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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: The Wu campaign in ''2'' is the only one where the heroes aren't assisted by a Mystic in their fight.[[note]]Shu has Taigong Wang, Wei has Nuwa, Samurai has Fu Xi, and [[ExactlyWhatItSaysOnTheTin Orochi]]...well, Orochi more than suffices, right?[[/note]] Instead, since it plays a heavy emphasis on Kiyomori Taira, they get Yoshitsune Minamoto to help them. Both of them are normal humans, although Kiyomori has magic at his disposal.
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* ''Warriors Orochi'' (2007, UsefulNotes/PlayStation2, UsefulNotes/Xbox360, UsefulNotes/PlayStationPortable, PC)

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* ''Warriors Orochi'' (2007, UsefulNotes/PlayStation2, UsefulNotes/Xbox360, UsefulNotes/PlayStationPortable, Platform/PlayStation2, Platform/Xbox360, Platform/PlayStationPortable, PC)



* ''Musou Orochi Z'' (2009, UsefulNotes/PlayStation3, PC)

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* ''Musou Orochi Z'' (2009, UsefulNotes/PlayStation3, Platform/PlayStation3, PC)



* ''Warriors Orochi 3 Hyper'' (2012, UsefulNotes/WiiU)

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* ''Warriors Orochi 3 Hyper'' (2012, UsefulNotes/WiiU)Platform/WiiU)



* ''Warriors Orochi 3 Ultimate'' (2013, [=PlayStation 3=], UsefulNotes/PlayStationVita, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, PC)

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* ''Warriors Orochi 3 Ultimate'' (2013, [=PlayStation 3=], UsefulNotes/PlayStationVita, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/PlayStationVita, Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, PC)



* GenderFlip: Sanzang. This may be a nod to Saiyuki, a Tactical RPG produced by Koei for the UsefulNotes/PlayStation where you could choose the gender of Sanzang.

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* GenderFlip: Sanzang. This may be a nod to Saiyuki, ''Saiyuki'', a Tactical RPG produced by Koei for the UsefulNotes/PlayStation Platform/PlayStation where you could choose the gender of Sanzang.
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Bonus Boss is a disambiguation


* SequenceBreaking: In the third game's Gauntlet Mode, the DLC stage "Heavenly Emperor's Palace", [[BonusBoss Hundun]] can be defeated by having the in-game messages pop up to the point the game cannot keep up with the script! [[note]]Normally, you're supposed to disable four power crystals to weaken Hundun. But the player has the option to skip but one to attack Hundun, who is buffed up and revives after his HP hits a certain range with a message. However, players using the "Getaway" formation skill will have the game state "This formation is locked" each time they try to use it. This has a side effect of stalling the script of the map, and the game cannot keep up with the messages needed to automatically restore Hundun.[[/note]]

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* SequenceBreaking: In the third game's Gauntlet Mode, the DLC stage "Heavenly Emperor's Palace", [[BonusBoss Hundun]] Hundun can be defeated by having the in-game messages pop up to the point the game cannot keep up with the script! [[note]]Normally, you're supposed to disable four power crystals to weaken Hundun. But the player has the option to skip but one to attack Hundun, who is buffed up and revives after his HP hits a certain range with a message. However, players using the "Getaway" formation skill will have the game state "This formation is locked" each time they try to use it. This has a side effect of stalling the script of the map, and the game cannot keep up with the messages needed to automatically restore Hundun.[[/note]]
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* GuestFighter: Since ''3'', they started introducing characters outside the both ''Samurai/Dynasty Warriors'' series or original creations, starting with [[VideoGame/BladeStormTheHundredYearsWar Joan of Arc]], [[VideoGame/WarriorsLegendsOfTroy Achilles]] and [[VideoGame/TrinitySoulsOfZillOll Nemea]]... and due to the merging with Tecmo, they're able to put in [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/DeadOrAlive Ayane]]. As they gave out more additions, they started giving out [[VideoGame/NinjaGaiden Rachel, Momiji]] and eventually as of ''Ultimate'', they also brought in [[VideoGame/DeadOrAlive Kasumi]], followed by [[VideoGame/{{Atelier}} Sterkenburg]]. All of them are Koei-Tecmo properties... when suddenly, they introduced [[VideoGame/SoulSeries Sophitia]], who is from a Creator/BandaiNamcoEntertainment property. That's some high level of 'guest'.

