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* ObviousBeta: In line with the NintendoHard entry, the experience system in Westward II felt untested, mixed with a touchy town happiness system that, one or both, could trash your town's productivity or make the game basically unbeatable. Westward III enhanced this with more options for experience points to keep the game at least playable without a guide, Westward IV further enhanced things with the career system allowing every citizen to become skilled in each type of job with bonus experience awarded AND removing the need for the hero to consume food, and Kingdoms kept many of these enhancements with a further expanded skill system and totally abandoning the town happiness meter.
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apostrophe stuffs


* Westward: Build your settlements and fight against the Copperhead Gang, led by the evil Doc Vostrikov.
* Westward II: Heroes Of The Frontier: A direct sequel to Westward, take control of one of the citizens of Westward as you try to build a new town while dealing with Vostrikov and a reorganized Copperhead Gang.
* Westward III: Gold Rush: Play as either Polly Hatchet, Amos Cutter or Shawnee Longfeather, mining gold in California while working to fight a greedy politician who wishes to become the new governor of the state.
* [[http://www.bigfishgames.com/games/5322/westward-iv-all-aboard/ Westward IV: All Aboard]]: Expand the railway west with either Anne or Henry Turner as they rebuild their family's rundown rail line and fight against a vicious rail tycoon.
* Westward Kingdoms: A prequel set in medieval times, take control of either Prince Fenwick or Princess Catherine as they travel the land, rebuilding broken down kingdoms while they uncover a plot by an evil warlord and his army of barbarians to take control of the land.

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* Westward: ''Westward'': Build your settlements and fight against the Copperhead Gang, led by the evil Doc Vostrikov.
* Westward II: ''Westward II'': Heroes Of The Frontier: A direct sequel to Westward, take control of one of the citizens of Westward as you try to build a new town while dealing with Vostrikov and a reorganized Copperhead Gang.
* Westward III: ''Westward III'': Gold Rush: Play as either Polly Hatchet, Amos Cutter or Shawnee Longfeather, mining gold in California while working to fight a greedy politician who wishes to become the new governor of the state.
* [[http://www.''[[http://www.bigfishgames.com/games/5322/westward-iv-all-aboard/ Westward IV: All Aboard]]: Aboard]]'': Expand the railway west with either Anne or Henry Turner as they rebuild their family's rundown rail line and fight against a vicious rail tycoon.
* Westward Kingdoms: ''Westward Kingdoms'': A prequel set in medieval times, take control of either Prince Fenwick or Princess Catherine as they travel the land, rebuilding broken down kingdoms while they uncover a plot by an evil warlord and his army of barbarians to take control of the land.



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Tropes include:!! ''Westward'' contains examples of..

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* EverythingsBetterWithDinosaurs: Westward IV features an optional side quest through the entirety of the main story mode to find 36 hidden fossils. Finding all of them will unlock a velociraptor which will serve as a "gunslinger" in any subsequent playthrough. It is exceptionally strong as it's bites do heavy damage and it also has very high health.


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* {{Sidequest}]: Westward IV features an optional side quest through the entirety of the main story mode to find 36 hidden fossils. Finding all of them will unlock a velociraptor which will serve as a "gunslinger" in any subsequent playthrough. It is exceptionally strong as it's bites do heavy damage and it also has very high health.
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*** A male character may say [[TheSimpsons "Mr. Plough, that's my name, that name again is Mr. Plough"]] after finishing a farm or ranch.

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*** A male character may say [[TheSimpsons [[WesternAnimation/TheSimpsons "Mr. Plough, that's my name, that name again is Mr. Plough"]] after finishing a farm or ranch.
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* UnwinnableByMistake: The previously-mentioned town happiness system can cause this, as well as the experience system. Town happiness directly affects resource production and the mood of your citizens- at average things are normal, high happiness increases rates, and low happiness reduces rates and makes it more likely for citizens to randomly leave, aided by the fact that reduced food production will also cause them to move out. Many building types can raise this as well as having a variety of food types and hiring a sheriff and deputies. It can be lowered by having too many gunslingers in your town or a high population with nothing to counter-balance such negatives. If a town is too low it can be impossible to raise it to normal with your citizens fleeing, rendering a game unbeatable. Likewise, the experience system can be botched horribly if you randomly buy buildings, upgrades and luxuries while leaving yourself without enough points to buy whatever is needed to advance the plot when it is required. As mentioned before, Westward II was the worst regarding both due to the new system being poorly planned, while later games offered more options to earn experience, and kingdoms abandoned happiness totally.
** UnwinnableByInsanity: Deliberately wasting all your resources to the point you can't replenish them or spending all your experience on junk items on purpose

