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-->"Congratulations! Now do it without cheating."
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* BrainMonster: The final boss of ''2'' is a giant black widow spider with an exposed brain in her thorax. Sure enough, that exposed brain is her weak point.

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* FloatingLimbs: The Orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position.



* RaymanianLimbs: The Orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position.
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* EnemyRollCall: All the enemies are listed in the closing credits [[NoFairCheating if you beat the game without cheating]].
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* HornetHole: It's not really a beehive, but levels 21-22 of the second game take place in some kind of egg-filled insect nest complex. The eggs that hatch contain enemies from every part of the game.

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* HornetHole: It's not really a beehive, but levels 21-22 of the second game take place in some kind of egg-filled insect nest complex.complex, which also has some EternalEngine shades. The eggs that hatch contain enemies from every part of the game.

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Touching up the description


[[TwentyMinutesIntoTheFuture In the year 2049]], the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical ''orbots'' to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.

Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.

There's a sequel, ''Vectorman 2''. While on a garbage run, Vectorman's ship is shot down by a mysterious missile. Evacuating his barge, he finds himself on the outskirts of a seemingly abandoned research facility overrun by a horde of [[BigCreepyCrawlies mutant insects]] with unpleasant designs on the planet. Vectorman must find the intelligence controlling them to save the earth again.

The games were very well received by critics and players alike not only for its amazing faux-3D graphics and cool techno-ish soundtrack but for highly enjoyable game that wasn't too hard to play.

A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[VideoGame/{{Halo}} Master Chief.]]

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[[TwentyMinutesIntoTheFuture In the year 2049]], the Earth has become inhospitable to human population of Earth life, thanks to all the littering and pollution; humanity thus embarks on a migratory voyage to try to colonize other planets. They leave mechanical ''orbots'' to clean "Orbots" behind on Earth, tasking them with cleaning up the mess they made on Earth through littering and pollution. planet for their return.

Raster, a high-level orbot Orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot Orbot and subsequently goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, brainwashes all the other Orbots, and begins preparing to execute any humans who dare return to their planet.

Enter Vectorman, a humble orbot Orbot in charge of cleaning up toxic sludge by discharging it into the sun.sun; being off-planet at the time of Warhead's takeover, he was not affected by his brainwashing. As he lands on Earth after his last trip, he finds chaos and confusion. Because all Being the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), only Orbot left capable of challenging Warhead's rule, Vectorman takes it upon himself to destroy the errant orbot Orbot and restore peace to on Earth.

There's a In the sequel, ''Vectorman 2''. 2'', having successfully defeated Warhead and putting an end to his tyranny, Vectorman immediately resumes his sludge-cleaning duties. While on a routine garbage run, Vectorman's ship his barge is shot down by a mysterious missile. Evacuating his barge, it and descending down to the surface, he finds himself on the outskirts of a seemingly abandoned research facility overrun by a horde of [[BigCreepyCrawlies mutant insects]] with unpleasant designs on the planet. Vectorman must find the intelligence controlling them to save the earth Earth yet again.

The games were very well received by critics and players alike alike, not only for its their amazing faux-3D graphics and cool techno-ish soundtrack techno soundtracks, but for being highly enjoyable game games that wasn't weren't too hard to play.

play. Part of the game's appeal was the entire design of the "Orbots" themselves - characters made out of several individual sprites (which, as the name indicates, were mostly spherical in nature) that could be rearranged in a variety of different ways. The gameplay played this up, allowing Vectorman to transform into a variety of different forms, arranging his orb sprites so that he resembled things like scorpions or tanks instead of a humanoid, each form having their own gameplay quirks (or even entire stages dedicated to them).

A 3rd third game for the PS2 was planned planned, but was cancelled immediately because Vectorman's ultimately cancelled. On the bright side, it prevented Vectorman from going too OffModel; he had been sporting a new look resembling that made him look like [[VideoGame/{{Halo}} Master Chief.]]
Chief]] and nothing like his iconic Orbot form.



* AIIsACrapshoot: The villain of the first game was a peaceful managerial robot overseeing the decontamination of Earth, until improper maintenance lead to its head being replaced with a nuclear weapon and it becoming a genocidal maniac, converting all the other orbots (again, meant to decontaminate the Earth for the benefit of mankind) to its cause. Subverted in the case of our hero.

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* AIIsACrapshoot: The villain of the first game was a peaceful managerial robot overseeing the decontamination of Earth, until improper maintenance lead to its head being replaced with a nuclear weapon and it becoming a genocidal maniac, converting all the other orbots Orbots (again, meant to decontaminate the Earth for the benefit of mankind) to its cause. Subverted in the case of our hero.



