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** Paladin Starr is one to [[Franchise/MetalGearSolid Revolver Ocelot]]. His unique ricocheting revolver that you get after beating him is even named "Ocelot".
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* MultipleEndings: The game's ending is based on the multiple endings of the first two ''Fallout'' games, with the narrator telling you the fates of the various characters and places you met throughout the game based on the choices you made in the game. True to the rest of the game, the different outcomes are all pretty jokey and not really meant to be taken seriously.
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* TheUnfought: The game doesn't have a final boss fight, and [[spoiler: Alistair]] is never confronted by the player despite seemingly being built up to be the BigBad. According to WordOfGod, he actually was supposed to be the game's final boss, but the dev couldn't manage to program the fight properly in time.
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* SkippableBoss: The game's third (out of three) boss fight can be avoided simply by choosing the right dialogue choices when speaking with him. In fact some players get past him without even realizing he was supposed to be a potential boss fight.
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* AffectionateParody: Of the ''Videogame/{{Fallout}}'' games. Not only does it use an interface similar to the Fallout games, but it shares similar elements (an 80's aesthetic rather than 50's, for one). The Coolers are functionally an Expy of the Vaults gameplay-wise.

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* AffectionateParody: Of the ''Videogame/{{Fallout}}'' games.games, more specifically the recent first-person entries into the series, ''Fallout 3'' and ''Fallout: New Vegas''. Not only does it use an interface similar to the Fallout games, but it shares similar elements (an 80's aesthetic rather than 50's, for one). The Coolers are functionally an Expy of the Vaults gameplay-wise.gameplay-wise, while many of the factions and enemies are Expies of those found in ''Fallout''.
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That's... Just not true. They hear footsteps, sure, but they don't instantly notice you if you enter a room non-crouched.


* TheAllSeeingAI: Enemies instantly notice your presence upon entering a doorway if [[OptionalStealth you're not crouched]], be it a trained commando, a killer robot or a mutant dog. Even if the room you enter is far away from the one they're in, they will rush towards you if that room happens to be connected to the one you're in with no doorways in between.
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''WASTED: a Post-Apoccolyptic Pubcrawler'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]

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''WASTED: a Post-Apoccolyptic Post-Apocalyptic Pubcrawler'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]
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''WASTED'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]

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''WASTED'' ''WASTED: a Post-Apoccolyptic Pubcrawler'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]
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* OutsideContextVillain: Considering the otherwise jovial, silly nature of the game, the deadly serious Syndicate of Buzzkills come across as almost eerily out of place. The lines of the S.O.B. faction characters are all very serious or foreboding compared to the hammy lines of other factions. Even the voices are more dry and quiet compared to how loud the others are.
--> "Enemy spotted."
--> "Death... Will come for you, yet."
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* BaitAndSwitchBoss: In Cooler CA-2, [[spoiler: after encountering Purifier Charlie earlier on in the Cooler, it's not unreasonable to assume you'd fight him at the end as a unique Purifier just like Starr... Instead a Cervezmen Coyote who's [[TankGoodness hijacked a tank]] in the depths of the coolers blows him to smithereens as you enter the boss room. Turns out the tank is the boss.]]


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* PinballProjectile: A few weapons here and there do this, though it's most useful with the [[VideoGame/MetalGearSolid Ocelot]], [[spoiler:Purifier Starr's "baby"]], which does double damage if the ricochet shot lands.
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* TheAllSeeingAI: Enemies instantly notice your presence upon entering a doorway if [[OptionalStealth you're not crouched]], be it a trained commando, a killer robot or a mutant dog. Even if the room you enter is far away from the one they're in, they will rush towards you if that room happens to be connected to the one you're in with no doorways in between.


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* ArtificialStupidity: Despite their hair-trigger, omniscient nature described above, the AI is, overall, not too great:
** All enemies are blissfully unaware of gun traps, and only slowly back up when they trigger some sort of explosive, usually not enough to escape the blast.
** If you shoot and kill a hostile NPC while stealthed with a silenced weapon, nobody in the room will react to its death, ''even if it was looking straight at it when it was killed.''
** Hostile humanoid {{NPC}}s are also oblivious, but not immune, to the effects of Rottyman radiation. This often leads to situations where they will kill a Rottyman and go idle, basking in its goop until they collapse dead on the floor.


