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the medusa mystery seems to have only one


* GoldenEnding: Played with. Every mystery has multiple endings. "Ending A" is typically the hardest to get, reveals the most about what was going on, and ensures that whatever horror was behind it is laid to rest for good, or at least for now. However, this ''does not'' mean that Ending A is always the ''happiest'' ending. A prime example of this is "Horrible History of Household Hell", where the protagonist burns down the mansion and ensures nobody else will disturb what lies beneath it again. [[spoiler:To get it, you need to kill one of your companions in cold blood to satisfy the eldritch horror you've awoken.]]

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* GoldenEnding: Played with. Every Almost every mystery has multiple endings. "Ending A" is typically the hardest to get, reveals the most about what was going on, and ensures that whatever horror was behind it is laid to rest for good, or at least for now. However, this ''does not'' mean that Ending A is always the ''happiest'' ending. A prime example of this is "Horrible History of Household Hell", where the protagonist burns down the mansion and ensures nobody else will disturb what lies beneath it again. [[spoiler:To get it, you need to kill one of your companions in cold blood to satisfy the eldritch horror you've awoken.]]
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* EnclosedSpace: "Restless Rumors of a Residential Recluse" takes place entirely within your apartment, the walls of which have overgrown all the doors and windows preventing you from leaving.
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* PistolWhipping: If you run out of ammo or don't want to spend it, you can strike with an equipped gun. Two characters also have perks and exclusive firearms that are made for this
** Haru's CQC Training boosts the melee damage of firearms, and the Semi-Auto he can obtain in one of his events happens to be the only gun that uses STR (Haru's highest stat) for melee attacks, as well as striking extremely fast.
** Moriko's starting Old Shotgun has a good combination of melee damage, speed, and hit chance. The Deft Handling perk can then reduce the amount of time it takes to strike with guns, making the shotgun into one of the best melee weapons.

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* UniversalAmmunition: Since you only have a single ammo tracker, you can use the same bullets in handguns, shotguns, and rifles. This is an AcceptableBreakFromReality, as ammo is already hard to find.



* UniversalAmmunition: Since you only have a single ammo tracker, you can use the same bullets in handguns, shotguns, and rifles. This is an AcceptableBreakFromReality, as ammo is already hard to find.
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* CriticalExistenceFailure: Averted. As your Stamina depletes, your character's portrait will show more and more injuries. As your Reason depletes, your character will begin to appear more tired and haggered.

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* CriticalExistenceFailure: Averted. As your Stamina depletes, your character's portrait will show more and more injuries. As your Reason depletes, your character will begin to appear more tired and haggered.haggard.

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Added 1.0 details and some that were missed in pervious versions


* The friend in "Worrying Write-Up of a Wordless Ward" sports one for most of the mystery until the final day, when they reveal that [[spoiler:they got extensive plastic surgery to [[IJustWantToBeYou look like you.]]]]



** Getting both of the bats in a single run unlocks Yumiko, who has her own Lucky Bat that provides a +2 bonus to her luck.



** Zhectast's unique events give +3 to one of your character's stats at a small Stamina/Reason cost. And they'll need it, given that they'll be losing stats as Doom increases.



* HaveANiceDeath: In addition to death screens for running out of Stamina or Reason, there are unique ones for hitting 100% Doom depending on which Outer God you're trying to stop. Also, certain bosses have special GameOver screens for running out of Stamina/Reason against them.

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* HaveANiceDeath: In addition to death screens for running out of Stamina or Reason, there are unique ones for hitting 100% Doom depending on which Outer God you're trying to stop. Also, there are certain bosses have special GameOver death screens for running out of Stamina/Reason against them.events such as [[spoiler: drinking boiling blood from a glass bottle]] or [[being sacrificed by the History Club]].



* IncreasinglyLethalEnemy: The Aspiring Model's damage starts low. After you hit her for the first time, she flies into a rage and starts dealing more damage with each passing turn.

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* IncreasinglyLethalEnemy: The Aspiring Model's Model and Obsessed Man double the damage starts low. After you hit her for they deal after the first time, she flies into a rage and starts dealing more round of combat. This can be exceptionally nasty if their base damage with each passing turn.is already being boosted.


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** The antagonist of "Nightmare News of the Noisy Nails" is a SerialKiller who wears a Kabuki mask and harvests the nails of his victims.


