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* WhatTheHellHero: If Blair pursues Hobbes in ''Wing Commander III'', Vaquero [[spoiler:gets killed in a carrier defense mission]] and Captain Eisen calls him out on it.

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* WhatTheHellHero: WhatTheHellHero:
**
If Blair pursues Hobbes in ''Wing Commander III'', Vaquero [[spoiler:gets killed in a carrier defense mission]] and Captain Eisen calls him out on it.it.
** In the first game, you are allowed one ejection, and actually get a special award ceremony for doing so since the commanders are trying to discourage new recruits from getting blown up trying to prove themselves. Any further ejection, no matter if you've completed the mission objectives, gets you reamed out.
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* FissionMailed: The first game starts with you in a ship which almost immediately blows up, followed by a GameOver screen. Turns out you were playing the UnwinnableTrainingSimulation.
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* BreakTheHaughty: Blair deals this hand to "Flash" in ''Wing Commander III'', who's smugness at being entrusted with the Excalibur led to him becoming an insufferable liability to the rest of the crew. After defeating him in a simulator duel, "Flash" honors his agreement to transfer to the ''Victory'' and apologizes to the Colonel.

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* FailureIsTheOnlyOption: If the player performs poorly in any of the games, they will eventually find themselves on the 'Losing Track' missions; Spend too much time on these, and you're greeted by the lovely image of the Kilrathi laying waste to human space, and you with it.
** A notable instance is the mission to save the ''Behemoth''. No matter what the player does, the ultimate GlassCannon is doomed.

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* FailureIsTheOnlyOption: If the player performs poorly in any of the games, they will eventually find themselves on the 'Losing Track' missions; Spend too much time on these, and you're greeted by the lovely image of the Kilrathi laying waste to human space, and you with it. \n** A notable instance is the mission to save the ''Behemoth''.''Behemoth'' in ''Wing Commander III''. No matter what the player does, the ultimate GlassCannon is doomed.
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* UnwinnableTrainingSimulation: The first game starts by dropping the player into a simulator mission that destroys the player's fighter before they can do anything, as an excuse to enter in the player's callsign for the sim's "high scores" screen.
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* FailureIsTheOnlyOption: If the player performs poorly in any of the games, they will eventually find themselves on the 'Losing Track' missions; Spend too much time on these, and you're greeted by the lovely image of the Kilrathi laying waste to human space, and you with it.
** A notable instance is the mission to save the ''Behemoth''. No matter what the player does, the ultimate GlassCannon is doomed.


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* GlassCannon: The ''Behemoth'' for all its size and firepower is horribly ill-equipped for self-defense, lacking defense turrets and fully functional shields. Justified however as the situation had become so grave that it was essentially rushed into service in a desperate bid to end the war. [[ForegoneConclusion Suffice to say, the Kilrathi are quick to exploit this weakness]].
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** The Sivar dreadnaught from the ''Wing Commander'' add-on ''The Secret Missions'' mounts a gun that creates a gravity anomaly that increases gravitational pull 137 times, which is used to destroy the Goddard colony. The focus of the add-on is hunting down and destroying the Sivar.

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** The Sivar dreadnaught from the ''Wing Commander'' add-on ''The Secret Missions'' mounts a gun that creates a gravity anomaly that increases gravitational pull 137 times, which is used to destroy the Goddard colony. The focus of the add-on is hunting down and destroying the Sivar. However, the weapon is extremely slow to fire and thus impractical for much of anything beyond devastating planets.
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** We see this if you fail ''Wing Commander III''. Not die, but fail enough missions and you'll see the Kilrathi invade Earth, reducing it to something similar to post Judgment Day from ''Film/TheTerminator'', complete with a ShoutOut to the human skull being crushed beneath a metal foot.

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** We see this if you fail ''Wing Commander III''. Not die, but fail enough missions and you'll see the Kilrathi invade Earth, reducing it to something similar to post Judgment Day from ''Film/TheTerminator'', ''Franchise/{{Terminator}}'', complete with a ShoutOut to the [[Film/Terminator2JudgmentDay human skull being crushed beneath a metal foot.foot]].
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* WaveMotionGun: Used several times in ''The Kilrathi Saga''.
** The Sivar dreadnaught from the ''Wing Commander'' add-on ''The Secret Missions'' mounts a gun that creates a gravity anomaly that increases gravitational pull 137 times, which is used to destroy the Goddard colony. The focus of the add-on is hunting down and destroying the Sivar.
** The ''Concordia'' in ''Wing Commander II'' has the Phase Transit Cannon, a modified version of the Sivar cannon that is less powerful than the Kilrathi weapon from which it was derived but can be used to target warships, and is still powerful enough to destroy just about any ship with one shot. It has a tendency to not be available when most useful, however, and was removed from service shortly after the events of ''Wing Commander II''.
** The Behemoth from ''Wing Commander III'' is, like the Sivar cannon, a planet-killer, though using a {{Frickin Laser Beam|s}} instead of gravity manipulation to do the job. The functionality of the gun beyond its initial test firing in the Loki IV system is unknown, however, as it's destroyed before it can be put to use against Kilrah.
* UnfinishedUntestedUsedAnyway: The [[WaveMotionGun Behemoth]] in ''Wing Commander III'' is deployed ahead of schedule due to Confed being on the verge of losing the war against the Kilrathi, with much of its shielding, armor, and defensive armament left uninstalled. A [[TheMole mole]] passes along this information to the Kilrathi, who use it to destroy the Behemoth.
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** In the first game, failing too many campaigns will result in going to a the Hell's Kitchen campaign, in which the final result will be the Confederation losing the war even if you successfully complete all the missions.

