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* HumongousHeadedHammer: The Plasma Hammer is this trope. Its handle is very thin and its head exaggeratedly large.

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* PointOfNoReturn: Leaving for California mid-way in the game will close all sidequests you didn't finish in Arizona.

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* PointOfNoReturn: PointOfNoReturn:
**
Leaving for California mid-way in the game will close all sidequests you didn't finish in Arizona.
** The BossBattle concluding California is another, as the game will then follow back to
Arizona.



* SaveScumming: The loot in most chests is randomly generated. A few bullets and useless scrap? Reload. A few tattered clothes with no armor value? Reload. A high-damage sniper rifle or heavy explosives? Woo-hoo!

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* SaveScumming: SaveScumming:
**
The loot in most chests is randomly generated. A few bullets and useless scrap? Reload. A few tattered clothes with no armor value? Reload. A high-damage sniper rifle or heavy explosives? Woo-hoo!Woo-hoo!
** As long as a character has at least a single rank in a related skill, they can attempt any check related to it outside of combat and dialogue. Even if it has only a 10% chance to pass, it will succeed ''eventually'' - the question being how much time the player wants to spend on reloading. This is integral for certain SequenceBreaking bits, especially in Arizona.

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** Dengler wants to keep making money by having the townfolk working to death. He also wants to get rid of the former mayor's son, so he wouldn't have to share power and profit.

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** Dengler wants to keep making money by having the townfolk working to death. He also wants to get rid of the [[spolier:the former mayor's son, so he wouldn't have to share power and profit.]]


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* PointOfNoReturn: Leaving for California mid-way in the game will close all sidequests you didn't finish in Arizona.
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* SoLastSeason:
** Your top weapons, like the M-16 rifles, will allow you to dominate anything in the battlefield. At least until the second part of the game where everything has more health and more firepower that will necessitate you to acquire new weapons.
** Averted with the Gamma Blaster which is the best energy weapon 'til the end of the game.
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* TooDumbToLive:
** Pressing a button that will activate a nuke will not end well for you.
** Ordering a killer robot to exterminate all organics in the vincinity is a quick way to end your lives.
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* GambitPileup: When dealing with the town of Rodia, there are several plots at work:
** Dengler wants to keep making money by having the townfolk working to death. He also wants to get rid of the former mayor's son, so he wouldn't have to share power and profit.
** [[spoiler:Chris van Graas, the son' mayor, actually don't want the town to be liberated. He enjoys his new status and wants you to get rid of Dengler and his own father so he can run the show alone.]]
** Many poor citizens wants you to free them from the Leather Jerks run by Dengler.
** There's a plague that caused many people to get sick and it happened when the Leather Jerks took over the Rodia. [[spoiler:[[NotMeThisTime The Leather Jerks actually have nothing to do with the disease]].]]
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* InformedEquipment: Wearing any kind of armor will not alter your apperance.
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* OnlySaneMan: Melissa from the Atchison tribe is the only person who thinks that the war between the Topekans and her tribe is needlessly prolonged by two chieftains who are too stubborn and prideful to lay down their arms. She's says if you don't put an end to the war, she'll kill them both and then herself.
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* StarterEquipment: You can choose basic clothes and hats. Your starting weapon will depend on which weapon specialization you took at the character creation. Along with these are ammunitions, pain relievers, other items and you don't receive any armor

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* StarterEquipment: You can choose basic clothes and hats. Your starting weapon will depend on which weapon specialization you took at the character creation. Along with these are ammunitions, pain relievers, other items and you don't receive any armorarmor.
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* TheSixStats: The game got their inspiration from ''VideoGame/{{Fallout}}'' and implemented the CLASSIC system: '''C'''oordination, '''L'''uck, '''A'''wareness, '''S'''trength, '''S'''peed, '''I'''ntelligence, '''C'''harisma.
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* SkillScoresAndPerks: Like ''VideoGame/{{Fallout}}'', before it, the game has skills and perks. Perks comes every 4 levels while you can invest points into skills when you level-up, read a skillbook or touch a skill statue.
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* OnlySaneMan: Melissa from the Atchison tribe is the only person who thinks that the war between the Topekans and her tribe is needlessly driven by two chieftains who are too stubborn and prideful to lay down their arms. She's says if you don't put an end to the war, she'll kill them both and then herself.

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* OnlySaneMan: Melissa from the Atchison tribe is the only person who thinks that the war between the Topekans and her tribe is needlessly driven prolonged by two chieftains who are too stubborn and prideful to lay down their arms. She's says if you don't put an end to the war, she'll kill them both and then herself.
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* OnlySaneMan: Melissa from the Atchison tribe is the only person who thinks that the war between the Topekans and her tribe is needlessly driven by two chieftains who are too stubborn and prideful to lay down their arms. She's says if you don't put an end to the war, she'll kill them both and then herself.