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** The "Mimi's Little Project" challenge has you doing one of these between each mystery, causing negative effects depending on which one you choose.
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Daylight Horror is a disambiguation


* DaylightHorror: You're no safer during the day than you are at night.
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''World of Horror'' (''Kyoufu no Sekai'') is a roguelite horror [[RolePlayingGame RPG]] developed by Polish indie developer Panstasz and published by Ysbryd Games. It's made for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, and UsefulNotes/Playstation4. A demo is available [[https://panstas.itch.io/world-of-horror here]], which was released in the same year, although the pre-2020 demos were initially released from 2018. It was finally released on Steam under Early Access on February 20, 2020, with the full release under multiple platforms out Summer 2023.

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''World of Horror'' (''Kyoufu no Sekai'') is a roguelite horror [[RolePlayingGame RPG]] developed by Polish indie developer Panstasz and published by Ysbryd Games. It's made for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, and UsefulNotes/Playstation4. A demo is available [[https://panstas.itch.io/world-of-horror here]], which was released in the same year, although the pre-2020 demos were initially released from 2018. It was finally released on Steam under Early Access on February 20, 2020, with the full release under multiple platforms out Summer October 19, 2023.
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* SelfSurgery: The sewing kit is used to stitch one's wounds, with no painkillers.
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''World of Horror'' (''Kyoufu no Sekai'') is a roguelite horror [[RolePlayingGame RPG]] developed by Polish indie developer Panstasz and published by Ysbryd Games. It's made for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, and UsefulNotes/Playstation4. A demo is available [[https://panstas.itch.io/world-of-horror here]], which was released in the same year, although the pre-2020 demos were initially released from 2018. It was finally released on Steam under Early Access on February 20, 2020. Future releases are upcoming for the Switch and the [=PS5=].

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''World of Horror'' (''Kyoufu no Sekai'') is a roguelite horror [[RolePlayingGame RPG]] developed by Polish indie developer Panstasz and published by Ysbryd Games. It's made for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, and UsefulNotes/Playstation4. A demo is available [[https://panstas.itch.io/world-of-horror here]], which was released in the same year, although the pre-2020 demos were initially released from 2018. It was finally released on Steam under Early Access on February 20, 2020. Future releases are upcoming for 2020, with the Switch and the [=PS5=].
full release under multiple platforms out Summer 2023.

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* InfinityPlusOneSword: Multiple are available
** The [[KatanasAreJustBetter katana]] is the best DEX weapon, doing heavy damage with an acceptable speed. However, obtaining it requires you to get a specific otherworld event, then pass a rather difficult check, making it unlikely for you to get one in a playthrough.
** The [[ChainsawGood chainsaw]] serves as the ultimate PER melee weapon, as it does decent damage while attacking extremely fast, to the point that you can easily hit the cap of 8 actions per turn. However, it requires you to get a light source, use it in the workshed in the "Perilous Parable of the Peculiar Painting" mystery, then spend 3 funds to buy a fuel can and fill up the chainsaw.
** The hunting rifle is the most powerful firearm bar none, doing a whopping 32 damage per shot. It's for this reason that it's the most expensive item in the game, costing a whopping 11 funds in the Illegal Den. The other way to obtain it is to play on the "Hunted by the cult" backstory, then encounter [[GlassCannon Cultist Hunter B]] and defeat them.


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* UniversalAmmunition: Since you only have a single ammo tracker, you can use the same bullets in handguns, shotguns, and rifles. This is an AcceptableBreakFromReality, as ammo is already hard to find.
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* LowLevelRun: Invoked with the Commoner background. With this background chosen, you cannot gain ''any'' experience, leaving you with your base stats and any equipment you pick up to complete the run.
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* BreakableWeapons: The box cutter is very powerful when you initially obtain it, but it will eventually break when used in combat, significantly reducing it's damage.

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* BreakableWeapons: The box cutter is very powerful when you initially obtain it, but it will eventually break when used in combat, significantly reducing it's its damage.
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** Parole Violation - play as Miku; Doom starts at -10%, but Miku doesn't get her [[CriticalStatusBuff Mayhem]] ability).

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** Parole Violation - play as Miku; Doom starts at -10%, but Miku doesn't get her [[CriticalStatusBuff Mayhem]] ability).ability.



