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* StatusBuff: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.

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* StatusBuff: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The A Potion of Might also increases the user's strength for the a short duration of the battle.time.
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* PassingTheTorch: This is how Morgan Bernhardt got the Grudgebringer. A young Morgan Bernhardt had again failed to become part of the knightly orders and went to drown his sorrows. After some drunken back and forth with the patrons of the bar, Morgan gave a RousingSpeech about forming an army better than knightly order. This won the patrons over and they offered to be the first soldiers. A drunken old Bright wizard then comes and declares his admiration, since he's too old to join and fight he gives Bernhard his magical sword and tells him to make good use of it.

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* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn [[FeatheredFiend "Flock of Doom"]] which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately.

to:

* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn [[FeatheredFiend "Flock of Doom"]] which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately. In ''Dark Omen'', you start off with the Grudgebringer Cannon company - there's a reason they start off rated as elite.
** The sword Grudgebringer counts. Bernhardt starts off with it and its fireball attack means he's almost guaranteed to kill at least one enemy warrior before his cavalry charges into battle. Grudgebringer's bonuses to melee and the cavalry's high stats and armour, means that Bernhardt will usually win most fights.
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* MagikarpPower: In the first game, the Black Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go toe to toe against elite enemy infantry. To top if off, the Black Avengers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.

to:

* MagikarpPower: In the first game, the Black Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers Avengers are strong enough to go toe to toe against elite enemy infantry. To top if off, the Black Avengers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.
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* StatusBoost: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.

to:

* StatusBoost: StatusBuff: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.

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* ArmorPiercingAttack: Powerful enemies can avoid getting injured with either good armour or a high toughness rating. Cannons and most magic will bypass armour (some rare magic armour does protect against these, but your foes won't have them), while high strength attacks improve your chances of getting through a unit with high toughness (this makes units with two-handed weapons like the Dwarven Slayers or Imperial Greatswords useful against isolated monsters, they can mob them with strong attacks) and some spells will bypass toughness.

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* ArmorPiercingAttack: Powerful enemies can avoid getting injured with either good armour or a high toughness rating. Cannons and most magic will bypass armour (some rare magic armour does protect against these, but your foes won't have them), while high strength attacks improve your chances of getting through armour or a unit with high toughness (this makes units with two-handed weapons like the Dwarven Slayers or Imperial Greatswords useful against isolated monsters, they can mob them with strong attacks) and some spells will bypass toughness.


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** Imperial Greatswords, Flagellants and Dwarven Slayers from the first game have a good chance of hurting enemy units, but these companies lack armour and only have a small number of people making them easy to wipe out.
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** In the first game, if a company lost 75% of its maximum member size there's a chance they'll leave because they feel you're an incompetent commander (Grudgebringer Cavalry is immune to this).


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* StatusBoost: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.

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* ArmorPiercingAttack: Powerful enemies can avoid getting injured with either good armour or a high toughness rating. Cannons and most magic will bypass armour (some rare magic armour does protect against these, but your foes won't have them), while high strength attacks improve your chances of getting through a unit with high toughness (this makes units with two-handed weapons like the Dwarven Slayers or Imperial Greatswords useful against isolated monsters, they can mob them with strong attacks) and some spells will bypass toughness.



* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Cannon you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Cannon crew, they made these two units a permanent part of the company.

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* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', you don't retain any magic item except the Grudgebringer sword and most of your mercenaries are gone. But the Grudgebringer Crossbows and Grudgebringer Cannon you get, start with in ''Dark Omen'', were originally independent mercenaries that you had the option of hiring.hiring in the first game. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Cannon crew, they made these two units a permanent part of the company.



* CoolTank: A [[SteamPunk steam]] one!

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* CoolTank: A [[SteamPunk steam]] one!one that can run over infantry in melee or blast them with a cannon!

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inaccurate information


* BlessedWithSuck: Some of the magic items you get are just awful. For example, in the first game Ceridan has a magic sword that does extra damage to dwarves. Unfortunately the only dwarves you encounter are friendly.



