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* PsychicAssistedSuicide:
** The Forgotten Specimen is a monster encountered in the School. It's an octopus-like creature trapped in a jar that uses psychic powers to compel its victims to harm and attack themselves.
** If the Doom track reaches 100% when facing Ygothaeg, the GameOver has the Old God use its hypnotic power to force you and everyone else in Shiokawa to march into the sea and drown themselves.
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* LovecraftLite:
** {{Zigzagged}}. This trope is Averted so far as the Old Ones themselves go; if they return, it's game over - you stand no chance of even opposing them. The game's goal is to ''stop them from awakening'' instead. That being said, you will go up against many eldritch horrors throughout the game, and most[[note]]The boss of Curious Case of a Contagious Coma isn't killed if you choose to fight it, as [[spoiler:they're merely the fingers of an eldritch being in a different dimension]][[/note]] of them can be killed with enough skill; if you succeed at solving all of the mysteries and disrupt the ritual in the Lighthouse, the Old One goes back to sleep, showing that their return can be delayed, perhaps even indefinitely. Though in spite of that, many of the defeated horrors are outright stated to be gone, but can return by someone else summoning them.
** Also {{Averted}} with Endings A and B of the "Household Hell" investigation, as it's too far away to attack: the only options you have against the thing you've awoken are to either run away, leaving it to terrorize the coastline, or [[spoiler:satiate it by murdering one of your companions.]]
** Averted with Something Truly Evil, too. You can't kill it, and aside from spells (which don't kill it even if you deplete all of its HP), you can't even ''attack'' it. All you can do is harm yourself in a pitiful effort to appease it or to die trying.

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* LovecraftLite:
**
LovecraftLite: {{Zigzagged}}. This trope is Averted so far While there are {{Eldritch Abomination}}s and ThingsManWasNotMeantToKnow as expected in this kind of CosmicHorrorStory, most of them can be defeated, placated, or outright stopped. That being said, there's a few aversions that keep the game from being completely free of horrors.
** If
the Old Ones themselves go; if they return, it's game over - you stand no chance of even opposing them. The game's goal is to ''stop them from awakening'' instead. That being said, you will go up against many eldritch horrors throughout the game, and most[[note]]The boss of Curious Case of a Contagious Coma isn't killed if you choose to fight it, as [[spoiler:they're merely the fingers of an eldritch being in a different dimension]][[/note]] of them can be killed with enough skill; if you succeed at solving all of the mysteries and disrupt the ritual in the Lighthouse, the Old One goes back to sleep, showing that their return can be delayed, perhaps even indefinitely. Though in spite of that, many of the defeated horrors are outright stated to be gone, but can return by someone else summoning them.
** Also {{Averted}} with Endings A and B of the "Household Hell" investigation, as it's investigation have your foe too far away to attack: the only options you have against the thing you've awoken are to either run away, leaving it to terrorize the coastline, or [[spoiler:satiate it by murdering one of your companions.]]
** Averted with You can't kill Something Truly Evil, too. You can't kill it, and aside from spells (which don't kill it even if you deplete all of its HP), you can't even ''attack'' it. All you can do is harm yourself in a pitiful effort to appease it or to die trying.

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* AdultsAreUseless: In an overarching sense -- most of the protagonists are high school-age or barely out of their teens, and they're the only ones doing anything to stop the cosmic horror overtaking the world. The "Macabre Memoir of Morbid Mermaids" outright states that no adults believe you and you have to face your adversary alone.

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* AdultsAreUseless: In an overarching sense -- most of the protagonists are high school-age or barely out of their teens, and they're the only ones doing anything to stop the cosmic horror overtaking the world. The "Macabre Memoir of Morbid Mermaids" outright states that no adults believe you and you you'll have to face your adversary alone.



* BittersweetEnding: Make no mistake - this may be LovecraftLite, but it is still a form of CosmicHorrorStory. All the good endings are this. You may have stopped the Old God du jour, but you'll often pay a dear price to do it, and your victories are all temporary.

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* BittersweetEnding: Make no mistake - this may be LovecraftLite, but it is still a form of CosmicHorrorStory. All the good endings are this. You may have stopped the Old God du jour, but you'll often pay a dear price to do it, and your victories are all temporary.temporary in the grander scheme of things.



