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* AbnormalAmmo: The Retcher fires glowing green cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.

to:

* AbnormalAmmo: AbnormalAmmo:
**
The Retcher fires glowing green cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.them.
** The Fang Spitter fires [[ExactlyWhatItSaysOnTheTin fangs]]. Appropiately enough, enemies that possess them will drop them upon death.
** The Slag Cannon is a big portable furnace that fires projectiles made of ''molten metal ore''.
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None


** The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.

to:

** The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; split into several on impact; compared to the primary fire, however, there's a brief pause to charge the attack.
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None


** The Retcher fires bouncing cysts instead of sticky ones.

to:

** The Retcher fires a burst of three bouncing cysts instead of sticky ones.
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None


* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.

to:

* AbnormalAmmo: The Retcher fires glowing green cysts.cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.



* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the all five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.



** The Retcher spits out three cysts in rapid succession.

to:

** The Retcher spits out three fires bouncing cysts in rapid succession.instead of sticky ones.
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None

Added DiffLines:

* BodyHorror: Most enemy types display this to some degree.
* TheGoomba: The Fallen, which are slow and weak zombies that can be dispatched with a couple of hits of your Ruination Blade.
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''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25th, 2021.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25th, in the summer of 2021.
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None

Added DiffLines:

** The Slag Cannon fires a big, explosive fireball.
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None


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25, 2021.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC on February 25, 25th, 2021.
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''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.on February 25, 2021.
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None


* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release.

to:

* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release. You gain a different amount of health depending on each type of enemy you kill.
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New patch is out, and the Soul Tether's not an Artifact anymore (plus, you can carry many more of the things).


* SaveToken: As demonstrated in the Early Access release, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (nine of them, to be exact), but they should still be used wisely.

to:

* SaveToken: As demonstrated in the Early Access release, the Soul Tether Artifact item allows you to save your progress in a specific place so that once if you die, you'll return to that place, but after that, the Tether's used up. That's place. It's kind of bad, important, seeing as this Artifact it replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (nine (99 of them, to be exact), but they should still be used wisely.
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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Of the icon + number variety as seen in the Early Access release, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.

to:

* ArmorMeterPoints: Of the icon + number variety as seen in the Early Access release, though only a number is shown onscreen for each. Armor ArmorPoints: There are two types of armor. DamageReduction Armor, whose points are displayed as a smaller number compared to health regular HitPoints in order to make room for the BodyArmorAsHitPoints dark armor points on top.top, which would be HitPoints.
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None


* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales with each level independent of your order.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level independent of your order.you complete.
Is there an issue? Send a MessageReason:
None


* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the difficulty starts easy and scales dynamically regardless.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty starts easy and scales dynamically regardless.with each level independent of your order.
Is there an issue? Send a MessageReason:
None


* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available.

to:

* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available.available; you can choose which order you want to tackle them in, but the difficulty starts easy and scales dynamically regardless.

Added: 262

Changed: 1712

Is there an issue? Send a MessageReason:
Overhauled this a bit, following the Early Access release.


* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in gameplay footage is any indication, he's ''not'' a fan of having to handle them.
* ActionBomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in gameplay footage.
* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
* BallisticBone: As footage of the game shows, the Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; gameplay footage shows that it serves as the game's melee weapon.
* BlatantItemPlacement: As shown in gameplay footage, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but according to gameplay footage, there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
* InvincibilityPowerUp: In gameplay footage, the Cruel Aegis Artifact is shown to grant you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active, as shown in gameplay footage.
* LudicrousGibs: According to gameplay footage, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''mouths that extend down their torsos'', the Widow enemies shown in gameplay have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.

to:

* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in Early Access gameplay footage is any indication, he's ''not'' a fan of having to handle them.
* ActionBomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in gameplay footage.
the Early Access release.
* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, the Early Access release, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
* BallisticBone: As footage of the game Early Access release shows, the Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; gameplay footage shows that it serves as the game's melee weapon.
weapon in the Early Access release.
* BlatantItemPlacement: As shown in gameplay footage, the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: There's According to the Early Access release, there's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but according to gameplay footage, there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with two of the five levels within available.
*
InvincibilityPowerUp: In gameplay footage, the Early Access release, the Cruel Aegis Artifact is shown to grant grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active, as shown active in gameplay footage.
the Early Access release.
* LudicrousGibs: According to gameplay footage, If the Early Access version of the game is any indication, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''mouths that extend down their torsos'', the Widow enemies shown in gameplay the Early Access release have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.



