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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


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* LiteralSplitPersonality: Feenger seems to declare himself to be as such for Leepky, describing the latter as his "host" and remarking he knows the exact same things Leepky does, and vice versa. Of course, while the two are linked in mind, they definitely aren't linked in body, hence the two residing in different escaves.



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%% commented out as Administrivia/ZeroContextExample * PortalNetwork: The Chain.Passages that comprise the links between each of the Chain's worlds are, in essence, these; portals to and fro different worlds. The game's prologue infodump also clarifies that these are one of the few overt remains of humanity and their attempted conquest before their fated encounter with the Cryspo.
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Per TRS, this was renamed to Incidental Multilingual Wordplay and moved to Trivia


* LuckyTranslation: eLeech, Geer'AH and Gluek.

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Fun facts about beebs


* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots beebs – basically, a money cannon.

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* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots beebs – basically, a money cannon. It's even more abnormal, given beebs are [[spoiler:members of an insectoid semi-intelligent life form]].



* FictionalCurrency: The Beebs - primitive ''insectoid organisms''. The worlds of the Chain are ''crawling'' with these things, and you can even catch them for money, but you'll soon get bored.

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* FictionalCurrency: The Beebs - primitive ''insectoid organisms''.organisms'', which [[spoiler:are borderline intelligent as at some point in the game it was mentioned that beebs hired a Vanger to do a mission for them]]. The worlds of the Chain are ''crawling'' with these things, and you can even catch them for money, but you'll soon get bored.
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* LivingCurrency: Beebs, those cute little insects that spawn everywhere? They're money.
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The first thing to hit the eye is the game's ''enormous'' [[BackStory backstory]]. In a nutshell, the intelligent human "Spirits" have been contacted by the enigmatic Infinite Mind, and the technologies obtained from the contact have enabled the humanity to travel between worlds by creating the Passages. The worlds were systematically colonized by the enthusiasts, but then everything [[GoneHorriblyWrong went horribly wrong]] when the Cryspo were discovered, which turned out to be something more that the usual beasts the humans have been casually hunting down during the colonization. The Clash ensued, and humanity was on the brink of extinction, and then, in desperation, an attempt was made to defeat the Cryspo using the genetic intrusion. Unexpectedly, it affected humans as well, and the results were not pretty: the "Softie" and the Cryspo were fused together, forming the freakishly unstable [[BodyHorror Bouillon of Spawn]]. The resulting biomass was evolving for eons, barely sustaining its existence, and eventually the genetic chaos gave birth to three different Bios: the Eleepods, the Beeboorats and the Zeexen. The only living things unaffected were the Larvae, which, before the Clash, were implicitly controlling the Cryspo with a complex system of pheromones. The new lifeforms have inherited the human mind and the Cryspos' instincts, which bind certain behavioral patterns to the smell of certain pheromones, and thus had stuck in performing pointless endless rituals to give their mind a twisted kind of purpose.

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The first thing to hit the eye is the game's ''enormous'' [[BackStory backstory]]. In a nutshell, the intelligent human "Spirits" have been contacted by the enigmatic Infinite Mind, and the technologies obtained from the contact have enabled the humanity to travel between worlds by creating the Passages. The worlds were systematically colonized by the enthusiasts, but then everything [[GoneHorriblyWrong went horribly wrong]] when the Cryspo were discovered, which turned out to be something more that than the usual beasts the humans have been casually hunting down during the colonization. The Clash ensued, and humanity was on the brink of extinction, and then, in desperation, an attempt was made to defeat the Cryspo using the genetic intrusion. Unexpectedly, it affected humans as well, and the results were not pretty: the "Softie" and the Cryspo were fused together, forming the freakishly unstable [[BodyHorror Bouillon of Spawn]]. The resulting biomass was evolving for eons, barely sustaining its existence, and eventually the genetic chaos gave birth to three different Bios: the Eleepods, the Beeboorats and the Zeexen. The only living things unaffected were the Larvae, which, before the Clash, were implicitly controlling the Cryspo with a complex system of pheromones. The new lifeforms have inherited the human mind and the Cryspos' instincts, which bind certain behavioral patterns to the smell of certain pheromones, and thus had stuck in performing pointless endless rituals to give their mind a twisted kind of purpose.
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* DiskOneNuke: The Leepuringa, which can be stolen [[spoiler:from Leepky]]. It merely gives you +50 [[LuckStat luck]], and can be found early in the game. When you steal it, [[spoiler:Leepky]] sends a heavily armed assasin after you. You can turn it to your advantage by [[spoiler:using the boosted luck to find an Incarnator in high-leveled secret places and using it to steal the assasin's mechos.]] So you can wind up in a high-end mechos even before you win your first Eleerection.