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* UnwinnableByMistake: UnintentionallyUnwinnable: The previously-mentioned town happiness system can cause this, as well as the experience system. Town happiness directly affects resource production and the mood of your citizens- at average things are normal, high happiness increases rates, and low happiness reduces rates and makes it more likely for citizens to randomly leave, aided by the fact that reduced food production will also cause them to move out. Many building types can raise this as well as having a variety of food types and hiring a sheriff and deputies. It can be lowered by having too many gunslingers in your town or a high population with nothing to counter-balance such negatives. If a town is too low it can be impossible to raise it to normal with your citizens fleeing, rendering a game unbeatable. Likewise, the experience system can be botched horribly if you randomly buy buildings, upgrades and luxuries while leaving yourself without enough points to buy whatever is needed to advance the plot when it is required. As mentioned before, Westward II was the worst regarding both due to the new system being poorly planned, while later games offered more options to earn experience, and kingdoms abandoned happiness totally.
** UnwinnableByInsanity: Deliberately wasting all your resources to the point you can't replenish them or spending all your experience on junk items on purposepurpose.

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* ImprobableInfantSurvival: Played straight by simply not having children appear. The issue of village population is fixed by abandoning any sort of childbirth system in favor of having new settlers simply movie in automatically whenever a new home is built, and the only characters that can actually die are outlaws, gunslingers or lawmen.



* InfantImmortality: Played straight by simply not having children appear. The issue of village population is fixed by abandoning any sort of childbirth system in favor of having new settlers simply movie in automatically whenever a new home is built, and the only characters that can actually die are outlaws, gunslingers or lawmen.
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Renamed trope


** Game 4's volcano might place the action in Washington state near Mt. Saint Helens, the only active volcano in the US. The North Dakota accent of the female sheriff and the general YouFailGeographyForever ambience (see below) militates against this.

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** Game 4's volcano might place the action in Washington state near Mt. Saint Helens, the only active volcano in the US. The North Dakota accent of the female sheriff and the general YouFailGeographyForever ArtisticLicenseGeography ambience (see below) militates against this.
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Non notable aversion


* YouFailGeographyForever - Averted in that Games 3 and 4 feature snowy scenes in close proximity to scenes set in hot deserts, very like the mountainous "high desert" of the American West (e.g., in Utah and Colorado) with its dramatic variation by elevation, which may surprise some Easterners. (Admittedly, there is extreme time foreshortening between these scenes.) However, the active volcano in the 4th game more closely resembles a level from Diablo than it does any actual volcano in the US.
** And good luck figuring out just where in Europe (or in what specific century) Kingdoms is supposed to take place.
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Badass Princess is being cleaned up, and Zero Context Examples aren't permitted anyway.


* BadassPrincess: Princess Catherine in Kingdoms. She sword fights.
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*** The character that introduces you to the fossil quest is named Arizona Bones- hero of archaeological studies such as "Triassic Zoo: Electric Boogaloo" and "Dial M for Micropachycephalosaurus".
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** Whereas every game after 2 allows you to ship the tutorial if you've beaten the game once before, Westward forces the tutorial every new game regardless- although if a player keeps a save file right after the toturial, they can bypass this manually.

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** Whereas every game after 2 allows you to ship the tutorial if you've beaten the game once before, Westward forces the tutorial every new game regardless- although if a player keeps a save file right after the toturial, tutorial, they can bypass this manually.
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*** A rugged male character named Marion Morrison. Another character ridicules the name asking why he can't have a "normal" name like [[JohnWayne Wayne... or John.]]

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*** A rugged male character named Marion Morrison. Another character ridicules the name asking why he can't have a "normal" name like [[JohnWayne [[Creator/JohnWayne Wayne... or John.]]
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* ArtShiftedSequel: ''Westward'' used a totally 2D art style that's a bit realistic. II through IV used 3D character models and a slightly different, slightly more cartoonish art style. ''Kingdoms'' is brightly-colored, far more cartoonish and tries for a cel-shaded look.
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** Whereas every game after 2 allows you to ship the tutorial if you've beaten the game once before, Westward forces the tutorial every new game regardless- although if a player keeps a save file right after the toturial, they can bypass this manually.

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* ArtisticLicenseReligion - Churches exist in games 1 and 3 but don't seem to serve any religious purpose.
** In game 1 they exist as a destination for any citizen to sober up drunks, where the sheriff's office is usable only by peace officers. And they give one more employment slot for a pastor.
** In games 2 and 3, building one raises town happiness a bit but it's only real purpose is allowing the building of cemeteries which is necessary only on one side quest in game 3.



