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typo fix


** The M50 Ontos deserves a mention for its 6 recoilless rifles. They have low muzzle velocity so it can be hard to range, but you have instant follow up sots from the other guns. Once you find the range, you can bombard a target with the remaining guns and slink away.

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** The M50 Ontos deserves a mention for its 6 recoilless rifles. They have low muzzle velocity so it can be hard to range, but you have instant follow up sots shots from the other guns. Once you find the range, you can bombard a target with the remaining guns and slink away.
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added front facing gun tanks

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** Some tanks and tank destroyers, like the Marder III, Dicker Max, Brummbar, Hetzer, SU-122, SU-57B, SU-76D, Alecto and Tortoise all have front facing guns without hull mounted turrets.
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typo


*** As of 2021 (and perhaps before), shooting a helicopter down with a tank shot has become a meme, as there are likely dozens of youtube videos showing main battle tanks will show "Critical Hit" and then the ''helicopter gains altitude and procees to kill the tank'', if not putting out the fire and continuing the match. Especially hilarious ''when the real tail rotor is completely missing'', because in real life the rear rotor prevents the helicopter from spinning like a top, hopelessly out of control, mainly because the pilot would be plastered to the wall of the cockpit if the engine was not cut into a controlled fall, or the helicopter would gyroscopically flip itself over.

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*** As of 2021 (and perhaps before), shooting a helicopter down with a tank shot has become a meme, as there are likely dozens of youtube videos showing main battle tanks hitting a helicopter and the game will show "Critical Hit" and then the ''helicopter gains altitude and procees proceeds to kill the tank'', if not automatically putting out the fire and continuing the match.match, and killing more tanks. Especially hilarious ''when the real tail rotor is completely missing'', because in real life the rear rotor prevents the helicopter from spinning like a top, hopelessly out of control, mainly because the pilot would be plastered to the wall of the cockpit if the engine was not cut into a controlled fall, or the helicopter would gyroscopically flip itself over.
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As of 2021 (and perhaps before), shooting a helicopter down with a tank shot has become a meme, section

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*** As of 2021 (and perhaps before), shooting a helicopter down with a tank shot has become a meme, as there are likely dozens of youtube videos showing main battle tanks will show "Critical Hit" and then the ''helicopter gains altitude and procees to kill the tank'', if not putting out the fire and continuing the match. Especially hilarious ''when the real tail rotor is completely missing'', because in real life the rear rotor prevents the helicopter from spinning like a top, hopelessly out of control, mainly because the pilot would be plastered to the wall of the cockpit if the engine was not cut into a controlled fall, or the helicopter would gyroscopically flip itself over.

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forgot the bullet points


** A sufficiently-armed coastal ship (sub chasers and minesweepers for example) can take out their blue-water counterparts if you put enough shells onto them (provided they can pierce through the armor in the first place). Of particular note is an Italian Frigate called the Saetta P-494, it is one of the few boats in the game with airbursting twin 40mm cannons, which absolutely shred all other Frigates, PT Boats, Sub Chasers, destroyers and even lightly armored cruisers, provided they themselves aren't blown up within the relatively close range of 4.9km. It is also armed with anti-ship missiles in case the hail of shrapnel wasn't enough, and with a battle rating of 4.7 (2021), it ''can'' be matched in relative novice matches, just like the USS Douglas (4.0BR) premium coastal frigate and its infamous missile spam.

