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* ItsAWonderfulFailure: If you die too many times in the same room after being Voided, Gray or Lillie will fall to their knees and the screen will dim. They will then appear in an empty screen of darkness. If you mash buttons, they will regain resolve and stand back up. Should you start tapping and then give up, she too will give up and eventually transform into a Void Egg. This is treated as an ending as if you exit out of the game, [[TearJerker the title screen will show their petrified form]].

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* ItsAWonderfulFailure: If you die too many times in the same room after being Voided, Gray or Lillie will fall to their knees and the screen will dim. They will then appear in an empty screen of darkness. If you mash buttons, they will regain resolve and stand back up. Should you start tapping and then give up, she too will give up and eventually transform into a Void Egg. This is treated as an ending as if you exit out of the game, [[TearJerker the title screen will show their petrified form]]. This was added in later to serve as [[AntiFrustrationFeature an emergency abort for your run should you be unable to solve a room and with no other way to get out.]]
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* MultipleEndings: There are numerous endings to the game, each with their own credits sequence and title screen change. There's giving up and becoming a Void Egg as Gray or Lillie, reach the bottom floor while in VOID state as Gray, reach the bottom floor as Lillie or regular Gray, rescuing Bee as Cif, confronting Lev on Floor 000 as Cif, witness the Dr. Lily scene in the abyss, and the "True Ending" of reaching the heart of DIS as Gray or Lillie.

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* MultipleEndings: There are numerous endings to the game, each with their own credits sequence and title screen change. There's giving up and becoming a Void Egg as Gray or Lillie, reach the bottom floor while in VOID state as Gray, reach the bottom floor as Lillie or regular Gray, rescuing Bee as Cif, confronting Lev on Floor 000 as Cif, witness the Dr. Lily scene in the abyss, and the "True Ending" of reaching the heart of DIS as Gray or Lillie.Lillie (which itself has variations depending on [=NPCs=] assisted and Memories collected).
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* WasOnceAMan: The large round eggs seen throughout the Void turn out to be other people that ventured into the VOID and did not have the determination to reach the end, succumbing to despair. During Lilith mode, Lillie is trapped in a room with another person that turns into one after closing and reloading the game, and Lillie almost turns into one herself at the final floor due to Bee's goading and desire to eat her before Bee is stopped and punished.

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* WasOnceAMan: The large round eggs seen throughout the Void turn out to be other people that ventured into the VOID and did not have the determination to reach the end, succumbing to despair. During Lilith mode, Lillie is Lillie's EscortQuest with Ninnie ends with them trapped in a room with another person that turns and Ninnie turning into one after closing and reloading the game, an egg, and Lillie almost turns into one an egg herself at the final floor due to Bee's goading and desire to eat her before Bee is stopped and punished.
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* ArcNumber: 23. The number 23 comes up a lot in this game, from the amount of floors between the void lord statues and birch trees, to the HP you are given by the succubus easter egg, Cif's brand room being B223, being able to hit the device in your own personal brand room 23 times before Add's shadow [[JumpScare crashes the game]]...

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* AppearanceIsInTheEyeOfTheBeholder: One floor contains a giant SnakePerson who states that her appearance shifts to match the beloved of whoever gazes upon her. In Gray's mode, their upper body resembles Princess Lily, while in Lillie and Cif's modes, her true self of a three-eyed snake head is shown, due to respectively Lillie not having a beloved and Cif being a fellow denizen of the VOID.

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* AppearanceIsInTheEyeOfTheBeholder: One floor contains a giant SnakePerson who states that her appearance shifts to match the beloved of whoever gazes upon her. In Gray's mode, their upper body resembles Princess Lily, the Queen (Princess Lily's mother), while in Lillie and Cif's modes, her true self of a three-eyed snake head is shown, due to respectively Lillie not having a beloved and Cif being a fellow denizen of the VOID.VOID.
* BilingualBonus: The game has two language options: English, and Finnish. However, in the True Ending, there will be snippets of text written in the opposite language chosen that give context to the sudden change in setting.



