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''Virtual Nightclub'' is a point-and-click PC/Mac video game from 1997. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy, largely the same team behind ''VideoGame/BurnCycle''.
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''Virtual
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* ImpossiblyCoolClothes: Silvery form-fitting jumpsuits, marching band vests and elaborate headwear adorn half the people in the nightclub.
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* SensibleHeroesSkimpyVillains: The regular clubgoers are all decently clothed, while most of the Cyberpunks have their torsos ludicrously exposed, with ''nasty-looking'' attachments.
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* StylishProtectionGear: Cyberon, the Navigator and the General all wear bulky goggles for purely aesthetic reasons. Cyberon actually takes his off and smiles if you give him a certain item.
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* FantasticDrug: Meme-Active, small metal cubes that some characters like to eat.
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* FantasticDrug: Meme-Active, small metal cubes that some characters like to eat.can trade for things.
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* HyperactiveSprite: Various FMV clips of dancing patrons pop up around the club, with different varieties between time zones.
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* ArsonMurderAndJaywalking: The scanner at the entrance to the Def Jam club checks for Metal, Words and Music, and you have to leave any metallic items at the door to pass through.
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* FakingTheDead: [[spoiler: With the use of a hologram, Torch faked her own death to slip out of the club, framing Max for the deed by planting his cane next to the murder weapon.]]
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* FakingTheDead: [[spoiler: With the use of a hologram, Torch faked her own death to slip out of the club, framing club. Her lover Bobby then framed Max for the deed by planting his cane next to the murder weapon.]]
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* FakingTheDead: [[spoiler: With the use of a hologram, Torch faked her own death to slip out of the club, framing Max for the deed by planting his cane next to the murder weapon.]]
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* {{Hologram}}: Elevator Girl's profession is this, and Torch commissioned her to build a [[ProjectedMan projection of herself]].
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* AwardBaitSong: Torch's song, "Playing With Light" only appears in small snippets throughout the game. It isn't until the player gets a vinyl record at the end that contains the full song.
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* AwardBaitSong: Torch's song, "Playing With Light" only appears in small snippets throughout the game. It isn't until At the end, when the player gets acquires a vinyl record at the end that contains with the full song.song on it, the lyrics [[ThemeSongReveal reveal everything about Torch's story and the murder mystery]], complete with a music video that puts every cutscene in context.
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* {{Sexbot}}: Crystal, built for pleasure.
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* {{Sexbot}}: Crystal, Cartha, built for pleasure.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jc_front_1.jpg]]
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* HintSystem: Timezone Gal can give you hints at the push of a button next to the inventory bar.
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* ReplayMode: The "Recap" button in the main menu plays the most recent cutscene you saw.
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* BookEnds: The game opens with the player having to click three sides of a spinning cube, which then splits into the 16 S-warps you must collect. When the cube is re-assembled at the end, the player must click the cube three times more to leave the nightclub.
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* BookEnds: The game opens with the player having to click three sides of a [[OminousCube spinning cube, cube]], which then splits into the 16 S-warps you must collect. When the cube is re-assembled at the end, the player must click the cube three times more to leave the nightclub.
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* HeartbeatSoundtrack: Plays when the General deactivates the Time Machine, making the club darker and more sinister.
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* HeartbeatSoundtrack: Plays when [[spoiler: the General deactivates the Time Machine, Machine]], making the club darker and more sinister.
* InUniverseGameClock: When an hour of the six-hour time limit passes, a ''Creator/SalvadorDali''-esque clock appears to show how much time remains.
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* OurTimeMachineIsDifferent: The Time Machine doesn't lead anywhere, but acts as a repository for the S-warps.
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* OurTimeMachineIsDifferent: The Time Machine doesn't lead anywhere, but acts as a repository for the S-warps. [[spoiler: If it's turned off, however, time ''stops''.]]
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* CoolestClubEver: One of the few titles to take place entirely in one.
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* TheHedonist: Max, the implied owner of the club.
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* YouHaveOutlivedYourUsefulness: In one scene, Max heavily implies when he confronts Torch in a hallway.
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* YouHaveOutlivedYourUsefulness: In one scene, Max heavily implies this when he confronts Torch in a hallway.
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* FeaturelessProtagonist: Your character isn't given any distinctive features, and any face can be used in updating their Pass.
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* FeaturelessProtagonist: Your character isn't given any distinctive features, and any face can be used in updating their Pass. The only hint is when the Timezone Girl calls you "Android" when you receive your first S-warp.