* OneHitPolykill: The first game has a power-up called the bolo gun, a slow-moving shot which "crashes through enemy orbots" and continues going through any enemies until offscreen or hitting a wall. It also has the possibility to push the enemy and hit it multiple times.

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* OneHitPolykill: The first game has a power-up called the bolo gun, a slow-moving shot which "crashes through enemy orbots" Orbots" and continues going through any enemies until offscreen or hitting a wall. It also has the possibility to push the enemy and hit it multiple times.



* RaymanianLimbs: The orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position.

to:

* RaymanianLimbs: The orbots' Orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position.
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* NoExportForYou: Even though the Mega Drive/Genesis was a Japanese console, neither of the Vectorman games were released in Japan on cartridge. In fact, they weren't released over there at all until [[CompilationRerelease Sonic Gems Collection]] was released over there on August 11, 2005. While Europe and Australia got the first Vectorman on cartridge, they didn't get Vectorman 2 on cartridge, they didn't get the game at all until Sonic Gems Collection was released in PAL on September 30, 2005. Vectorman 2 was only released in North America on cartridge format.
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There's a sequel, called ''Vectorman 2'', that is basically the same plot as the previous game, only this time Vectorman landed on a planet being overrun by [[BigCreepyCrawlies mutant insects]] and he starts off evacuating his barge after being struck by a missile.

to:

There's a sequel, called ''Vectorman 2'', that is basically the same plot as the previous game, only this time Vectorman landed 2''. While on a planet being garbage run, Vectorman's ship is shot down by a mysterious missile. Evacuating his barge, he finds himself on the outskirts of a seemingly abandoned research facility overrun by a horde of [[BigCreepyCrawlies mutant insects]] and he starts off evacuating his barge after being struck by a missile.
with unpleasant designs on the planet. Vectorman must find the intelligence controlling them to save the earth again.
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YMMV


* GoddamnedBats: Beedles. You'll see a lot of them in the first game!
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* UndergroundLevel: Levels 8-15 of the second game. Kept from being as monotonous as it would otherwise be by including multiple level types, including standard cave areas, levels consisting mostly of dirt you have to blast a path through, and [[SinisterSubway subway tunnels]] that Vectorman speeds through on [[strike:rollerblades]] [[SkateHeavenIsAPlaceOnEarth rollerfeet]].

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* UndergroundLevel: Levels 8-15 of the second game. Kept from being as monotonous as it would otherwise be by including multiple level types, including standard cave areas, levels consisting mostly of dirt you have to blast a path through, and [[SinisterSubway subway tunnels]] that Vectorman speeds through on [[strike:rollerblades]] [[SkateHeavenIsAPlaceOnEarth rollerfeet]].



* VectorGame: Subverted. The whole reason he was named what he was is because it looks like a vector game. But, ironically, the game actually didn't use vector graphics, but rather pre-rendered 2D sprites similar to ''VideoGame/DonkeyKongCountry''. His initial rival, "Raster," is named for an inversion of this.

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* VectorGame: Subverted. The whole reason he was named what he was is because it looks like a vector game. But, ironically, the game actually didn't use [[http://en.wikipedia.org/wiki/Vector_graphics vector graphics, graphics]], but rather [[DigitizedSprites pre-rendered 2D sprites sprites]] similar to ''VideoGame/DonkeyKongCountry''. His initial rival, "Raster," is named for [[http://en.wikipedia.org/wiki/Raster_graphics an inversion of this.this]].
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It\'s not Earth.


There's a sequel, called ''Vectorman 2'', that is basically the same plot as the previous game, only this time Earth is being overrun by [[BigCreepyCrawlies mutant insects]] and he starts off evacuating his barge after being struck by a missile.

to:

There's a sequel, called ''Vectorman 2'', that is basically the same plot as the previous game, only this time Earth is Vectorman landed on a planet being overrun by [[BigCreepyCrawlies mutant insects]] and he starts off evacuating his barge after being struck by a missile.
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None


There's a sequel, called ''Vectorman 2'', that is basically the same plot as the previous game, only this time Earth is being overrun by mutant insects and he starts off evacuating his barge after being struck by a missile.

to:

There's a sequel, called ''Vectorman 2'', that is basically the same plot as the previous game, only this time Earth is being overrun by [[BigCreepyCrawlies mutant insects insects]] and he starts off evacuating his barge after being struck by a missile.
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None

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* GoddamnedBats: Beedles. You'll see a lot of them in the first game!
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There's a sequel, called Vectorman 2, that is basically the same plot as the previous game, only this time Earth is being overrun by mutant insects and he starts off evacuating his barge after being struck by a missile.

to:

There's a sequel, called Vectorman 2, ''Vectorman 2'', that is basically the same plot as the previous game, only this time Earth is being overrun by mutant insects and he starts off evacuating his barge after being struck by a missile.



