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''[[RecycledTitle Wolfenstein]]'' is a FirstPersonShooter using a modified version of the ''VideoGame/Doom3'' engine developed by Raven Software. It's the sequel to 2001's ''VideoGame/ReturnToCastleWolfenstein''.
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''[[RecycledTitle Wolfenstein]]'' is a FirstPersonShooter using a modified version of the ''VideoGame/Doom3'' engine developed by Raven Software.Creator/RavenSoftware. It's the sequel to 2001's ''VideoGame/ReturnToCastleWolfenstein''.
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Crosswicking new trope.
* TemporaryPartyMemberToVillain: Subverted: Roughly a third into the game, B.J. Blazkowicz, after retrieving the Thule Medallion for the Kreisau Circle, meets the Golden Sun trio, whose leader, Leonid Alexandrov, distrusts you from the beginning. After the seemingly death of Caroline Becker, the trio disappears. Aboard the Zeppelin in the climax, we learn that [[LesCollaborateurs Alexandrov was in league with the Nazis all along]], talking with BigBad Deathshead about how easy he did things for the regime, starting with intercepting B.J. at the beginning of the game. [[RewardedAsATraitorDeserves Then he's promptly executed by Deathshead's second in command.]]
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* TheVoiceless: The snipers.
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%% (Administrivia/ZeroContextExample) * TheVoiceless: The snipers.
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Trope was cut/disambiguated due to cleanup
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* GutturalGrowler: General Zetta's voice sounds quite grawely.
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higher image quality
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Wolfenstein_3507.png]]
[[caption-width-right:250:[[{{Ghostapo}} Yeah,]] [[RuleOfCool it's like this.]]]]
[[caption-width-right:250:[[{{Ghostapo}} Yeah,]] [[RuleOfCool it's like this.]]]]
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[[caption-width-right:250:[[{{Ghostapo}}
[[caption-width-right:998:[[{{Ghostapo}} Yeah,]] [[RuleOfCool it's like this.]]]]
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Corrected inaccurate information.
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* RightHandedLeftHandedGuns: The model for the MP 40 places the charging handle on the left side of the weapon, and additionally depicts it as a closed bolt rather than open bolt mechanism.[[note]]The bolt is shown forward when not firing, rather than cocked back.[[/note]] (The [=StG=] 44 is also shown with a charging handle on the left, but this is TruthInTelevision.)
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* RightHandedLeftHandedGuns: The MP 40 model for the MP 40 places the charging handle on the left side of the weapon, and additionally depicts it as a closed bolt rather than open bolt mechanism.[[note]]The bolt is shown forward when not firing, rather than cocked back.[[/note]] (The [[/note]] Both it and the [=StG=] 44 is also are shown with a charging handle handles on the left, but however this is TruthInTelevision.)true to life in both cases.
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** Once again, the Elite Guard dress in skin-tight leather/latex outfits, [[AbsoluteCleavage often unzipped nearly to the navel]], and complete with CombatStilettos. The effect is subverted by the fact that their skeletal structures glow through their skin when they use their abilities.
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** Once again, the Elite Guard dress in skin-tight leather/latex outfits, [[AbsoluteCleavage [[NavelDeepNeckline often unzipped nearly to the navel]], and complete with CombatStilettos. The effect is subverted by the fact that their skeletal structures glow through their skin when they use their abilities.
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Up To Eleven is a defunct trope
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* AirborneAircraftCarrier: The Zeppelin. It carries not only airplanes but ''[[UpToEleven other Zeppelins,]]'' in addition to hordes of Nazis and [[spoiler:their dimension-warping superweapon]]. Needless to say, the parasite fighter planes do not last long, dangling miles in the sky with a saboteur on board...
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* AirborneAircraftCarrier: The Zeppelin. It carries not only airplanes but ''[[UpToEleven other Zeppelins,]]'' ''other Zeppelins,'' in addition to hordes of Nazis and [[spoiler:their dimension-warping superweapon]]. Needless to say, the parasite fighter planes do not last long, dangling miles in the sky with a saboteur on board...
