of those cases, you lose a life.

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* TimeLimitBoss: Due to the next trope, each boss has as time limit what one remains when you reach the Imperial base. If it's not enough to kill them, bad luck. Try again with a new life.
* TimedMission: Every planetary stage. You begin with 60 seconds, that are renewed each time you reach a checkpoint, and once the boss has been defeated you've given 10 seconds [[spoiler: in the final stage, you put a bomb on the Fortress' reactor's core and are instead given 60 seconds to escape]] to jump on your ship and leave. If time runs out in any of those cases, you lose a life.

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* JetPack: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives attempting to impale you with their weapons.

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* ItsQuietTooQuiet: The way the Imperial Mothership makes its debut. After the fleet guarding it has been left behind, no enemies will appear for some seconds... until the music changes to one far more menacing and she appears scrolling up while shooting from the bottom right.
* JetPack: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives to dive attempting to impale you with their weapons.

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* TimedMission: Every planetary stage. You begin with 60 seconds, that are renewed each time you reach a checkpoint, and once the boss has been defeated you've 10 seconds [[spoiler: in the final stage, you put a bomb on the Fortress' reactor's core and are instead given 60 seconds to escape]] to jump on your ship and leave. If you fail, you lose a life.

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* TimedMission: Every planetary stage. You begin with 60 seconds, that are renewed each time you reach a checkpoint, and once the boss has been defeated you've 10 seconds [[spoiler: in the final stage, you put a bomb on the Fortress' reactor's core and are instead given 60 seconds to escape]] to jump on your ship and leave. If you fail, time runs out in any of those cases, you lose a life.life.
* VideoGameGeography: An odd example on the planet's selection screen. Move beyond the left or the right borders and [[spoiler:unless you've cleared all the planets]] the ship will disappear from view, to re-appear again if you bring it back. Do the same up and down and you'll appear on the opposite side of the screen.
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* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByIHisOwnPetard may fall in flames over you, losing a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].

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* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByIHisOwnPetard [[HoistByHisOwnPetard may fall in flames over you, losing a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].



* Engrish: The ending screen in spades.

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* Engrish: {{Engrish}}: The ending screen in spades.



* {{Jetpack}}: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives attempting to impale you with their weapons.

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* {{Jetpack}}: JetPack: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives attempting to impale you with their weapons.



* OneWingedAngel: The boss of Lagto Soa/Venus is a large WalkingTank. Destroy it and it will release its pilot, which is considerably harder.

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* OneWingedAngel: The boss of Lagto Soa/Venus is a large WalkingTank. Destroy it and it will release its pilot, which is considerably harder.harder to fight.



* Sandworm: In Cleedos'/Jupiter's temple, between the temple and the Imperial base you'll find some large holes in the ground. If you fall into one you'll end up stuck on it until double-jumping. Otherwise be prepared for a nasty visit from the closest one.

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* Sandworm: {{Sandworm}}: In Cleedos'/Jupiter's temple, between the temple and the Imperial base you'll find some large holes in the ground. If you fall into one you'll end up stuck on it until double-jumping. Otherwise be prepared for a nasty visit from the closest one.

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* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByItsOwnPetard may fall in flames over you, losing a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].

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* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByItsOwnPetard [[HoistByIHisOwnPetard may fall in flames over you, losing a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].



* BlobMonster: Cleemalt Soa/Saturn has some of them that appear from certain floating rocks. and move on their on. While they cause little damage if you touch one they may cause you to fall down, which can be [[BottomlessPit quite harmful]] for your health.



* HomingProjectile: the large ships that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often for quite a while-. It's easy to dodge one, but less so when in later stages there're three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.
* Jetpack: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives attempting to impale you with their weapons.

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* HomingProjectile: the [[GiantMook large ships ships]] that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often for quite a while-. It's easy to dodge one, but less so when in later stages there're three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.
* Jetpack: {{Jetpack}}: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives attempting to impale you with their weapons.