** During a different dream flashback, Gray tries picking a fight with Bee, one of the demons Johann bargained with, to prevent them from taking Princess Lily's soul as part of Johann's deal with them. Trying to attack Bee just causes Gray to take counter damage, and if she stalls by defending or checking the demon's status, Bee will quickly become bored and attack for over a thousand damage.

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** During a different dream flashback, Gray tries picking a fight with Bee, one of the demons Johann bargained with, to prevent them from taking Princess Lily's soul as part of Johann's deal with them. Trying to attack Bee just causes Gray to take counter damage, damage (until the final hit, which hurts Bee but causes her to retaliate), and if she stalls by defending or checking the demon's status, Bee will quickly become bored and attack for over a thousand damage.



* MinusWorld: On a "rest" floor, it's possible to swap the tiles of the user interface without getting forced to a DeadEndRoom. By swapping the amount of Locusts you have with the last two digits of the Floor, it teleports you to that floor. Do this to warp to Floor 00, and you're sent to a special room before the game's beginning where Gray or Lillie (but not Cif) can obtain a more powerful rod that can store multiple tiles at once.

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* MinusWorld: On a "rest" floor, it's possible to swap the tiles of the user interface without getting forced to a DeadEndRoom. By swapping the amount of Locusts you have with the last two digits of the Floor, it teleports you to that floor. Do this to warp to Floor 00, and you're sent to a special room before the game's beginning where Gray or Lillie (but not Cif) can obtain a more powerful rod that can store multiple tiles at once.once, but only if they had slain the right Void Lords beforehand.


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* MultipleEndings: There are numerous endings to the game, each with their own credits sequence and title screen change. There's giving up and becoming a Void Egg as Gray or Lillie, reach the bottom floor while in VOID state as Gray, reach the bottom floor as Lillie or regular Gray, rescuing Bee as Cif, confronting Lev on Floor 000 as Cif, witness the Dr. Lily scene in the abyss, and the "True Ending" of reaching the heart of DIS as Gray or Lillie.
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** If Gray ends up in the void due to messing with the HUD, then it is possible for her to find a giant broken sphere that triggers an ending where a scientist is busted by some kind of police force, only for some creatures from ''VideoGame/ZeroRanger'' suddenly busting through a tear in reality, ending the game.

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** If Gray ends up in the void due to messing with the HUD, then it is possible for her to find a giant broken sphere that triggers an ending where a scientist named Dr. Lily is busted by some kind of police force, only for some creatures from ''VideoGame/ZeroRanger'' suddenly busting through a tear in reality, ending the game.
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** Using the Bee Idol warp on a later floor with many locust idols, you can warp past the final floor, 255. Doing this sends you to a white void where taking too long or dying will crash the game, putting you back on the floor you warped in from. Making it through the handful of simple floors leads you to a strange entity that will offer to completely wipe your save file.


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* ShmuckBait: The game's save file has an obvious "level" variable you can see if you open it with a text editor. Trying to change this to skip ahead leads to you being sent to ZERO Court, from which you can plead not guilty and will be put back on the floor you were just on. The game doesn't actually use that variable at all, [[NoFairCheating it's just there to screw with you if you try to cheat]].

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* DevelopersForesight: The game has multiple ZERO Court scenes to account for different means of save-scumming, such as quitting the game right after dying without any Locust Idols, repeatedly reloading your game to try and horde infinite Locust Idols from the same chest, and repeatedly reloading when you get stuck.



* JumpScare: Should Gray end up in the void from messing with the HUD, then one of the possible ways for it to end is that some kind of creature suddenly jumping out of nowhere, snagging her and crashing the game. It happens so suddenly that it is sure to scare those unprepared.

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* JumpScare: Should Gray end up in the void from messing with the HUD, then one of the possible ways for it to end is that some kind of creature suddenly jumping out of nowhere, snagging her and crashing the game. It happens so suddenly that it is sure to scare those unprepared.unprepared.
* KaizoTrap: Some of the floors in Lilith mode have the stairs placed below a Dark Idol, meaning you risk ''[[HereWeGoAgain resetting back to floor 001]]'' if you fail to notice, or aren't fast enough to force-quit the game in time.
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** After reaching the bottom of the Void, Gray decides which soul to take back with her, and the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking the brand for Lilith mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.