* SaveToken: As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which have been demonstrated in gameplay footage:

to:

* SaveToken: As demonstrated in gameplay footage, the Early Access release, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers, Tethers (nine of them, to be exact), but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which have been demonstrated can be utilized in gameplay footage:the Early Access release:
Is there an issue? Send a MessageReason:


''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' is planned to have its first public release released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] in via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.
Is there an issue? Send a MessageReason:
Since the preview got delayed. And it's not summer anymore.


''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in the summer of 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.

to:

''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in the summer of 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.
Is there an issue? Send a MessageReason:
My bad. I'll be more mindful of that in the future.


%%* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.

to:

%%* * ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.
Is there an issue? Send a MessageReason:
Future tense. We don't predict what "will" happen in the future. What does happen in the material we have access to now?


* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.

to:

* %%* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.

Added: 393

Changed: 186

Removed: 248

Is there an issue? Send a MessageReason:
None


* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.



* ActionBomb: Covered in explosive cysts, the Afflicted enemies will blow up and cause damage if you get too close, as shown in gameplay footage.
* ArmorMeterPoints: Of the icon + number variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.



* BlatantItemPlacement: As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.

to:

* BlatantItemPlacement: As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected are dropped from specific enemies as the Wraith and Afflicted enemies, respectively, ''as well as as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.



* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy shown in gameplay has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.

to:

* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth ''mouths that extends extend down her torso'', their torsos'', the Widow enemy enemies shown in gameplay has have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.



* SaveToken: As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, which have been demonstrated in gameplay footage:

to:

* SaveToken: As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely.this Artifact replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which have been demonstrated in gameplay footage:



** The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.

to:

** The double-barreled Shotgun's secondary fire inserts a canister of liquid at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
Is there an issue? Send a MessageReason:
Ion Maiden was renamed due to legal issues. Will make a page soon and redirect the old one.


''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonMaiden'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

to:

''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonMaiden'', ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.
Is there an issue? Send a MessageReason:
I forgot to uncomment this one trope. Sorry for the confusion.

Added DiffLines:

* BlatantItemPlacement: As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.

Changed: 132

Removed: 1349

Is there an issue? Send a MessageReason:
Deleting hidden Speculative Troping per this thread.


%%* BlatantItemPlacement: As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.



%%* CaptainErsatz: The enemies are identical to the ones from VideoGame/QuakeI. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the [[VideoGame/{{Unreal}} GES Bio Rifle]] respectively.
%%* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/{{Dishonored}} Corvo Attano]] and [[Franchise/AssassinsCreed Ezio Auditore]].
%%* HubLevel: Three large hub worlds exist in the game. Every level within each hub uses that hub's theme, but they're not all designed the same. Even in hubs, you can find secrets, some of which you won't be able to reach until you hop into a level and collect certain items.



%%* NumberOfTheBeast: ''WRATH'''s frame rate is capped at 666 FPS.
* {{Retraux}}:
%%** ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.
** The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.

to:

%%* NumberOfTheBeast: ''WRATH'''s frame rate is capped at 666 FPS.
* {{Retraux}}:
%%** ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.
**
{{Retraux}}: The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.
Is there an issue? Send a MessageReason:
Fixed up some tropes to abide by the upcoming work policy.


%%* ArmorMeterPoints: Of the icon + number variety, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
%%* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon is any indication, he's ''not'' a fan of having to handle them.
%%* BallisticBone: The Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
%%* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon.
%%* BlatantItemPlacement: Most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
%%* BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.

to:

%%* * ArmorMeterPoints: Of the icon + number variety, variety as seen in gameplay footage, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
%%* * AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon in gameplay footage is any indication, he's ''not'' a fan of having to handle them.
%%* * BallisticBone: The As footage of the game shows, the Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
%%* * BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; gameplay footage shows that it serves as the game's melee weapon.
%%* BlatantItemPlacement: Most As shown in gameplay footage, most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
%%* * BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but according to gameplay footage, there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.



%%* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
%%* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active.
%%* LudicrousGibs: Expect body parts to fly around a lot when you get busy tearing through your enemies.
%%* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.

to:

%%* * InvincibilityPowerUp: The In gameplay footage, the Cruel Aegis Artifact grants is shown to grant you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
%%* * LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active.
%%*
active, as shown in gameplay footage.
*
LudicrousGibs: Expect According to gameplay footage, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
%%* * MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy shown in gameplay has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.



