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* DarthWiki/IdiotProgramming: {{Invoked}}. Reflective of the game's ObviousBeta status, there's quite a few instances of this:
** In the family campaign mission to collect an Imperial probe, the player must fly past a customs checkpoint that falls under attack by pirates. At one point a civilian gunship jumps into the scene; it then proceeds to ''crash into the nearby space station'' and explode on impact.
** In the fourth campaign you must inspect an entire Imperial/Black Sun convoy; one freighter randomly explodes when you jump in, often resulting in "Mission Failed".
** In one family mission to steal Viraxo supplies for the Rebel base at the Vergesso Asteroids, one of the family freighters may randomly explode just as the mission is nearing its end, also resulting in "Mission Failed".
** In the fifth campaign's final mission to destroy the Hurrim pirates' secret base, one of your objectives is to ensure your allies rescue a series of Mobquet Transports captured by the enemy. Some of them ''will not move'' after they have been repaired. In the same mission, the Rebel frigate ''Jericho'' (listed in the objectives as "must return to the fleet") will sometimes make a hyperspace jump to nowhere when exiting the battle area, leaving the mission technically unresolved despite all other objectives being complete and no enemy forces remaining.
** There are numerous instances in the game where ships will randomly crash due to temperamental collision detection, and others where some vessels simply won't do anything even in mission critical situations, serving strictly as set pieces.
** In your mission to capture the shuttle ''Tydirium'', another Imperial shuttle will randomly take off, usually crashing into the hangar bay of the station and exploding.
** In an early family mission, Aeron is forced to abandon the ''Selu'', renamed the ''Venix'' when the Viraxo disable it during a covert op. Despite destroying it being a mission-critical condition, you are still called out for attacking a friendly craft and it counts against your score.
** Another mission in the fourth campaign has you protecting the transfer of an Imperial computer from ship to ship until it is finally delivered to a Rebel cruiser. One of the ships in the chain will remain stationary rather than hypering away after sending off the computer, allowing itself to be destroyed and resulting in "Mission Failed" - particularly aggravating as (1) its survival is not listed among the victory conditions until after it is destroyed, and (2) it can still trigger ''after'' the mission has been "won", invalidating all of your efforts.
** In the final mission of the third campaign, sticking around to blow up the Star Destroyer after the mission is completed will retroactively cause mission failure, as Shuttle AA-23 will suddenly be listed as destroyed despite being safely returned to the Rebel fleet.



