Follow TV Tropes

Following

History VideoGame / Worms

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the story of Worms 4, one of the levels includes a clock tower with a wire running down to two lamp posts, with a very familiar DeLorean beneath it. Through unknown circumstances, it's possible for [[BackToTheFuture the DeLorean to explode, leaving a pair of fire trails behind.]] The icing on the cake is that after completing the level, as part of the story you and your team travel back in time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThisIsGonnaSuck: When a worm is about to get royally fucked by a weapon, they'll nervously say something like, "Oh dear!"
Is there an issue? Send a MessageReason:
None


** Alternatively, place the electromagnet when you what the Armageddon to hit. Because the game ( well ''Reloaded'', atleast) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want.

to:

** Alternatively, place the electromagnet when you what the Armageddon to hit. Because the game ( well (well, ''Reloaded'', atleast) at least) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want.



** The AI will also occasionally make some ''very'' strange choices in the usage of their weapons (i.e. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons.

to:

** The AI will also occasionally make some ''very'' strange choices in the usage of their weapons (i.e.(e.g. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IAmYourFather: A dying Tin Can Wally attempts to pull one of these on the lead Worm in Worms 4 Mayhem, but [[KilledMidSentence dies before he can complete his sentence]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakeThat: The Nuclear Bomb in Worms 2 plays La Marseillaise before causing the level to sink. The French nuclear test becomes an Indian Nuclear Test in later games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InstantGravestone: The games have dead worms blowing themselves up with a dynamite plunger and instantly being replaced with a gravestone.
Is there an issue? Send a MessageReason:
None


* CharacterCustomization: ''Worms 2'' and ''Armageddon'' allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from ''VideoGame/DukeNukem'' one liners to ''SilentNightDeadlyNight 2'' quotes.

to:

* CharacterCustomization: ''Worms 2'' and ''Armageddon'' allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from ''VideoGame/DukeNukem'' one liners to ''SilentNightDeadlyNight 2'' ''Film/SilentNightDeadlyNightPart2'' quotes.
Is there an issue? Send a MessageReason:
None


** Now as of ''Revolution'', the AI will often fail to account for the game's newest features - [[WreakingHavok physics objects]] and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to ''go back in'' before their turn ends. And they don't account for indestructible terrain, either - this has resulted in, on occasion, the enemy AI switching to a submerged worm and then ''having him try to shotgun tunnel through indestructible terrain'' to try and get to an enemy ''half the map away''.

to:

** Now as of ''Revolution'', the AI will often fail to account for the game's newest features - [[WreakingHavok physics objects]] and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to ''go back in'' before their turn ends. And they don't account for indestructible terrain, either - this either.[[hottip:*:This has resulted in, on occasion, the enemy AI switching to a submerged worm and then ''having him try to shotgun tunnel through indestructible terrain'' to try and get to an enemy ''half the map away''.away''. This specific example can be found in the "Brawn-Mower" mission, and this is ''after'' said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die ''long'' before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's ''hilarious'' when it does happen.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Now as of ''Revolution'', the AI will often fail to account for the game's newest features - [[WreakingHavok physics objects]] and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to ''go back in'' before their turn ends. And they don't account for indestructible terrain, either - this has resulted in, on occasion, the enemy AI switching to a submerged worm and then ''having him try to shotgun tunnel through indestructible terrain'' to try and get to an enemy ''half the map away''.

Added: 23

Changed: 78

Is there an issue? Send a MessageReason:
None


* Third Generation (3D)

to:

* Third 3D Generation (3D)([[ExactlyWhatItSaysOnTheTin 3D]])



* Fourth Generation (back to 2D, but with vector graphics for the Worms)

to:

* Fourth Third Generation (back to 2D, but with vector graphics for the Worms)



** ''Worms Revolution'' with 2,5D graphics and new gameplay features.

to:

** ''Worms Revolution'' with 2,5D * Fourth Generation (2.5D graphics and new gameplay features.features)
** ''Worms Revolution''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Zig Zagged with ''World Party''s wormpot setting "specialist worm" that gives each worm on the team specific weapons, but once that worm died, the respective arsenal was transferred to another worm.
Is there an issue? Send a MessageReason:
None


** ''Worms World Party'' (Intended as a console port of ''Armageddon'' to the PS1 and Dreamcast by Titus Interactive, but recieved a version on the PC and Gameboy Advance as well)

to:

