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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third-generation designs for the worms, the landscapes and the environment are downright dark, gritty, and nightmarish. It puts into perspective as to how the sheeps (the titular ''Flockers'') are treated by the worms themselves (read: as disposable weapons) and the aim is to lead them to freedom while avoiding death traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage style of cartoon violence.

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** ''Flockers'' proves to be the darkest, darkest games developed, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third-generation designs for the worms, the landscapes and the environment are downright dark, gritty, and nightmarish. It puts into perspective as to how the sheeps (the titular ''Flockers'') are treated by the worms themselves (read: as disposable weapons) and the aim is to lead them to freedom while avoiding death traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage style of cartoon violence.


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* NonActionGuy: ''3D'' has civilians that only appear in certain campaigns. They cannot fight at all, and are easily recognizable by a top hat they are wearing.
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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third-generation designs for the worms, the landscapes and the environment are downright dark, gritty, and nightmarish. It puts into perspective as to how the sheeps are treated by the worms themselves (read: as disposable weapons) and the aim is to lead them to freedom while avoiding death traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage style of cartoon violence.

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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third-generation designs for the worms, the landscapes and the environment are downright dark, gritty, and nightmarish. It puts into perspective as to how the sheeps (the titular ''Flockers'') are treated by the worms themselves (read: as disposable weapons) and the aim is to lead them to freedom while avoiding death traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage style of cartoon violence.
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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third-generation designs for the worms and the sheep (aka the titular ''Flockers''), the landscapes and the environment are downright gritty and nightmarish, and lacks the stylized, cartoony landscapes the game is know for, and it puts into perspective as to how the sheeps are treated by the worms themselves (read: as disposable weapons) and the aim is to lead them to freedom while avoiding death traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage style of cartoon violence.

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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third-generation designs for the worms and the sheep (aka the titular ''Flockers''), worms, the landscapes and the environment are downright gritty dark, gritty, and nightmarish, and lacks the stylized, cartoony landscapes the game is know for, and it nightmarish. It puts into perspective as to how the sheeps are treated by the worms themselves (read: as disposable weapons) and the aim is to lead them to freedom while avoiding death traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage style of cartoon violence.

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* BloodlessCarnage: Though some of the games, like ''Armageddon'', gives the option to turn blood on. It's basically the equivalent of a minor graze.''Flockers'' completely averts this.

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* BloodlessCarnage: Though some of the games, like ''Armageddon'', gives the option to turn blood on. It's basically the equivalent of a minor graze. ''Flockers'' completely averts this.



** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third generation designs for the worms and the sheep (aka the titular ''Flockers''), the landscapes and the environment are downright gritty and nightmarish, and lacks the stylized, cartoony landscapes the game is know for, and it puts into perspective as to how the sheeps are treated by the worms themselves (read: disposable weapons) and the aim is to lead the sheeps to freedom while avoiding death traps. It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage.
* DeathFromAbove: Air Strikes, Napalm Strikes, Mail Strikes, Flaming Sheep Strikes, Carpet Bombs, Concrete Donkeys. There are plenty.

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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third generation third-generation designs for the worms and the sheep (aka the titular ''Flockers''), the landscapes and the environment are downright gritty and nightmarish, and lacks the stylized, cartoony landscapes the game is know for, and it puts into perspective as to how the sheeps are treated by the worms themselves (read: as disposable weapons) and the aim is to lead the sheeps them to freedom while avoiding death traps. traps (and later the worms). It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage.
BloodlessCarnage style of cartoon violence.
* DeathFromAbove: DeathFromAbove:
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Air Strikes, Napalm Strikes, Mail Strikes, Flaming Sheep Strikes, Carpet Bombs, Concrete Donkeys. There are plenty.plenty.
** ''WMD'' adds in attack helicopters armed with a chin-mounted gatling gun to spray the surrounding area with bullets.



* LighterAndSofter: ''Worms 2'' and onward, save for ''Worms: Armageddon''.

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* LighterAndSofter: ''Worms 2'' and onward, save for ''Worms: Armageddon''.Armageddon'', and especially, ''Flockers''.


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* MiniMecha: The mech, a bipedal war machine that can fly for a short time, and their primary means of attacking is to slam its fists (which can be charged to inflict the most damage and leave a large hole on the ground on impact).