* ControllableHelplessness: If you go into negative stamina/reason or hit 100% Doom at the end of a mystery, you'll still be taken to the town screen, but you ''will'' die at the start of the next mystery if you don't find a way to replenish your health or reduce the Doom counter beforehand.



*** Masochistic gives you -3 max reason, but gives you +1 reason when entering combat. If you get it early enough (but not so early that it causes your current reason to drop), it ends up being more beneficial than harmful

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*** Masochistic gives you -3 max reason, but gives you +1 reason when entering combat. If you get it early enough (but not so early that it causes your current reason to drop), it ends up being more beneficial than harmfulharmful.
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* TheCuccoolanderWasRight: The "paranoid patient" was committed when police assumed from their wounds and terrified rambling that they were insane. They're actually no less sane than the protagonist (possibly more so) and only had the misfortune of not being believed. A successful charisma check lets you convince them of the full picture and add them as an ally. The Paranoia curse (which makes YOU the subject of this trope) allows you to auto-succeed, at the cost of raised doom.

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* TheCuccoolanderWasRight: TheCuckoolanderWasRight: The "paranoid patient" was committed when police assumed from their wounds and terrified rambling that they were insane. They're actually no less sane than the protagonist (possibly more so) and only had the misfortune of not being believed. A successful charisma check lets you convince them of the full picture and add them as an ally. The Paranoia curse (which makes YOU the subject of this trope) allows you to auto-succeed, at the cost of raised doom.
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* TheCuccoolanderWasRight: The "paranoid patient" was committed when police assumed from their wounds and terrified rambling that they were insane. They're actually no less sane than the protagonist (possibly more so) and only had the misfortune of not being believed. A successful charisma check lets you convince them of the full picture and add them as an ally. The Paranoia curse (which makes YOU the subject of this trope) allows you to auto-succeed, at the cost of raised doom.
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* StatDeath: If Zhectast is your run's Old God, having one of your stats reach 0 instantly ends the run and treats it as if Doom hit 100%.
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** Successfully [[spoiler:drinking eldritch blood and surviving]] is a ''chain'' of these. You first need a Tiny Key, which is only guaranteed if [[spoiler:you get Ending A to "Alarming Account of Abnormal Arms"]]. Then you need to [[spoiler:investigate the School until you get the "Trophy Room" event and use the Tiny Key to get the Goblet]]. ''Then'', you need to [[spoiler:enter the Otherworld - which requires either the Void spell or yet another random event, and it specifically has to be the Upper Kingdom Otherworld at that! - and choose the right options to fill the Goblet with blood]]. Do ''all'' of this and you can get the single best healing item in the game, which [[spoiler:unlocks a playable character when you first use it]]. You can also [[spoiler:fill a glass bottle with the blood]], but that [[PressXToDie is not advisable]].

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** Successfully [[spoiler:drinking eldritch blood and surviving]] is a ''chain'' of these. You first need a Tiny Key, which is only guaranteed if [[spoiler:you get Ending A to "Alarming Account of Abnormal Arms"]].Arms" ''and'' do the optional sidequest]]. Then you need to [[spoiler:investigate the School until you get the "Trophy Room" event and use the Tiny Key to get the Goblet]]. ''Then'', you need to [[spoiler:enter the Otherworld - which requires either the Void spell or yet another random event, and it specifically has to be the Upper Kingdom Otherworld at that! - and choose the right options to fill the Goblet with blood]]. Do ''all'' of this and you can get the single best healing item in the game, which [[spoiler:unlocks a playable character when you first use it]]. You can also [[spoiler:fill a glass bottle with the blood]], but that [[PressXToDie is not advisable]].
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* BigDamnHeroes: At the end of "Far-out Fable of a Fear Festival", in Ending A, [[spoiler:you get captured by cultists and are being prepared as a sacrifice for the being they are summoning, only for undercover agents to shoot one of the cultists and bust the scene rescuing you. [[SugarWiki/AwesomeMoments This is one of the few times AdultsAreUseless is Averted and the adults save the day, with professionals immediately taking down the bad guys in one move!]]]]