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** In the first game, failing too many campaigns will result in going to a the Hell's Kitchen campaign, in which the final result will be the Confederation losing the war even if you successfully complete all the missions.
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* SwissCheeseSecurity: In ''Wing Commander II'', a saboteur manages to disable flight operations twice on the Concordia by planting an IncrediblyObviousBomb on the flight deck on two separate occasions. Amazingly, the bombs are shown placed in the same position on the flight deck both times. That spot might has have a sign above it stating "plant bomb here".
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* MortonsFork: If the player is captured by the Kilrathi in Wing Commander III, there will be a cutscene in which Thrakhath gives Blair the opportunity to plead for mercy. The player is then given a dialog option to beg for his life or tell Thrakhath off, but the choice is meaningless, as Blair will be executed no matter which option you pick. The only difference the choice makes is determining the method in which the execution is carried out.
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* ArsonMurderAndLifeSaving: You get this from Admiral Tolwyn after ;;completing Wing Commander II':

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* ArsonMurderAndLifeSaving: You get this from Admiral Tolwyn after ;;completing completing Wing Commander II':II:

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A little more accurate, and the two were different examples so each should have their own entry.


* UnwinnableByDesign: In Wing Commander, failing too many campaigns will result in going to a the Hell's Kitchen campaign, in which the final result will be the Confederation losing the war even if you successfully complete all the missions. In Wing Commander III, if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* UnwinnableByDesign: UnwinnableByDesign:
**
In Wing Commander, the first game, failing too many campaigns will result in going to a the Hell's Kitchen campaign, in which the final result will be the Confederation losing the war even if you successfully complete all the missions. missions.
**
In Wing ''Wing Commander III, III'', if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth Earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is almost entirely immune to your fire. You can't return to to the Tiger's Claw, ''Victory'', and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* ForegoneVictory: Once you reach the Venice Campaign in the first game, all you have to do is survive every mission in order to win. You will beat the game as long as you live to the end, even if you don't shoot down any enemy fighters and fail every mission objective.



* UnwinnableByDesign: In Wing Commander, failing too many campaigns will result in going to a "loser's campaign", in which the final result will be the Confederation losing the war even if you successfully complete all the missions. In Wing Commander III, if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* UnwinnableByDesign: In Wing Commander, failing too many campaigns will result in going to a "loser's campaign", the Hell's Kitchen campaign, in which the final result will be the Confederation losing the war even if you successfully complete all the missions. In Wing Commander III, if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.
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* PlotArmor: In ''Wing Commander II'', your wingmen will never die in missions (except in a few scripted unavoidable story events). If they get shot down, they will always successfully eject and always get subsequently picked by the Confederation.
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* ArsonMurderAndLifeSaving: You get this from Admiral Tolwyn after ;;completing Wing Commander II':
-->'''Tolwyn''': Blair! You have a lot to answer for, pilot! Disobeying orders, dereliction of duty, theft of Navy property, endangerment of personnel… Nice work… Colonel Blair. I never thought I’d say this, but I’m proud to serve with you on this ship, Maverick.
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* UnwinnableByDesign: In Wing Commander, failing too many campaigns will result in going to a "loser's campgain", in which the final result will be the Confederation losing the war even if you successfully complete all the missions. In Wing Commander III, if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* UnwinnableByDesign: In Wing Commander, failing too many campaigns will result in going to a "loser's campgain", campaign", in which the final result will be the Confederation losing the war even if you successfully complete all the missions. In Wing Commander III, if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* UnwinnableByDesign: If you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* UnwinnableByDesign: If In Wing Commander, failing too many campaigns will result in going to a "loser's campgain", in which the final result will be the Confederation losing the war even if you successfully complete all the missions. In Wing Commander III, if you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.

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* UnwinnableByDesign: If you fail a plot-required mission, the next assignment will be a suicide mission in which you have to single handedly defend earth from a Kilrathi invasion. The mission is impossible to win, as it involves almost endless waves of Kirathi ships coming in until you die. If you destroy all the fighters, the final opponent is a Kilrathi mothership that is immune to your fire. You can't return to to the Tiger's Claw, and ejecting will just result in Blair being captured and executed by prince Thrakhath.
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* CrusadingWidower: [[spoile: Blair becomes one of these after the death of Angel.]]

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* CrusadingWidower: [[spoile: [[spoiler: Blair becomes one of these after the death of Angel.]]
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* DeadAllAlong: [[spoiler: Angel turns out to be this after seeing her captured during the opening cutscene of ''III''.]]

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* CrusadingWidower: [[spoile: Blair becomes one of these after the death of Angel.]]




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* WhatTheHellHero: If Blair pursues Hobbes in ''Wing Commander III'', Vaquero [[spoiler:gets killed in a carrier defense mission]] and Captain Eisen calls him out on it.
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circular wicks are against wiki policy


''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander: The Kilrathi Saga]]'' is part of the ''VideoGame/WingCommander'' series and is a collection of Origin Systems' previously released space combat simulation games ''Wing Commander'' (1990), ''Wing Commander II: Vengeance of the Kilrathi'' (1992), and ''Wing Commander III: Heart of the Tiger'' (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.