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* GuestFighter: Since ''3'', they started introducing characters outside the both ''Samurai/Dynasty Warriors'' series or original creations, starting with [[VideoGame/BladeStormTheHundredYearsWar Joan of Arc]], [[VideoGame/WarriorsLegendsOfTroy Achilles]] and [[VideoGame/TrinitySoulsOfZillOll Nemea]]... and due to the merging with Tecmo, they're able to put in [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/DeadOrAlive Ayane]]. As they gave out more additions, they started giving out [[VideoGame/NinjaGaiden Rachel, Momiji]] and eventually as of ''Ultimate'', they also brought in [[VideoGame/DeadOrAlive Kasumi]], followed by [[VideoGame/{{Atelier}} [[VideoGame/AtelierRoronaTheAlchemistOfArland Sterkenburg]]. All of them are Koei-Tecmo properties... when suddenly, they introduced [[VideoGame/SoulSeries Sophitia]], who is from a Creator/BandaiNamcoEntertainment property. That's some high level of 'guest'.
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An UpdatedRerelease of ''Warriors Orochi 3'', the game adds a new story campaign (Chapters 5-8) that takes place after the original game, focusing on the new threat of Tamamo, a [[AsianFoxSpirit Kitsune]] who has a hand in the birth of Orochi. It adds nine new characters, including Xu Shu from ''Dynasty Warriors 7: Empires'' and three more guests: Kasumi from ''Dead or Alive'', Sterkenburg Cranach from ''VideoGame/{{Atelier}}'', and Sophitia Alexandra from the ''VideoGame/SoulSeries''. New battle mechanics, both individual and team-based, are added, and the game also has a "reincarnation" system that allows you to reset a character level to zero, but keeps their stat bonuses. There is a new Gauntlet Mode, pitting a five-man team to survive a series of HarderThanHard trials.\\\

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An UpdatedRerelease of ''Warriors Orochi 3'', the game adds a new story campaign (Chapters 5-8) that takes place after the original game, focusing on the new threat of Tamamo, a [[AsianFoxSpirit Kitsune]] who has a hand in the birth of Orochi. It adds nine new characters, including Xu Shu from ''Dynasty Warriors 7: Empires'' and three more guests: Kasumi from ''Dead or Alive'', Sterkenburg Cranach from ''VideoGame/{{Atelier}}'', ''VideoGame/AtelierRoronaTheAlchemistOfArland'', and Sophitia Alexandra from the ''VideoGame/SoulSeries''. New battle mechanics, both individual and team-based, are added, and the game also has a "reincarnation" system that allows you to reset a character level to zero, but keeps their stat bonuses. There is a new Gauntlet Mode, pitting a five-man team to survive a series of HarderThanHard trials.\\\
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Crosswicking since trope launched recently.

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* ThreadsOfFate: In the third game, a person's thread of existence is a necessary component for Kaguya's TimeTravel powers, since they work as a form of MentalTimeTravel, allowing them to transfer their consciousness to their past selves. This leads to a limitation that prevents the time travel from becoming a StoryBreakerPower, as the appearance of the Hydra distorted the existence of the fused world, cutting every human's thread of existence to the exact time the Hydra appeared, so they can't simply go back and prevent it from appearing. This also leads to an eventual EnemyMine with DragonAscendant Da Ji, since her mystic nature gives her a stronger thread of existence, meaning it was not severed by the Hydra's arrival, allowing her to bring the coalition further back in time.
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Blade On A Stick is now a disambiguation page.


** Back in ''Bladestorm'', Jeanne was a mere HeroUnit in a game about commanding troops. Now, she picks up a [[BladeOnAStick spear]] and has her chance to rack up multitudes of [=KOs=] ''all by herself''.

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** Back in ''Bladestorm'', Jeanne was a mere HeroUnit in a game about commanding troops. Now, she picks up a [[BladeOnAStick spear]] spear and has her chance to rack up multitudes of [=KOs=] ''all by herself''.

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* YouMonster: Himiko says this to Zhong Hui in the forth game after he defects from Loki's army to join the Coalition during Chapter 5.