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* BigDamnHeroes: At the end of "Far-out Fable of a Fear Festival", in Ending A, [[spoiler:you get captured by cultists and are being prepared as a sacrifice for the being they are summoning, only for an undercover agents agent to shoot one of the cultists and bust the scene scene, rescuing you. [[SugarWiki/AwesomeMoments This is one of the few times AdultsAreUseless is Averted [[SugarWiki/AwesomeMoments and the adults save the day, with the professionals immediately taking down the bad guys in one move!]]]]
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* BigDamnHeroes: At the end of "Far-out Fable of a Fear Festival", in Ending A, [[spoiler:you get captured by cultists and are being prepared as a sacrifice for the being they are summoning, only for undercover agents to shoot one of the cultists and bust the scene rescuing you. This is one of the few times AdultsAreUseless is Averted and the adults save the day! [[SugarWiki/AwesomeMoments It's quite a sight to see professionals immediately taking down the bad guys in one move!]]]]

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* BigDamnHeroes: At the end of "Far-out Fable of a Fear Festival", in Ending A, [[spoiler:you get captured by cultists and are being prepared as a sacrifice for the being they are summoning, only for undercover agents to shoot one of the cultists and bust the scene rescuing you. [[SugarWiki/AwesomeMoments This is one of the few times AdultsAreUseless is Averted and the adults save the day! [[SugarWiki/AwesomeMoments It's quite a sight to see day, with professionals immediately taking down the bad guys in one move!]]]]
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* BigDamnHeroes: At the end of "Far-out Fable of a Fear Festival", in Ending A, [[spoiler:you get captured by cultists and are being prepared as a sacrifice for the being they are summoning, only for undercover agents to shoot one of the cultists and bust the scene rescuing you. This is one of the few times AdultsAreUseless is Averted and the adults save the day! [[SugarWiki/AwesomeMoments It's quite a sight to see professionals immediately taking down the bad guys in one move!]]]]

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* CommonplaceRare: Empty bottles are very valuable, as they allow you to bottle water while bathing, making for an easy and portable +1 STA recovery. Despite being able to find ''broken'' bottles in combat, however, you can only reliably obtain intact ones by either buying them at the pharmacy, or by buying a bottled drink elsewhere and consuming it, both of which are surprisingly expensive.



* SelfSurgery: The sewing kit is used to stitch one's wounds, with no painkillers.

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* SelfSurgery: SelfSurgery:
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The sewing kit is used to stitch one's wounds, with no painkillers.


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* ShowerOfAngst: One of the first things you're encouraged to do after finishing a mystery (all of which end with a horrifying event) is to take a bath, as doing so will slightly recover your STA and REA.
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** ''[[EasierThanEasy Skeptic]]'' - An easier version of Easy/Initiate difficulty, but enemies are weaker, and you're only required to complete four mysteries instead of five.

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** ''[[EasierThanEasy Skeptic]]'' - An easier version of Easy/Initiate difficulty, but difficulty: enemies are weaker, receive a debuff to their power, making them easier to hit in combat, and you're only required to complete four mysteries instead of five.



** ''[[HarderThanHard Harbinger of Doom]]'' - A harder version of True Believer, but enemies are even stronger, shop items cost more Funds, and threat level for all locations are random with two being at max threat from the beginning.

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** ''[[HarderThanHard Harbinger of Doom]]'' - A harder version of True Believer, but Hard/True Believer difficulty: enemies are even stronger, receive a buff to their power, making them more difficult to hit in combat, shop items cost more Funds, and threat level for all locations are random with two being at max threat from the beginning.

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* AscendedGlitch: Versions before 1.0 had a bug wherein Kana doesn't die even when sacrificed in events and mysteries. While the bug was fixed, [[spoiler:the main gimmick of playable Kana is them reviving when killed, at the cost of Doom.]]

