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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walker_1993_cover.png]]
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* AnimalImmunity -- Averted. You can kill all the pretty little horses running on the Berlin streets.
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The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zeppelins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

to:

The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zeppelins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' ''Franchise/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.



* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/{{Terminator}}'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.

to:

* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/{{Terminator}}'', ''Franchise/{{Terminator}}'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.
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The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

to:

The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, zeppelins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.
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* JustPlaneWrong -- The American fighters attacking the Walker in Berlin level are not only able to drop an enormous bomb payload, far too large for this type of plane, but even several paratroopers in one flight.
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* EarnYourHappyEnding -- Subverted. The player needs to choose the arcade mode and beat all four levels to finally see the ending, but the fate of the protagonist remains unclear.
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* VideoGameCrueltyPotential -- When the player does enough damage to an enemy helicopter, he may choose to stop firing and watch the pilot desperately struggle with his crippled machine. Eventually, the helicopter will come down and explode, sending the screaming pilot in the air.
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* ChickenWalker

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* ChickenWalkerChickenWalker -- The machine controlled by the player uses this configuration. It even has very bird-like "feet" and its head resembles a bird skull.
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* AnimalImmunity -- Averted. You can kill all the pretty little horses running on the Berlin streets.
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* CrosshairAware -- Some areas of the Berlin level are initially empty but for you and a flashing crosshair on the ground, which warns you that the Luftwaffe are about to bomb the whole area.

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* CrosshairAware -- Some areas of the Berlin level are initially empty but for you and a flashing crosshair on the ground, which warns you that the Luftwaffe are about to bomb the whole area. In the Los Angeles level, enemy suicide bombers will run from your crosshair if targeted.
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''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[WalkingTank giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.

to:

''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} UsefulNotes/{{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[WalkingTank giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.
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None


The four time periods are "[[WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

to:

The four time periods are "[[WorldWarII "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.



* NextSundayAD -- The game doesn't come out and say that the Middle East level is Iraq during [[GulfWar Operation Desert Storm]], but sets the time as "Tonight".

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* NextSundayAD -- The game doesn't come out and say that the Middle East level is Iraq during [[GulfWar [[UsefulNotes/GulfWar Operation Desert Storm]], but sets the time as "Tonight".



* SceneryGorn -- WWII-era Berlin and GulfWar-era "[[{{Qurac}} somewhere in the Middle East]]" have been reduced to rubble by warfare, 2019 LA is a post-apocalyptic wreck, and 2420 has a background of [[MegaCity huge buildings]] of a CrystalSpiresAndTogas future, smashed up and pocked with damage.

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* SceneryGorn -- WWII-era Berlin and GulfWar-era UsefulNotes/GulfWar-era "[[{{Qurac}} somewhere in the Middle East]]" have been reduced to rubble by warfare, 2019 LA is a post-apocalyptic wreck, and 2420 has a background of [[MegaCity huge buildings]] of a CrystalSpiresAndTogas future, smashed up and pocked with damage.
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* {{Gorn}} -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. (This was the same studio who made ''VideoGame/Lemmings''; they could pack a lot of graphic violence into 8x8 pixels.) Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.

to:

* {{Gorn}} -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. (This was the same studio who made ''VideoGame/Lemmings''; ''VideoGame/{{Lemmings}}''; they could pack a lot of graphic violence into 8x8 pixels.) Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.
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None


* BottomlessMagazines -- It's a design point for the Walker to be self-contained, though the details of how it keeps its machine guns armed are [[HandWave left unexplained]].

to:

* BottomlessMagazines -- It's a design point for the Walker to be self-contained, though the details of how it keeps its machine guns armed are supplied with ammo is [[HandWave left unexplained]].
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* HumoungousMecha

to:

* HumoungousMechaHumongousMecha
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* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/Terminator'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.

to:

* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/Terminator'', ''Film/{{Terminator}}'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.
Is there an issue? Send a MessageReason:
None