** GuwldSoa/Mars. Geysers, volcanic bombs, a lava lake that will insta-kill your character if you mis-calculate your jump, and just ''one'' power up in the entire stage that if you die after taking as you respawn later on.
** KworalSoa/Neptune. Enemies, be the planet's lifeforms or the Imperials, galore especially the latter at the end.
** [[spoiler: the Dristarg fortress]] UpToEleven, with enemies pretty much elsewhere and being a quite long stage.

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** GuwldSoa/Mars. **[=Guwld Soa=]/Mars. Geysers, volcanic bombs, a lava lake that will insta-kill your character if you mis-calculate your jump, and just ''one'' power up in the entire stage that you lose if you die after taking as you respawn later on.
the part where it appears.
** KworalSoa/Neptune.[=Kworal Soa=]/Neptune. Enemies, be the planet's lifeforms or the Imperials, galore especially the latter at the end.
** [[spoiler: the The Dristarg fortress]] UpToEleven, with enemies pretty much elsewhere and being a quite long stage.



* OneWingedAngel: The boss of Lagto Soa/Venus is a large WalkingTank. Destroy it and it will release its pilot, which is considerably harder.



** Also there, the sand worms are likely a reference to ''[[Literature/Dune]]''
* SingleBiomePlanet: Cleemalt Soa/Saturn is your typical airless, irregular-shaped world, Lagto Soa/Venus a lush, jungle world, Cleedos Soa/Jupiter a desertic world, Guwld Soa a LethalLavaLand, and Kworal Soa an oceanic planet.

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** Also there, the sand worms are likely a reference to ''[[Literature/Dune]]''
''Literature/{{Dune}}''
** An inverse example: [[http://www.vazcomics.org/mamend/png/xsle0001.png Xain's helmet]] resembles the one of [[VideoGame/{{Halo}} Master Chief]].
* SingleBiomePlanet: Cleemalt Soa/Saturn is your typical airless, irregular-shaped world, Lagto Soa/Venus a lush, jungle world, Cleedos Soa/Jupiter a desertic world, Guwld Soa Soa/Mars a LethalLavaLand, and Kworal Soa Soa/Neptune an oceanic planet.


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* StuffBlowingUp: ''Everything'' dies exploding, or for Dristarg {{Mook}}s as well as you something that looks like that.

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** All the planets, be they a barren space rock, an ocean planet, or a big desertic world with two moons, have the same gravity.
** ''Solar Warrior'' has the stages named after RealLife planets. UsefulNotes/{{Saturn}} takes place on one of its moons ([[https://en.wikipedia.org/wiki/Hyperion Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: Guwld Soa/Neptune, even if the action takes place in the seabed, has your character moving as if he was on the surface, including your spaceship descending to both leave and retrieve you.

to:

** All the planets, be they a barren space rock, an ocean planet, or a big desertic world with two moons, world, have the same gravity.
** ''Solar Warrior'' has the stages named after RealLife planets. UsefulNotes/{{Saturn}} takes place on one of its moons ([[https://en.wikipedia.org/wiki/Hyperion org/wiki/Hyperion_(moon) Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: Guwld Kworal Soa/Neptune, even if the action takes place in the seabed, has your character moving as if he was on the surface, including your spaceship descending to both leave and retrieve you.you as in any other planet.



* AttackItsWeakPoint: The enemy vehicles are destroyed much faster if you kill the pilot. In the case of the flying bike-like things, this may backfire as it [[HoistByItsOwnPetard may fall in flames over you, losing a life]] [[spoiler: the Mothership can only be destroyed by opening a tunnel through its central version]].