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** A sufficiently-armed coastal ship (sub chasers and minesweepers for example) can take out their blue-water counterparts if you put enough shells onto them (provided they can pierce through the armor in the first place). Of
***Of
particular note is an Italian Frigate called the Saetta P-494, it is one of the few boats in the game with airbursting twin 40mm cannons, which absolutely shred all other Frigates, PT Boats, Sub Chasers, destroyers and even lightly armored cruisers, provided they themselves aren't blown up within the relatively close range of 4.9km. It is also armed with anti-ship missiles in case the hail of shrapnel wasn't enough, and with a battle rating of 4.7 (2021), it ''can'' be matched in relative novice matches, just matches.
***Just
like the USS Douglas (4.0BR) premium coastal frigate and its infamous missile spam.
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typo


** A sufficiently-armed coastal ship (sub chasers and minesweepers for example) can take out their blue-water counterparts if you put enough shells onto them (provided they can pierce through the armor in the first place). Of particular note is an Italian Frigate called the Saetta P-494, it is one of the few boats in the game with airbursting twin 40mm cannons, which absolutely shred all other Frigates, PT Boats, Sub Chasers, destroyers and even lightly armored cruisers, provided they themselves aren't blown up within the relatively close range of 4.9km. It is also armed with anti-ship missiles in case the hail of shrapnel wasn't enough, and with a battle rating of 4.7 (2021), it ''can'' be matched in relative novice matches, just like the USS Douglass premium coastal frigate and its infamous missile spam.

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** A sufficiently-armed coastal ship (sub chasers and minesweepers for example) can take out their blue-water counterparts if you put enough shells onto them (provided they can pierce through the armor in the first place). Of particular note is an Italian Frigate called the Saetta P-494, it is one of the few boats in the game with airbursting twin 40mm cannons, which absolutely shred all other Frigates, PT Boats, Sub Chasers, destroyers and even lightly armored cruisers, provided they themselves aren't blown up within the relatively close range of 4.9km. It is also armed with anti-ship missiles in case the hail of shrapnel wasn't enough, and with a battle rating of 4.7 (2021), it ''can'' be matched in relative novice matches, just like the USS Douglass Douglas (4.0BR) premium coastal frigate and its infamous missile spam.
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P-494 explanation


** A sufficiently-armed coastal ship (sub chasers and minesweepers for example) can take out their blue-water counterparts if you put enough shells onto them (provided they can pierce through the armor in the first place)

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** A sufficiently-armed coastal ship (sub chasers and minesweepers for example) can take out their blue-water counterparts if you put enough shells onto them (provided they can pierce through the armor in the first place)place). Of particular note is an Italian Frigate called the Saetta P-494, it is one of the few boats in the game with airbursting twin 40mm cannons, which absolutely shred all other Frigates, PT Boats, Sub Chasers, destroyers and even lightly armored cruisers, provided they themselves aren't blown up within the relatively close range of 4.9km. It is also armed with anti-ship missiles in case the hail of shrapnel wasn't enough, and with a battle rating of 4.7 (2021), it ''can'' be matched in relative novice matches, just like the USS Douglass premium coastal frigate and its infamous missile spam.
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wrong markup format, my mistake


*** Patch 1.37 adds a number of aircraft with obliquely-firing 20mm ''Schrage Musik'' cannon that fires 45 degrees upward, inverting this trope. Note: this means that the guns fire directly UP, not in front/side/rear like almost all guns on bombers or fighters. "Recommended" strategies of using these guns include going beneath bombers (that are constantly shooting you from above straight down) and flying _upside down_ to strafe ground targets.

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*** Patch 1.37 adds a number of aircraft with obliquely-firing 20mm ''Schrage Musik'' cannon that fires 45 degrees upward, inverting this trope. Note: this means that the guns fire directly UP, not in front/side/rear like almost all guns on bombers or fighters. "Recommended" strategies of using these guns include going beneath bombers (that are constantly shooting you from above straight down) and flying _upside down_ ''upside down'' to strafe ground targets.
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upward firing guns


*** Patch 1.37 adds a number of aircraft with obliquely-firing 20mm ''Schrage Musik'' cannon that fires 45 degrees upward, inverting this trope.