** ''Worms World Party'' (Intended as a console port of ''Armageddon'' exclusive to the PS1 and Dreamcast and PS1 by Titus Interactive, Interactive but recieved it did recieve a version on PC port, brought in the PC and Gameboy Advance as well)Wormpot for randomizing gameplay)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Worms Revolution'' with 2,5D graphics and new gameplay features.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: Any number of things from Lightside vs. Darkside to the origins of the Concrete Donkey.

to:

* AllThereInTheManual: [[{{AllThereInTheManual}} All There In The Wormopedia]]: Any number of things from Lightside vs. Darkside to the origins of the Concrete Donkey.
Is there an issue? Send a MessageReason:
None


** ''Worms World Party''

to:

** ''Worms World Party''Party'' (Intended as a console port of ''Armageddon'' to the PS1 and Dreamcast by Titus Interactive, but recieved a version on the PC and Gameboy Advance as well)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Those who preorder ''Worms Revolution'' on {{Steam}} get ''Worms Armageddon''. Oh yeah, and hats, gravestones and such.

Changed: 47

Removed: 44

Is there an issue? Send a MessageReason:
None


* BaaBomb: Sheep exploding. Flying sheep with capes exploding. Flying, swimming sheep with capes and snorkels exploding. Sheep that have been launched from cannons exploding. Sheep spawning from destroyed weapon crates, then exploding. Cloned sheep exploding in herds. Sheep dropping from a plane and exploding. Sheep ''[[IncendiaryExponent that have been set on fire]]'' dropping from a plane and exploding. And, in ''Director's Cut'', sheep ''using Ninja Ropes'' and exploding.
** Boy, this series really loves this trope!

to:

* BaaBomb: Sheep exploding. Flying sheep with capes exploding. Flying, swimming sheep with capes and snorkels exploding. Sheep that have been launched from cannons exploding. Sheep spawning from destroyed weapon crates, then exploding. Cloned sheep exploding in herds. Sheep dropping from a plane and exploding. Sheep ''[[IncendiaryExponent that have been set on fire]]'' dropping from a plane and exploding. exploding while La Marseillaise blares in the background. And, in ''Director's Cut'', sheep ''using Ninja Ropes'' and exploding.
** Boy, this series really loves this trope!
exploding.

Changed: 370

Removed: 266

Is there an issue? Send a MessageReason:
None


** The two main playstyles of "Lightsiding" and "Darksiding" reference, of course, ''StarWars'' (although the styles are inverted: in ''Star Wars'', Light Side fighting is mainly defensive; in ''Worms'', Lightsiding is offensive. In ''Star Wars'', Dark Side fighting is offensive; in ''Worms'', Darksiding is defensive).

to:

** The two main playstyles of "Lightsiding" and "Darksiding" reference, of course, ''StarWars'' (although the ''StarWars''. (The styles are seem inverted: in ''Star Wars'', Light Side fighting is mainly defensive; defensive while in ''Worms'', Lightsiding is offensive. In ''Star Wars'', Dark Side fighting is offensive; with the Dark Side seeming vice versa. However, what the two Dark Sides have in ''Worms'', Darksiding common is defensive).that they engage in tactics that can be seen as sneaky/cowardly. So in Worms, Light vs Dark is more of a case of [[LetsFightLikeGentlemen overt]] versus [[CombatPragmatist covert]].)



* ThisBananaIsArmed: Every version starting with ''Armageddon'' has had a number of silly weapons, the sillier the more dangerous.

to:

* ThisBananaIsArmed: Every version starting with ''Armageddon'' has had a number of silly weapons, the sillier the more dangerous. Including a literal Banana Bomb (a Banana as a Cluster Bomb but stronger).



* TheyChangedItNowItSucks: Some players feel the series peaked with the ''United'' expansion, and the absolute impossibility of ''playing'' the first generation games on a modern Windows machine - or a modern multi-core processor machine - cause them no end of pain.

Added: 357

Changed: 26

Is there an issue? Send a MessageReason:
Including some Revolution info.


* MakingASplash: ''Revolution'' has a few weapons that create "dynamic water," which acts much differently than the water at the bottom of each map. Dynamic water can also be randomly generated in a map.



** ''Revolution'' has both the above and an aversion: dynamic water merely acts like poison, chipping away the health of worms in it at the end of a turn.



* VisualPun: Skipping rope for skipping a turn. The Battle Axe splits the worm in half...and their hit points

to:

* VisualPun: Skipping rope for skipping a turn. The Battle Axe splits the worm in half...and their hit pointshealth splits in half with it.
Is there an issue? Send a MessageReason:
There is no sword weapon in Worms.