* AWinnerIsYou: The ending of Vectorman 2. Also, while a lot of other games don't have much fanfare for clearing a level, this game takes it to the extreme, displaying a very simple score count and immediately moving on to the next level.

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* AWinnerIsYou: The ending of Vectorman 2.''Vectorman 2''. Also, while a lot of other games don't have much fanfare for clearing a level, this game takes it to the extreme, displaying a very simple score count and immediately moving on to the next level.
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A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[''VideoGame/Halo'' Master Chief.]]

to:

A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[''VideoGame/Halo'' [[VideoGame/{{Halo}} Master Chief.]]
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* DifficultButAwesome: Finding a 10x power-up and then collecting a 1-up before it runs out.
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* CheatCode: The code for moving anywhere you want is appropriately C-A-L-L-A-C-A-B (L meaning Left on the d-pad).

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* AWinnerIsYou: The ending of Vectorman 2.

to:

* AWinnerIsYou: The ending of Vectorman 2. Also, while a lot of other games don't have much fanfare for clearing a level, this game takes it to the extreme, displaying a very simple score count and immediately moving on to the next level.
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None


A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[VideoGame/Halo Master Chief.]]

to:

A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[VideoGame/Halo [[''VideoGame/Halo'' Master Chief.]]
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A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[VideoGame/Halo Master Chief]]

to:

A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[VideoGame/Halo Master Chief]]
Chief.]]
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A 3rd game for the PS2 was planned but was cancelled immediately because Vectorman's new look resembling [[VideoGame/Halo Master Chief]]
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one hit polykill

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* OneHitPolykill: The first game has a power-up called the bolo gun, a slow-moving shot which "crashes through enemy orbots" and continues going through any enemies until offscreen or hitting a wall. It also has the possibility to push the enemy and hit it multiple times.
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** Vectorman nudges the letters of Genesis on the box art shown above.
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* VectorGame: Subverted. The whole reason he was named what he was is because it looks like a vector game. But, ironically, the game actually didn't use vector graphics, but rather pre-rendered 2D sprites similar to ''DonkeyKongCountry''. His initial rival, "Raster," is named for an inversion of this.

to:

* VectorGame: Subverted. The whole reason he was named what he was is because it looks like a vector game. But, ironically, the game actually didn't use vector graphics, but rather pre-rendered 2D sprites similar to ''DonkeyKongCountry''.''VideoGame/DonkeyKongCountry''. His initial rival, "Raster," is named for an inversion of this.
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* ThisIsADrill: One of Vectorman's powerup forms. Used to break through certain floors.
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* VaporWare: Playstation 2 game.

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* VaporWare: The Playstation 2 game.game. [[ContinuityReboot It was probably for the best.]]
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* AIIsACrapshoot: The villain of the first game was a peaceful managerial robot overseeing the decontamination of Earth, until improper maintenance lead to its head being replaced with a nuclear weapon and it becoming a genocidal maniac, converting all the other orbots (again, meant to decontaminate the Earth for the benefit of mankind) to its cause. Subverted in the case of our hero.

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* LogoJoke: The first game's Sega splash screen has Vectorman landing on the Sega logo and nearly losing his balance. You can actually control him fully here and there's a semi-hidden TV in the top right that has a smart bomb you can use to short out the logo. Not to mention the level skip minigame you can trigger.



* MiniGameCredits: In the first game, you can move Vectorman around the startup "Sega" screen. [[EasterEgg You can even damage it.]]

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* MiniGameCredits: In the first game, you can move Vectorman around the startup "Sega" screen. [[EasterEgg You can even damage it.]] It even functions as a sort of level skip. Bump into the logo and shoot it enough times and you get a letter-catchign minigame. Catch enough and you can start the game on later levels.
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[[quoteright:228:http://static.tvtropes.org/pmwiki/pub/images/Vectorman_cover_2497.jpg]]

[[TwentyMinutesIntoTheFuture In the year 2049]], the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical ''orbots'' to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.

Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.

There's a sequel, called Vectorman 2, that is basically the same plot as the previous game, only this time Earth is being overrun by mutant insects and he starts off evacuating his barge after being struck by a missile.

The games were very well received by critics and players alike not only for its amazing faux-3D graphics and cool techno-ish soundtrack but for highly enjoyable game that wasn't too hard to play.

