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* BackgroundBoss: The genies in the first ''Wario Land'' and its Virtual Boy sequel, and Rudy the Clown in ''Wario Land 3''. The genie in VBWL is a minor subversion - Wario can jump behind it.
* BadassMustache: Wario.

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* BackgroundBoss: The genies in the first ''Wario Land'' and its Virtual Boy sequel, and Rudy the Clown in ''Wario Land 3''. The genie in VBWL is a minor subversion - -- Wario can jump behind it.
* %%* BadassMustache: Wario.



* BatmanGambit: [[spoiler:Syrup]] pulls off a nice one at the end of ''Shake It!'', having manipulated Wario to save the Shake Dimension and gather treasure...but the Shake Dimension had to give her the endless coin sack for consolation, and took Wario's treasure with it.

to:

* BatmanGambit: [[spoiler:Syrup]] pulls off a nice one at the end of ''Shake It!'', having manipulated Wario to save the Shake Dimension and gather treasure... but the Shake Dimension had to give her the endless coin sack for consolation, and took Wario's treasure with it.it.
* BatPeople: One of Wario's transformations in ''VideoGame/WarioLand4'', Bat Wario, gives him purple skin and red eyes and turns his arms into membranous wings. Its predecessor in ''VideoGame/WarioLand3'', Vampire Wario, also gives him bat wings.
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* ''VideoGame/VirtualBoyWarioLand'' (UsefulNotes/VirtualBoy, 1995)[[note]]Notable for being one of the few well-received games ever produced for the system.[[/note]]
* ''VideoGame/WarioLandII'' (Game Boy, 1998)[[note]]Received a colorized {{updated rerelease}} on the UsefulNotes/GameBoyColor the following year.[[/note]]

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* ''VideoGame/VirtualBoyWarioLand'' (UsefulNotes/VirtualBoy, 1995)[[note]]Notable for being one of the few well-received games ever produced for the system.[[/note]]
1995)
* ''VideoGame/WarioLandII'' (Game Boy, 1998)[[note]]Received a colorized {{updated rerelease}} on the UsefulNotes/GameBoyColor the following year.[[/note]]1998; Game Boy Color, 1999)
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** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Dr. Mario 64'' (he's an AntiVillain in the latter game).]]

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** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, 3'' and ''Dr. Mario 64'' (he's an AntiVillain in the latter game).]]



** Dr. Arewo Stein from the UsefulNotes/GameBoy game ''VideoGame/ForTheFrogTheBellTolls'' is a recurring character in ''Wario Land 4''.

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** Dr. Arewo Stein from the UsefulNotes/GameBoy game ''VideoGame/ForTheFrogTheBellTolls'' is a recurring character in ''Wario Land 4''.3'' and ''4''.



** [[VideoGame/ForTheFrogTheBellTolls Dr. Arewo Stein]] in ''Wario Land 4''. He's harmless, and whenever he appears, you need to use him as ammo, a GoombaSpringboard, or a CraniumRide to get to a diamond.

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** [[VideoGame/ForTheFrogTheBellTolls Dr. Arewo Stein]] Stein/Mad Scienstein]] in ''Wario Land 4''. He's 3'' and ''4''. In ''3'', he's one of the few enemies that cannot actually hurt you, and he throws you a potion that turns you invisible, which is always needed to progress through whichever section he appears in. In ''4'', he's once again harmless, and whenever he appears, you need to use him as ammo, a GoombaSpringboard, or a CraniumRide to get to a diamond.
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** The Shake King to Wario (Well, eviller).

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** The Shake King to Wario (Well, eviller).evil''er'').



* ObviouslyEvil: Quite a few villains, but the Shake King pretty much defines this [[http://www.mariowiki.com/File:ShakeKing_WLS.jpg image for comparison]].

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* ObviouslyEvil: Quite a few villains, but the Shake King pretty much defines this [[http://www.[[https://www.mariowiki.com/File:ShakeKing_WLS.jpg com/File:Shake_King_WLSI.png image for comparison]].
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* AccidentalHero: Wario. Saving the world is just a fortunate side effect of his treasure-hunting. Of course, in ''Wario Land 3'' and ''Shake'', Wario is shown to be willing to lend folks a hand, as long as the price is good.
* AchievementSystem: ''Shake'' has multiple challenges for each level and boss battle that can be optionally completed. Once all are completed for a level/boss battle, the music for said level/boss is added to the SoundTest.
* {{Acrofatic}}: Wario is a far faster and more agile character than you'd expect from someone so overweight, being able to swing extremely high from bars and vines, jump rather high in normal and some other forms, and when shot from a machine in ''Shake'', run fast enough to glide across water. Although in ''Wario Land II'', ''3'', and ''4'', one enemy's StatusBuff is to make you [[UpToEleven even fatter]] so you can break certain blocks by jumping on them.

