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''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSimulationGame titles, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the UsefulNotes/NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''

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''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSimulationGame titles, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. Platform/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''

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* ArtisticLicenseBiology: In RealLife, any man over the age of puberty can father children (though there's a higher risk of birth defects for older men). In this game, however, "Elderly" men cannot father children even if their spouse is young. Presumably, this is to prevent GameFavoredGender issues.

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* ArtisticLicenseBiology: In RealLife, any man over the age of puberty can father children (though there's a higher risk of birth defects for older men). In this game, however, "Elderly" men cannot father children even if their spouse is young. Presumably, this is to prevent GameFavoredGender issues. Later patches allow a small chance for elderly people to have children naturally - but this applies to both genders, again probably to prevent GameFavoredGender issues.



* PrecociousCrush: Can be implied with some dialogue between kids and adults.



* VideoGameCrueltyPotential: You can use an anti-love potion to break up happy NPC couples. You can break up with your own partner. You can stalk a pregnant woman the day she's due to have a baby and crash her child's birth. You can even [[PokeThePoodle overcharge travelers for crappy souvenirs!]]

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* VideoGameCrueltyPotential: You can use an anti-love potion to break up happy NPC couples. You can break up with your own partner. You can stalk a pregnant woman the day she's due to have a baby and crash her child's birth. Or stalk somebody on their deathbed and watch them die. Though the game doesn't really acknowledge either.. You can even [[PokeThePoodle overcharge travelers for crappy souvenirs!]]

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Dark Skinned Redhead (and Blond) is no longer a trope


* AllGenesAreCodominant: Children can take after any combination of traits from their parents, so things like having a DarkSkinnedBlonde are pretty common.

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* AllGenesAreCodominant: Children can take after any combination of traits from their parents, so things like having a DarkSkinnedBlonde dark-skinned blonde are pretty common.



* DarkSkinnedBlonde / DarkSkinnedRedhead: AllGenesAreCodominant in this universe, so this happens fairly often.
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry.


* IAteWhat: This happens in one of the lore books when a traveler realizes that the delicious meal he ate was cooked over a dung-fueled fire.

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* %%* IAteWhat: This happens in one of the lore books when a traveler realizes that the delicious meal he ate was cooked over a dung-fueled fire. %%What was his reaction?
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You Gotta Have Blue Hair is no longer a trope


* YouGottaHaveBlueHair: Possible both as a natural hair color and as a dye.

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* YouGottaHaveBlueHair: Possible both as a natural WorldOfTechnicolorHair: Bright blue and green hair color are common hair colors among the populace, and as a dye.can be genetically passed down from parents to children. Many other hair colors are possible via hair dye, but blue and green are the naturally occurring ones.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/world_neverland.jpg]]
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* AndYourRewardIsParenthood: Once you get married, you can have up to [[MassiveNumberedSiblings six]] children with your spouse, if your house is big enough. You can influence the personalities of your children, take them on playdates, and help them with special quests. And having children is important, as you'll need to [[PassingTheTorch pass down]] to one of your children to keep playing, since your character will eventually grow old and die!

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* GameplayAutomation: Exploring dungeons can be completely automated if you like. However, depending on the dungeon, the traps might make mincemeat of you if you don't take control long enough to use a trap shield.



* NewSkillAsReward: You can sometimes find new weapon skills in treasure chests in dungeons. In addition, certain quests of Wiala's will teach you new cooking recipes.



* RoyalsWhoActuallyDoSomething: The royal family actually keeps a greenhouse of rare plants and tends to the Elnea kingdom's sacred honeybees, as well as all the meetings they oversee and the oficiating they do. Plus, the Princes and Princesses Consort can take up jobs besides being royalty if they like.