** Mimi's Little Project - play as Mimi; perform experimental surgeries on yourself before each mystery.

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** Mimi's Little Project - play as Mimi; perform experimental surgeries on yourself before each mystery.mystery, the majority of which decrease your stats and have other drawbacks on top of that.
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* InterfaceScrew: The ''Eldritch Statuette'' Seaside event has you encounter a heavy statuette of a Cthulhu-esque creature, which [[ArtifactDomination calls to you]], urging you to take it home. The option to ignore it is black with white text (a colouration reserved for actions you can't take due to lacking a specific perk/ally/item), yet has no actual prerequisites and can be chosen freely.

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* BreakableWeapons: The box cutter is very powerful when you initially obtain it, but it will eventually break when used in combat, significantly reducing it's damage.



** Sometimes curse effects actually help your current run. Brain Damage boosts your max reason at the cost of 2 knowledge. If you're playing a low-Knowledge character, this won't hinder you.

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** Sometimes curse effects actually help your current run. run.
***
Brain Damage boosts your max reason at the cost of 2 knowledge. If you're playing a low-Knowledge character, this won't hinder you.you.
*** Masochistic gives you -3 max reason, but gives you +1 reason when entering combat. If you get it early enough (but not so early that it causes your current reason to drop), it ends up being more beneficial than harmful
*** Insmasu Look gives you random bad effects when investigating the seaside. [[spoiler: If you do the Macabre Memoir of Morbid Mermaids mystery, however, you can show your gills to the Mad Janitor, instantly ending the fight with no negative consequences]].

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* ChainsawGood: A chainsaw is an available weapon. You obtain it by [[spoiler:investigating the shed during "Perilous Parable of the Peculiar Painting" with a flashlight equipped]], and is useless unless you acquire and use Fuel. Take these steps, however, and you've got an ''extremely'' powerful weapon. [[spoiler:Defeating an enemy with the chainsaw while playing as Moriko unlocks the Herald of the Shattered Court.]]
* ChallengeRun: Challenges mode is unlocked by beating the game without ever using the "Rest" action during a mystery. Currently there are six available challenges, each based around playing a character with their special gimmick disabled: Parole Violation (play as Miku; Doom starts at -10%, but Miku doesn't get her [[CriticalStatusBuff Mayhem]] ability), Going Cold Turkey (play as Haru; you start with a refillable bottle of water but can never use Cigarettes), But Dad!! (play as Moriko; you start with an Inspiring Novel but automatically discard all guns you acquire), Ghastly Presence (play as Kirie; you start with an extra spell but cannot use offensive actions in battle), Ghost Town (play as Mizuki; you start with the Seventh Curse background, meaning you can't get allies, and cannot take any non-investigation action but Rest), and Wrong Book! (play as Toshiaki; instead of the Necronomicon, you have a cook book that constantly spawns a food item in your inventory).

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* ChainsawGood: A chainsaw is an available weapon. You obtain it by [[spoiler:investigating the shed during "Perilous Parable of the Peculiar Painting" with a flashlight equipped]], equipped]] and is useless unless you acquire and use Fuel. Take these steps, however, and you've got an ''extremely'' powerful weapon. [[spoiler:Defeating an enemy with the chainsaw while playing as Moriko unlocks the Herald of the Shattered Court.]]
* ChallengeRun: Challenges mode is unlocked by beating the game without ever using the "Rest" action during a mystery. Currently there are six seven available challenges, each based around playing a challenges. The first six involves the character with having their special gimmick disabled: disabled, while the seventh ''goes further'' with it.
**
Parole Violation (play - play as Miku; Doom starts at -10%, but Miku doesn't get her [[CriticalStatusBuff Mayhem]] ability), ability).
**
Going Cold Turkey (play - play as Haru; you start with a refillable bottle of water but can never use Cigarettes), Cigarettes.
**
But Dad!! (play - play as Moriko; you start with an Inspiring Novel but automatically discard all guns you acquire), acquire.
**
Ghastly Presence (play - play as Kirie; you start with an extra spell but cannot use offensive actions in battle), battle.
**
Ghost Town (play - play as Mizuki; you start with the Seventh Curse background, meaning you can't get allies, and cannot take any non-investigation action but Rest), and Rest.
**
Wrong Book! (play - play as Toshiaki; instead of the Necronomicon, you have a cook book cookbook that constantly spawns a food item in your inventory).inventory.
** Mimi's Little Project - play as Mimi; perform experimental surgeries on yourself before each mystery.

