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Adding a trope in.

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* FlunkyBoss: Most bosses are this, with the exception of the Redshields.
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** One of the Red Shields comments that they got a new ear off an enemy they killed. The question now is how many of the people they kill are compatible donors?


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* OneStatToRuleThemAll : Attack and special attack since generally killing enemies before they can touch you reduces damage more than being a tank would have. On the defensive side is HP since it works against both normal and special attacks and you get fairly consistent armor upgrades to improve them anyway.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/worldsendrepresentative.png]]
[[caption-width-right:350:The "heroes" of the game, and the casualties of their first battle.]]



World's End is a series of Flash {{Strategy RPG}} games created by Mezzanine Stairs. It's notable for its dark humour and flexible gameplay mechanics, allowing wide range of tactics.

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World's End '''World's End''' is a series of Flash {{Strategy RPG}} games created by Mezzanine Stairs. It's notable for its dark humour and flexible gameplay mechanics, allowing wide range of tactics.
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* JokerImmunity: [[spoiler: The Redshields.]] They walk away from being hit several times with swords and arrows. The next time you see them, you hit them a bit more and then ''[[spoiler: run them over with an effing train]]''. And then the ''next'' time you see them, you'll probably be throwing [[spoiler: Molotov grenades at them]] - and they probably still survived ''that''. All in all, it makes you wonder how many organs they have to replace - and where they're getting them from, for that matter.
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* TurnBasedCombat: Somewhat, except [[TimeStandsStill time does not stand entirely still]] here. In this game, you're given the shove mechanic, which means the movement and attack order of your units start to matter. That aside, the enemy stays completely still until you're done - unless it's countering an attack, in which case it might attack back.

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* TurnBasedCombat: Somewhat, except [[TimeStandsStill time does not stand entirely still]] here. In this game, you're given the shove mechanic, which means the movement and attack order of your units start to matter. That aside, the enemy stays completely still until you're done - unless it's countering an attack, in which case it might attack back.back.
* UnstableEquilibrium: A minor example. A unit dying means missing out on skill points, and all around weaker units, making it harder to keep them alive, and thus, it's likely you may end up not perfecting any battles after you screw up a single one.

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* BigDamnHeroes: Subverted in [[spoiler:the Siege of Masori]]. Tevoran suggests that they stop the siege, but Ysabel points out that it would only get them killed. This is made painfully obvious during the warehouse raid a few battles later.

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* BigDamnHeroes: Subverted in [[spoiler:the Siege of Masori]]. Tevoran suggests that they stop the siege, soldiers, but Ysabel points out that it would only get them killed. This is made painfully obvious during the warehouse raid a few battles later.



* EliteArmy: The [[spoiler:Voronese]] are equipped with guns, grenades and priests. Everyone else is still using swords. So when they [[spoiler:lay siege to Masori]], it's not surprising that they complete it within a few hours. It's no wonder [[spoiler:Zofia blew up her warehouse]]; an already powerful army couldn't afford to become even more powerful.

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* EliteArmy: The [[spoiler:Voronese]] Voronese are equipped with guns, grenades and priests. Everyone else is still using swords. So when they [[spoiler:lay siege to Masori]], it's not surprising that they complete it within a few hours. It's no wonder [[spoiler:Zofia blew up her warehouse]]; an already powerful army couldn't afford to become even more powerful.powerful.
* FictionalCurrency: The entire known world uses "zloteks", gold coins with a black letter Z on them. Several times it comes up in bribes, debts, and purchases.


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* HyperactiveMetabolism: Several healing items are types of food and drink. The lowest tier is '''''moldy bread''''', and food higher in quality is a higher tier, with sardine tins being the next step up.


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* ReducedToRatburgers: Tevoran and Company are so poor at the start they have to subsist on ''cabbage-water''. No, not cabbage juice, they're living off of water that has merely had cabbage in it at some point.
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-->'''Tevoran:'''As we enter the Age of Despair, the situation looks dire indeed for Tevoran and Company. Tragedies befall us without cease, and fickle fate grants us no reprieve! My endeavors have all come to nought! Gambling dens, a male escort service, even slunk trafficking! Fortune can only frown upon my efforts. Now I sit here in abject poverty, with scarce left to eat save for a miserable pot of cabbage-water. I fear I may even have to seek legitimate employment...

