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* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/{{Dishonored}} Corvo Attano]].

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* CaptainErsatz: The enemies are identical to the ones from VideoGame/QuakeI. Ditto for the Fang Spitter and the Retcher, which are the Nailgun that shoots fangs instead of nails and the [[Franchise/Unreal GES Bio Rifle]] respectively.
* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/{{Dishonored}} Corvo Attano]].Attano]] and [[Franchise/AssassinsCreed Ezio Auditore]].
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* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/Dishonored Corvo Attano]].

to:

* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/Dishonored [[VideoGame/{{Dishonored}} Corvo Attano]].
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Added DiffLines:

* {{Expy}}: Outlander is basically a manlier version of [[VideoGame/Dishonored Corvo Attano]].

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* {{Retraux}}: ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.

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* {{Retraux}}: {{Retraux}}:
**
''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky low-poly models and pixellated textures are king here.here.
** The 90's Windows logo is used when listing the platforms it supports.
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** The double-barreled shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.

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** The double-barreled shotgun's Shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls; compared to the primary fire, however, there's a brief pause to charge the attack.
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In the game, you take on the role of Outlander. After a time drifting the Ageless Sea, you wash up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters on your way to each Guardian. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.

to:

In the game, you take on the role of Outlander. After Outlander who, after a time drifting the Ageless Sea, you wash washes up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the five Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters on your way to each Guardian. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.



* {{Retraux}}: ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky polygonal models and pixellated textures are king here.

to:

* {{Retraux}}: ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that started development in the early 2000's. Regardless, chunky polygonal low-poly models and pixellated textures are king here.

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* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm that serves as the game's melee weapon.

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* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm that called the Ruination Blade; it serves as the game's melee weapon.



* MoreTeethThanTheOsmondFamily: By virtue of having ''a mouth that extends down her torso'', the Widow enemy has a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.



** The arm blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.

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** The arm blade Ruination Blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
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* BallisticBone: Guess what the Fang Spitter fires. [[ExactlyWhatItSaysOnTheTin Go on, guess]].

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* BallisticBone: Guess what the The Fang Spitter fires. weapon... well... [[ExactlyWhatItSaysOnTheTin Go on, guess]].spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.
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* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely; Save Tethers are the only way to save your progress other than Shrines, which serve as checkpoints, and there are only so many you can find.

to:

* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But place, but after that, the Tether's used up. That's kind of bad, seeing as they're the ''only'' way to save your progress freely. You can ''can'' build up a collection of them, Soul Tethers, but they should still be used wisely; Save Tethers are the only way to save your progress other than Shrines, which serve as checkpoints, and there are only so many you can find.wisely.

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''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. The game runs on the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]] and is developed by ''Quake'' modding scene veterans; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

to:

''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. The game Similar to 3D Realms' own ''VideoGame/IonMaiden'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]] port[[/labelnote]], and is it's developed by ''Quake'' modding scene veterans; veterans, to boot; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.



* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health and find yourself entering a perilous situation.

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* HubLevel: Three large hub worlds exist in the game. Every level within each hub uses that hub's theme, but they're not all designed the same. Even in hubs, you can find secrets, some of which you won't be able to reach until you hop into a level and collect certain items.
* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health and find yourself entering a perilous situation.health, if there are healing items around, or if you have some Life Siphons to spare.
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* AbnormalAmmo: The Retcher fires glowing green cysts, and the enemy that ''drops'' the cysts after death will pull them off its body and throw them at you if you're far away.

to:

* AbnormalAmmo: The Retcher fires glowing green cysts, and the enemy that ''drops'' the cysts after death will pull them off its body and throw them at you if you're far away.cysts.
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* AbnormalAmmo: The Retcher fires glowing green cysts.

to:

* AbnormalAmmo: The Retcher fires glowing green cysts.cysts, and the enemy that ''drops'' the cysts after death will pull them off its body and throw them at you if you're far away.
Is there an issue? Send a MessageReason:
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* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' it knocks you down to ''10 HP'' (or up, depending on the case), so use it only if you're ''really'' desperate.

to:

* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' it knocks you down in exchange, your health is reduced to a measly ''10 HP'' (or up, depending on the case), so use it only (or, if you're ''really'' desperate.below that, ''increased''), so it's best to use it if you're ''already'' low on health and find yourself entering a perilous situation.