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* TankGoodness: ''WMD'' has tanks, armored vehicles equipped with a cannon that fires two shells in a salvo, takes a brief pause before repeating the same pattern until the third shot is made.

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** ''Flockers'' (while not an official ''Worms'' title, it is developed by ''[=Team17=]'', and [[ADayInTheLimelight mainly stars the sheep]] from the franchise itself as they attempt to escape the Worms' weapon factory; where the worms themselves serve as the [[AdaptationalVillainy antagonists]])

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** ''Flockers'' (while not an official ''Worms'' title, it is developed by ''[=Team17=]'', and [[ADayInTheLimelight mainly stars the sheep]] from the franchise itself as they attempt to escape the Worms' weapon factory; where the worms themselves serve as the [[AdaptationalVillainy antagonists]])antagonists]]. Notable for being the only game to feature [[BloodierAndGorier bloodshed]])



* BloodlessCarnage: Though some of the games, like ''Armageddon'', gives the option to turn blood on. It's basically the equivalent of a minor graze.

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* BloodlessCarnage: Though some of the games, like ''Armageddon'', gives the option to turn blood on. It's basically the equivalent of a minor graze.''Flockers'' completely averts this.


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** ''Flockers'' proves to be the darkest, even topping the first-generation ''Worms'' tonewise. To clarify; despite using the third generation designs for the worms and the sheep (aka the titular ''Flockers''), the landscapes and the environment are downright gritty and nightmarish, and lacks the stylized, cartoony landscapes the game is know for, and it puts into perspective as to how the sheeps are treated by the worms themselves (read: disposable weapons) and the aim is to lead the sheeps to freedom while avoiding death traps. It's also BloodierAndGorier, a jarring contrast to the ''Worm's'' norm of BloodlessCarnage.
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* LaserGuidedKarma: [[spoiler: Professor Worminkle’s final fate is being left in the Stome Age where he intended to leave his students. He tries to keep his cool, but then [[VillainousBreakdown loses it]] and gives out a BigNo as the [[IrisOut cutscene ends.]]]]
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Crosswicking.

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* NonDamagingStatusInflictionAttack: ''Armageddon'' has the "Shove!" attack, which does no damage but moves the enemy 10 feet away. Ideally, off a ledge or into a booby trap.

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Add a trope example


* DifficultButAwesome: A number of weapons, but perhaps the poster child for this is the Super Sheep, which while finicky, can fly to any place on the map and explodes upon contact.

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* DifficultButAwesome: DifficultButAwesome:
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A number of weapons, but perhaps the poster child for this is the Super Sheep, which while finicky, can fly to any place on the map and explodes upon contact.contact.
** The AI's ImprobableAimingSkills showcase how the simple bazooka and grenade can be ridiculously lethal in the hands of a master.

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already mentioned


*** ''Worms 2: Armageddon'', a sequel to the above game (which is not directly related to the similarly-titled Second Generation game ''Worms: Armageddon'') for XBLA (and eventually PSN) that's also been released for the PC as ''Worms: Reloaded''

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*** ** ''Worms 2: Armageddon'', a sequel to the above game (which is not directly related to the similarly-titled Second Generation game ''Worms: Armageddon'') for XBLA (and eventually PSN) that's also been released for the PC as ''Worms: Reloaded''



** ''Worms Reloaded''
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* WaterGunsAndBalloons: Water pistols and water balloons (called water bombs) are part of the arsenal in ''Revolution'', ''Clan Wars'' and ''Battleground''.
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* GatlingGood: The Minigun, a super weapon in the original but more common in the second-generation games.

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* GatlingGood: The Minigun, a super weapon in the original but more common in the second-generation games. In ''Worms 2'', cranking all of its stats to the maximum makes it the most overpowered weapon in the entire game, making it capable of wiping out literally the entire map in one turn.

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It doesn't split in half, it makes the worm's head stuck in the ground, like when they fall from high.


* ThisBananaIsArmed: Every version starting with ''Armageddon'' has had a number of silly weapons, the sillier the more dangerous. Including a literal Banana Bomb (a Banana as a Cluster Bomb but stronger). The Banana Bomb & standard Sheep have actually been there since the Original game, but it was ''Armageddon'' when the silliness really took off.

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* ThisBananaIsArmed: Every version game starting with ''Armageddon'' has had a number of silly weapons, the sillier the more dangerous. Including a literal Banana Bomb (a Banana as a Cluster Bomb but stronger). The Banana Bomb & standard Sheep have actually been there since the Original game, but it was ''Armageddon'' when the silliness really took off.



