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* DeathWorld: Before the Dominion assimilated the Draken, they were living a [[{{Understatement}} rather harsh life on a nearly barren planet with constant volcanic activity.]]
** Nexus, arguably. While it teems with life, said life is rather eager to extinguish yours.



* EvilIsSexy: While the "Evil" part is up for debate, no one can argue that the Dominion exert control over the galaxy in ''style.''

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* ManipulativeBastard: The Eldan specifically designed the Mechari for this purpose. While the Draken handle most military affairs, and the Cassians handle the political aspects and PR, the Mechari are the ones quietly pulling the strings in the background.



* NoSenseOfHumor: The Mechari. Quite interesting, as humor can be easily used to disarm an suspicious target. See ManipulativeBastard.

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* NoSenseOfHumor: The Mechari. Quite interesting, as humor can be easily used to disarm an a suspicious target. See ManipulativeBastard.
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* NoSenseOfHumor: The Mechari. Quite interesting, as humor can be easily used to disarm an suspicious target. See ManipulativeBastard.

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* ChainsawGood: The Rip-Saw, the staple of Warrior defense and enemy-mulching.

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* ChainsawGood: The Rip-Saw, Rip-Saw shield, the staple of Warrior defense and enemy-mulching.


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* EvilIsSexy: While the "Evil" part is up for debate, no one can argue that the Dominion exert control over the galaxy in ''style.''
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* SecretPolice: The Mechari act like this for the Dominion, ensuring the smooth operation of the Empire. May be StateSec, but it's unsure just how much power these servants of the Eldan hold.
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WildStar seeks to differ itself from other MMO by having a whole host of innovative features, of which follow three general rules: Play How You Want, the Elder Game, and Have Fun.

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WildStar The game seeks to differ itself from other MMO by having a whole host of innovative features, of which follow three general rules: Play How You Want, the Elder Game, and Have Fun.
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WildStar is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found [[http://www.wildstar-online.com here]], and its official trailer [[http://www.youtube.com/watch?v=L-il-yLpVi8 here]].

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WildStar [[http://www.wildstar-online.com WildStar]] is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found [[http://www.wildstar-online.com here]], and its Its official trailer [[http://www.youtube.com/watch?v=L-il-yLpVi8 here]].
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!![[VideoGame/WildStar]] provides examples of:

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!![[VideoGame/WildStar]] !!VideoGame/WildStar provides examples of:
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!!WildStar provides examples of:

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!!WildStar !![[VideoGame/WildStar]] provides examples of:
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* Golem: The Granok are all made of "living stone."

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* Golem: {{Golem}}: The Granok are all made of "living stone."
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WildStar is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found here: http://www.wildstar-online.com, and its official trailer here: http://www.youtube.com/watch?v=L-il-yLpVi8.

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WildStar is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found here: http://www.[[http://www.wildstar-online.com, com here]], and its official trailer here: http://www.[[http://www.youtube.com/watch?v=L-il-yLpVi8.
com/watch?v=L-il-yLpVi8 here]].
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* VillainousFriendship: The Draken and the "Mad Scientist" race in Deradune. The former like killing things, the former are in the science of finding new, more efficient ways of killing things. They get along quite nicely.
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* ArtificialLimbs: Dorian Walker, discoverer of Nexus, has had more than his fair share of scrapes and mishaps.


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* TheyCalledMeMad: Dorian Walker got a lot of flak over Nexus, till he, you know, actually discovered it.
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* SympathyForTheDevil: Despite their numerous crimes of genocide and oppression of the lower classes, The Dominion actually believes in education, creative expression, and equal opportunity for all. [[EvilIsSexy Well, that, and they look really freaking cool.]]
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* VideoGameCrueltyPotential: Plenty for the Dominion, but especially rampant in Deradune. If you're a Soldier, you get to give unsuspecting monkeys grenades that look exactly like coconuts. They pick them up, then start bashing them against the nearest rock...
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* RuleOfFun: Carbine has made it a point that if a feature is not fun, it must be made so, or risk being cut. Majority of the game's logic and quests also apply.
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* TheGunslinger: The aptly named spellslingers, who still use pistols but have magic instead of bullets. [[RuleOfCool And it is awesome.]]
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* CrapSaccharineWorld: Nexus is a bright, colourful world, filled with bright, colourful organisms that would love nothing more than to kill and eat you, not necessarily InThatOrder. If you DO manage to survive the fauna and flora, then there is the small matter of the Exiles, the Dominion, and the numerous bandits and criminal organizations staking their claim on the planet...


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* SpaceWestern
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* Golem: The Granok are all made of "living stone."
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* ChainsawGood: The Rip-Saw, the staple of Warrior defense and enemy-mulching.



* MegaCorp: Protostar, owned by Phineas T. Rotostar and his army of clones, will sell anyone anything and everything you could ever want or need, for the right, imperceptibly inflated price.



* RagTagBunchOfMisfits: Had it not been for "Dominion Galactic Diplomacy," the Exile races would never have met.