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''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. The game runs on the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's [=DarkPlaces=] source port[[/labelnote]] and is developed by ''Quake'' modding scene veterans; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

to:


''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. The game runs on the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's [=DarkPlaces=] Darkplaces source port[[/labelnote]] and is developed by ''Quake'' modding scene veterans; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.



* AbnormalAmmo: The Retcher fires glowing green cysts.



* BlatantItemPlacement: Most of the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher can be collected from specific enemies as well as the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.



* {{Retraux}}: ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative Darkplaces that was in development since early 2000s to this day. Regardless, chunky polygonal models and pixellated textures are king here.

to:

* {{Retraux}}: ''WRATH'' uses the ''Quake I'' engine, although it's really the modified derivative source port known as Darkplaces that was in started development since in the early 2000s to this day.2000's. Regardless, chunky polygonal models and pixellated textures are king here.
Is there an issue? Send a MessageReason:
None


* {{Retraux}}: It uses the Quake 1 engine, although it's in the modified derivative Darkplaces that was in development since early 2000s to this day.

to:

* {{Retraux}}: It ''WRATH'' uses the Quake 1 ''Quake I'' engine, although it's in really the modified derivative Darkplaces that was in development since early 2000s to this day. Regardless, chunky polygonal models and pixellated textures are king here.
Is there an issue? Send a MessageReason:
None


* {{Retraux}}: It still use the Quake 1 engine, although it's in the modified derivative Darkplaces that was in development since early 2000s to this day.

to:

* {{Retraux}}: It still use uses the Quake 1 engine, although it's in the modified derivative Darkplaces that was in development since early 2000s to this day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Retraux}}: It still use the Quake 1 engine, although it's in the modified derivative Darkplaces that was in development since early 2000s to this day.
Is there an issue? Send a MessageReason:
None


* BladeBelowTheShoulder: Outlander has a blade attached to his right forearm that serves as the game's melee weapon.

to:

* BladeBelowTheShoulder: Outlander has a blade attached to equipped on his right forearm that serves as the game's melee weapon.



** The double-barreled shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls after a brief delay.

to:

** The double-barreled shotgun's secondary fire inserts a canister at the base of the barrels, which causes the shotgun to fire pellets that ricochet off walls after walls; compared to the primary fire, however, there's a brief delay.pause to charge the attack.
Is there an issue? Send a MessageReason:
None


In the game, you take on the role of Outlander. After a time drifting the Ageless Sea, you wash up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the Guardians of the Old World that are still standing. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.

to:

In the game, you take on the role of Outlander. After a time drifting the Ageless Sea, you wash up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters.monsters on your way to each Guardian. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.



* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' it knocks you down to '''''10 HP''''' (or up, depending on the case), so use it only if you're ''really'' desperate.

to:

* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' it knocks you down to '''''10 HP''''' ''10 HP'' (or up, depending on the case), so use it only if you're ''really'' desperate.

Added: 93

Changed: 221

Is there an issue? Send a MessageReason:
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* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active.

to:

* InvincibilityPowerUp: The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' it knocks you down to '''''10 HP''''' (or up, depending on the case), so use it only if you're ''really'' desperate.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill damage while it's active.
Is there an issue? Send a MessageReason:
None


** The double-barreled shotgun's secondary fire toggles a canister at the base of the barrels, which causes a delay in the firing time but allows the pellets fired to ricochet off walls.

to:

** The double-barreled shotgun's secondary fire toggles inserts a canister at the base of the barrels, which causes a delay in the firing time but allows the shotgun to fire pellets fired to that ricochet off walls.walls after a brief delay.

Added: 95

Changed: 1

Is there an issue? Send a MessageReason:
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* BallisticBone: Guess what the Fang Spitter fires. [[ExactlyWhatItSaysOnTheTin Go on, guess]].



** The double-barreled shotgun's secondary fire toggles a canister at the base of the barrels, which causes a delay in the firing time, but allows the pellets fired to ricochet off walls.

to:

** The double-barreled shotgun's secondary fire toggles a canister at the base of the barrels, which causes a delay in the firing time, time but allows the pellets fired to ricochet off walls.

