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updated wick with new namespace


'''''Wayward''''' is a {{roguelike}} survival game by Unlok. The game has an outdated version that can be played in the browser for free [[http://www.unlok.ca/wayward/ here]], and a paid version on UsefulNotes/{{Steam}}.

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'''''Wayward''''' is a {{roguelike}} survival game by Unlok. The game has an outdated version that can be played in the browser for free [[http://www.unlok.ca/wayward/ here]], and a paid version on UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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* KarmaMeter: Called "Reputation". Killing non-hostile creatures, harvesting non-fruit/seed resources, creating uncontained fire, or using skills deemed destructive causes it to drop, while using non-destructive skills like gardening, taming and killing hostile creatures causes it to rise. Negative reputation makes the wildlife more hostile to you.

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* KarmaMeter: Called "Reputation". Killing non-hostile creatures, harvesting non-fruit/seed resources, creating uncontained fire, or using skills deemed destructive causes it to drop, while using non-destructive skills like gardening, taming taming, cooking and killing hostile creatures[[note]]In gameplay terms, the creatures that would actively pursue and attack you instead of only attacking if you get close to them[[/note]] causes it to rise. Negative reputation makes the wildlife more hostile to you.
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Killing hostile beasts that attacked you first increases reputation. That's probably changed from earlier versions.


* GaiasVengeance: The island doesn't like you taking its resources, and will try harder to kill you if you cut down too many trees, dig through too many rocks, or [[CrimeOfSelfDefense kill too many giant hostile beasts]].

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* GaiasVengeance: The island doesn't like you taking its resources, and will try harder to kill you if you cut down too many trees, dig through too many rocks, or [[CrimeOfSelfDefense kill killing too many giant hostile beasts]].non-hostile creatures.



* GiantSpider: A common enemy. Their attacks can afflict you with poison, making them dangerous.

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* GiantSpider: A common enemy. Their attacks can afflict you with poison, making them dangerous.dangerous if you don't get access to medicinal plants.



* KarmaMeter: Called "Reputation". Killing creatures or harvesting resources causes it to drop, and planting seeds causes it to rise. Negative reputation makes the wildlife more hostile to you.

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* KarmaMeter: Called "Reputation". Killing creatures or non-hostile creatures, harvesting resources non-fruit/seed resources, creating uncontained fire, or using skills deemed destructive causes it to drop, while using non-destructive skills like gardening, taming and planting seeds killing hostile creatures causes it to rise. Negative reputation makes the wildlife more hostile to you.
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* BreakableWeapons: Every item has a durability meter that goes down when you use it, including your weapons and armor. You can repair most items with a hammer, but the maximum durability lowers each time you do this. You can use various types of glue to restore the maximum durability of items.
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Added DiffLines:

* GardeningVarietyWeapon: Tools such as hoes, [[PowerfulPick pickaxes]], and [[ShovelStrike shovels]] can be used as weapons if you have nothing else. They'll do against most surface monsters, but aren't strong enough for stronger cave-dwelling monsters.


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* HarpingOnAboutHarpies: Harpies are a type of enemy in this game. Unusually, they are mostly found in caves. Killing one rewards you with chicken meat and lots of feathers.


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* SongsInTheKeyOfPanic: The background music becomes faster and higher-pitched when you are nearly dead.
* TreasureMap: Tattered Maps provide a ''very'' grainy image of some place in the game world. If you keep trying to read it, your cartography skill will increase and you'll get more hints such as the map image being larger and less covered up, the general direction of the treasure, and the approximate distance. If you manage to find and dig at the precise right space, you'll find a treasure chest with random items that may or may not be worth the trouble. [[spoiler:And a number of powerful enemies might suddenly spawn.]]
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Added DiffLines:

'''''Wayward''''' is a {{roguelike}} survival game by Unlok. The game has an outdated version that can be played in the browser for free [[http://www.unlok.ca/wayward/ here]], and a paid version on UsefulNotes/{{Steam}}.

The game is played from a top-down perspective, and is turn-based (so time only passes when you do something), although there is an option for real-time gameplay. The goal is to simply gather resources to avoid dying of starvation or dehydration, and to fight off wild beasts that are trying to kill you. You can craft items to make these tasks easier. And what are those horrifying sounds you sometimes hear from underground? And you have a vague memory about a treasure...

! Tropes found in ''Wayward''

* GaiasVengeance: The island doesn't like you taking its resources, and will try harder to kill you if you cut down too many trees, dig through too many rocks, or [[CrimeOfSelfDefense kill too many giant hostile beasts]].
* GiantSpider: A common enemy. Their attacks can afflict you with poison, making them dangerous.
* HyperactiveMetabolism: Eating food gives you a few points of life back, although it's usually not enough to save your life in a fight.
* KarmaMeter: Called "Reputation". Killing creatures or harvesting resources causes it to drop, and planting seeds causes it to rise. Negative reputation makes the wildlife more hostile to you.
* RodentsOfUnusualSize: Giant rats are a common enemy. Their description almost name-drops the trope word-for-word.
* WizardNeedsFoodBadly: You have separate hunger and thirst meters that need to be kept full.

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