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* AccidentalHero: Wario. Saving the world is just a fortunate side effect of his treasure-hunting. Of course, in ''Wario Land 3'' and ''Shake'', ''Shake It!'', Wario is shown to be willing to lend folks a hand, as long as the price is good.
* AchievementSystem: ''Shake'' ''Shake It!'' has multiple challenges for each level and boss battle that can be optionally completed. Once all are completed for a level/boss battle, the music for said level/boss is added to the SoundTest.
* {{Acrofatic}}: Wario is a far faster and more agile character than you'd expect from someone so overweight, being able to swing extremely high from bars and vines, jump rather high in normal and some other forms, and when shot from a machine in ''Shake'', ''Shake It!'', run fast enough to glide across water. Although in ''Wario Land II'', ''3'', and ''4'', one enemy's StatusBuff is to make you [[UpToEleven even fatter]] so you can break certain blocks by jumping on them.



* AutoRevive: Recovery potions in ''Shake''.

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* AutoRevive: Recovery potions in ''Shake''.''Shake It!''.



* AutoScrollingLevel: The Subwarine levels in ''Shake'', and a few in the original game.

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* AutoScrollingLevel: The Subwarine levels in ''Shake'', ''Shake It!'', and a few in the original game.



** [[spoiler:Captain Syrup]] manipulates Wario all through ''Shake'', and doesn't suffer any repercussions for it...unless unlimited wealth counts.

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** [[spoiler:Captain Syrup]] manipulates Wario all through ''Shake'', ''Shake It!'', and doesn't suffer any repercussions for it...unless unlimited wealth counts.



* BatmanGambit: [[spoiler:Syrup]] pulls off a nice one at the end of ''Shake'', having manipulated Wario to save the Shake Dimension and gather treasure...but the Shake Dimension had to give her the endless coin sack for consolation, and took Wario's treasure with it.

to:

* BatmanGambit: [[spoiler:Syrup]] pulls off a nice one at the end of ''Shake'', ''Shake It!'', having manipulated Wario to save the Shake Dimension and gather treasure...but the Shake Dimension had to give her the endless coin sack for consolation, and took Wario's treasure with it.



** The Shake King in ''Shake''.

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** The Shake King in ''Shake''.''Shake It!''.



** Bad Manor and Boogie Mansion from ''Shake''.

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** Bad Manor and Boogie Mansion from ''Shake''.''Shake It!''.



* BossOnlyLevel: The final boss of the third game has his own level, and every boss in ''4'' and ''Shake'' does this as well.

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* BossOnlyLevel: The final boss of the third game has his own level, and every boss in ''4'' and ''Shake'' ''Shake It!'' does this as well.



* CartoonBomb: Found a lot in ''Shake''. Found with wings in the first game, except these try to latch on to your head...

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* CartoonBomb: Found a lot in ''Shake''.''Shake It!''. Found with wings in the first game, except these try to latch on to your head...



** Found in Boogie Mansion in ''Shake''.
** Also the arena for Chortlebot Challenge in ''Shake''.

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** Found in Boogie Mansion in ''Shake''.
''Shake It!''.
** Also the arena for Chortlebot Challenge in ''Shake''.''Shake It!''.



* CoolBoat: The SS Tea Cup. Also the Shakedown Schooner in ''Shake'', although it's only shown in a boss battle.

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* CoolBoat: The SS Tea Cup. Also the Shakedown Schooner in ''Shake'', ''Shake It!'', although it's only shown in a boss battle.



* CreepyCircusMusic: The battle against Chortlebot in ''Shake'' has this. It also gets faster as the boss is more and more damaged.

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* CreepyCircusMusic: The battle against Chortlebot in ''Shake'' ''Shake It!'' has this. It also gets faster as the boss is more and more damaged.



* CutAndPasteEnvironments: Secret levels in ''Shake'' reuse normal level graphics.

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* CutAndPasteEnvironments: Secret levels in ''Shake'' ''Shake It!'' reuse normal level graphics.



* DecadeDissonance: In ''Shake'', there's Neon City/Glittertown right next to all this Wild West stuff, next to ancient Aztec type cities, medieval Japan type villages and who knows what else.
* DemBones: Skeleton ghosts in ''Wario Land 4'' and Recapitators in ''Shake''.