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* GunsAreWorthless: {{Zigzagged}}; they are among the best weapons in the game due to high damage and low action cost...if they have bullets, which are hard to find and you aren't always guaranteed to get them with the gun. Running out in the middle of the fight just means you have to [[PistolWhipping beat your enemy to death with the empty gun]] as you can't switch weapons mid-fight which isn't exactly the best melee weapon. Haru's CQC ability buffs gun damage so that they aren't inferior to normal weapons, while Moriko's Deft Handling reduces the time consumed by gun attacks.

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* GunsAreWorthless: GunsAreWorthless:
**
{{Zigzagged}}; they are among the best weapons in the game due to high damage and low action cost...if they have bullets, which are hard to find and you aren't always guaranteed to get them with the gun. Running out in the middle of the fight just means you have to [[PistolWhipping beat your enemy to death with the empty gun]] as you can't switch weapons mid-fight which isn't exactly the best melee weapon. Haru's CQC ability buffs gun damage so that they aren't inferior to normal weapons, while Moriko's Deft Handling reduces the time consumed by gun attacks.attacks.
** Completely averted with enemies, as Cultist Hunter B wields a hunting rifle, and deals a lot of damage with it. The Lumpy Officer, meanwhile, may randomly decide to shoot you with his revolver, which is just as damaging, if not more.



* RevolversAreJustBetter: The characters can secure a revolver if you get the right event while investigating or as a specific enemy drop.[[note]]The designs look like the Nambu Model 60, which is one of the standard sidearms of Japanese law enforcement, though most are being replaced/supplemented by Smith & Wesson-made revolvers.[[/note]]

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* RevolversAreJustBetter: The characters can secure a revolver if you get the right event while investigating or as a specific enemy drop. [[DownplayedTrope Downplayed]], however, in that it deals less damage than the rifles and the shotgun, and it's rapid attack speed isn't very useful due to the scarcity of ammo. [[note]]The designs look like the Nambu Model 60, which is one of the standard sidearms of Japanese law enforcement, though most are being replaced/supplemented by Smith & Wesson-made revolvers.[[/note]]



* SchmuckBait: In the Upper Kingdom Otherworld event, you are given the option of putting some of the god's blood in a container. The blood is described as burning hot. The correct option is to carry it in the goblet that's cold to the touch you obtain from the school trophy case using the tiny key. You also can just bottle it and drink it straight. [[ItsAWonderfulFailure The results]] [[ImMelting aren't pretty]].

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* SchmuckBait: In the Upper Kingdom Otherworld event, you are given the option of putting some of the god's blood in a container. The blood is described as burning hot. The correct option is to carry it in the goblet that's cold to the touch you obtain from the school trophy case using the tiny key. You also can just bottle it and drink it straight. [[ItsAWonderfulFailure The results]] results]], however, [[ImMelting aren't pretty]].

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* GameplayAndStorySegregation: Because some events can trigger regardless of where you are or what mystery you're investigating, it's possible for your character to have their wallet stolen in the middle of a crowded plaza, despite the fact that they're supposed to be [[ClosedCircle trapped in a haunted mansion with only the other guests for company]].

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Because some events can trigger regardless of where you are or what mystery you're investigating, it's possible for your character to have their wallet stolen in the middle of a crowded plaza, despite the fact that they're supposed to be [[ClosedCircle trapped in a haunted mansion with only the other guests for company]].company]].
** The mystery solving, which constitutes the bulk of the actions that the protagonists take, is not actually connected to the overarching goal of stopping an EldritchAbomination from waking up and destroying the world. From a purely [[WatsonianVersusDoylist Watsonian]] perspective, the protagonist can only disrupt the summoning ritual in the lighthouse because someone keeps sending them keys to lighthouse's locks, one by one, after each mystery investigation, regardless of how the investigation concluded.
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The description admits that the event is random, and not purposefully correlated with rising tension/drama, therefore the trope doesn't seem to apply.


* ShooOutTheClowns: The dog store can help bring levity to the game's otherwise depressing, cynical, and horrific atmosphere, but it can close down at some point. That said, there's no guarantee as to whether it will happen, so you could very well have the town go to hell but still have the dog.
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''World of Horror'' (''Kyoufu no Sekai'') is a roguelite horror [[RolePlayingGame RPG]] developed by Polish indie developer Panstasz and published by Ysbryd Games. It's made for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, and UsefulNotes/Playstation4. A demo is available [[https://panstas.itch.io/world-of-horror here]], which was released in the same year, although the pre-2020 demos were initially released from 2018. It was finally released on Steam under Early Access on February 20, 2020. Future releases are upcoming for the Switch and the [=PS4=].

