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* HulaAndLuaus: Magmo and Agamo's level, Club Caldera.
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* NiceJobBreakingItHero: Earth's scientists built new weapons to take down the flying saucers but when the saucers crashed, their leaked fuel spawned giant monsters.
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* {{Foreshadowing}}: The title of the poster for the Tsunopolis level translates as "Destroyer Wave". It not only means the GiantWallOfWateryDoom but also reveals that the giant saucer is [[spoiler: Cerebulon:'''Destroyer of Worlds''']].

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* {{Foreshadowing}}: The title of the poster for the Tsunopolis level translates as "Destroyer Wave". It not only means the GiantWallOfWateryDoom but also reveals that the giant saucer is [[spoiler: Cerebulon:'''Destroyer Cerebulon: '''Destroyer of Worlds''']].
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* {{Foreshadowing}}: The title of the poster for the Tsunopolis level translates as "Destroyer Wave". It not only means the GiantWallOfWateryDoom but also reveals that the giant saucer is [[spoiler:Cerebulon:Destroyer of Worlds]].

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* {{Foreshadowing}}: The title of the poster for the Tsunopolis level translates as "Destroyer Wave". It not only means the GiantWallOfWateryDoom but also reveals that the giant saucer is [[spoiler:Cerebulon:Destroyer [[spoiler: Cerebulon:'''Destroyer of Worlds]].Worlds''']].
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* {{Foreshadowing}}: The title of the poster for the Tsunopolis level translates as "Destroyer Wave". It not only means the GiantWallOfWateryDoom but also reveals that the giant saucer is [[spoiler:Cerebulon:Destroyer of Worlds]].


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* NiceJobBreakingItHero: Earth's scientists built new weapons to take down the flying saucers but when the saucers crashed, their leaked fuel spawned giant monsters.

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* HellishCopter: Indeed, almost every time military helicopters show up in Adventure Mode cutscenes, they are quickly brought down and destroyed by the level's monster.



* ImprobableUseOfAWeapon: Military equipment such as tanks, turrets, and helicopters can be picked up and fired like handguns by monsters.



* TanksForNothing: Tanks are destroyed by the dozen in cutscenes, and deal next to no damage in actual gameplay.

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* TanksForNothing: Tanks are destroyed by the dozen in both gameplay and cutscenes, and they don't deal next to no damage in actual gameplay. that much damage.
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Character-related tropes go in [[Characters/WarOfTheMonsters their appropriate index.]]
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* ManEatingPlant: Vegon, the venus flytrap-like boss on Atomic Island. If you don't hit it during its vulnerable mouth-open phase, it will swallow the player's monster, deal a bunch of damage, then spit it back out.



* TripodTerror: Cerebulon, the final boss of Adventure mode.



* YouNukeEm: Robo-47 launches a homing tactical nuke as his long-range special. It hurts.
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* BodyHorror: Kineticlops is a security guard who was hit by lightning after he was contaminated with alien fuel, mutating him into an eye suspended in lightning.



* DemBones: Raptros' 4th skin, making him a {{Dracolich}}.
* DeflectorShields: Cerebulon has one whilst in its first form, protecting its brain case.
* DistaffCounterpart: One of Ultra V's bonus skins is Ultra VI, a female version of the giant mecha.
* DropTheHammer: Robo-47 will often transform its hands into different weapons to attack, including a hammer.



* EnergyBeings: Kineticlops, who is a massive being mainly comprised of electricity.
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* AmericanRobot: Robo-47. He sports U.S. Air Force symbols, is loaded with appropriate chain guns and nuclear missiles, and comes with a Hammer of Justice. He even leads a [[UsefulNotes/YanksWithTanks U.S. Army battalion]] against the player's monster in adventure mission 2.



* BigRedDevil: Togera's fourth skin is a gigantic crimson demon that honestly could pass as the Devil were he a kaiju.



* FacelessEye: Kineticlops is one surrounded by electricity.



* AnIcePerson: Congar's fourth skin is effectively him made of ice.



* KatanasAreJustBetter: Ultra V uses a [[LaserSword laser katana]] for its close range finisher.
* KingKongCopy: One of the principal monsters (to the point he's featured on the game's cover) that you can play as is a gigantic ape called Congar, who's special attack is [[MakeMeWannaShout his devastating roar]]. He even scales a skyscraper during his introduction animation in story mode. His origin is revealed that he was a [[ApesInSpace chimpanzee launched in a rocket]] that collided with a crashing flying saucer.



* LivingLava: Magmo is a vaguely humanoid mass of lava that achieved sentience when an alien spaceship crashed into a volcano and spilled its mutagenic fuel into the magma. His various skins depict the lava in his body in different states. The first one gives him a mostly rocky outer hide with lava showing through the cracks, the second has him in a mostly liquid state, and the fourth skin has Magmo almost completely liquid and ''on fire''.