* TeethClenchedTeamwork: In Warriors Orochi 4, the extra misison named "The Genpei Demon War" has Yoshitsune teaming up with [[Archenemy Kiyomori]] and Da Ji to defend the castle from [[BigBad Odin]] and his forces.

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* TeethClenchedTeamwork: In Warriors Orochi 4, the extra misison named "The Genpei Demon War" has Yoshitsune teaming up with [[Archenemy [[ArchEnemy Kiyomori]] and Da Ji to defend the castle from [[BigBad Odin]] and his forces.
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* TeethClenchedTeamwork: In Warriors Orochi 4, the extra misison named "The Genpei Demon War" has Yoshitsune teaming up with [[Archenemy Kiyomori]] and Da Ji to defend the castle from [[BigBad Odin]] and his forces.

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* AbsurdlyHighLevelCap: Of a sorts: In ''3 Ultimate'' after raising a character to the level cap of 100, you can "reincarnate" them, which drops them to level one but gives them the ability to get Upgrade Stones upon leveling up which permanently increase a stat of your choice. You can also do this up to nine times, which means a character can potentially reach up to 999 in a stat or two if they are promoted all nine times. It gets reintroduced in ''4 Ultimate'' as well.

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* AbsurdlyHighLevelCap: Of a sorts: In ''3 Ultimate'' after raising a character to the level cap of 100, you can "reincarnate" them, which drops them to level one but gives them the ability to get Upgrade Stones upon leveling up which permanently increase a stat of your choice. You can also do this up to nine times, which means a character can potentially reach up it's entirely possible to max out all stats to at 999 in a stat or two if they are promoted all nine times. It done properly (i.e. ideally, before doing another promotion). This gets reintroduced in ''4 Ultimate'' as well.Ultimate''.



* AllMythsAreTrue: This seems to be the case by ''4''. The Chinese, Japanese, Greek, and Norse mythologies all exist within the same universe.
* AlwaysChaoticEvil: Averted, actually, with Orochi's legions of supernatural {{Mooks}}. When given the opportunity, they are perfectly capable of living in peace alongside human beings, after initial mutual rejection.
** Actually brought up multiple times throughout the story, namely with Yuan Shao trying to form an army with demons to coexist with humans. This ends up backfiring on him, since the demons in question were just playing on his naivete. However Yoshimoto Imagawa successfully builds a nation where demons and humans are united in their love of kemari, and [[spoiler: Dodomeki and Gyūki willingly joining you after the story]] does hint that they can live together.
** Played straight, however, in Seimei Abe's recruitment stage, where he states that such a coexistence is completely impossible and in his world, nobody would think of that as a good idea. The characters present seem to agree. In ''Ultimate'', Zhurong and Ginchiyo Tachibana further condone Yuan Shao's actions to ally himself with the demons, eventually making him travel back in time and set right what he did wrong, stabbing Hammerjaw in the back [[FakeDefector before he gets the chance to do so first]].

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* AllMythsAreTrue: This seems to be the case by ''4''. The Chinese, Japanese, Greek, and Norse mythologies all exist within in the same universe.
* AlwaysChaoticEvil: Averted, actually, with Orochi's legions of supernatural {{Mooks}}. AlwaysChaoticEvil:
** PlayedWith.
When given the opportunity, they the demon army are perfectly capable of living in peace alongside human beings, after initial mutual rejection.
rejection. But, this seems highly inconsistent.
** Actually It's brought up multiple times throughout the story, namely with Yuan Shao trying to form an army with demons to coexist with humans. This ends up backfiring on him, since the demons in question were just playing on his naivete. However Yoshimoto Imagawa successfully builds a nation where demons and humans are united in their love of kemari, and [[spoiler: Dodomeki and Gyūki willingly joining you after the story]] does hint that they can live together.
** Played straight, however, in Seimei Abe's recruitment stage, where he Abe states that such a coexistence is completely impossible and in his world, nobody would think of that as a good idea. The characters present seem to agree. In ''Ultimate'', Zhurong and Ginchiyo Tachibana further condone Yuan Shao's actions to ally himself with the demons, eventually making him travel back in time and set right what he did wrong, stabbing Hammerjaw in the back [[FakeDefector before he gets the chance to do so first]].



