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* EducationMama: In Lilith mode, some of Lillie's dreams show that Gray became one while raising Lillie, telling her to focus on education and acceptance into the military while forbidding her from taking a trip with friends even after Lillie saved the money for it and got the approval of others. It's what led to Lillie growing up into a rebellious WellDoneDaughterGirl who's convinced that Gray wanted her to be someone that she's not.

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* FishOutOfTemporalWater: Gray's story ends with her and Lily's unborn daughter being warped from the medieval era that Johann ruined to modern day. At the end of Lilith mode, the demons allow Lily to leave with her daughter, but she's then shown struggling to adapt to life without her royal privileges.

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* FishOutOfTemporalWater: FishOutOfTemporalWater:
**
Gray's story ends with her and Lily's unborn daughter being warped from the medieval era that Johann ruined to modern day. day.
**
At the end of Lilith mode, the demons allow Lily to leave with her daughter, but she's then shown struggling to adapt to life without her royal privileges.



* VideoGameLives: If Gray or Lillie has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game short of going VOID, as although she seems to have 7 hit points, all enemy contact is lethal. Cia, as a demon, starts her mode with VOID status already enabled.

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* VideoGameLives: If Gray or Lillie has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game short of going VOID, as although she seems to have 7 hit points, all enemy contact is lethal. Cia, Cif, as a demon, starts her mode with VOID status already enabled.

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* AppearanceIsInTheEyeOfTheBeholder: One floor contains a giant SnakePerson who states that her appearance shifts to match the beloved of whoever gazes upon her. In Gray's mode, their upper body resembles Princess Lily, while in Lillie's mode, her true self of a three-eyed snake head is shown due to Lillie not having a beloved.

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* AppearanceIsInTheEyeOfTheBeholder: One floor contains a giant SnakePerson who states that her appearance shifts to match the beloved of whoever gazes upon her. In Gray's mode, their upper body resembles Princess Lily, while in Lillie's mode, Lillie and Cif's modes, her true self of a three-eyed snake head is shown shown, due to respectively Lillie not having a beloved.beloved and Cif being a fellow denizen of the VOID.


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* LotusEaterMachine: The trees at the "rest" stops initially seem to be just a place to take a break and see a memory of a character's past, but one of Lillie's "dreams" is interrupted by Bee discouraging her from using them to escape from her current situation, and Cif's mode has her outright refer to them as this trope.

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* AnotherSideAnotherStory: After reaching the bottom of the Void, Gray decides which soul to take back with her, and the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking the brand for Lillie mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.

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* AnotherSideAnotherStory: AnotherSideAnotherStory:
**
After reaching the bottom of the Void, Gray decides which soul to take back with her, and the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking the brand for Lillie Lilith mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.game.
** After Lillie reaches the bottom of the Void at the end of Lilith mode, Bee encourages her to succumb to despair, but is punished before Lillie fully succumbs. Lillie is then granted her own boon, and as all she wants is for her parents to be proud of her, she's allowed to return home with Lily's freed soul alongside her. As the family returns home and discuss their fond memories of Gray, it cuts to the demons observing them, with Cif asking their leader some questions about what DIS actually is (a research facility) and why their leader took an interest in Lily's life (she reminded her of an old friend). When the leader departs, Cif then realizes that she forgot about Bee...unlocking the brand for ''Cif mode'' as she goes back to retrieve her.



* CollisionDamage: If Gray collides with another enemy, she dies instantly.

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* CollisionDamage: If Gray collides any of the playable characters collide with another enemy, she they dies instantly.



* DoingInTheWizard: At the end of Lilith mode, upon booting the game back up, one of the demons of the VOID asks their leader who or what DIS actually is. It turns out to be a high-tech research facility, rather than the product of magic as the initial medieval setting would lead players to believe.



* FishOutOfTemporalWater: Gray's story ends with her and Lily's unborn daughter being warped from the medieval era that Johann ruined to modern day. At the end of Lilith mode, the demons allow Lily to leave with her daughter, but she's then shown struggling to adapt to life without her royal privileges.



