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The roster consists of the following wrestlers: Wrestling/BretHart, Wrestling/TheUndertaker, Wrestling/ShawnMichaels, Wrestling/RazorRamon, Wrestling/BamBamBigelow, Wrestling/{{Yokozuna}}, Wrestling/DoinkTheClown and Wrestling/LexLuger, with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES port]] omitting Yokozuna and Bam Bam Bigelow to save cartridge space.
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The roster consists of the following eight wrestlers: Wrestling/BretHart, Wrestling/TheUndertaker, Wrestling/ShawnMichaels, Wrestling/RazorRamon, Wrestling/BamBamBigelow, Wrestling/{{Yokozuna}}, Wrestling/DoinkTheClown and Wrestling/LexLuger, with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES port]] [[Platform/SuperNintendoEntertainmentSystem SNES]] port omitting Yokozuna and Bam Bam Bigelow to save cartridge space.space.
The game received a home-release-exclusive followup in 1996, ''WWF In Your House''. The gameplay is much the same, although it has a mostly-new roster (only Bret Hart, The Undertaker and Shawn Michaels return[[note]]The full roster of ten wrestlers, alongside the previous three, also includes Wrestling/OwenHart, [[Wrestling/DaveyBoySmith the British Bulldog]], Wrestling/{{Goldust}}, Wrestling/AhmedJohnson, [[Wrestling/TripleH Hunter Hearst Helmsley]], Wrestling/{{Vader}}, and Wrestling/UltimateWarrior[[/note]]) and themed stages for each wrestler.
The game received a home-release-exclusive followup in 1996, ''WWF In Your House''. The gameplay is much the same, although it has a mostly-new roster (only Bret Hart, The Undertaker and Shawn Michaels return[[note]]The full roster of ten wrestlers, alongside the previous three, also includes Wrestling/OwenHart, [[Wrestling/DaveyBoySmith the British Bulldog]], Wrestling/{{Goldust}}, Wrestling/AhmedJohnson, [[Wrestling/TripleH Hunter Hearst Helmsley]], Wrestling/{{Vader}}, and Wrestling/UltimateWarrior[[/note]]) and themed stages for each wrestler.
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Up To Eleven is a defunct trope
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* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
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* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven up to eleven in terms of the moves, making even the lightest punches seem like a major attack.
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* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''
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Dummied Out is trivia now
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* DummiedOut: [[WordOfGod Sal Divita confirmed]] that [[Wrestling/BryanClarke Adam Bomb]] is indeed a hidden character within the game, but also stated that the character was incomplete and there would be no point in unlocking him.
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* AllAmericanFace: This was made during Lex Luger's "Made in the USA" tenure, so he counts.
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* KillItWithFire: Bam Bam Bigelow's attack off the top rope leaves the opponent covered in flames.
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* PunctuatedPounding: Razor's Rug Shake attack. With each slam he says, "Nobody... Messes... With... The Bad Guy!"
* ShockAndAwe: Doink's joy buzzer, complete with XRaySparks.
* ShockAndAwe: Doink's joy buzzer, complete with XRaySparks.
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The roster consists of the following wrestlers: Wrestling/BretHart, Wrestling/TheUndertaker, Wrestling/ShawnMichaels, Wrestling/RazorRamon, Wrestling/BamBamBigelow, Wrestling/{{Yokozuna}}, Wrestling/DoinkTheClown and Wrestling/LexLuger, with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES port]] omitting Yokozuna and Bam Bam Bigelow to save cartridge space.
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[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/wwf_wrestlemania_arcade_flyer_display_image.png]]
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namespaces
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A 1995 combination [[WrestlingGame Wrestling]]/[[FightingGame Fighting]] arcade title based on [[WrestleMania WrestleMania]]. Developed by MidwayGames, it could be seen as a mashup of ''MortalKombat'''s fighting style with the extreme speed and over-the-top insanity of the ''NBAJam'' series.
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A 1995 combination [[WrestlingGame Wrestling]]/[[FightingGame Fighting]] arcade title based on [[WrestleMania WrestleMania]]. Wrestling/WrestleMania. Developed by MidwayGames, Creator/MidwayGames, it could be seen as a mashup of ''MortalKombat'''s ''Franchise/MortalKombat'''s fighting style with the extreme speed and over-the-top insanity of the ''NBAJam'' ''VideoGame/NBAJam'' series.
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* ShoutOut: Wrestling/VinceMcMahon, on commentary, would occasionally belt out a "Boom-shakalaka!", a reference to the VideoGame/NBAJam series.
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* ShoutOut: Wrestling/VinceMcMahon, on commentary, would occasionally belt out a "Boom-shakalaka!", a reference to the VideoGame/NBAJam ''VideoGame/NBAJam'' series.
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* BatterUp: Shawn Michaels hits the opponent with a wooden baseball bat in one of his special moves.