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''[[VideoGame/WingCommanderTheKilrathiSaga Wing ''Wing Commander: The Kilrathi Saga]]'' Saga'' is part of the ''VideoGame/WingCommander'' series and is a collection of Origin Systems' previously released space combat simulation games ''Wing Commander'' (1990), ''Wing Commander II: Vengeance of the Kilrathi'' (1992), and ''Wing Commander III: Heart of the Tiger'' (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.



Although dated by today's standards (c. 2002), the games in the series are very enjoyable nonetheless, with fast and furious space dogfights controlled by a very easy and intuitive interface. Retro-gamers who want to experience some of the best space combat simulation action ever offered on the PC who don't mind outdated graphics will be thrilled with ''Wing Commander: The Kilrathi Saga''.

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Although dated by today's standards (c. 2002), the graphics of the games in the compilation, the last of which came out in 1994, may not fare well compared to modern games, the games in the series are very enjoyable nonetheless, with fast and furious space dogfights controlled by a very easy and intuitive interface. Retro-gamers who want to experience some of the best space combat simulation action ever offered on the PC who don't mind outdated graphics will be thrilled with ''Wing Commander: The Kilrathi Saga''.
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''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander: The Kilrathi Saga]]'' is part of the ''Franchise/WingCommander'' franchise and is a collection of Origin Systems' previously released space combat simulation games ''Wing Commander'' (1990), ''Wing Commander II: Vengeance of the Kilrathi'' (1992), and ''Wing Commander III: Heart of the Tiger'' (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.

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''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander: The Kilrathi Saga]]'' is part of the ''Franchise/WingCommander'' franchise ''VideoGame/WingCommander'' series and is a collection of Origin Systems' previously released space combat simulation games ''Wing Commander'' (1990), ''Wing Commander II: Vengeance of the Kilrathi'' (1992), and ''Wing Commander III: Heart of the Tiger'' (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.
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The first three games contain the following tropes:

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The first three games contain the following tropes:
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''Wing Commander: The Kilrathi Saga'' is a collection of Origin Systems' previously released space combat simulation games Wing Commander (1990), Wing Commander II: Vengeance of the Kilrathi (1992), and Wing Commander III: Heart of the Tiger (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.

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''Wing ''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander: The Kilrathi Saga'' Saga]]'' is part of the ''Franchise/WingCommander'' franchise and is a collection of Origin Systems' previously released space combat simulation games Wing Commander ''Wing Commander'' (1990), Wing ''Wing Commander II: Vengeance of the Kilrathi Kilrathi'' (1992), and Wing ''Wing Commander III: Heart of the Tiger Tiger'' (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.



Although dated by today's standards (c. 2002), the games in the series are very enjoyable nonetheless, with fast and furious space dogfights controlled by a very easy and intuitive interface. Retro-gamers who want to experience some of the best space combat simulation action ever offered on the PC who don't mind outdated graphics will be thrilled with Wing Commander: The Kilrathi Saga.

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Although dated by today's standards (c. 2002), the games in the series are very enjoyable nonetheless, with fast and furious space dogfights controlled by a very easy and intuitive interface. Retro-gamers who want to experience some of the best space combat simulation action ever offered on the PC who don't mind outdated graphics will be thrilled with Wing ''Wing Commander: The Kilrathi Saga.
Saga''.



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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ksfronthigh.jpg]]
[[caption-width-right:350: Space Tigers, Starfighters, and Mark Hamill, Oh My]]
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Wing Commander: The Kilrathi Saga is a collection of Origin Systems' previously released space combat simulation games Wing Commander (1990), Wing Commander II: Vengeance of the Kilrathi (1992), and Wing Commander III: Heart of the Tiger (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.

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Wing ''Wing Commander: The Kilrathi Saga Saga'' is a collection of Origin Systems' previously released space combat simulation games Wing Commander (1990), Wing Commander II: Vengeance of the Kilrathi (1992), and Wing Commander III: Heart of the Tiger (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.




[[folder: Wing Commander 1-3]]

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\n[[folder: Wing Commander 1-3]]The first three games contain the following tropes:
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Wing Commander: The Kilrathi Saga is a collection of Origin Systems' previously released space combat simulation games Wing Commander (1990), Wing Commander II: Vengeance of the Kilrathi (1992), and Wing Commander III: Heart of the Tiger (1994). The full story of the epic interstellar war between the hostile catlike Kilrathi and the human Confederation that spanned more than ten years comes together in one handy source.

The first two games use 2D hand-drawn graphics for cut-scenes and scaled 2D sprite graphics for space combat. The third game features full motion video for cut-scenes, with 3D polygonal space combat graphics. All three feature mission-based space combat flight simulation gameplay which allows you to fly a variety of Confederation fighters and bombers against the equally varied Kilrathi arsenal of ships.

Although dated by today's standards (c. 2002), the games in the series are very enjoyable nonetheless, with fast and furious space dogfights controlled by a very easy and intuitive interface. Retro-gamers who want to experience some of the best space combat simulation action ever offered on the PC who don't mind outdated graphics will be thrilled with Wing Commander: The Kilrathi Saga.