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* DecadeDissonance: In ''Shake'', ''Shake It!'', there's Neon City/Glittertown right next to all this Wild West stuff, next to ancient Aztec type cities, medieval Japan type villages and who knows what else.
* DemBones: Skeleton ghosts in ''Wario Land 4'' and Recapitators in ''Shake''.''Shake It!''.



* EasyLevelsHardBosses: ''Wario Land 4'' and ''Shake'', who have fairly easy levels but rather difficult boss encounters at the end of each 'world'.

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* EasyLevelsHardBosses: ''Wario Land 4'' and ''Shake'', ''Shake It!'', who have fairly easy levels but rather difficult boss encounters at the end of each 'world'.



* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in ''Shake'', and the Penkoons from the original were half penguin, half raccoon (or {{tanuki}}) hybrids.

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* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in ''Shake'', ''Shake It!'', and the Penkoons from the original were half penguin, half raccoon (or {{tanuki}}) hybrids.



* EvilChef: Large Fry from ''Shake''.

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* EvilChef: Large Fry from ''Shake''.''Shake It!''.



* ExtendedGameplay: Secret levels in ''Shake''.

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* ExtendedGameplay: Secret levels in ''Shake''.''Shake It!''.



** The Shake King, Wario's pirate captain EvilCounterpart in ''Shake''.

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** The Shake King, Wario's pirate captain EvilCounterpart in ''Shake''.''Shake It!''.



* FeedItABomb: You have to feed bombs to both the evil treasure chests and the boss Large Fry in ''Shake'' to defeat them.

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* FeedItABomb: You have to feed bombs to both the evil treasure chests and the boss Large Fry in ''Shake'' ''Shake It!'' to defeat them.



* FlunkyBoss: Many bosses in ''Shake'' and some in ''Wario Land 4''. Maybe other games too.

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* FlunkyBoss: Many bosses in ''Shake'' ''Shake It!'' and some in ''Wario Land 4''. Maybe other games too.



* FrictionlessIce: In ''Shake'', ice blocks when punched on ice don't stop, but interestingly, many of the puzzles require you to stand in front of them and jump on them while they're moving to reach higher platforms.

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* FrictionlessIce: In ''Shake'', ''Shake It!'', ice blocks when punched on ice don't stop, but interestingly, many of the puzzles require you to stand in front of them and jump on them while they're moving to reach higher platforms.



* FryingPanOfDoom: Large FRY from ''Shake''.

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* FryingPanOfDoom: Large FRY from ''Shake''.''Shake It!''.



* GimmickLevel: Many, doing the same thing twice in a row is rare, but Launchpad Labyrinth is pretty much THE example in ''Shake''.

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* GimmickLevel: Many, doing the same thing twice in a row is rare, but Launchpad Labyrinth is pretty much THE example in ''Shake''.''Shake It!''.



* GroundPound: A standard move in many of the games in the series, with ''Wario Land 4'' and ''Shake'' also having a powered up version if you use the move from a higher enough place.

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* GroundPound: A standard move in many of the games in the series, with ''Wario Land 4'' and ''Shake'' ''Shake It!'' also having a powered up version if you use the move from a higher enough place.



* HeartContainer: Purchasable in ''Shake''.

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* HeartContainer: Purchasable in ''Shake''.''Shake It!''.



* HighSpeedBattle: Hot Roderick Race from ''Shake''.
* HubLevel: ''Wario Land 4'' has the Golden Pyramid, and ''Shake'' has Wario's... Garage.
* HumanCannonball: Cannons in ''Shake''.

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* HighSpeedBattle: Hot Roderick Race from ''Shake''.
''Shake It!''.
* HubLevel: ''Wario Land 4'' has the Golden Pyramid, and ''Shake'' ''Shake It!'' has Wario's... Garage.
* HumanCannonball: Cannons in ''Shake''.''Shake It!''.



* IdleAnimation: Found in ''Wario Land 4'' and ''Shake''.
* IndyEscape: Common in the first game and ''Shake''.

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* IdleAnimation: Found in ''Wario Land 4'' and ''Shake''.
''Shake It!''.
* IndyEscape: Common in the first game and ''Shake''.''Shake It!''.



* JungleJapes: Monsoon Jungle and Mystic Lake in ''Wario Land 4'', the entire area of Jiggle Jungle in ''Shake''.

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* JungleJapes: Monsoon Jungle and Mystic Lake in ''Wario Land 4'', the entire area of Jiggle Jungle in ''Shake''.''Shake It!''.



* LosingYourHead: The Recapitator enemies in ''Shake'' THROW their heads like a boomerang as an attack and the robots that throw their heads along the floor in ''Wario Land 4''.
* LuckBasedMission: Found in Glittertown and Neon City in ''Shake'', which require you to keep winning at a certain slot machine to meet the required coin amount for 100% completion.