* UselessUsefulSpell: Healing Potions might as well just be sold for gold. In theory, they sound great but most of your units only have 1 hit point so they almost always die as soon as they get hit - so only heroes and a select few other units can use them. Additionally in battle, it can be difficult to activate a healing potion when a few seconds is all the difference between being full health and dying.
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* AlphaStrike: At the final battles of both games, perhaps the easiest way to win is to have the Grudgebringers bring only their siege weapons, wizards, archers and some powerful melee. The company is then to bombard the enemies from a safe distance with an all-out barrage of magical and mundane missiles (targeting enemy siege engines and wizards first and archers second) until they all die or panic while keeping your few melee units as a screen or bait.

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* AlphaStrike: At the final battles of both games, perhaps the easiest way to win is to have the Grudgebringers bring only their siege weapons, wizards, archers and some powerful melee. The company is then to bombard concentrate bombardment on the enemies from a safe distance with an all-out barrage of magical and mundane missiles (targeting enemy siege engines and wizards first and archers second) until they all die or panic while keeping your few melee units as a screen or bait.



* PlotArmor: Some of the units joing the Grudgebringers can't be killed permanently as they're important to the storyline. They'll instead be knocked-out for the rest of the battle. These units can make awesome CannonFodder to tie up enemy companies as you never have to fear having them killed off.

to:

* PlotArmor: Some of the units joing joining the Grudgebringers like the Elf ranger Ceridan in the first game, can't be killed permanently as they're important to the storyline. They'll instead be knocked-out for the rest of the battle. These units can make awesome CannonFodder to tie up enemy companies as you never have to fear having them killed off.
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* MagikarpPower: In the first game, the Black Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go to toe against elite enemy infantry. To top if off, the Black Slayers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.

to:

* MagikarpPower: In the first game, the Black Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go toe to toe against elite enemy infantry. To top if off, the Black Slayers Avengers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.

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* AlphaStrike: At the final battles of both games, perhaps the easiest way to win is to have the Grudgebringers bring only their siege weapons, wizards, archers and some powerful melee. The company is then to bombard the enemies from a safe distance with an all-out barrage of magical and mundane missiles (targeting enemy siege engines and wizards first and archers second) until they all die or panic while keeping your few melee units as a screen or bait.



* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accurately on a target. Some of your wizards also like to drop devastating payloads on your enemies. At the end of both games, bombarding the enemies from a safe distance with [[AlphaStrike an all-out barrage of magical and mundane missiles]] until they die or panic while keeping your powerful melee units as stationary blockers becomes the most viable path of victory.

to:

* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accurately on a target. Some of your wizards also like to drop devastating payloads on your enemies. At the end of both games, bombarding the enemies from a safe distance with [[AlphaStrike an all-out barrage of magical and mundane missiles]] until they die or panic while keeping your powerful melee units as stationary blockers becomes the most viable path of victory.



--> "Flee the abomination!!!"



* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell [[FlamingMeteor "Conflaguration of Doom'']], there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy company and better yet it'll hit ANYWHERE on the battlefield.

to:

* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell [[FlamingMeteor "Conflaguration of Doom'']], there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy company and better yet it'll hit ANYWHERE on the battlefield.



* UselessUsefulSpell: Healing Potions might as well just be sold for gold. In theory, they sound great but most of your units only have 1 hit point so they almost always die as soon as they get hit - so only heroes and a select few other units can make use of them. Additionally in the heat of battle, it can be difficult to activate a healing potion at a time when when a few seconds is all the difference between being full health and dying.

to:

* UselessUsefulSpell: Healing Potions might as well just be sold for gold. In theory, they sound great but most of your units only have 1 hit point so they almost always die as soon as they get hit - so only heroes and a select few other units can make use of them. Additionally in the heat of battle, it can be difficult to activate a healing potion at a time when when a few seconds is all the difference between being full health and dying.
Is there an issue? Send a MessageReason:
None


* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Cannon you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Luther Flamestrike, they made these two units a permanent part of the company.

to:

* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Cannon you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Luther Flamestrike, Cannon crew, they made these two units a permanent part of the company.



* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accurately on a target.

to:

* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accurately on a target. Some of your wizards also like to drop devastating payloads on your enemies. At the end of both games, bombarding the enemies from a safe distance with [[AlphaStrike an all-out barrage of magical and mundane missiles]] until they die or panic while keeping your powerful melee units as stationary blockers becomes the most viable path of victory.



* MagikarpPower: In the first game, the Black Slayers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go to toe against elite enemy infantry. To top if off, the Black Slayers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.

to:

* MagikarpPower: In the first game, the Black Slayers Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go to toe against elite enemy infantry. To top if off, the Black Slayers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.
Is there an issue? Send a MessageReason:
None


* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Bright Wizard you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Luther Flamestrike, they made these two units a permanent part of the company.

to:

* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Bright Wizard Cannon you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Luther Flamestrike, they made these two units a permanent part of the company.



* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accuratelly on a target.

to:

* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accuratelly accurately on a target.



* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn "Flock of Doom" which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately.

to:

* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn [[FeatheredFiend "Flock of Doom" Doom"]] which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately.



* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell "Conflaguration of Doom'', there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy company and better yet it'll hit ANYWHERE on the battlefield.

to:

* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell [[FlamingMeteor "Conflaguration of Doom'', Doom'']], there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy company and better yet it'll hit ANYWHERE on the battlefield.

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%%* ManaMeter

to:

%%* ManaMeter* ManaMeter: There's a fluctuating Winds of Magic gauge at the bottom of the screen to indicate how much magic is available for a wizard to tap into.


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* PlotArmor: Some of the units joing the Grudgebringers can't be killed permanently as they're important to the storyline. They'll instead be knocked-out for the rest of the battle. These units can make awesome CannonFodder to tie up enemy companies as you never have to fear having them killed off.

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* EncyclopediaExposita: The games provide them through your paymaster Dietrich's books. The in-game encyclopedia's provide a lot of valuable information on various topics as well give a good flavouring of what the TabletopGame/WarhammerFantasyBattle world is about.



* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell "Conflaguration of Doom'', there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy.

to:

* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell "Conflaguration of Doom'', there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy.enemy company and better yet it'll hit ANYWHERE on the battlefield.


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* UselessUsefulSpell: Healing Potions might as well just be sold for gold. In theory, they sound great but most of your units only have 1 hit point so they almost always die as soon as they get hit - so only heroes and a select few other units can make use of them. Additionally in the heat of battle, it can be difficult to activate a healing potion at a time when when a few seconds is all the difference between being full health and dying.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfinityPlusOneSword: By the time Luthor Flamestrike is capable of learning the spell "Conflaguration of Doom'', there's only a few quests left to do. That said the Conflaguration is a OneHitKill against almost any enemy.

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* MagikarpPower: In the first game, the Black Slayers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go to toe against elite enemy infantry. To top if off, the Black Slayers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.



%%* MightyGlacier: [[SteamPunk The steam tank]].

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%%* * MightyGlacier: [[SteamPunk The steam tank]].tank]] is slow-moving but it's heavily armoured and can deal out serious hits with its cannon.
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* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn "Flock of Doom" which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately.


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* FamedInStory: The Grudgebringers were originally an up and coming warband in ''Shadows Of The Horned Rat'', after defeating the Skaven and their Orc allies, the Grudgebringers are so famous that Emperor Karl Franz hires them personally.


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* VideoGameFlamethrowersSuck: Unfortunately for you, averted in ''Shadows of the Horned Rat''. Warpfire Throwers are going to be the [[DemonicSpiders bane of your existence]] unless they accidentally roast themselves. They shoot a powerful stream of flame that can occasionally wipe out an entire unit of Grudgebringers in one shot.
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* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Bright Wizard you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Luther Flamestrike, they made these two units a permanent part of the company.