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* HeroWithBadPublicity: The people living in Happy Valley have bad opinion of the Rangers. The Rangers leaving for the Citadel may have been good for them, but then the Red Skorpions took over the prison. This led to abuse and exploitation of everyone in Happy Valley. The people are pretty pissed at the Rangers for abandoning them.

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* HeroWithBadPublicity: HeroWithBadPublicity:
** The people at Highpool haven't forgotten about Bobby and his dog being killed by the Rangers in the first game. They have a negative opinion of them, even if they rely on the Rangers for protection.
**
The people living in Happy Valley have bad opinion of the Rangers. The Rangers leaving for the Citadel may have been good for them, but then the Red Skorpions took over the prison. This led to abuse and exploitation of everyone in Happy Valley. The people are pretty pissed at the Rangers for abandoning them.
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New namespace.


At the 2015 Game Developers Conference, a GameOfTheYearEdition version was announced. Dubbed ''Wasteland 2: Director's Cut'', the game was released on UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC on October 13, 2015. Anyone who owned the original computer version before the ''Director's Cut'' was released received it for free. The ''Director's Cut'' features updated graphics [[note]]due to the upgrade from Unity 4.5 Pro to Unity 5[[/note]] which include overhauled art and lighting and updated character models, a "Quirks and Perks" system similar to the trait and perk systems from the ''VideoGame/{{Fallout}}'' series, a Precision Strike system (aimed shots, replacing/expanding upon the Headshot system in the original game), and new voice overs for all major characters.

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At the 2015 Game Developers Conference, a GameOfTheYearEdition version was announced. Dubbed ''Wasteland 2: Director's Cut'', the game was released on UsefulNotes/XboxOne, UsefulNotes/PlayStation4, Platform/XboxOne, Platform/PlayStation4, and PC on October 13, 2015. Anyone who owned the original computer version before the ''Director's Cut'' was released received it for free. The ''Director's Cut'' features updated graphics [[note]]due to the upgrade from Unity 4.5 Pro to Unity 5[[/note]] which include overhauled art and lighting and updated character models, a "Quirks and Perks" system similar to the trait and perk systems from the ''VideoGame/{{Fallout}}'' series, a Precision Strike system (aimed shots, replacing/expanding upon the Headshot system in the original game), and new voice overs for all major characters.
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* HeroWithBadPublicity: The people living in Happy Valley have bad opinion of the Rangers. The Rangers leaving for the Citadel may have been good for them, but then the Red Skorpions took over the prison. This led to abuse and exploitation of everyone in Happy Valley. The people are pretty pissed at the Rangers for abandoning them.
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* StarterEquipment: You can choose basic clothes and hats. Your starting weapon will depend on which weapon specialization you took at the character creation. Along with these are ammunitions, pain relievers, other items and you don't receive any armor
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** Some enemies will go hostile and will perfectly stay still and do nothing, forcing you to seek them out.
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** If {{Non Player Character}}s enlisted into your squad are somewhat unruly, [=NPCs=] assigned for quests and escort are just plain suicidal.

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** If {{Non Player Character}}s enlisted into your squad are somewhat unruly, [=NPCs=] assigned for quests and escort are just plain suicidal. [[SuicidalOverconfidence suicidal]]. Incidents with friendly fire is also to be expected from those [=NPCs=].
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* ToBeLawfulOrGood: The game lets you know it's not so simple to do the right things. An example is with the Ranger named Robert who asks you to deliver a letter to his sister Katy in the Railroad Nomad camp. [[spoiler:If you do just that, Katy will thank you for not asking questions and respecting her privacy so she can read her letter alone. Once outside, you'll hear a gunshot inside and find out that she commited suicide. The other way was to pry on her privacy and find out that she's heavily indebted and Robert failed to gain enough cash for her.]]
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* RefugeInTheWest: At some point the rangers' party makes a journey from Arizona to California. As they proceed on their route, the arid and empty desert landscape turns more vivid, having lots of vegetation. Searching for water is no longer a problem, and this is a huge breakthrough and relief in the world of this game. The rangers meet there many new people and factions trying to build a new and better civilization.

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* CharacterLevel: Levels are handled as literal {{Field Promotion}}s. Each time some of your Rangers gather enough experience to level, you must radio the base, get the promotion and [[SugarWiki/MostWonderfulSound Vargas' congratulations for doing well]].



