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* ScavengerHunt: The ''Festival of the Heroes'' had this as one of the activities you could do. The player could obtain a map from a specific NPC that showed a certain location that the player could travel to and locate a cache. The player could also obtain rewards depending on how many caches they managed to find.

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* ScavengerHunt: ScavengerHunt:
** The player participates in one at the start of ''The Hero of Gavel'' as a kind of FetchQuest, tasking the player to travel across Gavel and collect (read:buy) three (overpriced) items before properly beginning the quest.
**
The ''Festival of the Heroes'' had has this as one of the activities you could do. The player could obtain is given a map from a specific NPC that showed shows a certain location that for the player could to travel to and locate a cache. The player could is given daily, weekly and bonus caches, with the latter two giving locations that are harder to find. The player is also obtain given various rewards depending on how many caches they managed to find.locate.

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* GuideDangIt: Playing through a quest normally could lead to instances where the player misses out on other items, permanently or not[[note]]The rewards in question just boil down to emeralds and crafting ingredients[[/note]], and will never realize this unless they consult the wiki.
** ''Misadventure on the Sea'' has a hidden chest with emeralds and crafting materials which can be found by giving the dog on board a bone.
** ''Forbidden Prison'' has several instances where the player can obtain crafting ingredients while doing work or planning an escape route around the prison, which the player will find as they are searching the area. What will not be known are the instances where you can help one of the prisoners which reward the player with emeralds when they escape. One prisoner can be found at the cafeteria and wants food and another needs a health kit and will not appear unless the player goes in the opposite direction of where they need to go. Both of these can be missed if the player is more focused on the quest objective than searching the prison when it is not necessary.
** ''The Feathers Fly Part II'' has the option of giving Ava power armor to use as a disguise in Corkus. But the player won't be able to find it unless they go downstairs to the kitchen and pick up a bone to give to a dog that opens up the room with the armor, which has the additional reward of a sum of emeralds and rare crafting ingredients. Unlike other examples of this trope, the player can still do this long after finishing the quest.
** To use the Altar of Sanctification Boss Altar, the player [[spoiler:must first travel to Skien's Island and find the entrance to the underground prison... which can only be accessed from the main fortress, ''not'' the prison below it. Then, the player needs to use numbers found in the prison writings to open up the area and is dropped into a two floor maze. After completing this, the player must fight General Skien and obtain his badge. Then the player must bring the badge all the way to the Dernel Jungle where they can finally use the Boss Altar]].

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* GuideDangIt: GuideDangIt:
**
Playing through a quest normally could lead to instances where the player misses out on other items, permanently or not[[note]]The rewards in question just boil down to emeralds and crafting ingredients[[/note]], and will never realize this unless they consult the wiki.
** *** ''Misadventure on the Sea'' has a hidden chest with emeralds and crafting materials which can be found by giving the dog on board a bone.
** *** ''Forbidden Prison'' has several instances where the player can obtain crafting ingredients while doing work or planning an escape route around the prison, which the player will find as they are searching the area. What will not be known are the instances where you can help one of the prisoners which reward the player with emeralds when they escape. One prisoner can be found at the cafeteria and wants food and another needs a health kit and will not appear unless the player goes in the opposite direction of where they need to go. Both of these can be missed if the player is more focused on the quest objective than searching the prison when it is not necessary.
** *** ''The Feathers Fly Part II'' has the option of giving Ava power armor to use as a disguise in Corkus. But the player won't be able to find it unless they go downstairs to the kitchen and pick up a bone to give to a dog that opens up the room with the armor, which has the additional reward of a sum of emeralds and rare crafting ingredients. Unlike other examples of this trope, the player can still do this long after finishing the quest.
quest, though they will miss out on being able to give Ava the power armor and the dialogue that comes from this option.
** To use the Altar of Sanctification Boss Altar, the player [[spoiler:must first travel to Skien's Island and find the entrance to the underground prison... which can only be accessed from the main fortress, ''not'' the actual underground prison below it. Then, the player needs to use numbers found in the prison writings to open up the area and is dropped into a two floor maze. After completing this, the player must fight General Skien and obtain his badge. Then the player must bring the badge all the way to the Dernel Jungle where they can finally use the Boss Altar]].

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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: In ''Recipe for Disaster'', the player is given three chefs who can help you cook a dish for Chef Hamsay: Brie, Kale, and ''Frank''.[[note]][[DoubleSubversion Alternatively]], it could be interpreted as short for "frankfurter".[[/note]]


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* OddNameOut: In ''Recipe for Disaster'', the player is given three chefs who can help you cook a dish for Chef Hamsay: Brie, Kale, and ''Frank''.[[note]][[DoubleSubversion Alternatively]], it could be interpreted as short for "frankfurter".[[/note]]

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* ElementalRockPaperScissors: There is a system to this, and it is mostly adhered to. Fire is weak to Water, which is weak to Thunder, weak to Earth, which is weak to Air, which is weak to Fire. However, some exceptions are that Thunder is seen as a chaotic element, so "holy" elements (such as Water) can defeat it, so some Thunder mobs have weakness to Water instead of Defense. Earth mobs are sometimes based around plants, making them strong against Water and weak to Fire. However, in general, a mob will resist it's own element and the one it is strong against, and if it has a weakness the element it is weak to is typically included.

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* ElementalDragon: The Dogun War of the Molten Heights saw the use of fire dragons and ice drakes.
** Fire dragons, fittingly, worked alongside the [[LivingLava Doguns]] during the Dogun War. One of the last remaining dragons in the world is Ozoth, a fire dragon who built her nest on top of the spire that the city of Thanos resides under.
** In contrast, the dwarves captured dragons to use their powers. One of which is an ice drake, which was used to freeze a Dogun settlement which became the Freezing Heights in the present.
* ElementalRockPaperScissors: There is a system to this, and it is mostly adhered to. Fire is weak to Water, which is weak to Thunder, weak to Earth, which is weak to Air, which is weak to Fire. However, some exceptions are that Thunder is seen as a chaotic element, so "holy" elements (such as Water) can defeat it, so some Thunder mobs have weakness to Water instead of Defense. Earth mobs are sometimes based around plants, making them strong against Water and weak to Fire. However, in general, a mob will resist it's its own element and the one it is strong against, and if it has a weakness the element it is weak to is typically included.

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