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* TheVoice: Timezone Girl, whose face only appears in a tiny [=FMV=] square on the Tracker and in the top-right of the screen. Her general role amounts to announcing whichever time zone you warp to, and the rules of the puzzles you solve.
* YouHaveOutlivedYourUsefulness: In one scene, Max heavily implies when he confronts Torch in a hallway.
* YouHaveOutlivedYourUsefulness: In one scene, Max heavily implies when he confronts Torch in a hallway.
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Virtual Nightclub is a point-and-click PC/Mac video game from 1997. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy, largely the same team behind ''VideoGame/BurnCycle''.
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* BookEnds: The game opens with the player having to click three sides of a spinning cube, which then splits into the 16 S-warps you must collect. When the cube is re-assembled at the end, the player must click the cube three times more to leave the nightclub.
* FeaturelessProtagonist: Your character isn't given any distinctive features, and any face can be used in updating their Pass.
* JourneyToTheCenterOfTheMind: For some characters, the player can enter their "Headspace" and hear audio interviews from various artists or musicians, such as a member of ''Redman'' and ''Creator/NealStephenson''. Moving from one headspace to another also acts as shortcuts around the club.
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* PlotCoupon: The S-warps you must collect, which scattered from a cube at the start of the game.
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* PlotCoupon: The S-warps you must collect, which scattered from a cube at the start of the game.collect.
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* {{Sexbot}}: Crystal, built for pleasure.
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* AlienGeometries: The Verve Bar has a one-way exit. How does one enter it? By ''playing a vinyl record'' in a nearby dressing room.
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* FlyingFace: One of the characters is this, named Electric Head. He mainly pops up to steal things from your inventory if not clicked on in time.
* GiveMeYourInventoryItem: Common, but a notable instance of this occurs when the player must give something to a group of Cyberpunks to proceed down a ramp.
* GiveMeYourInventoryItem: Common, but a notable instance of this occurs when the player must give something to a group of Cyberpunks to proceed down a ramp.
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* ShootTheTelevision: In the Def Jam club, for rap groups Cru, Redman and Sweet Tee to perform, the player must destroy a group of monitors with a gun that shoots words.
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* ShootTheTelevision: In the Def Jam club, for rap groups Cru, Redman rappers ''Cru'', ''Redman'' and Sweet Tee ''Suga'' to perform, the player must destroy a group of monitors with a gun that shoots words.
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* BorderPatrol: At random, [[TimeCop Time Cops]] will jump in front of you, ask "You have permission for this zone?" then immediately warp you back to Time Zone 1 if you don't click them first.
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* BorderPatrol: At random, [[TimeCop [[TimePolice Time Cops]] will jump in front of you, ask ask, "You have permission for this zone?" then immediately warp you back to Time Zone 1 if you don't click them first.
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* PlayfulHacker: Zip, an occasional patron who trades special items in exchange for Meme-Active. He may or may not also be the same character from ''VideoGame/BurnCycle''.
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* AwardBaitSong: Torch's song, "Playing With Light" only appears in small snippets throughout the game. It isn't until the player gets a vinyl record at the end that contains the full song.
* BorderPatrol: At random, [[TimeCop Time Cops]] will jump in front of you, ask "You have permission for this zone?" then immediately warp you back to Time Zone 1 if you don't click them first.
* BorderPatrol: At random, [[TimeCop Time Cops]] will jump in front of you, ask "You have permission for this zone?" then immediately warp you back to Time Zone 1 if you don't click them first.
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* FantasticDrug: Meme-Active, small metal cubes that some characters like to eat.
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* PlotTriggeringDeath: The game's story largely begins when the player tunes into the club's radio station, where a news flash reports the death of the singer Torch. Traveling to one of the Time Zones allows the player to see this, and the rest of the game revolves on finding out who killed Torch.
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* ShootTheTelevision: In the Def Jam club, for rap groups Cru, Redman and Sweet Tee to perform, the player must destroy a group of monitors with a gun that shoots words.
* SurrealMusicVideo: The player can view live performances from real musicians in-game, mostly as rewards for solving puzzles.
* VillainousHarlequin: The Cyberpunks, a gang of rowdy individuals who wear huge masks in this manner.
* SurrealMusicVideo: The player can view live performances from real musicians in-game, mostly as rewards for solving puzzles.