%%* BossBattle %% incomplete example - when does it happen, who do you fight, and what characteristics make it a Boss battle?

to:

%%* BossBattle %% incomplete example - * BossBattle: At the end of each planetary stage, you'll find the Empire's base -a hemispheric structure- and the planet's boss will pop up. Depending on where you're you'll have to fight from one of the laser swor-wielding Mooks in steroids to a large guy who employs a jetpack. You must kill it in order to be able to clear the stage, by putting a bomb on the base and leaving on your ship. The space ones except for the Mothership have no bosses ''per se''.
* CheckPoint#!: each planetary stage has several of them. They both are places where you respawn
when does it happen, who do you've been killed and reset the time counter to 60 seconds. In space there's sort of one when you fight, fight the Mothership, where if you've been killed by the fleet guarding it you'll skip the latter it and what characteristics make will directly fight the former.
* ConvectionSchmonvection: At Guwld Soa/Mars, Xain can stay at the edge of or in columns over of a lava lake without issues. Walk or fall into
it and say goodbye to a Boss battle?life.
* ColourCodedForYourConvenience: or rather, ordered for your convenience. Planets in Xain'd Sleena are ordered on the selection screen according to their difficulties, the more to the right the harder they're [[spoiler: the Dristarg fortress appears ''way'' to the right, outside of the screen, which should give a hint]]



* Engrish: The ending screen in spades.



* HomingProjectile: the large ships that appear at the end of each space stage as well as the Mothership will launch pink spheres that chase you -often for quite a while-. It's easy to dodge one, but less so when in later stages there're three or more of those ships, that are also firing normal projectiles, and you're also attempting to shoot them down.
* Jetpack: Some enemies, up to the boss of Cleedos Soa/Jupiter use this. The enemies who carry laser swords are the worst offenders, as they love dives attempting to impale you with their weapons.



* ManEatingPlant: The large [[https://en.wikipedia.org/wiki/Rafflesia Rafflesia]]-like flowers of Lagto Soa/Venus are ''more'' than mere plants.



* NotTheFallThatKillsYou: While Xain can jump from very high heights without taking damage, the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him.
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{Laser Blade}}s will kill you with one hit, touch either one enemy vehicle or a boss and you die, and any hit or collision taken with your spacecraft will destroy it.

to:

* NotTheFallThatKillsYou: While Xain can jump from very high heights without taking damage, the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him.
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{Laser Blade}}s will kill you with one hit, touch either one enemy vehicle or a boss and you die, and any ''any'' hit or collision taken with your spacecraft will destroy it.



* SingleBiomePlanet: Cleemalt Soa/Saturn is your typical airless, irregular-shaped world, Lagto Soa/Venus a lush, jungle world, Cleedos Soa/Jupiter a desertic world, Guwld Soa a LethalLavaLand, and Kworal Soa an oceanic planet.

to:

* Sandworm: In Cleedos'/Jupiter's temple, between the temple and the Imperial base you'll find some large holes in the ground. If you fall into one you'll end up stuck on it until double-jumping. Otherwise be prepared for a nasty visit from the closest one.
* ShoutOut:
** The already mentioned Darth Vader-like head that you find on top of Cleedos'/Jupiter's temple.
** Also there, the sand worms are likely a reference to ''[[Literature/Dune]]''
* SingleBiomePlanet: Cleemalt Soa/Saturn is your typical airless, irregular-shaped world, Lagto Soa/Venus a lush, jungle world, Cleedos Soa/Jupiter a desertic world, Guwld Soa a LethalLavaLand, and Kworal Soa an oceanic planet.planet.
* SkippableBoss: [[spoiler: The very end boss can be skipped by jumping on your ship and leaving, assuming you can last until it appears. Given that you'll spend most of those 60 seconds to arrive there it could be the best]]
* StreamingStars: Pretty much everywhere in space; at the beginning of each planetary stage, with your ship approaching to the planet and in space both while fighting and once clearing it.
* TimedMission: Every planetary stage. You begin with 60 seconds, that are renewed each time you reach a checkpoint, and once the boss has been defeated you've 10 seconds [[spoiler: in the final stage, you put a bomb on the Fortress' reactor's core and are instead given 60 seconds to escape]] to jump on your ship and leave. If you fail, you lose a life.
Is there an issue? Send a MessageReason:
Titles do not get bolded on this wiki. Spoiler tags are not allowed in the plot description. Grammar. Natter. Trope examples should stand alone and not say "see another example for details".