Is there an issue? Send a MessageReason:
There is no sword weapon in Worms.


** What about the sword? It instantly kills, but isn't that unlikely.

to:

** What about the sword? It instantly kills, but isn't that unlikely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Worms'' (Facebook)
Is there an issue? Send a MessageReason:
the Namespace stuff.


In the early 90s, bedroom coder and {{Amiga}} fan Andy Davidson decided to make an ''Artillery''-style TurnBasedStrategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids. Showing his game idea - ''Total Wormage'' - at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. The result was ''Worms''. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre [[BaaBomb Sheep]], Banana Bomb, and the devastating [[MontyPythonAndTheHolyGrail Holy Hand Grenade]].

to:

In the early 90s, bedroom coder and {{Amiga}} fan Andy Davidson decided to make an ''Artillery''-style TurnBasedStrategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids. Showing his game idea - ''Total Wormage'' - at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. The result was ''Worms''. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre [[BaaBomb Sheep]], Banana Bomb, and the devastating [[MontyPythonAndTheHolyGrail [[Film/MontyPythonAndTheHolyGrail Holy Hand Grenade]].



* BondOneLiner: When a Worm is killed, a comment like "[[{{Discworld}} Rincewind]] is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.

to:

* BondOneLiner: When a Worm is killed, a comment like "[[{{Discworld}} "[[Literature/{{Discworld}} Rincewind]] is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.



* HolyHandGrenade: Straight from ''MontyPythonAndTheHolyGrail''.

to:

* HolyHandGrenade: Straight from ''MontyPythonAndTheHolyGrail''.''Film/MontyPythonAndTheHolyGrail''.



* ShoutOut: The most notable examples being the Fire Punch and Dragonball weapons, homages to ''StreetFighter''[='=]s {{Shoryuken}} (Dragon Punch) and Hadouken {{Fireball}}, and the Holy Hand Grenade's ShoutOut to ''MontyPythonAndTheHolyGrail''.

to:

* ShoutOut: The most notable examples being the Fire Punch and Dragonball weapons, homages to ''StreetFighter''[='=]s {{Shoryuken}} (Dragon Punch) and Hadouken {{Fireball}}, and the Holy Hand Grenade's ShoutOut to ''MontyPythonAndTheHolyGrail''.''Film/MontyPythonAndTheHolyGrail''.
Is there an issue? Send a MessageReason:
the Namespace!!


* LargeHam: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" as a death quote and the randomly said "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a RichardIII quote rendered in-context.

to:

* LargeHam: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" as a death quote and the randomly said "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a RichardIII Theatre/RichardIII quote rendered in-context.
Is there an issue? Send a MessageReason:
fixed namespace stuff


The warring annelids were originally set to be {{Lemmings}}, for the first several years of the game's existence. Only when he started trying to sell the game to games companies did he change it from "Lem''Artillery''" to [[CaptainErsatz something less copyright-infringing]]. Some versions of the game still mention "[[LawyerFriendlyCameo ***''Artillery'']]" in the credits or title screen.

to:

The warring annelids were originally set to be {{Lemmings}}, VideoGame/{{Lemmings}}, for the first several years of the game's existence. Only when he started trying to sell the game to games companies did he change it from "Lem''Artillery''" to [[CaptainErsatz something less copyright-infringing]]. Some versions of the game still mention "[[LawyerFriendlyCameo ***''Artillery'']]" in the credits or title screen.



----

to:

----

Changed: 15

Removed: 23

Is there an issue? Send a MessageReason:
namespace stuff+


* CharacterCustomization: ''Worms 2'' and ''Armageddon'' allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from ''DukeNukem'' one liners to ''SilentNightDeadlyNight 2'' quotes.

to:

* CharacterCustomization: ''Worms 2'' and ''Armageddon'' allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from ''DukeNukem'' ''VideoGame/DukeNukem'' one liners to ''SilentNightDeadlyNight 2'' quotes.



* LargeHam: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" as a death quote and the randomly said "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a {{Richard III}} quote rendered in-context.

to:

* LargeHam: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" as a death quote and the randomly said "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a {{Richard III}} RichardIII quote rendered in-context.



