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* NintendoHard: Jean-Luc is as vulnerable to locational damage ([[BoomHeadshot and consequently headshots]]) as the enemies he's firing at, can't take much damage, and can carry only one spare magazine's worth of ammo for his SMG and Shotgun unless you grab the hidden ammunition pouches. Your enemies have unlimited ammo, absurdly pinpoint accuracy if Jean-Luc is ever exposed and standing still, and the ''frequent'' element of surprise. If you want to reach the [[TimedMission Good ending]], you have to exploit the fact that no one can lead their shots and shoot every enemy in between their bursts of fire or just outright run past them while taking as little damage as possible, as the TakeCover system becomes something of an afterthought and a hindering crutch. This also isn't covering the fact that the controls are wonky as hell regardless of whether you're playing the N64 or [=PS2=] version, and plenty of traps and explosive-laden areas can deal instant death if you do one thing wrong or Jean-Luc doesn't crawl under a death laser just right.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/winback.jpg]]
[[caption-width-right:250:The game's European boxart for the [=PS2=] rerelease.]]

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[[quoteright:250:https://static.[[quoteright:801:https://static.tvtropes.org/pmwiki/pub/images/winback.jpg]]
[[caption-width-right:250:The game's European boxart for the [=PS2=] rerelease.]]
org/pmwiki/pub/images/wco_ps2_na_cover.jpg]]
%% [[caption-width-right:801:some caption text]]





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''Winback: Covert Operations'' (known as ''Operation: Winback'' in Australia and Europe) is a cover-based ThirdPersonShooter developed by {{Creator/Koei}}'s Omega Force studio. Koei initially released it for the UsefulNotes/Nintendo64 in Japan and North America in 1999, with an UpdatedRerelease for the UsefulNotes/PlayStation2 (JP in 2000, NA in 2001); as for the European releases, Virgin Interactive handled the N64 version in 2000 and Midas Games handled the [=PS2=] version in 2001. It later became one of the first offerings for the UsefulNotes/NintendoSwitch Nintendo 64 application in 2021. It could be considered an [=N64=] analogue to ''VideoGame/MetalGearSolid'', and despite its obscurity it is effectively the TropeCodifier for many modern third-person shooter mechanics, particularly its cover system (which influenced that of ''VideoGame/KillSwitch'', which in turn was cited as an inspiration for the much more famous and widely-copied one in ''VideoGame/GearsOfWar'') and the use of {{Laser Sight}}s for aiming (which was later popularized by ''VideoGame/ResidentEvil4'').

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''Winback: Covert Operations'' (known as ''Operation: Winback'' in Australia and Europe) is a cover-based ThirdPersonShooter developed by {{Creator/Koei}}'s Omega Force studio. Koei initially released it for the UsefulNotes/Nintendo64 Platform/Nintendo64 in Japan and North America in 1999, with an UpdatedRerelease for the UsefulNotes/PlayStation2 Platform/PlayStation2 (JP in 2000, NA in 2001); as for the European releases, Virgin Interactive handled the N64 version in 2000 and Midas Games handled the [=PS2=] version in 2001. It later became one of the first offerings for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch Nintendo 64 application in 2021. It could be considered an [=N64=] analogue to ''VideoGame/MetalGearSolid'', and despite its obscurity it is effectively the TropeCodifier for many modern third-person shooter mechanics, particularly its cover system (which influenced that of ''VideoGame/KillSwitch'', which in turn was cited as an inspiration for the much more famous and widely-copied one in ''VideoGame/GearsOfWar'') and the use of {{Laser Sight}}s for aiming (which was later popularized by ''VideoGame/ResidentEvil4'').



An InNameOnly sequel, ''Winback 2: Project Poseidon'', was developed by Cavia and published by Koei for the [=PS2=] and UsefulNotes/{{Xbox}} in 2006. Besides the cover system, no other elements of the first game reappear.

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An InNameOnly sequel, ''Winback 2: Project Poseidon'', was developed by Cavia and published by Koei for the [=PS2=] and UsefulNotes/{{Xbox}} Platform/{{Xbox}} in 2006. Besides the cover system, no other elements of the first game reappear.
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* BareMidriffsAreFeminine: Lila, the first boss Jean-Luc faces in the game, and the only female of the terrorist group wears an outfit that shows off most of her torso, as it stops just below her chest. (If you look closely in the PS2 version, you can make out a naval piercing.)

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* BareMidriffsAreFeminine: Lila, the first boss Jean-Luc faces in the game, and the only female of the terrorist group wears an outfit that shows off most of her torso, as it stops just below her chest. (If you look closely in the PS2 [=PS2=] version, you can make out a naval piercing.)
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** Dan, after being revealed as a traitor, is killed during a gunfight with Jean-Luc.