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** After reaching the bottom of the Void, Gray decides which soul to take back with her, is warped to a modern-day setting with Lily's child in her hands, and then the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive now-adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking the brand for Lilith mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.
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* ItsAWonderfulFailure: If you die too many times in the same room after being Voided, Grey or Lillie will fall to their knees and the screen will dim. They will then appear in an empty screen of darkness. If you mash buttons, they will regain resolve and stand back up. Should you start tapping and then give up, she too will give up and eventually transform into a Void Egg. This is treated as an ending as if you exit out of the game, [[TearJerker the title screen will show their petrified form]].

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* ItsAWonderfulFailure: If you die too many times in the same room after being Voided, Grey Gray or Lillie will fall to their knees and the screen will dim. They will then appear in an empty screen of darkness. If you mash buttons, they will regain resolve and stand back up. Should you start tapping and then give up, she too will give up and eventually transform into a Void Egg. This is treated as an ending as if you exit out of the game, [[TearJerker the title screen will show their petrified form]].



** And just when you think Grey's runthrough is hard enough, Lillie has to traverse [[RemixedLevel the same dungeon, but this time littered with even harder puzzles]]!

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** And just when you think Grey's Gray's runthrough is hard enough, Lillie has to traverse [[RemixedLevel the same dungeon, but this time littered with even harder puzzles]]!



* NoGearLevel: At some point, Grey will encounter a young treasure hunter who takes interest in her staff. Before she can answer, the woman rips the staff from her hands, forcing you to chase her down and solve several floors without your primary tool for interacting with the Void. The thief will actively sabotage your efforts to pursue her by stepping on glass tiles and covering her tracks, forcing you to take dangerous detours.

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* NoGearLevel: At some point, Grey Gray will encounter a young treasure hunter who takes interest in her staff. Before she can answer, the woman rips the staff from her hands, forcing you to chase her down and solve several floors without your primary tool for interacting with the Void. The thief will actively sabotage your efforts to pursue her by stepping on glass tiles and covering her tracks, forcing you to take dangerous detours.
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* EscortMission: Deep in Lillie's adventure through the void, talking with a shy girl and showing her the path to the stairs with the Void Staff will begin a sidequest that spans the entire section of the void involving making paths for her to reach the stairs, complete with exciting music as she cheers you on. Unlike most Escort Missions, she's not really in any danger as enemies ignore her but she can't make it without a little help from the staff.
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* ItsAWonderfulFailure: If you die too many times in the same room after being Voided, Grey or Lillie will fall to their knees and the screen will dim. They will then appear in an empty screen of darkness. If you mash buttons, they will regain resolve and stand back up. Should you start tapping and then give up, she too will give up and eventually transform into a Void Egg. This is treated as an ending as if you exit out of the game, [[TearJerker the title screen will show their petrified form]].
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* EdgeGravity: Stepping onto a pit will cause your character to panic and steadily slide towards the middle of the pit. If your reflexes are fast enough you can quickly pull back to return to the platform, but the moment you hit the center, you'll fall down the pit.
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** And just when you think Grey's runthrough is hard enough, Lillie has to traverse [[RemixedLevel the same dungeon, but this time littered with even harder puzzles]]!
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!! ''Void Stranger'' features examples of the following tropes:

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!! ''Void Stranger'' features examples of the following tropes:You acquired some strange tropes. Simply reading them makes you feel uneasy. Something is wrong:
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* MinusWorld: On a "rest" floor, it's possible to swap the tiles of the user interface without getting forced to a DeadEndRoom. By swapping the amount of Locusts you have with the last two digits of the Floor, it teleports you to that floor. Do this to warp to Floor 00, and you're sent to a special room before the game's beginning where Gray (but not Lillie) can obtain a more powerful rod that can store multiple tiles at once.

