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** Using a medical kit as Victor Saltzpyre may have him lamenting that "the soul is willing, but the flesh requires binding". [[WesternAnimation/{{Futurama}} His spirit sounds bruised and spongy indeed.]]

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** Using a medical kit as Victor Saltzpyre may have him lamenting that "the soul is willing, but the flesh requires binding". [[WesternAnimation/{{Futurama}} His spirit flesh sounds bruised and spongy indeed.]]
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** Using a medical kit as Victor Saltzpyre may have him lamenting that "the soul is willing, but the flesh requires binding". [[WesternAnimation/{{Futurama}} His spirit sounds bruised and spongy indeed.]]
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* DarkestHour: A game mechanic. If all but one character dies, the last survivor will spout a FacingTheBulletsOneLiner declaring their intention to go down swinging[[note]]Interestingly, ''not'' the resident LargeHam, Saltzpyre -- he just fights on in grim silence against the horde[[/note]]. The [[https://www.youtube.com/watch?v=CiKiUb5sMK8 music changes too]]. It is possible for a skilled, determined or just lucky player to survive the encounter and go on to salvage the game BackFromTheBrink, but their odds are not great...
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* MightyGlacier: Chaos Warriors of Nurgle are, effectively, [[NinjaPirateZombieRobot demon-worshipping zombie Vikings]] clad in thick iron armour forged in the fires of Hell itself. They cannot move any speed faster than a brisk walking pace and their attack rate is pathetic, but they can shrug off a ''ton'' of punishment; in fact you won't be doing any damage to them unless your weapon has the Armour Piercing property (like a musket) or you use heavy attacks against the head. They have a nasty overhead swing attack that can down your hero in a single hit on Legend and Cataclysm, but the wind-up allows you to easily dodge it... provided you see it coming or aren't trapped. Granted they are tough but not invincible, and there are a couple of ways to kill them in one go: Shade Kerillian's trademark [[BackStab "Infiltrate"]] ultimate is exquisitely effective at killing them, Grail Knight Kruber's [[MagicalWeapon "Blessed Blade"]] will cut through them like warm butter, Bounty Hunter Saltzpyre's [[SawedOffShotgun "Locked and Loaded"]] with "Double-Shotted" talent will do it at range provided the shot finds their head, and Bardin's Trollhammer Torpedo will instantly kill them provided it's a direct hit (it's a dwarfen-made portable cannon meant for one-shotting ''[[ImplacableMan trolls]]''). Not the case however for Bodvarr Ribspreader, the "special boss" Chaos Warrior who sprints around the arena like a lunatic when you fight him. In the tabletop books and novels Chaos Warriors are generally described as [[LightningBruiser being as fast and agile as an athletic human half their size]], but they're also almost never as strong and tough as depicted here; presumably the Rotbloods, being Nurglites, are doubling down on power and durability over speed.

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* MightyGlacier: Chaos Warriors of Nurgle are, effectively, [[NinjaPirateZombieRobot demon-worshipping zombie Vikings]] clad in thick iron armour forged in the fires of Hell itself. They cannot move any speed faster than a brisk walking pace and their attack rate is pathetic, but they can shrug off a ''ton'' of punishment; in fact you won't be doing any damage to them unless your weapon has the Armour Piercing property (like a musket) or you use heavy attacks against the head. They have a nasty overhead swing attack that can down your hero in a single hit on Legend and Cataclysm, but the wind-up allows you to easily dodge it... provided you see it coming or aren't trapped. Granted they are tough but not invincible, and there are a couple of ways to kill them in one go: Shade Kerillian's trademark [[BackStab "Infiltrate"]] ultimate is exquisitely effective at killing them, Grail Knight Kruber's [[MagicalWeapon "Blessed Blade"]] will cut through them like warm butter, Bounty Hunter Saltzpyre's [[SawedOffShotgun "Locked and Loaded"]] with "Double-Shotted" talent will do it at range provided the shot finds their head, and Bardin's Trollhammer Torpedo will instantly kill them provided it's a direct hit (it's a dwarfen-made portable cannon meant for one-shotting ''[[ImplacableMan trolls]]''). And the "Parting of the Waves" update is due to add Nurglite Chaos Warriors ''with shields'' -- pray to Sigmar for mercy. Not the case however for Bodvarr Ribspreader, the "special boss" Chaos Warrior who sprints around the arena like a lunatic when you fight him. In the tabletop books and novels Chaos Warriors are generally described as [[LightningBruiser being as fast and agile as an athletic human half their size]], but they're also almost never as strong and tough as depicted here; presumably the Rotbloods, being Nurglites, are doubling down on power and durability over speed.
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** The Bounty Hunter's capstone [[SkillScoresAndPerks talent]] Double-Shotted causes his LimitBreak attack to [[CooldownManipulation refund 60% of its cooldown]] if it scores a [[BoomHeadshot headshot]].
** The Huntsman's passive ability regains one ammunition whenever he lands a [[BoomHeadshot ranged headshot]].
** The Waystalker's capstone talent Piercing Shot turns her LimitBreak attack into one powerful arrow that [[CooldownManipulation fully refunds its cooldown]] if it lands a headshot.
** The Ranger Veteran's capstone talent Ranger's Parting Gift lets him throw one grenade while his LimitBreak is active without consuming the item.