* AnachronismStew
** The premise of the game itself is an AnachronismStew: the Three Kingdoms era is roughly between 220-280 AD, and the Warring States period is between the 16-17th centuries, being more than a thousand years apart. This is repeatedly lampshaded; many Japanese characters are ''delighted'' to fight alongside or challenge the mighty warriors of old.

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* AnachronismStew
AnachronismStew:
** The premise of the game itself is an AnachronismStew: the Three Kingdoms era is roughly between 220-280 AD, and the Warring States period is between the 16-17th centuries, being more than a thousand years apart. This is repeatedly lampshaded; many Japanese characters are ''delighted'' to fight alongside or challenge the mighty warriors of old.



** Taken up to next level in ''[=WO3=]'' which includes Nezha, designed like a RidiculouslyHumanRobot with TronLines. Plus, there are characters from the Hundred Years War, Trojan War and ''Modern Day'' to be pulled to the stew.
** Locations fall into this as well, such as a modern day Anegawa. [[JustifiedTrope Justified]] due to the Hydra's mere existence twisting time and space.

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** Taken up to next level in ''[=WO3=]'' which ''3'' includes Nezha, designed like a RidiculouslyHumanRobot with TronLines. mystic cyborg. Plus, there are characters from the Hundred Years War, Trojan War and ''Modern Day'' to be pulled to the stew.
**
Day''. Locations fall into this as well, such as a modern day Anegawa. [[JustifiedTrope Justified]] due to the Hydra's mere existence twisting time and space.modern-day Anegawa.



** Rather than being forced to level grind each character individually, you can simply level up characters automatically from a menu using experience collected from battle. This lets you avoid characters from [[CantCatchUp being left in the gutter completely]].
** In ''3 Ultimate'', Gauntlet Mode automatically saves if you win or lose a level. In the Story or Free Mode, you will automatically lose all progress you made since the last battle if you don't manually save and you lose the battle, while in Gauntlet Mode losing doesn't impose the same penalty. This may seem a bit odd, but considering that Gauntlet Mode uses DynamicDifficulty to make everything NintendoHard, and add in that winning basically means [[LuckBasedMission finding the one area out of multiple on a stage that could randomly be the exit]], this makes the penalty for losing less frustrating as, while you still lose almost all loot from the level, you don't lose anything else.
** Also in Gauntlet Mode, when you beat the game, you will get 3 unique levels, marked as "DLC levels", that you can play. the first one is a one star mission. however, if you construct a high enough combo, all enemies will automatically start dropping exp scrolls that go to you. In Gauntlet Mode, a level one character will not be as useful as a level 50 or above character, so this will allow you to power-level characters quickly for the mode, as well as Story Mode.

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** Rather than being forced to level grind each character individually, you can simply level up characters automatically from a menu using experience collected from battle. This lets you avoid characters from [[CantCatchUp being left in the gutter completely]].
** In ''3 Ultimate'', Gauntlet Mode automatically saves if you win or lose a level. In the Story or Free Mode, you will automatically lose all progress you made since the last battle if you don't manually save and you lose the battle, while in Gauntlet Mode losing doesn't impose the same penalty. This may seem a bit odd, but considering that Gauntlet Mode uses DynamicDifficulty to make everything NintendoHard, and add in that winning basically means [[LuckBasedMission finding the one area out of multiple on a stage that could randomly be the exit]], this makes the penalty for losing less frustrating as, while you still lose almost all loot from the level, you don't lose anything else.
** Also in Gauntlet Mode, when you beat the game, you will get 3 three unique levels, marked as "DLC levels", that you can play. the first one is a one star mission. however, if you construct a high enough combo, all enemies will automatically start dropping exp scrolls that go to you. In Gauntlet Mode, a level one character will not be as useful as a level 50 or above character, so this will allow allowing you to power-level characters quickly for the mode, as well as mode and Story Mode.

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IUEO now


* AwesomeMcCoolName[=/=]NamesToRunawayFromReallyFast: Names for several Demon and Mystic officers in ''3: Ultimate'' ignore their respective theme naming and instead opt to use "as long as it sounds cool/menacing" names, such as [[HorsemenOfTheApocalypse Death, Pestilence, War]], Storm, Brimstones, Ocean, Thunder, Victory, etc.