* ObviousBeta: Nothing too serious, although there is a general lack of polish and some rough edges. For instance, the cutscenes suffer from visibly primitive 3D graphics and an obvious de-synch between the characters' dialogue and mouth movements.
** An especially notorious gameplay bug takes place in the second mission of the fourth campaign, when you and your wingman are sent to inspect a massive Imperial convoy bound for the Death Star. Oftentimes, one enemy freighter will randomly explode upon arrival, causing you to fail the mission. Several fanmade patches to address this have emerged.
** The final mission of the fifth campaign sees your allies race to the rescue of several captured freighters being held captive by a treacherous pirate clan. Some of these craft will ''not'' hyper to safety after the fact, and instead remain parked in place.
** In the fifth mission of the first Alliance campaign, you're tasked with retrieving a probe for Aeron and are about to pass through a civilian customs station that comes under attack by pirates. An intervening gunship on the scene will actually ''crash into the space station'' during the chaos for no apparent reason.
** Several e-mails arrive in Ace's computer slightly sooner than they're supposed to, according to the chronology of the plot. For the most part this is fine, but occasionally this spoils the PlotTwist for the next mission. For example, [[spoiler: Emon will contact Ace to express his anger at the fact that mercenaries have taken over the Azzameens' Home Base, right ''before'' the mission where Ace and Aeron discover that the mercenaries have done so]].
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* OffModel: In the cutscenes most of the characters, most especially the Imperial officers are noticeably awkward in their facial expressions; this is due to a combination of poor rendering based on the same reused human models, technological limitations of CGI in the late 90s, and poor lip-synching.
** Owing to various factors, including the late 90s 3D models, many of the ships in-game suffer from this as well. Among the most notable is the Super Star Destroyer, which was modeled using the erroneous 8km measurement common in supplementary materials at the time, making it ''notably'' smaller than it should be.
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* IrrelevantImportance:
** There is a mission to recapture the space station that belonged to the Azzameens from the mercenaries occupying it. When its defences fail, a transport will launch and quickly jump into hyperspace. Afterwards, {{NPC}}s will state that it looked like your uncle's ship. The targeting system marks it as hostile, its survival is irrelevant to the main objective and the last family mission involves the uncle betraying your family. Yet if he is shot down, the mission will fail, with comments that indicate the station was somehow lost.
** Another mission requires the player to destroy a ship belonging to his family, and marked as such by the color-coded IFF system. Despite the fact that the mission cannot succeed unless this ship is destroyed, the player's helpful robot buddy will repeatedly insist that the player stop shooting.
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* MoralDissonance: The Azzameens, although at first portrayed as innocent good guys just trying to run a shipping company, prove themselves several times to be just as trigger-happy and blood-thirsty as their rivals the Viraxo. The first example being the protagonist and his brother attacking and destroying several Viraxo starfighters they meet by chance, killing whatever pilots who do not manage to eject from their ships in time, as punishment for two Viraxo ships firing on them in the first mission.
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* ThrownOutTheAirlock: Suggested - facetiously - by Tomaas after the black marketeers the family tried to buy bacta from double crossed them. Emon is actually up for it.
-->Tomaas: You think we should... space 'em or something?
-->Emon: Well after what they just pulled, yeah!
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* ColorCodedArmies: On the flight map:
** Purple: Azzameen family.
** Green for the Rebel Alliance.
** Red for the Empire.
** Blue, Yellow: Civilians, Neutral, Outlaws.
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* MissingMom: There are no mention of Ace's mother in the game.
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* MusicalSpoiler: If you hear [[{{Leitmotif}} the Imperial March playing]], chances are the Empire just hyperspaced out and is gonna start attacking you.
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* BigWhat: Aeron let out a big one when [[spoiler:uncle Antan betray the rest of the family to the Empire.]]

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* BigWhat: Aeron let out a big one when [[spoiler:uncle [[spoiler:Uncle Antan betray betrays the rest of the his family to the Empire.]]
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* FakeDefector: We are led to believe that [[commander Zaletta tricked the Rebels into rescuing him so they would fall into an Imperial trap. In truth, he truly was switching sides and has nothing to do with the trap.]]

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* FakeDefector: We are led to believe that [[commander [[spoiler:commander Zaletta tricked the Rebels into rescuing him so they would fall into an Imperial trap. In truth, he truly was switching Zaletta really switched sides and has nothing to do with the trap.]]
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* FakeDefector: We are led to believe that [[commander Zaletta tricked the Rebels into rescuing him so they would fall into an Imperial trap. In truth, he truly was switching sides and has nothing to do with the trap.]]
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* NotWhatItLooksLike: [[spoiler:Commander Zaletta defects from the Empire to the Rebellion. However, an Interdictor Cruiser and a Star Destroyer ambush the Rebels and cut off their escape route. After succesfully making their escape, the Rebels throw Zaletta in the brig. Zaletta is actually innocent: A tactical officer named Kupalo, who was rescued during an earlier mission, was brainwashed into sabotaging the Rebels and the one who secretly called the Empire to ambush them.]]
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* BigWhat: Aeron let out a big one when [[spoiler:uncle Antan betray the rest of the family to the Empire.]]
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* SmurfettePrinciple: Aeron is the only female character in the game.
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* {{Retcon}}: Aside from minor conflicts with other StarWarsLegends materials, there are several differences between the game's version of the Battle of Endor and the battle shown in ''Film/ReturnOfTheJedi'':

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* {{Retcon}}: Aside from minor conflicts with other StarWarsLegends ''Franchise/StarWarsLegends'' materials, there are several differences between the game's version of the Battle of Endor and the battle shown in ''Film/ReturnOfTheJedi'':

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