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* LastBreathBullet: A rather peculuar example in Stage 3 of the first game (Gang Headquarters). After the first scene, you make your way up a staircase into the main building. A random {{Mook}} takes a shot at you like normal. But, after you shoot him he staggers back into a wall, leans against it, and takes ''another'' shot at you. You have to shoot him a second time to put him down for good and proceed.
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** ''Confidential Mission'', another arcade light gun game, borrows many, many, elements from the ''Virtua Cop'' series. Released after the second game, which received a proper sequel in the form of the third game.

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** ''Confidential Mission'', ''VideoGame/ConfidentialMission'', another arcade light gun game, borrows many, many, elements from the ''Virtua Cop'' series. Released after the second game, which received a proper sequel in the form of the third game.
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* ArchEnemy: Joe Fang to the VCPD.

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* ChooseYourOwnAdventure: In ''2'' each level contains a split path that lets you go between two different options.


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* StoryBranching: In ''2'' each level contains a split path that lets you go between two different options.
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* DisneyVillainDeath: Joe Fang is defeated like this at the end of the second game.

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* BigBad: Joe Fang in the first two games [[spoiler: as well as the third]].

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* BigBad: Joe Fang in BigBad:
** In
the first two games [[spoiler: as well as and ''Elite Edition/Re-birth'', [[DiabolicalMastermind Joe Fang]] is the third]].international terrorist who leads [[TheSyndicate EVL Inc]] and intends to [[TakeOverTheCity take over Virtua City]].
** In the arcade only release ''Virtua Cop 3'', [[spoiler:[[HijackedByGanon Joe Fang returns]] and]] is the leader of the ECM terrorist organization.

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* TrueFinalBoss: The BossRush level in the third game can be unlocked only if you have successfully complete the mini-missions presented in the 2nd and 3rd stages in order.

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* TrueFinalBoss: TrueFinalBoss:
**
The BossRush level in the third game can be unlocked only if you have successfully complete the mini-missions presented in the 2nd and 3rd stages in order.order.
** In the first game, your final battle with Joe Fang in a helicopter will only commence at the end of Stage 3 ''if'' you beat all three stages in '''numeral order''' (1-2-3).
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** The first two games actually have brief in-game demos (during the title screen) that show you how the lock on sight works.

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** The first two games actually have brief in-game demos (during the title screen) AttractMode) that show you how the lock on sight works.
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* '''''Virtua Cop'' (1994):''' The original. Was ported to the UsefulNotes/SegaSaturn as a launch title, but the light gun peripheral was sold separately. The game followed Rage and Smarty as the systematically took down an illegal gun-running operation by the EVL Inc. criminal empire, led by Joe Fang.

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* '''''Virtua Cop'' (1994):''' The original. Was ported to the UsefulNotes/SegaSaturn as a launch title, but the light gun peripheral was sold separately. The game followed Rage and Smarty as the they systematically took down an illegal gun-running operation by the EVL Inc. criminal empire, led by Joe Fang.



** There's an instance of a [[SubvertedTrope subversion]] in the Hard mission of ''Virtua Cop 3''. [[spoiler:Two hostages pops up from the windows of a building...and one proceeds to pull a gun on you. Yes, he DOES shoot you if you don't take him down. It actually counts towards a Civilian shot in both the Interim (Mid-stage) and Mission Reports, but doesn't actually assign you any penalty.]]

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** There's an instance of a [[SubvertedTrope subversion]] in the Hard mission of ''Virtua Cop 3''. [[spoiler:Two hostages pops up from the windows of a building... and one proceeds to pull a gun on you. Yes, he DOES shoot you if you don't take him down. It actually counts towards a Civilian shot in both the Interim (Mid-stage) and Mission Reports, but doesn't actually assign you any penalty.]]
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* MookChivalry: In the first two games, when confronted by a group of bad guys, they will attack you one at a time (except in 2-player mode where you might get two buys attack you simultaneously). As indicated by the lock-on sight, the next bad guy in a group won't attack until the previous one goes down.
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* AntiFrustrationFeature: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.

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* AntiFrustrationFeature: A minor one.one, [[HardLevelsEasyBosses for what it's worth]]. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.
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* AntiFrustrationFeatures: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.

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* AntiFrustrationFeatures: AntiFrustrationFeature: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.
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* SchmuckBait: A minor one in ''Vitua Cop 2''. Sometimes a random bad guy will pop up and yell '''"HEY!"''' and point a gun at you. But instead of shooting, they'll quickly go back into hiding. This is likely a deliberate attempt to distract you from the ''real'' bad guy that''s actually trying to shoot you. However, the game's [[AntiFrustrationFeature lock-on sight]] can negate this trick to an extent.