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* MoraleMechanic: You don't have to slaughter a unit to defeat it, if it takes too much morale damage (such as getting flanked or ambushed by a charging enemy) or breaks from facing a fear-generating foe the unit will run away and may flee the battle completely. When fleeing, a unit is helpless against enemies and will get chopped up by meleeing foes that manage to intercept.
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* TheCavalry[=/=]ConvenientlyTimedAttackFromBehind: Literal and you can execute it very nicely. The enemy is so numerous that sometimes your worst regiments have to engage a better enemy while your cavalry is busy fighting another foe. Once the cavalry is free it can help their comrades in trouble with a powerful charge from the rear or the flanks and [[BigDamnHeroes save their day]].

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* TheCavalry[=/=]ConvenientlyTimedAttackFromBehind: TheCavalry: Literal and you can execute it very nicely. The enemy is so numerous that sometimes your worst regiments have to engage a better enemy while your cavalry is busy fighting another foe. Once the cavalry is free it can help their comrades in trouble with a powerful charge from the [[ConvenientlyTimedAttackFromBehind rear or the flanks flanks]] and [[BigDamnHeroes save their day]].
Willbyr MOD

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/morganwarhammer_8207.jpg]]
[[caption-width-right:350:Morgan Bernhardt: Badass]]

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%% Image selected per Image Pickin' thread: tvtropes.org/pmwiki/posts.php?discussion=1497373413028143300
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/morganwarhammer_8207.org/pmwiki/pub/images/warhammer_dark_omen_pc.jpg]]
[[caption-width-right:350:Morgan Bernhardt: Badass]]



''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game set in the TabletopGame/WarhammerFantasy universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].

to:

''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game set in the TabletopGame/WarhammerFantasy ''TabletopGame/{{Warhammer}}'' universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].



See TabletopGame/WarhammerFantasy for the tropes owed to the universe itself.

to:

See TabletopGame/WarhammerFantasy ''TabletopGame/{{Warhammer}}'' for the tropes owed to the universe itself. itself.



!!Tropes used in Warhammer: Dark Omen include:

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!!Tropes used in Warhammer: ''Warhammer: Dark Omen Omen'' include:
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''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game set in the WarhammerFantasy universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].

to:

''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game set in the WarhammerFantasy TabletopGame/WarhammerFantasy universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].



See WarhammerFantasy for the tropes owed to the universe itself.

to:

See WarhammerFantasy TabletopGame/WarhammerFantasy for the tropes owed to the universe itself.

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Lost Forever is now called Permanently Missable Content. Alphabetized better.


* LostForever: Magical items are very scarce and often [[GuideDangIt creatively hidden]] or carried by an enemy regiment that can flee the battlefield if panicked, taking the object with them.



%%* MightyGlacier: [[SteamPunk The steam tank]]

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%%* MightyGlacier: [[SteamPunk The steam tank]]tank]].



* PermanentlyMissableContent: Magical items are very scarce and often [[GuideDangIt creatively hidden]] or carried by an enemy regiment that can flee the battlefield if panicked, taking the object with them.
* PreAssKickingOneLiner: Numerous.
--> "These towers are plagued by a pestilence that I'm here to cure! WITH STEEL AND FIRE!"



* PreAssKickingOneLiner: Numerous
--> "These towers are plagued by a pestilence that I'm here to cure! WITH STEEL AND FIRE!"



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Removed per TRS.


[[caption-width-right:350:Morgan Bernhardt: {{Badass}}]]

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[[caption-width-right:350:Morgan Bernhardt: {{Badass}}]]
Badass]]



----



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----


----

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* ManaMeter
* MightyGlacier: [[SteamPunk The steam tank]]

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* %%* ManaMeter
* %%* MightyGlacier: [[SteamPunk The steam tank]]



** EliteMooks: and the game shows it.

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->"You're going into Hell Bernhardt!"\\

to:

->"You're going into Hell Hell, Bernhardt!"\\



* KillItWithFire: The tough mummies are vulnerable to fire. As Luther Flamestrike the Bright Wizard puts it.
--> "Stand firm men! Flesh that is dead may still burn!"