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* ColorCodedArmies: Tiendai thugs have dark green singlets, bandanas, and masks; while their Bronoi counterparts are decked out in dark red ones. Boris's guards have uniform colors that [[LawOfChromaticSuperiority get further up the rainbow hierarchy the more experienced they are.]] [[ExactlyWhatItSaysOnTheTin Red]]shields have armor that's mostly red. Voronese soldiers have red-orange clothing, and their Hrvaincais counterparts wear dark green. Hillmen have cowboy-style clothing with mustaches, and anyone that breaks these patterns is either a boss, party member, or both. The color codes are pretty much there to tell you who you're fighting. Of course Tevoran and Company don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.
* DeathIsDramatic: Inverted, and given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, and is actuually a bit of a shock the first time given the suddenness of it all. At least you can reclaim their items and skill points afterwards.

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* BigDamnHeroes: Subverted in [[spoiler:the Siege of Masori]]. Tevoran suggests that they stop the siege, but Ysabel points out that it would only get them killed. This is made painfully obvious during the warehouse raid a few battles later.
* ColorCodedArmies: Tiendai thugs have dark green singlets, bandanas, and masks; while their Bronoi counterparts are decked out in dark red ones. Boris's guards have uniform colors that [[LawOfChromaticSuperiority get further up the rainbow hierarchy the more experienced they are.]] [[ExactlyWhatItSaysOnTheTin Red]]shields have armor that's mostly red. Voronese soldiers have red-orange clothing, and their Hrvaincais counterparts wear dark green. Hillmen have cowboy-style clothing with mustaches, and anyone that breaks these patterns is either a boss, party member, or both. The color codes are pretty much there to tell you who you're fighting. Of course Tevoran and Company don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.
identity.
* DeathIsDramatic: Inverted, and given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, and is actuually actually a bit of a shock the first time given the suddenness of it all. At least you can reclaim their items and skill points afterwards.



* EliteArmy: The [[spoiler:Voronese]] are equipped with guns, grenades and priests. Everyone else is still using swords. So when they [[spoiler:lay siege to Masori]], it's not surprising that they complete it within a few hours.

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* EliteArmy: The [[spoiler:Voronese]] are equipped with guns, grenades and priests. Everyone else is still using swords. So when they [[spoiler:lay siege to Masori]], it's not surprising that they complete it within a few hours. It's no wonder [[spoiler:Zofia blew up her warehouse]]; an already powerful army couldn't afford to become even more powerful.



** Taking this to the other end of the spectrum, some players try to [[Speedrun kill the boss quickly]] to try and complete the game in as few turns as possible.

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** Taking this to the other end of the spectrum, some players try to [[Speedrun kill the boss quickly]] quickly instead to try and complete the game in as few turns as possible.



* SourceMusic: During intermission after episode 7-2 Reynold is seen performing the drum-based music playing in background.
* SuperSoldier: [[spoiler:The notably inbred Redshields.]] In-game, as if it's not bad enough that they have 200+ health (a significant amount in the original chapter, even for bosses), they also have Stun and Stasis immunity, which pretty much makes fighting ''both of them at once'' mandatory. Oh, and after you "kill" them, they just walk away afterwards.