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''World of Horror'' (''Kyoufu no Sekai'') is a roguelite horror [[RolePlayingGame RPG]] developed by Polish indie developer Panstasz and published by Ysbryd Games. It's made for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, and UsefulNotes/Playstation4. A demo is available [[https://panstas.itch.io/world-of-horror here]], which was released in the same year, although the pre-2020 demos were initially released from 2018. It was finally released on Steam under Early Access on February 20, 2020. Future releases are upcoming for the Switch and the [=PS4=].
[=PS5=].
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** "Seventh Curse" has you start with more funds than what the chosen difficulty allows, at the expense of gaining any human allies.
** "Ill-Fated" makes it so you automatically fail '''every''' skill check during a run.

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** "Seventh Curse" has you start with more funds than what the chosen difficulty allows, at the expense of gaining any human allies.
allies. This is because a DealWithTheDevil makes anyone who gets close to you die.
** "Ill-Fated" makes it so you automatically fail '''every''' skill check during a run. You're so used to it by the time the game starts, however, that you start off with enough EXP to level up right away.



** "Curious Birthmark" gives you a chance of receiving a curse each time you take damage in combat, but you also get a coin that can remove one curse each time you solve a mystery.

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** "Curious Birthmark" gives you a chance of receiving a curse each time you take damage in combat, but you also get start off with a special coin that can be used to remove one curse each time you solve a mystery.curse.
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** The "Medical History" background makes your protagonist more susceptible to injury due to past medical troubles. They also start out with Bandages to help them treat minor wounds.

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** The "Medical History" background makes your protagonist more susceptible to injury due to past medical troubles. They also start out with Bandages to help them treat minor wounds.wounds, and a medical discharge paper that grants free experience points.
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* GoingColdTurkey: One of the achievements, fittingly named "Cold Turkey", is awarded for playing as [[MustHaveNicotine Haru]] without ever smoking. Haru starts off with nicotine withdrawal, mind, which makes him weaker if he's not smoking, and his starting perk can only be activated if he smokes.

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* GoingColdTurkey: One of the achievements, fittingly named "Cold Turkey", is awarded for playing as [[MustHaveNicotine Haru]] without ever smoking. Haru starts off with nicotine withdrawal, mind, which makes him weaker if he's not smoking, and his starting perk can only be activated if he smokes. His ChallengeRun (where he starts with a bottle of water but can never use Cigarettes) is actually titled "Going Cold Turkey".

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* CursedWithAwesome: Sometimes curse effects actually help your current run. Brain Damage boosts your max reason at the cost of 2 knowledge. If you're playing a low-Knowledge character, this won't hinder you.

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* CursedWithAwesome: CursedWithAwesome:
**
Sometimes curse effects actually help your current run. Brain Damage boosts your max reason at the cost of 2 knowledge. If you're playing a low-Knowledge character, this won't hinder you.you.
** A number of effects give you bonuses at the cost of eating into your maximum Stamina and/or Reason. At the start of a run, this can seem hefty... but by the end of a run, it's almost a certainty you'll ''never'' be at max Stamina/Reason anyway, meaning the bonuses become quite a bit more attractive.

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* ChainsawGood: A chainsaw is an available weapon. You obtain it by [[spoiler:investigating the shed during "Perilous Parable of the Peculiar Painting" with a flashlight equipped]], and is useless unless you acquire and use Fuel. Take these steps, however, and you've got an ''extremely'' powerful weapon. [[spoiler:Defeating an enemy with the chainsaw while playing as Moriko unlocks the Herald of the Shattered Court.]]



** In "Perilous Parable of the Peculiar Painting, to get the best ending you must [[spoiler: stay with the art curator you meet as she moves through different rooms of the mansion.]]

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** In "Perilous Parable of the Peculiar Painting, Painting", to get the best ending you must [[spoiler: stay with the art curator you meet as she moves through different rooms of the mansion.mansion. You can deviate ''once'' - which you need to do if you want the Chainsaw - but doing it more than that will kill her.]]



