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* AcceptableBreaksFromReality: Where do we start...
** [=ME109s=] and P-51s on the same team? The Japanese fighting over Stalingrad? The Germans bombing Pearl Harbor? Aircraft reloading in midair? Yeah, this game relies on this trope...
** Averted, however, with 'full real battles' and 'historic battles', where players can't respawn, are limited to aircraft used by a specific side and must land to replenish ammunition and weapons.

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* AcceptableBreaksFromReality: Where do we start...
AcceptableBreaksFromReality:
** Arcade mode, suitably enough for the fairly mindless shootfest it's intended to be, features such wild unlikelihoods as [=ME109s=] and P-51s on the same team? The team, the Japanese fighting over Stalingrad? The Germans Stalingrad, American planes bombing Pearl Harbor? Aircraft Harbor (!), ammunition reloading in midair? Yeah, this game relies on this trope...
** Averted, however, with 'full real battles'
midair and 'historic battles', planes withstanding ludicrous amounts of firepower that should be enough to down a whole flight.
** Averted in historic battles,
where players can't respawn, are limited to aircraft used by a specific side and must land to replenish ammunition and weapons.weapons.
** ''Very'' averted in full real battles, where everything follows the laws of physics and there is no videogame-style help for the player whatsoever.
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* AprilFoolsDay: In 2013, Gaijin Entertainment released a trailer showing [[MyLittlePonyFriendshipIsMagic cute, colorful ponies]] as a new playable faction. Then they actually updated they game to include said ponies, each packing four 20mm machine guns, 8 rocket tubes, and 2 half-ton bombs. Oh, and they each flew like a high-speed rocket plane.

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* AprilFoolsDay: In 2013, Gaijin Entertainment released a trailer showing [[MyLittlePonyFriendshipIsMagic cute, colorful ponies]] as a the new playable faction.faction called Equestria. Then they actually updated they game to include said ponies, each packing four 20mm machine guns, 8 rocket tubes, and 2 half-ton bombs. Oh, and they each flew like a high-speed rocket plane. Unfortunately, after April 1, 2013, they've been removed and haven't appeared since.
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* [[DuelingShows Dueling Games]] with ''World of Warplanes'' - most think this is the bettter game
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* [[DuelingShows Dueling Games]] with ''World of Warplanes'' - most think this is the bettter game
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* {{BFG}}: Some of the cannons in the game certainly qualify.

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* {{BFG}}: Some of the cannons auto-cannons in the game certainly qualify.
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* HitandRunTactics: The most commonly used method of attack against more agile fighters. Get about 2-3000 feet above them, then dive down on top of them all guns blazing once you're in range, then, use the speed built up in the dive to run away.

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* HitandRunTactics: HitAndRunTactics: The most commonly used method of attack against more agile fighters. Get about 2-3000 feet above them, then dive down on top of them all guns blazing once you're in range, then, use the speed built up in the dive to run away.
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* DeathfromAbove: As typical for Aerial warfare, this is probably the best method for engaging enemy fighters and bombers.

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* DeathfromAbove: DeathFromAbove: As typical for Aerial warfare, this is probably the best method for engaging enemy fighters and bombers.

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* DemonicSpider: Japanese fighters can be this if you're not careful, as they tend to be both fast AND agile. Unfortunately, they pay for it by being lightly armored.


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* FalseFlagOperation: Not an actual gameplay mechanic, but many premium aircraft are planes from different nations tech trees painted up in another's colors, such as a US Navy [[UsefulNotes/KatanasOfTheRisingSun A6M5]] or a Luftwaffe [[UsefulNotes/BritsWithBattleships Wellington]].


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* HistoricalInJoke: The ultimate fighter on the Russian tree, the [[UsefulNotes/RedsWithRockets MiG-15]], is painted up in North Korean livery. This is most likely a reference to the fact that the Russians secretly sent many pilots into the KoreanWar to build up a pool of experienced jet fighters. US pilots would refer to them as "Big Daddies", since the Russian pilots were typically much better than their North Korean comrades.


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* LawOfChromaticSuperiority: In order to distinguish different versions of the same plane quickly, each iteration has a different color scheme, which leads into this as one climbs the tech tree.