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* MinusWorld: On a "rest" floor, it's possible to swap the tiles of the user interface without getting forced to a DeadEndRoom. By swapping the amount of Locusts you have with the last two digits of the Floor, it teleports you to that floor. Do this to warp to Floor 00, and you're sent to a special room before the game's beginning where Gray or Lillie (but not Lillie) Cif) can obtain a more powerful rod that can store multiple tiles at once.
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* NoFairCheating: Attempting to cheat by performing actions like exiting and reloading to get around losing [[VideoGameLives Locust Idols]] or editing your save outright sees your character being brought to ZERO Court. Depending on the crime and how you respond, you may ''merely'' be let go...back at B001 to start over.
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** There's also a ''finite lives'' mechanic in play here. Dying by falling into a hole or [[OneHitPointWonder getting hit by an enemy]] takes away a life, and you have to earn lives in the form of Locust Idols from treasure chests. Given that this game is focused around puzzles that can be made UnwinnableByDesign if you don't think your moves ''well in advance'', this makes the game much more punishing than it seems on the surface. If you run out of lives, you are given the option to come back with what ''seems'' to be infinite lives via the Void state...but doing so locks you into a bad ending!
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*EvolvingTitleScreen: Upon startup, the intro shows a blank background with lights floating up, but it can change depending on which ending the player obtains.
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* NoGearLevel: At some point, Grey will encounter a young treasure hunter who takes interest in her staff. Before she can answer, the woman rips the staff from her hands, forcing you to chase her down and solve several floors without your primary tool for interacting with the Void. The thief will actively sabotage your efforts to pursue her by stepping on glass tiles and covering her tracks, forcing you to take dangerous detours.
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** In Lilith mode, upon reaching the bottommost floors, Lillie is almost turned into a fruit by Bee before being rescued. Lillie is then given a vision of flying through space and crashing onto the planet, where she ends up right next to what appears to be Gray laying flowers at a gravestone. After a moment of shock, Lillie starts laying into Gray about her insecurities and her fear that Gray only saw her as a replacement for Lily, only to be interrupted by Gray hugging her and stating how proud she is of Lillie.

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** In Lilith mode, upon reaching the bottommost floors, Lillie is almost turned into a fruit void egg by Bee before being rescued. Lillie is then given a vision of flying through space and crashing onto the planet, where she ends up right next to what appears to be Gray laying flowers at a gravestone. After a moment of shock, Lillie starts laying into Gray about her insecurities and her fear that Gray only saw her as a replacement for Lily, only to be interrupted by Gray hugging her and stating how proud she is of Lillie.



* WasOnceAMan: The large round fruits seen throughout the Void turn out to be other people that ventured into the VOID and did not have the determination to reach the end, succumbing to despair. During Lilith mode, Lillie is trapped in a room with another person that turns into one after closing and reloading the game, and Lillie almost turns into one herself at the final floor due to Bee's goading and desire to eat her before Bee is stopped and punished.

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* WasOnceAMan: The large round fruits eggs seen throughout the Void turn out to be other people that ventured into the VOID and did not have the determination to reach the end, succumbing to despair. During Lilith mode, Lillie is trapped in a room with another person that turns into one after closing and reloading the game, and Lillie almost turns into one herself at the final floor due to Bee's goading and desire to eat her before Bee is stopped and punished.
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I confused who the "Girl" in "Well done, daughter!" Girl refers to.


* EducationMama: In Lilith mode, some of Lillie's dreams show that Gray became one while raising Lillie, telling her to focus on education and acceptance into the military while forbidding her from taking a trip with friends even after Lillie saved the money for it and got the approval of others. It's what led to Lillie growing up into a rebellious WellDoneDaughterGirl who's convinced that Gray wanted her to be someone that she's not.

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* EducationMama: In Lilith mode, some of Lillie's dreams show that Gray became one while raising Lillie, telling her to focus on education and acceptance into the military while forbidding her from taking a trip with friends even after Lillie saved the money for it and got the approval of others. It's what led to Lillie growing up into a rebellious WellDoneDaughterGirl rebel who's convinced that [[WellDoneDaughterGirl Gray wanted her to be someone that she's not.not and doesn't respect the real her]], cutting her own hair to look less like Lily as well.
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** Besides the puzzles themselves, another thing that makes the game very hard is that it can be extremely punishing due to the way some of its mechanics interact. One wrong move can result in the player having to restart a whole run, which is itself a rather complex an unintuitive process.