'''''Xain'd Sleena''''' is a Japanese arcade game produced in [[TheEighties 1986]] by Technos Japan that was exported by Taito as '''''Solar Warrior''''' in USA and later on ported as '''''Soldier of Light''''' with more or less success to other platforms as the UsefulNotes/AmstradCPC, the UsefulNotes/ZXSpectrum, or the UsefulNotes/{{Amiga}} among others.

In this game you control Xain'd Sleena, a bounty hunter who must free five planets ("Cleemalt Soa", "Lagto Soa", "Cleedos Soa", "Guwld Soa", and "Kworal Soa") of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump, but after defeating the {{Boss}} and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]] [[spoiler: and finally their movable fortress in the last stage]].

The most noticeable feature of this game is to be both a platformer (the planetary stages) and a side scrolling shoot'em up (the space ones), as well as in the original version the -relative- freedom of play it gave, as you could go to any of the five worlds [[spoiler: the sixth one, the Imperial space fortress, is not unlocked until you've cleared the five others]] and clear them in the order you wanted. This was unfortunately lost in '''''Solar Warrior''''' as well as in other ports, where you played in linear fashion from the easiest planet to the hardest one. Other changes were to replace the text of the start screen, removing "Xain" and putting you in charge to defend not all planets but the Solar System instead, and to change the names of the planets from invented ones to RealLife ones (in the above's order: Saturn, Venus, Jupiter, Mars, and Neptune).

NeedsWikiMagic

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'''''Xain'd Sleena''''' ''Xain'd Sleena'' is a Japanese arcade game produced in [[TheEighties 1986]] by Technos Japan that was exported by Taito as '''''Solar Warrior''''' ''Solar Warrior'' in USA and later on ported as '''''Soldier ''Soldier of Light''''' Light'' with more or less success to other platforms as the UsefulNotes/AmstradCPC, the UsefulNotes/ZXSpectrum, or the UsefulNotes/{{Amiga}} among others.

In this game you control Xain'd Sleena, a bounty hunter who must free five planets ("Cleemalt Soa", "Lagto Soa", "Cleedos Soa", "Guwld Soa", and "Kworal Soa") of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump, but after defeating the {{Boss}} and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]] [[spoiler: Mothership]], and finally their movable fortress in the last stage]].

stage.

The most noticeable feature of this game is to be both a platformer (the planetary stages) and a side scrolling shoot'em up (the space ones), as well as in the original version the -relative- relative freedom of play it gave, as you could go to any of the five worlds [[spoiler: and clear them in the order you wanted. (The sixth one, and final stage, the Imperial space fortress, is not unlocked until you've cleared the five others]] and clear them in the order you wanted. others.) This was unfortunately lost in '''''Solar Warrior''''' ''Solar Warrior'' as well as in other ports, where you played play in linear fashion from the easiest planet to the hardest one. Other changes were to replace the text of the start screen, removing "Xain" and putting you in charge to defend not all planets but the Solar System instead, and to change the names of the planets from invented ones to RealLife ones (in the above's order: Saturn, Venus, Jupiter, Mars, and Neptune).

