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* JerkAss: Gallagher, mixed with a heavy dose of TedBaxter. His "quests" generally involve him trying to scam you out of money, or challenging you to impress him and then [[TheReasonYouSuckSpeech insisting you still suck]] when you meet the objectives.

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* JerkAss: Gallagher, mixed with a heavy dose of TedBaxter.SmallNameBigEgo. His "quests" generally involve him trying to scam you out of money, or challenging you to impress him and then [[TheReasonYouSuckSpeech insisting you still suck]] when you meet the objectives.
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** Lann (Lethita in the Korean version): A highly agile [=DPS=]-oriented character who uses devastating combo attacks. Lightly to heavily armored and wielding [[DualWield two swords]] or a [[BifurcatedWeapon bifurcated spear]]. Lann [[FragileSpeedster relies more on evasion than armor]], and is the fastest character. Can emphasize high-speed high-damage skills, making him something of a GlassCannon, or build for a comparatively slower, lower-damage, but more survivable LightningBruiser.

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** Lann (Lethita in the Korean version): A highly agile [=DPS=]-oriented character who uses devastating combo attacks. Lightly to heavily armored and wielding [[DualWield two swords]] or a [[BifurcatedWeapon bifurcated spear]]. Lann [[FragileSpeedster relies more on evasion than armor]], and is the fastest character. Can emphasize high-speed high-damage skills, making him something of a GlassCannon, or build for a comparatively slower, lower-damage, but more survivable LightningBruiser.JackOfAllStats.



* MightyGlacier: Most bosses, except for the {{Lightning Bruiser}}s. Most common in early levels.
** Karok also functions as this, being the slowest player character.

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* %%* MightyGlacier: Most bosses, except for the {{Lightning Bruiser}}s. Most common in early levels.
** %%** Karok also functions as this, being the slowest player character.
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* CrutchCharacter: Before the token system was removed, ''other players''. The beginning dungeons were the only ones that took no tokens, so high level players that had used up their daily allotment and didn't want to buy more would LevelGrind in the free ones. This meant that new players would almost always find themselves grouped with extremely high-level ones that would murder everything in sight while they strolled along behind soaking up free experience.
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Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns, and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter; though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people, and the various dragon missions that allow for up to 20 in a party.

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Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns, and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter; though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people, and the various dragon missions that allow for up to 20 24 in a party.
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Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns, and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter (though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people).

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Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns, and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter (though enter; though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people).
people, and the various dragon missions that allow for up to 20 in a party.
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* SituationalDamageAttack: [[MightyGlacier Karok's]] smash attack does ''much'' more damage if there's something behind the targeted mobs for him to [[WrestlerInAllOfUs hurl them against]].
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While absent up to this point, as of the the "Rocheste Royal Cadet" expansion some of ''Mabinogi'''s "life skills" have been added to the game. These are predominantly crafting skills such as blacksmithing and tailoring, and are only available in the city of Rocheste, where they are obtained and trained similarly to combat skills. Despite this, combat is still the dominant focus of the game, and the crafting system is rudimentary by comparison to the original game.

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While absent up to this point, previously absent, as of the the "Rocheste Royal Cadet" expansion some of ''Mabinogi'''s "life skills" have been added to the game. These are predominantly crafting skills such as blacksmithing and tailoring, and are only available in the city of Rocheste, where they are obtained and trained similarly to combat skills. Despite this, combat is still the dominant focus of the game, and the crafting system is rudimentary by comparison to the original game.

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What Do You Mean Its Not Cosmetic is now Not Actually Cosmetic Award. Bad examples and ZCE are being removed.


* NotActuallyCosmeticAward: Prior to Season 2, most of the titles earned by a hero granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, were pure bragging rights. As of the Season 2 release, all titles appear to have become purely cosmetic.
** Early on, cash-shop items like underwear sets and hair also granted stat boosts. These were made purely cosmetic as of the Labyrinth expansion.



* WhatDoYouMeanItsNotCosmetic: Prior to Season 2, most of the titles earned by a hero granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, were pure bragging rights. As of the Season 2 release, all titles appear to have become purely cosmetic.
** Early on, cash-shop items like underwear sets and hair also granted stat boosts. These were made purely cosmetic as of the Labyrinth expansion.
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* CharacterTiers / CompetitiveBalance: In a game with as many characters as this, this was ''bound'' to happen sooner or later. Characters like [[MightyGlacier Fiona]] and [[TheBigGuy Karok]] are valued highly for their high survivability rates, while [[ArcherArchetype Kai]] and [[TheBerserker Hurk]] are great at dealing large amounts of damage without much risk of dying. Variants like [[CombatMedic staff-wielding Evies]] are a necessity due to their healing skills and solid burst damage. [[HitAndRunTactics Vella]] and [[GlassCannon Lynn]] don't take hits as well as they dish them out, but are easy to control in the hands of even inexperienced players. [[FragileSpeedster Lann]] is the only character that is subject to any sort of putdown, due to a very limited playstyle that is difficult to use unless by very experienced players (which are rare and few in between).
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* {{BFS}}: While none of the characters available at this time have one as a default weapon, some bosses do use them, and drop them when killed, allowing characters to pick up and play with them. Karok the Giant wields a massive TelephonePolearm as his default weapon.