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* SetAMookToKillAMook: Enemies that represent different factions or are caught in the crossfire of their allies will turn and focus their attention on each other.
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* AwesomeYetImpractical: If you manage to kill the S.O.B. Purifier, you can pick up and use its [[GatlingGood minigun.]] It sounds like a horrific DiskOneNuke, but in reality, it does about the same DPS as most mid-game sub-machine guns, has dreadful recoil (being a minigun and all), and uses relatively-scarce rifle ammunition, which it burns through in a hot minute. Other rifles outclass it in pretty much every respect, and frankly, if you have enough firepower to kill a [[HeavilyArmoredMook Purifier]] in the first place, you should probably just stick with that set of arms. The CoolHelmet and armor set they drop are nice, though.


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* CombatParkour: Some {{Mook}}s from certain factions, such as the Cervezmen and the Junk Dogs, can dodge your fire by rolling around and even perform a damaging jumping kick off the walls.


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* [[spoiler:TankGoodness]]: [[spoiler:The second boss fight is against a Cervezmen Coyote commandeering one of these.]]
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* AffectionateParody: Of the ''Videogame/Fallout'' games. Not only does it use an interface similar to the Fallout games, but it shares similar elements (an 80's aesthetic rather than 50's, for one). The Coolers are functionally an Expy of the Vaults gameplay-wise.

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* AffectionateParody: Of the ''Videogame/Fallout'' ''Videogame/{{Fallout}}'' games. Not only does it use an interface similar to the Fallout games, but it shares similar elements (an 80's aesthetic rather than 50's, for one). The Coolers are functionally an Expy of the Vaults gameplay-wise.
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** Similarly, the S.O.B. is a reference to the Brotherhood of Steel (try reversing those initials).
** Raider Pounders fight bare-handed and occasionally say "[[Manga/FistOfTheNorthStar you're already dead]]".
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* AffectionateParody: Of the ''Videogame/Fallout'' games. Not only does it use an interface similar to the Fallout games, but it shares similar elements (an 80's aesthetic rather than 50's, for one). The Coolers are functionally an Expy of the Vaults gameplay-wise.
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* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an [[BossInMookClothing S.O.B. Purifier]] to spawn in and mercilessly hunt down anything in its path, especially you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits.

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* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an [[BossInMookClothing S.O.B. Purifier]] to spawn in and mercilessly hunt down anything in its path, especially you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits. With that said, it isn't impossible to defeat or sneak around, and you can place mines at the beginning of each floor to cripple its body parts and slow it down.

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* OptionalStealth: You deal extra critical damage to foes when undetected, and crouching and entering a room does not alert enemies to your presence. Certain junk items like bricks and bottles can be tossed to distract enemies, most notably the [[StalkedByTheBell Purifier.]]



* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an S.O.B. Purifier to spawn in and mercilessly hunt down anything in its path, especially you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits.

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* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an [[BossInMookClothing S.O.B. Purifier Purifier]] to spawn in and mercilessly hunt down anything in its path, especially you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits.
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* GroinAttack: Shots to the crotch deal critical damage.

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* AntiHoarding: A fresh character only has 10 inventory slots, which accounts for ammunition, junk, apparel, weapons, and usable items. Ammunition stacks are capped at 100 bullets for ballistic weapons, with item stacks capped at 5, and you are unable to carry more than one stack of items at a time. You can find accessories and acquire {{Booze Based Buff}}s that increase your inventory load, but they don't give a substantial boost, requiring you to [[InventoryManagementPuzzle sort through your inventory and prioritize item usage.]]



* BoozeBasedBuff: The game revolves around consuming radiation-soaked beer called Booze, which give permanent [[StatusBuff Status Buffs]] and debuffs to your character on future dungeon runs.
* CharacterCustomization: You get to create the first Waster you take control of, but after that, the game auto-generates a random one every time you die.

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* BoozeBasedBuff: The game revolves around consuming radiation-soaked beer called Booze, which give permanent [[StatusBuff Status Buffs]] and debuffs to your character on future dungeon runs.
runs. There are also Unmarked Flasks, whose effects only linger until the end of your current run.
* BottomlessMagazines: {{Downplayed}}. Enemies won't run out of bullets, but all of them, even the [[BossBattle bosses]], still need to reload.
** Also played with [[spoiler:in the cutscene before the first boss battle. It looks like you're about to fight Purifier Starr head on with his minigun and armor... then he runs out of ammunition, and switches to his [[PinballProjectile bullet-bouncing]] [[RevolversAreJustBetter six-shooter]] to fight you.]]
* CharacterCustomization: You get to create the first Waster you take control of, but after that, the game auto-generates a random one every time you die.die [[spoiler:until later into the game.]]
* ChurchMilitant: [[spoiler:The members of the Syndicate of Buzzkills are this.]]



* ExplodingBarrels: Found commonly in the Cooler, and are a common cause of YetAnotherStupidDeath.