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** In the 1.33 update, Gaijin added black X's to many German planes where swastikas would have logically been, so no one can say they aren't trying as much as they can for accuracy.

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* AceCustom: Pilot any plane through enough battles and you unlock the ability to modify it in a variety of ways which can improve its performance. This includes everything from installing a new engine, to polishing the airframe to reduce air resistance, to customizing the pattern of shell types in the plane's ammo belts to optimize them versus different target types. Kind of [[DownplayedTrope downplayed]] though in that these improvements are only modest ones.

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* AceCustom: Pilot any plane through enough battles and you unlock the ability to modify it in a variety of ways which can improve its performance. This includes everything from installing a new engine, to polishing the airframe to reduce air resistance, to customizing the pattern of shell types in the plane's ammo belts to optimize them versus different target types. Kind of [[DownplayedTrope downplayed]] though in that these improvements are only modest ones.ones.
** Since 1.33, there are more customization options, but they are linear upgrades most of the time.
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* LeadTheTarget: You have to shoot where the target plane is going to be in order to hit it. A "lead target indicator" is included to help people in Arcade battles, but is absent in Historical and Full Real battles.
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Let\'s keep this un-opinionated since some people actually don\'t like MLP and have perfectly legit reasons for doing so.


* AprilFoolsDay: In 2013, Gaijin Entertainment released a trailer showing [[MyLittlePonyFriendshipIsMagic cute, colorful ponies]] as a new playable faction. Then they actually updated they game to include said ponies, each packing four 20mm machine guns, 8 rocket tubes, and 2 half-ton bombs. Oh, and they each flew like a high-speed rocket plane. [[PeripheryDemographic Bronies]] were ecstatic, while brony-haters were... uh... [[StopHavingFunGuys not]].

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* AprilFoolsDay: In 2013, Gaijin Entertainment released a trailer showing [[MyLittlePonyFriendshipIsMagic cute, colorful ponies]] as a new playable faction. Then they actually updated they game to include said ponies, each packing four 20mm machine guns, 8 rocket tubes, and 2 half-ton bombs. Oh, and they each flew like a high-speed rocket plane. [[PeripheryDemographic Bronies]] were ecstatic, while brony-haters were... uh... [[StopHavingFunGuys not]].
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* RammingAlwaysWorks: Almost guaranteed to do enough damage to the rammer's target to send that thing out of the air. However, the one doing the ramming is [[TakingYouWithMe no more likely to survive than their target]].

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* RammingAlwaysWorks: Almost guaranteed to do enough damage to the rammer's target to send that thing out of the air. However, the one doing the ramming is [[TakingYouWithMe no more likely to survive than their target]].target]], and is rarely, if ever, credited with the kill.

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Fixed a formatting error.


** The [[http://en.wikipedia.org/wiki/Messerschmitt_Me_410 Messerschmitt Me-410 U4]] is armed with a 50mm cannon.
They also tear tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.

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** The [[http://en.wikipedia.org/wiki/Messerschmitt_Me_410 Messerschmitt Me-410 U4]] is armed with a 50mm cannon.
cannon. They also tear tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.
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** The [[http://en.wikipedia.org/wiki/Messerschmitt_Me_410 Messerschmitt Me-410 U4]] is armed with one 50mm cannon.
It also tears tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.

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** The [[http://en.wikipedia.org/wiki/Messerschmitt_Me_410 Messerschmitt Me-410 U4]] is armed with one a 50mm cannon.
It They also tears tear tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.
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** The Me-410 in its B2 is armed with a single 50mm cannon.

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** The [[http://en.wikipedia.org/wiki/Messerschmitt_Me_410 Messerschmitt Me-410 in its B2 U4]] is armed with a single one 50mm cannon.

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** The [[http://en.wikipedia.org/wiki/P-39_Airacobra P-39 Airacobra]] packs a 37mm cannon, which was designed to shred bombers. Something that it does VERY well. It also tears tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.

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** The [[http://en.wikipedia.org/wiki/P-39_Airacobra P-39 Airacobra]] packs a 37mm cannon, which was designed to shred bombers. Something that it does VERY well.
** The Me-410 in its B2 is armed with a single 50mm cannon.
It also tears tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.