The game is particularly notable for its control scheme - the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse (or a second joystick) controls the aim and the guns (common now, but it was unusual then) and being rather graphically violent for a mechanised warfare shooter with '90s graphics: much like in DMA's earlier hit, ''VideoGame/{{Lemmings}}'', deaths are rather gory, despite the tiny size of enemy soldiers cut down by the Walker's huge twin machine cannons; everything explodes, often with screams of pain echoing in the background; and there is almost no end to enemy troops. Also, in a minor note, the game is unusual in moving across the screen from right to left, while virtually all other side-scrollers [[WhenAllElseFailsGoRight go left to right]].

to:

The game is particularly notable for its control scheme - the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse (or a second joystick) controls the aim and the guns (common now, but it was unusual then) and being rather graphically violent for a mechanised warfare shooter with '90s graphics: much like in DMA's earlier hit, ''VideoGame/{{Lemmings}}'', deaths are rather gory, despite the tiny size of enemy soldiers cut down by the Walker's huge twin machine cannons; everything cannons. Everything explodes, often with screams of pain echoing in the background; background and there is almost no end to enemy troops. Also, in a minor note, the game is unusual in moving across the screen from right to left, while virtually all other side-scrollers [[WhenAllElseFailsGoRight go left to right]].
Is there an issue? Send a MessageReason:
None


The four time periods are [[WorldWarII Berlin, 1944]] (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

to:

The four time periods are [[WorldWarII "[[WorldWarII Berlin, 1944]] 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

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''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[HumongousMecha giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.

to:

''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[HumongousMecha [[WalkingTank giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.



* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/Terminator'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.



* HumoungousMecha



* TheEndOfTheWorldAsWeKnowIt -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]].

to:

* TheEndOfTheWorldAsWeKnowIt -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]].WalkingTank
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* {{Quarac}} -- The "Middle East" stage.

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* {{Quarac}} {{Qurac}} -- The "Middle East" stage.
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* ItsUpToYou -- Justified, as the Walker is the last surviving machine of its type.

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* ItsUpToYou -- Justified, as the The Walker is the last surviving machine of its type.type, and you won't see anything else that isn't hostile.
* {{Quarac}} -- The "Middle East" stage.
* NextSundayAD -- The game doesn't come out and say that the Middle East level is Iraq during [[GulfWar Operation Desert Storm]], but sets the time as "Tonight".



* SceneryGorn -- All stages, to different extents.

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* SceneryGorn -- All stages, WWII-era Berlin and GulfWar-era "[[{{Qurac}} somewhere in the Middle East]]" have been reduced to different extents.rubble by warfare, 2019 LA is a post-apocalyptic wreck, and 2420 has a background of [[MegaCity huge buildings]] of a CrystalSpiresAndTogas future, smashed up and pocked with damage.

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As for why the Walker is stomping through time, that involves temporal warfare: It's the early 25th century. After three decades, warring nations Myarn and Endalion have found a new dimension to their conflict: due to the planet's "shifting polarity", time travel has become possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with its knowledge of past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and only one unit returns from its mission, heavily damaged. This surviving Walker is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...

to:

As for why the Walker is stomping through time, that involves temporal warfare: It's the early 25th century. After century and after three decades, warring nations Myarn and Endalion have found a new dimension to their conflict: due to the planet's "shifting polarity", time travel {{time travel}} has become possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with its knowledge of past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and only one unit returns from its mission, heavily damaged. This surviving Walker is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...



* AllThereInTheManual -- The game manual contains the entire backstory, along with many detailed sketches of the Walker. The sketches differ in details from each other and from the game sprite--they're explained as rough engineering sketches found in a capsule and drawings made by an eyewitness. Notably, the design notes state that the emergency escape mechanism [[spoiler:likely never made it to production units, which is contradicted by the ending]].

to:

* AllThereInTheManual -- The game manual contains the entire backstory, {{backstory}}, along with many detailed sketches of the Walker. The sketches differ in details from each other and from the game sprite--they're explained as rough engineering sketches found in a capsule and drawings made by an eyewitness. Notably, the design notes state that the emergency escape mechanism [[spoiler:likely likely never made it to production units, which is contradicted by the ending]].ending.