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* DiskOneNuke: The Leepuringa, which can be stolen [[spoiler:from Leepky]]. It merely gives you +50 [[LuckStat luck]], and can be found early in the game. When you steal it, [[spoiler:Leepky]] sends a heavily armed assasin assassin after you. You can turn it to your advantage by [[spoiler:using the boosted luck to find an Incarnator in high-leveled secret places and using it to steal the assasin's assassin's mechos.]] So you can wind up in a high-end mechos even before you win your first Eleerection.
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* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots beebs - basically, a money cannon.

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* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots beebs - basically, a money cannon.
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* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots beebs.

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* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots beebs.beebs - basically, a money cannon.
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* TakeThat: The Beeboorats' bureaucratic and paranoiac society, complete with Boorawchick's attempts to build a cult of personality looks suspiciously like [[SovietRussiaUkraineAndSoOn Soviet Union]]'s dark side.

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* TakeThat: The Beeboorats' bureaucratic and paranoiac society, complete with Boorawchick's attempts to build a cult of personality looks suspiciously like [[SovietRussiaUkraineAndSoOn [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]]'s dark side.
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* CoolCars: It depends on how you look at the mechos.
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* GenreBusting: Incorporates role playing elements with an open world, vehicular combat gameplay while racing with other mechos.
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* GenreBusting: Incorporates role playing elements with an open world, vehicular combat gameplay while racing with other mechos.
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* DrillTank: The Wormaster, though it functions just like a regular mechos.
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* DrillTank: The Wormaster, though it functions just like a regular mechos.
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* GeometricMagic: Implied with Protractor, which draws various glyphs on the ground to activate its powers. Be this magic or SufficientlyAdvancedTechnology, the true origin of Protractor is unknown.


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* NoFairCheating: Surprisingly, in-game! Try to [[spoiler:activate the aforementioned Mechanic Messiah's function]], and you will be [[spoiler:present a message that you, the Vanger, have failed the test and will be utilized]]. This makes sense in context, because [[spoiler:this breaks the purpose of the Vanger program, to teach the self-learning AI, which will be loaded into Vanger in the future, by your - the player's - actions]].
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cutting strike-tag use; commenting out Zero Context Examples, adding some context, other tweaks


* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots [[strike:money]] beebs.
* AfterTheEnd

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* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots [[strike:money]] beebs.
* AfterTheEndAfterTheEnd: New game starts with several screens of text explanation. Current state of the game world derives from Earth people and an alien race they ran into during rampant colonization of other worlds. There was a thoughtless attack, escalation of conflict to the point of use of weapons of mass destruction indiscriminately, the link of to Earth was severed and all life that inhabit the current world is something different and reevolved after the original species were wiped out.



* {{Bowdlerise}}: Valorin/Heroine. In original version, there's a pun on Hero and the infamous out-of-universe heavy drug (but not female heroine). The item is a common goods item of Beeborats. Per some of the in-game explanations, it's a shrunken beeborat too feisty for his own good, in a wrapping. Such sods are sent via vangers to a peripheral escave, where ritualistic sport games involve heroic suicides (not shown).

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* {{Bowdlerise}}: Valorin/Heroine. In original version, there's a pun on Hero and the infamous out-of-universe heavy drug (but not female heroine). The item is a common goods item of Beeborats. Per some of the in-game explanations, it's a shrunken beeborat too feisty for his own good, in a wrapping. Such sods are sent via vangers to a peripheral escave, where ritualistic sport games involve them in heroic suicides (not shown).



* ItMakesSenseInContext

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* LostInTranslation

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* MultipleEndings

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* PortalNetwork: The Chain.
* PowersThatBe: [[spoiler:The Infernals]].
* RecursiveReality

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adding Welcome To Corneria, elaborating on Warp Whistle; despoilering trope names per Administrivia.Handling Spoilers; other


* {{Bowdlerise}}: Valorin/Heroine.