%%* {{Retraux}}:

to:

%%* * {{Retraux}}:



%%** The 90's Windows logo is used when listing the platforms it supports.
%%* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
%%* SecondaryFire: Every weapon in the game has an alternate attack:
%%** The Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
%%** The Coach Gun fires from all three barrels at once.
%%** The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
%%** The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
%%** The Retcher spits out three cysts in rapid succession.

to:

%%** ** The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.
%%* * SaveToken: The As demonstrated in gameplay footage, the Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
%%* * SecondaryFire: Every weapon in the game has an alternate attack:
%%**
attack, which have been demonstrated in gameplay footage:
**
The Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
%%** ** The Coach Gun fires from all three barrels at once.
%%** ** The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
%%** ** The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
%%** ** The Retcher spits out three cysts in rapid succession.

Added: 589

Changed: 48

Is there an issue? Send a MessageReason:
None


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%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
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%% Please follow Example Indentation when adding examples!
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%%



* ArmorMeterPoints: Of the icon + number variety, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon is any indication, he's ''not'' a fan of having to handle them.
* BallisticBone: The Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon.
* BlatantItemPlacement: Most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
* CaptainErsatz: The enemies are identical to the ones from VideoGame/QuakeI. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the [[VideoGame/{{Unreal}} GES Bio Rifle]] respectively.
* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/{{Dishonored}} Corvo Attano]] and [[Franchise/AssassinsCreed Ezio Auditore]].
* HubLevel: Three large hub worlds exist in the game. Every level within each hub uses that hub's theme, but they're not all designed the same. Even in hubs, you can find secrets, some of which you won't be able to reach until you hop into a level and collect certain items.
* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active.
* LudicrousGibs: Expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.
* NumberOfTheBeast: ''WRATH'''s frame rate is capped at 666 FPS.
* {{Retraux}}:
** ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.
** The 90's Windows logo is used when listing the platforms it supports.
* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack:
** The Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
** The Coach Gun fires from all three barrels at once.
** The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
** The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
** The Retcher spits out three cysts in rapid succession.

to:

* %%* ArmorMeterPoints: Of the icon + number variety, though only a number is shown onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.
* %%* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon is any indication, he's ''not'' a fan of having to handle them.
* %%* BallisticBone: The Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
* %%* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon.
* %%* BlatantItemPlacement: Most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* %%* BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.
* %%* CaptainErsatz: The enemies are identical to the ones from VideoGame/QuakeI. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the [[VideoGame/{{Unreal}} GES Bio Rifle]] respectively.
* %%* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/{{Dishonored}} Corvo Attano]] and [[Franchise/AssassinsCreed Ezio Auditore]].
* %%* HubLevel: Three large hub worlds exist in the game. Every level within each hub uses that hub's theme, but they're not all designed the same. Even in hubs, you can find secrets, some of which you won't be able to reach until you hop into a level and collect certain items.
* %%* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* %%* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active.
* %%* LudicrousGibs: Expect body parts to fly around a lot when you get busy tearing through your enemies.
* %%* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.
* %%* NumberOfTheBeast: ''WRATH'''s frame rate is capped at 666 FPS.
* %%* {{Retraux}}:
** %%** ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.
** %%** The 90's Windows logo is used when listing the platforms it supports.
* %%* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You ''can'' build up a collection of Soul Tethers, but they should still be used wisely.
* %%* SecondaryFire: Every weapon in the game has an alternate attack:
** %%** The Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
** %%** The Coach Gun fires from all three barrels at once.
** %%** The double-barreled Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
** %%** The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
** %%** The Retcher spits out three cysts in rapid succession.
Is there an issue? Send a MessageReason:
None


* AbnormalAmmo: The Retcher fires glowing green cysts.

to:

* AbnormalAmmo: The Retcher fires glowing green cysts. If Outlander's animation upon first picking up the weapon is any indication, he's ''not'' a fan of having to handle them.



* LifeDrain: The Life Siphon Artifact heals you for every enemy you damage while it's active.

to:

* LifeDrain: The Life Siphon Artifact heals you for every enemy you damage kill while it's active.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BodyArmorAsHitPoints: There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.

Added: 57

Changed: 131

Is there an issue? Send a MessageReason:
None


* ArmorMeterPoints: Of the icon + number variety, though only a number is shown onscreen.

to:

* ArmorMeterPoints: Of the icon + number variety, though only a number is shown onscreen.onscreen for each. Armor points are displayed as a smaller number compared to health in order to make room for the dark armor points on top.


Added DiffLines:

** The Retcher spits out three cysts in rapid succession.
Is there an issue? Send a MessageReason:
None


* CaptainErsatz: The enemies are identical to the ones from VideoGame/QuakeI. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the [[Franchise/Unreal GES Bio Rifle]] respectively.

to:

* CaptainErsatz: The enemies are identical to the ones from VideoGame/QuakeI. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the [[Franchise/Unreal [[VideoGame/{{Unreal}} GES Bio Rifle]] respectively.

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