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* NamesToRunawayFromReallyFast: Names for several Demon and Mystic officers in ''3: Ultimate'' ignore their respective theme naming and instead opt to use "as long as it sounds cool/menacing" names, such as [[HorsemenOfTheApocalypse Death, Pestilence, War]], Storm, Brimstones, Ocean, Thunder, Victory, etc.
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* SuperSpecialMove: The Musou Chain, a stronger variant of the traditional [[Videogame/DynastyWarriors Musou attack]]. When one character is in the middle of a Musou, they can tag out with another character, who immediately activates their Musou, causing an automatic True Musou, with bonus attributes based on the character types in use by the team.
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Up To Eleven is a defunct trope


** The ''Dynasty Warriors'' factionalism is nearly meaningless here. Characters can and do cross over into other alliances, sometimes in opposition of their original factions. The ''Samurai Warriors'' side is more stable (mostly since faction is defined more as ''clan'', of which there are many), although of course there are exceptions. In-story, it's explained that when Orochi attacked, he tore apart their original homes. They took refuge separately and met different people in different terms. And there are those who said "screw it" and went on alone. The original faction system is retained only so you can easily keep track of them. Taken UpToEleven in ''3'', where there is only one scenario. It's useless to have any faction when literally everyone is on your side at the end of the game. The fourth game somewhat averts where the characters are initially divided into four factions; though, you can recruit other characters or convince the enemy characters to join your side as the game progresses.

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** The ''Dynasty Warriors'' factionalism is nearly meaningless here. Characters can and do cross over into other alliances, sometimes in opposition of their original factions. The ''Samurai Warriors'' side is more stable (mostly since faction is defined more as ''clan'', of which there are many), although of course there are exceptions. In-story, it's explained that when Orochi attacked, he tore apart their original homes. They took refuge separately and met different people in different terms. And there are those who said "screw it" and went on alone. The original faction system is retained only so you can easily keep track of them. Taken UpToEleven Exaggerated in ''3'', where there is only one scenario. It's useless to have any faction when literally everyone is on your side at the end of the game. The fourth game somewhat averts where the characters are initially divided into four factions; though, you can recruit other characters or convince the enemy characters to join your side as the game progresses.
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** In 3, if you enter The Slaying Of The Hydra before Chapter 2 is cleared, you get a borderline impossible version of the stage, with no Yashi’ori and only ballistae to fight the Hydra, like in the prologue version. Unlike said prologue version, this one is actually beatable, though you would need a ton of SaveScumming and near perfect performance to have any chance of killing all Hydra heads in the time limit. Should you actually succeed though, there is unique dialogue to accommodate the fact that [[spoiler:the Resistance don’t know about the Hydra spawning Orochi clones upon it’s death at this point]].
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A port was shadow dropped on Steam today


* ''Warriors Orochi 3 Ultimate'' (2013, [=PlayStation 3=], UsefulNotes/PlayStationVita, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch)

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* ''Warriors Orochi 3 Ultimate'' (2013, [=PlayStation 3=], UsefulNotes/PlayStationVita, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch)UsefulNotes/NintendoSwitch, PC)

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An UpdatedRerelease of ''Warriors Orochi 3'', the game adds a new story campaign (Chapters 5-8) that takes place after the original game, focusing on the new threat of Tamamo, a {{Kitsune}} who has a hand in the birth of Orochi. It adds nine new characters, including Xu Shu from ''Dynasty Warriors 7: Empires'' and three more guests: Kasumi from ''Dead or Alive'', Sterkenburg Cranach from ''VideoGame/{{Atelier}}'', and Sophitia Alexandra from the ''VideoGame/SoulSeries''. New battle mechanics, both individual and team-based, are added, and the game also has a "reincarnation" system that allows you to reset a character level to zero, but keeps their stat bonuses. There is a new Gauntlet Mode, pitting a five-man team to survive a series of HarderThanHard trials.\\\

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An UpdatedRerelease of ''Warriors Orochi 3'', the game adds a new story campaign (Chapters 5-8) that takes place after the original game, focusing on the new threat of Tamamo, a {{Kitsune}} [[AsianFoxSpirit Kitsune]] who has a hand in the birth of Orochi. It adds nine new characters, including Xu Shu from ''Dynasty Warriors 7: Empires'' and three more guests: Kasumi from ''Dead or Alive'', Sterkenburg Cranach from ''VideoGame/{{Atelier}}'', and Sophitia Alexandra from the ''VideoGame/SoulSeries''. New battle mechanics, both individual and team-based, are added, and the game also has a "reincarnation" system that allows you to reset a character level to zero, but keeps their stat bonuses. There is a new Gauntlet Mode, pitting a five-man team to survive a series of HarderThanHard trials.\\\



