Follow TV Tropes

Following

History VideoGame / Warzone

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* ViralUnlockable: "Viral Achievement" is earned by defeating someone who already has it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayEveryDay: The player can claim a random bonus power once each day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TechTree: Techs can be purchased using alloys and items, which then give benefits. The early levels contain only the first few techs in the tech tree, with the full tree appearing in later levels.

Added: 1494

Changed: 65

Is there an issue? Send a MessageReason:
None


* DecapitatedArmy: Games can be played with "commander" units. The commander unit has the strength of 7 armies, but if it gets killed the player loses all their territories and is knocked out of the game.
* DefogOfWar: There are three types of cards that can be used to temporarily reveal fogged territories.



* FogOfWar: The game has six different levels of fog. The default level has adjacent territories and their army counts visible to the player and further territories fogged; there are also lower levels (no fog and light fog) and higher levels (dense, heavy and complete fog -- the last one having every territory that is not the player's fogged, even adjacent ones).



* GameMod: The game has support for various mods, which can add features such as extra unit types, modifying cards and game mechanics, and more. Creating games with mods is restricted to premium members.



* RiskStyleMap: One of which is the original Risk map, here named "Small Earth".

to:

* RiskStyleMap: One RiskStyleMap:
** As a Risk-inspired game this is naturally the basis of gameplay. There are over 2500 maps available to play on, one
of which is the original Risk map, here named "Small Earth".Earth".
** The "Clan Wars" mode also involves a Risk-style map, in which clans have to earn territories through winning quickmatches. Unlike in the main modes, the map display is purely eye candy since the territory locations are irrelevant and there is no way to earn another clan's territory.


Added DiffLines:

* RiskStyleMap: Each level has a map derived from a Warzone Classic map. As in the main game, the player can only conquer adjacent territories on the map.

Added: 1039

Changed: 15

Removed: 173

Is there an issue? Send a MessageReason:
None


!![=Warzone=] contains examples of:

to:

!![=Warzone=] !![=Warzone Classic=] contains examples of:



* IdleGame: ''Warzone Idle'', a spinoff of ''Warzone'' released in 2020 where the aim is to conquer all territories on a map given automatically generating armies and money.



* TheComputerIsACheatingBastard: To compensate from some ArtificialStupidity the later single player levels are designed to give the AI advantage on the human player.

to:

* TheComputerIsACheatingBastard: To compensate from for some ArtificialStupidity the later single player levels are designed to give the AI advantage on over the human player.


Added DiffLines:


!![=Warzone Idle=] contains examples of:

* GameplayAutomation: There are various advancements that automate parts of the game, such as Auto-Conquer, which conquers territories automatically. Not all of these are helpful.
* IdleGame: It's in the title, and playing often contains long stretches of idling while armies and resources accumulate.
* KarlMarxHatesYourGuts: The original implementation of markets had resources available at a fixed price much higher than the player could sell them for. This was changed in an update so that the initial price now starts lower and increases as the player buys from them, which meant that the player can make some profit but not an unlimited amount.
* NewGamePlus: The player can ascend after beating Europe Huge, which resets level progression but retains everything else (advancements and artifacts in particular). At a certain point the player can then super ascend, which resets everything except artifacts you can select to bring forward (initially a maximum of two), but grants a perk each time.


* SturgeonsLaw: Very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.

Added: 467

Changed: 59

Is there an issue? Send a MessageReason:
None


[[https://www.warlight.net/ Warzone]] is a mostly-free online [[IndieGame indie]] ''TabletopGame/{{Risk}}'' variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.

to:

[[https://www.warlight.net/ Warzone]] ''[[https://www.warzone.com/ Warzone]]'' (formerly known as ''Warlight'') is a mostly-free online [[IndieGame indie]] ''TabletopGame/{{Risk}}'' variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.




In 2020 a spinoff called Warzone Idle was launched. As the name suggests, this is an IdleGame in which the aim is to conquer all territories on a map through generating armies and money. When disambiguation is required the original game is referred to as Warzone Classic.



* GameplayAutomation: The game has an "autopilot" setting for multiplayer games available to premium members, where the AI can direct the player's orders. There is a choice of four different bots.



* IdleGame: ''Warzone Idle'', a spinoff of ''Warzone'' released in 2020 where the aim is to conquer all territories on a map given automatically generating territories and money.

to:

* IdleGame: ''Warzone Idle'', a spinoff of ''Warzone'' released in 2020 where the aim is to conquer all territories on a map given automatically generating territories armies and money.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdleGame: ''Warzone Idle'', a spinoff of ''Warzone'' released in 2020 where the aim is to conquer all territories on a map given automatically generating territories and money.
Is there an issue? Send a MessageReason:
None

Added: 1441

Removed: 191

Is there an issue? Send a MessageReason:
None


* GuideDangIt: Not that the base game needs much explaining, but some of the levels in the singleplayer campaign has a different goal than just "expand and take out your neighbours as fast as you can". A few examples:
** In 'World War 2320' there's a boss that you have to fight. The game never explains that [[spoiler:Despite seemingly having 0 armies, the boss actually has 400 strength, as indicated by the tiny, easily-missable-if-you-don't-zoom-in figure.]]
** To win 'The Italian Hunt' and 'Calling All Reinforcements' you should [[spoiler: ignore the whole expand and conquer concept and just rush to kill the commander to trigger an InstantWinCondition.]] 'Calling All Reinforcements' is worse off in this regard as it doesn't even tell you [[spoiler: about said commander, who is in southern Italy.]]