* BottomlessMagazines -- Justified, as it's a design point for the Walker to be self-contained, though the details are [[HandWave left unexplained]]. Balanced with [[{{Overheating}} the heat cannons generate which eventually shuts the guns down until they cool down a bit]]. However, those fortunate enough to have an autofire option on their joystick could [[GameBreaker fire continuously without any fear of heat or reduced power]].

to:

* BottomlessMagazines -- Justified, as it's It's a design point for the Walker to be self-contained, though the details of how it keeps its machine guns armed are [[HandWave left unexplained]]. Balanced with [[{{Overheating}} the heat cannons generate which eventually shuts the guns down until they cool down a bit]]. However, those fortunate enough to have an autofire option on their joystick could [[GameBreaker fire continuously without any fear of heat or reduced power]].



* DeflectorShields -- The Walker is equipped with these. Unusually, and unfortunately, they only regenerate at the stage's midpoint and between levels.

to:

* CrosshairAware -- Some areas of the Berlin level are initially empty but for you and a flashing crosshair on the ground, which warns you that the Luftwaffe are about to bomb the whole area.
* DeflectorShields -- The Walker is equipped with these. Unusually, and unfortunately, With typical NintendoHard stinginess, they only regenerate at the stage's midpoint and between levels.



* GainaxEnding -- [[spoiler:The ending cutscene shows the Walker's head detaching itself from the main body and powering a "warp drive" in an attempt to escape a thermonuclear bomb. The animation presented from the cockpit view shows the gigantic explosion coming closer and closer while the head flies through the ruined landscape... Whether the pilot survived or not and whether he succeeded at his mission or failed is left ambiguous since the cutscene ends with a flash just as the explosion reaches the escapee.]]
* {{Gorn}} -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.

to:

* GainaxEnding -- [[spoiler:The The ending cutscene shows the Walker's head detaching itself from the main body and powering a "warp drive" in an attempt to escape a thermonuclear bomb. bomb, as the final boss explodes. The animation presented from the cockpit view shows the gigantic explosion [[OutrunTheFireball coming closer and closer closer]] while the head flies through the ruined landscape... Whether the pilot survived or not and whether he succeeded at his mission or failed is left ambiguous since the landscape. The cutscene ends with a flash just as the explosion reaches the escapee.]]
escape pod, leaving the pilot's survival ambiguous.
* {{Gorn}} -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. (This was the same studio who made ''VideoGame/Lemmings''; they could pack a lot of graphic violence into 8x8 pixels.) Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.



* SchizoTech -- The first stage nominally takes place in 1944 and the enemy units have apparently contemporary (or even somewhat anachronistic) weaponry that creates rather futuristic explosions and is quite capable of hurting the Walker. Also, the stage's two bosses are a giantic, armored zeppelin, and a (space?) rocket launch stage.

to:

* SchizoTech -- --
**
The first stage nominally takes place in 1944 Berlin in 1944, and the enemy units have apparently contemporary (or even somewhat anachronistic) weaponry that creates rather futuristic explosions makes sense (besides the limitless amount of armour and is quite capable of hurting men they field against you) until you reach the Walker. Also, the stage's two bosses are bosses, a giantic, armored gigantic, armoured zeppelin, and a (space?) well-defended rocket launch stage.pad.
** The future enemies are armed with [[FrickingLaserBeams laser weapons]] in 2019 and [[RayGun God knows what]] in 2420, which makes it odd that the Walker, from further ahead than either of them, is armed with old-fashioned machine-guns.



* TheEndOfTheWorldAsWeKnowIt -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]]. Possibly [[spoiler: the ending]] as well.
* ZeppelinsFromAnotherWorld -- A stage one recurring enemy is a zeppelin so large, we only ever see a part of its bottom, apparently armored well enough to withstand continuous fire from the Walker's guns. It does eventually go out with a huge bang.

to:

* TheEndOfTheWorldAsWeKnowIt -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]]. Possibly [[spoiler: the ending]] as well.
happened]].
* ZeppelinsFromAnotherWorld -- A stage one recurring enemy is a zeppelin so large, we only ever see a part of its bottom, apparently armored armoured well enough to withstand continuous fire from the Walker's guns. It does eventually go out with a huge bang.

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It's the early 25th century. After three decades, warring nations Myarn and Endalion have found a new dimension to their conflict: due to the planet's "shifting polarity", time travel has become possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with its knowledge of past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and only one unit returns from its mission, heavily damaged. This surviving Walker is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...