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* {{Bowdlerise}}: Valorin/Heroine. In original version, there's a pun on Hero and the infamous out-of-universe heavy drug (but not female heroine). The item is a common goods item of Beeborats. Per some of the in-game explanations, it's a shrunken beeborat too feisty for his own good, in a wrapping. Such sods are sent via vangers to a peripheral escave, where ritualistic sport games involve heroic suicides (not shown).



* [[PlotCouponThatDoesSomething Plot Coupons That Do Something]]

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* [[PlotCouponThatDoesSomething Plot Coupons That Do Something]]PlotCouponThatDoesSomething:



* RecursiveReality



* [[spoiler:ThanatosGambit: To finish the game, you have to kill yourself with the Spummy on board]].

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* [[spoiler:ThanatosGambit: To ThanatosGambit: [[spoiler:To finish the game, you have to kill yourself with the Spummy on board]].



* UsefulBook: Poponkas are clay tablets bearing Zeexen [[DeityOfHumanOrigin religious gibberish]]. B-Zone dwellers mostly use them as bricks. The Eleepods do appreciate their literary value, though.

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* UsefulBook: Poponkas are clay tablets bearing Zeexen [[DeityOfHumanOrigin religious gibberish]]. B-Zone dwellers mostly use them as bricks. bricks and purchase them for less than they cost to buy. The Eleepods do appreciate their literary value, though.value.



* WarpWhistle: Function-83+.

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* WarpWhistle: Function-83+. Size of a standard Bios' goods item, enables an interface menu to warp to any world access key to which has been normally earned.



* WelcomeToCorneria: In Fostral escaves even a vanger who brought them two of three Larvae, thousands of Cirt portions and is otherwise overall one step from finishing the game, -- will hear that Glorx is just a word, not for the likes of his weakling self. Patches



* {{Wormsign}}: Terminator "Wormer" makes it. Also, mechos leaves one when burrowing underground with the Crotrig.
* [[spoiler:RecursiveReality]]

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* {{Wormsign}}: Terminator "Wormer" makes it. Also, mechos leaves one when burrowing underground with the Crotrig.
* [[spoiler:RecursiveReality]]
Crotrig.
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** FridgeLogic: So how did it stay intact by the moment you start the game?
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NeedsMoreLove.

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* FreudWasRight: The Eleerection. Are you thinking what I'm thinking?
* GameBreaker: The Mechanic Messiah artifact can summon powerful fireballs around your mechos, killing everyone in sight. The Protractor can erect a [[DeflectorShields shield]] around you, making you invincible for ranged weapons. With these two, you are unbeatable.



* ScrappyMechanic: Some players went for [[spoiler:Parapheen's]] ending because they didn't know how to scroll [[spoiler:Carmane]]'s speech. (It is ''Tab'' by default... And it's ''the only place you'll ever need to use this otherwise obscure key''. GuideDangIt.)
** Technically, it should be used to scroll passengers'/tabutask texts. But since they only have one phrase you can just open/close inventory. Unless you took a passenger and a tabutask at the same time, which is rare.
** Default controls are just... strange. The most used function is binded to ''insert''. Luckily, it can be changed.



* ThatOneLevel: Some tabutasks.
** Fly from Podish to Incubator without landing. Arrrrgh. Do you have the Lawn Mower? No? Reload your save.
** Shoot N flying vangers. Stick to the main escave and shoot everything that tries to get here. New cycle won't start without cirt.
** Win a race on a raffa. (Which can be an appropriate addition to a "[[PacifistRun finish a race without weapons]]" tabutask, as the raffas' [[strike:fart]] [[EmergencyWeapon gun]] doesn't use any weapon slots.)



* WhatDoYouMeanItWasntMadeOnDrugs
** One of the developers: "One critic said that the game resembles an attempt to pass a driving exam after taking LSD. We can't confirm or deny this, because we haven't tried."
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Vangers_Coverart_4885.png]]

''Vangers: One for the road'' is a Russian WideOpenSandbox game created by K-D Lab in 1998. It can be described as a racing role-playing adventure game with a complicated storyline. It was praised for its unique atmosphere, freedom and innovative engine, but it had never become popular enough.