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* {{BFS}}: While none of the characters available at this time have one as a default weapon, some Hurk's main weapon. Some bosses do use them, and drop them when killed, allowing characters to pick up and play with them. Karok the Giant wields a massive TelephonePolearm as his default weapon.them.



* BreathWeapon: The Blood Lord and Irukul are the most notable early examples. All of the endgame Dragon bosses have a unique breath weapon (fire, ice, electricty, poison).

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* BreathWeapon: The Blood Lord and Irukul are the most notable early examples. All of the endgame Dragon bosses have a unique breath weapon (fire, ice, electricty, electricity, poison).



* FiveManBand: Deconstructed. There are six very different hero characters to select from, but very little personality is known about them. Aside from Karok being TheBigGuy and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic five man band definition. Plus, all non-raid missions have a four player limit.

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* FiveManBand: Deconstructed. There are six very different hero characters to select from, but very little personality FinalBoss: [[spoiler: Keaghan is known about them. Aside from Karok being TheBigGuy and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic five man band definition. Plus, all non-raid missions have a four player limit.this for Season 1.]]



* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this, and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this, as can one of Kai's special attacks.

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* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this, and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this, as can one of Kai's special attacks. Hurk's smash combos apply as well.
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* AnAdventurerIsYou and CommonCharacterClasses: Unlike the original game, ''Vindictus'' uses the common game character tropes. All players use one of 5 standard archetypes, slightly modified, as noted below. Some skill customization is possible, but primarily regarding weapons and armor, with a few exceptions. Each one will branch into one of two or three paths, depending on which skills are emphasized. Similar to the original game, all characters are capable of maxing out all skills available to them, effectively building a limited sort of hybrid character. This takes a considerably larger amount of time and effort, however, and most players concentrate on a more traditional build.

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* AnAdventurerIsYou and CommonCharacterClasses: Unlike the original game, ''Vindictus'' uses has multiple classes, of which, eight of the common game character tropes. All players use one of 5 standard archetypes, slightly modified, as noted below.nine are currently available and ready to be played. Some skill customization is possible, but primarily regarding weapons and armor, with a few exceptions. Each one will branch into one of two or three paths, depending on which skills are emphasized. Similar to the original game, all characters are capable of maxing out all skills available to them, effectively building a limited sort of hybrid character. This takes a considerably larger amount of time and effort, however, and most players concentrate on a more traditional build.

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=]. In a future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[VideoGame/GodOfWar another special weapon]].
** Hurk: We don't know much about this guy yet, except that he is a heavily-armored {{Berserker}} who primarily wields a [[{{BFS}} big whacking two-handed sword]]. He's more of a DPS tank, as he is able to effectively counter ANY attack launched his way, even from bosses while taking no damage, after a skill up even his normal attacks don't consume stamina.

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=]. In a future update she will also be gaining Her secondary weapon is a pair of chain weapons called "Dual Blades", reminiscent of [[VideoGame/GodOfWar another special weapon]].
** Hurk: We don't know much about this guy yet, except that he He is a heavily-armored {{Berserker}} who primarily wields a [[{{BFS}} big whacking two-handed sword]]. He's more of a DPS tank, as he is able to effectively counter ANY attack launched his way, even from bosses while taking no damage, after a skill up even his normal attacks don't consume stamina. He currently does not have any secondary weapons.
** Lynn: The most recently released character in Vindictus NA/EU, she's an agile, acrobatic fighter with a [[BladeOnAStick battle glaive]] who utilizes [[HitAndRunTactics hit-and-run tactics]] to kill her foes. Known specifically for her "Swift Assassin" technique, which lets her stack glowing marks on her enemies, which she can later detonate ForMassiveDamage. Does not have a secondary weapon yet.
** Arisha: Currently tested at the Korean servers. She is a [[MagicKnight spellsword]] who uses a Longblade in addition to a Castlet (portmanteau of ''gauntlet'' and ''caster'') to fight enemies. She is a more action-oriented mage character compared to Evie, who uses mana to augment her sword skills and deal damage to enemies.
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There is not any attacks fiona can\'t block. This includes explosions, arrows, charged boss attacks and even gas.


** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=]. In a future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[VideoGame/GodOfWar another special weapon]].