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* RagTagBunchOfMisfits: Had it not been for "Dominion Galactic Diplomacy," the Exile races would never have met.met.
* WeCare: Protostar: Making dreams come true. For money!
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* Half-HumanHybrid: The Luminai, the half-Eldan blue-bloods of Cassian (Dominion human) society. Every emperor has so far been one.

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* Half-HumanHybrid: HalfHumanHybrid: The Luminai, the half-Eldan blue-bloods of Cassian (Dominion human) society. Every emperor has so far been one.
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* CastOfSnowflakes: Carbine made it a point for every race to have a unique, and more-importantly entertaining, personality. Best shown by their in-character "Meet the X" interviews for all the revealed races so far.
* DefectorFromDecadence: Serrick Brightland, patriarch of the first human Exiles, was not very fond of the new policies in the wake of the Dominion's rapid expansion.


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* Half-HumanHybrid: The Luminai, the half-Eldan blue-bloods of Cassian (Dominion human) society. Every emperor has so far been one.
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* BenevolentPrecursors: The Eldan were responsible for the rise and continued existence of the Dominion. Their exact motivations for doing so remain a mystery.
* BloodKnight: The Draken, to a tee. They could really care less about the political aspect of the Dominion; they just really want to kill stuff.


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* FriendToAllLivingThings: The focal point of the animal-like Aurins.
** EnemyToAllLivingThings: ... which is directly contrasted by the savage, bloodthirsty Draken and the as-yet-unrevealed "Mad Scientist" race.
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The second is the dev's focus on restricting majority of the story and game till you reach level cap. There will be bits and pieces of the lore here and there and plenty of cool stuff to keep you occupied on the way there, yes, but the real meat of the game lies with the epic raids, instanced player-housing, and War Plots, a branch of guild/player owned housing which involves crafting your own PvP battlefields, and maybe throw in a raid boss you caught earlier to sic on the "neighbours."

There is also plans for monthly Solo content, one-man dungeons that expand the game's storyline, for the 60% (or so they claim) of MMO players that don't like the "Multiplayer" part.

The third is through Carbine's dedication to getting and incorporating feedback from their testers, to the point of slapping an NDA (Non-Disclosure Agreement) on them; maintaining open and honest interaction with their player-base and the MMO community, be you Raider, Solo, or Roleplayer; and, well, [[ExactlyWhatItSaysOnTheTin keeping things fun.]]

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The second is the dev's focus on restricting majority of the story and game till you reach level cap. There will be bits and pieces of the lore here and there and plenty of cool stuff to keep you occupied on the way there, yes, but the real meat of the game lies with the epic raids, instanced player-housing, and War Plots, a branch of guild/player owned housing which involves crafting your own PvP battlefields, and maybe throw in a raid boss you caught earlier to sic on the "neighbours."

There is also Lore-wise, there are plans for monthly Solo content, one-man dungeons that expand the game's storyline, for the 60% (or so they claim) of MMO players that don't like the "Multiplayer" part.

part, and the "keys" to unlocking the mystery of the Eldans and any other conundrums your character discovered on the way to cap.

The third is through Carbine's dedication to getting and incorporating feedback from their testers, to the point of slapping an NDA (Non-Disclosure Agreement) on them; them to test truly sensitive, experimental matters; maintaining open and honest interaction with their player-base and the MMO community, be you Raider, Solo, PvP-er, Lone Wolf, or Roleplayer; and, well, [[ExactlyWhatItSaysOnTheTin keeping things fun.]]
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WildStar seeks to differ itself from other MMOs by having a whole host of innovative features, of which follow three general rules: Play How You Want, the Elder Game, and Have Fun.

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WildStar seeks to differ itself from other MMOs MMO by having a whole host of innovative features, of which follow three general rules: Play How You Want, the Elder Game, and Have Fun.
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The story follows the war between two factions, the '''Exiles,''' a RagTagBunchOfMisfits forced off their homeworlds by '''The Dominion,''' TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical '''Nexus,''' the homeworld of the '''Eldan,''' the BenevolentPrecursors of said empire who mysteriously

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The story follows the war between two factions, the '''Exiles,''' a RagTagBunchOfMisfits forced off their homeworlds by '''The Dominion,''' TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical '''Nexus,''' the homeworld of the '''Eldan,''' the BenevolentPrecursors of said empire who mysteriously
mysteriously disappeared long ago.

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The story follows the war between two factions, the '''Exiles,''' a RagTagBunchOfMisfits forced off their homeworlds by '''The Dominion,''' TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical '''Nexus,''' the homeworld of the '''Eldan,''' the BenevolentPrecursors of said empire.

The Exiles want the lush, vibrant planet as their new homeworld. The Dominion see it as their "inheritance" from the Eldan. That the place is filled with untold amounts of AdvancedAlienTechnology is just the icing on the cake.

to:

The story follows the war between two factions, the '''Exiles,''' a RagTagBunchOfMisfits forced off their homeworlds by '''The Dominion,''' TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical '''Nexus,''' the homeworld of the '''Eldan,''' the BenevolentPrecursors of said empire.

empire who mysteriously

The Exiles want the lush, vibrant planet as their new homeworld. The Dominion see it as their "inheritance" from the Eldan. That the place is filled with untold amounts of AdvancedAlienTechnology AdvancedAncientAcropolis and LostTechnology is just the icing on the cake.