* AsianFoxSpirit:
** Da Ji is called a fox many times and her feet doesn't hide this fact any little.
** Seimei Abe has a fox spirit sitting on his right shoulder. According to some legends, Seimei himself is half-fox (and indeed the game references this in one of his conversations with Da Ji).
** And then there are Tamamo and Kyūbi. Her alliance with Da Ji actually makes sense for those well-versed in Chinese/Japanese mythology.[[note]]In some legends, Da Ji, Kyubi, and Tamamo are all the same person impersonating different identities throughout history. The real thing is Kyubi, who first took up the name Da Ji and became King Zhou's consort. While history states that she was murdered by Jiang Ziya (AKA Taigong Wang), in Japanese folklore, she survived and went into hiding, then resurfaced more than two millennia later to become Tamamo-no-Mae, a courtesan of Emperor Toba. In both cases, she went on to wreck the empires her spouses ruled with her cruelty.[[/note]]



* {{Kitsune}}:
** Da Ji is called a fox many times and her feet doesn't hide this fact any little.
** Seimei Abe has a fox spirit sitting on his right shoulder. According to some legends, Seimei himself is half-fox (and indeed the game references this in one of his conversations with Da Ji).
** And then there are Tamamo and Kyūbi. Her alliance with Da Ji actually makes sense for those well-versed in Chinese/Japanese mythology.[[note]]In some legends, Da Ji, Kyubi, and Tamamo are all the same person impersonating different identities throughout history. The real thing is Kyubi, who first took up the name Da Ji and became King Zhou's consort. While history states that she was murdered by Jiang Ziya (AKA Taigong Wang), in Japanese folklore, she survived and went into hiding, then resurfaced more than two millennia later to become Tamamo-no-Mae, a courtesan of Emperor Toba. In both cases, she went on to wreck the empires her spouses ruled with her cruelty.[[/note]]



* WeaponizedBall: [[{{Kitsune}} Da Ji]] attacks with a pair of balls which she commands to spin around her with ballet. Guo Jia uses what seems like to work like a billiard cue to set large orbs into motion.

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* WeaponizedBall: [[{{Kitsune}} [[AsianFoxSpirit Da Ji]] attacks with a pair of balls which she commands to spin around her with ballet. Guo Jia uses what seems like to work like a billiard cue to set large orbs into motion.
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* Interface Spoiler: In 4’s Showdown with Zeus stage, the opening cutscene has Zhao Yun, Yukimura, Mitsunari, and Naotora emphasise that they need to be kept safe in order to break the barriers. The stage’s conditions do state that the defeat of Zhao Yun, Mitsunari, or Naotora will be a loss for the player, but Yukimura is not considered vital, making it pretty clear that his bracelet is not one of the ones needed to break a barrier.

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* Interface Spoiler: InterfaceSpoiler: In 4’s Showdown with Zeus stage, the opening cutscene has Zhao Yun, Yukimura, Mitsunari, and Naotora emphasise that they need to be kept safe in order to break the barriers. The stage’s conditions do state that the defeat of Zhao Yun, Mitsunari, or Naotora will be a loss for the player, but Yukimura is not considered vital, making it pretty clear that his bracelet is not one of the ones needed to break a barrier.

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Loads And Loads Of Characters is now a disambig; doesn't fit any of the tropes listed


The [[LoadsAndLoadsOfCharacters truly ridiculous amount of characters]] in the game, coupled with waning interest from Western markets, means that [[NoDubForYou Koei never bothered to give this game an English dub]], unlike its predecessors. This has the effect of making it online-exclusive in North America, because the region's law requires that a foreign-language game be given a token English dub. The tradition would be followed in later games.\\\

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The [[LoadsAndLoadsOfCharacters truly ridiculous amount of characters]] characters in the game, coupled with waning interest from Western markets, means that [[NoDubForYou Koei never bothered to give this game an English dub]], unlike its predecessors. This has the effect of making it online-exclusive in North America, because the region's law requires that a foreign-language game be given a token English dub. The tradition would be followed in later games.\\\