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*** Patch 1.37 adds a number of aircraft with obliquely-firing 20mm ''Schrage Musik'' cannon that fires 45 degrees upward, inverting this trope. Note: this means that the guns fire directly UP, not in front/side/rear like almost all guns on bombers or fighters. "Recommended" strategies of using these guns include going beneath bombers (that are constantly shooting you from above straight down) and flying _upside down_ to strafe ground targets.
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** The stabilizer being shot out can become an annoyance ''very'' quickly, especially when dealing with a fighter on your tail. Literally all it takes to put you out of the fight is a single shot severing the control lines or a lucky burst blowing your stabilizers off. If you're skilled or very lucky, you can possibly use your flaps and throttle and limp back to base for an [[ComingInHot emergency landing]], but those not skilled or lucky enough to regain control of their plane and avoid other enemy players looking for an easy kill are flat out of luck. This is completely unrealistic as bombers *rountinely* had their vertical stabilizers shot off in WW2 and were able to land by using the other flaps, but this is coded as "tail shot off" and therefore an instant kill.

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** The stabilizer being shot out can become an annoyance ''very'' quickly, especially when dealing with a fighter on your tail. Literally all it takes to put you out of the fight is a single shot severing the control lines or a lucky burst blowing your stabilizers off. If you're skilled or very lucky, you can possibly use your flaps and throttle and limp back to base for an [[ComingInHot emergency landing]], but those not skilled or lucky enough to regain control of their plane and avoid other enemy players looking for an easy kill are flat out of luck. This is completely unrealistic as bombers *rountinely* had their vertical stabilizers shot off in WW2 WWII and were able to land by using the other flaps, but this is coded as "tail shot off" and therefore an instant kill.
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This is completely unrealistic as bombers *rountinely* had their vertical stabilizers shot off in WW 2 and were able to land by using the other flaps, but this is coded as "tail shot off" and therefore an instant kill.


** The stabilizer being shot out can become an annoyance ''very'' quickly, especially when dealing with a fighter on your tail. Literally all it takes to put you out of the fight is a single shot severing the control lines or a lucky burst blowing your stabilizers off. If you're skilled or very lucky, you can possibly use your flaps and throttle and limp back to base for an [[ComingInHot emergency landing]], but those not skilled or lucky enough to regain control of their plane and avoid other enemy players looking for an easy kill are flat out of luck.

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** The stabilizer being shot out can become an annoyance ''very'' quickly, especially when dealing with a fighter on your tail. Literally all it takes to put you out of the fight is a single shot severing the control lines or a lucky burst blowing your stabilizers off. If you're skilled or very lucky, you can possibly use your flaps and throttle and limp back to base for an [[ComingInHot emergency landing]], but those not skilled or lucky enough to regain control of their plane and avoid other enemy players looking for an easy kill are flat out of luck. This is completely unrealistic as bombers *rountinely* had their vertical stabilizers shot off in WW2 and were able to land by using the other flaps, but this is coded as "tail shot off" and therefore an instant kill.
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bombers were almost completely nerfed in 2018


** Let's just say that this is about the ''only'' way you're knocking down most bombers unless you're flying a specialized bomber-hunter with heavy cannons and/or air-to-air rockets.

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** Let's just say that this is about the ''only'' way you're knocking down most bombers unless you're flying a specialized bomber-hunter with heavy cannons and/or air-to-air rockets. This was completely changed in 2018, as now anything with 20mm/25mm/30mm (or higher!) will destroy bombers by "sneezing" in their general direction. This is somewhat realistic to real life.
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forgot to mention that it was removed from the USSR tech tree


** Special mention to the Po-2. It's not normally available, but that's probably a good thing. It's a BR 1.0 biplane that makes other biplanes look like superstars. With a whopping 84mph top speed, its the slowest plane in the game. It's only gun is a single .30 cal in the back. It has an ok bombload, but even the much maligned Swordfish is over 50mph faster, carries more bombs, and has a forward facing gun. It doesn't even ''fall'' fast. At best you can safely dive in the 120-130mph range. The 5 cylinder radial engine looks like it was ripped off a lawnmower. Good luck trying to gain any altitude with it. Then it becomes an utter LethalJokeCharacter if one manages to use it correctly, seeing as how it flies slower than many other planes' ''stall speeds'', and its rear-mounted MG, with skilled aim, can snipe out the pilots and engines of higher-tiered aircraft slowing almost to the point of falling out of the sky, just to match speed with the Po-2. As of June 13 2015 (or earlier, it's difficult to find the patch) the PO-2 was removed from the standard tech tree and can only be obtained by gift or the marketplace.