** The Battle Axe splits the worm in half...and their health splits in half with it.
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* ProductPlacement: A can of Red Bull is a rare utility item in ''Worms 3D''. It serves both as a SuperSerum and HealingPotion.

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* ProductPlacement: A can of Red Bull ''Creator/RedBull'' is a rare utility item in ''Worms 3D''. It serves both as a SuperSerum and HealingPotion.

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Yet another example of baby planet.


** The single player mission "In Space, No-One Can Hear You Clean" from ''Worms 3D'' is set on and around one.



* ProductPlacement: A can of Red Bull is a rare utility item in ''Worms 3D''. It serves both as a power up and healing item.

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* ProductPlacement: A can of Red Bull is a rare utility item in ''Worms 3D''. It serves both as a power up SuperSerum and healing item.HealingPotion.

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Corrected abecedic order.


* PricelessMingVase: Like everything else, the vase explodes. More specifically, it is a dynamite-like weapon which yields a very large explosion after 5 seconds and sends shrapnel everywhere. Then the shrapnel explodes too.



* PricelessMingVase: Like everything else, the vase explodes. More specifically, it is a dynamite-like weapon which yields a very large explosion after 5 seconds and sends shrapnel everywhere. Then the shrapnel explodes too.
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Added example of product placement.

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* ProductPlacement: A can of Red Bull is a rare utility item in ''Worms 3D''. It serves both as a power up and healing item.
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Another example of Baby Planet.


** ''Worms 3D'' features one on its title screen.

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** ''Worms 3D'' World Party'' features one on in the background of its title screen.screen.
** Also on the title screen of ''Worms 3D''. It even spins!
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** A case of DevelopersForesight in ''Worms 4: Mayhem''. It is possible to launch your worm into space using a combination of a strong explosive weapon (ideally a Holy Hand Grenade), Double Damage, Super Explosives and Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round [[SingleBiomePlanet planet covered in water]] beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.

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** A case of DevelopersForesight in ''Worms 4: Mayhem''. It is possible to launch your worm into space using a combination of a strong explosive weapon (ideally a Holy Hand Grenade), Grenade) and a combination of Wormpot settings: Super Explosives, Double Damage, Super Explosives Damage and Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round [[SingleBiomePlanet planet covered in water]] beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.
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** A case of DevelopersForesight in ''Worms 4: Mayhem''. It is possible to launch your worm into space using a combination of a strong explosive weapon (ideally a Holy Hand Grenade), double damage and lower gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round [[SingleBiomePlanet planet covered in water]] beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.

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** A case of DevelopersForesight in ''Worms 4: Mayhem''. It is possible to launch your worm into space using a combination of a strong explosive weapon (ideally a Holy Hand Grenade), double damage Double Damage, Super Explosives and lower gravity.Low Gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round [[SingleBiomePlanet planet covered in water]] beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.
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Added trope "Baby Planet" with two examples.

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* BabyPlanet:
** ''Worms 3D'' features one on its title screen.
** A case of DevelopersForesight in ''Worms 4: Mayhem''. It is possible to launch your worm into space using a combination of a strong explosive weapon (ideally a Holy Hand Grenade), double damage and lower gravity. Barrels lying around are a bonus. Once you fly high enough, the sky around you changes and you can spot the round [[SingleBiomePlanet planet covered in water]] beneath you. The planet is quite smaller than what would be realistic and you can't escape its gravity even if you get far enough to barely see it.
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** And let us not not forgot KAMIKAZE!

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** And let us not not forgot KAMIKAZE!
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** Sometimes they'll ''skip a turn for no apparent reason.''

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** Sometimes they'll ''skip a turn for no apparent reason.reason,'' even if their enemy is literally ''in front of them.''
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** ''Worms 4: Mayhem'' (refined and addressed most of the criticisms that ''Worms 3D'' picked up; unfortunately the game was a total flop, largely killing off the 3D ''Worms'' line)

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** ''Worms 4: Mayhem'' (refined and addressed most of the criticisms that ''Worms 3D'' picked up; unfortunately the game was a total financial flop, largely killing off the 3D ''Worms'' line)



** Zig Zagged with ''World Party'''s wormpot setting "specialist worm" that gives each worm on the team specific weapons, but once that worm died, the respective arsenal was transferred to another worm.

