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* ALoadOfBull: An entire faction, serving under the horseman of war. They're [[BloodKnight fans of fighting]], hard hitters, and have what's possibly the strongest general in the game, in the form of a '''huge''' minotaur with an axe that could chop a tower in half.


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* OurMinotaursAreDifferent: An entire faction, serving under the horseman of war. They're [[BloodKnight fans of fighting]], hard hitters, and have what's possibly the strongest general in the game, in the form of a '''huge''' minotaur with an axe that could chop a tower in half.
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More accurate.





* FinalDeath: Ironman Mode in ''II'' - if you are killed for any reason, your character is deleted and your save file is erased.

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* FinalDeath: FinalDeathMode: Ironman Mode in ''II'' - if you are killed for any reason, your character is deleted and your save file is erased.
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* EvilCounterpartRace: The games, as well as having High Elves and Dark Elves, has Dwarves and Dark Dwarves, the former being the typical ale-swilling axe-bearers, the latter being industrial {{Mad Scientist}}s.


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* MassiveRaceSelection: [=WBC1=] had nine races (Human, Dwarf, Undead, Barbarian, Minotaur, Orc, High Elf, Wood Elf, Dark Elf), arranged on a chart whose columns were "civilized", "barbaric", and "magical" and whose rows were "good", "neutral", and "evil". [=WBC2=] added three new races, which can be unofficially sorted into a new "chaotic" column: Fey, Dark Dwarves, and Daemons. [=WBC3=] almost completely abandoned the theme, splitting Humans into Empire and Knights and adding Ssrathi (Mayincatec Snake People), Swarm, and Plaguelords. By the end of the series, that's a grand total of 16 almost completely unique factions drawn from 11 races (of which there are three kinds of human, three kinds of elf, and two kinds of dwarf), with hardly a shared unit or building to be found.
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* ChariotPulledByCats: The Empire's Titan unit is The Lion Throne, a war chariot pulled by lions.

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'''Warlords Battlecry''' is a series of {{RPG}}/RealTimeStrategy games and the {{Spinoff}} of the well-known ''Warlords'' franchise, published by SSG/Enlight Interactive/Ubisoft and released on the PC from 1999-2004.

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'''Warlords Battlecry''' is a series trilogy of {{RPG}}/RealTimeStrategy games and the {{Spinoff}} of the well-known ''Warlords'' franchise, franchise and published by SSG/Enlight Interactive/Ubisoft and Interactive/Creator/{{Ubisoft}}. It was released on the PC from 1999-2004.
[[UsefulNotes/IBMPersonalComputer PC]] in two-year intervals: the first launched in 2000, the sequel in 2002, and the final game was released in 2004.



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Apparently that isn't consistent for Lunarion, but it definitely happened.


* TheComputerIsACheatingBastard: In the second, the AI will merrily use Army Setup Points to get units that are unavailable to the player, such as Undead AI getting Doom Knights when the best the player can do in the same situation is Slayer Knights. The above example of being TheAllSeeingAI also counts. Don't even get started on the High Elf Hero in Lunarion with '''219''' Attack.

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* TheComputerIsACheatingBastard: In the second, the AI will merrily use Army Setup Points to get units that are unavailable to the player, such as Undead AI getting Doom Knights when the best the player can do in the same situation is Slayer Knights. The above example of being TheAllSeeingAI also counts. Don't even get started on the High Elf Hero in Lunarion with how Heroes claimed to be Level 7 can have '''219''' Attack.
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I don't like this game very much.


* TheComputerIsACheatingBastard: In the second, the AI will merrily use Army Setup Points to get units that are unavailable to the player, such as Undead AI getting Doom Knights when the best the player can do in the same situation is Slayer Knights. The above example of being TheAllSeeingAI also counts.

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* TheComputerIsACheatingBastard: In the second, the AI will merrily use Army Setup Points to get units that are unavailable to the player, such as Undead AI getting Doom Knights when the best the player can do in the same situation is Slayer Knights. The above example of being TheAllSeeingAI also counts. Don't even get started on the High Elf Hero in Lunarion with '''219''' Attack.
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The second game is really terrible in single player for these reasons.