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* LosingYourHead: The Recapitator enemies in ''Shake'' ''Shake It!'' THROW their heads like a boomerang as an attack and the robots that throw their heads along the floor in ''Wario Land 4''.
* LuckBasedMission: Found in Glittertown and Neon City in ''Shake'', ''Shake It!'', which require you to keep winning at a certain slot machine to meet the required coin amount for 100% completion.



** In ''Shake'', [[spoiler:Syrup swipes the Endless Money Bag literally out of Wario's hands after tricking him into diving in to find it.]]

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** In ''Shake'', ''Shake It!'', [[spoiler:Syrup swipes the Endless Money Bag literally out of Wario's hands after tricking him into diving in to find it.]]



* MalevolentMugshot: The Shake King's symbol from ''Shake'' is nearly everywhere, including the flag, the boat front, and the intruder alarm in each level.
* ManEatingPlant: Cractus from ''Wario Land 4'' and Bloomsday/Scumflower from ''Shake'' And a few plants in the levels of the latter game.
* ManOnFire: Required to solve puzzles throughout ''Wario Land II'', ''3'', ''4'', and ''Shake''.
* MascotMook: Downplayed. Pirate Gooms, Caprain Syrup's basic lackeys, went on to inspire the Spearheads of ''3'' and the Bandineros of ''Shake It.''

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* MalevolentMugshot: The Shake King's symbol from ''Shake'' ''Shake It!'' is nearly everywhere, including the flag, the boat front, and the intruder alarm in each level.
* ManEatingPlant: Cractus from ''Wario Land 4'' and Bloomsday/Scumflower from ''Shake'' ''Shake It!'' And a few plants in the levels of the latter game.
* ManOnFire: Required to solve puzzles throughout ''Wario Land II'', ''3'', ''4'', and ''Shake''.
''Shake It!''.
* MascotMook: Downplayed. Pirate Gooms, Caprain Syrup's basic lackeys, went on to inspire the Spearheads of ''3'' and the Bandineros of ''Shake It.''It!''



** Practically all the character, enemy and boss names, but the most glaringly obvious has to be Catbat from ''Wario Land 4''... which is pretty much a cat/bat hybrid. Or the ''Shake'' level called Mount Bighill.

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** Practically all the character, enemy and boss names, but the most glaringly obvious has to be Catbat from ''Wario Land 4''... which is pretty much a cat/bat hybrid. Or the ''Shake'' ''Shake It!'' level called Mount Bighill.



* MiniGame: Found in all games bar ''Shake''.

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* MiniGame: Found in all games bar ''Shake''.''Shake It!''.



* MonsterClown: Rudy the Clown from ''Wario Land 3'' is a literal Monster Clown. Chortlebot from ''Shake'' is a monster ''robot'' clown.
* MookMaker: Hoggus in ''Wario Land 4'' and some of the bosses in ''Shake''.

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* MonsterClown: Rudy the Clown from ''Wario Land 3'' is a literal Monster Clown. Chortlebot from ''Shake'' ''Shake It!'' is a monster ''robot'' clown.
* MookMaker: Hoggus in ''Wario Land 4'' and some of the bosses in ''Shake''.''Shake It!''.



* MythologyGag: Wario sometimes uses an [[http://nintendo.wikia.com/wiki/Ultra_Hand Ultra Hand]] as a special attack (in ''Shake'', ''Master of Disguise'', and ''VideoGame/MarioTennis'') because Nintendo engineer Gunpei Yokoi invented the device.

to:

* MythologyGag: Wario sometimes uses an [[http://nintendo.wikia.com/wiki/Ultra_Hand Ultra Hand]] as a special attack (in ''Shake'', ''Shake It!'', ''Master of Disguise'', and ''VideoGame/MarioTennis'') because Nintendo engineer Gunpei Yokoi invented the device.



* NintendoHard: Gurgle Gulch and Launchpad Labyrinth in ''Shake'', among others.

to:

* NintendoHard: Gurgle Gulch and Launchpad Labyrinth in ''Shake'', ''Shake It!'', among others.