** During a different dream flashback, Gray tries picking a fight with one of the demons Johann bargained with, to prevent them from taking Princess Lily's soul as part of Johann's deal with them. Trying to attack the demon just causes Gray to take counter damage, and if she stalls by defending or checking the demon's status, it will quickly become bored and attack for over a thousand damage.

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** During a different dream flashback, Gray tries picking a fight with Bee, one of the demons Johann bargained with, to prevent them from taking Princess Lily's soul as part of Johann's deal with them. Trying to attack the demon Bee just causes Gray to take counter damage, and if she stalls by defending or checking the demon's status, it Bee will quickly become bored and attack for over a thousand damage.



* MementoMacGuffin: The pendant that Gray has with her at the start of the game is revealed near the end of her mode as a gift from Princess Lily before demons took her soul in exchange for saving Gray's life.

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* MementoMacGuffin: MementoMacGuffin:
**
The pendant that Gray has with her at the start of the game is revealed near the end of her mode as a gift from Princess Lily before demons took her soul in exchange for saving Gray's life.life.
** At the end of Lilith mode, the pendant is revealed to have been in the envelope Lillie discarded at the start, as a final memento before Gray passed away.



* OneHitPointWonder: If Gray comes in contact with any enemy and does not have VOID status, she instantly dies. Nominally, she does have 10 hit points, but she loses 3 upon entering the dungeon due to the deep fall and never gets them back, and all enemy contact takes away [[ThereIsNoKillLikeOverkill 999 HP]], making her effectively this trope. However, averted during the RPG sequences in the dream flashbacks, where she is capable of taking multiple hits.

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* NotSoStoic: The leader of the demons is always wearing a mask, and treats things like pact-making with utmost seriousness. Upon learning Lilith's utterly humble desire to let her parents know she's grateful to them, however, she breaks out laughing so hard that the mask shatters.
* OneHitPointWonder: If Gray or Lillie comes in contact with any enemy and does not have VOID status, she instantly dies. Nominally, she does have 10 hit points, but she loses 3 upon entering the dungeon due to the deep fall and never gets them back, and all enemy contact takes away [[ThereIsNoKillLikeOverkill 999 HP]], making her effectively this trope. However, averted during the RPG sequences in the dream flashbacks, where she Gray is capable of taking multiple hits.



* SomeoneToRememberHimBy: Gray's mode ends with Gray choosing to rescue Lily's unborn daughter instead of Lily herself, and parts of Lilith mode have Lillie upset over whether she's just a ReplacementGoldfish taken out of pity or someone Gray genuinely cared for as herself.



* VideoGameLives: If Gray has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game short of going VOID, as although she seems to have 7 hit points, all enemy contact is lethal.

to:

* VideoGameLives: If Gray or Lillie has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game short of going VOID, as although she seems to have 7 hit points, all enemy contact is lethal. Cia, as a demon, starts her mode with VOID status already enabled.
* WellDoneDaughterGirl: At the end of Lilith Mode, Lillie is forced to confront the fact that, for all of Gray's restrictive parenting and Lillie's rebelling in turn, all she really wants is for her mothers to know that she's proud to have been their daughter.
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* AppearanceIsInTheEyeOfTheBeholder: One floor contains a giant SnakePerson who states that her appearance shifts to match the beloved of whoever gazes upon her. In Gray's mode, their upper body resembles Princess Lily, while in Lillie's mode, her true self of a three-eyed snake head is shown due to Lillie not having a beloved.

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* GainaxEnding: The first time through, and following a dream sequence where Gray is arrested for her alleged murder attempt of Princess Lily, the player is locked into an ending where a vocal track plays with the lyrics shown in place of the HUD. At first they make their way through floors with abruptly easier solutions, but then start being periodically and inexplicably teleported to much deeper floors before they can finish the previous one. These floors feature [[UnwinnableByDesign unsolvable puzzles]] (e.g. the exit cannot be reached or simply ''doesn't exist'') and eventually, the player comes across floors with incoherently-arranged tiles, until they start rapidly and uncontrollably teleporting around an ever-changing mess of tiles. Eventually, the floor counter turns into question marks and finally, they reach a rest floor with a tree, but when Gray falls asleep, she's unable to dream at all. The next floor forces her to step onto an exit with a Dark Idol placed above it, introducing the player to the ResetButton mechanic if they have not incidentally discovered it already.

