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* TheTeam: A massive aversion of the typical version. TheHeart is also TheLeader, TheLancer is the ''actual'' [[TheHeart emotional center]], that TheBigGuy is the best mage in the party with the worst melee attacks, and TheSmartGuy is a MightyGlacier with a sniper rifle. It gets to where one suspects the party's design is an intentional complex {{Deconstruction}} of the usual personality-to-party-role stereotypes in your average RPG.
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* TheTeam: A massive aversion of the typical version.version that plays with your expected roles. TheHeart is also TheLeader, TheLancer is the ''actual'' [[TheHeart emotional center]], that TheBigGuy is the best mage in the party with the worst melee attacks, and TheSmartGuy is a MightyGlacier with a sniper rifle. It gets to where one suspects the party's design is an intentional complex {{Deconstruction}} of the usual personality-to-party-role stereotypes in your average RPG.
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* JigglePhysics: Surprisingly, it's not who you think it'd be - it's actually ''Todd''. Attack him and his afro will jiggle.
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* EquipmentUpgrade: Your party's [=ARMs=] can be upgraded. This is required to fix the initial flaws in some of your party members' [=ARMs=].
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''Wild Arms 3'' (released in Japan as ''Wild Arms Advanced 3rd'') is the third game in the ''VideoGame/WildArms'' DesertPunk {{RPG}} series for the UsefulNotes/PlayStation2.
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''Wild Arms 3'' (released in Japan as ''Wild Arms Advanced 3rd'') is the third game in the ''VideoGame/WildArms'' DesertPunk {{RPG}} series for the UsefulNotes/PlayStation2.
Platform/PlayStation2.
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* {{Catchphrase}}: Janus is "just trying to do things efficiently."
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* {{Catchphrase}}: CharacterCatchphrase: Janus is "just trying to do things efficiently."
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Bonus Boss is a disambiguation
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* AlmightyJanitor: The BonusBoss Bad News.
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* BrutalBonusLevel: One hundred floors. No save points whatsoever. BonusBoss from hell, Ragu O Ragla, waiting for you at the end. You have to fight him twice. In. A. Row. And he is even stronger the second time around. Have fun!
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* BrutalBonusLevel: One hundred floors. No save points whatsoever. BonusBoss from hell, Ragu O Ragla, Ragla waiting for you at the end. You have to fight him twice. In. A. Row. And he is even stronger the second time around. Have fun!
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->''My shield is strong,\\
I'll take my chances here and now\\
Bring on the fight,\\
I'll take my chances here and now\\
Bring on the fight,\\
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->''My shield is strong,\\
strong\\
I'll take my chances hereand now\\
Bring on thefight,\\fight\\
I'll take my chances here
Bring on the
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No tomorrows, no regrets,\\
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No tomorrows, no regrets,\\regrets\\
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* HelloInsertNameHere: Both done to the protagonists, but there is an item that will let you actually do this ''to [=NPCs=]''. While you can't do it to bad guys, there is ''one'' exception where you can use it on [[spoiler: Leehalt]]...
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Long Title has been disambiguated
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* LongTitle: One song in the soundtrack is called "The Weight Of A Heavy Life, The [[DepartmentOfRedundancyDepartment Meaning Of The Meaning Of Life]]".
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* AerithAndBob: On the one hand, Virginia Maxwell and Clive Winslett. On the other hand, Jet Enduro and Gallows Carradine.
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The Chick is now a disambiguation.
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* TheTeam: A massive aversion of the typical version. TheChick is also TheLeader, TheLancer is the ''actual'' [[TheHeart emotional center]], that TheBigGuy is the best mage in the party with the worst melee attacks, and TheSmartGuy is a MightyGlacier with a sniper rifle. It gets to where one suspects the party's design is an intentional complex {{Deconstruction}} of the usual personality-to-party-role stereotypes in your average RPG.
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* TheTeam: A massive aversion of the typical version. TheChick TheHeart is also TheLeader, TheLancer is the ''actual'' [[TheHeart emotional center]], that TheBigGuy is the best mage in the party with the worst melee attacks, and TheSmartGuy is a MightyGlacier with a sniper rifle. It gets to where one suspects the party's design is an intentional complex {{Deconstruction}} of the usual personality-to-party-role stereotypes in your average RPG.
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Meddling Parents has been disambiguated
* ControlFreak: Late during the second act, just before going to the last shrine, Halle, Gallows's grandma, outright reveals to her grandson that she had a hidden agenda, and that she intentionally orchestrated the events of the game's beginning, in which she succeeded to bring back home Gallows, and set him up on the rails of his quest and duties (which he ran away from at the beginning of the game).
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* MeddlingParents: Late during the second act, just before going to the last shrine, Halle, Gallows's grandma, outright reveals to her grandson that she had an hidden agenda, and that she intentionally orchestrated the events of the game's beginning, in which she succeeded to bring back home Gallows, and set him up on the rails of his quest and duties (which he ran away from at the beginning of the game).
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None
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''Wild Arms 3'' (released in Japan as ''Wild Arms Advanced 3rd'') is the third game in the ''VideoGame/WildArms'' DesertPunk {{RPG}} series for the UsefulNotes/Playstation2.
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''Wild Arms 3'' (released in Japan as ''Wild Arms Advanced 3rd'') is the third game in the ''VideoGame/WildArms'' DesertPunk {{RPG}} series for the UsefulNotes/Playstation2.
UsefulNotes/PlayStation2.