* OddlyNamedSequel2ElectricBoogaloo: ''VB Wario Land'' and ''Shake'' are the only installments that aren't numbered.
* OminousLatinChanting: The escape music in Bad Manor and Boogie Mansion in ''Shake'' have some of this.
* OrcusOnHisThrone: Captain Syrup in the first game, although averted in ''Wario Land II'', as well as the Shake King in ''Shake'' They basically do a whole lot of evil stuff (sometimes off camera/in cut scenes), send hordes of minions after Wario, and personally just sit around in the darkness waiting for Wario to walk through the door for the final boss battle.

to:

* OddlyNamedSequel2ElectricBoogaloo: ''VB Wario Land'' and ''Shake'' ''Shake It!'' are the only installments that aren't numbered.
* OminousLatinChanting: The escape music in Bad Manor and Boogie Mansion in ''Shake'' ''Shake It!'' have some of this.
* OrcusOnHisThrone: Captain Syrup in the first game, although averted in ''Wario Land II'', as well as the Shake King in ''Shake'' ''Shake It!'' They basically do a whole lot of evil stuff (sometimes off camera/in cut scenes), send hordes of minions after Wario, and personally just sit around in the darkness waiting for Wario to walk through the door for the final boss battle.



* OutsideRide: Train levels in the first game, ''II'', and ''Shake''.

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* OutsideRide: Train levels in the first game, ''II'', and ''Shake''.''Shake It!''.



* PaperThinDisguise: Treasure in ''Shake''.

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* PaperThinDisguise: Treasure in ''Shake''.''Shake It!''.



* RedBoxingGloves: In ''Shake''.
* RedSkyTakeWarning: Boogie Mansion in ''Shake''.

to:

* RedBoxingGloves: In ''Shake''.
''Shake It!''.
* RedSkyTakeWarning: Boogie Mansion in ''Shake''.''Shake It!''.



* RespawningEnemies: In ''Shake'', averted in other games.

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* RespawningEnemies: In ''Shake'', ''Shake It!'', averted in other games.



* RibcageRidge: Common in ''Shake''

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* RibcageRidge: Common in ''Shake''''Shake It!''



** The goal of ''Shake'', though of course only because he's promised endless treasure at the end and quickly throws the princess out of his face.

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** The goal of ''Shake'', ''Shake It!'', though of course only because he's promised endless treasure at the end and quickly throws the princess out of his face.



* SequentialBoss: The Shake King in ''Shake''.

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* SequentialBoss: The Shake King in ''Shake''.''Shake It!''.



* ShiftingSandLand: Arabian Night in ''4'', Whoopsy Desert and Disturbing Tomb in ''Shake''

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* ShiftingSandLand: Arabian Night in ''4'', Whoopsy Desert and Disturbing Tomb in ''Shake''''Shake It!''



** Slipshod Slopes and Freezing Fields in ''Shake''.

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** Slipshod Slopes and Freezing Fields in ''Shake''.''Shake It!''.



** He would have received one in ''Shake'', but [[spoiler:instead he pushed the queen out of his way to grab the infinite coin bag.]]
* SpikesOfVillainy: The Shake King in ''Shake''.
* TheSpiny: There's literally an enemy almost exactly like the ''Mario'' series Spiny in ''4'' and ''Shake''. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.

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** He would have received one in ''Shake'', ''Shake It!'', but [[spoiler:instead he pushed the queen out of his way to grab the infinite coin bag.]]
* SpikesOfVillainy: The Shake King in ''Shake''.
''Shake It!''.
* TheSpiny: There's literally an enemy almost exactly like the ''Mario'' series Spiny in ''4'' and ''Shake''.''Shake It!''. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.



** In ''Wario Land 4'' and ''Shake'', finishing a level required hitting a switch then running back to the level's start. ''4'' had a timer to get back, and if it ran out, your coins would be rapidly leeched away; if ''those'' ran out, the level ended in failure. ''Shake'' just gave you bonuses based on how quickly you got through the level.

to:

** In ''Wario Land 4'' and ''Shake'', ''Shake It!'', finishing a level required hitting a switch then running back to the level's start. ''4'' had a timer to get back, and if it ran out, your coins would be rapidly leeched away; if ''those'' ran out, the level ended in failure. ''Shake'' ''Shake It!'' just gave you bonuses based on how quickly you got through the level.



* SteppingStoneSword: In ''Shake'', throwing a spork-headed Bandinero at a wall will [[TheBladeAlwaysLandsPointyEndIn conveniently]] provide a similar [[GoombaSpringboard boost]].
* StoryToGameplayRatio: Very low in most of the games. Heck, in ''Shake'', you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.

to:

* SteppingStoneSword: In ''Shake'', ''Shake It!'', throwing a spork-headed Bandinero at a wall will [[TheBladeAlwaysLandsPointyEndIn conveniently]] provide a similar [[GoombaSpringboard boost]].
* StoryToGameplayRatio: Very low in most of the games. Heck, in ''Shake'', ''Shake It!'', you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.