* LuckStat: The hidden LCK stat, with every character starting with a 6 in it. It's only use is for checks that determine events outside the character's control.

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* LuckStat: The hidden LCK stat, with every character starting with a 6 in it. It's Its only use is for checks that determine events outside the character's control.



** Many of your potential allies, such as the students you can chat with in the Schoolyard, will only join you if they're convinced that there's an actual threat. Otherwise, they'll dismiss your request with comments like "You were always such a kidder!"

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** Many of your potential allies, such as the students you can chat with in the Schoolyard, will only join you if they're convinced that there's an actual threat. Otherwise, they'll dismiss your request with comments like "You were always such a kidder!"kidder!" [[spoiler:If you're strong enough, however, you can force them.]]

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* MadeOfPlasticine: The Medical History background makes your character into this, as they can suffer injuries regardless of the type of damage dealt to them. Thus, they can have an artery cut by being slapped, or break their ribs from the enemy doing literally nothing.



* SanityMeter: The Reason stat. If it falls, you risk possibly harming yourself. If it drops to zero, it's game over.
* SanitySlippage: Reason gets whittled away as you encounter horrifying events. Having it fall low enough may eventually lead to self-harm or worse. If your Reason depletes fully, you will suffer a HeroicBSOD as [[GameOver the Old Gods return]].

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* SanityMeter: The Reason stat. If it falls, you risk possibly harming yourself.stat, serving as mental HitPoints. If it drops to zero, it's game over.
* SanitySlippage: Reason gets whittled away as you encounter horrifying events. Having it fall low enough may eventually lead to self-harm or worse. If your Reason depletes fully, you will suffer a HeroicBSOD as you get institutionalized and [[GameOver the Old Gods return]].
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* LuckStat: The hidden LCK stat, with every character starting with a 6 in it. It's only use is for checks that determine events outside the character's control.
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Masks.


** ''You'' can wear a Psycho Mask or a Ritual Mask, which is reflected in your status icon.

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** ''You'' can wear a Psycho Mask or a Ritual Mask, become one yourself, by equipping one of several masks, all of which is reflected in will update your status icon.character's image accordingly.

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* BadMoonRising: One of the possible town statuses is "Blood Moon," in which a crimson moon suddenly appears over Shiokawa, making all battles more lethal.

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* BadMoonRising: One of the possible town statuses is "Blood Moon," Moon", in which a crimson moon suddenly appears over Shiokawa, making all battles more lethal.



** The Young Witch enemy normally deals only Stamina damage, but also deals Reason damage to male characters by playing on their attraction to her. One SecretCharacter is a lesbian. She ''also'' takes Reason damage from the Young Witch.

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** The Young Witch enemy normally deals only Stamina damage, but also deals Reason damage to male characters by playing on their attraction to her. One SecretCharacter is a lesbian. She lesbian, so she ''also'' takes Reason damage from the Young Witch.



** You can encounter a victim of the Scissors Woman who combines this with FacialHorror, thanks to the slashes cutting across her face.

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** You can encounter a victim of the Scissors Scissor Woman who combines this with FacialHorror, thanks to the slashes cutting across her face.



* FertilityGod: The final boss fight of [[spoiler: "Freakish Fable of a Frightening Flood"]] is against one of these and its throngs of nude followers, who heal it every turn.

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* FertilityGod: The final boss fight of [[spoiler: "Freakish [[spoiler:"Freakish Fable of a Frightening Flood"]] is against one of these and its throngs of nude followers, who heal it every turn.