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** Besides the puzzles themselves, another thing that makes the game very hard is that it can be extremely punishing due to the way some of its mechanics interact. One And as there is no undo function in the game, one wrong move can result in the player having to restart a whole run, which is itself a rather complex an unintuitive process.
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*MercyMode: If the heroine dies and has no locusts left to revive her, the game ends...but a small, round imp-like creature offers her a fruit that bestows the VOID status, giving her infinite retries, at the cost of being unable to obtain any Memory Crystals, or being forced to reset as Gray upon the final floor.
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Presented in a monochrome pixel graphic style reminiscent of the UsefulNotes/GameBoy, the game sees the protagonist entering a deep dungeon seemingly in search of something important to her. Her only piece of equipment is a strange rod she finds at the start of the game. From here on out, movement is tile- and turn-based; time only moves when the player moves, and movement can be done only one tile at a time. The rod's main ability is to pick up one floor tile at a time and then replace it wherever a free space is available (including the same space that was vacated). Along the way, the player will encounter all manners of enemies with their own movement patterns, tile types that can help or hinder progress, and various treasure items. Some puzzles have multiple ways to solve them, while others have solutions that must be followed to the exact step to succeed. The game auto-saves after every floor completed, ''but'' floor progression is one-way and therefore the player will sometimes have to decide between solving an exceptionally difficult puzzle to get a desired item, or just give up and move on.

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Presented in a monochrome pixel graphic style reminiscent of the UsefulNotes/GameBoy, the game sees the protagonist entering a deep dungeon seemingly in search of something important to her. Her The only piece of equipment she carries into the dungeon is a strange rod she finds at the start of the game. From here on out, movement is tile- and turn-based; time only moves when the player moves, and movement can be done only one tile at a time. The rod's main ability is to pick up one floor tile at a time and then replace it wherever a free space is available (including the same space that was vacated). Along the way, the player will encounter all manners of enemies with their own movement patterns, tile types that can help or hinder progress, and various treasure items. Some puzzles have multiple ways to solve them, while others have solutions that must be followed to the exact step to succeed. The game auto-saves after every floor completed, ''but'' floor progression is one-way and therefore the player will sometimes have to decide between solving an exceptionally difficult puzzle to get a desired item, or just give up and move on.
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* JigsawPuzzlePlot: Thanks to they way the game is structured, the story is drip-fed to the player in an incredibly fractured manner meaning it is quite the undertaking to put things together.

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** After Lillie reaches the bottom of the Void at the end of Lilith mode, Bee encourages her to succumb to despair, but is punished before Lillie fully succumbs. Lillie is then granted her own boon, and as all she wants is for her parents to be proud of her, she's allowed to return home with Lily's freed soul alongside her. As the family returns home and discuss their fond memories of Gray, it cuts to the demons observing them, with Cif asking their leader some questions about what DIS actually is (a research facility) and why their leader took an interest in Lily's life (she reminded her of an old friend). When the leader departs, Cif then realizes that she forgot about Bee...unlocking the brand for ''Cif mode'' as she goes back to retrieve her.

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** After Lillie reaches the bottom of the Void at the end of Lilith mode, Bee encourages her to succumb to despair, but is punished before Lillie fully succumbs. Lillie is then granted her own boon, and as all she wants is for her parents to be proud of her, safe wherever they are now, she's allowed to return home with Lily's freed soul alongside her. As the family returns home and discuss their fond memories of Gray, it cuts to the demons observing them, with Cif asking their leader some questions about what DIS actually is (a research facility) and why their leader took an interest in Lily's life (she reminded her of an old friend). When the leader departs, Cif then realizes that she forgot about her sister Bee...unlocking the brand for ''Cif mode'' as she goes back to retrieve her.