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** The Bounty Hunter's capstone [[SkillScoresAndPerks talent]] talent Double-Shotted causes his LimitBreak [[LimitBreak Locked and Loaded]] attack to [[CooldownManipulation refund 60% of its cooldown]] if it scores a [[BoomHeadshot headshot]].
headshot.
** The Huntsman's passive ability regains one ammunition whenever he lands a [[BoomHeadshot ranged headshot]].
headshot.
** The Waystalker's capstone talent Piercing Shot turns causes her LimitBreak attack into career skill to loose one powerful arrow that [[CooldownManipulation fully refunds its cooldown]] if it lands a headshot.
** The Ranger Veteran's capstone talent Ranger's Parting Gift lets him throw one grenade while his LimitBreak career skill is active without consuming the item.
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* ResourceReimbursement:
** Ranged weapons with the trait Scrounger regain one ammunition when they land a [[BoomHeadshot headshot]].
** The Bounty Hunter's capstone [[SkillScoresAndPerks talent]] Double-Shotted causes his LimitBreak attack to [[CooldownManipulation refund 60% of its cooldown]] if it scores a [[BoomHeadshot headshot]].
** The Huntsman's passive ability regains one ammunition whenever he lands a [[BoomHeadshot ranged headshot]].
** The Waystalker's capstone talent Piercing Shot turns her LimitBreak attack into one powerful arrow that [[CooldownManipulation fully refunds its cooldown]] if it lands a headshot.
** The Ranger Veteran's capstone talent Ranger's Parting Gift lets him throw one grenade while his LimitBreak is active without consuming the item.
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* RebelRelaxation: The pose that everyone adopts while in the Lean pose.
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* {{Angrish}}: All five heroes tend to mumble curses and other angry exclamations if the player is spamming melee attacks, which can be easily observed by repeatedly hitting the training dummies in the Keep.
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* TemporaryOnlineContent: Comes in the form of the unique portrait frames given out as part of the seasonal events, especially those that can be earned by beating A Quiet Drink every time it becomes available during the game's anniversaries.
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Trope was cut/disambiguated due to cleanup


*** Victor Saltzpyre becomes a ''Warrior Priest of Sigmar:'' Victor's term as a Witch Hunter was only a process of elimination. His faith deeply shaken by the visible incompetence of his comrades in the Templar Witch Hunters, Victor finds his faith renewed but it now manifests directly as power flowing through his body. Nominally retaining his position as a Witch Hunter Captain, Victor disdains the bureaucracy and found his true calling: applying hammers directly to the heads of heretics and monsters while he preaches. Tank. A support tank that empowers and protects allies while staggering and powering through foes. Armed with a set of various [[DropTheHammer Hammer-based weapons]] entirely separate from Saltzpyre's original arsenal, the Warrior Priest has significantly greater staggering power, while his talents give him superior resiliency combined with the ability to make himself or an ally invulnerable for a short duration.