* HarmlessVillain: The New Boys, which serve as the game's JustifiedTutorial and are easily dispatched by [[TooDumbToLive their own incompetence.]]

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* HarmlessVillain: The New Boys, [[spoiler:a few of]] which serve as the game's JustifiedTutorial and are easily dispatched by [[TooDumbToLive their own incompetence.]]


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* LostForever: Thankfully {{averted}} with quest reward items. If a character carrying one dies, the {{Courier}}s will retrieve it and showcase it in their Lost and Found, although retrieving them costs a [[AdamSmithHatesYourGuts hefty sum of TP.]]
** {{Played straight}} with the Nation Foundation Kits that act as house upgrades at the end of each Cooler - you can only take one with you back to the surface, and the other two are sealed tight in the Technology Room, which can't be accessed again.


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* RevolversAreJustBetter: Although their ammo is quite scarce in comparison, revolvers pack a more significant punch than most starting weapons.
* ShoutOut: You can find a pistol called the Vault Clearer, whose model is essentially the 10mm Pistol from {{Fallout}}.
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* BagOfHolding: Various types of fanny packs can be equipped to your character to increase their inventory capacity.
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* {{Motif}}s: Around alcohol, mostly. The randomized dungeon you obtain Booze from is called the Cooler, one of the hostile factions is the Syndicate of Buzzkills, and the subtitle of the game is 'A Post-Apocalyptic Pub Crawler.'
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* FunWithAcronyms: The Syndicate of Buzzkills (S.O.B.).


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* StraightEdgeEvil: The Syndicate of Buzzkills are portrayed as this.


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* WellIntentionedExtremist: Again, the S.O.B. Promoting straight-edge lifestyles is admirable - [[KnightTemplar murdering everyone who doesn't conform, not so much.]]

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* GoodOldFisticuffs: Your primary melee is your bare hands, which actually do pretty decent damage early on.



* KatanasAreJustBetter: Or [[BlandNameProduct Cutanas,]] as the game calls them.



* RadiationImmuneMutants: The Rottymans, inhabitants of the Cooler that were horrifically mutated after the blast. They explode into a shower of radioactive goop when killed.



* SuicideAttack: The Final Countdown weapon, carried around by [[ActionBomb Suicide Raiders]], which blows the user up for [[NoKillLikeOverkill 9999 damage]] and does lots of damage to surrounding foes. Of course, [[SchmuckBait there's nothing stopping you from using it yourself]], especially [[TakingYouWithMe when cornered by enemies]], but in a game where ContinuingIsPainful, you're better off trying to survive as long as you can.



* YourHeadAsplode: Possible to do to human enemies with enough firepower.

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* WeirdCurrency: The economy is kept stimulated through the trade of [[ToiletHumor toilet paper,]] making paper towel dispensers in the Cooler a more practical source of looting.
* YourHeadAsplode: Possible to do to human enemies with enough firepower.a good shotgun blast or two.

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* AKA47: The DUZI for the uzi, and Die Pistole for a [[https://en.wikipedia.org/wiki/Mauser_C96 mauser]], to name a few.
* BoomHeadshot: As with most other first-person shooters, headshots are {{CriticalHit}}s on most hostile {{NPC}}s.

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* ActionBomb: Suicide Raiders.
* AKA47: The DUZI for the uzi, and Die Pistole for a [[https://en.wikipedia.org/wiki/Mauser_C96 mauser]], the Klash for the AK-47, and the Sixdeen for the M16, to name a few.
* BoomHeadshot: As with most other first-person shooters, headshots are {{CriticalHit}}s {{Critical Hit}}s on most hostile {{NPC}}s.


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* CharacterCustomization: You get to create the first Waster you take control of, but after that, the game auto-generates a random one every time you die.


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* InsurmountableWaistHighFence: Played straight with the fenced-in overworld areas, but {{subverted}} with certain {{Locked Door}}s. Your fists and your weapons can potentially do enough damage to blast them open, assuming you didn't just pick the lock.


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* NintendoHard: Yeah, don't get too attached to your custom character, because unless you're incredibly lucky, you're bound to get killed at least a couple times.
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** Aside from those, there is also the Accursed Courier, who acts as this game's daily challenge run host.
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* AKA47: The DUZI for the uzi, and Die Pistole for a [[https://en.wikipedia.org/wiki/Luger_pistol luger]], to name a few.