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* GainaxEnding: GainaxEnding:
**
The first time through, and following a dream sequence where Gray is arrested for her alleged murder attempt of Princess Lily, the player is locked into an ending where a vocal track plays with the lyrics shown in place of the HUD. At first they make their way through floors with abruptly easier solutions, but then start being periodically and inexplicably teleported to much deeper floors before they can finish the previous one. These floors feature [[UnwinnableByDesign unsolvable puzzles]] (e.g. the exit cannot be reached or simply ''doesn't exist'') and eventually, the player comes across floors with incoherently-arranged tiles, until they start rapidly and uncontrollably teleporting around an ever-changing mess of tiles. Eventually, the floor counter turns into question marks and finally, they reach a rest floor with a tree, but when Gray falls asleep, she's unable to dream at all. The next floor forces her to step onto an exit with a Dark Idol placed above it, introducing the player to the ResetButton mechanic if they have not incidentally discovered it already.already.
** If Gray ends up in the void due to messing with the HUD, then it is possible for her to find a giant broken sphere that triggers an ending where a scientist is busted by some kind of police force, only for some creatures from ''VideoGame/ZeroRanger'' suddenly busting through a tear in reality, ending the game.


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* JumpScare: Should Gray end up in the void from messing with the HUD, then one of the possible ways for it to end is that some kind of creature suddenly jumping out of nowhere, snagging her and crashing the game. It happens so suddenly that it is sure to scare those unprepared.
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--> The game autosaves between each room, so take it easy \\

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--> ---> The game autosaves between each room, so take it easy \\



---> ''Only a simple memory will remain.''

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---> --> ''Only a simple memory will remain.''

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* GuideDangIt: While the game has a lot of difficult puzzles, it also has a lot of obtuse and hidden mechanics that can only really be discovered by looking it up or extensive trial and error.



* NintendoHard: Many of the puzzles will seem impossible at first and will require you to think very deeply about your surroundings. It's rather telling that the game's store blurbs offer only these pieces of advice:

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* NintendoHard: NintendoHard:
**
Many of the puzzles will seem impossible at first and will require you to think very deeply about your surroundings. It's rather telling that the game's store blurbs offer only these pieces of advice:



** Besides the puzzles themselves, another thing that makes the game very hard is that it can be extremely punishing due to the way some of its mechanics interact. One wrong move can result in the player having to restart a whole run, which is itself a rather complex an unintuitive process.



--> ''Only a simple memory will remain.''

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--> ---> ''Only a simple memory will remain.''

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* AnotherSideAnotherStory: After reaching the bottom of the Void, Gray decides which soul to take back with her, and the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking Lillie mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.

to:

* AnotherSideAnotherStory: After reaching the bottom of the Void, Gray decides which soul to take back with her, and the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking the brand for Lillie mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.



* CheatCode: By progressing through the story and uncovering secrets, the player will find new password-like "brands" to enter before starting a fresh run, allowing them to start with the power-ups normally obtained later, play the AnotherSideAnotherStory mode, and other benefits.



* DealWithTheDevil: In her final Memory before reaching the end of the Void, Gray remembers breaking out of the dungeons to confront Prince Johann. Johann then reveals that to survive, he made a deal with beings comparable to demons in order to gain phenomenal power, with the final sacrifice to complete it being Princess Lily on the day of their wedding. When Gray tries to stop him by offering her soul in place of Lily's, Lily interrupts by making her own deal with the demons: her soul in exchange for protecting Gray. The demons decide to honor Lily's deal, and with Johann's deal now unable to be completed in time, he loses all of his powers and is quickly killed by Gray.

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* DealWithTheDevil: In her final Memory flashback before reaching the end of the Void, Gray remembers breaking out of the dungeons to confront Prince Johann. Johann then reveals that to survive, he made a deal with beings comparable to demons in order to gain phenomenal power, with the final sacrifice to complete it being Princess Lily on the day of their wedding. When Gray tries to stop him by offering her soul in place of Lily's, Lily interrupts by making her own deal with the demons: her soul in exchange for protecting Gray. The demons decide to honor Lily's deal, and with Johann's deal now unable to be completed in time, he loses all of his powers and is quickly killed by Gray.