* BreakingTheFourthWall: In some floors, you can create a path down to the HUD at the bottom, which you can walk on. Beware picking out the HUD though, as you might perform a literal break of the fourth wall: Picking out text or icons may cause [[OminousVisualGlitch visual "glitches"]], crash the game, or dump you into an unending void!

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* BreakingTheFourthWall: BreakingTheFourthWall:
**
In some floors, you can create a path down to the HUD at the bottom, which you can walk on. Beware picking out the HUD though, as you might perform a literal break of the fourth wall: Picking out text or icons may cause [[OminousVisualGlitch visual "glitches"]], crash the game, or dump you into an unending void!void!
** In Cif mode, by jumping down the hole after defeating Mon, Cif ends up on a beach where she reunites with her sister Bee. After Cif gives Bee a CooldownHug when she gets riled up over being sent there by the supposedly-dead head demon, Bee congratulates her for a job well done and says it's time for the credits; Cif has a few frames to deliver a FlatWhat before it indeed cuts to a credits sequence with Bee and Cif dancing in the background.



* CooldownHug:
** In Lilith mode, upon reaching the bottommost floors, Lillie is almost turned into a fruit by Bee before being rescued. Lillie is then given a vision of flying through space and crashing onto the planet, where she ends up right next to what appears to be Gray laying flowers at a gravestone. After a moment of shock, Lillie starts laying into Gray about her insecurities and her fear that Gray only saw her as a replacement for Lily, only to be interrupted by Gray hugging her and stating how proud she is of Lillie.
** In Cif mode, upon reuniting with Bee, Bee is riled up that the supposedly-dead top demon tried sealing her for messing with Lillie, before then deciding that it must have really been some kind of trick played on her by the mortal girl. Just as she swears to pick a fight in revenge, Cif gives her a hug and calms her back down.



* TakenForGranite: Some statues, meant to first be encountered in Cif mode by following Mon's footprints down a specific path, will instantly petrify a character in their sight and count as a lost life. Mon's boss fight form also has this power, petrifying Cif if she's in sight of the face on his tail.



* WellDoneDaughterGirl: At the end of Lilith Mode, Lillie is forced to confront the fact that, for all of Gray's restrictive parenting and Lillie's rebelling in turn, all she really wants is for her mothers to know that she's proud to have been their daughter.

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* WellDoneDaughterGirl: At the end of Lilith Mode, Lillie is forced to confront the fact that, for all of Gray's restrictive parenting and Lillie's rebelling in turn, all she really wants is for her mothers to be safe wherever they are now and know that she's proud to have been their daughter.
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* TheStarscream: In Cif mode, after their boss has left and while traversing the VOID to find where Bee was sealed away to, she learns that Mon, the demon that exchanges hints for Locust Idols, has also been traversing the floors. Once she catches up to Mon, she discovers that he and some of the other demons have decided to take the place over for themselves, leading her to fight against their more monstrous transformations.

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* TheStarscream: In Cif mode, after their boss has left and while traversing the VOID to find where her sister Bee was sealed away to, she learns that Mon, the demon that exchanges hints for Locust Idols, has also been traversing the floors. Once she catches up to Mon, she discovers that he and some of the other demons Lev have decided to take the place over for themselves, leading her to fight against their more Mon's centipede-like monstrous transformations.transformation.
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* TheStarscream: In Cif mode, after their boss has left and while traversing the VOID to find where Bee was sealed away to, she learns that Mon, the demon that exchanges hints for Locust Idols, has also been traversing the floors. Once she catches up to Mon, she discovers that he and some of the other demons have decided to take the place over for themselves, leading her to fight against their more monstrous transformations.
Is there an issue? Send a MessageReason:
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* WasOnceAMan: The large round fruits seen throughout the Void turn out to be other people that ventured into the VOID and did not have the determination to reach the end, succumbing to despair. During Lilith mode, Lillie is trapped in a room with another person that turns into one after closing and reloading the game, and Lillie almost turns into one herself at the final floor due to Bee's goading and desire to eat her before Bee is stopped and punished.

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