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*** Victor Saltzpyre becomes a ''Warrior Priest of Sigmar:'' Victor's term as a Witch Hunter was only a process of elimination. His faith deeply shaken by the visible incompetence of his comrades in the Templar Witch Hunters, Victor finds his faith renewed but it now manifests directly as power flowing through his body. Nominally retaining his position as a Witch Hunter Captain, Victor disdains the bureaucracy and found his true calling: applying hammers directly to the heads of heretics and monsters while he preaches. Tank. A support tank that empowers and protects allies while staggering and powering through foes. Armed with a set of various [[DropTheHammer Hammer-based weapons]] hammer-based weapons entirely separate from Saltzpyre's original arsenal, the Warrior Priest has significantly greater staggering power, while his talents give him superior resiliency combined with the ability to make himself or an ally invulnerable for a short duration.
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Crosswicking

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* {{Pilgrimage}}: The Chaos Wastes game mode sends the heroes on a perilous four-part pilgrimage into the titular EldritchLocation to prove their worth and ultimately find the Citadel of Eternity, a PlaceOfPower where they can speak to the Gods directly. The experience [[EmpoweredBadassNormal elevates Victor Saltzpyre]] to a Warrior Priest of Sigmar, though Lohner privately questions whether it was truly Sigmar who answered him.
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''Warhammer: Vermintide II'' is the 2018 sequel to ''VideoGame/TheEndTimesVermintide''. released for PC, UsefulNotes/PS4, and UsefulNotes/XBoxOne.

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''Warhammer: Vermintide II'' is the 2018 sequel to ''VideoGame/TheEndTimesVermintide''. released for PC, UsefulNotes/PS4, Platform/PS4, and UsefulNotes/XBoxOne.
Platform/XBoxOne.
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* CompletionMeter: Introduced in the Curse of Drachenfels update is a stat tracker for each individual mission that can be viewed by clicking on it, which lets the player see how many of the Ravaged Art pieces, Tomes, and Grimoires they've collected for a particular map, which difficulty was their personal best for that level, and which heroes (along with classes to be really specific) they've done it with.

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Changed: 484

Removed: 984

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* CarryABigStick: With the exception of Sienna, who largely favors one-handed melee weapons except for her Necromancer [[SinisterScythe scythe]], the other four all have access to some manner of big stick to whack their enemies with. One of Kruber's weapon options (and the one he starts with in the tutorial) is a large two-handed maul, Bardin can choose from a PowerfulPick and two flavors of heavy hammers provided the requisite [=DLCs=] are bought, and Saltzpyre's Warrior Priest DLC grants him a comically-large Reckoner hammer.



* DrawAggro: The [[MakeMeWannaShout Shout-type]] skills of the Mercenary, Ironbreaker, and Witch Hunter Captain forces nearby enemies to focus only on the shouter, which could be useful when distracting large hordes or bosses. Notably, the Ironbreaker shout doesn't attract enemies from Chaos Warriors and bigger, unless you choose a specific one of his final-tier traits.
* DropTheHammer: One of Kruber's weapon options (and the one he starts with in the tutorial) is a large two-handed maul, and his "Return to Ubersreik" DLC weapon option is a sword paired with a mace. Bardin can choose from a simple hammer, a hammer and shield, a two-handed hammer of his own, or even a pair of hammers as his DLC weapon. Sienna gets a large long-hafted mace as one of her weapon options. Saltzpyre's Warrior Priest DLC grants him a one-handed hammer to use with a tome, shield, another hammer, or a two-handed warhammer.

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* DrawAggro: The [[MakeMeWannaShout Shout-type]] special skills of the for Mercenary, Ironbreaker, and Witch Hunter Captain forces have the player characters bellow out a warcry to stagger nearby enemies[[note]]Ironbreaker can only stagger enemies to focus only on the shouter, which could be useful when distracting large hordes or bosses. Notably, the Ironbreaker shout doesn't attract smaller than a Chaos Warrior, and cannot aggro bosses without a certain talent[[/note]] and taunt those affected into attacking them instead of their allies. The shouts also force pinning-type enemies from Chaos Warriors and bigger, unless you choose a specific one of his final-tier traits.
* DropTheHammer: One of Kruber's weapon options (and the one he starts with in the tutorial) is a large two-handed maul, and his "Return
(e.g. Packmaster, Gutter-Runner, etc...) to Ubersreik" DLC weapon option is a sword paired with a mace. Bardin can choose from a simple hammer, a hammer and shield, a two-handed hammer of his own, or even a pair of hammers as his DLC weapon. Sienna gets a large long-hafted mace as one of her weapon options. Saltzpyre's Warrior Priest DLC grants him a one-handed hammer to use with a tome, shield, another hammer, or a two-handed warhammer.immediately drop their quarry.