* MinusWorld: On a "rest" floor, it's possible to swap the tiles of the user interface without getting forced to a DeadEndRoom. By swapping the amount of Locusts you have with the last two digits of the Floor, it teleports you to that floor. Do this to warp to Floor 00, and you're sent to a special room before the game's beginning where Gray (but not Lillie) can obtain a more powerful rod that can store multiple tiles at once.



* SaveScumming: If you fail on a floor, you can force quit the game and reload to avoid losing a life. Just don't do it too much, or the game might take offense...

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* SaveScumming: If you fail on a floor, you can force quit the game and reload to avoid losing a life. Just don't do it too much, or the game might take offense...offense by having your character brought to court for their actions.

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* HopelessBossFight: During one of the dream flashbacks, Gray and Princess Lily are accosted by a group of bandits. Gray is forced to unleash her "Gray the Destroyer" form, which results in a boss fight...from the ''bandits''[='=] point-of-view, as the bandits fail to even harm her at all. In other words, ''the protagonist'' is the Hopeless Boss Fight.

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* HopelessBossFight: HopelessBossFight:
**
During one of the dream flashbacks, Gray and Princess Lily are accosted by a group of bandits. Gray is forced to unleash her "Gray the Destroyer" form, which results in a boss fight...from the ''bandits''[='=] point-of-view, as the bandits fail to even harm her at all. In other words, ''the protagonist'' is the Hopeless Boss Fight.Fight.
** During a different dream flashback, Gray tries picking a fight with one of the demons Johann bargained with, to prevent them from taking Princess Lily's soul as part of Johann's deal with them. Trying to attack the demon just causes Gray to take counter damage, and if she stalls by defending or checking the demon's status, it will quickly become bored and attack for over a thousand damage.

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Added a few plot tropes and removed some spoiler tags to fit the "ALL SPOILERS ARE UNMARKED" notice.


* AnotherSideAnotherStory: After reaching the bottom of the Void, Gray decides which soul to take back with her, and the credits roll. The game then closes, and booting it back up cuts to years later, where Gray's adoptive daughter searches their house for a birth certificate before seeing a demon and falling into the Void... unlocking Lillie mode, in which the daughter must now reach the bottom of an even ''harder'' version of the game.



* DealWithTheDevil: In her final Memory before reaching the end of the Void, Gray remembers breaking out of the dungeons to confront Prince Johann. Johann then reveals that to survive, he made a deal with beings comparable to demons in order to gain phenomenal power, with the final sacrifice to complete it being Princess Lily on the day of their wedding. When Gray tries to stop him by offering her soul in place of Lily's, Lily interrupts by making her own deal with the demons: her soul in exchange for protecting Gray. The demons decide to honor Lily's deal, and with Johann's deal now unable to be completed in time, he loses all of his powers and is quickly killed by Gray.



* MementoMacGuffin: The pendant that Gray has with her at the start of the game is revealed near the end of her mode as a gift from Princess Lily before demons took her soul in exchange for saving Gray's life.



* SadisticChoice: Upon reaching the depths of the Void, Gray has proven her devotion to the demons that took Princess Lily, and is allowed to bring a soul back with her to the surface. However, they disclose that Lily is pregnant, and Gray must choose which soul to bring back to the surface with her; the post-credits scene (and AnotherSideAnotherStory mode) show that she chose the infant.
* SaveScumming: If you fail on a floor, you can force quit the game and reload to avoid losing a life. Just don't do it too much, or the game might take offense...



* SaveScumming: If you fail on a floor, you can force quit the game and reload to avoid losing a life. [[spoiler: Just don't do it too much, or the game might take offense...]]
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* EffortlessAchievement: When starting the Steam version of the game up for the first time, you instantly get the "Pendant" achievement, the game's ''only'' Steam achievement.