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* KillItWithFire: The tough mummies are vulnerable to fire. As Luther Flamestrike the Bright Wizard puts it.
--> "Stand firm men! Flesh that is dead may still burn!"
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--->"You're going into Hell Bernhardt!"\\

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--->"You're ->"You're going into Hell Bernhardt!"\\



--->-'''Matthias & Commander Bernhardt'''

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--->-'''Matthias -->--'''Matthias & Commander Bernhardt'''


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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/morganwarhammer_8207.jpg]]
[[caption-width-right:350:Morgan Bernhardt: {{Badass}}]]

--->"You're going into Hell Bernhardt!"\\
"I was born there. And call me Commander!"
--->-'''Matthias & Commander Bernhardt'''

''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game set in the WarhammerFantasy universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].

The game takes you through a series of missions, fighting against both the Undead and greenskins. The game is infamously hard, owing mainly to the fact that your army is persistent: Any losses have to be recouped, and since the amount of money you get from completing missions is finite, you can easily end up in a negative loop (where you fail to make enough money to recoup your losses, making it harder to make more money and you sustaining even bigger losses...) Any regiment wiped out completely is also KilledOffForReal. While the game is mostly linear it offers a few "Side missions", that gives you additional rewards (usually bonus regiments) but usually make various battles harder once you get there (as the enemy has more time to prepare)

See WarhammerFantasy for the tropes owed to the universe itself.
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!!Tropes used in Warhammer: Dark Omen include:

* AnnoyingArrows: Played with; While the toughest units in the game can shrug of arrows, most units most definitely ''cannot''. And archers will slaughter most infantry.
* AntiCavalry: Sorely missed, no pikemen or equivalent units are present in the game; cavalry reigns supreme and the best counter against it are other powerful mounted units.
* ArbitraryHeadCountLimit: You can only bring a certain amount of regiments with you into combat.
* NoArcInArchery: Averted by archers and some artilleries and mortars that fire a parabolic shot. Other cannons and machines tend to deliver a more swallow projectile by design.
* AttackAttackRetreatRetreat: Charge / Retreat is often heard on the battlefield. Outmatched units that are losing badly will try to disengage due to low moral, an action that render them helpless if they are pursued by a faster unit. Other units are unbreakable and will fight to the [[LastStand last man]] (or dwarf / elf / goblin / undead / [[FiveRaces whatever]])
* BlackKnight: The Undead Army has fearsome ones.
* {{BFS}}: They're not called "Imperial Greatswords" for nothing.
* BowAndSwordInAccord: Human archers are very poor hand-to-hand fighters. Elves and Undead ranged units are however skilled in melee.
* CallingYourAttacks: '''CHAAAAAAARGE!!!!'''
* TheCavalry[=/=]ConvenientlyTimedAttackFromBehind: Literal and you can execute it very nicely. The enemy is so numerous that sometimes your worst regiments have to engage a better enemy while your cavalry is busy fighting another foe. Once the cavalry is free it can help their comrades in trouble with a powerful charge from the rear or the flanks and [[BigDamnHeroes save their day]].
* ACommanderIsYou: The player takes the role of an actual character with lot of lines of dialogue and a presence in the battlefield. You are Morgan Bernhardt, the leader of your Grudgebringer Cavalry regiment. Morgan being killed leads to a GameOver.
* TheComputerIsACheatingBastard: The abovementioned ArbitraryHeadCountLimit? Doesn't apply to the computer.
* CoolTank: A [[SteamPunk steam]] one!
* DeadpanSnarker: Klaus and Morgan. Both of them. As well as ''Emperor Karl Franz''. Generally the characters are either this, LargeHam or a combination of both.
* DeathFromAbove: Artillery regiments have a incredibly long range and inflict massive casualties when their shots land accuratelly on a target.
* DeflectorShields: A magical object and a spell function as them against ranged attacks, but it's not 100% effective.
* TheDreaded: Some enemies, specially elite undead ones, cause fear to other units. Your captains shout it when this happens and it affects the combativity of their regiments.
* EasyCommunication: Partially averted: once in combat your troops will fight until one unit breaks and flees. You can do this manually, but expect to take heavy casualties from the ensuing rout.
* EliteArmy: Yours basically, the famed Grudgebringer [[PrivateMilitaryContractors mercenary company]]. The enemy gets there eventually, it starts with generic {{Mook}}s but his quality gradually grows up.
* FlamingSword: Among several, Grugdebringer, the sword of Morgan that shoots fireballs and gives name to his mercenary company.
* FoeTossingCharge: An overpowering, well executed or ill-defended charge can turn into this. E.g charging a panicked and routed unit.
* FogOfWar: Only enemy units within line of sight of a friendly regiment are visible. This applies to the computer too, making baits and ambushes a very effective tactic.
* FriendlyFireproof: Averted, ranged and artillery fire should be watched very carefully (a low flying cannonball will hit anyting in his path) and stopped against enemies in proximity to your troops. The captain of a regiment under friendly fire will [[WhatTheHellHero openly complain about it]]
* GlassCannon: Artillery and cannons die very fast if engaged in melee. Even if they survive the encounter they lose their deadly ranged fire for the rest of the battle.
* HitAndRunTactics: A viable method against the continuous waves is to soften up enemy regiments with ranged units (archers, wizards, mounted pistoliers and siege engines) and to lure enemy archers out of their positions with a fast unit or a teleported wizard.
* HollywoodTactics: Averted by any sensible commander, combined arms is the way to go, the enemy should be softened from a distance before engaged, the regiment formation is important, head-on charges are disencouraged, flanks and rear should be ideally targeted instead, concealed units can still be area-bombarded... [[ArtificialStupidity The AI is not that bright though]]
* KillItWithFire: The tough mummies are vulnerable to fire. As Luther Flamestrike the Bright Wizard puts it.
--> "Stand firm men! Flesh that is dead may still burn!"
* AnIcePerson: The Kislev Ice Mages.
* ItsPersonal Bernhardt's reaction to the kidnapping of Countess Isabel. Lampshaded
--> "See to it that she comes to no harm it's... "
--> "Yes, yes, I know, it's personal."
* KnightTemplar: Matthias.
* LargeHam: Just about everyone, but ''especially'' Volkmaar.
* LevelGrinding: The game is so hard that is very advisable to level up all your units, specially your wizards. Optional misions and detours make the game longer and some missions harder but are provide a good source of experience and sometimes magical items.
* LongRangeFighter: Archers and specially cannons and artillery, very powerful units that pose a great danger as they can hit and mutilate a regiment in a single shot while sitting safe behind the first line of combat. Weak in melee combat