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* TheAllSeeingAI: In particular difficulty levels of the second game this becomes especially blatant, as the game will pretend it doesn't know where your units are if you have no buildings, but then beeline for your position the moment you start trying to build anything.
* TheComputerIsACheatingBastard: In the second, the AI will merrily use Army Setup Points to get units that are unavailable to the player, such as Undead AI getting Doom Knights when the best the player can do in the same situation is Slayer Knights. The above example of being TheAllSeeingAI also counts.
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* WarElephants: Serve as elite cavalry for the Empire
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** The WB3 manual divides the factions into following groups
*** Team Yellow: Knights, Empire, Dwarves, High Elves
*** Team Green: Barbarians, Wood Elves, Fey, Ssrathi
*** Team Red: Minotaurs, Orcs, Demons, the Swarm
*** Team Blue: Undead, Dark Elves, Dark Dwarves, Plaguelords

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-->'''[[WorkerUnit Quasit]]:''' Bite my tail, monkey boy.
-->'''[[EvilIsHammy Doom Knight]]:''' '''''DOOOOOM IS AT HAND!'''''
-->'''Bronze Golem:''' [[HulkSpeak I squaaaaash...!]]
-->'''[[PraetorianGuard Khazrimi]] [[OurDwarvesAreAllTheSame Guard]]:''' Hail the king!
* RedEyesTakeWarning

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-->'''[[WorkerUnit Quasit]]:''' Bite my tail, monkey boy.
-->'''[[EvilIsHammy
boy.\\
'''[[EvilIsHammy
Doom Knight]]:''' '''''DOOOOOM IS AT HAND!'''''
-->'''Bronze
HAND!'''''\\
'''Bronze
Golem:''' [[HulkSpeak I squaaaaash...!]]
-->'''[[PraetorianGuard
!]]\\
'''[[PraetorianGuard
Khazrimi]] [[OurDwarvesAreAllTheSame Guard]]:''' Hail the king!
* %%* RedEyesTakeWarning



* SnakePeople: The Ssrathi, who have the lower body of a snake.

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* ScorpionPeople: The Swarm includes two of these; Scorpionmen are the pincer-armed variant and are the Swarm's cavalry unit, while Scorpionpriests have humanoid arms and are the faction's main spellcasters and generals.
* SnakePeople: The Ssrathi, who have the lower body bodies of a snake.snakes.
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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are Barbarians. Yes, this guys who scream about razing and burning and have slavery.

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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are Barbarians. Yes, this the guys who scream about razing and burning and have slavery.
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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are "Barbarians". Yes, this guys who scream about razing and burning and have slavery.

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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are "Barbarians".Barbarians. Yes, this guys who scream about razing and burning and have slavery.
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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are **Barbarians**. Yes, this guys who scream about razing and burning and have slavery.

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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are **Barbarians**."Barbarians". Yes, this guys who scream about razing and burning and have slavery.
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As they are called in-game


The series' plot focused on a continuing struggle between the Civilized (Human, Dwarf, Undead), Barbarian (Orc, Barbarians, Minotaur) and Elvish (Dark Elf, Wood Elf, High Elf) races, who are all vying for power. In the two sequels, several races end up forging alliances to stop the HorsemenOfTheApocalypse from plunging the world into eternal darkness.

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The series' plot focused on a continuing struggle between the Civilized (Human, Dwarf, Undead), Barbarian (Orc, Barbarians, Minotaur) and Elvish Magical (Dark Elf, Wood Elf, High Elf) races, who are all vying for power. In the two sequels, several races end up forging alliances to stop the HorsemenOfTheApocalypse from plunging the world into eternal darkness.
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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are *Barbarians*. Yes, this guys who scream about razing and burning and have slavery.

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** Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are *Barbarians*.**Barbarians**. Yes, this guys who scream about razing and burning and have slavery.
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**Actually, in the game data the Dwarves are marked as neutral race. The fifth "Good" race are *Barbarians*. Yes, this guys who scream about razing and burning and have slavery.
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* BonusBoss: There is an island inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lvl 2 ice ring without its status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?

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* BonusBoss: There is an The island of Zhur is inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting [[TheComputerIsACheatingBastard a lvl 75 undead hero who can cast a lvl 2 ice ring without its status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?character?]] Beating this Lichelord, however, unlocks a different, easier (if more tedious) quest that has the Heart of Zhur as a reward, which renders you completely immune to poison.
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This time fixing "it's" nonsense


** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strength than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)

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** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strength than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's its target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's its own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)



* BonusBoss: There is an island inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lvl 2 ice ring without it's status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?