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* EffortlessAchievement: When starting the Steam version of the game up for the first time, you instantly get the "Pendant" achievement, the game's ''only'' Steam achievement. However, refusing the "help" after your first death will result in the game kicking you back to desktop and [[TheFourthWallWillNotProtectYou the achievement getting undone]].
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--> ''Only a simple memory will remain.''
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None

Added DiffLines:

* GainaxEnding: The first time through, and following a dream sequence where Gray is arrested for her alleged murder attempt of Princess Lily, the player is locked into an ending where a vocal track plays with the lyrics shown in place of the HUD. At first they make their way through floors with abruptly easier solutions, but then start being periodically and inexplicably teleported to much deeper floors before they can finish the previous one. These floors feature [[UnwinnableByDesign unsolvable puzzles]] (e.g. the exit cannot be reached or simply ''doesn't exist'') and eventually, the player comes across floors with incoherently-arranged tiles, until they start rapidly and uncontrollably teleporting around an ever-changing mess of tiles. Eventually, the floor counter turns into question marks and finally, they reach a rest floor with a tree, but when Gray falls asleep, she's unable to dream at all. The next floor forces her to step onto an exit with a Dark Idol placed above it, introducing the player to the ResetButton mechanic if they have not incidentally discovered it already.
Is there an issue? Send a MessageReason:
None

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* CollisionDamage: If Gray collides with another enemy, she dies instantly.

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* TrailersAlwaysSpoil: Downplayed. The gameplay trailers and promotional screenshots show some of the game's dungeon floors, but the floor counter is obscured with question marks, so that a prospective player will know that the floor exists, but not ''where'' that floor is.
* SaveScumming: If you fail on a floor, you can force quit the game and reload to avoid losing a life. [[spoiler: Just don't do it too much, or the game might take offense...]]



* TrailersAlwaysSpoil: Downplayed. The gameplay trailers and promotional screenshots show some of the game's dungeon floors, but the floor counter is obscured with question marks, so that a prospective player will know that the floor exists, but not ''where'' that floor is.
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* ResetButton: If you step onto the exit stairs when there is a Dark Idol over it, you will be rewound back to the beginning of the game. This can be useful if you miss a Locust Idol or a memory crystal. The first time you play through, you get a DownerEnding that forces you to reset via this method anyways.
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* TrailersAlwaysSpoil: Downplayed. The gameplay trailers and promotional screenshots show some of the game's dungeon floors, but the floor counter is obscured with question marks, so that a prospective player will know that the floor exists, but not ''where'' that floor is.

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* TrailersAlwaysSpoil: Downplayed. The gameplay trailers and promotional screenshots show some of the game's dungeon floors, but the floor counter is obscured with question marks, so that a prospective player will know that the floor exists, but not ''where'' that floor is.is.
----
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!!Due to the puzzle-driven and twist-heavy nature of this game, it is virtually impossible to talk about it in-depth without mentioning major spoilers (even mentioning ''game mechanics'' can be spoilers); as such, ALL SPOILERS ARE UNMARKED. This work description and [[Laconic/VoidStranger the Laconic page]] are the only pages that will not have spoilers; beware entering any other subpages as they will also have unmarked spoilers. Administrivia/YouHaveBeenWarned!

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!!Due to the puzzle-driven and twist-heavy nature of this game, it is virtually impossible to talk about it in-depth without mentioning major spoilers (even mentioning ''game mechanics'' can be spoilers); gameplay and story spoilers; as such, ALL SPOILERS ARE UNMARKED. This work description and [[Laconic/VoidStranger the Laconic page]] are the only pages that will not have spoilers; beware Beware entering any other subpages besides the Laconic page as they will also have unmarked spoilers. Administrivia/YouHaveBeenWarned!
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* UnexpectedGameplayChange: During the dream sequences, there are minigames with formats other than the usual block puzzles:
** Some sequences have turn-based RPG combat, such as the [[GetAHoldOfYourselfMan sense-slapping fight]] against Lily and the fight between Gray and the bandits attacking the caravan.
** In one sequence, Gray and Lily engage in dance practice, which is played with arrows similar to ''VideoGame/DanceDanceRevolution'', but the different arrows scroll left on one lane like in ''VideoGame/TaikoNoTatsujin''.
** There's an UnexpectedShmupLevel called ''0st//Ranger'', a clear nod to System Erasure's previous game ''VideoGame/ZeroRanger''.
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!!Due to the puzzle-driven and twist-heavy nature of this game, it is virtually impossible to talk about it in-depth without mentioning major spoilers; as such, ALL SPOILERS ARE UNMARKED. This work description and [[Laconic/VoidStranger the Laconic page]] are the only pages that will not have spoilers; beware entering any other subpages as they will also have unmarked spoilers. Administrivia/YouHaveBeenWarned!