''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}. It puts the player in the role of a pilot of a [[HumongousMecha giant walking mecha]] called, well, Walker, as it mows down thousands of enemy troops, tanks, transports, planes, and everything else the game throws at it. The game is notable for its control scheme: the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse controls the aim and the guns. It is quite violent, as well: much like in DMA's earlier hit, ''VideoGame/{{Lemmings}}'', deaths are rather gory--despite the tiny size of enemy soldiers--and usually occur en masse, courtesy of Walker's huge twin machine cannons; everything explodes, often with screams of pain echoing in the background; and there is almost no end to enemy troops.

The game is divided into four stages: Berlin 1944, where the enemies mostly use horse-drawn artillery, troop carriers and bombers (and a huge zeppelin); Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like ''Film/TheRunningMan'' or ''Film/RoboCop1987'', relatively modern Middle East, Tonight; and, finally, futuristic The Great War 2420. The latter two stages may only be reached on the very much NintendoHard "Arcade" diffuculty.

to:

''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[HumongousMecha giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.

The four time periods are [[WorldWarII Berlin, 1944]] (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

The game is particularly notable for its control scheme - the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse (or a second joystick) controls the aim and the guns (common now, but it was unusual then) and being rather graphically violent for a mechanised warfare shooter with '90s graphics: much like in DMA's earlier hit, ''VideoGame/{{Lemmings}}'', deaths are rather gory, despite the tiny size of enemy soldiers cut down by the Walker's huge twin machine cannons; everything explodes, often with screams of pain echoing in the background; and there is almost no end to enemy troops. Also, in a minor note, the game is unusual in moving across the screen from right to left, while virtually all other side-scrollers [[WhenAllElseFailsGoRight go left to right]].

As for why the Walker is stomping through time, that involves temporal warfare:
It's the early 25th century. After three decades, warring nations Myarn and Endalion have found a new dimension to their conflict: due to the planet's "shifting polarity", time travel has become possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with its knowledge of past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and only one unit returns from its mission, heavily damaged. This surviving Walker is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...

''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}. It puts the player in the role of a pilot of a [[HumongousMecha giant walking mecha]] called, well, Walker, as it mows down thousands of enemy troops, tanks, transports, planes, and everything else the game throws at it. The game is notable for its control scheme: the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse controls the aim and the guns. It is quite violent, as well: much like in DMA's earlier hit, ''VideoGame/{{Lemmings}}'', deaths are rather gory--despite the tiny size of enemy soldiers--and usually occur en masse, courtesy of Walker's huge twin machine cannons; everything explodes, often with screams of pain echoing in the background; and there is almost no end to enemy troops.

The game is divided into four stages: Berlin 1944, where the enemies mostly use horse-drawn artillery, troop carriers and bombers (and a huge zeppelin); Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like ''Film/TheRunningMan'' or ''Film/RoboCop1987'', relatively modern Middle East, Tonight; and, finally, futuristic The Great War 2420. The latter two stages may only be reached on the very much NintendoHard "Arcade" diffuculty.
hope...
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The game is divided into four stages: Berlin 1944, where the enemies mostly use horse-drawn artillery, troop carriers and bombers (and a huge zeppelin); Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like ''Film/TheRunningMan'' or ''Film/{{Robocop}}'', relatively modern Middle East, Tonight; and, finally, futuristic The Great War 2420. The latter two stages may only be reached on the very much NintendoHard "Arcade" diffuculty.

to:

The game is divided into four stages: Berlin 1944, where the enemies mostly use horse-drawn artillery, troop carriers and bombers (and a huge zeppelin); Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like ''Film/TheRunningMan'' or ''Film/{{Robocop}}'', ''Film/RoboCop1987'', relatively modern Middle East, Tonight; and, finally, futuristic The Great War 2420. The latter two stages may only be reached on the very much NintendoHard "Arcade" diffuculty.

Added: 4

Changed: 693

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It is the far future of year 2370. A war breaks out between nations of Myarn and Endalion, provoked by the latter's invasion. However, this war has a new dimension to it - due to "shifting polarity" of the planet, time travel is now possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with their knowledge of the past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and out of produced units, only one returns from its mission, heavily damaged. This one last unit is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...