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* SchmuckBait: A minor one in ''Vitua Cop 2''. Sometimes a random bad guy will pop up and yell '''"HEY!"''' and point a gun at you. But instead of shooting, they'll quickly go back into hiding. This is likely a deliberate attempt to distract you from the ''real'' bad guy that''s that's actually trying to shoot you. However, the game's [[AntiFrustrationFeature lock-on sight]] can negate this trick to an extent.
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* SchmuckBait: A minor one in ''Vitua Cop 2''. Sometimes a random bad guy will pop up and yell '''"HEY!"''' and point a gun at you. But instead of shooting, they'll quickly go back into hiding. This is likely a deliberate attempt to distract you from the ''real'' bad guy that''s actually trying to shoot you. However, the game's [[AntiFrustrationFeature lock-on sight]] can negate this trick to an extent.
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** Also, the camera zooms in on the bad guy that's trying to shoot you.
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* AntiFrustrationFeatures: A minor one. All three games feature some sort of lock-on sight that shows you which bad guy is going to shoot you. The sight even uses a traffic light-style color system to show you ''when'' the bad guy is going to shoot you. This allows you to pick and choose your targets when a group of bad guys attack you.
** The first two games actually have brief in-game demos (during the title screen) that show you how the lock on sight works.
** However, the first two games do give you the option of turning the sight off to give you a slight challenge.
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* TrickBoss: In the final level of the first game, you face a man known as Boss piloting a tank-like machine... then when you beat him, Joe Fang flies in with a helicopter for the true final battle.
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* FlunkyBoss: King, 2nd stage boss from the first game. His boss battle alternates between him shooting a flamethrower at you and then (after a few hits on him) he hides behind some crates while a wave of henchmen attack you. Then it's rinse and repeat until he goes down.

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* FlunkyBoss: King, the 2nd stage boss from the first game. His boss battle alternates between him shooting a flamethrower at you and then (after a few hits on him) he hides behind some crates while a wave of henchmen attack you. Then it's rinse and repeat until he goes down.
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* FlunkyBoss: King, 2nd stage boss from the first game. His boss battle alternates between him shooting a flamethrower at you and then (after a few hits on him) he hides behind some crates while a wave of henchmen attack you. Then it's rinse and repeat until he goes down.
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* '''''Virtua Cop 2'' (1995):''' Ported to the Saturn in 1996, the game had similar gameplay, but with new stages, storylines and improved graphics. Janet is added to this game as she helps with the investigation after the death of her partner, Nick Anderson. This game marked the return of EVL Inc. and Joe Fang.

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* '''''Virtua Cop 2'' (1995):''' Ported to the Saturn and PC in 1996, the game had similar gameplay, but with new stages, storylines and improved graphics. Janet is added to this game as she helps with the investigation after the death of her partner, Nick Anderson. This game marked the return of EVL Inc. and Joe Fang.
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* ChooseYourOwnAdventure: In ''2'' each level contains a split path that lets you go between two different options.

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* ShootTheBullet

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* ShootTheBulletShootTheBullet: Larger enemy projectiles (like missiles) can be shot down in flight.
* ShoutOut: In the ''Elite Edition'' version of ''2'', the split path in File 3 was renamed from "Arcade Line" and "Saturn Way" to "Blue Line" and "[[VideoGame/SonicTheHedgehog1 Green Hill]]".
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* MercyRewarded: [[BlastingItOutOfTheirHands Shooting a weapon out of an enemy's hands to merely render them unable to fight]] rather than shooting the enemy directly to kill them results in a "Justice Shot" bonus.

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* BlastingItOutOfTheirHands: Called a "Justice Shot" if done in the games. In the first game, it's called a "Nice Bullseye" outside Japan.

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* BlastingItOutOfTheirHands: Called a "Justice Shot" if done in the games. In the first game, it's called a "Nice Bullseye" outside Japan. Either way, it provides significant bonus points, representing being able to take them into custody and allow for rehabilitation. (According to the manual)



* BulletTime: Exceeding Sense mode, introduced in the third game.

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* BulletTime: Exceeding Sense mode, introduced in the third game. Though rather than letting you dodge bullets, it lets you shoot bullets out of the air.



* TheGhost: The second stage in ''Virtua Cop 2'' is called "Save the Mayor!", who is never seen.

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* TheGhost: The second stage in ''Virtua Cop 2'' is called "Save the Mayor!", who is never seen. Or, at least, it's not announced who he is, if he's one of several civilians running through the level.



* ImprobableAimingSkills: In ''Virtua Cop 3'', one must wonder how is it possible that shooting away the metal beams that falling on you would end up falling down onto the criminals in front of you, while they're taking hostages.

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* ImprobableAimingSkills: In ''Virtua Cop 3'', one must wonder how is it possible that shooting away the metal beams that falling on you would end up falling down onto the criminals in front of you, while they're taking without hitting their hostages.