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* DenserAndWackier: The wrestlers go from merely larger-than-life to having superpowers and "bleeding" themed objects like fishes and hearts.
** The sequel, ''WWF In Your House'', takes this even further with themed stages for each of the characters.
** The sequel, ''WWF In Your House'', takes this even further with themed stages for each of the characters.
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* MacheteMayhem: Fittingly, Razor Ramon gets one that he uses in his special moves.
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* PlayingWithFire: Bam Bam Bigelow makes use of this power in his special moves.
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* DummiedOut: [[WordOfGod Sal Divita confirmed]] that [[Wrestling/BryanClarke Adam Bomb]] is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there would be no point in unlocking him.
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* DummiedOut: [[WordOfGod Sal Divita confirmed]] that [[Wrestling/BryanClarke Adam Bomb]] is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only but also stated that the character was incomplete and there would be no point in unlocking him.
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* DummiedOut: [[WordOfGod Sal Divita confirmed]] that Adam Bomb is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there would be no point in unlocking him.
to:
* DummiedOut: [[WordOfGod Sal Divita confirmed]] that [[Wrestling/BryanClarke Adam Bomb Bomb]] is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there would be no point in unlocking him.
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None
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* DummiedOut: [[WordOfGod Sal Divita confirmed]] that Adam Bomb is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there was no sense in attempting to unlock him.
to:
* DummiedOut: [[WordOfGod Sal Divita confirmed]] that Adam Bomb is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there was would be no sense point in attempting to unlock unlocking him.
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* DummiedOut: [[WordOfGod Sal Divita confirmed]] that Adam Bomb is indeed a hidden character within the game, though he would not divulge how to obtain him, stating only that the character was incomplete and there was no sense in attempting to unlock him.
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* FinishingMove: The Undertaker [[http://youtu.be/FRMU1YyB-18?t=1h51m4s has his own special pin]] that can be done under certain conditions.
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* ShoutOut: Wrestling/VinceMcMahon, on commentary, would occasionally belt out a "Boom-shakalaka!", a reference to the VideoGame/NBAJam series.
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A 1995 combination [[WrestlingGame Wrestling]]/[[FightingGame Fighting]] arcade title based on [[WrestleMania WrestleMania]]. Developed by MidwayGames, it could be seen as a mashup of ''MortalKombat'''s fighting style with the extreme speed and over-the-top insanity of the ''NBAJam'' series.
!! ''[=WWF WrestleMania=]: The Arcade Game'' provides examples of the following tropes:
* ButtonMashing: For recovering from a run into the ropes or being slammed.
* ComebackMechanic: If a wrestler is pinned and has a full super bar, they can kick out for Second Wind, continuing the match one strike away from falling.
* CriticalHit: High risk attacks hit harder, as well as first attacks.
* DigitizedSprites: Every wrestler was digitized in a fashion similar to ''MK''.
* FightingClown: Literally in Doink the Clown.
* HandBlast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
* LauncherMove: Uppercuts in this game function similarly to ''MK''. That is to say, your opponent will go flying.
* MirrorMatch: Commonplace, given the small roster.
* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
* OneHitPointWonder: Wrestlers can attain a Second Wind when downed with a full super meter. If they activate second wind, they get back up one chip away from being knocked out. There is no third wind.
* PartialTransformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
* ThreeRoundDeathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''
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!! ''[=WWF WrestleMania=]: The Arcade Game'' provides examples of the following tropes:
* ButtonMashing: For recovering from a run into the ropes or being slammed.
* ComebackMechanic: If a wrestler is pinned and has a full super bar, they can kick out for Second Wind, continuing the match one strike away from falling.
* CriticalHit: High risk attacks hit harder, as well as first attacks.
* DigitizedSprites: Every wrestler was digitized in a fashion similar to ''MK''.
* FightingClown: Literally in Doink the Clown.
* HandBlast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
* LauncherMove: Uppercuts in this game function similarly to ''MK''. That is to say, your opponent will go flying.
* MirrorMatch: Commonplace, given the small roster.
* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
* OneHitPointWonder: Wrestlers can attain a Second Wind when downed with a full super meter. If they activate second wind, they get back up one chip away from being knocked out. There is no third wind.
* PartialTransformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
* ThreeRoundDeathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''
----
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Try the blank then back thing here?...
Deleted line(s) 1,17 (click to see context) :
A 1995 combination [[WrestlingGame Wrestling]]/[[FightingGame Fighting]] arcade title based on [[WrestleMania WrestleMania]]. Developed by MidwayGames, it could be seen as a mashup of ''MortalKombat'''s fighting style with the extreme speed and over-the-top insanity of the ''NBAJam'' series.
!! ''[=WWF WrestleMania=]: The Arcade Game'' provides examples of the following tropes:
* ButtonMashing: For recovering from a run into the ropes or being slammed.
* ComebackMechanic: If a wrestler is pinned and has a full super bar, they can kick out for Second Wind, continuing the match one strike away from falling.