Walker is a horizontal scrolling [[ShootEmUp Shoot'em Up]] {{Amiga}} game from DMA Design (now Rockstar North), published in 1993 by {{Psygnosis}}. It puts the player in the role of a pilot of a giant walking mecha called, well, Walker, as it mows down thousands of enemy troops, tanks, transports, planes, and everything else the game throws at it. The game is notable for its unique control scheme - the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse controls the aim and the guns. It is quite violent, as well: much like in DMA's earlier hit, {{VideoGame/Lemmings}}, deaths are rather gory - despite the tiny size of enemy soldiers - and usually occur en masse, this time courtesy of Walker's huge twin machine cannons, everything explodes, often with screams of pain echoing in the background, and there is almost no end to enemy troops.

The game is divided into four stages, Berlin 1944, where the enemies mostly use horse-pulled artillery, troop carriers and bombers (and a huge zeppelin), Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like {{Film/TheRunningMan}} or {{Film/Robocop}}, relatively modern Middle East, Tonight, and, finally, futuristic The Great War 2420. On the lower difficulty only the first two levels are available, however, the latter two may only be reached on the very much NintendoHard "Arcade" diffuculty.

to:

It is It's the far future of year 2370. A war breaks out between early 25th century. After three decades, warring nations of Myarn and Endalion, provoked by the latter's invasion. However, this war has Endalion have found a new dimension to it - their conflict: due to the planet's "shifting polarity" of the planet, polarity", time travel is now has become possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with their its knowledge of the past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and out of produced units, only one unit returns from its mission, heavily damaged. This one last unit surviving Walker is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...

Walker ''Walker'' is a horizontal scrolling [[ShootEmUp Shoot'em Up]] {{Amiga}} game from ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by {{Psygnosis}}. Creator/{{Psygnosis}}. It puts the player in the role of a pilot of a [[HumongousMecha giant walking mecha mecha]] called, well, Walker, as it mows down thousands of enemy troops, tanks, transports, planes, and everything else the game throws at it. The game is notable for its unique control scheme - scheme: the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse controls the aim and the guns. It is quite violent, as well: much like in DMA's earlier hit, {{VideoGame/Lemmings}}, ''VideoGame/{{Lemmings}}'', deaths are rather gory - despite gory--despite the tiny size of enemy soldiers - and soldiers--and usually occur en masse, this time courtesy of Walker's huge twin machine cannons, cannons; everything explodes, often with screams of pain echoing in the background, background; and there is almost no end to enemy troops.

troops.

The game is divided into four stages, stages: Berlin 1944, where the enemies mostly use horse-pulled horse-drawn artillery, troop carriers and bombers (and a huge zeppelin), zeppelin); Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like {{Film/TheRunningMan}} ''Film/TheRunningMan'' or {{Film/Robocop}}, ''Film/{{Robocop}}'', relatively modern Middle East, Tonight, Tonight; and, finally, futuristic The Great War 2420. On the lower difficulty only the first two levels are available, however, the The latter two stages may only be reached on the very much NintendoHard "Arcade" diffuculty.



* AllThereInTheManual - the game manual contains the entire backstory, along with many detailed sketches of the Walker's construction. The sketches are, unusually, slightly contradicting and differ in details from each other and from the game sprite - that's explained as rough engineering sketches found in a capsule and drawings made by an eyewitness. Notably, the design notes state that the emergency escape mechanism [[spoiler:likely never made it to production units, which is contradicted by the ending]].
* AttackItsWeakpoint - goes both ways: the boss enemies can only be damaged by shooting specific parts of their armor, often in correct order, while enemy troops will often try to attach a bomb to the Walker's only weak spot, its protruding heat sink.
* BottomlessMagazines - justified, as it's a design point for the Walker to be self-contained, though the details are [[HandWave left unexplained]]. Balanced with the heat cannons generate which eventually shuts the guns down until they cool down a bit. However, those fortunate enough to have an autofire option on their joystick could [[GameBreaker fire continuously without any fear of heat or reduced power]].
* {{Checkpoint}} - at the midpoint of each stage, also has a benefit of regenerating the player's shields.