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* BonusBoss: There is an island inhabited by Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lvl 2 ice ring without it's its status screen even suggesting it has access to such a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are raised to match those of the player character?
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Correcting mishaps with a/an usage, plural form weirdness, and other stuff


* AuthorityEqualsAsskicking: Disregarding the ability of most units in the game to get exp and increase their power; "General" units are technically meant to be the "best" units of their race and get the ability to convert building like heroes from the get-go (something that is impossible for even the most heavily trained non-general units) but can play the trope straight, downplay it, or subvert it in regards to the "asskicking" part but compensate with an special skill that is useful in general to the playability of their race or become asskickers through that particular skill:
** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strenght than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)
** Generals that could be considered to downplay the trope would be (among others): The Bronze Golem and Dwarf Lord; the former is technically stronger than the Iron Golem but lacks the ability to hit everything around it and spawn spider bombs but can scavenge destroyed buildings for resources which are specially important seeing the cost for golem and siege machine production. Dwarf Lords in the other hand seem to lack the sheer hitting force and high critical hit rate that [[EliteMook Khazrimi Guards]] have, but they are specially useful in raiding the enemy bases since they have way more defense, take less damage from ranging attacks allowing them to close the distance on towers and siege machine and inflict much more damage to buildings.
** a Subvertion might include the Wood Elve's Dryad, while not exactly the weakes of their units, the Dryad is quite frail and her hits aren't really notorious, her main use comes from her high speed and ability to convert mines much faster than any other general, making her more of a support unit that wins battles by helping the rest of her army as opposed to an unstoppable base raider.

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* AuthorityEqualsAsskicking: Disregarding the ability of most units in the game to get exp and increase their power; "General" units are technically meant to be the "best" units of their race and get the ability to convert building like heroes from the get-go (something that is impossible for even the most heavily trained non-general units) but can play the trope straight, downplay it, or subvert it in regards to the "asskicking" part but compensate with an a special skill that is useful in general to the playability of their race or become asskickers through that particular skill:
** Minotaur Kings and Giants seem to play it straight as both are massive monsters with higher resistance and strenght strength than regular minotaurs and ogres plus the ability to inflict fear and hit both air and ground units. The former takes it further by negating the defence of it's target (making it able to kill even high level heroes, Dragons and Titans in a few hits) and healing from eating animals that it's own race can produce with ease while the later does so by being able to hit in a wide area rather than a single target (making it capable of preventing enemies piling on it while racking up exp faster)
** Generals that could be considered to downplay the trope would be (among others): The Bronze Golem and Dwarf Lord; the former is technically stronger than the Iron Golem but lacks the ability to hit everything around it and spawn spider bombs but can scavenge destroyed buildings for resources which are specially important seeing the cost for golem and siege machine production. Dwarf Lords in on the other hand seem to lack the sheer hitting force and high critical hit rate that [[EliteMook Khazrimi Guards]] have, but they are specially useful in raiding the enemy bases since they have way more defense, take less damage from ranging attacks allowing them to close the distance on towers and siege machine and inflict much more damage to buildings.
** a Subvertion might include the Wood Elve's Elves' Dryad, while not exactly the weakes weakest of their units, the Dryad is quite frail and her hits aren't really notorious, her main use comes from her high speed and ability to convert mines much faster than any other general, making her more of a support unit that wins battles by helping the rest of her army as opposed to an unstoppable base raider.



* BonusBoss: There is an island inhabited by Undeads and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lv 2 ice ring without it's status screen even suggesting it has access to such an spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are rised to match those of the player character?

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* BonusBoss: There is an island inhabited by Undeads Undead and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lv lvl 2 ice ring without it's status screen even suggesting it has access to such an a spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are rised raised to match those of the player character?



* CriticalHit: A somewhat odd variation. Blows can be a whiff (ScratchDamage), do half damage, full, twice the damage, crit for triple damage AND an effect based on the type of damage, and a lethal blow that's usually a OneHitKill, or close, accompanied by a PreMortemOneLiner.

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* CriticalHit: A somewhat odd variation. Blows can be a whiff (ScratchDamage), do half damage, full, twice the damage, crit for triple damage AND ''and'' an effect based on the type of damage, and a lethal blow that's usually a OneHitKill, or close, accompanied by a PreMortemOneLiner.