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* RoyalsWhoActuallyDoSomething: The royal family actually keeps a greenhouse of rare plants and tends to the Elnea kingdom's sacred honeybees, as well as all the meetings they oversee and the oficiating officiating they do. Plus, the Princes and Princesses Consort can take up jobs besides being royalty if they like.
* RPGElements: Each character has stats for HP, Strength, Defense, and Speed, and the dungeon exploration takes the form of a series of turn-based battles. Some jobs, such as Knights, are entirely combat based, though all jobs need to explore dungeons periodically to gather items.
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* IntergenerationalFriendship: It's possible for adult characters to befriend children, and vice versa. However, an adult and a child can't max out their friendship, as the adult will say that the two will "play together more when you grow up." There's special dialogue if a child grows up and then becomes Best Friends with an adult acknowledging this.
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* SlidingScaleOfGenderInequality: **Near Perfect Equality.** In addition to the statistical equality between male and female characters, hereditary titles (such as those of the Royal Family and the Mountain Corps) pass to oldest child regardless of gender. Plus, whenever a couple gets married, they can choose which family name to take. (Unless one member of the couple has a hereditary title, in which case their last name takes priority.)

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* SlidingScaleOfGenderInequality: **Near '''Near Perfect Equality.** ''' In addition to the statistical equality between male and female characters, hereditary titles (such as those of the Royal Family and the Mountain Corps) pass to oldest child regardless of gender. Plus, whenever a couple gets married, they can choose which family name to take. (Unless one member of the couple has a hereditary title, in which case their last name takes priority.)
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''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSim games, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the UsefulNotes/NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''

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''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSim games, LifeSimulationGame titles, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the UsefulNotes/NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''
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None


''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSim games, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''

to:

''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSim games, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the NintendoSwitch UsefulNotes/NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''
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Aaand I missed the "NP Cs" thing...


When players begin the game, they take on the role of a traveler who has recently stopped in the kingdom on their travels. Their initial goal is to become a citizen of the kingdom. However, the game is [[WideOpenSandbox very open and freeform]], allowing players to pursue a number of goals. They can take on jobs such as farmer and priest, form friendships with NPCs (and eventually get married and start a family), grow crops and flowers, go fishing, explore dungeons and fight monsters, do quests, attend a variety of events and festivals, and even influence the growth of the kingdom. Notably, the game has a large gameworld with a huge number of NPCs, all of whom have their own lives and personalities. In fact, the "kingdom simulation" aspect of the franchise is a (legally) patented aspect of the series!

To put it in XMeetsY way, it's like ''VideoGame/RuneFactory'' meets ''VideoGame/TheSims.''



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When players begin the game, they take on the role of a traveler who has recently stopped in the kingdom on their travels. Their initial goal is to become a citizen of the kingdom. However, the game is [[WideOpenSandbox very open and freeform]], allowing players to pursue a number of goals. They can take on jobs such as farmer and priest, form friendships with NPCs [=NPCs=] (and eventually get married and start a family), grow crops and flowers, go fishing, explore dungeons and fight monsters, do quests, attend a variety of events and festivals, and even influence the growth of the kingdom. Notably, the game has a large gameworld with a huge number of NPCs, [=NPCs=], all of whom have their own lives and personalities. In fact, the "kingdom simulation" aspect of the franchise is a (legally) patented aspect of the series!

To put it in XMeetsY a JustForFun/XMeetsY way, it's like ''VideoGame/RuneFactory'' meets ''VideoGame/TheSims.''





* ArtificialAtmosphericInteractions: NPCs will chat with each other and develop their own relationships.

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* ArtificialAtmosphericInteractions: NPCs ArtificialAtmosphericActions: [=NPCs=] will chat with each other and develop their own relationships.



* DecemberDecemberRomance: Nothing forces you to get married, so you can get married late in life if you wish. NPCs do this much more rarely--most of them will get married by the age of 13 (or 36 in "normal" years), but it's possible for two Elderly NPCs to pair up if you accept two near-elderly travelers into the kingdom and they pair up.

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* DecemberDecemberRomance: Nothing forces you to get married, so you can get married late in life if you wish. NPCs [=NPCs=] do this much more rarely--most of them will get married by the age of 13 (or 36 in "normal" years), but it's possible for two Elderly NPCs [=NPCs=] to pair up if you accept two near-elderly travelers into the kingdom and they pair up.



* ProceduralGeneration: A variant. When you first begin the game, you are placed into one of eight "initial states," which are built-in sets of NPCs in certain roles. Everything beyond that initial setup, however, is procedural.
* RelationshipValues: You can befriend a huge number of your fellow NPCs.