The story takes young Christopher Blair through the initial Kilrathi invasion, his reemergence as a hero after a ten-year exile due to perceived negligence that led to the destruction of his ship Tiger's Claw, and the final confrontation that takes the war to the heart of the Kilrathi empire.

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[[folder: Wing Commander 1-3]]
* AerialCanyonChase: In the original ''Wing Commander'', one of your fellow pilots suggests that asteroid fields are great equalizers when you're outnumbered. Asteroids are great shields, and you only have to concentrate on not hitting them, while your pursuers have to divide their attention between shooting you and not crashing. Sooner or later, they're more likely to screw up than you are. While it actually didn't work out that way in that game, it sometimes does in the later games.
* AirstrikeImpossible: The final mission of ''Wing Commander III'' was supposed to be this, with staying in the canyons on the way to the fault target to avoid attracting the attention of infinitely respawning Ekapshii, but a glitch in the transition from the space leg of the mission to the atmosphere leg allowed the "one time" cloak to be used again, making it trivially easy to get there, by cloaking and flying above the mountains in a straight line. (And, heck, even if you don't use the cloak, so long as you're in good condition at the start and have plenty of afterburner fuel left, the engine can only throw two Ekapshii at you at a time, so it's ''easier'' to just burn straight for the target rather than try to navigate the canyon.)
* ApocalypseHow:
** In ''Wing Commander III'', ApocalypseHow/{{Class 3a}} is the potential fate for Locanda IV due to Kilrathi bioweapons, rendering the planet completely uninhabitable for centuries. As per the {{novelization}}, canonically the ''Victory'''s wing fails to intercept the bioweapons.
** The Temblor Bomb's destruction of Kilrah at the conclusion of ''Wing Commander III'' qualifies as ApocalypseHow/{{Class 6}}. [[http://www.wcnews.com/newestshots/full/kilrah.gif The core and mantle of the planet is still there, but the crust has pretty much been rendered into one giant asteroid belt.]]
** The ''Behemoth'' test at Loki IV blows the planet apart completely, in a ApocalypseHow/ClassX manner.
* AttackItsWeakPoint: In ''Wing Commander III'', while the Kilrathi dreadnaught isn't totally invulnerable, it's ''much'' more prone to damage from shooting at it inside the hangar, where there the fast-recharging shields don't protect. The Kilrathi homeworld itself is attacked on a major fault line with a special bomb designed to "literally shake the planet apart," as Paladin described it.
* AwesomeButImpractical:
** The Behemoth is a PlanetKiller, and that's [[EarthShatteringKaboom always awesome]]. But, [[TimTaylorTechnology 500,000,000 gigawatts]]? An [[AttackItsWeakPoint easily targeted vulnerable spot]]? [[FlyingBrick Slow as molasses]]? Its existence is a reflection of the fact that the Confederation has been slowly losing the war with the Kilrathi.
** The Temblor Bomb had elements of this. It took up half the missile loadout on the Excalibur fighter, was only viable due to Kilrah's unstable tectonics, was extremely difficult to develop, and had to be fired with incredible precision. Despite this, it was successfully used.
** Both weapons are justified in-universe, however, as desperation moves by Confed: they're losing the war and ''need'' a knock-out blow before they go down. Despite the impracticality of both weapons, Confed develops them out of extreme necessity.
* TheBattleDidntCount: In the final Loki series mission of ''Wing Commander III'', you're given the option to engage [[BigBad Prince Thrakhath]] at the end of the mission, but [[TimedMission your carrier is about to jump out of the system]], so if you stop to engage Thrakhath you won't make it home, and wind up stranded in the system (game over). However, if you conserve your missiles in the earlier parts, you can [[MacrossMissileMassacre salvo-fire all of them]] and run for the carrier while the missiles track him down. If they make the kill before you land you get the death message, but at the end of the final mission in the game he shows up again as if nothing had happened to him in the Loki system.[[note]]This only works in the original version. The ''Kilrathi Saga'' compilation changed the coding so that the second he dies the carrier jumps out, even if there's time left on the countdown.[[/note]]
* BreakHimByTalking: Blair's ShutUpHannibal (below) takes the wind out of an incipient HannibalLecture.
* BreakingSpeech: Prince Thrakhath's rant in ''Wing Commander III'' during the mission in which the ''Behemoth'' is destroyed, in which Angel's fate, ominously cut away from earlier in the game, is shown.
* CallAHumanAMeatbag: The felinoid Kilrathi refer to the humans as "hairless apes" and similar terms.
* CanonName: Blair[[note]] '''Bl'''ue + H'''air''' = Blair[[/note]] became the {{Player Character}}'s official name when the series went to FullMotionVideo, prior to which you could select a last name as well as callsign. His callsign, "Maverick," was made canon in the {{novelization}} of ''Wing Commander III''.
* CatsAreMean: The Kilrathi, obviously. Dropping bioweapons on helpless planets (among other things) generally doesn't count as "playing nice".
* CatFolk: The Kilrathi. Big furry ProudWarriorRace with cat ears.
* CharacterSelectForcing: In ''Wing Commander III'', if you continue to choose to fly with Hobbes over the other pilots, past the first mission, you get called on the carpet for it by Captain Eisen, and morale suffers from the show of favoritism.
