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''Wayne's World'' is a LicensedGame based on the [[Film/WaynesWorld film]] developed by Radical Entertainment and published by Creator/{{THQ}} that was released for the UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy in 1993. It follows the plot of the movie. You control Garth, who can shoot enemies with his gun, or Wayne, who can kick enemies. You have to get to the end of the level within a time limit. There are cutscenes featuring photographs of the two protagonists between each level talking to each other.

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''Wayne's World'' is a LicensedGame based on the [[Film/WaynesWorld film]] developed by Radical Entertainment and published by Creator/{{THQ}} that was released for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem and UsefulNotes/GameBoy Platform/GameBoy in 1993. It follows the plot of the movie. You control Garth, who can shoot enemies with his gun, or Wayne, who can kick enemies. You have to get to the end of the level within a time limit. There are cutscenes featuring photographs of the two protagonists between each level talking to each other.
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[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/waynesworldnestitle12.png]]

''Wayne's World'' is a LicensedGame based on the [[Film/WaynesWorld film]] developed by Radical Entertainment and published by Creator/{{THQ}} that was released for the UsefulNotes/NintendoEntertainmentSystem and UsefulNotes/GameBoy in 1993. It follows the plot of the movie. You control Garth, who can shoot enemies with his gun, or Wayne, who can kick enemies. You have to get to the end of the level within a time limit. There are cutscenes featuring photographs of the two protagonists between each level talking to each other.
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!!This game provides examples of:
* OneUp: Picking up every donut in Stan's donut shop grants an extra life.
* AttractMode: The demo shows Wayne and Garth struggling with a few enemies, though they do have infinite worthiness there.
* BleakLevel: The studio in the Game Boy version has lights turn off every once in a while, making almost everything on the screen black.
* BonusStage: Every level ends with a visit to Stan's donut shop where the goal is trying to collect as many donuts as possible to restore worthiness.
* {{Bowdlerise}}: The Shitty Beatles are referred to Lousy Beatles here due to Nintendo's stance against inappropriate content for children like swearing.
* CallAHitPointASmeerp: The manual calls segments of health "worthiness units".
* EverythingTryingToKillYou: Enemies include instruments, ninjas, television screens, and hard water droplets.
* FallingDamage: Falling from too great of a height will deal a point of damage to the player character.
* GameOverMan: Out of lives? "Denied!" says Wayne.
* IdleAnimation: Garth bobs his head while Wayne plays an AirGuitar if you let them stand in place.
* LifeMeter: There is a lifebar in the top-left corner made of up to 22 black (NES) or white (Game Boy) segments.
* {{NOT}}: One of the "BEAV IS COOL!" writings on the walls of level 3-1 has "BEAV IS COOL! NOT!" instead.
* PowerUp: Picking up a P rewards you with two worthiness units and either a double shot for Garth or roundhouse kicks with slightly longer range and a back attack for Wayne.
* ScoringPoints: There's a score counter in the top-right corner. You earn points every time you kill an enemy.
* SensoryAbuse: The last level's music in the Game Boy version has a very high-pitched and repetitive sound playing.
* SpreadShot: Picking up a P icon makes Garth's gun shoot two bolts slightly up and down, rather than just one straight ahead.
* TimedMission: There's a time limit for each stage, ranging from a minute to a few of them.
* AWinnerIsYou: The NES version shows Wayne giving a thumbs up and the word "EXCELLENT!" The Game Boy version at least has him shake and gives some credits.
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