<<|TurnBasedStrategy|>>
Is there an issue? Send a MessageReason:
No idea how this could be an example as given


* PolygonCeiling: [[CaptainObvious Going 3D]].
Is there an issue? Send a MessageReason:
None


* BondOneLiner: When a Worm is killed, a comment like "Rincewind is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.

to:

* BondOneLiner: When a Worm is killed, a comment like "Rincewind "[[{{Discworld}} Rincewind]] is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.



* HeroicSociopath: The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.

to:

* HeroicSociopath: HeroicComedicSociopath: The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TooDumbToLive: The worms have no sense of fighting back or fleeing when they're attacked.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:297:http://static.tvtropes.org/pmwiki/pub/images/Worm.bmp]]
[[caption-width-right:297:[-"Oi, nutta!"-] ]]

In the early 90s, bedroom coder and {{Amiga}} fan Andy Davidson decided to make an ''Artillery''-style TurnBasedStrategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids. Showing his game idea - ''Total Wormage'' - at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. The result was ''Worms''. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre [[BaaBomb Sheep]], Banana Bomb, and the devastating [[MontyPythonAndTheHolyGrail Holy Hand Grenade]].

The warring annelids were originally set to be {{Lemmings}}, for the first several years of the game's existence. Only when he started trying to sell the game to games companies did he change it from "Lem''Artillery''" to [[CaptainErsatz something less copyright-infringing]]. Some versions of the game still mention "[[LawyerFriendlyCameo ***''Artillery'']]" in the credits or title screen.
----

''Worms'' games throughout the years have included:

* First Generation
** ''Worms''
** ''Worms: Reinforcements''/''Worms: United'' (expansion pack)
** ''Worms: The Director's Cut'' (a limited edition sequel released only for the {{Amiga}}: can be thought of as "''Worms 2'' for the Amiga". [[OlderThanTheyThink Brought in a lot of weapons made popular by Worms 2]]).
* Second Generation (a smoother, more cartoony graphical overhaul)
** ''Worms 2''
** ''Worms Armageddon''
** ''Worms World Party''
* Third Generation (3D)
** ''Worms 3D''
** ''Worms 4: Mayhem'' (refined and addressed most of the criticisms that ''Worms 3D'' picked up; unfortunately the game was a total flop, largely killing off the 3D ''Worms'' line)
** ''Worms: Ultimate Mayhem'' (an UpdatedRerelease, coupling the engine and content of ''Worms 4'' with most of the content of ''Worms 3D'')
* Fourth Generation (back to 2D, but with vector graphics for the Worms)
** ''Worms'' (XboxLiveArcade and PSN)
*** ''Worms 2: Armageddon'', a sequel to the above game (which is not directly related to the similarly titled Second Generation game ''Worms: Armageddon'') for XBLA (and eventually PSN) that's also been released for the PC as ''Worms: Reloaded''
** ''Worms Open Warfare'' (handhelds)
** ''Worms Open Warfare 2'' (handhelds)
** ''Worms: A Space Oddity''
** ''Worms Reloaded''
* Spin-offs
** ''Addiction Pinball''/''Worms Pinball''
** ''Worms Blast'' (puzzle game with similarities to ''Puzzle Bobble'')
** ''Worms Forts: Under Siege'' (3D title with more of a focus on constructing buildings than worm-on-worm warfare)
** ''Worms Crazy Golf'' (golf from an Artillery game perspective, with Worms weaponry)

----

The most popular version is probably ''Worms Armageddon'', which is still being patched and modded today to keep compatibility with modern machines despite its age.

----

!!'''''Worms'' provides examples of:'''