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* AscendedGlitch: AscendedGlitch:
** The prototype version of the game had an infamous bug with the Magician enemy causing the game to crash. Subsequent versions gave a nod to the bug by adding a glitched variant, with reality distorting around him.
**
Versions before 1.0 had a bug wherein Kana doesn't die even when sacrificed in events and mysteries. While the bug was fixed, [[spoiler:the main gimmick of playable Kana is them reviving when killed, at the cost of Doom.]]
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*** Blood Frenzy causes you to take +1 damage in combat, but the same bonus also applies to your damage. As you always act first and killing the enemy prevents all damage, it may actually help you stay alive.
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* BlindingCameraFlash: You can weaponize this in combat if you have a camera equipped, as using the camera will make them easier to hit and give you a chance to dodge their attack.

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* BlindingCameraFlash: You can weaponize this in combat if you have a camera equipped, as using the camera will make them enemies easier to hit and give you a chance to dodge their attack.
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** If you manage to run out of any perks to take (such as by using infinite XP exploits, a long Endless Mode run, or playing a character with no perks), you will be given the Final Stretch perk that restores 2 points of REA and STA and can be taken multiple times, so as to prevent the game from crashing or softlocking.
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* BlindingCameraFlash: You can weaponize this in combat if you have a camera equipped, as using the camera will make them easier to hit and give you a chance to dodge their attack.
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* StatusEffects: Present and accounted for in the form of Injuries and Curses. Injuries come in both minor and major varieties: while all injuries can be treated at a hospital, minor injuries can be healed with a bandage while major injuries require a medical kit. In either case, treated injuries may leave a "treatment" card behind that may help or hinder the player afterwards. Curses, on the other hand, cannot be healed: they remain with the player for the duration of the playthrough, and worse still, they can stack.

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* StatusEffects: Present and accounted for in the form of Injuries and Curses. Injuries come in both minor and major varieties: while all injuries can be treated at a hospital, minor injuries can be healed with a bandage while major injuries require a medical kit. In either case, treated injuries may leave a "treatment" card behind that may help or hinder the player afterwards. Curses, on the other hand, cannot be healed: they remain with the player for the duration of the playthrough, and worse still, they can stack.[[note]]The only exceptions are with the Old Coin given with the Curious Birthmark background, or with Ayaka's Onyx Medallion, which applies two curses at the start of each mystery, while only allowing one curse to be removed per mystery.[[/note]]
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** [[spoiler:Getting murdered by the shiba inu shopkeeper, your remains made into dog food]].
** [[spoiler:Abducted by alien shiba inus because the Earth is doomed]].
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* BittersweetEnding: Make no mistake - this may be LovecraftLite, but it is still a form of CosmicHorrorStory. All the good endings are this. You may have stopped the Old God du jour, but you'll often pay a dear price to do it.

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* BittersweetEnding: Make no mistake - this may be LovecraftLite, but it is still a form of CosmicHorrorStory. All the good endings are this. You may have stopped the Old God du jour, but you'll often pay a dear price to do it.it, and your victories are all temporary.

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** ''[[EasierThanEasy Sceptic]]'' - An easier version of Easy/Initiate difficulty, but enemies are weaker, and you're only required to complete four mysteries instead of five.

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** ''[[EasierThanEasy Sceptic]]'' Skeptic]]'' - An easier version of Easy/Initiate difficulty, but enemies are weaker, and you're only required to complete four mysteries instead of five.



* InfinityPlusOneSword: Multiple are available

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* InfinityPlusOneSword: Multiple There are availablemultiple of these available in the game, though they're fittingly quite difficult to obtain.


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** The DIY Flamethrower is the second strongest DEX weapon next to the katana, where it deals heavy damage with surprisingly fast speed, and is also fast to equip. However, to obtain it, you must achieve Ending A from "Macabre Memoir of Morbid Mermaids" to get the Fire Axe, then go for Ending A of "Bizarre Bruit of the Blood-curdling Botanist" by chopping down the blockage with the axe, then breaking into the van to obtain the flamethrower, all while being hounded by a difficult boss.

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* AwesomeButImpractical: Guns are quite powerful and deal massive damage per shot, but ammo is extremely scarce and difficult to find, and shots can still miss. They also inflict the Ringing Ears status when fired, slowing down attack speed until the end of the mystery. One of Moriko's perks helps to mitigate this slightly, granting extra ammo after completing a mystery.