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* AceCustom: Pilot any plane through enough battles and you unlock the ability to modify it in a variety of ways which can improve its performance. This includes everything from installing a new engine, to polishing the airframe to reduce air resistance, to customizing the pattern of shell types in the plane's ammo belts to optimize them versus different target types. Kind of [[DownplayedTrope downplayed]] though in that these improvements are only modest ones.



* DodgeByBraking: Played straight, as [[TruthInTelevision used as in real life]] during a dogfight to shake and enemy and get on their tail instead. Drop the throttle, extend the flaps (if you have them) and jink, corkscrew, or DoABarrelRoll. If the one in pursuit cannot shed energy fast enough, they will overshoot the one they are chasing and may find themselves becoming the chased one instead. However, deliberately going to a low energy (low speed and low altitude) state does tend to leave one vulnerable until more energy can be built up, so if the former pursuer has nearby teammates this can leave the braking plane vulnerable.

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* DistinctiveAppearances: Played straight, as the player can unlock a variety of decals (all based on RealLife aircraft art) to customize the look of their aircraft. Interesting, [[AcceptableBreaksFromReality a player may apply decals only ever used by the side oppose the one of the planes they are customizing]].
* DodgeByBraking: Played straight, as [[TruthInTelevision used as in real life]] during a dogfight to shake and enemy and get on their tail instead. Drop the throttle, extend the flaps (if you have them) and jink, corkscrew, yo-yo, or DoABarrelRoll. If the one in pursuit cannot shed energy fast enough, they will overshoot the one they are chasing and may find themselves becoming the chased one instead. However, deliberately going to a low energy (low speed and low altitude) state does tend to leave one vulnerable until more energy can be built up, so if the former pursuer has nearby teammates this can leave the braking plane vulnerable.
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* DodgeByBraking: Played straight, as [[TruthInTelevision used as in real life]] during a dogfight to shake and enemy and get on their tail instead. Drop the throttle, extend the flaps (if you have them) and jink, corkscrew, or DoABarrelRoll. If the one in pursuit cannot shed energy fast enough, they will overshoot the one they are chasing and may find themselves becoming the chased one instead. However, deliberately going to a low energy (low speed and low altitude) state does tend to leave one vulnerable until more energy can be built up, so if the former pursuer has nearby teammates this can leave the braking plane vulnerable.
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* SnipingTheCockpit: Played straight. As part of the SubsystemDamage gameplay, crew can be incapacitated, and if the pilot is killed or knocked out the plane is considered "downed" and will crash. Further, no matter how robust the construction is and how much damage the air frame can absorb, [[AttackItsWeakPoint the cockpit is always vulnerable]] at least through the glass canopy. This means that head-on confrontations between planes are particularly deadly for both parties.
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* DifficultButAwesome: Bombers are for primarily hitting ground targets which are too hardened for fighters to strafe effectively, while being vulnerable to fighter interception themselves. However, with enough points invested in their gunners and[=/=]or being able to manually control those gunners while making evasive maneuvers with the keyboard, a skilled bomber pilot can actually engage and shoot down enemy fighters quite effectively, while being better able to withstand their fire.
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* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually sluggish, and the gunners are seemingly blind when it comes to dealing with fighters, at least until they get a few points into their skills. Partially averted though, in that they are not particularly ''slow'' (thanks to their multiple engines most of them are usually quite fast in absolute speed) but their mass and stability makes them difficult to turn quickly and easy targets for enemies.

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* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually sluggish, and the gunners are seemingly blind when it comes to dealing with fighters, at least until they get a few points into their skills. Partially averted though, in that they are not particularly ''slow'' (thanks to their multiple engines most of them are usually quite fast in absolute speed) but their mass and stability makes them difficult to accelerate or turn quickly and easy targets for enemies.
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* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually slow, and the gunners are seemingly blind when it comes to dealing with fighters, at least until they get a few points into their skills.

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* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually slow, sluggish, and the gunners are seemingly blind when it comes to dealing with fighters, at least until they get a few points into their skills.skills. Partially averted though, in that they are not particularly ''slow'' (thanks to their multiple engines most of them are usually quite fast in absolute speed) but their mass and stability makes them difficult to turn quickly and easy targets for enemies.
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* GuyInBack: Several of the aircraft have them in the form of gunners. However they're blind as a bats when the AI controls them, but when you control them, they get ImprobableAimingSkills

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* GuyInBack: Several of the aircraft have them in the form of gunners. However they're blind as a bats when the AI controls them, but when you control them, they get ImprobableAimingSkillsImprobableAimingSkills. Fortunately, investing in crew experience can mitigate this issue.



* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually slow, and the gunners are seemingly blind when it comes to dealing with fighters.

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* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually slow, and the gunners are seemingly blind when it comes to dealing with fighters.fighters, at least until they get a few points into their skills.

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* AwesomeButImpractical: The two rocket planes, the Me163 Komet and Ki-200 Shusui, are the fastest planes in the game by a fair stretch going at almost 1000km/h, but have so many drawbacks they're essentially useless. First, you have only 4-6 minutes of fuel at most, most of which you'll spend getting to the fight in the first place. Second, while they have a pair of formidable 37mm cannons, the amount of ammo they carry for them is laughable. Third, they're ludicrously expensive to maintain, costing over 50k credits to repair in arcade battles, or 126k for historical ones. Fourth, with just a single landing skid and no real flaps or airbreaks to speak of, they're almost impossible to land, with you far more likely to end up being spread over the entire length of the tarmac, and finally, to add insult to injury, even if you do manage to land the damn thing, the lack of actual landing gear means you'll come to a ridiculous lurching stop, resting on one wing.


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* AwesomeButImpractical: The two rocket planes, the Me163 Komet and Ki-200 Shusui, are the fastest planes in the game by a fair stretch going at almost 1000km/h, but have so many drawbacks they're essentially useless. First, you have only 4-6 minutes of fuel at most, most of which you'll spend getting to the fight in the first place. Second, while they have a pair of formidable 37mm cannons, the amount of ammo they carry for them is laughable. Third, they're ludicrously expensive to maintain, costing over 50k credits to repair in arcade battles, or 126k for historical ones. Fourth, with just a single landing skid and no real flaps or airbreaks to speak of, they're almost impossible to land, with you far more likely to end up being spread over the entire length of the tarmac, and finally, to add insult to injury, even if you do manage to land the damn thing, the lack of actual landing gear means you'll come to a ridiculous lurching stop, resting on one wing.
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* ComingInHot: Played straight when trying to land a damaged aircraft on a runway. Successfully landing on a friendly runway, even if it is a crash landing, will allow the plane to be repaired and returned to the battle, while crashing the plane anywhere else will keep it out of the battle and potentially cost the player Lions after the match. This is especially important on Historical Battles, where the player cannot deploy in any other planes once one is down.
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* UsefulNotes/YanksWithTanks: Hits all the major entries under WW2 aircraft, and quite a few more besides. Several variations of the all-metal B-17 Flying Fortress are present, the P-47 Thunderbolt is there, along with the P-51D-5 Mustang.

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* OneHitKill: Cannons and Rockets have the potential to do this if they hit the fuel tank. Can also happen with a hit to the bombs, or on some aircraft atleast, a hit to the wing spar.

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* OneHitKill: Cannons and Rockets have the potential to do this if they hit the fuel tank. Can also happen with a hit to the bombs, or on some aircraft atleast, at least, a hit to the wing spar.spar.
* RammingAlwaysWorks: Almost guaranteed to do enough damage to the rammer's target to send that thing out of the air. However, the one doing the ramming is [[TakingYouWithMe no more likely to survive than their target]].


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* TakingYouWithMe: Sometimes happens with desperate players who will crash their planes into someone else's to bring them down, an interceptor ramming a bomber, for example. Conversely, a plane with a turret mount in it which is going down might still fire wildly at whomever inflicted critical damage on them in the hope of bringing them down too as they spin toward an inevitable crash.
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* SubsystemDamage: Played straight, and part of the simulation. Various components of the plane can be hit and the damage will affect its performance in a variety of ways. For example, losing a chunk of its wing has a drastic effect on the pilot's ability to control it. On the other hand, some light damage can be mostly just cosmetic and have little effect on performance. For someone looking to shoot down a bomber, going for this by attacking the engines is a good idea.
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** Fighters can take down enemy aircraft with ease, but are less then useless against ground targets without any bombs or rockets.