* AbnormalAmmo: Sheep and Pigeons can be shot at opposing Worms, and you can call in airstrikes for more sheep, carpets, explosive mail, and who knows what else.
** We know what else... a freakin' '''CONCRETE DONKEY!''' Awww yeah.
* AccidentalAimingSkills: The AI tends to make some of the most spectacularly improbable shots purely by accident, as the AIRoulette decides that they'll pick this turn to miss their intended target. Human players frequently do these too.
** What makes this "worse" is that the ArtificialStupidity, at least in the first few games, "misses" by aiming perfectly at spot slightly offset from their true target, rather than fouling their aim by a few degrees or power by a little. When using weapons like Molotov Cocktails or Cluster Grenades, this can work out better for them.
* AllThereInTheManual: Any number of things from Lightside vs. Darkside to the origins of the Concrete Donkey.
* AwesomeButImpractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive.
** It helps if you burrow one or more of your worms deep into the ground first.
** Alternatively, place the electromagnet when you what the Armageddon to hit. Because the game ( well ''Reloaded'', atleast) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want.
* ArtificialStupidity: It's easy to make an AI that can hit the target every time. It's ''hard'' to make one that can convincingly ''miss''.
** The AI will also occasionally make some ''very'' strange choices in the usage of their weapons (i.e. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons.
** Sometimes they'll ''skip a turn for no apparent reason.''
** The Stupid AI in ''Reloaded'' deliberately invokes this trope. The improved smarter AIs will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a [[SuicideAttack sacrifice]] for some [[ArtificialBrilliance higher strategic value]]. It's hard to tell.
* BaaBomb: Sheep exploding. Flying sheep with capes exploding. Flying, swimming sheep with capes and snorkels exploding. Sheep that have been launched from cannons exploding. Sheep spawning from destroyed weapon crates, then exploding. Cloned sheep exploding in herds. Sheep dropping from a plane and exploding. Sheep ''[[IncendiaryExponent that have been set on fire]]'' dropping from a plane and exploding. And, in ''Director's Cut'', sheep ''using Ninja Ropes'' and exploding.
** Boy, this series really loves this trope!
* BagOfHolding
* BagOfSharing: All worms on the same team have access to a pool of weapons and items.
* BagOfSpilling: In a multi-round versus match, the Regular arsenal setting gives each player a fresh arsenal of weapons and items each round, ignoring what they had remaining in the previous round. Averted with the other settings; the Plunder setting allows teams to keep what they had in the previous round as well as giving them a new arsenal each round, and the Survival setting gives each team only one arsenal at the very beginning that carries over but is never replenished.
* BloodlessCarnage: Though some of the games, like Armageddon, gives the option to turn blood on. It's basically the equivalent of a minor graze.
* BondOneLiner: When a Worm is killed, a comment like "Rincewind is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.
* BoringButPractical: A few weapons, but exemplified by the Shotgun.
* BritishAccents: Several voicebanks in ''Armageddon'' and ''World Party'': Scouser, Yorkshire Tykes, Cockney Wideboy, Geezer (also Cockney), Brummie (Birmingham), Stiff Upper Lip, Cad (both upper class accents), Geordie, Angry Scots, Jock (also Scottish)... ''Worms 3D'' then brought Welsh and Madchester to the party.
* CharacterCustomization: ''Worms 2'' and ''Armageddon'' allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from ''DukeNukem'' one liners to ''SilentNightDeadlyNight 2'' quotes.
* CherryTapping: Prod and Handgun.
** ''Worms Reloaded'' even awards the player an achievment for winning a game this way.
* CirclingBirdies: In 3D installments.
* CoolButInefficient: Several of the weapons, as well as some methods of getting around.
* ConservationOfNinjutsu: Because of how turns work, when a team of worms starts to dwindle down, they "move faster" than they did before. The game always ensures that players alternate turns, and because there's fewer worms on the team to cycle through, they get to act more frequently. At the extreme end of 1 vs 8, the 1 worm is basically moving ''eight times'' as fast as all the other worms. This helps narrow the advantage the 8 might have in such a situation, making spectacular (and usually hilarious) comebacks more likely.
* CreatorKiller: Averted by ''Worms 4''... but only just. Afterwards, Team 17 admitted that had ''Worms: Open Warfare'' not been as big a success as it was, the company would have been lucky to survive until the end of 2006.
* CriticalExistenceFailure: In many of the games, the Worms ''blow themselves up with a [[PlungerDetonator demolition plunger]]'' when they run out of HitPoints.