* MultiArmedAndDangerous: Magmo's got four arms of pain.



* TheSmurfettePrinciple: Preytor is the only female monster of the bunch, seeing as how one of the unused demos show that she had lain eggs.



* WolverineClaws: Togera has these ''all over his body''! The spikes on his wrists, shoulders, and legs can all be extended and retracted at will.
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* RocketPunch: Ultra-V can use this to [[YouWillNotEvadeMe yank monsters over to him]] and stun them.
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* TerrifyingTiki: Agamo has some tiki features, and is found in the game's tiki-themed area in adventure mode.


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* TropicalIslandAdventure: Club Caldera and Volcano are this. Both feature palm trees, huge beaches, moai statues, and luxury resort watercraft around an eruptable volcano. The former has a city around it, while the latter's volcano is much larger.
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Fixed entry to be more in line with the broadened trope


* TheTokyoFireball: Tsunopolis, a city based on Tokyo that features a single UFO floating on the edges of the map. If the UFO gets hit with any thrown weapon, it retaliates by causing a tsunami that crosses the whole stage.

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* TheTokyoFireball: Tsunopolis, a Free-for-all levels are able to be rebuilt, which resets everything in the city based on Tokyo that features a single UFO floating on to the edges of the map. If the UFO gets hit with any thrown weapon, way it retaliates was before getting destroyed by causing a tsunami that crosses the whole stage.monsters; this is usually done so it can get trashed again and again.
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* PraticalTaunt: Pressing the Select key will make your monster perform a taunt. If done while the energy bar is double-maxed, your monster enters a damage-boosted mode, indicated by a flame effect on both arms, that lasts until the flashing bar runs out.

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* PraticalTaunt: PracticalTaunt: Pressing the Select key will make your monster perform a taunt. If done while the energy bar is double-maxed, your monster enters a damage-boosted mode, indicated by a flame effect on both arms, that lasts until the flashing bar runs out.
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* VariableMix: Each map's soundtrack plays a subdued or a bombastic version of the song, depending on whether or not the player monster is engaged in combat with another.
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Dewicked trope


* [[{{Notzilla}} Togera]] - A huge, [[EverythingsBetterWithDinosaurs dinosaur-like]] reptile awakened and empowered after being hit by the UFO and inhaling its nuclear waste.

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* [[{{Notzilla}} Togera]] - A huge, [[EverythingsBetterWithDinosaurs dinosaur-like]] dinosaur-like reptile awakened and empowered after being hit by the UFO and inhaling its nuclear waste.
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* CoversAlwaysLie: The map selection image for Club Caldera features the city's volcano erupting, with volcanic bombs tearing through buildings and lava flowing into the streets. While the volcano can be triggered to erupt and throw out bombs, they are harmless to buildings, and there is no lava flow.


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* GameplayAndStorySegregation: Every map features a perimeter of the secret weapons that defeated the initial alien invasion, and neither of its 3 modalities are consistent.
** In the intro cinematic, they release an EMP shockwave that damages and depowers the flying saucers, causing them to crash to the ground.
** In gameplay, they form a barrier that prevents monsters and most objects from getting out of the map.
** In cutscenes, monsters and vehicles, human and alien alike, are able to pass through the barriers without issue.


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* {{Newsreel}}: The "Earth Strikes Back" sequence of the intro cinematic, which features the development and deployment of humanity's anti-UFO weapon, is presented as one.

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* DynamicEntry: Agamo is introduced in Adventure mode by kicking Magmo across Club Caldera and into a building. It's often seen in gameplay during large fights, as a duel between two monsters can be interrupted by a monster either jumping in or being ''thrown'' at the other two.

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* DynamicEntry: Given the energetic nature of the game, it is only fitting that at least some monsters have a high-octane introduction in Adventure mode.
** The first Raptros enters the scene on Century Airfield by swooping down from the sky and destroying a landing airplane, snatching its midsection and pinning it against the airport's radio tower.
** On Bay Town, the twin Robo-47s drop in from the sky to rain havoc on three UFOs that just destroyed a tank battalion, smashing them with their pop-out hammers.
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Agamo is introduced in Adventure mode by kicking Magmo across Club Caldera and into a building. It's often seen in gameplay during large fights, as a duel between two monsters can be interrupted by a monster either jumping in or being ''thrown'' at the other two.
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* TheMothership: The aliens bring one to Earth, and they abduct the player monster, bringing them aboard. Said monster proceeds to lay waste to the mothership's cityscapes while defeating three Zorgulons, which results in the ship's destruction after finishing the level.

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* TooDumbToLive: The scientist that inadvertently creates Preytor by feeding the mantis some of the alien fuel. He gets EatenAlive by her for his troubles when she grows.