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** Fighters can take down enemy aircraft with ease, but are less then useless against any ground targets harder than an armored car without any bombs or rockets.
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[[http://warthunder.com/en/ War Thunder]] is an MMO that has to do with aerial combat between fighters from pre-World War II, to the jets that filled the skies early in the ColdWar. Although the game centers around air combat, it already features extensive use of bombing ground targets to achieve objectives. The game involves all five of the major aircraft players in World War 2, The United States, Nazi Germany, Imperial Japan, United Kingdom, and the Soviet Union. And over time, many more planes will be added, as well as tanks, and ships.

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!!This game provides examples of:
* AwesomeButImpractical: The two rocket planes, the Me163 Komet and Ki-200 Shusui, are the fastest planes in the game by a fair stretch going at almost 1000km/h, but have so many drawbacks they're essentially useless. First, you have only 4-6 minutes of fuel at most, most of which you'll spend getting to the fight in the first place. Second, while they have a pair of formidable 37mm cannons, the amount of ammo they carry for them is laughable. Third, they're ludicrously expensive to maintain, costing over 50k credits to repair in arcade battles, or 126k for historical ones. Fourth, with just a single landing skid and no real flaps or airbreaks to speak of, they're almost impossible to land, with you far more likely to end up being spread over the entire length of the tarmac, and finally, to add insult to injury, even if you do manage to land the damn thing, the lack of actual landing gear means you'll come to a ridiculous lurching stop, resting on one wing.
* AcceptableBreaksFromReality: Where do we start...
** [=ME109s=] and P-51s on the same team? The Japanese fighting over Stalingrad? The Germans bombing Pearl Harbor? Aircraft reloading in midair? Yeah, this game relies on this trope...
** Averted, however, with 'full real battles' and 'historic battles', where players can't respawn, are limited to aircraft used by a specific side and must land to replenish ammunition and weapons.
* [[TheAllegedCar The Alleged Plane]]: The starting aircraft are mostly biplanes that can barely climb, and have peashooters for guns. But also averted in that those guns can theoretically kill the pilot of an F-86 Sabre with [[ImprobableAimingSkills one really lucky shot]], and the fact that biplanes can out-turn any other plane in the game.
* AprilFoolsDay: In 2013, Gaijin Entertainment released a trailer showing [[MyLittlePonyFriendshipIsMagic cute, colorful ponies]] as a new playable faction. Then they actually updated they game to include said ponies, each packing four 20mm machine guns, 8 rocket tubes, and 2 half-ton bombs. Oh, and they each flew like a high-speed rocket plane. [[PeripheryDemographic Bronies]] were ecstatic, while brony-haters were... uh... [[StopHavingFunGuys not]].
* AttackItsWeakpoint: Out of rockets and cannon shells for that bomber? Shoot its engines and watch it spiral back to the ground.
** Tired of getting shot by a bomber's machine gunners? Simply shoot them and knock them out.
** Let's just say that this is about the ''only'' way you're knocking down most bombers...
** Shooting the cockpit has a high chance of killing the pilot, which results in the plane going down, and you saving ammo for other planes.
* BiggerStick: Though not always the best, players packing a more advanced fighter does have an advantage over those that don't. Also averted in that biplanes can knock down jets with a well placed shot.
* {{BFG}}: Some of the cannons in the game certainly qualify.
** The [[http://en.wikipedia.org/wiki/P-39_Airacobra P-39 Airacobra]] packs a 37mm cannon, which was designed to shred bombers. Something that it does VERY well. It also tears tanks apart, and the unfortunate TooDumbToLive player that tries to take one down in a head-on pass.
* BottomlessMagazines: Partially averted as each aircraft can only fire so many rounds before it must reload, which merely requires the player to break off for a few seconds while the guns reload. Completely averted in Historic Battles and Full Real battles were players must LAND to reload their weapons.
* BritsWithBattleships: The RAF is fully playable, and brings out all the famous toys, including the Hurricane Series, the Spitfire series, Lancaster Bomber, and even the Fairy Swordfish.