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* ExactlyWhatItSaysOnTheTin: It's rather easy to see what a Path is all about by name alone.
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The story follows the war between two factions, the <b>Exiles</b>, a RagTagBunchOfMisfits forced off their homeworlds by <b>The Dominion</b>, TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical Nexus, the homeworld of the Eldan, the BenevolentPrecursors of said empire.

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The story follows the war between two factions, the <b>Exiles</b>, '''Exiles,''' a RagTagBunchOfMisfits forced off their homeworlds by <b>The Dominion</b>, '''The Dominion,''' TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical Nexus, '''Nexus,''' the homeworld of the Eldan, '''Eldan,''' the BenevolentPrecursors of said empire.
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WildStar is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found here: wildstar-online.com, and its official trailer here: http://www.youtube.com/watch?v=L-il-yLpVi8.

to:

WildStar is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found here: http://www.wildstar-online.com, and its official trailer here: http://www.youtube.com/watch?v=L-il-yLpVi8.
Is there an issue? Send a MessageReason:
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Added DiffLines:

WildStar is an upcoming SpaceWestern, MagiTek sprinkled MMORPG by Carbine Studios. It is scheduled for a 2013 release. It can be found here: wildstar-online.com, and its official trailer here: http://www.youtube.com/watch?v=L-il-yLpVi8.

The story follows the war between two factions, the <b>Exiles</b>, a RagTagBunchOfMisfits forced off their homeworlds by <b>The Dominion</b>, TheEmpire spanning and controlling much of the known galaxy, over the recent discovery of the mythical Nexus, the homeworld of the Eldan, the BenevolentPrecursors of said empire.

The Exiles want the lush, vibrant planet as their new homeworld. The Dominion see it as their "inheritance" from the Eldan. That the place is filled with untold amounts of AdvancedAlienTechnology is just the icing on the cake.

WildStar seeks to differ itself from other MMOs by having a whole host of innovative features, of which follow three general rules: Play How You Want, the Elder Game, and Have Fun.

The first is best exemplified by the Path system, a game mechanic that gives you missions and rewards based on four player archetypes:

* The Soldier, for the mass-murderer in you;
* The Explorer, for those of you who find themselves constantly DistractedByTheShiny on the horizon, and up that mountain;
* The Scientist, for all your HundredPercentCompletion and lore addictions, and
* The Settler, for those of you who want to build cities then hang out with your friends

The second is the dev's focus on restricting majority of the story and game till you reach level cap. There will be bits and pieces of the lore here and there and plenty of cool stuff to keep you occupied on the way there, yes, but the real meat of the game lies with the epic raids, instanced player-housing, and War Plots, a branch of guild/player owned housing which involves crafting your own PvP battlefields, and maybe throw in a raid boss you caught earlier to sic on the "neighbours."

There is also plans for monthly Solo content, one-man dungeons that expand the game's storyline, for the 60% (or so they claim) of MMO players that don't like the "Multiplayer" part.

The third is through Carbine's dedication to getting and incorporating feedback from their testers, to the point of slapping an NDA (Non-Disclosure Agreement) on them; maintaining open and honest interaction with their player-base and the MMO community, be you Raider, Solo, or Roleplayer; and, well, [[ExactlyWhatItSaysOnTheTin keeping things fun.]]

Combat is also unique in that almost every attack and skill is manually aimed, allowing truly skilled players the chance of multiple kills and truly awe-inspiring combat. With the aid of Combat Telegraphs (red highlighted areas for things to avoid; blue for things you want to be in), an active-dodging system, and "Momentum Mechanics" which gives stat bonuses for skilled fighting, Carbine aims for every battle, even the low-level fights, to be a real test of your reaction skills, quick thinking, and on-the-fly group coordination.

In line with the "Play How You Want" philosophy, players have a limited skill-set with a vast array of interchangeable abilities of various effects, and "Milestones" for reaching certain levels of stats giving unique bonuses, ensuring that battle is always interesting and that there is no one "Right" way to play X.

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!!WildStar provides examples of:

*EveryoneCallsHimBarkeep: As of now, we only know Sarge as... well, Sarge.
*GottaCatchThemAll: One of the focal points of the Scientist path.
*HonorBeforeReason: The history of the Granok Free Companies is a sad one.
*LittleBitBeastly: Aside from the ears, the tails, and the fangs, Aurin can pass for regular old humans.
*MagiTek: All over the place. [[TheGunslinger Spellslingers]] embody this trope, using guns that harness the mystical forces of the universe to blast the ever-loving crap out of their enemies.
*SchizoTech: Swords clash as blasters fill the air with magical bullets. Shields still block attacks quite nicely, but they now also double as [[ChainsawGood massive circular saws.]]
*TheEmpire: The Dominion, natch.
*RagTagBunchOfMisfits: Had it not been for "Dominion Galactic Diplomacy," the Exile races would never have met.

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