* YouFailReligiousStudiesForever - Churches exist in games 1 and 3 but don't seem to serve any religious purpose.
** In game 1 they exist as a destination for any citizen to sober up drunks, where the sheriff's office is usable only by peace officers. And they give one more employment slot for a pastor.
** In games 2 and 3, building one raises town happiness a bit but it's only real purpose is allowing the building of cemeteries which is necessary only on one side quest in game 3.
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* ForcedTutorial: The first several missions in ''Westward IV'' are mandatory tutorial missions that micromanage your every move while you perform basic tasks as commanded (mostly involving looking for resources).
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*** Doc Vostrokov is named after [[http://sandlotgames.wikia.com/wiki/Vitali_Vostrikov Vitali Vostrikov]], the founder of the St. Petersburg, Russia branch of Sandlot Games and the creator of ''Cake Mania''.
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*** Upon sobering up a gunslinger as part of the main plot, he will say, [[http://www.youtube.com/watch?v=NkwJ-g0iJ6w "I can see clearly now, the drunken fog is gone!"]]
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* HeelFaceTurn: In a way- beating the story mode in 2-5 unlocks the game's main villain as a bonus gunslinger/extra Hero in sandbox mode, which gives you an extra character to gather resources from the start.
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** A particular offender is the character of Mr. Wong from the first game- despite the name he uses the generic male settler sprite. Yeah, it could be an inherited family name, but still...
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** Dynamite, irrigation tools and bridges are purchased from the general store and used directly from a player's toolbox. Later titles would reassign bridges as a building rather than a tool, and the tools must be placed by characters as opposed to being placed directly.
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* ArtificialStupidity: Pathfinding for characters can feel a bit dodgy at times, mixed with areas that look passable but are not and characters may sometimes get stuck due to attempting to take the shortest path rather than a path they can actually travel. This is worst in the first game as the 2D sprites often have larger hitboxes than they suggest and characters can get stuck inside of buildings or even each other rather easily. Moving a group can become an exercise in frustration especially if trying to get them over a bridge or around a large group of trees as the AI gets confused as to where to move every character at once.
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** The gun upgrade is bought one time from the blacksmith for the current map- later games force the player to buy a separate gun upgrade for every combat character.
** Health kits can't be purchased- combat characters simply lose health until they die and must be replaced.
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* CreditsGag: Statistics provided after completing each quest give stats including the amount of food, wood or gold collected, number of bandits defeated... as well as total nonsense such as number of campfire songs sung, cans of beans eaten, times bitten by snakes and other stats which have nothing to do with the gameplay.


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** The minimap has no overlay on the main play screen and can only be accessed by a submenu.
** The map view can't be zoomed in or out, or rotated


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* UnusuallyUninterestingSight: Provided you've unlocked the dinosaur in Westward IV, the train conductor when you arrive in the main map after the tutorial will casually say, "and don't forget your dinosaur!" when you disembark. No town citizen or even bandit comments on its presence, either.
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* EarlyInstallmentWeirdness: The first game in the series is vastly different from the rest-
** The game uses 2D sprite artwork with an overhead view as opposed to the 3D isometric design of the other titles.
** The town happiness and experience point systems hadn't been created yet. New buildings are automatically unlocked as the plot progresses.
** The main town map covers any unexplored portions in solid black, requiring characters walk around to expose them. This was abandoned in later games.
** Food can only be gathered from farms, ranches and berry bushes. Animals can't be hunted.
** Most buildings offer housing for settlers, whereas all later titles require specific houses to be built.
** The tutorial can not be skipped even if you have played the game before.
** Combat portions tend to be much faster as bullets hit at a much quicker rate with no misses
** You can not move characters by right clicking- they must be selected with the button held and the mouse cursor dragged to the new location.
** Trees can't be replanted, limiting how much wood lumber camps can collect on any given town map.
** There are no Hero characters.
** There are no logs or small gold rocks that can be independently mined.
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* UnwinnableByMistake: The previously-mentioned town happiness system can cause this, as well as the experience system. Town happiness directly affects resource production and the mood of your citizens- at average things are normal, high happiness increases rates, and low happiness reduces rates and makes it more likely for citizens to randomly leave, aided by the fact that reduced food production will also cause them to move out. Many building types can raise this as well as having a variety of food types and hiring a sheriff and deputies. It can be lowered by having too many gunslingers in your town or a high population with nothing to counter-balance such negatives. If a town is too low it can be impossible to raise it to normal with your citizens fleeing, rendering a game unbeatable. Likewise, the experience system can be botched horribly if you randomly buy buildings, upgrades and luxuries while leaving yourself without enough points to buy whatever is needed to advance the plot when it is required. As mentioned before, Westward II was the worst regarding both due to the new system being poorly planned, while later games offered more options to earn experience, and kingdoms abandoned happiness totally.
** UnwinnableByInsanity: Deliberately wasting all your resources to the point you can't replenish them or spending all your experience on junk items on purpose


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*** Well, the sheriff could have moved west so it's not really a solid piece of evidence either way.

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