* CameraAbuse: The game fully simulates weather effects on the aircraft, causing the planes to wobble if caught in an updraft. But they also rock around when the plane is too close to Flak Shells going off, or too close to a bomb going off. Pulling too many [=Gs=] in a maneuver will cause the camera to briefly black out to greater or lesser degrees depending on the crew's endurance level and how extreme the turn is. If the craft even goes into negative [=Gs=], this can potentially be a red-out instead.
* ConservationofNinjutsu: Skilled players can, and do, manage to pull this off both at the individual level (one friendly vs many enemies), and at the meta level where they are the last ones alive, against several opponents... and [[CrowningMomentofAwesome WIN]]
* CosmeticAward: Some of the awards grant players access to new emblems for their planes, as well as new paint schemes.
* CriticalHit: One bullet in the right place, and a plane becomes a poof of dust in the sky, or a charred wreck on the ground. Oh, and your bombs CAN be set off by enemy shots if they're really lucky.
* CripplingOverspecialization: Played straight.
** Fighters can take down enemy aircraft with ease, but are less then useless against ground targets without any bombs or rockets.
** Attackers can engage anything, but pay for it as they are usually slower then fighters, but lack the armor of a bomber.
** Bombers can carry a large number of bombs, but must rely on their gunners to take down fighters that attack them, and are typically very slow.
** Float Planes can only land on water. Which is great if you need to set down, not so great if you're trying to capture a runway in Domination Mode.
* CriticalExistenceFailure: Played with. Some aircraft can take an enormous pounding, and still be able to fly normally. But one shot to the cockpit and that plane is toast no matter how little damage it's taken. On the same token, all it takes in some cases is to knock off a stabilizer or an engine, and the plane is done.
* ColorCodedArmies: Played with. All of the planes are painted in the manor of which they were painted historically. But there is a theme for most of the aircraft.
** American planes are either olive-drab or silver for land-based aircraft, and different shades of blue for carrier based aircraft and float planes.
** German planes are typically painted a dark green, or khaki depending on the theater paint scheme unlocked.
** Soviet Planes are usually painted a bright green, or solid white, although some aircraft are different shades of green for camouflage, with the later fighters being left bare metal.
** RAF aircraft are usually painted with a camo pattern. Although a few of them are painted a blueish grey.
** Imperial Japanese aircraft are either all white, or green on top with white on the bottom, but it's hard to mistake that big red meatball on the wings.
* DeathfromAbove: As typical for Aerial warfare, this is probably the best method for engaging enemy fighters and bombers.
** The preferred method of attack for Dive Bombers like the SBD Dauntless and Ju-87 Stuka
* DemonicSpider: Japanese fighters can be this if you're not careful, as they tend to be both fast AND agile. Unfortunately, they pay for it by being lightly armored.
* DuelingGames: With WorldOfTanks and its derivatives World of Warplanes and World of Warships. Most players coming from the still-in-closed-beta World of Warplanes feel that War Thunder is a superior title as the aircraft feel both fast and agile. Also, the release trees for War Thunder are not only larger then World of Warplanes, but includes aircraft types that World Of Warplanes has decided to leave out (such as Bombers).
* ExperiencePoints: Used to gain access to new fighters for a specific country. These are earned by doing things to help your team towards victory. Players that don't contribute however, get nothing, while players who do contribute are rewarded based on what they do. Players also acquire crew points to distribute between aircraft crew members such as the pilots and gunners.
* ExtremeMeleeRevenge: Players frustrated with being unable to knock down a bomber will attempt to ram it, and destroy it. The results vary from the two aircraft bouncing off of each other harmlessly, to both players spiraling to the ground in flames.
* FragileSpeedster: Japanese fighters. Justified as in real life the only way to achieve the speed and agility they had was to sacrifice armor protection for the pilot and fuel tank. Sure, a well placed round will turn a [=A6M=] Zero into a fireball, but good luck actually hitting it.
* FriendlyFireproof: Averted. Players who shoot down a friendly are often penalized HARD for it. So much so, that often no matter how well you do after the match, you WILL lose credits AND experience if you so much as shoot down one friendly fighter.
* GeoEffects: Skilled players will often fly nap-of-the-earth when they're trying to avoid enemy fire. The results vary, but it can be rewarding when you miss a mountain by inches, and the plane behind you... doesn't.