to:

* AllThereInTheManual - the -- The game manual contains the entire backstory, along with many detailed sketches of the Walker's construction. Walker. The sketches are, unusually, slightly contradicting and differ in details from each other and from the game sprite - that's sprite--they're explained as rough engineering sketches found in a capsule and drawings made by an eyewitness. Notably, the design notes state that the emergency escape mechanism [[spoiler:likely never made it to production units, which is contradicted by the ending]].
* AttackItsWeakpoint - goes -- Goes both ways: the boss enemies can only be damaged by shooting specific parts of their armor, often in correct order, while enemy troops will often try to attach a bomb to the Walker's only weak spot, its protruding heat sink.
* BottomlessMagazines - justified, -- Justified, as it's a design point for the Walker to be self-contained, though the details are [[HandWave left unexplained]]. Balanced with [[{{Overheating}} the heat cannons generate which eventually shuts the guns down until they cool down a bit.bit]]. However, those fortunate enough to have an autofire option on their joystick could [[GameBreaker fire continuously without any fear of heat or reduced power]].
* {{Checkpoint}} - at -- At the midpoint of each stage, also stage. Also has a the benefit of regenerating the player's shields.



* CriticalExistenceFailure - the player's machine works perfectly... until the enemy attacks tear through the entire shield and the entire armor, at which point the Walker explodes violently, leaving only its [[SmolderingShoes feet]] behind.
* DeflectorShields - the Walker is equipped with those. Unusually, and unfortunately, they only regenerate at the stage's midpoint and between levels.
* EasyModeMockery - Beating the stage two boss on the easier difficulty results in a game over screen showing a destroyed Walker, captioned "Now try arcade mode!".
* FeaturelessProtagonist - played with: nothing is known about the Walker pilot, other than the fact that's he's definitely male. However, those lucky enough to have a machine with more than megabyte of RAM, could hear him frequently taunting his enemies, so he's not a HeroicMime and he does have some personality.
* GainaxEnding - [[spoiler:The ending cutscene shows the Walker's head detaching itself from the main body and powering a "warp drive" in an attempt to escape a thermonuclear bomb. The animation presented from the cockpit view shows the gigantic explosion coming closer and closer while the head flies through the ruined landscape... Whether the pilot survived or not and whether he succeeded at his mission or failed is left ambiguous since the cutscene ends with a flash just as the explosion reaches the escapee.]]
* {{Gorn}} - the intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.
* ItsUpToYou - Justified, as the Walker is the last surviving machine of its type.
* NintendoHard - the Arcade difficulty. For starters, you now fight two of each stage one and stage two bosses... at once.
* SceneryGorn - all stages, to different extents.
* SchizoTech - the first stage nominally takes place at 1944 and the enemy units have apparently contemporary (or even somewhat anachronic) weaponry that creates rather futuristic explosions and is quite capable of hurting the Walker. Also, the stage's two bosses are a giantic, armored zeppelin, and a (space?) rocket launch stage.
* TimeyWimeyBall - both sides of the conflict use TimeTravel to [[TemporalParadox wipe each other from history]]. However, the final result is left rather ambiguous and how could even one Walker unit survive despite its factory being destroyed beforehand is not explained.
* TheEndOfTheWorldAsWeKnowIt - the second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]]. Possibly [[spoiler: the ending]] as well.
* ZeppelinsFromAnotherWorld - a stage one recurring enemy is a zeppelin so large, we only ever see a part of its bottom, apparently armored well enough to withstand continuous fire from the Walker's guns. It does eventually go out with a huge bang.

to:

* CriticalExistenceFailure - the -- The player's machine works perfectly... until the enemy attacks tear through the entire shield and the entire armor, at which point the Walker explodes violently, leaving only its [[SmolderingShoes feet]] behind.
leaving only its feet behind]].
* DeflectorShields - the -- The Walker is equipped with those.these. Unusually, and unfortunately, they only regenerate at the stage's midpoint and between levels.
* EasyModeMockery - -- Beating the stage two boss on the easier difficulty results in a game over screen showing a destroyed Walker, captioned "Now try arcade mode!".
* FeaturelessProtagonist - played -- Played with: nothing is known about the Walker pilot, other than the fact that's he's definitely male. However, those lucky enough to have a machine with more than a megabyte of RAM, RAM could hear him frequently taunting his enemies, so he's not a HeroicMime and he does have some personality.
* GainaxEnding - -- [[spoiler:The ending cutscene shows the Walker's head detaching itself from the main body and powering a "warp drive" in an attempt to escape a thermonuclear bomb. The animation presented from the cockpit view shows the gigantic explosion coming closer and closer while the head flies through the ruined landscape... Whether the pilot survived or not and whether he succeeded at his mission or failed is left ambiguous since the cutscene ends with a flash just as the explosion reaches the escapee.]]
* {{Gorn}} - the -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.
* ItsUpToYou - -- Justified, as the Walker is the last surviving machine of its type.
* NintendoHard - the -- The Arcade difficulty. For starters, you now fight two of each stage one and stage two bosses...boss... at once.
* SceneryGorn - all -- All stages, to different extents.
* SchizoTech - the -- The first stage nominally takes place at in 1944 and the enemy units have apparently contemporary (or even somewhat anachronic) anachronistic) weaponry that creates rather futuristic explosions and is quite capable of hurting the Walker. Also, the stage's two bosses are a giantic, armored zeppelin, and a (space?) rocket launch stage.
* TimeyWimeyBall - both -- Both sides of the conflict use TimeTravel to [[TemporalParadox wipe each other from history]]. However, the final result is left rather ambiguous and how could even one Walker unit could survive despite its factory being destroyed beforehand is not explained.
* TheEndOfTheWorldAsWeKnowIt - the -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]]. Possibly [[spoiler: the ending]] as well.
* ZeppelinsFromAnotherWorld - a -- A stage one recurring enemy is a zeppelin so large, we only ever see a part of its bottom, apparently armored well enough to withstand continuous fire from the Walker's guns. It does eventually go out with a huge bang.bang.

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It Got Worse is now From Bad To Worse; this is not an example.


* NintendoHard - the Arcade difficulty. For starters, you now fight two of each stage one and stage two bosses... at once. [[ItGotWorse It gets worse]].

to:

* NintendoHard - the Arcade difficulty. For starters, you now fight two of each stage one and stage two bosses... at once. [[ItGotWorse It gets worse]].
Is there an issue? Send a MessageReason:
None


* Checkpoint - at the midpoint of each stage, also has a benefit of regenerating the player's shields.

to:

* Checkpoint {{Checkpoint}} - at the midpoint of each stage, also has a benefit of regenerating the player's shields.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* EasyModeMockery - Beating the stage two boss on the easier difficulty results in a game over screen showing a destroyed Walker, captioned "Now try arcade mode!".


Added DiffLines:

* NintendoHard - the Arcade difficulty. For starters, you now fight two of each stage one and stage two bosses... at once. [[ItGotWorse It gets worse]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

It is the far future of year 2370. A war breaks out between nations of Myarn and Endalion, provoked by the latter's invasion. However, this war has a new dimension to it - due to "shifting polarity" of the planet, time travel is now possible. Endalion, the first to realize the potential, begins to literally erase entire enemy units out of existence with their knowledge of the past events. Myarn, faced with annihilation, creates the AG-9 Walker, a self-contained, energy-efficient unit, capable of traversing any terrain and powerfully armored. However, an Endalion strike destroys the Walker factory, and out of produced units, only one returns from its mission, heavily damaged. This one last unit is now tasked to strike at four key Endalion positions, each located in a different time and place, as Myarn's last hope...

Walker is a horizontal scrolling [[ShootEmUp Shoot'em Up]] {{Amiga}} game from DMA Design (now Rockstar North), published in 1993 by {{Psygnosis}}. It puts the player in the role of a pilot of a giant walking mecha called, well, Walker, as it mows down thousands of enemy troops, tanks, transports, planes, and everything else the game throws at it. The game is notable for its unique control scheme - the joystick (or keyboard) is used to steer the Walker left and right (forward and backward respectively), while the mouse controls the aim and the guns. It is quite violent, as well: much like in DMA's earlier hit, {{VideoGame/Lemmings}}, deaths are rather gory - despite the tiny size of enemy soldiers - and usually occur en masse, this time courtesy of Walker's huge twin machine cannons, everything explodes, often with screams of pain echoing in the background, and there is almost no end to enemy troops.