* CriticalHit: High risk attacks hit harder, as well as first attacks.
* DigitizedSprites: Every wrestler was digitized in a fashion similar to ''MK''.
* FightingClown: Literally in Doink the Clown.
* HandBlast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
* LauncherMove: Uppercuts in this game function similarly to ''MK''. That is to say, your opponent will go flying.
* MirrorMatch: Commonplace, given the small roster.
* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
* OneHitPointWonder: Wrestlers can attain a Second Wind when downed with a full super meter. If they activate second wind, they get back up one chip away from being knocked out. There is no third wind.
* PartialTransformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
* ThreeRoundDeathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''
----
!! ''[=WWF WrestleMania=]: The Arcade Game'' provides examples of the following tropes:
* ButtonMashing: For recovering from a run into the ropes or being slammed.
* ComebackMechanic: If a wrestler is pinned and has a full super bar, they can kick out for Second Wind, continuing the match one strike away from falling.
* CriticalHit: High risk attacks hit harder, as well as first attacks.
* DigitizedSprites: Every wrestler was digitized in a fashion similar to ''MK''.
* FightingClown: Literally in Doink the Clown.
* HandBlast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
* LauncherMove: Uppercuts in this game function similarly to ''MK''. That is to say, your opponent will go flying.
* MirrorMatch: Commonplace, given the small roster.
* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
* OneHitPointWonder: Wrestlers can attain a Second Wind when downed with a full super meter. If they activate second wind, they get back up one chip away from being knocked out. There is no third wind.
* PartialTransformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
* ThreeRoundDeathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''
----
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* {{HSQ}}: Comes from the ''MortalKombat'' influence merging with the WWE's.
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* [[HolyShitQuotient HSQ]]: Comes from the ''MortalKombat'' influence merging with the WWE's.
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* [[HolyShitQuotient HSQ]]: {{HSQ}}: Comes from the ''MortalKombat'' influence merging with the WWE's.
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* HSQ: Comes from the ''MortalKombat'' influence merging with the WWE's.
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* HSQ: [[HolyShitQuotient HSQ]]: Comes from the ''MortalKombat'' influence merging with the WWE's.
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* ComebackMechanic: If a wrestler is pinned and has a full super bar, they can kick out for Second Wind, continuing the match one strike away from falling.
* CriticalHit: High risk attacks hit harder, as well as first attacks.
* CriticalHit: High risk attacks hit harder, as well as first attacks.
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* HSQ: Comes from the ''MortalKombat'' influence merging with the WWE's.
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* OneHitPointWonder: Wrestlers can attain a Second Wind when downed with a full super meter. If they activate second wind, they get back up one chip away from being knocked out. There is no third wind.
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* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''
to:
* UpToEleven: Everything in-match is over-exemplified and over-the-top. ''Everything.''''
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Changed line(s) 13 (click to see context) from:
* UpToEleven: Everything in-match is over-exemplified and over-the-top, with the
to:
* UpToEleven: Everything in-match is over-exemplified and over-the-top, with theover-the-top. ''Everything.''
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Created initial page.
Added DiffLines:
A 1995 combination [[WrestlingGame Wrestling]]/[[FightingGame Fighting]] arcade title based on [[WrestleMania WrestleMania]]. Developed by MidwayGames, it could be seen as a mashup of ''MortalKombat'''s fighting style with the extreme speed and over-the-top insanity of the ''NBAJam'' series.
!! ''[=WWF WrestleMania=]: The Arcade Game'' provides examples of the following tropes:
* ButtonMashing: For recovering from a run into the ropes or being slammed.
* DigitizedSprites: Every wrestler was digitized in a fashion similar to ''MK''.
* FightingClown: Literally in Doink the Clown.
* HandBlast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
* LauncherMove: Uppercuts in this game function similarly to ''MK''. That is to say, your opponent will go flying.
* MirrorMatch: Commonplace, given the small roster.
* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
* PartialTransformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
* ThreeRoundDeathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
* UpToEleven: Everything in-match is over-exemplified and over-the-top, with the
!! ''[=WWF WrestleMania=]: The Arcade Game'' provides examples of the following tropes:
* ButtonMashing: For recovering from a run into the ropes or being slammed.
* DigitizedSprites: Every wrestler was digitized in a fashion similar to ''MK''.
* FightingClown: Literally in Doink the Clown.
* HandBlast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
* LauncherMove: Uppercuts in this game function similarly to ''MK''. That is to say, your opponent will go flying.
* MirrorMatch: Commonplace, given the small roster.
* MundaneMadeAwesome: While the WWE is known for having a flair for the dramatic, this game cranks it UpToEleven in terms of the moves, making even the lightest punches seem like a major attack.
* PartialTransformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
* ThreeRoundDeathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
* UpToEleven: Everything in-match is over-exemplified and over-the-top, with the