* LoadsAndLoadsOfCharacters: The first game alone still more than suffices this. It has 79 characters, for crying out loud. [[SerialEscalation Then it grows]] to 94 in ''2'', then 96 in ''Z'', then 132 in ''3'', then 145 in ''3 Ultimate'', then 170 in ''4''. The latter got [[https://twitter.com/V_Jump/status/1045186283083972608 a Guinness World Record]] for having the most number of playable characters in the Hack and Slash genre. Then, ''4: Ultimate'' brings back 3 guest characters and adds three new characters, making it 176.



** In the third game, if you go a while without using character, you can listen to them talk about how they're bored or angry at being kept from the battlefield. (Of course, with LoadsAndLoadsOfCharacters, there's ''always'' somebody you haven't used in a while.) The game tries to remedy this by suggesting a recommended team for each stage, which is usually the characters most plot relevant to the stage; however, you can choose to ignore this recommendation and field whoever you wish.

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** In the third game, if you go a while without using character, you can listen to them talk about how they're bored or angry at being kept from the battlefield. (Of course, with LoadsAndLoadsOfCharacters, there's ''always'' somebody you haven't used in a while.) The game tries to remedy this by suggesting a recommended team for each stage, which is usually the characters most plot relevant to the stage; however, you can choose to ignore this recommendation and field whoever you wish.
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* GameplayAndStorySegregation: In 4, when Zeus first joins the coalition, Keraunos, his weapon and sacred treasure, has been stolen. Despite this, Zeus becomes playable immediately, and can be used in combat, with Keraunos still being wielding by him.
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** The fourth game borrows the system from ''VideoGame/WarriorsAllStars'' where the characters are initially divided into four groups. Namely, Perseus (Wu, Shu under Liu Bei including Guan Yinping, Takeda, Uesugi, Tokugawa), Zeus (Athena, Ares, Wei under Cao Pi, Shu under Liu Shan including Zhao Yun, Toyotomi), Mystic (Nu Wa, Cyborg Nezha, Hojo, Oda, Date and Jin) and Odin (Lu Bu's faction, Da Ji, Munenori, Kiyomori, Abe no Seimei, Yoshitsune, Jia Chong, Zhong Hui and Kanbei).

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** The fourth game borrows the system from ''VideoGame/WarriorsAllStars'' where the characters are initially divided into four groups. Namely, Perseus (Wu, Shu under Liu Bei including Guan Yinping, Takeda, Uesugi, Tokugawa), Zeus (Athena, Ares, Wei under Cao Pi, Shu under Liu Shan including Zhao Yun, Toyotomi), Mystic (Nu Wa, (NuWa, Cyborg Nezha, Hojo, Oda, Date and Jin) and Odin (Lu Bu's faction, Da Ji, Munenori, Kiyomori, Abe no Seimei, Yoshitsune, Jia Chong, Zhong Hui and Kanbei).
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%%* EverythingsBetterWithMonkeys: Sun Wukong is extremely broken at high levels. Granted, he ''was'' broken in the original source material.
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In a first for a ''Warriors'' game, it utilizes a three-man team, allowing players to switch character in-game as they see fit, although [[WeCannotGoOnWithoutYou you will still get a KO if your current character is defeated]]. A "True Musou Attack" will be triggered if players switch to another character while the previous one has initiated Musou Attack, causing the next one to perform a stronger version of the attack. In addition to the traditional level up for characters, there is also a "Weapon Fusion" system, enabling players to craft better weapons from existing ones. Finally, each character has a unique personal item that can be used to enhance their abilities, though getting them in the first place is [[GuideDangIt a notoriously difficult affair]].\\\

The game features a total of 79 characters, consisting of 58 characters from the ''Dynasty'' side and 29 characters from the ''Samurai'' side, plus two new additions. The characters are based on their appearances from ''Dynasty Warriors 5'' and ''Samurai Warriors 2'' (barring Goemon Ishikawa, Kunoichi, and Yoshimoto Imagawa, who don't appear in ''[=SW2=]'' and as a result use their models from the first ''Samurai'' game). Each character is classified into one of the three types: Power, Technique, and Speed, which utilizes the R1 button input to deal a Type Action ability. Power characters are MightyGlacier who can expend their Musou Gauge to perform a Special Art, which comes with a limited invulnerability. Technique characters are a CriticalHitClass who can sidestep while blocking and perform critical hits on airborne targets. Speed characters are FragileSpeedster whose unique ability is an air dash called "Aerial Thrust".\\\