* LimitBreak: All five heroes and their many alternative career choices have access to an ultimate ability of some sort. Ultimates are very powerful abilities that can quickly turn the tide of battle when used, but are balanced out by their cooldowns (or in the case of Bardin's Outcast Engineer, a manual recharge) that can only be reliably sidestepped by consuming a Potion of Concentration, which is rare, and some careers tend to naturally have higher potion priority than others due to how strategically-important their Ultimates are by comparison (e.g. offensive careers with burst damage Ultimates like Waystalker and Bounty Hunter tend to make better use of Concentration potions than tanks like Foot Knight and Warrior Priest).

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* LimitBreak: All five heroes and their many alternative career choices have access to an ultimate ability of some sort. Ultimates are very powerful abilities that can quickly turn the tide of battle when used, but are balanced out by their cooldowns (or in the case of Bardin's Outcast Engineer, a manual recharge) that can only be reliably sidestepped by consuming a Potion of Concentration, which is rare, and some careers tend to naturally have higher potion priority than others due to how more strategically-important their Ultimates are by comparison (e.g. offensive careers with burst damage Ultimates like Waystalker and Bounty Hunter tend to make better use of Concentration potions than tanks like Foot Knight and Warrior Priest).



* MakeMeWannaShout: The special skills for Mercenary, Ironbreaker, and Witch Hunter Captain has the player characters bellow out a warcry to stagger nearby enemies[[note]]Ironbreaker can only stagger enemies smaller than a Chaos Warrior, and cannot aggro bosses without a certain talent[[/note]] and DrawAggro towards themselves. The shouts also force pinning-type enemies (e.g. Packmaster, Gutter-Runner, etc...) to immediately drop their quarry.
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* LimitBreak: All five heroes and their many alternative career choices have access to an ultimate ability of some sort. Ultimates are very powerful abilities that can quickly turn the tide of battle when used, but are balanced out by their cooldowns (or in the case of Bardin's Outcast Engineer, a manual recharge) that can only be reliably sidestepped by consuming a Potion of Concentration, which is rare, and some careers tend to naturally have higher potion priority than others due to how strategically-important their Ultimates are by comparison (e.g. offensive careers with burst damage Ultimates like Waystalker and Bounty Hunter tend to make better use of Concentration potions than tanks like Foot Knight and Warrior Priest).
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trope was cut/disambiguated due to cleanup


* GangUpOnTheHuman: If you're playing in a private game with only bots then you're the only death that matters. The game knows this and will [[SpitefulAI specifically target you]] if it can. [[JustForPun Although this is still true if you're playing as the Elf or the Dwarf.]]

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* GangUpOnTheHuman: If you're playing in a private game with only bots then you're the only death that matters. The game knows this and will [[SpitefulAI specifically target you]] if it can. [[JustForPun Although this is still true if you're playing as the Elf or the Dwarf.]]
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This time the characters have fifteen different careers to choose from, as well as talent trees and a large arsenal of varied weapons to create a more personalized play style. The careers function as WhatIf stories with the characters; such as Bardin being forced to take the DeathSeeker Slayer oath, or Kruber finding himself as an unlikely Bretonnian [[EmpoweredBadassNormal Grail Knight]]. The lore posts on the [[AllThereInTheManual official website]] indicate that although all three of their launch careers are canon, the premium ([[BribingYourWayToVictory i.e. paid DLC]]) class options are what they will ultimately evolve into post-Castle Drachenfels. So far that's the Grail Knight for Kruber, the crankgun-toting Outcast Engineer for Bardin, the magic-wielding Sister of the Thorn for Kerillian, and the hammer-swinging Warrior Priest for Saltzpyre.

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This time the characters have fifteen different careers to choose from, as well as talent trees and a large arsenal of varied weapons to create a more personalized play style. The careers function as WhatIf stories with the characters; such as Bardin being forced to take the DeathSeeker Slayer oath, or Kruber finding himself as an unlikely Bretonnian [[EmpoweredBadassNormal Grail Knight]]. The lore posts on the [[AllThereInTheManual official website]] indicate that although all three of their launch careers are canon, the premium ([[BribingYourWayToVictory i.e. paid DLC]]) class options are what they will ultimately evolve into post-Castle Drachenfels. So far that's the Grail Knight for Kruber, the crankgun-toting Outcast Engineer for Bardin, the magic-wielding Sister of the Thorn for Kerillian, and the hammer-swinging Warrior Priest for Saltzpyre.
Saltzpyre, and the skeleton-summoning Necromancer for Sienna.

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