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''Wild Gunman'' is a LightGunGame for arcades created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".

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''Wild Gunman'' is a LightGunGame for arcades created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".
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* ShowdownAtHighNoon: One of the original video game adaptations of it as a concept.

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* ShowdownAtHighNoon: One of the original video game adaptations of it as a concept.concept.
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* FullMotionVideo: The original arcade game, what would properly be called an electro-mechanical game, used motion-picture footage of actors projected onto a screen. Make the shot and the projection changes to the outlaw falling over; lose and it follows through with the initial reel of him winning.


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* InteractiveMovie: The original arcade game, what would properly be called an electro-mechanical game, used motion-picture footage of actors projected onto a screen. Make the shot and the projection changes to the outlaw falling over; lose and it follows through with the initial reel of him winning.
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''Wild Gunman'' was a LightGunGame for arcades created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".

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''Wild Gunman'' was is a LightGunGame for arcades created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".
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* LimitedAnimation: Oddly, going by the order used in "1 Outlaw", only your first opponent has a proper east/west walk cycle programmed in; everone else continues to face you and just shuffles over with minimal leg animation.

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* LimitedAnimation: Oddly, going by the order used in "1 Outlaw", only your first opponent has a proper east/west walk cycle programmed in; everone everyone else continues to face you and just shuffles over with minimal leg animation.
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Edited it to be more similar to the Hogan's Alley page.


->'''''"FIRE!!"'''''
-->-- Every gunman you face.

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->'''''"FIRE!!"'''''
-->-- Every gunman you face.
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/wild_gunman_cover.jpeg]]
[[caption-width-right:264:"FIRE!!"]]

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''Wild Gunman'' was a light-gun arcade game created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".

to:

''Wild Gunman'' was a light-gun arcade game LightGunGame for arcades created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".



* AmusingInjuries: Two of the outlaws don't fall over when shot. One man in a black suit instead sees his hat blown off his bald head, and the other loses his jeans, [[ComedicUnderwearExposure revealing white boxers]]. Subverted in "Gang" mode, where they fall over like everyone else (and using other characters' falling animations, too).

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* AmusingInjuries: Two of the outlaws don't fall over when shot. One man in a black suit instead sees his hat blown off his bald head, and the other loses his jeans, [[ComedicUnderwearExposure revealing white boxers]]. Subverted in "Gang" mode, where they fall over like everyone else (and using other characters' falling animations, too).to boot).


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* PacManFever: Hilariously, the version seen in ''Back to the Future Part II'' is pure fiction, as not even the game's "Gang" mode lets you go up against ''all five'' of the outlaws simultaneously (let alone "1 Outlaw" or "2 Outlaws"), and it has no associated "Crack Shot!!" bonus.


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* ScoringPoints: Each outlaw is said to have reward money for their death, but it just translates into points, coupled with a bonus for how quickly you shoot them compared to the given time limit.
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->'''''"FIRE!!"'''''
-->-- Every gunman you face.

''Wild Gunman'' was a light-gun arcade game created by Creator/{{Nintendo}}'s Creator/GunpeiYokoi in 1974, but most people are much more familiar with its conversion for the UsefulNotes/NintendoEntertainmentSystem eleven years later. It's especially notable for having a considerably different arcade mock-up created for ''Film/BackToTheFuturePartII'''s Cafe 80s, where [[MemeticMutation infamously]], a child Marty [=McFly=] demonstrates his game skills to is dismissive of the game due to requiring the light gun to play, making it a "baby's toy".

The game itself is very simple, only having three game modes: "1 Outlaw", "2 Outlaws", and "Gang", with the object in each being the same. You're about to have a ShowdownAtHighNoon in TheWildWest, and you need to be the last one standing against each of your opponent(s). Shoot too early and you get a foul; shoot too late and [[OneHitPointWonder you're dead]]. As the mode names suggest, you square off against one or two outlaws in the first two modes, and in the third, you're standing in front of a saloon whose door and windows will randomly open, forcing you to watch and shoot carefully.

It received a Virtual Console port for the UsefulNotes/WiiU in 2016, and the gunmen themselves appear as the down-B special move for VideoGame/DuckHunt ever since they were introduced for the fourth ''VideoGame/SuperSmashBros'' game.
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!!This game provides examples of:
* AmusingInjuries: Two of the outlaws don't fall over when shot. One man in a black suit instead sees his hat blown off his bald head, and the other loses his jeans, [[ComedicUnderwearExposure revealing white boxers]]. Subverted in "Gang" mode, where they fall over like everyone else (and using other characters' falling animations, too).
* {{Bandito}}: One of the outlaws is a stout man with a rugged beard, wearing a white poncho and matching sombrero.
* DesertSkull: The saloon's front is decorated with a longhorn's skull.
* EndlessGame: Each game mode just keeps going with shorter and shorter timers until you inevitably lose or get bored.
* ExactTimeToFailure: You have a timer at the top of the screen which dictates when your opponent(s) will shoot, and another time counting down from 0.
* FullMotionVideo: The original arcade game, what would properly be called an electro-mechanical game, used motion-picture footage of actors projected onto a screen. Make the shot and the projection changes to the outlaw falling over; lose and it follows through with the initial reel of him winning.
* GlowingEyesOfDoom: Each outlaw saying "FIRE!!" is accompanied by their eyes flashing, which means you ''want'' to see these; it tells you that it's safe to shoot and not foul out. Even the arcade game had this.
* LimitedAnimation: Oddly, going by the order used in "1 Outlaw", only your first opponent has a proper east/west walk cycle programmed in; everone else continues to face you and just shuffles over with minimal leg animation.
* NoNameGiven: None of the outlaws are named.
* PublicDomainSoundtrack: A piece of Music/FryderykChopin's funeral march accompanies the player losing a shoot-out.
* QuickDraw: The original arcade game enforced this, with the gun needing to be kept in the machine's holster until it was time to shoot. The NES obviously has no way of knowing where your Zapper is, so how much you want to abide by this is up to personal preference.
* ShootingGallery: The "Gang" mode randomly opens the saloon doors and windows to give you gunmen to shoot.
* ShowdownAtHighNoon: One of the original video game adaptations of it as a concept.

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