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''Wrath of the Black Manta'' is a side-scrolling action title for the UsefulNotes/NintendoEntertainmentSystem, published by Creator/{{Taito}}. It was released in North America in 1990, getting a PAL release in 1991.

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''Wrath of the Black Manta'' is a side-scrolling action title for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, published by Creator/{{Taito}}. It was released in North America in 1990, getting a PAL release in 1991.
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* DamselInDistress: In the final two stages, you rescue little girls, some of whom are teenagers with TotallyRadical surfer dude slang.
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* KiteRiding: Done in the second and third levels, you fly on a kite facing other airborne ninjas on kites.
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* BigRottenApple: The first and fourth levels take place in New York City, full of enemies to fight and children to rescue.


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* WorldTour: The first four levels involve New York, Japan, UsefulNotes/RioDeJaneiro and New York again.
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Dummied Out is trivia now


* DummiedOut: A lot of content was changed between releases.
** The first boss, [[IronicName Tiny]], not only had a design change, but had a punch attack in the original.
** The artwork in-game was changed to be more realistic in the overseas release.
** The original game's second stage was removed, its boss (several ninja) being transplanted to replace stage three's missing boss (a floating eyeball).
** A boss that looked to be made of electricity was redesigned to be the overseas boss "VooDoo Warrior".
** The music in the game was changed from the original to the international release.
** The main character's jumping sprites were also altered.
** [[spoiler: The final boss had some alterations as well. In ''Ninja Cop'', you had to first battle a ship dropping mooks, and then came the final boss, whom was an alien in disguise. In ''Black Manta'', he was instead named El Toro, and you needed to use four specific Ninja Arts to defeat him without accidentally hitting his hostage, Taro.]]
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Has nothing to do with ComicBook/{{Aquaman}}'s ArchEnemy.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wrath_of_the_black_manta.png]]



!Tropes found in the game:

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!Tropes !! Tropes found in the game:
game:



* WouldHurtAChild: The mooks in red that you can capture will admit the organization is flat-out turning children into more pushers.

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* WouldHurtAChild: The mooks in red that you can capture will admit the organization is flat-out turning children into more pushers.pushers.
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Wrath of the Black Manta is a side-scrolling action title for the UsefulNotes/NintendoEntertainmentSystem, published by {{Taito}}. It was released in North America in 1990, getting a PAL release in 1991.

to:

Wrath ''Wrath of the Black Manta Manta'' is a side-scrolling action title for the UsefulNotes/NintendoEntertainmentSystem, published by {{Taito}}.Creator/{{Taito}}. It was released in North America in 1990, getting a PAL release in 1991.
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Wrath of the Black Manta is a side-scrolling action title for the UsefulNotes/NintendoEntertainmentSystem, published by {{Taito}}. It was released in North America in 1990, getting a PAL release in 1991.

A localization of the 1989 Family Computer title ''Ninja Cop Saizou'' by Kyugo, the crux of the story deals with the main character rescuing children kidnapped by a gang. One of the missing children is Taro, the young student of the main character's master. He will leave hints regarding hidden areas and how to deal with bosses.

As stages are cleared, you learn Ninja Arts, which must be charged up to use.

Something of note is that between the games, there were a noticeable number of differences.

!Tropes found in the game:

*BossRush: Only in the original game. The localized title has you rematch one boss (which is chosen from one of four doors) before you deal with the final boss.
*ChargeAttack: Holding down the B button charges up the POW meter, and when released an assigned Ninja Art is used. You get four arts you can use at a time: one by standing still, one when moving, one when crouching, and one when holding up and staying still.
*DrugsAreBad: Sums up ''Black Manta'' in a nutshell, as the enemy forces are all drug pushers. Of course, the original game has something far different.
*DummiedOut: A lot of content was changed between releases.
** The first boss, [[IronicName Tiny]], not only had a design change, but had a punch attack in the original.
** The artwork in-game was changed to be more realistic in the overseas release.
** The original game's second stage was removed, its boss (several ninja) being transplanted to replace stage three's missing boss (a floating eyeball).
** A boss that looked to be made of electricity was redesigned to be the overseas boss "VooDoo Warrior".
** The music in the game was changed from the original to the international release.
** The main character's jumping sprites were also altered.
** [[spoiler: The final boss had some alterations as well. In ''Ninja Cop'', you had to first battle a ship dropping mooks, and then came the final boss, whom was an alien in disguise. In ''Black Manta'', he was instead named El Toro, and you needed to use four specific Ninja Arts to defeat him without accidentally hitting his hostage, Taro.]]
*{{Ninja}}: It's in the title.
*WouldHurtAChild: The mooks in red that you can capture will admit the organization is flat-out turning children into more pushers.

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