* NintendoHard: The singleplayer campaign starts off relatively easy, but slowly ups the ante. Community consensus is that "Caesar's Palace" is the point where it gets to infuriatingly frustrating hard. Each level also has a 'gold star' which requires you to beat a level in X number of turns (usually meaning you have to expand every turn), not only requiring players play perfectly start to finish but also hope that RNG works in your favour.
* NoPlotNoProblem: ''TabletopGame/{{Risk}}'' hasn't much of a plot either... Take territories, fight enemies, take more territories, win...
* PragmaticAdaptation: From Tabletop to video game.



* NoPlotNoProblem: ''TabletopGame/{{Risk}}'' hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...
* PragmaticAdaptation: From Tabletop to video game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FourLinesAllWaiting: In really big free for all matches this trope gets abused, as there will be a lot of plotlines going on in different parts of the map, involving truces, alliances, and blindsides.
Is there an issue? Send a MessageReason:
None


->'''Fizzer:''' ''VideoGame/Warzone'' is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\


to:

->'''Fizzer:''' ''VideoGame/Warzone'' Warzone is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\

Is there an issue? Send a MessageReason:
None


->'''Fizzer:''' ''VideoGame/warzone'' is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\


to:

->'''Fizzer:''' ''VideoGame/warzone'' ''VideoGame/Warzone'' is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->'''Fizzer:''' ''VideoGame/warzone'' is, and has always been, a pure strategy game -- there is no way to buy your way to victory.\\


[[https://www.warlight.net/ Warzone]] is a mostly-free online [[IndieGame indie]] ''TabletopGame/{{Risk}}'' variant, first published by Fizzer in 2008, and since then continuously updated by him and a team of moderators. In the game, you can control numerical armies and move them across territories you have captured, and use them to conquer new lands, which may either be neutral or held by a different player or AI. The goal is to take all the territories within a bonus, which grants you extra armies you may deploy each turn and eventually defeat other players and take over the world.

One of the special things of the game is the user's ability to create and upload their own maps for others to play. In addition, there are many aspects of the game rules that can be customised, including the amount of randomness (or lack thereof) involved in attacks.
----
!![=Warzone=] contains examples of:
* ArtificialBrilliance / ArtificialStupidity: The AI is pretty good, though still less skilled than a human player.
* CurbStompBattle: Creating a big stack of a thousand armies or more can often ravage its way across the map, virtually unshaken by any defences the desperate enemies raise.
* EarlyInstallmentWeirdness: Most early-made maps lack elements such as bonuslinks or connection lines, that do not make them unplayable but are notable and confusing to the inexperienced player.
* EmergentGameplay: As a ''TabletopGame/{{Risk}}''-like game, there is little context provided and hard rules are only combat-oriented, yet players have come up with diplomatic games and scenarios with made-up rules. Those tend to provide pretty good roleplay.
* IndieGame: In the truest sense of the term, the dev team narrows down to one man, Fizzer.
* LetsYouAndHimFight: A good strategy for a weaker player in a game is to let the big guys fight and build up strength to take them on later.
* LevelEditor: The game allows you to create and upload your own maps, and also (if you are high level enough or cash in) to create customized scenarios on existing maps.
* RiskStyleMap: One of which is the original Risk map, here named "Small Earth".
* NoPlotNoProblem: ''TabletopGame/{{Risk}}'' hasn't much of a plot either... Take territories, fight ennemies, take more territories, win...
* PragmaticAdaptation: From Tabletop to video game.
* SelfImposedChallenge: Diplomatic games, called diplos, run on these mechanics to start scenarios. The restrictions range from simple (declare war before attacking) to very complex (a whole ruleset with predefined characters/countries designed for roleplaying).
* SpreadingDisasterMapGraphic: Expanding can look like this.
* SturgeonsLaw: Very notable in the huge amount of player-created [[https://www.warlight.net/Maps maps]], ranging greatly in quality.
* TakeOverTheWorld: The very objective of the game.
* TheComputerIsACheatingBastard: To compensate from some ArtificialStupidity the later single player levels are designed to give the AI advantage on the human player.
* TurnBasedStrategy: Each turn takes either days or minutes, depending on whether the game is "Multi-Day" or "Real-Time".
----

Top