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* SourceMusic: At the start of episode 4, the band in the bar is playing the music while Tevoran discusses their most recent job.
**
During intermission after episode 7-2 Reynold is seen performing the drum-based music playing heard in the background.
* SuperSoldier: [[spoiler:The notably inbred Redshields.]] In-game, as if it's not bad enough that they have 200+ health (a significant amount (which is ''a lot'' of health in the original chapter, even for bosses), they also have Stun and Stasis immunity, which pretty much makes fighting ''both of them at once'' mandatory. Oh, and after you "kill" them, they just walk away afterwards.
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* EliteArmy: The [[spoiler:Voronese]] are equipped with guns, grenades and priests. Everyone else is still using swords. So when they [[spoiler:lay siege to Masori]], it's not surprising that they complete it within a few hours.
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* SuperSoldier: [[spoiler:The notably inbred Redshields.]] In-game, as if it's not bad enough that they have 200+ health (a significant amount in the original chapter, even for bosses), they also have Stun and Stasis immunity, which pretty much makes fighting ''both of them at once'' mandatory. Oh, and after you "kill" them, they just walk away afterwards.
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removed Kill \'em All example as it doesn\'t match the actual definition


* KillEmAll: Pretty much the point of all the levels in the game: Kill everyone, and try to not get killed yourself. In the boss battle, you can kill the boss only if you want, but killing everyone else first nets bonus points.
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* SourceMusic: During intermission after episode 7-2 Reynold is seen performing the drum-based music playing in background.

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I touched up some stuff, removed unnecessary spoilers.


** '''Ivan:''' Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?

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** '''Ivan:''' Really? -->'''Ivan:''' ''Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?on?''



* ColorCodedArmies: [[spoiler:Tiendai thugs]] have dark green singlets, dark blue pants, bandanas and masks. [[spoiler:Bayaclav and prison guards]] have similar garb, with what looks like chainmail over a long sleeve and dark pants. [[spoiler:Redshields]] have red helmets, full-out armor and distorted faces. [[spoiler:Voronese soldiers]] have red clothing, the [[spoiler:Hillmen]] have cowboy-style clothing with mustaches, and anyone unique is a boss. The color codes are pretty much there to tell you who Tevoran and Co. are fighting. Of course Tevoran and Co. don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.
* Death is Dramatic: Inverted, and given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, and is actuually a bit of a shock the first time given the suddenness of it all. At least you can reclaim their items and skill points afterwards.

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* ColorCodedArmies: [[spoiler:Tiendai thugs]] Tiendai thugs have dark green singlets, bandanas, and masks; while their Bronoi counterparts are decked out in dark blue pants, bandanas and masks. [[spoiler:Bayaclav and prison guards]] red ones. Boris's guards have similar garb, with what looks like chainmail over a long sleeve and dark pants. [[spoiler:Redshields]] uniform colors that [[LawOfChromaticSuperiority get further up the rainbow hierarchy the more experienced they are.]] [[ExactlyWhatItSaysOnTheTin Red]]shields have red helmets, full-out armor and distorted faces. [[spoiler:Voronese soldiers]] that's mostly red. Voronese soldiers have red red-orange clothing, the [[spoiler:Hillmen]] and their Hrvaincais counterparts wear dark green. Hillmen have cowboy-style clothing with mustaches, and anyone unique that breaks these patterns is either a boss. boss, party member, or both. The color codes are pretty much there to tell you who Tevoran and Co. are you're fighting. Of course Tevoran and Co. Company don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.
* Death is Dramatic: DeathIsDramatic: Inverted, and given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, and is actuually a bit of a shock the first time given the suddenness of it all. At least you can reclaim their items and skill points afterwards.



* GrievousHarmWithABody: One of the main selling points of the game. A common part of the enviroment is the enemies you've beaten, and like any other part of it, they can be thrown at enemies.

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* GrievousHarmWithABody: One of the main selling points of the game. A common part of the enviroment environment is the enemies you've beaten, and like any other part of it, they can be thrown at enemies.



* LoadsAndLoadsOfCharacters: Every character in this game, playable or unplayable, ally or enemy, human or insect has a name. If you click on an enemy, you'll actually see the enemy's name. If you pick up a corpse, the corpse of the enemy appears at the top of the game screen. You're ''not just throwing a corpse'' - you're throwing Bernard or Ysabel or Linus.



** Subverted with [[spoiler:Boris Belayav]], who tries becoming this. [[ClippedWingAngel He doesn't last long.]]
** Then played straight with [[spoiler:Father Otis]], and that becomes a whole battle.
** And ''then inverted'' with the [[spoiler:Redshields]], who take a beating and then walk away.