* TimeKeepsOnTicking: In the pre FinalBoss cut scene in the first game, and the cut scene in between both phases of the battle vs. the Shake King in ''Shake''.

to:

* TimeKeepsOnTicking: In the pre FinalBoss cut scene in the first game, and the cut scene in between both phases of the battle vs. the Shake King in ''Shake''.''Shake It!''.



* TraintopBattle: Various levels in the original and ''Shake''.

to:

* TraintopBattle: Various levels in the original and ''Shake''.''Shake It!''.



* ATwinkleInTheSky: Exactly what happens to the second boss, Hot Roderick in ''Shake''. Courtesy of a boxing glove to the face from Wario's unicycle.

to:

* ATwinkleInTheSky: Exactly what happens to the second boss, Hot Roderick in ''Shake''.''Shake It!''. Courtesy of a boxing glove to the face from Wario's unicycle.



** There's also Fiery Cavern in ''Wario Land 4'', various in ''Wario Land 3'', pretty much the entire Virtual Boy game and the aptly named Lowdown Depths in ''Shake''.

to:

** There's also Fiery Cavern in ''Wario Land 4'', various in ''Wario Land 3'', pretty much the entire Virtual Boy game and the aptly named Lowdown Depths in ''Shake''.''Shake It!''.



* UnnecessarilyCreepyRobot: Chortlebot in ''Shake''. Even for a robot clown (a pretty creepy concept in itself), this thing is way creepier than probably needed and has enough weapons to take down an army (like the flamethrower or circular saw). And laughs manically as it attempts to kill Wario.
* UnexpectedShmupLevel: In ''Shake'', the subwarine levels.

to:

* UnnecessarilyCreepyRobot: Chortlebot in ''Shake''.''Shake It!''. Even for a robot clown (a pretty creepy concept in itself), this thing is way creepier than probably needed and has enough weapons to take down an army (like the flamethrower or circular saw). And laughs manically as it attempts to kill Wario.
* UnexpectedShmupLevel: In ''Shake'', ''Shake It!'', the subwarine Subwarine levels.



** [[spoiler:One of the possible missions in the levels of ''Shake'' is to clear the stage without killing any enemies. While ''directly'' killing them counts as a fail, the game has no problem with, say, knocking them out and leaving them on top of carnivorous plants.]]

to:

** [[spoiler:One of the possible missions in the levels of ''Shake'' ''Shake It!'' is to clear the stage without killing any enemies. While ''directly'' killing them counts as a fail, the game has no problem with, say, knocking them out and leaving them on top of carnivorous plants.]]



* WalkOnWater: Wario can do this in ''Shake''.

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* WalkOnWater: Wario can do this in ''Shake''.''Shake It!''.



** Rollanratl in ''Shake''.

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** Rollanratl in ''Shake''.''Shake It!''.



* WhatIsThisThingYouCallLove: Mentioned on a treasure in ''Shake''.

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* WhatIsThisThingYouCallLove: Mentioned on a treasure in ''Shake''.''Shake It!''.
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** The humor and atmosphere of ''Wario Land 4'' is slightly more dark and surreal compared to some of the other games in the series.

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** The humor and atmosphere tone of ''Wario Land 4'' is slightly more dark and surreal compared to some of the other games in the series.
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** ''Wario Land 3'' is this compared to the relatively light and happy ''Wario Land 2'', with a more ominous villain and a moodier atmosphere in some of the levels.

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** ''Wario Land 3'' is this compared to the relatively light and happy ''Wario Land 2'', with a more ominous villain and a moodier atmosphere in some of the levels.atmosphere.
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** ''Wario Land 4'' has slightly more dark and surreal humor to it compared to some of the other games.

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** The humor and atmosphere of ''Wario Land 4'' has is slightly more dark and surreal humor to it compared to some of the other games.games in the series.



** The series as whole, when compared to the [[Franchise/SuperMarioBros Mario franchise]]. A lot of the bright and happy cuteness is replaced with things that are downright grotesque and weird, and the series itself is meant to be a twisted parody of the Mario games, much like Wario himself is to Mario.

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** The series as whole, when compared to the [[Franchise/SuperMarioBros Mario franchise]]. A lot of the bright and happy cuteness is replaced with things that are downright grotesque and weird, and the series itself is meant to be a [[AffectionateParody twisted parody parody]] of the Mario games, much like Wario himself is to Mario.

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* DarkerAndEdgier: ''Wario Land 4'' has a noticeably darker tone than any of the other games.