NeedsWikiMagic
----



** All the planets, be them a barren space rock, an ocean planet, or a big desertic world with two moons, have the same gravity.
** Solar Warrior, as commented above, has the stage named after RealLife planets. UsefulNotes/{{Saturn}} takes place in one of its moons ([[https://en.wikipedia.org/wiki/Hyperion Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: Guwld Soa/Neptune, even if the action takes place in the seabed, have your character moving as if he was in the surface, including your spaceship descending to both leave and retrieve you.
* AsteroidThicket: after you've cleared the third planet and on your way to fight the Dristarg [[TheMothership Mothership]] and the fleet that protects it you'll have to cross one complete with SpaceMines.

to:

** All the planets, be them they a barren space rock, an ocean planet, or a big desertic world with two moons, have the same gravity.
** Solar Warrior, as commented above, ''Solar Warrior'' has the stage stages named after RealLife planets. UsefulNotes/{{Saturn}} takes place in on one of its moons ([[https://en.wikipedia.org/wiki/Hyperion Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: Guwld Soa/Neptune, even if the action takes place in the seabed, have has your character moving as if he was in on the surface, including your spaceship descending to both leave and retrieve you.
* AsteroidThicket: after After you've cleared the third planet and on your way to fight the Dristarg [[TheMothership Mothership]] and the fleet that protects it it, you'll have to cross one complete with SpaceMines.



* BossBattle.
* DarthVaderClone: in the roof of the temple at Cleedos Soa/Jupiter there's a big head whose outline is suspiciously similar to [[Franchise/StarWars Darth Vader's]] one. In some versions of the game, if you've not still cleared said planet it will chase you from behind in space (note that your ship can only fire forward).

to:

* BossBattle.
%%* BossBattle %% incomplete example - when does it happen, who do you fight, and what characteristics make it a Boss battle?
* DarthVaderClone: in In the roof of the temple at Cleedos Soa/Jupiter there's a big head whose outline is suspiciously similar to [[Franchise/StarWars Darth Vader's]] one. In some versions of the game, if you've not still cleared said planet it will chase you from behind in space (note that your ship can only fire forward).



* EverythingIsTryingtoKillYou: the Imperial forces, the native lifeforms of the different planets (or the planet themselves...)
* LaserBlade: Some {{Mook}}s as well as the boss of Cleemalt Soa/Saturn carry them. You '''do not want''' to be either impaled or cut by them.

to:

* EverythingIsTryingtoKillYou: the EverythingIsTryingToKillYou: The Imperial forces, the native lifeforms of the different planets (or the planet themselves...)
* LaserBlade: Some {{Mook}}s as well as the boss of Cleemalt Soa/Saturn carry them. You '''do not want''' to be either impaled or cut by them.



** The already mentioned floating head of the Cleedos Soa/Jupiter temple.

to:

** The already mentioned floating head of the Cleedos Soa/Jupiter temple.



* NotTheFallThatKillsYou: While Xain can jump from very high heights without taking damage the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{LaserBlade}}s will kill you with one hit, touch either one enemy vehicle or a boss and you die, and any hit or collision taken with your spacecraft will destroy it.

to:

* NotTheFallThatKillsYou: While Xain can jump from very high heights without taking damage damage, the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him
him.
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{LaserBlade}}s {{Laser Blade}}s will kill you with one hit, touch either one enemy vehicle or a boss and you die, and any hit or collision taken with your spacecraft will destroy it.



* PlanetSpaceship: [[spoiler: the Empire's movable fortress]].

to:

* PlanetSpaceship: [[spoiler: the [[spoiler:The Empire's movable fortress]].

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* DarthVaderClone: in the roof of the temple at Cleedos Soa/Jupiter there's a big head whose outline is suspiciously similar to [[FranchiseStarWars Darth Vader's]]. In some versions of the game, if you've not cleared said planet it will chase you from behind in space (note that your ship can only fire forward).

to:

* DarthVaderClone: in the roof of the temple at Cleedos Soa/Jupiter there's a big head whose outline is suspiciously similar to [[FranchiseStarWars [[Franchise/StarWars Darth Vader's]]. Vader's]] one. In some versions of the game, if you've not still cleared said planet it will chase you from behind in space (note that your ship can only fire forward).



* EverythingIsTryingtoKillYou: the Imperial forces, the native lifeforms of the different planets (or the planet themselves...)



* PlanetSpaceship: [[spoiler: the Empire's movable fortress]]

to:

* PlanetSpaceship: [[spoiler: the Empire's movable fortress]]fortress]].
* PoweredArmor: Xain's armor, who allows him to resist from the lack of air to be in the depths of an ocean.