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Armor Piercing Slap is no longer a trope
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* ArmorPiercingSlap:
** Virginia gets this treatment not only once but twice. First by her uncle, who slaps her because she tried to be a hero and could easily got herself killed (well, rushing in a dungeon filled with goblin smugglers, all alone at level 1, isn't the brightest idea, especially when you're TheChick). The second time by Maya, a Drifter like her (but way more experienced), who gives her a WhatTheHellHero speech after Virginia tried to pursue the antagonists and nearly got herself killed, save for the intervention of her comrade Jet, who she completely ignored while he just saved her life. She quickly realized how naive and stupid she acted this time, thanks to Maya's speech.
** And there's the time where Virginia slaps [[spoiler:''Maya'']]... only to see [[spoiler:that she blocked the slap with her arm. Then Virginia forces and reach Maya's cheek.]]
** Virginia gets this treatment not only once but twice. First by her uncle, who slaps her because she tried to be a hero and could easily got herself killed (well, rushing in a dungeon filled with goblin smugglers, all alone at level 1, isn't the brightest idea, especially when you're TheChick). The second time by Maya, a Drifter like her (but way more experienced), who gives her a WhatTheHellHero speech after Virginia tried to pursue the antagonists and nearly got herself killed, save for the intervention of her comrade Jet, who she completely ignored while he just saved her life. She quickly realized how naive and stupid she acted this time, thanks to Maya's speech.
** And there's the time where Virginia slaps [[spoiler:''Maya'']]... only to see [[spoiler:that she blocked the slap with her arm. Then Virginia forces and reach Maya's cheek.]]
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IUEO now
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* AwesomeMcCoolname: Gallows Carradine. Honestly, the Wild [=ARMs=] series is in love with this trope.
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Up To Eleven is a defunct trope
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* TheManBehindTheMan: ''[[UpToEleven Multiple]]'' [[UpToEleven times]]: First there is [[spoiler:The Prophets]] behind Janus, and [[spoiler:Siegfried]] behind [[spoiler:The Prophets]]. Then there is [[spoiler:Beatrice]] behind [[spoiler:''YOU'']].
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* TheManBehindTheMan: ''[[UpToEleven Multiple]]'' [[UpToEleven times]]: ''Multiple'' times: First there is [[spoiler:The Prophets]] behind Janus, and [[spoiler:Siegfried]] behind [[spoiler:The Prophets]]. Then there is [[spoiler:Beatrice]] behind [[spoiler:''YOU'']].
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** Exaggerated with the final boss, as it has ''[[UpToEleven ten freaking forms]]''.
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** Exaggerated with the final boss, as it has ''[[UpToEleven ten ''ten freaking forms]]''.forms''.
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** The end boss [[UpToEleven ramps this up severely]]. Ten forms, each form requiring a different method to even damage, and you get ''NO'' hints. have fun!
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** The end boss [[UpToEleven ramps this up severely]].severely. Ten forms, each form requiring a different method to even damage, and you get ''NO'' hints. have fun!
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* SequentialBoss: The final boss takes this trope [[UpToEleven much further than most ever do]]: it has ''ten'' forms.
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* SequentialBoss: The final boss takes this trope [[UpToEleven much further than most ever do]]: do: it has ''ten'' forms.
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%%* AlwaysClose
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%%* FreeRotatingCamera
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Notable aspects of the gameplay in ''Wild [=ARMs=] 3'' include;
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Notable aspects of the gameplay in ''Wild [=ARMs=] 3'' include;
include:
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Zapped this intro section and the first two bullet points for coming across like a review rather than a description, as well as appearing to be stealth complaining about plot elements in other JRPGs (I'm not familiar with the series but I saw this excerpt elsewhere and felt it wasn't worth keeping).
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''Wild [=ARMs=] 3'' gives one the impression that its creators were told to make a JRPG, but had never played a JRPG before. Far from making it a bad game, this means that they approached the genre from a new direction and did a lot to shake up old cliches:
* The main character is a woman who wears a very modest and practical dress for the entirety of the game, which by itself is like a subversion apocalypse. Though her naive optimism is picked apart throughout the first half of the game, instead of discarding her ideals she matures them instead into something practical yet still optimistic.
* On top of that, there is also no romance subplot at all - a rarity amongst ''all'' {{RPG}}s. The main character travels with three male companions, and one is driven to protect her, but no romantic relationship develops.
* The main character is a woman who wears a very modest and practical dress for the entirety of the game, which by itself is like a subversion apocalypse. Though her naive optimism is picked apart throughout the first half of the game, instead of discarding her ideals she matures them instead into something practical yet still optimistic.
* On top of that, there is also no romance subplot at all - a rarity amongst ''all'' {{RPG}}s. The main character travels with three male companions, and one is driven to protect her, but no romantic relationship develops.
to:
Notable aspects of the gameplay in ''Wild [=ARMs=] 3'' gives one the impression that its creators were told to make a JRPG, but had never played a JRPG before. Far from making it a bad game, this means that they approached the genre from a new direction and did a lot to shake up old cliches:
* The main character is a woman who wears a very modest and practical dress for the entirety of the game, which by itself is like a subversion apocalypse. Though her naive optimism is picked apart throughout the first half of the game, instead of discarding her ideals she matures them instead into something practical yet still optimistic.
* On top of that, there is also no romance subplot at all - a rarity amongst ''all'' {{RPG}}s. The main character travels with three male companions, and one is driven to protect her, but no romantic relationship develops.include;
* The main character is a woman who wears a very modest and practical dress for the entirety of the game, which by itself is like a subversion apocalypse. Though her naive optimism is picked apart throughout the first half of the game, instead of discarding her ideals she matures them instead into something practical yet still optimistic.
* On top of that, there is also no romance subplot at all - a rarity amongst ''all'' {{RPG}}s. The main character travels with three male companions, and one is driven to protect her, but no romantic relationship develops.