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** Subverted with [[spoiler:Boris Belayav]], Boris Belayav, who tries ''tries'' becoming this. [[ClippedWingAngel He doesn't last long.]]
** Then played straight with [[spoiler:Father Otis]], Father Otis, and that becomes a whole battle.
** And ''then inverted'' then ''inverted'' with the [[spoiler:Redshields]], Redshields, who take a beating and then walk away.



* TonsAndTonsOfCharacters: Every character in this game, playable or unplayable, ally or enemy, human or insect has a name. If you click on an enemy, you'll actually see the enemy's name. If you pick up a corpse, the corpse of the enemy appears at the top of the game screen. You're ''not just throwing a corpse'' - you're throwing Bernard or Ysabel or Linus.

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* Death is Dramatic: Inverted, and given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, and is a bit of a shock. At least you can reclaim their items and skill points afterwards.

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* Death is Dramatic: Inverted, and given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, and is actuually a bit of a shock. shock the first time given the suddenness of it all. At least you can reclaim their items and skill points afterwards.afterwards.
* DroppedABridgeOnHim: [[spoiler:Vadim]], who dies three seconds into a battle's intro cutscene. The death is notable for not occurring in battle, which implies not everyone gets to die heroically. Even the protagonists are mostly unfazed by the whole affair.


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* TonsAndTonsOfCharacters: Every character in this game, playable or unplayable, ally or enemy, human or insect has a name. If you click on an enemy, you'll actually see the enemy's name. If you pick up a corpse, the corpse of the enemy appears at the top of the game screen. You're ''not just throwing a corpse'' - you're throwing Bernard or Ysabel or Linus.

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** '''Ivan:'''Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?
** Also in Chapter 2, Vorona has started a siege on Masori. Tevoran's response? Loot the place.

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** '''Ivan:'''Really? '''Ivan:''' Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?
** Also in Chapter 2, Vorona has started a siege on Masori. Tevoran's response? Loot the place.everything.



* ColorCodedArmies: [[spoiler:Tiendai thugs]] have dark green singlets, dark blue pants, bandanas and masks. [[spoiler:Bayaclav and prison guards]] have similar garb, with what looks like chainmail over a long sleeve and dark pants. [[spoiler:Redshields]] have red helmets, full-out armor and distorted faces. [[spoiler:Voronese soldiers]] have red clothing, the [[spoiler:Hillmen]] have cowboy-style clothing with mustaches, and anyone unique is a boss. The color codes are pretty much there to tell you who Tevoran and Co. are fighting. Of course Tevoran and Co. don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.

to:

* ColorCodedArmies: [[spoiler:Tiendai thugs]] have dark green singlets, dark blue pants, bandanas and masks. [[spoiler:Bayaclav and prison guards]] have similar garb, with what looks like chainmail over a long sleeve and dark pants. [[spoiler:Redshields]] have red helmets, full-out armor and distorted faces. [[spoiler:Voronese soldiers]] have red clothing, the [[spoiler:Hillmen]] have cowboy-style clothing with mustaches, and anyone unique is a boss. The color codes are pretty much there to tell you who Tevoran and Co. are fighting. Of course Tevoran and Co. don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.



* OneWingedAngel: Played with a bit in Chapter One.
** Subverted with [[spoiler:Boris Belayav]], who tries becoming this. [[ClippedWingAngel He doesn't last long.]]
** Then played straight with [[spoiler:Father Otis]], and that becomes a whole battle.
** And ''then inverted'' with the [[spoiler:Redshields]], who take a beating and then walk away.



* TurnBasedCombat: Somewhat, except [[TimeStandsStill time does not stand entirely still]] here. In this game, if you don't move a unit somewhere first, that unit won't be able to move close enough to shove someone. You're able to move your allies around, but the enemy stays completely still until you're done - unless it's countering an attack.