* LostForever: Magical items are very scarce and often [[GuideDangIt creatively hidden]] or carried by an enemy regiment that can flee the battlefield if panicked, taking the object with them.
* LudicrousGibs: Not as bad as more modern games, but the bloody corpses of your enemies WILL be strewn across the battlefield.
* MagicWand: Wizards can use one. It provides ReducedManaCost.
* ManaMeter
* MightyGlacier: [[SteamPunk The steam tank]]
* {{Mook}}: Enemies are this in the ''beginning'' of it. They then [[TookALevelInBadass get serious]]...
** EliteMooks: and the game shows it.
* MountedCombat: One of the smartest tactics is to charge the enemy from the rear or the flanks with your cavalry, while preventing the enemy from doing the same against you with his mounted units.
* MultiMookMelee: The basic gameplay in the campaign.
* NoCampaignForTheWicked: While orcs and undead are available in multiplayer, the single-player campaign is for good guys only. [[http://forum.dark-omen.org/campaigns/3-campaigns-elf-orc-and-undead-t503.0.html There is a mod to avert this]].
* NighInvulnerability: Some elite enemies are only vulnerable to magical weapons, otherwise your captains will shout [[OhCrap "Our weapons pass through them"]]
* NintendoHard: Combine the fatal consequences of loss (either entire regiments or just enough men) with the fact that the very FIRST MISSIONS start you outnumbeered about 2-to-1. By the end-game you'll be facing 10-to-1 odds... OF [[{{Determinator}} MUMMIES!]] The game has a horrible tendency to spawn enemies in the worst possible direction, too. SaveScumming is not an option because you can't save the game during battles and neither is [[RealTimeWithPause giving orders while the game is paused]].
* OneHitKill: Artillery fire, deadly when accurate and with a huge range.
* PutOnABus: TheEmperor's leased troops and other autonomous forces temporary join your army from time to time and then depart. Some [[TheBusCameBack return in the final missions]].
* PreAssKickingOneLiner: Numerous
--> "These towers are plagued by a pestilence that I'm here to cure! WITH STEEL AND FIRE!"
* PyrrhicVictory: Losing a regiment often calls for a mission restart.
* RousingSpeech: Bernhardt does some of it, admittedly some of them boil down to "[[PunctuatedForEmphasis HACK! SLASH! KILL!]]"
* RPGElements: In addition to unit veterancy, the regiments can be equipped with magical items and can purchase upgrades.
* SaveScumming: Not possible during battles, the mission should be completed in one go.
* ScreamingWarrior: Omnipresent.
* ScrewThisImOuttaHere: Routed units will try to regain morale and regroup, but will often flee the battlefield if they are surrounded by enemies and the overall situation looks grim.
* ShockAndAwe: One of the best magical items (Banner of Wrath) invokes a spell that drops lightnings over the enemies.
* SiegeEngines: Ballistas, catapults, rock lobbers, mortars, steam tanks... the deadliest non-magical units of the game; great range and great destructive power.
* SquishyWizard: The wizards break havok among enemy lines, but a volley of arrows or a lucky artillery shot kills them quite often.
* TakeYourTime: You can swerve from the main course and take on [[SideQuest side missions]], but the enemy bulk will be on their way, so when you finally arive to the site of the next grand event, you'll find the enemy force much stronger then you could've otherwise or even that the castle you were to defend was taken and now you have to take it back. You also [[WhatTheHellHero get chewed on by your mentor for your lack of determination]]. Those quests give precious experience and rare items, though.
* TheyCallMeMisterTibbs Both Bernhardt and Matthias insist on being addressed by their proper titles. [[spoiler:Bernhardt wins]]
* UnstableEquilibrium: Lose a critical unit in any battle, and you are royally screwed. In fact, the very instant you see your Fire Wizard drop dead, you might as well restart the battle. Also, having high casualties in one battle and being short of money to refill the ranks usually means that your army won't be at full strength for next battle, leading to heavier casualties, etc. It can degenarte into a downward spiral, where your best option is to restart the campaign and self-impose yourself some "acceptable casualty limits". On the other hand very skilled players who somehow manage to minimize casualties (getting every magical item, specially "Banner of Wrath" is the key) end up having MoneyForNothing in the last levels.
* VeteranUnit: Your precious units get experience, gain levels and get more deadly the more enemies they vanquish. [[VideoGameCaringPotential ensuring their survival]] is a vital aspect of the game because if the last man perishes the whole regiment is KilledOffForReal, and that can happen even to a robust regiment if an enemy cannon gets a lucky shot or heavy friendly fire rains on them.
* VillainTeleportation: The computer often executes it masterfully, one of its [[ArtificialBrilliance brigthest moves]]; a conjurer pop-ups near your army, casts a very harmful spell on one of your best troops and then teleport backs to safety in the blink of an eye. You can try and replicate it with your own wizards, but bear in mind that unlike yours, their ranged units do not need to be given targets manually and will open fire on sight.
* WhenTreesAttack: But not you, ''Treeman'' hates greenskins and is your ally.
* ZergRush. The enemy sends wave after wave against your really small army.
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