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* DarkerAndEdgier: DarkerAndEdgier:
**
''Wario Land 4'' has a noticeably darker tone than any slightly more dark and surreal humor to it compared to some of the other games.games.
** ''Wario Land 3'' is this compared to the relatively light and happy ''Wario Land 2'', with a more ominous villain and a moodier atmosphere in some of the levels.
** The series as whole, when compared to the [[Franchise/SuperMarioBros Mario franchise]]. A lot of the bright and happy cuteness is replaced with things that are downright grotesque and weird, and the series itself is meant to be a twisted parody of the Mario games, much like Wario himself is to Mario.
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* ''VideoGame/VirtualBoyWarioLand'' (UsefulNotes/VirtualBoy, 1995)[[/note]]Notable for being one of the few well-received games ever produced for the system.[[/note]]

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* ''VideoGame/VirtualBoyWarioLand'' (UsefulNotes/VirtualBoy, 1995)[[/note]]Notable 1995)[[note]]Notable for being one of the few well-received games ever produced for the system.[[/note]]
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* ''VideoGame/WarioLandSuperMarioLand3'' for the UsefulNotes/GameBoy
* ''VideoGame/VirtualBoyWarioLand'' for the UsefulNotes/VirtualBoy (one of the few well-received games ever produced for the system)
* ''VideoGame/WarioLandII'' for the UsefulNotes/GameBoy, which got a colorized UpdatedRerelease on the UsefulNotes/GameBoyColor
* ''VideoGame/WarioLand3'' for the UsefulNotes/GameBoyColor
* ''VideoGame/WarioLand4'' for the UsefulNotes/GameBoyAdvance (given a limited rerelease in 2011 under the UsefulNotes/Nintendo3DS Ambassador Program)
* ''[[VideoGame/WarioLandShakeIt Wario Land: Shake It! / The Shake Dimension]]'' for the UsefulNotes/{{Wii}}

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* ''VideoGame/WarioLandSuperMarioLand3'' for the UsefulNotes/GameBoy
(UsefulNotes/GameBoy, 1994)
* ''VideoGame/VirtualBoyWarioLand'' (UsefulNotes/VirtualBoy, 1995)[[/note]]Notable for the UsefulNotes/VirtualBoy (one being one of the few well-received games ever produced for the system)
system.[[/note]]
* ''VideoGame/WarioLandII'' for the UsefulNotes/GameBoy, which got (Game Boy, 1998)[[note]]Received a colorized UpdatedRerelease {{updated rerelease}} on the UsefulNotes/GameBoyColor
UsefulNotes/GameBoyColor the following year.[[/note]]
* ''VideoGame/WarioLand3'' for the UsefulNotes/GameBoyColor
(Game Boy Color, 2000)
* ''VideoGame/WarioLand4'' for the UsefulNotes/GameBoyAdvance (given a limited rerelease ''VideoGame/WarioLand4''[[note]]''Wario Land Advance'' in 2011 under the UsefulNotes/Nintendo3DS Ambassador Program)
Japan[[/note]] (UsefulNotes/GameBoyAdvance, 2001)
* ''[[VideoGame/WarioLandShakeIt Wario ''VideoGame/WarioLandShakeIt''[[note]]''Wario Land: Shake It! / The Shake Dimension]]'' for the UsefulNotes/{{Wii}}Dimension'' in PAL regions[[/note]] (UsefulNotes/{{Wii}}, 2008)
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* YouHaveOutlivedYourUsefulness: [[spoiler:Rudy to Wario in ''3''. Upon being freed by the music boxes, he no longer needs Wario, and attempts to "crush [him] like a bug." Subverted when Wario defeats him in self-defence.]]

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* YouHaveOutlivedYourUsefulness: [[spoiler:Rudy to Wario in ''3''. Upon being freed by the music boxes, he no longer needs Wario, and attempts to "crush [him] like a bug." Subverted when Wario defeats him in self-defence.self-defense.]]
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** This also happens to Captain Syrup and her cronies in most of the ''Wario Land II'' endings.
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** Also, in both the first game and the Virtual Boy game, Wario wears a safari helmet by default, rather than his usual yellow cap.
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* ''VideoGame/WarioLandSuperMarioLand3'' for the GameBoy

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* ''VideoGame/WarioLandSuperMarioLand3'' for the GameBoyUsefulNotes/GameBoy



** Dr. Arewo Stein from the GameBoy game ''VideoGame/ForTheFrogTheBellTolls'' is a recurring character in ''Wario Land 4''.

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** Dr. Arewo Stein from the GameBoy UsefulNotes/GameBoy game ''VideoGame/ForTheFrogTheBellTolls'' is a recurring character in ''Wario Land 4''.
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* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in [[EverythingTryingToKillYou Mario's universe]], that's still ''very'' resilient.