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* TurnBasedCombat: Somewhat, except [[TimeStandsStill time does not stand entirely still]] here. In this game, if you don't move a unit somewhere first, that unit won't be able to move close enough to you're given the shove someone. You're able to move mechanic, which means the movement and attack order of your allies around, but units start to matter. That aside, the enemy stays completely still until you're done - unless it's countering an attack.attack, in which case it might attack back.

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** ''''Ivan:'''Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?'

to:

** ''''Ivan:'''Really? '''Ivan:'''Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?'on?



* ArbitraryHeadcountLimit: During battles each side can have up to 8 characters. Though there is one exception to this in between two battles, when the next one starts [[spoiler: Vadim gets killed by a trap.]]

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* ArbitraryHeadcountLimit: During battles each side can have up to 8 characters. Though there is one exception to this in between two battles, when the next one starts [[spoiler: Vadim [[spoiler:Vadim gets killed by a trap.]]



* Death is Dramatic: Subverted, and somewhat justified in its subversion. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, which adds a nasty shock. At least you can reclaim their items and skill points afterwards.

to:

* ColorCodedArmies: [[spoiler:Tiendai thugs]] have dark green singlets, dark blue pants, bandanas and masks. [[spoiler:Bayaclav and prison guards]] have similar garb, with what looks like chainmail over a long sleeve and dark pants. [[spoiler:Redshields]] have red helmets, full-out armor and distorted faces. [[spoiler:Voronese soldiers]] have red clothing, the [[spoiler:Hillmen]] have cowboy-style clothing with mustaches, and anyone unique is a boss. The color codes are pretty much there to tell you who Tevoran and Co. are fighting. Of course Tevoran and Co. don't have a particular color, indicating that they're of many different backgrounds but no general affiliation, further emphasizing their mercenary style.
* Death is Dramatic: Subverted, Inverted, and somewhat justified in its subversion.given this show's dark humor, justifiably so. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[Vadim [[spoiler:Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, which adds and is a nasty bit of a shock. At least you can reclaim their items and skill points afterwards.


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* KillEmAll: Pretty much the point of all the levels in the game: Kill everyone, and try to not get killed yourself. In the boss battle, you can kill the boss only if you want, but killing everyone else first nets bonus points.
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** ''''Ivan:'''Really? You do realize how much destruction we've wrought, right? We [[spoiler:wiped out half a street gang]], [[spoiler:offed a nobleman and all his servants]], [[spoiler:killed a church full of monks]], [[spoiler:completely trashed that tavern]], [[spoiler:decimated an entire platoon of jail guards]]... need I go on?'
** Also in Chapter 2, Vorona has started a siege on Masori. Tevoran's response? Loot the place.


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* Death is Dramatic: Subverted, and somewhat justified in its subversion. Mooks die in droves, and the [[DeathMontage Endless List of Ways to Die]] in this game runs the gamut from arrows and bullets to [[spoiler:Zofia's Helldrill]]. From Chapter 2, [[spoiler:main characters begin dying as well]], and the fact that [[Vadim dies suddenly ''in a cutscene'']] avoids the audience's expectation, which adds a nasty shock. At least you can reclaim their items and skill points afterwards.
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* MultiMookMelee: [[spoiler:The survival stage in Masori.]] The enemies keep on coming, showing how pointless it is to try and outlive the onslaught.



** And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck with that.

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** And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck with that.that.
* TurnBasedCombat: Somewhat, except [[TimeStandsStill time does not stand entirely still]] here. In this game, if you don't move a unit somewhere first, that unit won't be able to move close enough to shove someone. You're able to move your allies around, but the enemy stays completely still until you're done - unless it's countering an attack.
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* Anti-Hero: The protagonists - somewhat justified considering they're illegal mercenaries.

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* Anti-Hero: AntiHero: The protagonists - somewhat justified considering they're illegal mercenaries.

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* Anti-Hero: The protagonists - somewhat justified considering they're illegal mercenaries.



* PurpleProse: Almost everything Tevoran says.
--> '''Tevoran:''' Quiet, you! As it happens I've just now leapt off the precipice of ignorance into a chasm of wisdom.
--> '''Ivan:''' That sounds more than a bit painful.