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** The [=MP40=] can mount both a silencer and a recoil compensator, however the former works by trapping gasses escaping from the muzzle, the latter by venting them in a specific direction.
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** The [=MP40=] [=MP 40=] can mount both a silencer and a recoil compensator, however the former works by trapping gasses escaping from the muzzle, the latter by venting them in a specific direction.
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* RightHandedLeftHandedGuns: The model for the MP 40 places the charging handle on the left side of the weapon, and additionally depicts it as a closed bolt rather than open bolt mechanism.[[note]]The bolt is shown forward when not firing, rather than cocked back.[[/note]] (The [=StG=] 44 is also shown with a charging handle on the left, but this is TruthInTelevision.)
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* GunsDoNotWorkThatWay: Several of the upgrades for the game's real world weapons are either nonsensical or at least incompatible with one another:
** The [=MP40=] can mount both a silencer and a recoil compensator, however the former works by trapping gasses escaping from the muzzle, the latter by venting them in a specific direction.
** The [=Kar98k=] was generally reloaded via stripper clips... except when a telescopic sight was mounted, as the scope[[note]]usually[[/note]] sat directly over the bolt and the stripper clip guide, blocking access to it. In game, both can be used at the same time, with the reload animation showing the clip inserted at an angle that wouldn't work in real life.
** All three of the game's basic firearms have a "Big Bore" upgrade. Not only does the description seem to conflate increasing the barrel diameter[[note]]i.e. actual bore size, allowing for a larger caliber bullet[[/note]] with increasing ''chamber'' size,[[note]]allowing for a longer cartridge[[/note]], but doing either would make the gun incompatible with standard ammunition... which BJ continues to have no trouble using even after buying said upgrades.
** The [=MP40=] can mount both a silencer and a recoil compensator, however the former works by trapping gasses escaping from the muzzle, the latter by venting them in a specific direction.
** The [=Kar98k=] was generally reloaded via stripper clips... except when a telescopic sight was mounted, as the scope[[note]]usually[[/note]] sat directly over the bolt and the stripper clip guide, blocking access to it. In game, both can be used at the same time, with the reload animation showing the clip inserted at an angle that wouldn't work in real life.
** All three of the game's basic firearms have a "Big Bore" upgrade. Not only does the description seem to conflate increasing the barrel diameter[[note]]i.e. actual bore size, allowing for a larger caliber bullet[[/note]] with increasing ''chamber'' size,[[note]]allowing for a longer cartridge[[/note]], but doing either would make the gun incompatible with standard ammunition... which BJ continues to have no trouble using even after buying said upgrades.
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** The Veil dimension itself is mostly a uniform blue-green hue, both as a cue to the player that they are in the Veil and to allow important objects - [[SplashOfColor colored]] [[ColorCodedForYourConvenience differently]] to stand out against
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** The Veil dimension itself is mostly a uniform blue-green hue, both as a cue to the player that they are in the Veil and to allow important objects - [[SplashOfColor colored]] [[ColorCodedForYourConvenience differently]] from the background - to stand out againstout.
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* DeliberatelyMonochrome: Used in two ways with regards to the Veil:
** Whenever BJ runs out of Veil energy or is near a Veil Inhibitor, his vision fades to black-and-white.
** The Veil dimension itself is mostly a uniform blue-green hue, both as a cue to the player that they are in the Veil and to allow important objects - [[SplashOfColor colored]] [[ColorCodedForYourConvenience differently]] to stand out against
** Whenever BJ runs out of Veil energy or is near a Veil Inhibitor, his vision fades to black-and-white.
** The Veil dimension itself is mostly a uniform blue-green hue, both as a cue to the player that they are in the Veil and to allow important objects - [[SplashOfColor colored]] [[ColorCodedForYourConvenience differently]] to stand out against
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* SplashOfColor: The Veil dimension is mostly a blue-green monochrome. Anything ''not'' that color is typically something worth shooting at.
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%% (ZCE) ** The Particle Cannon.
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%% (ZCE) ** The Tesla Gun.