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* AKA47: The DUZI for the uzi, and Die Pistole for a [[https://en.wikipedia.org/wiki/Luger_pistol luger]], org/wiki/Mauser_C96 mauser]], to name a few.
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* HyperactiveMetabolism: ZigZagged. Foods do heal you, but consume too many or eat unhealthy foods and you acquire the 'Food Coma' debuff which slows your speed to a crawl. The consumable Poopin' Pills item drastically reduces the amount of time that the debuff lingers, but even still, there is a cooldown debuff that applies to your character whenever you eat or apply medicine, requiring you to wait before using another item.
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* SongsInTheKeyOfPanic: A [[NightmareFuel frightening and intense]] Motif can be heard when the [[StalkedByTheBell S.O.B. Purifier]] is in your proximity.
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* UnfortunateCharacterDesign: Dick and Kissinjerk, as described above.
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Added a new Works page for the game and some trope examples - feel free to add more onto it later

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''WASTED'' is a [[FirstPersonShooter first-person]] {{roguelike}} action title/parody developed by Mr. Podunkian and published by [[AdultSwim Adult Swim Games]], released on June 3rd, 2016 for consumers who purchased the June Humble Monthly Bundle and on [[http://store.steampowered.com/app/327510/ June 7th, 2016 internationally.]]

The setting depicts an AfterTheEnd scenario in which the world's superpowers [[TheGreatPoliticsMessUp engaged in nuclear warfare]], [[TheEndOfTheWorldAsWeKnowIt ravaging most of the surface world.]] The brightest minds of the time constructed elaborate underground bunkers known as "Coolers" to protect themselves from the blast. Unfortunately, [[GoneHorriblyWrong these failed horrifically]] and resulted in its inhabitants transforming into [[DeceasedAndDiseased freakish]] RadiationImmuneMutants, if they weren't outright killed by the blasts. However, the failure of these protective vaults also caused an interesting side effect - the alcohol that was brought into the Coolers was [[ILoveNuclearPower imbued with radiation,]] which is hailed by the remaining population of DisasterScavengers as the most potent and delicious drink in the wasteland.

You take up the role of one of these scavengers, dubbed Wasters in-game, in your quest to find some for yourself, which give you [[BoozeBasedBuff Booze-Based Buffs]] (or even ''de''-buffs) every time you consume them. This involves traversing the [[ProceduralGeneration procedurally-generated]] Coolers, encountering all sorts of raider parties, hazards, traps, and factions that [[EverythingTryingToKillYou (almost) all want you dead.]]

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!!This game contains examples of the following tropes:

* AKA47: The DUZI for the uzi, and Die Pistole for a [[https://en.wikipedia.org/wiki/Luger_pistol luger]], to name a few.
* BoomHeadshot: As with most other first-person shooters, headshots are {{CriticalHit}}s on most hostile {{NPC}}s.
* BoozeBasedBuff: The game revolves around consuming radiation-soaked beer called Booze, which give permanent [[StatusBuff Status Buffs]] and debuffs to your character on future dungeon runs.
* ContinuingIsPainful: When you [[NintendoHard (inevitably)]] die, you lose everything your character had on you, as well as their status changes, and take control of a new Waster, who finds the old character's house and whose starting equipment consists of the same rusty low-damage pistol and ragged clothing you start with at the beginning of the game. You're encouraged towards saving items in your house and in the Courier box in case this happens, but [[LuckBasedMission if the RNG isn't merciful enough to spawn a box or some Booze in for a few floors...]]
* {{Courier}}: Not you specifically, but a group of {{NPC}}s that deliver packages in and out of the Cooler. Their storage bin serves as this game's personal chest, letting you store items and transport them out of the Cooler, in case you're running out of storage or are at risk of dying.
* CrapsackWorld: Pretty much par for the course for the average AfterTheEnd, post-WorldWarIII scenario.
* HarmlessVillain: The New Boys, which serve as the game's JustifiedTutorial and are easily dispatched by [[TooDumbToLive their own incompetence.]]
* LargeHam: The male raiders.
-->'''Raider:''' '''''SQUEEEEEAL,''''' '''PIGGIE!'''
* MultipleHeadCase: Dick and Kissinjerk, the latter of whom is found protruding squarely [[UnfortunateCharacterDesign out of Dick's crotch.]]
* PostApocalypticDog: The hostile Mutamuts found in the Cooler.
* StalkedByTheBell: Dilly-dallying for too long on one floor of the Cooler causes an S.O.B. Purifier to spawn in and mercilessly hunt down anything in its path, especially you. You can attempt to fight it, but as it has a boatload of health, terrifyingly-high defense and a ''[[MoreDakka minigun,]]'' you will more than likely be torn to bits.
* UnfortunateCharacterDesign: Dick and Kissinjerk, as described above.
* YourHeadAsplode: Possible to do to human enemies with enough firepower.

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