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'''''This video game contains examples of:'''''
* AWinnerIsYou: The ending of Vectorman 2.
* AndNowForSomethingCompletelyDifferent Several stages change Vectorman into some other object where you'll have to blow something up, including every type of BonusStage in the second game.
* BubblegloopSwamp: Levels 1-4 of the second game.
* BugWar: The second game.
* ChainReactionDestruction: Most bosses like to explode in that manner.
* {{Chiaroscuro}}: Quite a few environments feature intense contrasts in lighting. Vectorman's sprite darkens or brightens to reflect this. Under the right circumstances, just using the ArmCannon can generate a dramatically half-lit sprite.
* CollisionDamage: and lots of it. Most damage inflicted comes this way...for you AND the mooks.
* DigitizedSprites
* DirectionallySolidPlatforms
* DoubleJump: Jet Boots. [[WeaponizedExhaust Also a useful weapon.]]
* DownInTheDumps: Levels 16-17 of the second game.
* FlashOfPain: Vectorman's blaster makes bosses lighten up...briefly.
* GustyGlade: The 16th and last level (briefly, before you reach the boss) of the first game, and the 18th level of the second. As a sort of {{call back}}, the former is called "Twist and Shout", and the latter "Shout and Twist".
* HandBlast: The main weapon of Vectorman.
* HarderThanHard: "Insane" really can be, given the ONE life and 3 hits (those can be gone in a flash). "Wicked" for the second game fills this slot better, thanks to the overhard enemies.
* HornetHole: It's not really a beehive, but levels 21-22 of the second game take place in some kind of egg-filled insect nest complex. The eggs that hatch contain enemies from every part of the game.
* IdiosyncraticDifficultyLevels: There's "Lame", "Wicked" and "Insane". Replaced in the second game by "Lame", "Cool", and "Wicked".
* LethalLavaLand: Levels 5-7 of the second game.
* LensFlare: Probably one of the earliest examples of lens flare in a video game occurs during one of the ice levels.
* MegaManning: Most of the transformations in the second game come from power-ups dropped by enemies.
* MercyInvincibility: Also an interesting weapon if used right.
** Second game made it harder for players to use the MercyInvincibility by sending the player half a screen backwards with every hit.
* MercyRewarded: Easily obtainable in some levels, thanks to the DoubleJump.
* MiniGameCredits: In the first game, you can move Vectorman around the startup "Sega" screen. [[EasterEgg You can even damage it.]]
* NoExportForYou: Even though the Mega Drive/Genesis was a Japanese console, neither of the Vectorman games were released in Japan on cartridge. In fact, they weren't released over there at all until [[CompilationRerelease Sonic Gems Collection]] was released over there on August 11, 2005. While Europe and Australia got the first Vectorman on cartridge, they didn't get Vectorman 2 on cartridge, they didn't get the game at all until Sonic Gems Collection was released in PAL on September 30, 2005. Vectorman 2 was only released in North America on cartridge format.
* NoFairCheating[=/=]ItMakesSenseInContext: Use a single code anywhere in the first game, and you can't see the credits. This was doubly important when the $25,000 grand prize was the factor. You can cheat all you want to in the sequel.
* PaletteSwap: The first game uses several palette-swapped versions of the first level's tileset in subsequent levels.
** Can also be done to Vectorman himself in the second game by allowing him to get hit by a [[TheGoomba Paintbug]]. What's interesting about this is that whenever Vectorman's palette changes, so do those of the extra life icons (tiny versions of Vectorman) and any health items in the stage (spheres that share Vectorman's palette). This also happens in both games whenever Vectorman's sprite changes palette due to lighting, e.g. becoming dark when in shadow or being brightly lit by something nearby. The palette swapping of these things may have been intentional, or it may be a [[GoodBadBugs Good Bad Bug]].
* PunnyName[=/=]ShoutOut: Many of the level names are nods to (or puns on) 90's pop culture.
* RaymanianLimbs: The orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position.
* SceneryPorn: Especially the first game with as many background effects as possible.
* SentryGun: These are mounted on surfaces.
* SlippySlideyIceWorld: Levels 4-5 of the first game.
* ShiftingSandLand: Levels 19-20 of the second game. Also contain elements of RemilitarizedZone, in that [[AndNowForSomethingCompletelyDifferent you're a tank]].
* SpikeBallsOfDoom: First boss of the first one has them attached to its wings.
* UndergroundLevel: Levels 8-15 of the second game. Kept from being as monotonous as it would otherwise be by including multiple level types, including standard cave areas, levels consisting mostly of dirt you have to blast a path through, and [[SinisterSubway subway tunnels]] that Vectorman speeds through on [[strike:rollerblades]] [[SkateHeavenIsAPlaceOnEarth rollerfeet]].
* VaporWare: Playstation 2 game.
* VectorGame: Subverted. The whole reason he was named what he was is because it looks like a vector game. But, ironically, the game actually didn't use vector graphics, but rather pre-rendered 2D sprites similar to ''DonkeyKongCountry''. His initial rival, "Raster," is named for an inversion of this.
* WeaponizedExhaust: The best part about the DoubleJump.
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