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** Zig Zagged with ''World Party'''s wormpot setting "specialist worm" that gives each worm on the team specific weapons, but once that worm died, the respective arsenal was is transferred to another worm.



* BoringButPractical: A few weapons, but exemplified by the Shotgun.

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* BoringButPractical: A few weapons, but exemplified by the Shotgun.Shotgun which has great range, good damage output, and is usually readily available.
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** Played straight in Worms Rumble though in that it fires a spray of shots that is more likely to kill quickly if you're up in your target's face.
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* StereotypicalSouthAsianEnglish: One of the voices you can select for your worms in ''Armageddon'' is "The Raj", in which the worms speak with an exaggerated South Asian accent. Features of this voice set include the singsong cadence of speech, use of the present participle, and a somewhat verbose vocabulary (for example, when other voice sets would respond to a missed shot with lines like "Missed me!" or "Bad Shot!", The Raj's line is "You are having bad eyesight!").

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** ''Worms Rumble'' (First real-time combat game in the series.)



* MyBrainIsBig: Scientist worms in ''Worms Revolution'' and ''Worms 3'' have enlarged craniums.

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* MyBrainIsBig: Scientist worms in ''Worms Revolution'' and ''Worms 3'' Fourth Generation titles have enlarged craniums.



* NoPlotNoProblem: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares? Later games have a ''Story Mode'' that still doesn't really explain why the worms goes out into war to solve their problems.

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* NoPlotNoProblem: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares? Later games have a ''Story Mode'' that still doesn't really explain why the worms goes out into war to solve their problems. There are also ''Wormsongs'', that has been part of the series since the first title, and all of them tell stories about a military soldier named Boggy B and his battles, though they still don't explain franchise's backstory.



** ''Worms WMD'' came with ''All Stars Pack'' which included hats, vehicles, weapons and few missions from other video games, see ShoutOut bellow. All of it's content became available to everyone later on.



** In the story of ''Worms 4'', one of the levels includes a clock tower with a wire running down to two lamp posts, with a very familiar [=DeLorean=] beneath it. By hitting it with an explosive weapon, it's possible for [[Franchise/BackToTheFuture the DeLorean to explode, leaving a pair of fire trails behind.]] The icing on the cake is that after completing the level, as part of the story you and your team travel back in time.

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** In the story of ''Worms 4'', 4 Mayhem'', one of the levels includes a clock tower with a wire running down to two lamp posts, with a very familiar [=DeLorean=] beneath it. By hitting it with an explosive weapon, it's possible for [[Franchise/BackToTheFuture the DeLorean to explode, leaving a pair of fire trails behind.]] The icing on the cake is that after completing the level, as part of the story you and your team travel back in time.



** There is a Sentry Gun variation in ''Worms W.M.D.'' that is identical to the Mini Sentry Gun from ''VideoGame/TeamFortress2''


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** ''Worms WMD'''s "All-Stars Pack" featured a lot of official content from other video games, including VideoGame/RocketLeague, VideoGame/SaintsRowIV, ''VideoGame/TeamFortress2''[[note]]Exclusive to Steam version[[/note]], VideoGame/YookaLaylee, VideoGame/{{Broforce}}, VideoGame/GoatSimulator, VideoGame/PAYDAY2, VideoGame/{{Unturned}}, VideoGame/OrcsMustDieUnchained, VideoGame/TheEscapists and various titles by Creator/{{Rare}}[[note]]Exclusive to Xbox One version[[/note]].
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** The Carpet Bomb is literally an air strike that drops explosive bouncing carpets.

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* {{Nerf}}: In most games after ''Worms 2'', the Bazooka and Grenade had their base damage reduced from 50 (2-hit kill on perfect hits) to 45 (3-hit kills).

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* {{Nerf}}: {{Nerf}}:
**
In most games after ''Worms 2'', the Bazooka and Grenade had their base damage reduced from 50 (2-hit kill on perfect hits) to 45 (3-hit kills).kills).
** In ''Worms 2'', the player can invoke this trope with the custom weapon schemes by cranking all the damage settings to the absolute minimum.
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** There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and ''grannies''. Shoot a supply crate and it explodes. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation ''also explodes''.

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** There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and ''grannies''. Shoot a supply supply, health, or utility crate, and it will explode, and if the crate contained a sheep-based weapon, the sheep might jump out of the crate and then explode when it explodes.lands. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation ''also explodes''.

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