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** Special mention to the Po-2. It's not normally available, but that's probably a good thing. It's a BR 1.0 biplane that makes other biplanes look like superstars. With a whopping 84mph top speed, its the slowest plane in the game. It's only gun is a single .30 cal in the back. It has an ok bombload, but even the much maligned Swordfish is over 50mph faster, carries more bombs, and has a forward facing gun. It doesn't even ''fall'' fast. At best you can safely dive in the 120-130mph range. The 5 cylinder radial engine looks like it was ripped off a lawnmower. Good luck trying to gain any altitude with it. Then it becomes an utter LethalJokeCharacter if one manages to use it correctly, seeing as how it flies slower than many other planes' ''stall speeds'', and its rear-mounted MG, with skilled aim, can snipe out the pilots and engines of higher-tiered aircraft slowing almost to the point of falling out of the sky, just to match speed with the Po-2. As of June 13 2015 (or earlier, it's difficult to find the patch) the PO-2 was removed from the standard USSR tech tree and can only be obtained by gift or the marketplace.
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** Special mention to the Po-2. It's not normally available, but that's probably a good thing. It's a BR 1.0 biplane that makes other biplanes look like superstars. With a whopping 84mph top speed, its the slowest plane in the game. It's only gun is a single .30 cal in the back. It has an ok bombload, but even the much maligned Swordfish is over 50mph faster, carries more bombs, and has a forward facing gun. It doesn't even ''fall'' fast. At best you can safely dive in the 120-130mph range. The 5 cylinder radial engine looks like it was ripped off a lawnmower. Good luck trying to gain any altitude with it. Then it becomes an utter LethalJokeCharacter if one manages to use it correctly, seeing as how it flies slower than many other planes' ''stall speeds'', and its rear-mounted MG, with skilled aim, can snipe out the pilots and engines of higher-tiered aircraft slowing almost to the point of falling out of the sky, just to match speed with the Po-2.

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** Special mention to the Po-2. It's not normally available, but that's probably a good thing. It's a BR 1.0 biplane that makes other biplanes look like superstars. With a whopping 84mph top speed, its the slowest plane in the game. It's only gun is a single .30 cal in the back. It has an ok bombload, but even the much maligned Swordfish is over 50mph faster, carries more bombs, and has a forward facing gun. It doesn't even ''fall'' fast. At best you can safely dive in the 120-130mph range. The 5 cylinder radial engine looks like it was ripped off a lawnmower. Good luck trying to gain any altitude with it. Then it becomes an utter LethalJokeCharacter if one manages to use it correctly, seeing as how it flies slower than many other planes' ''stall speeds'', and its rear-mounted MG, with skilled aim, can snipe out the pilots and engines of higher-tiered aircraft slowing almost to the point of falling out of the sky, just to match speed with the Po-2. As of June 13 2015 (or earlier, it's difficult to find the patch) the PO-2 was removed from the standard tech tree and can only be obtained by gift or the marketplace.
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** The [=12.7mm=] machine guns of American and Soviet vehicles may seem unflashy and redundant compared to their main weapons. However, they can easily shred lightly armored ground vehicles and aircraft. Even against tougher opponents, they can disable the main gun and tracks, turning enemies into sitting ducks to be destroyed by bigger weapons.

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** The [=12.7mm=] pintle-mounted machine guns of American and Soviet on ground vehicles may seem unflashy and redundant compared to their main weapons. However, they can weapons but they're invaluable when it comes to easily shred shredding lightly armored ground vehicles and aircraft. Even against tougher opponents, they can disable the main gun and tracks, turning enemies into sitting ducks to be destroyed by bigger weapons.