The game is divided into four stages, Berlin 1944, where the enemies mostly use horse-pulled artillery, troop carriers and bombers (and a huge zeppelin), Los Angeles 2019, which is a post-apocalyptic wasteland taken straight out of a dystopian eighties sci-fi movie like {{Film/TheRunningMan}} or {{Film/Robocop}}, relatively modern Middle East, Tonight, and, finally, futuristic The Great War 2420. On the lower difficulty only the first two levels are available, however, the latter two may only be reached on the very much NintendoHard "Arcade" diffuculty.

----
!!Contains examples of the following tropes:

* AllThereInTheManual - the game manual contains the entire backstory, along with many detailed sketches of the Walker's construction. The sketches are, unusually, slightly contradicting and differ in details from each other and from the game sprite - that's explained as rough engineering sketches found in a capsule and drawings made by an eyewitness. Notably, the design notes state that the emergency escape mechanism [[spoiler:likely never made it to production units, which is contradicted by the ending]].
* AttackItsWeakpoint - goes both ways: the boss enemies can only be damaged by shooting specific parts of their armor, often in correct order, while enemy troops will often try to attach a bomb to the Walker's only weak spot, its protruding heat sink.
* BottomlessMagazines - justified, as it's a design point for the Walker to be self-contained, though the details are [[HandWave left unexplained]]. Balanced with the heat cannons generate which eventually shuts the guns down until they cool down a bit. However, those fortunate enough to have an autofire option on their joystick could [[GameBreaker fire continuously without any fear of heat or reduced power]].
* Checkpoint - at the midpoint of each stage, also has a benefit of regenerating the player's shields.
* ChickenWalker
* CriticalExistenceFailure - the player's machine works perfectly... until the enemy attacks tear through the entire shield and the entire armor, at which point the Walker explodes violently, leaving only its [[SmolderingShoes feet]] behind.
* DeflectorShields - the Walker is equipped with those. Unusually, and unfortunately, they only regenerate at the stage's midpoint and between levels.
* FeaturelessProtagonist - played with: nothing is known about the Walker pilot, other than the fact that's he's definitely male. However, those lucky enough to have a machine with more than megabyte of RAM, could hear him frequently taunting his enemies, so he's not a HeroicMime and he does have some personality.
* GainaxEnding - [[spoiler:The ending cutscene shows the Walker's head detaching itself from the main body and powering a "warp drive" in an attempt to escape a thermonuclear bomb. The animation presented from the cockpit view shows the gigantic explosion coming closer and closer while the head flies through the ruined landscape... Whether the pilot survived or not and whether he succeeded at his mission or failed is left ambiguous since the cutscene ends with a flash just as the explosion reaches the escapee.]]
* {{Gorn}} - the intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.
* ItsUpToYou - Justified, as the Walker is the last surviving machine of its type.
* SceneryGorn - all stages, to different extents.
* SchizoTech - the first stage nominally takes place at 1944 and the enemy units have apparently contemporary (or even somewhat anachronic) weaponry that creates rather futuristic explosions and is quite capable of hurting the Walker. Also, the stage's two bosses are a giantic, armored zeppelin, and a (space?) rocket launch stage.
* TimeyWimeyBall - both sides of the conflict use TimeTravel to [[TemporalParadox wipe each other from history]]. However, the final result is left rather ambiguous and how could even one Walker unit survive despite its factory being destroyed beforehand is not explained.
* TheEndOfTheWorldAsWeKnowIt - the second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. It's pretty low key though, as most of the destruction has apparently [[AfterTheEnd already happened]]. Possibly [[spoiler: the ending]] as well.
* ZeppelinsFromAnotherWorld - a stage one recurring enemy is a zeppelin so large, we only ever see a part of its bottom, apparently armored well enough to withstand continuous fire from the Walker's guns. It does eventually go out with a huge bang.

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