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** Dan, after being revealed as a traitor, is killed during a gunfight with Jean-Luc.Jean-Luc in the good and normal endings, in the bad ending, he is presumed to have died in the helicopter crash, as he is not seen again after this.
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''Winback: Covert Operations'' (known as ''Operation: Winback'' in Australia and Europe) is a cover-based ThirdPersonShooter developed by {{Creator/Koei}}'s Omega Force studio. Koei initially released it for the UsefulNotes/Nintendo64 in Japan and North America in 1999, with an UpdatedRerelease for the UsefulNotes/PlayStation2 (JP in 2000, NA in 2001); as for the European releases, Virgin Interactive handled the N64 version in 2000 and Midas Games handled the [=PS2=] version in 2001. It later became one of the first offerings for the UsefulNotes/NintendoSwitch Nintendo 64 application in 2021. It could be considered an [=N64=] analogue to ''VideoGame/MetalGearSolid'', and despite its obscurity it is effectively the TropeCodifier for many modern third-person shooter mechanics, particularly its cover system (which influenced that of ''[=KillSwitch=]'', which in turn was cited as an inspiration for the much more famous and widely-copied one in ''VideoGame/GearsOfWar'') and the use of {{Laser Sight}}s for aiming (which was later popularized by ''VideoGame/ResidentEvil4'').

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''Winback: Covert Operations'' (known as ''Operation: Winback'' in Australia and Europe) is a cover-based ThirdPersonShooter developed by {{Creator/Koei}}'s Omega Force studio. Koei initially released it for the UsefulNotes/Nintendo64 in Japan and North America in 1999, with an UpdatedRerelease for the UsefulNotes/PlayStation2 (JP in 2000, NA in 2001); as for the European releases, Virgin Interactive handled the N64 version in 2000 and Midas Games handled the [=PS2=] version in 2001. It later became one of the first offerings for the UsefulNotes/NintendoSwitch Nintendo 64 application in 2021. It could be considered an [=N64=] analogue to ''VideoGame/MetalGearSolid'', and despite its obscurity it is effectively the TropeCodifier for many modern third-person shooter mechanics, particularly its cover system (which influenced that of ''[=KillSwitch=]'', ''VideoGame/KillSwitch'', which in turn was cited as an inspiration for the much more famous and widely-copied one in ''VideoGame/GearsOfWar'') and the use of {{Laser Sight}}s for aiming (which was later popularized by ''VideoGame/ResidentEvil4'').
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* BareMidriffsAreFeminine: Lila, the first boss Jean-Luc faces in the game, and the only female of the terrorist group wears an outfit that shows off most of her torso, as it stops just below her chest. (If you look closely in the PS2 version, you can make out a naval piercing.)
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Bare Your Midriff is now a disambig


* BareYourMidriff: Lila, the only female member of the Crying Lions, wears an outfit with this, starting from just below her chest, showing the rest of her torso, and if you look closely, you can see a naval piercing. (In the [=PS2=] version anyway.)

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Absolute Cleavage has been cut per this TRS tread:[1] Appropriate examples are moved to Navel Deep Neckline


* AbsoluteCleavage: Lila's outfit has a pretty low neckline in addition to a [[BareYourMidriff bare midriff]].



* {{Stripperific}}: Lila's outfit counts, considering the only covered parts of her upper body are her chest and shoulders. Even the upper area of her outfit has a [[AbsoluteCleavage low neckline]].

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* {{Stripperific}}: Lila's outfit counts, considering the only covered parts of her upper body are her chest and shoulders. Even the upper area of her outfit has a [[AbsoluteCleavage low neckline]].neckline.
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** The SCAT Helicopter pilot in the opening, he only has 2 lines. "We're losing power, fast!" and when Dan tells the pilot to straighten the helicopter out. "I can't it's not responding, sir, get out while you can." He is presumed dead in the helicopter's explosion and is never mentioned again.
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** In fact, Jean-Luc in the good ending believes it is too dangerous to keep around and has Lisa destroy it.

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** In fact, Jean-Luc in the good and normal ending believes it is too dangerous to keep around and has Lisa destroy it.
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** If only one flag is raised, the White House is obliterated and the Normal ending is locked in. [[spoiler:It's mostly the same as the Good ending, with one key difference: Cecile isn't fought as a PostFinalBoss, which means [[KarmaHoudini he is implied to have escaped offscreen]]. Jean-Luc, Lisa, and Keith are the only survivors of Operation Winback.]]

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** If only one flag is raised, the White House Pentagon is obliterated and the Normal ending is locked in. [[spoiler:It's mostly the same as the Good ending, with one key difference: Cecile isn't fought as a PostFinalBoss, which means [[KarmaHoudini he is implied to have escaped offscreen]]. Jean-Luc, Lisa, and Keith are the only survivors of Operation Winback.]]
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'''Dan:''' The guilt I bear has made my life a living hell. I wanted it to end, for the nightmares to stop, for death.

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--> '''Dan:''' The guilt I bear has made my life a living hell. I wanted it to end, for the nightmares to stop, for death.

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