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* BossBattle
* DarthVaderClone: up in the temple of Cleedos Soa/Jupiter there's a

to:

* BossBattle
BattleshipRaid: The Imperial Mothership.
* BossBattle.
* DarthVaderClone: up in the roof of the temple of at Cleedos Soa/Jupiter there's a big head whose outline is suspiciously similar to [[FranchiseStarWars Darth Vader's]]. In some versions of the game, if you've not cleared said planet it will chase you from behind in space (note that your ship can only fire forward).


Added DiffLines:

* MiniBoss:
** The dinosaur that you find in Lagto Soa/Venus (it's a Mini-boss InNameOnly)
** The already mentioned floating head of the Cleedos Soa/Jupiter temple.

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** Solar Warrior, as commented above, has the stage named after RealLife planets. UsefulNotes/{{Saturn}} takes place in one of its moons... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.

to:

** Solar Warrior, as commented above, has the stage named after RealLife planets. UsefulNotes/{{Saturn}} takes place in one of its moons...moons ([[https://en.wikipedia.org/wiki/Hyperion Hyperion]]?)... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.



* AsteroidThicket: after you've cleared the third planet and on your way to fight the Dristarg [[TheMothership Mothership]] and the fleet that protects it you'll have to cross one complete with {{SpaceMine}}s.

to:

* AsteroidThicket: after you've cleared the third planet and on your way to fight the Dristarg [[TheMothership Mothership]] and the fleet that protects it you'll have to cross one complete with {{SpaceMine}}s.SpaceMines.
* BossBattle
* DarthVaderClone: up in the temple of Cleedos Soa/Jupiter there's a



* LaserBlade: Some {{Mook}}s as well as the boss of Cleemalt Soa/Saturn

to:

* LaserBlade: Some {{Mook}}s as well as the boss of Cleemalt Soa/SaturnSoa/Saturn carry them. You '''do not want''' to be either impaled or cut by them.
* LethalLavaLand: Guwld Soa/Mars.



* NotTheFallThatKillsYou: While Xain/the Solar Warrior can jump from very high heights without taking damage the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{LaserBlade}}s will kill you with one hit, touch a boss and you die, and any hit or collision taken with your spacecraft will destroy it.
* OneManArmy: You're a space soldier who along his spacecraft has to fight alone an entire space Empire and its fleet.

to:

* TheMothership: Halfway through the game while you're in space, you'll have to fight the Empire's mothership. It's so big that it scrolls through the screen and except for [[spoiler:its central part]] is invulnerable to your shots.
* NintendoHard:
** GuwldSoa/Mars. Geysers, volcanic bombs, a lava lake that will insta-kill your character if you mis-calculate your jump, and just ''one'' power up in the entire stage that if you die after taking as you respawn later on.
** KworalSoa/Neptune. Enemies, be the planet's lifeforms or the Imperials, galore especially the latter at the end.
** [[spoiler: the Dristarg fortress]] UpToEleven, with enemies pretty much elsewhere and being a quite long stage.
* NotTheFallThatKillsYou: While Xain/the Solar Warrior Xain can jump from very high heights without taking damage the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him
* OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{LaserBlade}}s will kill you with one hit, touch either one enemy vehicle or a boss and you die, and any hit or collision taken with your spacecraft will destroy it.
* OneManArmy: You're a space soldier who along his spacecraft has to fight alone an entire space Empire and its fleet.fleet.
* PlanetSpaceship: [[spoiler: the Empire's movable fortress]]
* PowerUp: Kill a type of enemy who sees you and runs away and he'll left one. You'll get at random your standard shots but accompanied with grenades, a two-way attack that can hit enemies located high, a three-way one, or another that will kill several {{Mook}}s with just one shot.
* SingleBiomePlanet: Cleemalt Soa/Saturn is your typical airless, irregular-shaped world, Lagto Soa/Venus a lush, jungle world, Cleedos Soa/Jupiter a desertic world, Guwld Soa a LethalLavaLand, and Kworal Soa an oceanic planet.