* ChewOutFakeOut: In ''Wing Commander III'', [[TheCaptain Eisen]] pulls [[PlayerCharacter Blair]] aside just before he's to have a simulator duel against visiting [[AcePilot test pilot "Flash"]] as part of a challenge, after Flash ignores a scramble call and stays in bed while everyone else is out defending their carrier. It looks like Eisen is about to chew Blair out for acting rashly in issuing the challenge, but instead he offers some advice: "Kick the little twerp's ass."
* ChromaKey: ''Wing Commander III'' had absolutely no sets whatsoever: it was filmed completely on greenscreen, and the sets computer-generated. This beats films like ''Film/SkyCaptainAndTheWorldOfTomorrow'' and ''Film/ThePhantomMenace'', by at least half a decade.
* CliffHanger: ''Wing Commander II'' ended with [[TheDragon Prince Thrakhath]] bragging to the Kilrathi Emperor about the utter destruction of the Confederation's 6th fleet in Deneb Sector, with the last words on the screen being "To be continued in Wing Commander III".
* CompilationRerelease: ''Wing Commander: The Kilrathi Saga''. The first three games, re-released for Windows 95 and adjusted to run at the correct speeds on a modern computer. Also included remastered audio and music, as well as an expanded manual and a calendar listing many important dates in the Wing Commander universe. After it went out of print, it was known to reliably sell for over $100 on Website/EBay. At least one copy sold for over ''three hundred dollars''. The release of DOSBox allowing the original games (which usually sell for $20 or less on eBay) to run on modern computers has since lessened the need for ''The Kilrathi Saga'', but it still often sells for above its original retail price on eBay.
* DeadMansHand: In ''II'', Spirit gets dealt the hand and [[spoiler:later kamikazes a Kilrathi-controlled space station]].
* DefiantToTheEnd: Two from ''Wing Commander III'':
** In the introduction, [[TheDragon Prince Thrakhath]] says this of Jeanette "Angel" Devereaux after she spits in his face when he's gloating about the capture of her and her special forces operatives. The player doesn't see it until later in the game, but after spitting in his face he [[spoiler:disembowels her with his claws in what the Kilrathi consider an honorable death, unlike the disintegration of the other humans.]]
** In the losing path if captured after failing to [[spoiler:destroy Kilrah]], the player is given the option for Blair to either give up and meekly accept defeat or to basically tell Thrakhath "screw you". [[spoiler:The former gets Blair disintegrated by guards behind him as not worthy of a "proper" Kilrathi death, while the latter earns him Angel's fate.]]
* TheDeterminator: In the ''Wing Commander'' series, the Kilrathi embody this trope. In fact, it's established in ''Wing Commander III'' that they ''literally'' don't know the meaning of the word "surrender" (even those few who are truly well-studied in Terran languages and culture seem to have trouble grasping the concept of it). The novelization of the third game has the surviving Kilrathi struggling with the human word after they're defeated.
* EarthShatteringKaboom:
** The ''Wing Commander III'' Temblor Bomb, which ends the Kilrathi war by blowing up their seismically-unstable homeworld. Weirdly, Luke Skywalker is the one who drops the bomb - after being "required to maneuver straight down this trench and skim the surface to ''this point''"...
** See also the [[WaveMotionGun Behemoth]]
* EasyLogistics: In ''Wing Commander II'', one of the {{escort mission}}s is for a transport hauling missiles to resupply the ''Concordia'', and if you fail the mission you're supposed to not have any more missiles. However, failure doesn't seem to actually affect whether or not your fighter goes out with missiles in later missions.
* EliteMooks: The Drakhai, in ''Wing Commander II''. Slightly better defensive stats for their ships, and an AI set one level above the regular opponents were the primary distinguishing characteristics, aside from their specific taunt "You cannot defeat the Drakhai" (ignoring that you regularly did just that).
* TheEmpire: The Kilrathi Empire is a ProudWarriorRace empire bent on conquest of the rest of the galaxy.
* TheEndOfTheWorldAsWeKnowIt: In the games, the Locanda missions from ''Wing Commander III''.
** We see this if you fail ''Wing Commander III''. Not die, but fail enough missions and you'll see the Kilrathi invade Earth, reducing it to something similar to post Judgment Day from ''Film/TheTerminator'', complete with a ShoutOut to the human skull being crushed beneath a metal foot.
** If you are on the losing path of ''Wing Commander III'' and get picked up in your ejection pod in the final mission, Blair gets to meet Thrakhath face to face. Blair states states that [[LaResistance you'll never "truly" conquer Earth]], but Thrakhath shrugs this off, stating that Earth's water rich environment is of little interest to his people anyway, strongly implying that genocide is the fate that humanity now faces.
* EnemyMine: Thrakhath escapes and steals a fighter to avenge himself against his traitorous kin Khasra, in ''Wing Commander II''. Blair pursues. ''[[CoolVsAwesome The two temporarily join forces]].''
* EstablishingCharacterMoment: All the pilots from the first game will quickly establish their personality when you meet them. In ''Wing Commander III'' when first visiting the bar we get a scene where Hobbes walks in, Cobra storms out since she hates Kilrathi, and Vagabond tries to cheer Hobbes up who is upset that she is so angry with him.