* LightIsNotGood: Among the "light" races you have the High Elves, who suffer from the typical [[CantArgueWithElves elven arrogance]], and don't care about the fate of other races as long as they can serve their idea of a greater good; the Empire, whose main trade is invading other countries for treasure; the Dwarves, who like the Empire, are driven by greed; the Knights, who usually like to act chivalrous but still see orc-slaying as an sport and aren't above trying to invade the Empire themselves and finally, the Fey, who are kind of the only (maybe 2) not invasive or highly arrogant races, but enforce GoodIsNotSoft and have some in-universe NightmareFuel

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* LightIsNotGood: Among the "light" races you have the High Elves, who suffer from the typical [[CantArgueWithElves elven arrogance]], and don't care about the fate of other races as long as they can serve their idea of a greater good; the Empire, whose main trade is invading other countries for treasure; the Dwarves, who like the Empire, are driven by greed; the Knights, who usually like to act chivalrous but still see orc-slaying as an a sport and aren't above trying to invade the Empire themselves and finally, the Fey, who are kind of the only (maybe 2) not invasive or highly arrogant races, but enforce GoodIsNotSoft and have some in-universe NightmareFuel
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* HeWhoMustNotBeSeen: The horseman of destruction, Gorgon, the BigBad of the third game. Although the player fights his forces multiple times they never actually see him. In the end he's not even fought... his fortress is sealed within the planet, with him inside it.

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* HeWhoMustNotBeSeen: The horseman of destruction, Gorgon, the BigBad of the third game. Although the player fights his forces multiple times they never actually see him. In the end he's not even fought... his fortress is sealed within the planet, with him inside it. The most we get is a witness account that he sort of looks like Melkor, enough that the witness in question said if they were men, he'd think they were brothers.
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* LargeHam: More than a few units can be quite loud and dramatic in anything they say, especially some of the stronger ones. The Knights and the Undead have a particularly high pork index among their units:
-->'''Lich:''' So much DEATH!
-->'''Doom Knight:''' '''[[OmnicidalManiac Judge Not]].'''
-->'''Knight Lord:''' Forces of darkness, ''BEWARE''!
-->'''Archon:''' In the name of Truth!
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* LevelUpFillUp: Stronger undead units are created by "evolving" lower level ones, which also completely refills their HP. Waiting until a unit is almost dead to evolve it can be a very useful tactic.
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* TokenEvilTeammate: The Gildine Order of Knights. According to the loading screen lore, they're known for their treacherous nature and openly refuse to follow the knights' code of conduct. The only reason the other knightly orders even allow their continued existence is because they're so good with money and they basically bankroll the knights' entire civilization.
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* NonIndiciativeName: Not a single one of the five horsemen actually rides a horse.

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* NonIndiciativeName: NonIndicativeName: Not a single one of the five horsemen actually rides a horse.
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Tweak.


* DinosaursAreDragons: Zig-zagged in ''III''. While they are clearly separate units (every race potentially has access to dragons, while dinos are Ssrathi units), the Dragonslayer class has a skill that grants bonus XP to both dragon and dinosaur units

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* DinosaursAreDragons: Zig-zagged in ''III''. While they are clearly separate units (every race potentially has access to dragons, while dinos are Ssrathi melee units), the Dragonslayer class has a skill that grants bonus XP to both dragon and dinosaur units
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Updating with news of Steam release.


[[http://www.gog.com/gamecard/warlords_battlecry All]] [[http://www.gog.com/gamecard/warlords_battlecry_2 three]] [[http://www.gog.com/gamecard/warlords_battlecry_3 installments]] are available for purchase at Website/GOGDotCom.

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[[http://www.gog.com/gamecard/warlords_battlecry All]] [[http://www.gog.com/gamecard/warlords_battlecry_2 three]] [[http://www.gog.com/gamecard/warlords_battlecry_3 installments]] are available for purchase at Website/GOGDotCom. The third game is also available on UsefulNotes/{{Steam}}.
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* DinosaursAreDragons: Zig-zagged in ''III''. While they are clearly separate units (every race potentially has access to dragons, while dinos are Ssrathi units), the Dragonslayer class has a skill that grants bonus XP to both dragon and dinosaur units
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* HeWhoMustNotBeSeen: The horseman of destruction, Gorgon, the BigBad of the third game. Although the player fights his forces multiple times they never actually see him. In the end he's not even fought... his fortress is sealed within the planet, with him inside it.


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* NonIndiciativeName: Not a single one of the five horsemen actually rides a horse.

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