** "Fatalist" hides the details of each Mystery until you investigate it, and forces you to investigate Mysteries in the order that they appear.
* MultipleEndings: Most of the mysteries can be resolved in a variety of ways, depending upon what the player does/doesn't do and whether or not they complete their objectives. Some require completing the additional objective, while others require specific items. Generally, endings fall into one of the following classifications:
** "[[GoldenEnding Ending A]]", which sees you solve the mystery in its entirety, uncovering the secrets and avoiding any traps, and walking away totally victorious.. but not always innocent. True victory sometimes requires a harsh price.
** "[[BittersweetEnding Ending B]]" typically sees you either resolving the problem at hand [[PyrrhicVictory at great cost]], or else ''narrowly'' avoiding success, while still managing to harm or inconvenience the antagonist in the process.) It can also refer to avoiding a hopeless death, but making a great sacrifice in the process.
** "[[DownerEnding Ending C]]" are the "bad" endings, that result from half-assing the investigation, missing clues, taking the easy ways out, falling into plot traps, failing to be GenreSavvy, or even being a DirtyCoward and abandoning the investigation when the opportunity arises. These are unequivocally bad, with the problem getting worse, the antagonist winning, or the impending disaster kicking off with you being powerless to stop it. Sometimes, your investigation is stopped cold before you learn the truth. Most of these count as "successes," however, and let you advance the game.
** There exist a few "[[DownerEnding Ending D]]" endings as well. These are ''even worse'' than Ending C's, as you utterly fail in your goals or, in some cases, even accidentally help the antagonist succeed. Again, they still count as "successes" and let you proceed with the game, even though the world is indisputably worse off because of your "help."
** One Halloween update added an [[DownerEnding Ending E]] as well. In this, you accomplish absolutely nothing, and the villain gets away with zero repercussions. You, however, are far worse off, having something horrible happen to you that will inevitably kill you, or cause great harm at best.

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** "Fatalist" hides the details of each Mystery until you investigate it, it and forces you to investigate Mysteries in the order that they appear.
* MultipleEndings: Oh, so many endings, which are split between mystery endings and playthrough endings.
**
Most of the mysteries can be resolved in a variety of ways, depending upon what the player does/doesn't do and whether or not they complete their objectives. Some require completing the additional objective, while others require specific items. Generally, endings fall into one of the following classifications:
** *** "[[GoldenEnding Ending A]]", which sees you solve the mystery in its entirety, uncovering the secrets and avoiding any traps, and walking away totally victorious.. but not always innocent. True victory sometimes requires a harsh price.
** *** "[[BittersweetEnding Ending B]]" typically sees you either resolving the problem at hand [[PyrrhicVictory at great cost]], or else ''narrowly'' avoiding success, while still managing to harm or inconvenience the antagonist in the process.) It can also refer to avoiding a hopeless death, but making a great sacrifice in the process.
** *** "[[DownerEnding Ending C]]" are the "bad" endings, that result from half-assing the investigation, missing clues, taking the easy ways out, falling into plot traps, failing to be GenreSavvy, or even being a DirtyCoward and abandoning the investigation when the opportunity arises. These are unequivocally bad, with the problem getting worse, the antagonist winning, or the impending disaster kicking off with you being powerless to stop it. Sometimes, your investigation is stopped cold before you learn the truth. Most of these count as "successes," however, and let you advance the game.
** *** There exist a few "[[DownerEnding Ending D]]" endings as well. These are ''even worse'' than Ending C's, as you utterly fail in your goals or, in some cases, even accidentally help the antagonist succeed. Again, they still count as "successes" and let you proceed with the game, even though the world is indisputably worse off because of your "help."
** *** One Halloween update added an [[DownerEnding Ending E]] as well. In this, you accomplish absolutely nothing, and the villain gets away with zero repercussions. You, however, are far worse off, having something horrible happen to you that will inevitably kill you, or cause great harm at best.best.
** Then there's the playthrough endings, which are range from simply losing all Stamina/Reason or reaching 100% Doom to dying in specific ways during investigations. And there are only a very small number of good endings you can get.



** Some enemies appear to be glitching out, and are even named as such.

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** Some enemies appear to be glitching out, out and are even named as such.



* PoliceAreUseless: {{Downplayed}}. The police in Shiokawa are overwhelmed by the murders, riots, and various paranormal cases when the story starts, and in some instances, they're corrupted and turned into hostile monsters. But you can offer the officers information and tips (in the form of 30 XP) at the Police Station for Funds, or request more patrols to lower the chance of combat encounters.
** Also [[SubvertedTrope subverted]] during some events: you have the options to call the police, but doing so requires a Charisma check to [[YouHaveToBelieveMe convince them whatever you've encountered is real]].

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* PoliceAreUseless: {{Downplayed}}. The police in Shiokawa are overwhelmed by the murders, riots, and various paranormal cases when the story starts, and in some instances, they're corrupted and turned into hostile monsters. But you can offer the officers information and tips (in the form of 30 XP) at the Police Station for Funds, Funds or request more patrols to lower the chance of combat encounters.
** Also [[SubvertedTrope subverted]] during some events: you have the options to call the police, police but doing so requires a Charisma check to [[YouHaveToBelieveMe convince them whatever you've encountered is real]].

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