* FantasticNamingConvention: The Kilrathi use [Given Name] ''nar'' [Clan Name]. The ''nar'' is always lower case, and usually italicised. The Clan Name is usually the name of the place or planet where the Kilrathi was born. The novels add ''hrai'' to the name of one Kilrathi, meaning 'of the family of'. The character in question starts as Kirha ''hrai'' Ralgha ''nar'' Hhallas (Kirha, of the family of Ralgha, who is from Hhallas), and after being ordered to serve the human pilot Ian 'Hunter' St John, renames himself Kirha ''hrai'' Hunter ''nar'' Aussie (Kirtha, of the family of Hunter, who is from Australia). This part doesn't come up anywhere else though.
* FantasticSlurs:
** "Hairless ape" is used by Kilrathi on Terrans, along with other simian-related insults. Terrans call the Kilrathi "furballs" usually, with occasional feline-related comments (including, for example, a reference to the taunt target being made into kitty litter, from ''Armada'').
** There's also a lighthearted scene in one of the novels where the Cats reveal they've intercepted old TV transmissions from Earth: "WesternAnimation/BugsBunny screws his mother!" ("Wait, that's ''not'' an insult? [[InsultBackfire You genuinely think it's funny]]? Man, ''now'' what am I gonna yell?")
* FantasyConflictCounterpart: The series was conceived as a sci-fi version of World War II aircraft carrier operations in the Pacific Theatre (with some ''Film/TopGun'' mixed in).
* FantasyCounterpartCulture:
** The first three Wing Commander games are the Pacific theater of UsefulNotes/WorldWarII [[AC:[[RecycledInSpace IN SPACE!]]]] Confed are [[{{Eagleland}} the United States]], while the Kilrathi are ImperialJapan, complete with godlike emperor, warrior codes, scheming henchmen, inability to understand surrender, the whole nine yards.
** The Kilrathi also bear more than a passing resemblance to the Aztecs (ironically for many of the same reasons): divine imperial authority, warrior codes and edicts, semi-formal but very much in place caste system, and VERY heavy emphasis on ritual violence (a great deal of the reason they started the war in the first place was so they could have [=POWs=] to sacrifice back on the home planet as they are religiously obligated to have, which is not unlike the Aztecs save for the fact that the latter just wanted sacrifices and just had to attack to get them in anywhere near adequate numbers).
** The ending of ''Wing Commander III'' in particular - the Kilrathi's final surrender aboard the TCS ''Victory'' is based on that of the Japanese aboard the USS ''Missouri'' at the end of WorldWar2.
* FixedForwardFacingWeapon: In ''Wing Commander II'', the ''Confederation'' class dreadnoughts (including the player home ship, the TCS ''Concordia'') had the [[WaveMotionGun Phase Transit Cannon]] as an integral part of the design's keel. The Kilrathi design from which the PTC was copied, aboard the Sivar dreadnought from ''The Secret Missions'' that used its gun to destroy the Confederation's Goddard colony was also a fixed mount. As the latter wasn't of any use against anything smaller than planetoids, maneuverability of the platform wasn't an issue.
* FourFingeredHands: The Kilrathi are shown (usually) as having 4 digits, and use Base 8 numbering.
* GotVolunteered: Spirit does this to Maverick in ''Secret Missions.'' Yeah, you heard that right.
* HilariousOuttakes: The official strategy guide for ''Wing Commander III'' included a CD with, among other things, a collection of filming outtakes, including the Star Wars one mentioned elsewhere on this page, found after the end of the closing credits.
* HoldingBackThePhlebotinum: The ''Concordia's'' Phase-Transit Cannon in ''Wing Commander II'' broke down every time a Kilrathi corvette was in the area for no reason other than to let the corvette pretend to be a threat to the ''Concordia''... never mind the antimatter guns that the ''Concordia'' had and the corvette didn't.
* HopelessBossFight: In ''Wing Commander III'', the plot called for was for you to lose your wingmen in battle with an enemy ace and make the final attack alone: however, this was achieved by having the ace magically [[RespawningEnemies respawn]] for so long as any wingmen not lost prior to that point were present. This lead to a surreal battle in which you might shoot him down a dozen times in a row, using up all of your missiles and countermeasures, and have no way of knowing what [[GuideDangIt obscure action]] would cause things to proceed.\\
\\
This was apparently fixed in later versions, where wingmen ''vanish'' when autopiloting through the previous waypoints, regardless of whether they were still alive. Arguably even weirder.\\
\\
Similarly, forgetting to use a certain technology could also lead to a constant stream of respawning wingmen. Finally, if you fail a critical mission and end up in the losing path, the final mission involves a confrontation with a unique Kilrathi capital ship which is almost impossible to kill. The expectation appeared to be for the player character to die trying so that the Bad Ending could roll. While that ship ''can'' actually be destroyed with [[DeathOfAThousandCuts sufficient effort]], as you were not meant to destroy it, the game has no idea what to do when you beat it so just leaves you hanging in space.
* ImportedAlienPhlebotinum: Concordia's phase-transit cannon in ''Wing Commander II'' is based on the main gun from the wreck of the Kilrathi dreadnaught ''Sivar'' destroyed in ''The Secret Missions''.