Added: 341

Changed: 183

Is there an issue? Send a MessageReason:
None


* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.

to:

* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.wisely; Save Tethers are the only way to save your progress other than Shrines, which serve as checkpoints, and there are only so many you can find.



** The arm blade has a charge attack that, when the button is released, sends you lunging forward through enemies.

to:

** The arm blade has a charge attack that, when the button is released, sends you lunging forward through enemies. It's also useful for getting across gaps.
** The Coach Gun fires from all three barrels at once.
** The double-barreled shotgun's secondary fire toggles a canister at the base of the barrels, which causes a delay in the firing time, but allows the pellets fired to ricochet off walls.
** The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.
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Added DiffLines:

* NumberOfTheBeast: ''WRATH'''s frame rate is capped at 666 FPS.
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''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by [[Creator/ApogeeSoftware 3D Realms]] and 1C Publishing. The game runs on the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's [=DarkPlaces=] source port[[/labelnote]] and is developed by ''Quake'' scene veterans; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other '90s FPS titles.

to:

''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by [[Creator/ApogeeSoftware 3D Realms]] Creator/ThreeDRealms and 1C Publishing. The game runs on the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's [=DarkPlaces=] source port[[/labelnote]] and is developed by ''Quake'' modding scene veterans; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other '90s 90's FPS titles.
Is there an issue? Send a MessageReason:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wrath_6.png]]



** The arm blade has a charge attack that, when the button is released, sends you lunging forward through enemies.

to:

** The arm blade has a charge attack that, when the button is released, sends you lunging forward through enemies.enemies.
----

Added: 180

Changed: 84

Is there an issue? Send a MessageReason:
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* BladeBelowTheShoulder: Outlander has a blade attached to his right forearm that serves as the game's melee weapon; its alternate attack is a charge attack that has you lunge forward through enemies.

to:

* BladeBelowTheShoulder: Outlander has a blade attached to his right forearm that serves as the game's melee weapon; its alternate attack is a charge attack that has you lunge forward through enemies.weapon.



* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.

to:

* SaveToken: The Soul Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.wisely.
* SecondaryFire: Every weapon in the game has an alternate attack:
** The arm blade has a charge attack that, when the button is released, sends you lunging forward through enemies.
Is there an issue? Send a MessageReason:
None


In the game, you step into the shoes of Outlander. After a time drifting the Ageless Sea, you wash up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the Guardians of the Old World that are still standing. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.

to:

In the game, you step into take on the shoes role of Outlander. After a time drifting the Ageless Sea, you wash up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the Guardians of the Old World that are still standing. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.
Is there an issue? Send a MessageReason:
None


* SaveToken: One of ''Wrath'''s Artifacts, the Soul Tether, allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.

to:

* SaveToken: One of ''Wrath'''s Artifacts, the The Soul Tether, Tether Artifact allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by [[Creator/ApogeeSoftware 3D Realms]] and 1C Publishing. The game runs on the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's [=DarkPlaces=] source port[[/labelnote]] and is developed by ''Quake'' scene veterans; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other '90s FPS titles.

In the game, you step into the shoes of Outlander. After a time drifting the Ageless Sea, you wash up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the Guardians of the Old World that are still standing. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.

''WRATH'' is planned to have its first public release on [[UsefulNotes/MicrosoftWindows PC]] in the summer of 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in 2020.
----
!!You will not survive ''WRATH: Aeon of Ruin'''s examples of:
* ArmorMeterPoints: Of the icon + number variety, though only a number is shown onscreen.
* BladeBelowTheShoulder: Outlander has a blade attached to his right forearm that serves as the game's melee weapon; its alternate attack is a charge attack that has you lunge forward through enemies.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active.
* LudicrousGibs: Expect body parts to fly around a lot when you get busy tearing through your enemies.
* SaveToken: One of ''Wrath'''s Artifacts, the Soul Tether, allows you to save your progress in a specific place so that once you die, you'll return to that place. But after that, the Tether's used up. You can build up a collection of them, but they should still be used wisely.

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