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* TooDumbToLive: TooDumbToLive
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The scientist that inadvertently creates Preytor by feeding the mantis some of the alien fuel. He gets EatenAlive by her for his troubles when she grows.grows.
** The aliens, following player victory at Tsunopolis. You see that monster that defeated all the others and wrecked so many cities? Let's bring it aboard our mothership! What could go wrong?
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* RewardingVandalism: A good way to rebuild your energy bar or find health is to destroy buildings, and frees up debris to hit your enemies with. It also gives points that can be used for unlockable skins and arenas.

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* RewardingVandalism: A good way to rebuild Destroying buildings can refill your energy bar or find health is to destroy buildings, bar, unveil hidden powerups, and frees free up debris to hit your enemies with. It In some game modes, it also gives points that can be used for unlockable skins and arenas.
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* PraticalTaunt: Pressing the Select key will make your monster perform a taunt. If done while the energy bar is double-maxed, your monster enters a damage-boosted mode, indicated by a flame effect on both arms, that lasts until the flashing bar runs out.

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* LimitBreak: Maxing out your secondary red [[ManaMeter energy bar]] results in the main bar rapidly flashing between red and the original blue. This not only unlocks a special attack use, but also enables a taunt and damage boost that lasts until the flashing bar dies back down to blue.



* ManEatingPlant: Vegon, the venus flytrap-like boss on Atomic Island.

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* ManaMeter: Most combat actions expend energy from your energy bar.
* ManEatingPlant: Vegon, the venus flytrap-like boss on Atomic Island. If you don't hit it during its vulnerable mouth-open phase, it will swallow the player's monster, deal a bunch of damage, then spit it back out.



* PersonalSpaceInvader: Preytor's long-range special attack. To clarify, it's a giant parasite that latches onto your face, [[{{Franchise/Alien}} facehugger-style]].
* PlayingWithFire: Raptros' and Magmo's special attacks.

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* PersonalSpaceInvader: Preytor's long-range special attack. To clarify, it's attack is a giant homing parasite that latches onto your face, [[{{Franchise/Alien}} facehugger-style]].
* PlayingWithFire: Raptros' and Magmo's special attacks.attacks leave opponents burning if they hit them.
* PowerUp: Health and energy pickups of different effectiveness are scattered around any map, in the form of glowing round orbs and radiation symbols, green for health and blue for energy. There are also red orbs that enable a monster's special attack, and gray-white cuboids that turn a monster invisible.



* RecursiveAmmo: One of Vegon's attacks

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* RecursiveAmmo: One of Vegon's attacks is to launch a slow green orb that splits into a cluster of fast-moving ones that deal the actual damage.
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* EverythingIsSmashableArea: While most of the game's maps could be considered this, the Crush-O-Rama minigame is specifically focused on causing as much destruction possible to a small city area, rather than directly fighting an opponent.


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* GroundPound: All playable monsters are capable of landing a vertical dive attack that can deal heavy damage to an unfortunate opponent beneath, deal a stage of damage to a building, or trigger environmental effects.
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* CompanyTown: An implied function of the "Glowing Acres" suburban development on Atomic Island.


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* IndustrialGhetto: Atomic Island features a 50s-style tract housing suburb that's completely dominated by a gargantuan power generating station next to it.
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** The skybox and map ambience Atomic Island is a sickly shade of green. This is lampshaded by a billboard located in a 50s-style suburb right next to the plant facility, revealing its name to be "Glowing Acres".

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** The skybox and map ambience in Atomic Island is a sickly shade of green. This is lampshaded by a billboard located in a 50s-style suburb right next to the plant facility, revealing its name to be "Glowing Acres".

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** The skybox and map ambience Atomic Island is a sickly shade of green.

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** The skybox and map ambience Atomic Island is a sickly shade of green. This is lampshaded by a billboard located in a 50s-style suburb right next to the plant facility, revealing its name to be "Glowing Acres".



* RedShirtArmy: Earth's military forces.

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* RecursiveAmmo: One of Vegon's attacks
* RedShirtArmy: Earth's military forces.forces primarily exist to showcase the destructive power of both the monsters and the aliens.


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* UrbanRuins: Any city map will inevitably become this, should a monster brawl go on for long enough. In a twist of irony, Bay Town stands out as the most striking example: ''because'' most of its buildings can't be completely destroyed, its ruined skyline becomes a permanent part of the battlefield.
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* CarFu: Any and all ground vehicles on a map may be used as either a thrown or melee weapon. Of note are very explosive fuel tankers, and military vehicles, which can be used as guns.
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* MonsterClown: [[OldSaveBonus Mecha-Sweet Tooth]] is a giant robot version of this.
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* AVillainNamedZrg: Zorgulon.

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