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In this game you control Xain'd Sleena, a bounty hunter who must free five planets of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump, but after defeating the {{Boss}} and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]] [[spoiler: and finally their movable fortress in the last stage]].

The most noticeable feature of this game is to be both a platformer (the planetary stages) and a side scrolling shoot'em up (the space ones), as well as in the original version the -relative- freedom of play it gave, as you could go to any of the five worlds [[spoiler: the sixth one, the Imperial space fortress, is not unlocked until you've cleared the five others]] and clear them in the order you wanted. This was unfortunately lost in '''''Solar Warrior''''' as well as in other ports, where you played in linear fashion from the easiest planet to the hardest one. Other changes were to replace the text of the start screen, removing "Xain" and putting you in charge to defend not all planets but the Solar System instead, and to change the names of the planets from invented ones to RealLife ones.

to:

In this game you control Xain'd Sleena, a bounty hunter who must free five planets ("Cleemalt Soa", "Lagto Soa", "Cleedos Soa", "Guwld Soa", and "Kworal Soa") of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump, but after defeating the {{Boss}} and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]] [[spoiler: and finally their movable fortress in the last stage]].

The most noticeable feature of this game is to be both a platformer (the planetary stages) and a side scrolling shoot'em up (the space ones), as well as in the original version the -relative- freedom of play it gave, as you could go to any of the five worlds [[spoiler: the sixth one, the Imperial space fortress, is not unlocked until you've cleared the five others]] and clear them in the order you wanted. This was unfortunately lost in '''''Solar Warrior''''' as well as in other ports, where you played in linear fashion from the easiest planet to the hardest one. Other changes were to replace the text of the start screen, removing "Xain" and putting you in charge to defend not all planets but the Solar System instead, and to change the names of the planets from invented ones to RealLife ones.
ones (in the above's order: Saturn, Venus, Jupiter, Mars, and Neptune).



* ArtisticLicenseAstronomy:

to:

* ArtisticLicenseAstronomy: *AlienSky: Cleemalt Soa/Saturn has a starry sky with a large, ringed Saturn in the background, Cleedos Soa/Jupiter a pale blue one with two moons, and Guwld Soa/Mars a red one.
*ArtisticLicenseAstronomy:



** Solar Warrior, as commented above, has the stage named after RealLife planets. UsefulNotes/{{Saturn}} takes place in one of its moons... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: "Guwld Soa"/"Neptune" even if the action takes place in the seabed have your character moving as if he was in the surface, including your spaceship descending to both leave and retrieve you.
* Asteroid Thicket: after you've cleared the third planet and on your way to fight the Dristarg [[The Mothershp Mothership]] and the fleet that protects it you'll have to cross one complete with [[SpaceMine]]s

to:

** Solar **Solar Warrior, as commented above, has the stage named after RealLife planets. UsefulNotes/{{Saturn}} takes place in one of its moons... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: "Guwld Soa"/"Neptune" *ArtisticLicensePhysics: Guwld Soa/Neptune, even if the action takes place in the seabed seabed, have your character moving as if he was in the surface, including your spaceship descending to both leave and retrieve you.
* Asteroid Thicket: *AsteroidThicket: after you've cleared the third planet and on your way to fight the Dristarg [[The Mothershp [[TheMothership Mothership]] and the fleet that protects it you'll have to cross one complete with [[SpaceMine]]s{{SpaceMine}}s.
*DoubleJump: One of the few examples where you can do it with rocket-powered boots. Of the enemies, the boss of Cleemalt Soa/Saturn is one of the very few who can imitate you.
*LaserBlade: Some {{Mook}}s as well as the boss of Cleemalt Soa/Saturn
*LifeMeter: Or rather the armor's damage gauge meter.
*NotTheFallThatKillsYou: While Xain/the Solar Warrior can jump from very high heights without taking damage the BottomlessPit and the lava lake inside a volcano present at the bottom halfway through Cleemat Soa/Saturn and Guwld Soa/Mars respectively will kill him
*OneHitKill: Partially averted. Xain's armor can take several hits before being killed and colliding with an enemy will destroy him and will remove half the armor's health. However the enemies who carry {{LaserBlade}}s will kill you with one hit, touch a boss and you die, and any hit or collision taken with your spacecraft will destroy it.
*OneManArmy: You're a space soldier who along his spacecraft has to fight alone an entire space Empire and its fleet.
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None