to:

!!Due to the puzzle-driven and twist-heavy nature of this game, it is virtually impossible to talk about it in-depth without mentioning major spoilers; spoilers (even mentioning ''game mechanics'' can be spoilers); as such, ALL SPOILERS ARE UNMARKED. This work description and [[Laconic/VoidStranger the Laconic page]] are the only pages that will not have spoilers; beware entering any other subpages as they will also have unmarked spoilers. Administrivia/YouHaveBeenWarned!
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* DungeonBypass: If you fall into a BottomlessPit under one of the triangular idols with some Locust Idols on you, you will warp ahead by however many Locust Idols you have. This is not necessarily a good thing, as it means you may miss out on items needed for endings or HundredPercentCompletion, and you cannot go back up to previou sfloors.

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* DungeonBypass: If you fall into a BottomlessPit under one of the triangular idols with some Locust Idols on you, you will warp ahead by however many Locust Idols you have. This is not necessarily a good thing, as it means you may miss out on items needed for endings or HundredPercentCompletion, and you cannot go back up to previou sfloors.previous floors.
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* DungeonBypass: If you fall into a BottomlessPit under one of the triangular idols with some Locust Idols on you, you will warp ahead by however many Locust Idols you have. This is not necessarily a good thing, as it means you may miss out on items needed for endings or HundredPercentCompletion, and you cannot go back up to previou sfloors.
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* AchievementSystem: Subverted if playing the Steam version. There is a single achievement, "Pendant", that is obtained [[EffortlessAchivement simply by starting the game]]. In fact, it's presented less like an achievement and more like a key item.

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* AchievementSystem: Subverted if playing the Steam version. There is a single achievement, "Pendant", that is obtained [[EffortlessAchivement [[EffortlessAchievement simply by starting the game]]. In fact, it's presented less like an achievement and more like a key item.
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Added DiffLines:

* AchievementSystem: Subverted if playing the Steam version. There is a single achievement, "Pendant", that is obtained [[EffortlessAchivement simply by starting the game]]. In fact, it's presented less like an achievement and more like a key item.


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* EffortlessAchievement: When starting the Steam version of the game up for the first time, you instantly get the "Pendant" achievement, the game's ''only'' Steam achievement.
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* VideoGameLives: If Gray has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game, as although she seems to have 7 hit points, all enemy contact is lethal.

to:

* VideoGameLives: If Gray has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game, game short of going VOID, as although she seems to have 7 hit points, all enemy contact is lethal.
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Added DiffLines:

* OneHitPointWonder: If Gray comes in contact with any enemy and does not have VOID status, she instantly dies. Nominally, she does have 10 hit points, but she loses 3 upon entering the dungeon due to the deep fall and never gets them back, and all enemy contact takes away [[ThereIsNoKillLikeOverkill 999 HP]], making her effectively this trope. However, averted during the RPG sequences in the dream flashbacks, where she is capable of taking multiple hits.


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* VideoGameLives: If Gray has not died and come back under VOID status yet, then the Locust Idols that can be collected throughout the game are used like this; instead of dying, a Locust Idol will be used to revive her. This is the only mistake insurance in the game, as although she seems to have 7 hit points, all enemy contact is lethal.
Is there an issue? Send a MessageReason:
None


* HopelessBossFight: During one of the dream flashbacks, Gray and Princess Lily are accosted by a group of bandits. Gray is forced to unleash her "Gray the Destroyer" form, which results in a boss fight...from the ''bandits''[='=] point-of-view, as the bandit fails to even harm her at all. In other words, ''the protagonist'' is the Hopeless Boss Fight.

to:

* HopelessBossFight: During one of the dream flashbacks, Gray and Princess Lily are accosted by a group of bandits. Gray is forced to unleash her "Gray the Destroyer" form, which results in a boss fight...from the ''bandits''[='=] point-of-view, as the bandit fails bandits fail to even harm her at all. In other words, ''the protagonist'' is the Hopeless Boss Fight.
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[[caption-width-right:460:some caption text]]

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%% [[caption-width-right:460:some caption text]]
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[[quoteright:460:https://static.tvtropes.org/pmwiki/pub/images/void_stranger.jpg]]
[[caption-width-right:460:some caption text]]
-> ''You do remember why you are here, right? \\
Or have you lost something? \\
Something very important to you.''

''Void Stranger'' is a [[DungeonCrawling dungeon crawler]] / BlockPuzzle game developed by System Erasure (known for their previous game ''VideoGame/ZeroRanger''). It was released for Windows PC via itch.io and UsefulNotes/{{Steam}} on September 1, 2023.

Presented in a monochrome pixel graphic style reminiscent of the UsefulNotes/GameBoy, the game sees the protagonist entering a deep dungeon seemingly in search of something important to her. Her only piece of equipment is a strange rod she finds at the start of the game. From here on out, movement is tile- and turn-based; time only moves when the player moves, and movement can be done only one tile at a time. The rod's main ability is to pick up one floor tile at a time and then replace it wherever a free space is available (including the same space that was vacated). Along the way, the player will encounter all manners of enemies with their own movement patterns, tile types that can help or hinder progress, and various treasure items. Some puzzles have multiple ways to solve them, while others have solutions that must be followed to the exact step to succeed. The game auto-saves after every floor completed, ''but'' floor progression is one-way and therefore the player will sometimes have to decide between solving an exceptionally difficult puzzle to get a desired item, or just give up and move on.

!!Due to the puzzle-driven and twist-heavy nature of this game, it is virtually impossible to talk about it in-depth without mentioning major spoilers; as such, ALL SPOILERS ARE UNMARKED. This work description and [[Laconic/VoidStranger the Laconic page]] are the only pages that will not have spoilers; beware entering any other subpages as they will also have unmarked spoilers. Administrivia/YouHaveBeenWarned!
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!! ''Void Stranger'' features examples of the following tropes:
* BreakingTheFourthWall: In some floors, you can create a path down to the HUD at the bottom, which you can walk on. Beware picking out the HUD though, as you might perform a literal break of the fourth wall: Picking out text or icons may cause [[OminousVisualGlitch visual "glitches"]], crash the game, or dump you into an unending void!
* DeadEndRoom: If you attempt to pick out the floor number, the game will throw a "fatal error" and you will end up in an infinite void, with nothing but an error screen in the central room. You can still access the pause menu, but the only meaningful action you can take is to exit the game and retry the room.
* DeliberatelyMonochrome: This game is presented in a Game Boy-style monochrome look. By default, the game uses shades of gray, but you can change the base color to various other settings.
* HopelessBossFight: During one of the dream flashbacks, Gray and Princess Lily are accosted by a group of bandits. Gray is forced to unleash her "Gray the Destroyer" form, which results in a boss fight...from the ''bandits''[='=] point-of-view, as the bandit fails to even harm her at all. In other words, ''the protagonist'' is the Hopeless Boss Fight.
* NintendoHard: Many of the puzzles will seem impossible at first and will require you to think very deeply about your surroundings. It's rather telling that the game's store blurbs offer only these pieces of advice:
--> The game autosaves between each room, so take it easy \\
If a puzzle seems impossible, [[AntiPoopSocking get some rest]] \\
If that doesn't help, try asking someone for help \\
Good luck!
* PaintingTheMedium: Occasionally, you'll encounter a "rest" floor with a tree you can rest under. If you choose to rest, the game will narrate you falling asleep and then close, as if telling the player to also take a rest.
* TrailersAlwaysSpoil: Downplayed. The gameplay trailers and promotional screenshots show some of the game's dungeon floors, but the floor counter is obscured with question marks, so that a prospective player will know that the floor exists, but not ''where'' that floor is.

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