* SaveScumming: [[RandomNumberGod Random Number God]] got you down? Just hit that Quick Save button before doing something, and if you don't like it, Quick Load and do it again!

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* SaveScumming: [[RandomNumberGod Random Number God]] got you down? Just hit that Quick Save button before doing something, and if you don't like it, Quick Load and do try it again!



** And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck!

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** And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck!luck with that.
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* SaveScumming:[[RandomNumberGod Random Number God]] got you down? Just hit that Quick Save button before doing something, and if you don't like it, Quick Load and do it again!

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* SaveScumming:[[RandomNumberGod SaveScumming: [[RandomNumberGod Random Number God]] got you down? Just hit that Quick Save button before doing something, and if you don't like it, Quick Load and do it again!



** Completing a battle without any of your characters dying earns you [[FlawlessVictory a flawless victory bonus]] and extra skill points.

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** Completing a battle without any of your characters dying earns you [[FlawlessVictory [[NoCasualtiesRun a flawless victory bonus]] and extra skill points.

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* SaveScumming:[[RandomNumberGod Random Number God]] got you down? Just hit that Quick Save button before doing something, and if you don't like it, Quick Load and do it again!



--> In a boss battle, [[DepartmentOfRedundancyDepartment you must beat the boss to win.]] However, if you kill all the other enemies first and leave the boss for last, you get more skill points, which can be spent on developing player's skills.
--> Taking this to the other end of the spectrum, some players try to [[Speedrun kill the boss quickly]] to try and complete the game in as few turns as possible.
--> Completing a battle without any of your characters dying earns you [[FlawlessVictory a flawless victory bonus]] and extra skill points.
--> And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck!

to:

--> ** In a boss battle, [[DepartmentOfRedundancyDepartment you must beat the boss to win.]] However, if you kill all the other enemies first and leave the boss for last, you get more skill points, which can be spent on developing player's skills.
--> ** Taking this to the other end of the spectrum, some players try to [[Speedrun kill the boss quickly]] to try and complete the game in as few turns as possible.
--> ** Completing a battle without any of your characters dying earns you [[FlawlessVictory a flawless victory bonus]] and extra skill points.
--> ** And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck!

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-->'''[[spoiler: Vadim]]''': ''[[ThisIsGonnaSuck Aw]] [[FamousLastWords piss!]]''

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-->'''[[spoiler: Vadim]]''': ''[[ThisIsGonnaSuck Aw]] [[FamousLastWords piss!]]''piss!]]'' '



* RagtagBunchOfMisfits: During the course of game Tevoran and Company gains such members as a local thug, elderly drug dealer, lewd nun, [[MysteriousWaif axe-wielding mysterious girl]], amateur percussionist brawler, cunning former gang leader and [[TheLastOfTheseIsNotLikeTheOthers an idealistic prince]].

to:

* RagtagBunchOfMisfits: During the course of game Tevoran and Company gains such members as a local thug, elderly drug dealer, lewd nun, [[MysteriousWaif axe-wielding mysterious girl]], amateur percussionist brawler, cunning former gang leader and [[TheLastOfTheseIsNotLikeTheOthers an idealistic prince]].prince]].
* SelfImposedChallenge: Quite a few of these.
--> In a boss battle, [[DepartmentOfRedundancyDepartment you must beat the boss to win.]] However, if you kill all the other enemies first and leave the boss for last, you get more skill points, which can be spent on developing player's skills.
--> Taking this to the other end of the spectrum, some players try to [[Speedrun kill the boss quickly]] to try and complete the game in as few turns as possible.
--> Completing a battle without any of your characters dying earns you [[FlawlessVictory a flawless victory bonus]] and extra skill points.
--> And then there's trying to complete the entire game without [[SaveScumming Save Scumming]]. Good luck!
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None


* ImpaledWithExtremePrejudice: [[spoiler: Vadim]]
-->[[spoiler: Vadim]]: [[ThisIsGonnaSuck ''Aw]] [[FamousLastWords piss!'']]