* LevelUp: Levels are handled as literal {{Field Promotion}}s. Each time some of your Rangers gather enough experience to level, you must radio the base, get the promotion and [[SugarWiki/MostWonderfulSound Vargas' congratulations for doing well]].
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** Upon [[LevelUp receiving field promotion]] characters restore their full health for no apparent reason.

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** Upon [[LevelUp [[RankUp receiving field promotion]] characters restore their full health for no apparent reason.
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-->'''Hungerford''': Coulda been worse. I knew a guy once named [[ADateWithRosiePalms Richard Stroker]].

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-->'''Hungerford''': Coulda been worse. I knew a guy once named [[ADateWithRosiePalms Richard Stroker]].Stroker.
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* BittersweetEnding: [[spoiler:Even in the best case scenario, this is how your story will end. You can save many people, improve lives across both Arizona and California, and foil the Machine God's plan to take over the world. However, victory will come at a great cost to the Desert Rangers no matter what, as it can only be achieved by destroying their base]].


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* PyrrhicVictory: [[spoiler:Cochise is defeated once and for all at the end of the game, but at great cost to the Rangers, who suffer many casualties and have to destroy their base to do it. It's even worse if either Team Echo or Vargas stay behind to press the self-destruct button, as the Rangers lose their best and brightest as well, making the recovery a more difficult process.]]

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* ArbitraryMaximumRange: Barely any gun can shoot further than 40 meters, even after heavy modifications.
* ArbitraryMinimumRange: Enforced with sniper rifles and assault rifles. Characters armed with them get the "Under Pressure" status, which drops weapon accuracy when enemies are very close. The player must choose whether to attempt a shot with a reduced chance to hit, move to a greater range or switch weapons. Some of the perks added in the ''Director's Cut'' help reduce them.

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* ArbitraryMaximumRange: ArbitraryWeaponRange:
**
Barely any gun can shoot further than 40 meters, even after heavy modifications.
* ArbitraryMinimumRange: ** Enforced with sniper rifles and assault rifles. Characters armed with them get the "Under Pressure" status, which drops weapon accuracy when enemies are very close. The player must choose whether to attempt a shot with a reduced chance to hit, move to a greater range or switch weapons. Some of the perks added in the ''Director's Cut'' help reduce them.



* ShortRangeShotgun: Played with. Shotguns have relatively short range in general, slightly better accuracy at near-point range. On the other hand, they fire a cone of ''uniform'' damage up to their ArbitraryMaximumRange, hence the tutorial box mentioning to use them at the edge of their maximum range to hit more targets with one shot.

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* ShortRangeShotgun: Played with. Shotguns have relatively short range in general, slightly better accuracy at near-point range. On the other hand, they fire a cone of ''uniform'' damage up to their ArbitraryMaximumRange, ArbitraryWeaponRange, hence the tutorial box mentioning to use them at the edge of their maximum range to hit more targets with one shot.
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TRS deemed def-only


* SpeedRun: In earlier versions, the game could be finished in about 50 minutes via ''extensive'' glitching. It was also leading to really, really [[DownerEnding awful ending where everything that could go wrong goes even worse]].
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Plot happens.


* SurprisinglyRealisticOutcome:
** Pistols aren't penalised in close range, but that's their only range. They are best as a secondary weapon for Snipers - if you can spare points for training. While ammunition is plentiful, that ammo is also used for [=SMGs=], which are generally better at close range than pistols. There's very, very few reasons to specialize in pistols instead of another weapon (usually due to weight concerns).
** Three of the companions you can pick are a raider who only wants to join you for the killing, a drunk hobo who only wants to 'live a life of danger', and an old wannabe-badass with delusions of grandeur. Unsurprisingly, none of them are team players, and require a high leadership level to stop them going rogue and wasting ammo every turn.
** The game starts out implying that you're out to make the Wasteland a better place, and you are. But then you have to choose whether to respond to Ag Center or Highpool first, and no matter what happens, one of those places will be overrun and destroyed. Turns out being the heroes still doesn't let you be in two places at once.
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Per TRS, this is YMMV


* SequelDifficultySpike: While not exactly a sequel, Director's Cut is considerably tougher. For starters, Rangers do not receive full heals on level-up, instead only getting a small bonus, and status effects and the new precision strike system rebalanced combat considerably, towards the more difficult end of the scale. In addition, all the weapon classes have been rebalanced, so while pistols are a more viable weapon for your Rangers to use (instead of being completely useless), that means that raiders wielding pistols are now ''much'' more dangerous.
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* FilkSong: "[[https://www.youtube.com/watch?v=BZtU2U4rLFA Cries of a Dead World]]" by Music/MiracleOfSound. The dev team liked it so much, that they commissioned a [[https://www.youtube.com/watch?v=HloF7F4dPNo remixed version for the credits]].

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