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* ProceduralGeneration: A variant. When you first begin the game, you are placed into one of eight "initial states," which are built-in sets of NPCs [=NPCs=] in certain roles. Everything beyond that initial setup, however, is procedural.
* RelationshipValues: You can befriend a huge number of your fellow NPCs.[=NPCs=].
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Welp, it's been a while since I did this and launched a works page! I've been sitting on this page in a notepad for a while, so let's hope it all looks good! :D

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''[=WorldNeverland=]'' (sometimes abbreviated as Worneva) is a Japanese series of LifeSim games, developed by Althi, that originated on the PC, and later saw several installments on the UsefulNotes/PlayStationPortable. The latest installment, and only one [[NoExportForYou to be released in English so far,]] is a mobile game that later received a port to the NintendoSwitch in 2018. This game's full title is ''[=WorldNeverland=]: Daily Life in the Elnea Kingdom.''

In the world of [=WorldNeverland=], humans age three times as fast as they do in our world, so a 6-year-old in their world is comparable to an 18-year-old in ours. Otherwise, life is much like it is in our world: People have jobs, they have fun, they fall in love and get married, and they eventually die.

When players begin the game, they take on the role of a traveler who has recently stopped in the kingdom on their travels. Their initial goal is to become a citizen of the kingdom. However, the game is [[WideOpenSandbox very open and freeform]], allowing players to pursue a number of goals. They can take on jobs such as farmer and priest, form friendships with NPCs (and eventually get married and start a family), grow crops and flowers, go fishing, explore dungeons and fight monsters, do quests, attend a variety of events and festivals, and even influence the growth of the kingdom. Notably, the game has a large gameworld with a huge number of NPCs, all of whom have their own lives and personalities. In fact, the "kingdom simulation" aspect of the franchise is a (legally) patented aspect of the series!

To put it in XMeetsY way, it's like ''VideoGame/RuneFactory'' meets ''VideoGame/TheSims.''



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'''Note: Since only one game in the franchise has come out in English, this list will primarily be about the tropes in ''Daily Life in Elnea Kingdom.'''''