** This "corpse explosion" will occasionally damage or even kill other worms that happen to be in the area of effect. It can turn the tide in close matches.
* CutsceneIncompetence and CutscenePowerToTheMax: Sort of. The amusing opening animations tend to feature stuff that couldn't happen in game.
* DarkerAndEdgier: The theme for Worms Armageddon.
-->Then came the [[NukeEm nuke]] and the disease tumbling down\\
If the bug didn't get you, [[RiseToTheChallenge you probably drowned]]\\
But [[{{Determinator}} the Worms battled on]], through hunger and pain\\
Living to fight, just a victor again
** Debatable, the original game's version of the theme is hardly less dark, it was on the disc but for whatever reason not featured in-game:
-->It was there he saw his friend Spadge, stood upon a bridge.\\
But another worm had also seen him, and aimed to have him dead.\\
Boggy called to Spadge, but Spadge didn't hear!\\
He never knew what hit him, as he flew into the air.\\
It was all too much for Boggy, as he watched his best friend die.\\
His heart filled with rage, and he gripped his rifle tight.
* DevelopmentHell: A 3D ''Worms 5'' has actually been in the early planning stages since 2006 or so. However, the higher-ups at Team 17 have admitted that short of someone making a major breakthrough in the game design, we shouldn't expect to ever see it released.
* DifficultButAwesome: A number of weapons, but perhaps the poster child for this is the Super Sheep.
* DisasterDominoes: Some of the most spectacular and memorable shots set off chain reactions of exploding barrels, crates, mines, etc., killing worms which then explode, setting off more barrels...
** The "Bow 'n' Arrow" scheme is this personified. Played on maps that resemble giant pachinko boards with mines on all the dots not occupied by worms, players shoot at the mines with bows and arrows to send them flying. Maybe the mine will take out the worm you want. Maybe it'll miss everything. But most likely the chain reaction will take out half of the worms on the map, including several from your own team.
* DiscOneNuke: Players will often use the Ninja Rope item to grab crates and boxes with powerful weapons early in the game, though the AI can do this as well.
* DuelingGames: ''Armageddon'' vs. HogsOfWar.
* EdibleAmmunition: The Banana Bomb.
* ExactlyWhatItSaysOnTheTin: Mike's Carpet Bomb is an airstrike... ''using rolls of carpet'' and the Mail Strike is an airstrike... using ''letters''.
** These are also examples of IncrediblyLamePun.
** The "reckless" AI in Reloaded will make careless and often suicidal decisions if it means doing damage.
** There's also the Sheep Launcher in ''Armageddon''.
* ExplodingBarrels: Full of napalm in the second generation games, full of poison in ''Worms 4: Mayhem'', just generically explosive in other games.
* EnoughToGoAround: Many of the superweapons are like this, where uses are 'in' crates that anyone can grab.
* FacePalm: In Worms Reloaded, worms will smack themselves in the face when they hurt themselves.
* FireAndBrimstoneHell: A terrain type in the original game.
* FixedDamageAttack: Some weapons do a fixed amount of damage, such as the Shotgun always dealing 25 a shot, and Fire Punch always doing 30.
* FloatingPlatforms: Terrain continues to hang in the air after you blow up the land supporting it. It just wouldn't be the same without it.
* GameMod: ''Worms Armageddon'' in particular is still being maintained by fans of the game employed by [=Team17=], who have added many, many things to keep it up-to-date and relevent with modern computers.
* GatlingGood: The Minigun, a super weapon in the original but more common in the second-generation games.
** Also doubles as a Ginormous GameBreaker if one falls to the Dark Side enough to abuse the glitch that changes the Minigun bullets to [[CrazyAwesome bazooka shells]].
* GridInventory: Something of an aversion, as the grid will happily hold all of the game's weapons.
** The fact that all weapons and items are only one square and stack uses really helps.
* HaveANiceDeath: "_____ is an ex-worm" is a classic example.
* HeroicSociopath: The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.
* HolyHandGrenade: Straight from ''MontyPythonAndTheHolyGrail''.
* HomeRunHitter: The Baseball Bat, even though many of the more powerful weapons can easily send worms flying off the map as well.
** Of course, in some of the 2D games, batting enemy worms into the water will prompt the 'Charge!' theme to play.
* HomingProjectile: The Homing Missile ([[CaptainObvious obviously]]), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability.
* IdleAnimation: Several to choose from.
* ImprobableAimingSkills: AI driven worms throwing Grenades down a shaft so that it bounces off of an object, rolls up a crater and gets lodged inbetween your worm and a wall half a second before exploding is not uncommon. The improved AI in ''Worms Reloaded'' plus the fact that grenades stop dead when they roll into a worm makes this more common.