to:

* ImpaledWithExtremePrejudice: [[spoiler: Vadim]]
-->[[spoiler: Vadim]]: [[ThisIsGonnaSuck ''Aw]]
Vadim.]]
-->'''[[spoiler: Vadim]]''': ''[[ThisIsGonnaSuck Aw]]
[[FamousLastWords piss!'']]piss!]]''
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None


* AllThereInTheManual: Many informations about the setting can be read in Codex, available between missions. There's stuff in there about Ivan's father; Tomasz,

to:

* AllThereInTheManual: Many informations Alot of information about the setting can be read in Codex, available between missions. There's stuff in there about Ivan's father; Tomasz,Tomasz, the war Tevoran fought in, the political structure of several of the nations... there's so much info in there you could write a book on it.



* GrievousHarmWithABody: One of the main selling points of the game.

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* GrievousHarmWithABody: One of the main selling points of the game. A common part of the enviroment is the enemies you've beaten, and like any other part of it, they can be thrown at enemies.

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* AllThereInTheManual: Many informations about the setting can be read in Codex, available between missions.

to:

* AllThereInTheManual: Many informations about the setting can be read in Codex, available between missions. There's stuff in there about Ivan's father; Tomasz,



* BlackAndGreyMorality: From what we've seen, the world's pretty dark. Tevoran and Company are a rather dark shade of grey, but they're lighter than most of the people they fight, such as the Cloaked Woman, and Duriken.



* NominalHero: Pretty much entire Tevoran and Company team.

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* NominalHero: Pretty much entire the entirety of Tevoran and Company team.Company.
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-->[[spoiler: Vadim]]: [[ThisIsGonnaSuck ''Aw piss!'']]

to:

-->[[spoiler: Vadim]]: [[ThisIsGonnaSuck ''Aw ''Aw]] [[FamousLastWords piss!'']]
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Something I just thought of.


-->[[spoiler: Vadim]]: ''Aw piss!''

to:

-->[[spoiler: Vadim]]: [[ThisIsGonnaSuck ''Aw piss!''piss!'']]

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I was asked to help out by peeps. This is Flare Blitz, from Kong, by the way.


* ArbitraryHeadcountLimit: During battles each side can have up to 8 characters.

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* ArbitraryHeadcountLimit: During battles each side can have up to 8 characters. Though there is one exception to this in between two battles, when the next one starts [[spoiler: Vadim gets killed by a trap.]]


Added DiffLines:

-->[[spoiler: Vadim]]: ''Aw piss!''
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started the page with a bunch of examples

Added DiffLines:

World's End is a series of Flash {{Strategy RPG}} games created by Mezzanine Stairs. It's notable for its dark humour and flexible gameplay mechanics, allowing wide range of tactics.

So far two chapters have been released, [[http://www.mezzaninestairs.net/worlds-end the first one]] in July 2013, and [[http://www.mezzaninestairs.net/worlds-end/chapter-2 the second one]] in July 2015. Also, the game has its own [[http://worlds-end.wikia.com/wiki/World%27s_End_Wiki wiki]].

----
!!All chapters provide examples of the following tropes:
* AllThereInTheManual: Many informations about the setting can be read in Codex, available between missions.
* ArbitraryHeadcountLimit: During battles each side can have up to 8 characters.
* GrievousHarmWithABody: One of the main selling points of the game.
* ImpaledWithExtremePrejudice: [[spoiler: Vadim]]
* LostForever: If you miss a secret item or don't kill enemies for additional skill points, you won't be able to get them anytime later.
* MysteriousWaif: Aizu.
* NominalHero: Pretty much entire Tevoran and Company team.
* RagtagBunchOfMisfits: During the course of game Tevoran and Company gains such members as a local thug, elderly drug dealer, lewd nun, [[MysteriousWaif axe-wielding mysterious girl]], amateur percussionist brawler, cunning former gang leader and [[TheLastOfTheseIsNotLikeTheOthers an idealistic prince]].

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