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* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based fire/plasma-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in [[EverythingTryingToKillYou Mario's universe]], that's still ''very'' resilient.
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** [[VillainProtagonist Wario]] ''himself'' in the first game.
** Captain Syrup in Wario Land 2.

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** [[VillainProtagonist Wario]] ''himself'' in the first game.
game. C'mon, he's pillaging a whole island! [[AcceptableTargets ...Of pirates]], but even so!
** Captain Syrup in Wario Land 2.2, getting even for the previous game.
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Current logo.


[[quoteright:267:http://static.tvtropes.org/pmwiki/pub/images/wariolandlogo_1_786.png]]

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[[quoteright:267:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/wariolandlogo_1_786.org/pmwiki/pub/images/wario_land_current_logo.png]]
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* ''VideoGame/WarioLand4'' for the UsefulNotes/GameBoyAdvance (given a limited rerelease in 2011 under the Nintendo3DS Ambassador Program)

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* ''VideoGame/WarioLand4'' for the UsefulNotes/GameBoyAdvance (given a limited rerelease in 2011 under the Nintendo3DS UsefulNotes/Nintendo3DS Ambassador Program)
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** Inverted in ''2'' and ''3'', where the bosses try to ring you out while you defeat them normally.
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** Wario's name is meaningful as well, a portmanteau of the Japanese word ''warui'', meaning "bad", and Mario. The most approximate translation would be "Bad-io." (English gamers who aren't familiar with "warui" are more likely to think that Wario's name indicates a war-like nature.)

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** Wario's name is meaningful as well, a portmanteau of the Japanese word ''warui'', meaning "bad", and Mario. The most approximate translation would be "Bad-io." (English gamers who aren't familiar with "warui" are more likely to think that Wario's name indicates a war-like nature.nature, or an inverse Mario by flipping the M to a W.)

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Changed: 48

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** [[VillainProtagonist Wario]] succeeds in his quest to pillage the treasure of Kitchen Island and gets a castle of his own in the first game. How successful he is [[MultipleEndings depends on the player]], though.



** Captain Syrup in the first two games.

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** [[VillainProtagonist Wario]] ''himself'' in the first game.
** Captain Syrup in the first two games.Wario Land 2.

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Changed: 7

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->It's-a me, Wario!
-->--'''Wario''', ''VideoGame/SuperMarioLand2SixGoldenCoins'' Japanese commercial

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->It's-a ->''"It's-a me, Wario!
-->--'''Wario''',
Wario!"''
-->-- '''Wario''',
''VideoGame/SuperMarioLand2SixGoldenCoins'' Japanese commercial


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* GiganticMoon: The moon in Crescent Moon Village is absolutely huge in the sky, about a bit bigger than many background buildings, or double the size of Wario and the pirate ghost.
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Badass is no longer a trope.


* {{Badass}}: Wario himself.

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Removed: 116

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->''UKURERE mitai na''
->''tabi wo shiyou''
->''Aruite ikou...''

->''Let's go on a trip''
->''Like a ukelele''
->''Let's go on foot...''
-->--'''MEDAMAYAKI''', ''VideoGame/WarioLand4''

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->''UKURERE mitai na''
->''tabi wo shiyou''
->''Aruite ikou...''

->''Let's go on a trip''
->''Like a ukelele''
->''Let's go on foot...''
-->--'''MEDAMAYAKI''', ''VideoGame/WarioLand4''
->It's-a me, Wario!
-->--'''Wario''', ''VideoGame/SuperMarioLand2SixGoldenCoins'' Japanese commercial
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* MascotMook: Downplayed. Pirate Gooms, Caprain Syrup's basic lackeys, went on to inspire the Spearheads of ''3'' and the Bandineros of ''Shake It.''
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* GiantHandsOfDoom / RaymanianLimbs: The genie in the Virtual Boy game, and Rudy the Clown in ''Wario Land 3''. [[spoiler:(Unlike everything else in ''3'', Rudy's hands ''can'' kill you.)]]

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* GiantHandsOfDoom / RaymanianLimbs: GiantHandsOfDoom: The genie in the Virtual Boy game, and Rudy the Clown in ''Wario Land 3''. [[spoiler:(Unlike everything else in ''3'', Rudy's hands ''can'' kill you.)]]
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The Format/Genre box is outdated coding.


[[quoteright:299:~~VideoGame, PuzzlePlatformer~~]]

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[[quoteright:299:~~VideoGame, PuzzlePlatformer~~]]
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The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.

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The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, VideoGame/{{Wario}}, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.
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* MagicalClown: [[spoiler:Rudy the Clown]] from ''Wario Land 3'', a SealedEvilInACan monster who turned the inhabitants of the world where the game takes place into monsters.

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