* BadMoonRising: One of the possible town statuses is "Blood Moon", in which a crimson moon suddenly appears over Shiokawa, making all battles more lethal.

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* BadMoonRising: One of the possible town statuses is "Blood Moon", in which a crimson moon suddenly appears over Shiokawa, which increases all enemy Power by 20, making all battles more lethal.your attacks significantly less accurate.
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* CombinationAttack: Among the numerous ways to use allies in combat, one is telling your allies to attack, with it's damage scaling with how many people you have with you.
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* ButThouMust: You cannot refuse to help the creepy substitute teacher, as she just grabs you and insists you help her with no way out.
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* AscendedGlitch: Versions before 1.0 had a bug wherein Kana doesn't die even when sacrificed in events and mysteries. While the bug was fixed, [[spoiler:the main gimmick of playable Kana is them reviving when killed, at the cost of Doom.]]
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* AffablyEvil: Here and there, despite everything. The best example is the [[spoiler: Mermaid/Deep One]] from Macabre Memoir of Morbid Mermaids. They just seem so disappointed in the Janitor.

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* AffablyEvil: Here and there, despite everything. The best example is the [[spoiler: Mermaid/Deep [[spoiler:Mermaid/Deep One]] from Macabre Memoir of Morbid Mermaids. They just seem so disappointed in the Janitor.



** Some of the mysteries can end in this sort of situation too, such as "Violent Vigil" [[spoiler: where one of the endings has your presumed grand-uncle successfully resurrect himself, leaving you an accessory to murder]].

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** Some of the mysteries can end in this sort of situation too, such as "Violent Vigil" [[spoiler: where [[spoiler:where one of the endings has your presumed grand-uncle successfully resurrect himself, leaving you an accessory to murder]].



*** Insmasu Look gives you random bad effects when investigating the seaside. [[spoiler: If you do the Macabre Memoir of Morbid Mermaids mystery, however, you can show your gills to the Mad Janitor, instantly ending the fight with no negative consequences]].

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*** Insmasu Look gives you random bad effects when investigating the seaside. [[spoiler: If [[spoiler:If you do the Macabre Memoir of Morbid Mermaids mystery, however, you can show your gills to the Mad Janitor, instantly ending the fight with no negative consequences]].



** In "Perilous Parable of the Peculiar Painting", to get the best ending you must [[spoiler: stay with the art curator you meet as she moves through different rooms of the mansion. You can deviate ''once'' - which you need to do if you want the Chainsaw - but doing it more than that will kill her.]]

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** In "Perilous Parable of the Peculiar Painting", to get the best ending you must [[spoiler: stay [[spoiler:stay with the art curator you meet as she moves through different rooms of the mansion. You can deviate ''once'' - which you need to do if you want the Chainsaw - but doing it more than that will kill her.]]her]].



* HaveANiceDeath: In addition to death screens for running out of Stamina or Reason, there are unique ones for hitting 100% Doom depending on which Outer God you're trying to stop. Also, there are certain special death screens for events such as [[spoiler: drinking boiling blood from a glass bottle]] or [[spoiler: being sacrificed by the History Club]].

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* HaveANiceDeath: In addition to death screens for running out of Stamina or Reason, there are unique ones for hitting 100% Doom depending on which Outer God you're trying to stop. Also, there are certain special death screens for events such as [[spoiler: drinking [[spoiler:drinking boiling blood from a glass bottle]] or [[spoiler: being [[spoiler:being sacrificed by the History Club]].



*** "[[BittersweetEnding Ending B]]" typically sees you either resolving the problem at hand [[PyrrhicVictory at great cost]], or else ''narrowly'' avoiding success, while still managing to harm or inconvenience the antagonist in the process.) It can also refer to avoiding a hopeless death, but making a great sacrifice in the process.

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*** "[[BittersweetEnding Ending B]]" typically sees you either resolving the problem at hand [[PyrrhicVictory at great cost]], or else ''narrowly'' avoiding success, while still managing to harm or inconvenience the antagonist in the process.) It can also refer to avoiding a hopeless death, but making a great sacrifice in the process.