* IncrediblyObviousBomb: One of these (complete with flashing red digital countdown) takes out the ''Concordia'' flight deck towards the beginning of ''Wing Commander II''.
* IntelligentGerbil: The Kilrathi are explicitly described as having evolved from felinoid predators, with much of that past shaping their behavior in the present: They often use pack tactics with one pilot serving as bait to lure potential prey into a trap, and see no problems with pouncing from concealment for a surprise attack.
* InterfaceScrew:
** In ''Wing Commander II'', when you take too much damage your [[ExplosiveInstrumentation instruments explode]] leaving you without the benefit of whatever it was for the rest of the mission. If you're on a torpedo run and your targeting computer bites it, SaveScumming is your only hope to avoid losing the mission.
** If you choose to let Blair [[DrowningMySorrows drown his sorrows]] prior to one mission in ''Wing Commander III'', your controls will randomly reverse during the mission. Fortunately, your only real goal for that mission is to survive until your carrier is about to bug out. [[spoiler: There's no saving the Behemoth]].
* InvisibilityCloak:
** Kilrathi "Strakha" stealth fighters have them; they figure strongly into the plot of the second game, in that they blew up the ''Claw'' and cost Blair his career in doing so because no one else has ever seen them before. (Pretend you're a jury at a military trial, listening to a pilot claim he was standing a proper watch but impossibly sneaky ships blew up his carrier anyway. ''You'' do the math.) Then, in a RunningGag, every time you fight them in the second game, your flight recorder is blown out, so you ''still'' can't prove they exist.
** One particular level early in ''Wing Commander III'' features a "Skipper" stealth torpedo, named for the way it fades in and out of cloak (to refresh its target lock) like a stone skipping across a pond. If it hits the carrier you're trying to escort, the mission fails. Later, said torpedoes are used again, loaded with enough bioweapons to kill umpteen-million humans and then launched against a human colony.
** The "Strakha" fighters are still in use in ''Wing Commander III'', but then you get to fight back with the Excalibur later on (only thing is that the Excalibur's cloaking device is experimental and only works twice in a mission).
* IShallTauntYou: ''Wing Commander'' has this as a basic tactic: taunting Kilrathi fighters has a chance of making them drop ''whatever'' they're doing to attack you (instead of whatever you're [[EscortMission escorting]]).
* ItsAWonderfulFailure: The losing ending of ''Wing Commander III'' shows the Kilrathi landing on a ruined Earth.
* IWarnedYou: In ''Wing Commander II'', nearly ten years after taking the fall for the loss of the ''Tiger's Claw'', Blair continues to encounter Kilrathi stealth fighters but is coldly refuted every time due to lack of flight recorder evidence; Come the battle for K'tithrak Mang and the revelation of [[spoiler: Jazz's]] betrayal, his claims are finally proven true.
* IwoJimaPose: The [[MultipleEndings Good Ending]] of the original game features an Iwo Jima-style flag raising cutscene.
* LastStand: The UnwinnableByDesign Sol mission series in the losing ending of ''Wing Commander III'' consists of endless waves of enemy fighters along with a Kilrathi Dreadnought fighting a desperate (and failing) battle to hold off the triumphant Kilrathi armada.
* {{Leitmotif}}: ''Wing Commander II'' has a number of prominent leitmotifs, most notably the grim, minor-key brass fanfare accompanying [[TheDragon Prince Thrakhath]], the syncopated piano motif for [[FaceHeelTurn Jazz]], and the theme that plays during the love scenes between Blair and Angel.
* LoadingScreen: ''Wing Commander III'' on a bare-minimum 486 PC is truly an exercise in patience, requiring at least several minutes as the game loads data from the CD, leaving you looking at the start-up checklist shown on a display screen for a long time.
* MacGuffin: a communications officer is murdered in ''Wing Commander II'' when he comes across the traitor [[spoiler:Jazz]] transmitting information to the Kilrathi; even better, the traitor leaves someone else's pilot's-wings insignia in the dead man's hand. LampshadeHanging: the officer is named "Specialist MacGuffin."
* ManchurianAgent: Blair's old friend [[spoiler: Hobbes]] is shown to be one in ''Wing Commander III''. [[spoiler:His TriggerPhrase is [[TitleDrop "Heart of the Tiger"]]]].
* AMillionIsAStatistic: In ''Wing Commander III'', with one bomb Blair (the PlayerCharacter) [[EarthShatteringKaboom destroys a planet]], killing billions of Kilrathi, it's not focused on nearly as much as the deaths pilots like [[spoiler:Jeanette "Angel" Devereaux]], [[spoiler:Mitchell "Vaquero" Lopez]], [[spoiler:Laurel "Cobra" Buckley]], or the fate of [[spoiler:Locanda IV, homeworld of Robin "Flint" Peters]].
* MoralDissonance: In Wing Commander III, the main character tells one of his pilots that what sets their side apart from the Kilrathi is that they don't kill innocents. Later the same game, you [[spoiler:destroy the Kilrathi homeworld]] without a second thought, killing countless innocents.
* MyCountryRightOrWrong: Subverted in the two [[ExpansionPack addons]] for ''Wing Commander II''. A [[TheMole mole]] is working for an organization [[spoiler:called the Society of Mandarins,]] which believes humanity should surrender to the Kilrathi, and change them from within[[spoiler:, loosely similar to their historical counterpart from ancient China]]. They apparently didn't read the history of World War 2.