NeedsWikiMagic

to:

NeedsWikiMagicNeedsWikiMagic

!!This game contains examples of:

*ArtisticLicenseAstronomy:
**All the planets, be them a barren space rock, an ocean planet, or a big desertic world with two moons, have the same gravity.
**Solar Warrior, as commented above, has the stage named after RealLife planets. UsefulNotes/{{Saturn}} takes place in one of its moons... OK. UsefulNotes/{{Venus}} as a lush jungle world and UsefulNotes/{{Mars}} as a lush volcanic world... much less so. UsefulNotes/{{Jupiter}} as a desertic world and UsefulNotes/{{Neptune}} as an ocean one... even less.
* ArtisticLicensePhysics: "Guwld Soa"/"Neptune" even if the action takes place in the seabed have your character moving as if he was in the surface, including your spaceship descending to both leave and retrieve you.
* Asteroid Thicket: after you've cleared the third planet and on your way to fight the Dristarg [[The Mothershp Mothership]] and the fleet that protects it you'll have to cross one complete with [[SpaceMine]]s
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In this game you control Xain'd Sleena, a bounty hunter who must free five planets of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end it. He's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump.

The most noticeable feature of this game is to be both a platformer and a side scrolling shoot'em up.

to:

In this game you control Xain'd Sleena, a bounty hunter who must free five planets of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end it. He's stage. While fighting on planets he's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump.

DoubleJump, but after defeating the {{Boss}} and destroying with a bomb the Imperial base he'll move from one planet to another with his [[CoolStarship starship]]... after you've fought the Imperial warships that guard the world, later on their [[TheMothership Mothership]] [[spoiler: and finally their movable fortress in the last stage]].

The most noticeable feature of this game is to be both a platformer (the planetary stages) and a side scrolling shoot'em up.
up (the space ones), as well as in the original version the -relative- freedom of play it gave, as you could go to any of the five worlds [[spoiler: the sixth one, the Imperial space fortress, is not unlocked until you've cleared the five others]] and clear them in the order you wanted. This was unfortunately lost in '''''Solar Warrior''''' as well as in other ports, where you played in linear fashion from the easiest planet to the hardest one. Other changes were to replace the text of the start screen, removing "Xain" and putting you in charge to defend not all planets but the Solar System instead, and to change the names of the planets from invented ones to RealLife ones.
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'''''Xain'd Sleena''''' is a Japanese arcade game produced in [[TheEighties 1986]] by Technos Japan that was exported by Taito as '''''Solar Warrior''''' in USA and later on ported as '''''Soldier of Light''''' with more or less success to other platforms as the UsefulNotes/AmstradCPC, the UsefulNotes/ZXSpectrum, or the UsefulNotes/{{Amiga}} among others.

In this game you control Xain'd Sleena, a bounty hunter who must free five planets of the same star system of the invasion of the evil Dristarg empire... [[ExcusePlot and that's all the plot]]. Even the name of the invaders is only revealed when you clear the end it. He's protected by a PoweredArmor, armed with a laser rifle that can be enhanced with {{PowerUp}}s released by some enemies, and uses rocket-powered boots that allow him to DoubleJump.

The most noticeable feature of this game is to be both a platformer and a side scrolling shoot'em up.

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