** The "Cocky" AI in ''Worms Reloaded'' does this [[InvokedTrope on purpose]]. It chooses to do the most difficult (but still viable) shots possible in order to show off.
* InAWorld: [[InvokedTrope Invoked]] by the "Movie Trailers" voice option in ''Reloaded''. [[FriendlyFireIndex "In a world where worms can't trust one another..."]]
* JustForPun: [[http://en.wikipedia.org/wiki/1988_United_Kingdom_postal_workers_strike Mail strikes]], literal carpet bombs, [[http://en.wikipedia.org/wiki/1984_Miners%27_Strike mine strikes]], [[http://en.wikipedia.org/wiki/Dolly_(sheep) cloned sheep]], [[http://en.wikipedia.org/wiki/Single_bullet_theory magic bullet]], [[http://en.wikipedia.org/wiki/Mad_cow_disease#The_BSE_epidemic_in_British_cattle mad cows]]... and probably a lot more.
** ''Not'' Dragon Ball (which resembles a Kamehameha ki wave), at least not in the way you expect. ''DragonBall'' was basically unknown in the United Kingdom until around the ''release'' of ''Worms Armageddon''. As stated in ShoutOut below, it's named after the Fireball and Dragon Punch moves in ''StreetFighter'' (there's another unarmed combat move called Fire Punch which supports this).
*** Many voice bank settings have the worms shout "Hadoken" and "Shoryuken" when using said attacks. However some of the non-street fighting referring ones tend to be funnier, due to accents.
* LargeHam: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" as a death quote and the randomly said "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a {{Richard III}} quote rendered in-context.
** The donkey quote above is used when picking up non-health crates, even when said crates contain an actual concrete donkey.
* LastDitchMove: Worms blow up when they die, damaging others near them.
* LethalJokeItem: The silliest weapons also tend to be the most deadly ones.
** Basically, anything with an animal or an old lady? You're fucked.
* LighterAndSofter: ''Worms 2'' and onward.
* LockAndLoadMontage: A trailer, released way-back-when, displayed a Worm spending a good thirty seconds grabbing weapons from the wall and loading up, before [[AssKickingPose turning to menace the camera]]...[[spoiler: only to tremble then collapse under the weight of all the weaponry]].
** It was also the intro of the first game on PlayStation.
* MadeOfExplodium: '''''EVERYTHING'''''
* MagikarpPower: Everything you consider useless as a weapon - because in worms, there is actually no such thing as a useless weapon.
* MissionPackSequel: ''Worms World Party''. In all fairness it added a few new modes and restored a number of ''Worms 2'' features that had been left out from ''Worms Armageddon'', but a lot of buyers felt cheated afterwards.
* NerfArm: As a rule of thumb, the more unlikely a weapon sounds, the more powerful it will be.
** What about the sword? It instantly kills, but isn't that unlikely.
* NiceHat: In some games you can slap on helmets, beanies, paper bags and ''cement mixers'' on your worms.
* NonSequitur: The 'Cricket' soundbank adds completely unrelated comments to the end of its cricket phrases, such as commenting on a lovely flock of birds or informing the player the worm likes wine before blowing themselves up.
* NotTheFallThatKillsYou: Worms will take damage if they strike the landscape at a fast enough speed, and if this happens to the active worm, the turn will end... except with some transport tools.
* OhCrap: Worms will respond to timed explosives that are a second from going off.
** In Reloaded, they actually scream whenever they see it coming.
* PercentDamageAttack: The Battle Axe cuts the target's HP in half.
* PinballSpinoff: Worms Pinball for the PS1 and PC.
* PlotWhatPlot: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares?
* PolygonCeiling: [[CaptainObvious Going 3D]].
* PowerUp: Many, such as Double Damage, extra superweapons and health.
* PreorderBonus: Worms Reloaded comes with extra maps, bonus hats, a discounted price and early access for preorders.
* RandomlyDrops: All sorts of weapons, items and even health pickups can be randomly dropped in crates scattered around the map.
* RiseToTheChallenge: See StalkedByTheBell.
* RoaringRampageOfRevenge: To quote the song Wormsong '95 - "It was all too much for Boggy as he watched his best friend die. His heart filled with rage, and he gripped his rifle tight. Charging down the hill, he had to have revenge. What had Spadge done to come to such an end?"
* RocksFallEveryoneDies: Quite literally with the Armageddon weapon.
* ShortRangeShotgun: Inverted - in all of the Worms games, the shotgun is your primary ''sniping'' weapon.
* ShoutOut: The most notable examples being the Fire Punch and Dragonball weapons, homages to ''StreetFighter''[='=]s {{Shoryuken}} (Dragon Punch) and Hadouken {{Fireball}}, and the Holy Hand Grenade's ShoutOut to ''MontyPythonAndTheHolyGrail''.