* OneWingedAngel: [[spoiler:At the end of the BossRush Stage of ''Virtua Cop 3'', you face Joe Fang yet again, this time having mutated into [[http://www.youtube.com/watch?v=5ABNqWehWr0 a giant green gargoyle wielding an equally massive minigun (skip to 13:30)]], that looks like a freakish mutation of [[VideoGame/FinalFantasyVII Bizarro-Sephiroth]], [[VideoGame/HouseOfTheDead The Wheel Of Fate]], and [[VideoGame/TeamFortress2 the Heavy]].]]
* PainfullySlowProjectile

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* OneWingedAngel: [[spoiler:At the end of the BossRush Stage of ''Virtua Cop 3'', you face Joe Fang yet again, this time having mutated into [[http://www.youtube.com/watch?v=5ABNqWehWr0 [[https://youtu.be/LGhsi8Zebjk?t=48m40s a giant green gargoyle wielding an equally massive minigun (skip to 13:30)]], minigun]], that looks like a freakish mutation of [[VideoGame/FinalFantasyVII Bizarro-Sephiroth]], [[VideoGame/HouseOfTheDead The Wheel Of Fate]], and [[VideoGame/TeamFortress2 the Heavy]].]]
* PainfullySlowProjectilePainfullySlowProjectile:
** Every boss in the first two games attacks with slow-moving rockets or fireballs that can be shot out of the air.
** Brand, the second level boss in the third game, throws fairly slow-moving homing boomerangs at you.



* RecurringBoss: Gale from ''Virtua Cop 3'', a ninja with stealth who can pull off a [[Franchise/KamenRider Rider Kick]] at you.

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* RecurringBoss: Gale from ''Virtua Cop 3'', a ninja with stealth a cloaking device who can pull off a [[Franchise/KamenRider Rider Kick]] at you.you, meets you several times throughout the game, fleeing before you can beat him. You have to get the True Final Level in order to finally take him down.
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* HijackedByGanon: The leader of the terrorist group in the third game turns out to be [[spoiler:Joe Fang yet again]].
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''Virtua Cop'' is a successful 3D LightGunGame series created by Yu Suzuki and {{Sega}}'s [=AM2=] department and initially released in arcades in 1994. The game series revolves around the VCPD Special Investigations Unit and their operatives, Michael Hardy/Rage, James Cools/Smarty and (from the second game onward) Janet Marshall. The core gameplay of all four games in the series is assuming the role of either Rage (first player) or Smarty (second player) and use a light gun (or controller for the console versions) to shoot criminals and advance through the game, with penalties for shooting civilians. There are three missions to choose from, Easy, Medium and Hard, that can be picked in any order. Items like better guns, health packs and even explosive oil drums can be found during the missions.

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''Virtua Cop'' is a successful 3D LightGunGame series created by Yu Suzuki and {{Sega}}'s Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1994. The game series revolves around the VCPD Special Investigations Unit and their operatives, Michael Hardy/Rage, James Cools/Smarty and (from the second game onward) Janet Marshall. The core gameplay of all four games in the series is assuming the role of either Rage (first player) or Smarty (second player) and use a light gun (or controller for the console versions) to shoot criminals and advance through the game, with penalties for shooting civilians. There are three missions to choose from, Easy, Medium and Hard, that can be picked in any order. Items like better guns, health packs and even explosive oil drums can be found during the missions.

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* BigBad: Joe Fang in the first two games [[spoiler: as well as the third.]]

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* BackFromTheDead: Joe Fang in the second game [[spoiler: and the third]].
* BigBad: Joe Fang in the first two games [[spoiler: as well as the third.]]third]].



* JetPack: [[WolfpackBoss The Aero-Divers]] and Joe Fang himself fly in one in ''Virtua Cop 2''.

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* JetPack: [[WolfpackBoss The Aero-Divers]] and Joe Fang himself fly in one in ''Virtua Cop 2''. [[spoiler: The Joe Fang clones also have them in the bonus stage of the third game]].



* SpiritualSuccessor: ''Confidential Mission'', another gun game, borrows many, many, elements from the ''Virtua Cop'' series. However, there is a proper sequel to the first two games, in the form of the third game.

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* SpiritualSuccessor: Has two of them:
**
''Confidential Mission'', another arcade light gun game, borrows many, many, elements from the ''Virtua Cop'' series. However, there is Released after the second game, which received a proper sequel to the first two games, in the form of the third game.game.
** ''VideoGame/GHOSTSquad'' also burrows many elements from the series, and even has unlockable ''Virtua Cop'' police uniforms and body armor.
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* HardLevelsEasyBosses: At least in the first two games, the bosses are easy when compared to the stages themselves.

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