** The P-47 Thunderbolt counts as most players probably aren't familiar with its history. Ingame, it has very poor acceleration (due to its weight), average maneuverability, and it gets matched up against very nimble fighters that pack Bomber-killing cannons. But with [[MoreDakka 8 .50call Machine Guns]], and a maximum load of 10 rockets, 2 1000lb bombs, and a single 500lb bomb, a player knowledgeable with its history will quickly tear up any and all ground units if the other team is stupid enough to leave him alone. Additionally, it is one of the only planes in the game which performs well at all altitudes and has a nightmarishly fast climb speed, making it almost trivial for a decent pilot to draw an opponent out of their element.

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** The P-47 Thunderbolt counts as most players probably aren't familiar with its history. Ingame, In-game, it has very poor acceleration (due to its weight), average maneuverability, and it gets matched up against very nimble fighters that pack Bomber-killing cannons. But with [[MoreDakka 8 .50call Machine Guns]], 50cal machine guns]], and a maximum load of 10 rockets, 2 1000lb bombs, and a single 500lb bomb, a player knowledgeable with its history will quickly tear up any and all ground units if the other team is stupid enough to leave him alone. Additionally, it is one of the only planes in the game which performs well at all altitudes and has a nightmarishly fast climb speed, making it almost trivial for a decent pilot to draw an opponent out of their element.



** Britain's Blenheim bomber is a low tier bomber with average speed, a puny bomb load of only two medium (or four light) bombs, and a single forward-firing machine gun located far out on the left wing. However, what it does have is two turret gunners that, when invested enough skill, can tear apart almost any fighter dumb enough to try and latch on its tail, and an exceptional maneuverability for a bomber. A useful tactic when deailing with enemy fighters at low altitude in a Blenheim is to hit the deck in hilly terrain and suddenly dip alititude before pulling up. If the pursuer doesn't smash into the ground or a tree trying to keep up, his pilot will often be left exposed for the twin machine guns mounted on the chin turret waiting to ''tear him apart.''

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** Britain's Blenheim bomber is a low tier bomber with average speed, a puny bomb load of only two medium (or four light) bombs, and a single forward-firing machine gun located far out on the left wing. However, what it does have is two turret gunners that, when invested enough skill, can tear apart almost any fighter dumb enough to try and latch on its tail, and an exceptional maneuverability for a bomber. A useful tactic when deailing dealing with enemy fighters at low altitude in a Blenheim is to hit the deck in hilly terrain and suddenly dip alititude altitude before pulling up. If the pursuer doesn't smash into the ground or a tree trying to keep up, his pilot will often be left exposed for the twin machine guns mounted on the chin turret waiting to ''tear him apart.''
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** Bombers can carry a large number of bombs, but must rely on their gunners to take down fighters that attack them, and are typically very slow.

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** Bombers can carry a large number of bombs, but must rely on their gunners to take down fighters that attack them, and are typically very slow. In real life, bombers were typically guarded by escort fighters that would either accompany them to the target or sweep the area ahead of them and engage anything getting close, but since these are other players we're talking about, well... needless to say, most of the time, [[InTheEndYouAreOnYourOwn you're on your own]].
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** Finally, A-10 ang MiG-27 with 30mm cannons were properly introduced.
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** In June 2022, the F-14 was added in an update suitably titled "Danger Zone". Incidentally, the F-14's introduction coincided with the release of ''Film/TopGunMaverick''.