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, counterattack, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=]. In a future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[VideoGame/GodOfWar another special weapon]].
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The game is free to play (barring cosmetics and equipment-enhancing items), so if you want to try it out you can find it here: [[http://www.vindictus.com Link]]
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** Hurk: We don't know much about this guy yet, except that he is a heavily-armored {{Berserker}} who primarily wields a [[{{BFS}} big whacking two-handed sword]].

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** Hurk: We don't know much about this guy yet, except that he is a heavily-armored {{Berserker}} who primarily wields a [[{{BFS}} big whacking two-handed sword]]. He's more of a DPS tank, as he is able to effectively counter ANY attack launched his way, even from bosses while taking no damage, after a skill up even his normal attacks don't consume stamina.
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* DualWielding: Lann's specialty.

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* DualWielding: Lann's Lann and Vella's specialty.
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** Evie (Evy in the Korean version): Probably the most flexible character. A mage who barely escapes being a SquishyWizard by virtue of a strong magical shield. Although theoretically capable of heavy armor, building the necessary skills is quite difficult, and she is typically barely to lightly armored. Evie starts out wielding a [[SimpleStaff staff]], and later on has the option to wield a SinisterScythe. Depending on skill build, typically functions as a long-range, small AoE Nuker and Healer (staff-wielding and emphasis on magic skills), or a short range, wide AoE Nuker (scythe-wielding and emphasis on damage and defense skills). As of the "Labyrinth" expansion, Evie's staff powers were changed, putting more emphasis on magic attack and defense, and somewhat nerfing her healing ability.

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** Evie (Evy in the Korean version): Probably the most flexible character. A mage who barely escapes being a SquishyWizard by virtue of a strong magical shield. Although theoretically capable of heavy armor, building the necessary skills is quite difficult, and she is typically barely to lightly armored. Evie starts out wielding a [[SimpleStaff staff]], and later on has the option to wield a SinisterScythe. Depending on skill build, typically functions as a long-range, small AoE [=AoE=] Nuker and Healer (staff-wielding and emphasis on magic skills), or a short range, wide AoE [=AoE=] Nuker (scythe-wielding and emphasis on damage and defense skills). As of the "Labyrinth" expansion, Evie's staff powers were changed, putting more emphasis on magic attack and defense, and somewhat nerfing her healing ability.
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** Hurk: We don't know much about this guy yet, except that he is a heavily-armored {{Berserker}} who primarily wields a [[{{BFS}} big whacking two-handed sword]].
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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=]. In a future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[GodOfWar another special weapon]].

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=]. In a future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[GodOfWar [[VideoGame/GodOfWar another special weapon]].
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* MsFanservice: [[http://www.youtube.com/watch?v=DGkOqPkyf-s The Succubus Boss.]] Arguably Esyllt as well, being the bustiest NPC in the game, and a cute schoolgirl in a SailorFuku.

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* MsFanservice: [[http://www.youtube.com/watch?v=DGkOqPkyf-s The Succubus Boss.]] Arguably Esyllt as well, being the bustiest NPC in the game, and a [[MoeMoe cute schoolgirl schoolgirl]] in a SailorFuku.

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* MsFanservice: [[http://www.youtube.com/watch?v=DGkOqPkyf-s The Succubus Boss]]

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* MsFanservice: [[http://www.youtube.com/watch?v=DGkOqPkyf-s The Succubus Boss]]Boss.]] Arguably Esyllt as well, being the bustiest NPC in the game, and a cute schoolgirl in a SailorFuku.
** Vella was also [[WordOfGod explicitly designed]] to be this for player characters.



* YouHaveResearchedBreathing: A very literal example in the skill Battle Respiration. Apparently you need to train to learn how to breath properly in a fight.
** [[TruthInTelevision Truth In Gaming]] as learning proper breath control ''is'' pretty important in many sports. Particularly relevant is track and field, or foot races.

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* YouHaveResearchedBreathing: A very literal example in the skill Battle Respiration. Apparently you need to train to learn how to breath properly in a fight.
**
[[TruthInTelevision Truth In Gaming]] as developing learning proper breath control ''is'' pretty very important in to traditional martial arts, as well as many sports. Particularly relevant is track sports, such as track-and-field and field, or foot races.archery.

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* WhatDoYouMeanItsNotCosmetic: Prior to Season 2, most of the titles earned by a hero granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, were pure bragging rights. As of the Season 2 release, these appear to have become purely cosmetic.

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* WhatDoYouMeanItsNotCosmetic: Prior to Season 2, most of the titles earned by a hero granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, were pure bragging rights. As of the Season 2 release, these all titles appear to have become purely cosmetic.cosmetic.
** Early on, cash-shop items like underwear sets and hair also granted stat boosts. These were made purely cosmetic as of the Labyrinth expansion.
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** The release schedule of players has alternated boy-girl, and there are currently the same number of both; with Tanks, [=DPSers=] and Rangers (much of Evie's magic is ranged attacks) in both male and female forms.