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* ColorCodedForYourConvenience: Within the Veil, specific colors are used to draw the player's attention or convey important information:
** Enemies glow yellow-green to make them stand out against the blue-green background, while enemies behind cover[[note]]should the player have the appropriate upgrade[[/note]] glow yellow-orange.
** Destructible objects like explosive barrels, weak spots on equipment or in the environment, and stone covers concealing Tomes of Power glow bright red.
** The player model will have a certain hue when specific Veil powers are active - yellow for Mire and red for Empower.
** Enemies glow yellow-green to make them stand out against the blue-green background, while enemies behind cover[[note]]should the player have the appropriate upgrade[[/note]] glow yellow-orange.
** Destructible objects like explosive barrels, weak spots on equipment or in the environment, and stone covers concealing Tomes of Power glow bright red.
** The player model will have a certain hue when specific Veil powers are active - yellow for Mire and red for Empower.
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* DeathFromAbove: Some areas of Isenstadt itself feature heavy (and random) bombardment.
%% (ZCE) ** The Jetpack Troopers.
%% (ZCE) ** The Jetpack Troopers.
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* DeathFromAbove: DeathFromAbove:
** Some areas of Isenstadt itself feature heavy (and random) bombardment.
%% (ZCE) ** The Jetpack Troopers.Troopers are always airborne and will eagerly rain streams of rocket fire down on the player.
** Some areas of Isenstadt itself feature heavy (and random) bombardment.
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* IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"
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* IdiosyncraticDifficultyLevels: The classic set - "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"incarnate!" - with another instance where the difficulties are also described with one word as, respectively, "Easy", "Normal", "Hard", [[HarderThanHard and "Über"]].
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* NaziGold: Required for buying upgrades at the Black Market.
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* NaziGold: Required for buying upgrades at the Black Market. They come in the form of bags of presumably gold coins worth $100, bars of gold worth $250, and ornate relics worth $500.
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** Also the loading screen will sometimes display the famous "Get psyched!" line.
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** Also Also, the loading screen screens typically show hints on gameplay and mechanics, but when traveling to the final level it will sometimes instead display the famous "Get psyched!" line."GET PSYCHED!" line.
** Later in the game the Kriege brothers manage to get their hands on a complete dossier of BJ's activities, whereupon one of Stefan's lines when talking to him has him idly wonder how much money the Spear of Destiny would go for now.
** Later in the game the Kriege brothers manage to get their hands on a complete dossier of BJ's activities, whereupon one of Stefan's lines when talking to him has him idly wonder how much money the Spear of Destiny would go for now.
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** Defied with the Particle Cannon thanks to Heavy Troopers using the same weapon, enabling you to farm ammo for it from the ones who respawn in the hub. One of the upgrades it has even removes the windup time, and all of its upgrades serve to make it a viable heavy machine gun option.
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** Defied with the Particle Cannon thanks to as Heavy Troopers using use the same weapon, enabling you to farm ammo for it from the ones who respawn in the hub. One of the upgrades it has even removes the windup time, and all of its upgrades serve to make it a viable heavy machine gun option.
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** Defied with the Particle Cannon thanks to Heavy Troopers using the same weapon, enabling you to farm ammo for it from the ones who respawn in the hub. One of the upgrades it has even removes the windup time, and all of its upgrades serve to make it a respectable heavy machine gun option.
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** Defied with the Particle Cannon thanks to Heavy Troopers using the same weapon, enabling you to farm ammo for it from the ones who respawn in the hub. One of the upgrades it has even removes the windup time, and all of its upgrades serve to make it a respectable viable heavy machine gun option.
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** Defied with the Particle Cannon thanks to Heavy Troopers using the same weapon, enabling you to farm ammo for it from the ones who respawn in the hub. One of the upgrades it has even removes the windup time.
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** Defied with the Particle Cannon thanks to Heavy Troopers using the same weapon, enabling you to farm ammo for it from the ones who respawn in the hub. One of the upgrades it has even removes the windup time.time, and all of its upgrades serve to make it a respectable heavy machine gun option.