* MyFistForgivesYou: In ''Wing Commander III'', when Blair finally finds out that his good friend and comrade Paladin [[spoiler:has known about Angel's death for a while, and been lying to him]], the player has the option to punch him in the face. If you do, he accepts it as deserved and the ship's morale is raised; if not, he dares you to, and the ship's morale is lowered.
* NamedAfterSomebodyFamous: Hobbes makes an off-hand mention that his callsign comes from a human philosopher, obviously intended to be Thomas Hobbes.
* NonstandardGameOver: Each game has at least one bad ending, in addition to the "standard" whoops-you-died-in-combat Game Over; sometimes the two are lumped together (thus implying that the PlayerCharacter's death has led to disaster).
** If the Tiger's Claw gets destroyed in the original ''Wing Commander'', you see a message saying "With your carrier destroyed, [[YouCantGoHomeAgain you drift endlessly through the void]]..." and are sent back to the title screen.
** "Lose" two consecutive systems in ''Wing Commander II'', and you're sent back to your backwater station. [[spoiler: The ''Concordia'' is destroyed six weeks later off-screen.]]
* NationalStereotypes: The first games plays up your Japanese, Chinese, Australian, Belgian, African and American pilots quite a bit. From the second game we still have your 26th century samurai and EverythingSoundsSexierInFrench ColonelBadass, but the trope gets toned down in later games.
* NonMammalMammaries: Wing Commander seems to be a little confused about this. In the ''Secret Missions 1'' [[ExpansionPack add-on]] to the original ''Wing Commander'', the Kilrathi priestess is shown with a multi-part bra covering three sets of human-style breasts. The intro to ''Prophecy'', however, has a wall drawing of a nude Kilrathi female with one pair of human-style breasts.
* NotSoImaginaryFriend: In ''Wing Commander II'', every now and then you're assigned a solo mission. Invariably, you run up against the Kilrathi's stealth fighters on these missions, and when you return to base you discover that your flight recorder has malfunctioned. Add in the fact that your character claimed to see stealth fighters ten years prior when your carrier from the first game was destroyed - a claim that was never verified and is still in fact ridiculed - and it's not terribly hard to see why nobody believes you.
* OutrunTheFireball: In ''Wing Commander III'', after Blair drops the [[EarthShatteringKaboom Temblor Bomb]] on Kilrah, the game switches to a cutscene of his fighter trying to outrun the PlanarShockwave of the exploding planet, but fails to avoid crippling damage, leaving him stranded in space until his fighter is {{tractor|beam}}ed aboard a Kilrathi Dreadnought.
* PlotlineDeath: [[spoiler:Spirit]] in ''Wing Commander II''; in ''Wing Commander III'', [[spoiler:chasing Hobbes results in Vaquero's death; Flint's fate in the novelization, dying in the final mission]]; [[spoiler:Vagabond]] in ''Wing Commander IV''; [[spoiler:Dallas and Hawk]] in ''Prophecy''
* ProudWarriorRace: As a predatory species evolved from an unusually dangerous homeworld, the Kilrathi are disproportionately geared toward war and conquest. In a slight twist, they actually approve of deception and stealth as opposed to "honorable" combat (probably stemming from their feline evolutionary path: as any cat owner will tell you, deception and stealth are part of what cats ''do''). (Fortunately, the Kilrathi speak non-mangled English.)
* RecycledINSPACE: The Kilrathi war overall is very much the Pacific theater of UsefulNotes/WorldWar2 IN SPACE! There's focus on carriers and flight groups. The enemy culture revolves around warrior virtues, respect for strict hierarchy and is led by an emperor. The Behemoth and Temblor bomb can be viewed analogous to dropping the atomic bomb on Japan. The signing of the peace treaty between humans and Kilrathi is deliberately staged the same way as it was between Japan and USA.
* ReassignmentBackfire: at the beginning of ''Wing Commander II'' the main character has spent ten years on a space station in the backwater Gwynedd system, where he was assigned by an admiral who thinks he's a traitor, and hasn't flown a combat mission in all that time. Then, suddenly, the war comes to Gwynned.
* RedAlert: In the original game, the FighterLaunchingSequence included a shot of pilots running down a passageway to their ships while red lights were flashing for a red alert, even with missions that weren't thrown out in an emergency but were previously planned.
* RedBaron:
** The Kilrathi Aces in the games have a few of these. Bhurak Starkiller, Khajja the Fang/The Machine, Dahkhath (translates to 'Deathstroke'), and Bahktosh Redclaw.
** The Kilrathi consider Blair to be [[WorthyOpponent such a skilled pilot]] that they have named him Heart Of The Tiger.
* SpaceClouds: ''Wing Commander III'' featured one mission inside a nebula that obscured vision, but otherwise didn't really have any effect on the mission.
* TakeAThirdOption: In ''Wing Commander III'', at one point you're given a choice between kissing [[WrenchWench Rachel]] or Flint, which would make the one not chosen mad at you (and thus unavailable, leaving you to either fly short a wingman or configure your own ship loadout if you don't want to launch without missiles, respectively). However, you can choose to not kiss either of them by bypassing the decision scene entirely, and have both still available. Both will be unhappy with you, but only for Flint does that really matter, as lowered morale makes her flying less effective.
[[/folder]]

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