** In particular, "Bizarre Bruit of the Blood-curdling Botanist" asks you to track down Shiro-san, a missing gardener. The mystery culminates in a battle where you find the gardener under attack by his own garden, which is alive and hostile. The goal presented to you is to keep Shiro-san alive and guide him out. [[spoiler: This gets you [[DownerEnding Ending C]], since finishing the sidequest and investigating the gardener once the vines have damaged him reveals the truth: he's been turned into a horrible PuppeteerParasite for a mutant strain of Cordyceps fungus, and by helping him escape, you likely just doomed the world to a VideoGame/TheLastOfUs scenario. Once you learn the truth, you now have to kill him - though doing so normally only earns you [[BittersweetEnding Ending B]]. The GoldenEnding takes quite a bit more work.]]

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** In particular, "Bizarre Bruit of the Blood-curdling Botanist" asks you to track down Shiro-san, a missing gardener. The mystery culminates in a battle where you find the gardener under attack by his own garden, which is alive and hostile. The goal presented to you is to keep Shiro-san alive and guide him out. [[spoiler: This [[spoiler:This gets you [[DownerEnding Ending C]], since finishing the sidequest and investigating the gardener once the vines have damaged him reveals the truth: he's been turned into a horrible PuppeteerParasite for a mutant strain of Cordyceps fungus, and by helping him escape, you likely just doomed the world to a VideoGame/TheLastOfUs scenario. Once you learn the truth, you now have to kill him - though doing so normally only earns you [[BittersweetEnding Ending B]]. The GoldenEnding takes quite a bit more work.]]



* RisingWaterRisingTension: "Freakish Fable of a Frightening Flood" is a timed mystery: a village [[spoiler: and site of a river-based fertility cult]] is about to be engulfed by rising flood waters. You must rescue as many researchers as possible before the water levels get too high, and it's entirely possible you won't have time to find them all.

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* RisingWaterRisingTension: "Freakish Fable of a Frightening Flood" is a timed mystery: a village [[spoiler: and [[spoiler:and site of a river-based fertility cult]] is about to be engulfed by rising flood waters. You must rescue as many researchers as possible before the water levels get too high, and it's entirely possible you won't have time to find them all.



* SpookyPainting: "Perilous Parable of the Peculiar Painting," naturally, is about one of these: a painting that [[spoiler: contains and/or summons an eldritch horror that, depending on the ending, can attack you and/or an art curator who you meet during the mystery.]]

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* SpookyPainting: "Perilous Parable of the Peculiar Painting," naturally, is about one of these: a painting that [[spoiler: contains [[spoiler:contains and/or summons an eldritch horror that, depending on the ending, can attack you and/or an art curator who you meet during the mystery.]]mystery]].
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* The friend in "Worrying Write-Up of a Wordless Ward" sports one for most of the mystery until the final day, when they reveal that [[spoiler:they got extensive plastic surgery to [[IJustWantToBeYou look like you.]]]]

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* ** The friend in "Worrying Write-Up of a Wordless Ward" sports one for most of the mystery until the final day, when they reveal that [[spoiler:they got extensive plastic surgery to [[IJustWantToBeYou look like you.]]]]
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Fixed a broken spoiler


* HaveANiceDeath: In addition to death screens for running out of Stamina or Reason, there are unique ones for hitting 100% Doom depending on which Outer God you're trying to stop. Also, there are certain special death screens for events such as [[spoiler: drinking boiling blood from a glass bottle]] or [[being sacrificed by the History Club]].

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* HaveANiceDeath: In addition to death screens for running out of Stamina or Reason, there are unique ones for hitting 100% Doom depending on which Outer God you're trying to stop. Also, there are certain special death screens for events such as [[spoiler: drinking boiling blood from a glass bottle]] or [[being [[spoiler: being sacrificed by the History Club]].
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Adding an example.

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** The "Neighbor" sub-location is dedicated solely to talking with Kana. [[spoiler:After earning HundredPercentCompletion, Kana becomes a playable character. Select them, and Yashiro will take their place in the sub-location]].
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** "Commoner" makes it impossible for you to earn any experience.

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