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In a first for a ''Warriors'' game, it utilizes a three-man team, allowing players to switch character in-game as they see fit, although [[WeCannotGoOnWithoutYou you will still get a KO if your current character is defeated]]. A "True Musou Attack" will be triggered if players switch to another character while the previous one has initiated Musou Attack, causing the next one to perform a stronger version of the attack. In addition to the traditional level up for characters, there up, characters can be upgraded individually by using the spare experience points (known as the "Proficiency" system). There is also a "Weapon Fusion" system, enabling players to craft better weapons from existing ones. Finally, each character has a unique personal item that can be used to enhance their abilities, though getting them in the first place is [[GuideDangIt a notoriously difficult affair]].\\\

The game features a total of 79 characters, consisting of 58 48 characters from the ''Dynasty'' side and 29 characters from the ''Samurai'' side, plus two new additions. The characters are based on their appearances from ''Dynasty Warriors 5'' and ''Samurai Warriors 2'' (barring Goemon Ishikawa, Kunoichi, and Yoshimoto Imagawa, who don't appear in ''[=SW2=]'' and as a result use their models from the first ''Samurai'' game). Each character is classified into one of the three types: Power, Technique, and Speed, which utilizes the R1 button input to deal a Type Action ability. Power characters are MightyGlacier who can expend their Musou Gauge to perform a Special Art, which comes with a limited invulnerability. Technique characters are a CriticalHitClass who can sidestep while blocking and perform critical hits on airborne targets. Speed characters are FragileSpeedster whose unique ability is an air dash called "Aerial Thrust".\\\



A port of ''Warriors Orochi 3'' for the Wii U, the first time an ''Orochi'' game is ported to a Nintendo console. In addition to the two added in ''Special'', the game adds two more new characters for a total of 136 characters. The multiplayer exclusive, card battle minigame called Duel Mode is also introduced.\\\

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A port of ''Warriors Orochi 3'' for the Wii U, the first time an ''Orochi'' game is ported to released for a Nintendo console. In addition to the two added in ''Special'', the game adds two more new characters for a total of 136 characters. The multiplayer exclusive, card battle minigame called Duel Mode is also introduced.\\\
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None of the 6 characters from the Spirit of Sanada were included in WO 4. Likewise for Yukimura's and Nobuyuki's aged looks.


The game features a total of 170 characters. Barring the guest characters, the entire roster from ''Warriors Orochi 3 Ultimate'' returns, joined by 16 added in ''Dynasty Warriors 8'' and its expansions, 10 added in ''Samurai Warriors 4'' and its expansions, and 6 new characters. The cast's appearance is based on their ''Dynasty Warriors 8'' and ''Samurai Warriors 4'' look.\\\

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The game features a total of 170 characters. Barring the guest characters, the entire roster from ''Warriors Orochi 3 Ultimate'' returns, joined by 16 added in ''Dynasty Warriors 8'' and its expansions, 10 added in ''Samurai Warriors 4'' and its expansions, expansion (excluding ''Spirit of Sanada''), and 6 new characters. The cast's appearance is based on their ''Dynasty Warriors 8'' and ''Samurai Warriors 4'' look.\\\
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The [[LoadsAndLoadsOfCharacters truly ridiculous amount of characters]] in the game, coupled with waning interest from Westerm markets, means that [[NoDubForYou Koei never bothered to give this game an English dub]], unlike its predecessors. This has the effect of making it online-exclusive in North America, because the region's law requires that a foreign-language game be given a token English dub. The tradition would be followed in later games.\\\

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The [[LoadsAndLoadsOfCharacters truly ridiculous amount of characters]] in the game, coupled with waning interest from Westerm Western markets, means that [[NoDubForYou Koei never bothered to give this game an English dub]], unlike its predecessors. This has the effect of making it online-exclusive in North America, because the region's law requires that a foreign-language game be given a token English dub. The tradition would be followed in later games.\\\

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