* VillainousHarlequin: The Cyberpunks, a gang of rowdy individuals who wear huge masks in this manner.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must solve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo, including a variety of real-life musicians and artists, some of whom have their own dedicated sections of the club.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must solve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo, including a variety of real-life musicians and artists, some of whom have their own dedicated sections of the club.
artists.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo, including a variety of real-life musicians and artists, some of whom have their own dedicated sections of the club.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve solve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo, including a variety of real-life musicians and artists, some of whom have their own dedicated sections of the club.
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* CyberpunkIsTechno: Most of the soundtrack is this.
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* HeartbeatSoundtrack: Plays when the General deactivates the Time Machine, making the club darker and more sinister.
* LevelMapDisplay: Miss Timewarp hands you a tracker that shows where you've been in the nightclub, including the various time zones.
* LevelMapDisplay: Miss Timewarp hands you a tracker that shows where you've been in the nightclub, including the various time zones.
* OurTimeMachineIsDifferent: The Time Machine doesn't lead anywhere, but acts as a repository for the S-warps.
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* VideoPhone: the various terminals around the club act as this, with the dialing function labeled "Vone".
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* VideoPhone: the various terminals around the club act as this, with the dialing function labeled "Vone"."Vone".
* WarpWhistle: Single-use "Warps" can be used to jump to another time zone, and the Tracker can be upgraded to do this as well. Another upgrade later on even lets you teleport to certain areas at will.
* WarpWhistle: Single-use "Warps" can be used to jump to another time zone, and the Tracker can be upgraded to do this as well. Another upgrade later on even lets you teleport to certain areas at will.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo along the way, including a variety of real-life artists, some of whom have their own dedicated sections of the club.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo along the way, FullMotionVideo, including a variety of real-life musicians and artists, some of whom have their own dedicated sections of the club.
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* RealSongThemeTune: The game opens with ''Lipsing Jam Ring'' by T-Power. One of the "Soundwaves" you can get also has this song.
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Virtual Nightclub is a point-and-click PC/Mac video game from 1997. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy, largely the same time behind ''VideoGame/BurnCycle''.
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Virtual Nightclub is a point-and-click PC/Mac video game from 1997. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy, largely the same time team behind ''VideoGame/BurnCycle''.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo along the way, including a variety of real-life artists, some of whom have their own dedicated sections of the club.
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The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo along the way, including a variety of real-life artists, some of whom have their own dedicated sections of the club.club.
!!Virtual Nightclub contains examples of:
* ArtificialLimbs: Cyberon the cyborg has a bionic left arm.
* MinigameGame: Most of the puzzles you encounter are little more than matching games or pattern puzzles, many of them timed as well.
* PlotCoupon: The S-warps you must collect, which scattered from a cube at the start of the game.
* ReachingThroughTheFourthWall: Some characters will randomly hand you items that start as real-life props and end up as sprites in your inventory. Some of them don't look much like what they're meant to represent.
* RealSongThemeTune: The game opens with ''Lipsing Jam Ring'' by T-Power. One of the "Soundwaves" you can get also has this song.
* VideoPhone: the various terminals around the club act as this, with the dialing function labeled "Vone".
!!Virtual Nightclub contains examples of:
* ArtificialLimbs: Cyberon the cyborg has a bionic left arm.
* MinigameGame: Most of the puzzles you encounter are little more than matching games or pattern puzzles, many of them timed as well.
* PlotCoupon: The S-warps you must collect, which scattered from a cube at the start of the game.
* ReachingThroughTheFourthWall: Some characters will randomly hand you items that start as real-life props and end up as sprites in your inventory. Some of them don't look much like what they're meant to represent.
* RealSongThemeTune: The game opens with ''Lipsing Jam Ring'' by T-Power. One of the "Soundwaves" you can get also has this song.
* VideoPhone: the various terminals around the club act as this, with the dialing function labeled "Vone".
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Virtual Nightclub is a point-and-click PC/Mac video game from 1997. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy, largely the same time behind ''VideoGame/BurnCycle''.
The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo along the way, including a variety of real-life artists, some of whom have their own dedicated sections of the club.
The game is set in the titular Virtual Night Club in {{Cyberspace}}, where one of the attending performers has been murdered on stage, and the player must figure out what went wrong while collecting 16 S-warps that scattered across five time zones, all in the span of [[TimedMission six real-time hours]]. Along the way, the player must stolve puzzles to collect the S-warps, meeting many colorful dancers and performers in FullMotionVideo along the way, including a variety of real-life artists, some of whom have their own dedicated sections of the club.