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** The release schedule of players has alternated boy-girl, and there are currently the same number of both; with Tanks, [=DPSers=] and Rangers Rangers/Nukers (much of Evie's magic is ranged attacks, and Kai has some area-of-effect special attacks) in both male and female forms.
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* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this, and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this.

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* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this, and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this.this, as can one of Kai's special attacks.
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* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game, but he relies almost entirely on his dodge skill for defense, as he lacks the defensive/escape skills the other characters enjoy. His dodge skill's invincibility frames can make survival easy with practice, but he still remainS fairly fragile. With the right skill build, can develop into a LightningBruiser at high levels.

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* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game, but he relies almost entirely on his dodge skill for defense, as he lacks the defensive/escape skills the other characters enjoy. His dodge skill's invincibility frames can make survival easy with practice, but he still remainS remains fairly fragile. With the right skill build, can develop into a LightningBruiser at high levels.
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* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game, but he relies almost entirely on his dodge skill for defense, as he lacks the defensive/escape skills the other characters enjoy. His dodge skill's invincibility frames can make survival easy with practice, but he still remaining fairly fragile. With the right skill build, can develop into a LightningBruiser at high levels.

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* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game, but he relies almost entirely on his dodge skill for defense, as he lacks the defensive/escape skills the other characters enjoy. His dodge skill's invincibility frames can make survival easy with practice, but he still remaining remainS fairly fragile. With the right skill build, can develop into a LightningBruiser at high levels.

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* FlavorText: Vindictus has flavor text for all items. Oddly, it often describes effects that ought to have an effect on the gameplay but don't, notably {{curse}}s.
** No longer true as of the Season 2 update, where most equipment no longer has a description of any sort outside their stats and set bonuses.

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* FlavorText: Prior to the Season 2 update, Vindictus has had flavor text for all items. Oddly, it the text often describes described effects that ought to should have had an effect on the gameplay but don't, did't, notably {{curse}}s.
** No longer true as of
{{curse}}s. These were removed with the Season 2 update, where and now most equipment no longer has a description of any sort outside their stats and set bonuses.
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* ContinuityNod: Fergus, the clumsy blacksmith that players of the first game loved to hate, is the blacksmith in the starting town of Colhen, and the ''only'' option for upgrading equipment and crafting certain materials, namely Ores. There are a number of side-quests involving him, and especially his [[TheAlcoholic penchant for iced strawberry brandy]].

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* ContinuityNod: Fergus, the clumsy blacksmith that players of the first game loved to hate, is the blacksmith in the starting town of Colhen, and the ''only'' option for upgrading equipment equipment, and crafting certain materials, namely Ores.higher-grade Ores, for players lacking the crafting skills to do so. There are a number of side-quests involving him, and especially his [[TheAlcoholic penchant for iced strawberry brandy]].



** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific [=NPCs=], who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

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** Crafting skills (known as "Expertise" in-game) "Talent" in-game, formerly "Expertise") used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific [=NPCs=], who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



** As of the Season 2 update, there are now three grades of equipment. Broken equipment drops commonly from most bosses and gives pitiful stats (as well as looking broken), normal equipment is more rarely dropped and gives better stat bonuses, and exquisite equipment is almost always made via crafting, gives the best stat bonuses and is the only type to have set bonuses. Safe to say working on those crafting expertise skills is worth it these days.

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** As of the Season 2 update, there are now three grades of equipment. Broken equipment drops commonly from most bosses and gives pitiful stats (as well as looking broken), normal equipment is more rarely dropped and gives better stat bonuses, and exquisite equipment is almost always made via crafting, gives the best stat bonuses and is the only type to have set bonuses. Safe to say working on those crafting expertise skills is worth it these days.
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** Kai (Kay in the Korean version): Kai is a lightly to heavily armored Ranger wielding a bow. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot). In the Twilight Desert update, he is getting access to Crossguns, a sort of a cartridge-loaded repeating crossbow.
** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still ax GlassCannon [=DPSer=]. In some future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[GodOfWar another special weapon]].

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** Kai (Kay in the Korean version): Kai is a lightly to heavily armored Ranger wielding a bow. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot). In the Twilight Desert update, he is getting gained access to Crossguns, his second weapon, Crossgun, which is a sort of a cartridge-loaded repeating crossbow.
** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still ax a GlassCannon [=DPSer=]. In some a future update she will also be gaining a pair of chain weapons called "Dual Blades", reminiscent of [[GodOfWar another special weapon]].

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