** The beta demo of the game made it even more blatant as it just called them 'Dragon Punch' and 'Fireball' before they were swapped around for the actual release.
*** One of the voice packs even says "Saiyouken!" when the Dragon Punch is used.
** The PricelessMingVase references an [[BrokenTreasure ancient comedy trope]], French and Indian Nuclear Tests, Mad Cows, and most of the Strike weapons (particularly the French Sheep Strike, with its burning lorry...) also shout out to other events, things and tropes.
** The two main playstyles of "Lightsiding" and "Darksiding" reference, of course, ''StarWars'' (although the styles are inverted: in ''Star Wars'', Light Side fighting is mainly defensive; in ''Worms'', Lightsiding is offensive. In ''Star Wars'', Dark Side fighting is offensive; in ''Worms'', Darksiding is defensive).
** There are {{Shout Out}}s just about everywhere in the Worms series, right down to the ''voice sets'': "Formula 1" is the Worms doing the best impersonation their squeaky voices can handle of legendary British motor racing commentator Murray Walker. "There was definitely contact there!"
** The classic Ninja Rope was a ShoutOut to {{Batman}} and his GrapplingHookPistol. The beta even called it a Batrope.
* SlidingScaleOfSillinessVersusSeriousness: ''Way'' down the silly end, and loving every second of it.
* SniperScopeSway: In ''Worms 3D'', this happens when the player is using the shotgun since, as in all other Worms games, the shotgun works more like a two-shot sniper rifle.
* SphereOfDestruction: The explosions of most weapons in the 2D games leave perfectly circular craters.
* StalkedByTheBell: When the round timer runs out, varying things can happen: all Worms reduced to one health, all Worms poisoned, and/or [[RiseToTheChallenge the water level starts to rise]]. The latter is a problem due to SuperDrowningSkills.
* StealthPun: Homing pigeon. It's of course a type of a pigeon, but here it's also "homing" in a way a homing missile is.
* StuffBlowingUp: See MadeOfExplodium above. There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and ''grannies''. Shoot a supply crate and it explodes. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation ''also explodes''.
** This is also the only reason why an entire team can get wiped out with one prod. That and [[LuckBasedMission really lucky placement]].
* SuperDrowningSkills: Being submersed in water kills instantly regardless of health.
** Unless you skip over it.
*** of course, if you're being skipped over water, odds are you're flying off the side of the level...
** This becomes incredibly annoying because your worm could still be half-submerged and still alive after an attack, and then immediately dies when you make any sort of move because they're pinned on a slippery cliff, thus wasting a turn.
* SpotlightStealingTitle: The spin-off ''Worms Pinball'' was originally named ''Addiction Pinball'' on its PC release before being renamed for the [=PlayStation=] port.
* ThemeTune: Wormsong, written by [[http://www.lynnemusic.com/ Bjorn Lynne]]. Three versions of it - Wormsong '95 from the original, Wormsong '98 from ''Worms Armageddon'' and Wormsong '03 from ''Worms 3D'' - have lyrics and little stories to go with them.
** ForgottenThemeTuneLyrics: Most other versions of the game have the Wormsong refrain without the lyrics.
* ThisBananaIsArmed: Every version starting with ''Armageddon'' has had a number of silly weapons, the sillier the more dangerous.
* ThrowThePin: Played straight in one cutscene in ''Worms 2'': We see a worm pulling the pin from a grenade, the camera cuts to the "victim" worm - who is hit on the head by the pin. Cut back to the attacking worm, who proceeds to do an EvilLaugh - [[OhCrap then notices that]] [[BigNo he's still holding]] [[EpicFail the grenade.]]
* TheyChangedItNowItSucks: Some players feel the series peaked with the ''United'' expansion, and the absolute impossibility of ''playing'' the first generation games on a modern Windows machine - or a modern multi-core processor machine - cause them no end of pain.
* TitleDrop: The Armageddon weapon in ''Worms: Armageddon''.
* TrashTalk: If you screw up a shot, expect other worms to point out your stupidity. "OI, NUTTA!". They'll also chew you out for skipping turns or running out of your turn time. "BORING!"
* TropeCodifier: For ''Artillery''-style turn-based strategy. Despite being preceded by a number of similar games, newer games with a similar style of play (such as ''HogsOfWar'') are inevitably knows as "''Worms'' clones".
* TunnelKing
* VisualPun: Skipping rope for skipping a turn. The Battle Axe splits the worm in half...and their hit points
* WarHasNeverBeenSoMuchFun: particularly with the cartoony direction of the series from ''Worms 2'' onwards.
* WhatTheHellHero: Your worms will berate a teammate for getting them caught in the crossfire.
* WhenItRainsItPours: In 3D installments.
* YouFightLikeACow: PLENTY of this going on. Enemy worms will take any opportunity they can to lambast your combat skills.

----
<<|TurnBasedStrategy|>>

Top