* GuyInBack: Several of the aircraft have them in the form of gunners. However they're blind as a bats when the AI controls them, but when you control them, they get ImprobableAimingSkills
* HitandRunTactics: The most commonly used method of attack against more agile fighters. Get about 2-3000 feet above them, then dive down on top of them all guns blazing once you're in range, then, use the speed built up in the dive to run away.
* ICallItVera: Players can pick and choose different nose art from the Allied decal list. All of which are actual nose art, from actual aircraft.
* JackofAllStats: Heavy Fighters and Attackers. These aircraft can carry bombs and/or rockets that can be used for ground attack. While their heavy cannon armaments are easily able to knock down most fighters unfortunate enough to get in their gun sights. Despite this, they're not as agile as a dedicated fighters, and have lower bomb loads then dedicated bombers.
* UsefulNotes/KatanasOfTheRisingSun: Featuring the deadly A-6M Zero, the H-6K flying boat, the G-4M Betty Bomber, B-5N "Kate" Torpedo Plane, and D-3A "Val" Dive Bomber.
* KillItWithFire: Although incendiary rounds haven't been implemented yet, being lit on fire is a death sentence for any aircraft.
* [[LethalJokeCharacter Lethal Joke Plane]]: Several of the aircraft do not seem to fit in their intended roles. But players familiar with the history of the aircraft will quickly figure out how best to use them.
** One example is the P-47 Thunderbolt. It was designed as a fighter, but used in the ground attack role, where it's large size, and ability to shrug off damage enable it to be used effectively against even the most well defended ground targets.
** To some, the Ju-87 Stuka seems like this. The first model available gets the infamous Jericho Siren, which can alert players to its presence. And its slow speed means that it won't survive long if a fighter gets behind it. Cue the collective OhCrap from players who discover that the Stuka their fighting, is flown by someone has figured out how best to use the Dive Bomber to in in Air-to-Air fights.
** The SBD Dauntless Dive bomber. Only two .50cal guns in the nose, and twin .30cal for the GuyInBack to use make players feel underpowered while using it. But it's extremely sturdy, and can shrug off a surprising amount of hits. It's also fairly maneuverable, and can even give some of the Japanese planes a run for their money. In real life, Stanley "Swede" Vejtasa took his SBD Dauntless against three A-6M Zeros... and ''WON''.
** Many on the games forums express their dislike of the B-25 Mitchel Medium Bomber. Mainly because they use it in a manor similar to other bombers like the B-17 (staying above 10,000ft and dropping bombs). Historically, the B-25 was not used this way, instead, it was used as a LOW altitude bomber, staying just above the trees and making strafing runs on airfields and supply depots. Players that use it in this role have found it to be a welcome addition to the game, and a welcome improvement over the A-20 that precedes it.
* LightningBruiser: Several of the attackers, but the most well known from Real Life is the P-47 Thunderbolt. It could take a beating, and then dish it back out with ''eight'' [[MoreDakka .50cal heavy machine guns]]. All while having an engine that could perform well at any altitude.
* MagicTool: Airfields in most cases, assuming you can land on them, can repair your plane from Swiss cheese with nothing working, to fully capable and battle ready within 90 seconds after coming to a complete stop. Damage that would have effectively rendered the aircraft completely unusable.
* MightyGlacier: Bombers. They pack the heaviest punch for air to ground work, and can take a beating. But they're usually slow, and the gunners are seemingly blind when it comes to dealing with fighters.
* MoreDakka: True to RealLife, many of the aircraft in the game are packing multiple machine guns and cannons. Justified in that the goal is to create a high weight of fire on the target, so much so you can run a buzz-saw through him and possibly rip a wing off.
* NazisWithGnarlyWeapons: To be expected from a World War 2 game. The Bf-109, Fw-190, Ju-87, He-111, Me262, and Me163 are all present and accounted for.
* NoOneShouldSurviveThat: Happens sometimes when players break off an attack thinking that the plane they're chasing is going to crash. Hilarity ensues when they realize that they were wrong...
* NoSwastikas: Par for the course for a game made in Russia. None of the German fighters have a single swastika in any of the locations they would logically have one.
* OneHitKill: Cannons and Rockets have the potential to do this if they hit the fuel tank. Can also happen with a hit to the bombs, or on some aircraft atleast, a hit to the wing spar.
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