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** In June 2022, the F-14 was added in an update suitably titled [[Film/TopGun "Danger Zone".Zone"]]. Incidentally, the F-14's introduction coincided with the release of ''Film/TopGunMaverick''.
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** In June 2022, the F-14 was added in an update suitably titled "Danger Zone". Incidentally, the F-14's introduction coincided with the release of ''Film/TopGunMaverick''.
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** For the sake of balance in ground battles, minor nations like Italy and Japan have American ground vehicles (i.e. M4, M24 and M26 tanks) in the same battle ratings as World War 2 tanks. While it's not historically accurate as those nations only got American vehicles ''after'' the war ended, given the poor performance of real life World War 2 tanks in Italy and Germany, adding American tanks does give these minor nations a fighting chance.

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** For the sake of balance in ground battles, minor nations like balance, Italy and Japan have American ground vehicles (i.e. M4, M24 and M26 tanks) in the same battle ratings as World War 2 tanks. While it's not historically accurate as those nations only got American vehicles ''after'' the war ended, given the poor atrocious performance of real life Italian and Japanese tanks during World War 2 tanks in Italy and Germany, tanks, adding American tanks does give these minor nations a fighting chance.chance against German, American and Russian factions.
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** For the sake of balance in ground battles, minor nations like Italy and Japan have American ground vehicles (i.e. M4, M24 and M26 tanks) in the same battle ratings as World War 2 tanks. While it's not historically accurate as those nations only got American vehicles ''after'' the war ended, given the poor performance of real life World War 2 tanks in Italy and Germany, adding American tanks does give these minor nations a fighting chance.
** Experimental and prototype vehicles are included to fill gaping holes in tech trees and provide game balance.
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** 2022's Worm Thunder is a thinly-veiled ShoutOut to VideoGame/DuneII.


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** A year later, War Thunder gets a VideoGame/DuneII-themed April Fool's event.
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** Gaijin later had put up a event giving people the chance to earn a rare premium plane, for the Americans it was the same ultra rare Invader. The catch? you needed to get '''1100''' kills (RB and SB kills counted as several) in two weeks to get it. Meaning only those who actually had time to play for several hours daily managed to reach the end goal. From the time of the event (2013) until the introduction of the non-premium A-26B-50 in Update 1.67 (March 2017), there were no opportunities to get an A-26.

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** Gaijin later had put up a event giving people the chance to earn a rare premium plane, for the Americans it was the same ultra rare Invader. The catch? you needed to get '''1100''' kills (RB and SB kills counted as several) in two weeks to get it. Meaning only those who actually had time to play for several hours daily managed to reach the end goal. [[note]]Specifically, 1100 kills in two weeks works out to roughly 10 kills an hour, 8 hours a day, 7 days a week.[[/note]] From the time of the event (2013) until the introduction of the non-premium A-26B-50 in Update 1.67 (March 2017), there were no opportunities to get an A-26.
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* EarlyInstallmentWeirdness: ''War Thunder'' has a pretty strict rule of no "fake" vehicles, and that includes ones that were actually designed but never got past the blueprint or wooden mockup stage. But when the game was completely focused on the UsefulNotes/WorldWarII through UsefulNotes/KoreanWar era, they made exceptions to fill in the gaping holes at what were then the top tiers for Germany and Japan, since their development of combat vehicles abruptly stopped in 1945. Germany got the Tiger II (10.5 cm Kw.K) for Ground Forces, and Japan got the R2Y2 Kai series of jet attackers for Aviation. These were all only concepts that never even got to the blueprint stage, but were added anyway to fill those tech tree holes. Germany also got a [[InNameOnly "Panther II" with a turret and 8.8 cm gun that the real Panther II prototype never mounted]]; while the hull actually existed and the 8.8 cm Panther turret was designed, it was intended as an upgrade for the regular Panthers and not the already-cancelled Panther II. In Update 1.91 (5 years after they had been introduced), Gajin removed the Tiger II (10.5 cm) and the Panther II from the tech tree and made the hidden gift vehicles available only to players who'd already unlocked them, while adding postwar tanks imported from America as their replacements in the tech tree. But the RY2Y jets remain in the Japanese tech tree due to the complete absence of any suitable real aircraft to replace them.