* AllGenesAreCodominant: Children can take after any combination of traits from their parents, so things like having a DarkSkinnedBlonde are pretty common.
* AllThereInTheManual: There's a TON of lore behind the gameworld that you'll only learn if you read all the books in the library, such as the history behind the various holidays in the game and the various regions of the world Wiala talks about when she discusses her cuisine. Part of this is due to the lack of export of other games in the series.
* ArtificialAtmosphericInteractions: NPCs will chat with each other and develop their own relationships.
* ArtisticLicenseBiology: In RealLife, any man over the age of puberty can father children (though there's a higher risk of birth defects for older men). In this game, however, "Elderly" men cannot father children even if their spouse is young. Presumably, this is to prevent GameFavoredGender issues.
* CallARabbitASmeerp:
** All of the crops you can grow resemble normal crops, but have unusual names. As just a small sampling, you can grow: Peppi (peppers), cucur (eggplant), pyrus (lemons), pomalo (tomato)...
** Fish are the same way. The standard fish you most often catch are Entz (angelfish), Veras (rays), and River Gazo (river crabs).
** You can also do this yourself! If you catch certain rare fish, you have the option to name them yourself.
* TheComputerIsACheatingBastard: Some of the NPC families that appear when you first start the world break the "rules" about Elderly characters having children. Players can only have one child past the age of Elderly, and only if they have no other children. Sometimes, however, you'll see Elderly couples with more than one child who, due to their age, would logically have to have been born after their parents were Elderly.
* DarkSkinnedBlonde / DarkSkinnedRedhead: AllGenesAreCodominant in this universe, so this happens fairly often.
* DecemberDecemberRomance: Nothing forces you to get married, so you can get married late in life if you wish. NPCs do this much more rarely--most of them will get married by the age of 13 (or 36 in "normal" years), but it's possible for two Elderly NPCs to pair up if you accept two near-elderly travelers into the kingdom and they pair up.
* DownloadableContent: There are several DLC packs available with various different items. Most of them are purely cosmetic things--new clothing, hairstyles, and furniture. However, you can also purchase equipment that greatly increases your movement speed, as well as two special dungeons.
* ForeignQueasine: Wiala loves cooking new dishes from around the world, and several sidequests have you bring her ingredients so she can try new foreign recipes. Occasionally after trying some, she will sheepishly remark that it's ''definitely'' not to her tastes.
* GameOver: If you're a traveler and you stay in the kingdom for a year without obtaining citizenship, or if your player character dies, your game will end. However, the world generated in the game persists, so you can create a new traveler and keep playing in the same world--and, if the previous player character died, you can even befriend and possibly marry their children!
* IAteWhat: This happens in one of the lore books when a traveler realizes that the delicious meal he ate was cooked over a dung-fueled fire.
* TheGoodKing / TheHighQueen: The crown of Elnea is passed down to the eldest child regardless of gender, so the kingdom has both kind kings and kind queens alike.
* InGameNovel: The library contains several lengthy tomes (each about 15-20 pages long) that explain the [[AllThereInTheManual lore of the world]], from their creation myth to the geography of the world to several aspects of the kingdom.
* LegacyCharacter: The Mountain Corps work like this. Each of the six Corps families is descended from one of the original six founders, and the head of the family is tasked with carrying on the legacy of their particular ancestor. It's also why members of the Corps are not allowed to intermarry--to avoid complicating the lineage.
* MayDecemberRomance: You can marry someone much older or younger than you if you like. WifeHusbandry (or Husband Husbandry) is even an option.
* PassingTheTorch: This is a crucial gameplay mechanic, as your character will eventually get old and die! You will have to choose one of your children to inherit after you, which is part NewGamePlus and partially changing which part of the game you play.
* {{Planimal}}: The Ihms, the SeriesMascot of the game, turn to trees when they die, which sprout fruit which grow into more Ihms.
* PregnantBadass: Pregnant women can tear through dungeons as well as anyone else. They can even participate in the White Night combat tournament--and potentially win it--all while pregnant. However, they can't do certain things (like dungeons) on the actual day they're due to give birth.
* ProceduralGeneration: A variant. When you first begin the game, you are placed into one of eight "initial states," which are built-in sets of NPCs in certain roles. Everything beyond that initial setup, however, is procedural.
* RelationshipValues: You can befriend a huge number of your fellow NPCs.
* RoyalsWhoActuallyDoSomething: The royal family actually keeps a greenhouse of rare plants and tends to the Elnea kingdom's sacred honeybees, as well as all the meetings they oversee and the oficiating they do. Plus, the Princes and Princesses Consort can take up jobs besides being royalty if they like.
* SeriesMascot: The Ihms, vaguely rabbit-like blob creatures who roam the kingdom and who appear frequently as a motif on the food and clothing in the game.
* SlidingScaleOfGenderInequality: **Near Perfect Equality.** In addition to the statistical equality between male and female characters, hereditary titles (such as those of the Royal Family and the Mountain Corps) pass to oldest child regardless of gender. Plus, whenever a couple gets married, they can choose which family name to take. (Unless one member of the couple has a hereditary title, in which case their last name takes priority.)
* SupremeChef: Wiala, the owner of the tavern, is an excellent cook who will teach you new recipes so you can become one yourself.
* TastesLikeFriendship: Played with. You can give people food to increase your friendship with them, but only after you've already reached the "Friends" level of friendship.
* VideoGameCrueltyPotential: You can use an anti-love potion to break up happy NPC couples. You can break up with your own partner. You can stalk a pregnant woman the day she's due to have a baby and crash her child's birth. You can even [[PokeThePoodle overcharge travelers for crappy souvenirs!]]
* VideoGameCaringPotential: On the other hand:
** You can grant citizenship to any traveler you want.
** You can decorate the houses of your friends and plant flowers all over the kingdom.
** You can go around giving hugs to babies. They'll [[NoInfantileAmnesia remember you when they get older]] and become your friends.
* WhatsUpKingDude: The king/queen wander the gameworld freely, and you're free to befriend them like any other NPC. If you get close to them, they even have special dialogue for some events. For example, if you take them out to lunch on a holiday, they'll remark that they rarely get time to relax on busy festivals because they're too busy running the kingdom.
* WifeHusbandry: It's possible for the player to do this if they befriend a child NPC and then date them when they come of age.
* WonderChild: If you [[DecemberDecemberRomance marry late in life]] or [[MayDecemberRomance marry someone much older than you]], who is past childbearing age, you can use a rare item called the Birth Egg to have a single, miraculous child.
* YouGottaHaveBlueHair: Possible both as a natural hair color and as a dye.

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