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* EarlyInstallmentWeirdness: ''War Thunder'' has a pretty strict rule of no "fake" vehicles, and that includes ones that were actually designed but never got past the blueprint or wooden mockup stage. But when the game was completely focused on the UsefulNotes/WorldWarII through UsefulNotes/KoreanWar era, they made exceptions to fill in the gaping holes at what were then the top tiers for Germany and Japan, since their development of combat vehicles abruptly stopped in 1945. Germany got the Tiger II (10.5 cm Kw.K) for Ground Forces, and Japan got the R2Y2 [=R2Y2=] Kai series of jet attackers for Aviation. These were all only concepts that never even got to the blueprint stage, but were added anyway to fill those tech tree holes. Germany also got a [[InNameOnly "Panther II" with a turret and 8.8 cm gun that the real Panther II prototype never mounted]]; while the hull actually existed and the 8.8 cm Panther turret was designed, it was intended as an upgrade for the regular Panthers and not the already-cancelled Panther II. In Update 1.91 (5 years after they had been introduced), Gajin removed the Tiger II (10.5 cm) and the Panther II from the tech tree and made the hidden gift vehicles available only to players who'd already unlocked them, while adding postwar tanks imported from America as their replacements in the tech tree. But the RY2Y [=R2Y2=] jets remain in the Japanese tech tree due to the complete absence of any suitable real aircraft to replace them.
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* EarlyInstallmentWeirdness: ''War Thunder'' has a pretty strict rule of no "fake" vehicles, and that includes ones that were actually designed but never got past the blueprint or wooden mockup stage. But when the game was completely focused on the UsefulNotes/WorldWarII through UsefulNotes/KoreanWar era, they made exceptions to fill in the gaping holes at what were then the top tiers for Germany and Japan, since their development of combat vehicles abruptly stopped in 1945. Germany got the Tiger II (10.5 cm Kw.K) for Ground Forces, and Japan got the R2Y2 Kai series of jet attackers for Aviation. These were all only concepts that never even got to the blueprint stage, but were added anyway to fill those tech tree holes. Germany also got a [[InNameOnly "Panther II" with a turret and 8.8 cm gun that the real Panther II prototype never mounted]]; while the hull actually existed and the 8.8 cm Panther turret was designed, it was intended as an upgrade for the regular Panthers and not the already-cancelled Panther II. In Update 1.91 (5 years after they had been introduced), Gajin removed the Tiger II (10.5 cm) and the Panther II from the tech tree and made the hidden gift vehicles available only to players who'd already unlocked them, while adding postwar tanks imported from America as their replacements in the tech tree. But the RY2Y jets remain in the Japanese tech tree due to the complete absence of any suitable real aircraft to replace them.
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* AKA47: The 2017 April Fool's Day event had the "GM-64", which was an AH-64D Apache given a fake German designation.

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* AKA47: The 2017 April Fool's Day event had the "GM-64", which was an AH-64D Apache given a fake German designation. Later, when it was formally introduced in 2019, it retained its original designation.
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*** To add insult to injury, in Arcade AB, the game will then most likely throw up a warning telling you to stop shooting at your teammates or it will return you to the main menu. This warning shows up the moment even one of your shots flies past one of the followers, regardless of how long they're in the line of fire or if it even hits them at all. It gets rather annoying very quickly!
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*** The War Thunder wiki joins in on the fun by adding an article on the [[https://wiki.warthunder.com/Bob_Semple Bob Semple tank.]]

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*** The War Thunder wiki joins in on the fun by adding an article on the [[https://wiki.warthunder.com/Bob_Semple an article]] on the [[https://en.wikipedia.org/wiki/Bob_Semple_tank Bob Semple tank.]]
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** Update 2.11 (Ground Breaking) allows a select number of vehicles equipped with dozers and to invoke this. Large enough bombs can also produce craters on impact.


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* TerrainSculpting: Dozer-equipped vehicles as well as any bomb with a large enough payload can do this in Ground Forces.
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