The first thing to hit the eye is the game's ''enormous'' [[BackStory backstory]]. In a nutshell, the intelligent human "Spirits" have been contacted by the enigmatic Infinite Mind, and the technologies obtained from the contact have enabled the humanity to travel between worlds by creating the Passages. The worlds were systematically colonized by the enthusiasts, but then everything [[GoneHorriblyWrong went horribly wrong]] when the Cryspo were discovered, which turned out to be something more that the usual beasts the humans have been casually hunting down during the colonization. The Clash ensued, and humanity was on the brink of extinction, and then, in desperation, an attempt was made to defeat the Cryspo using the genetic intrusion. Unexpectedly, it affected humans as well, and the results were not pretty: the "Softie" and the Cryspo were fused together, forming the freakishly unstable [[BodyHorror Bouillon of Spawn]]. The resulting biomass was evolving for eons, barely sustaining its existence, and eventually the genetic chaos gave birth to three different Bios: the Eleepods, the Beeboorats and the Zeexen. The only living things unaffected were the Larvae, which, before the Clash, were implicitly controlling the Cryspo with a complex system of pheromones. The new lifeforms have inherited the human mind and the Cryspos' instincts, which bind certain behavioral patterns to the smell of certain pheromones, and thus had stuck in performing pointless endless rituals to give their mind a twisted kind of purpose.

Now, disregard all that.

The Vangers are unknown entities bound to their mechos (autonomous all-terrain cars). Nobody really knows how they appeared and what they really are - their existence is just taken for granted. The Vangers play the role of truckers, traders, pirates - pretty much any role, as long as it is profitable. You are a newborn Vanger, and your only goal for now is to survive in this wicked world...

The game was [[SpiritualSuccessor succeeded]] by ''VideoGame/{{Perimeter}}'', which, [[GenreShift while being an RTS]], used the same [[TheVerse Verse]] and was partially based on the Vangers' voxel engine. It is currently being ported to Linux by its devoted community.

NeedsMoreLove.
----

!!'''The game provides examples of:'''
* AbnormalAmmo: Machotine recharges in water and shoots compressed dirt and dust. Beebbanoza Blockade shoots [[strike:money]] beebs.
* AfterTheEnd
* AlienCatnip: Cirt. It maintains the Bios' desire to perform their rituals, and is one of the most valueable goods at the Chain.
* AliensSpeakingEnglish: Arguable. While the Bios' speech ''does'' get interpreted as human speech, it could be a TranslationConvention, as they all [[SpeakingSimlish speak Simlish]]. Furthermore, every councilor has a totally different sort of Simlish, but it is implied that even different Bios can understand each other. Go figure.
* AllThereInTheManual
* AlreadyDoneForYou: If you TakeYourTime, some items from abandoned worlds may appear in the shops - other vangers find the items, but sell them instead of keeping. (How stupid of them.)
%%This is not a plot twist as the trope page defines, but me guesses it still fits.
* AwesomeButImpractical
** The Iron Shadow mechos. It has an awesome shield regeneration, lots of armour, a large weapon slot, a big cargo hold, a fast engine... But is next to impossible to handle, as it tends to topple a lot.
** The Crustest Cannon - it is incredibly powerful, and can even damage the ''underground'' mechos, but the shot is [[PainfullySlowProjectile painfully slow]], and flies in an arc, so it can only be used on cornered enemies.
** The Boot Sector. Yes, you can own multiplue mechos; yes, you can be immortal with this thing. But when you use it you are transfered to the main escave. Into a raffa. Without the rubbox. With the Boot Sector that takes 3 of 4 raffa's cargo cells. All your cargo stays in your old mechos, and to get it back, you have to warp into that mechos again and throw it out, or destroy the mechos. At least it doesn't take your beebs. Also, warping to the main escave rewrites the autosave. And to drive the point home, the abandoned mechos are likely to be dismantled. Go ahead and leave your [[InfinityPlusOneSword Last Moggy]] now. ''I dare you''.
* BagOfSpilling: Basically, every time you [[spoiler:encounter a new Bios. It is avoidable, though]].
* BilingualBonus: The in-game terms are derived from both Russian and English words, so the bonus works both ways.
* BlatantLies: Some of the stuff that Boorawchick says like "The Buro invented escaves". Averted with Zeexen because they actually believe in what they say.
* BlueAndOrangeMorality: Green, Blue and Orange morality, if you wish.
* BodySurf: You can casually steal the enemies' mechos with the Incarnator. Later in the game, you can also find the Boot Sector, which enables you to own multiple mechos and switch between them. Luckily, the other Vangers are not so smart.
* BountyHunter: The Councilors sometimes keep a couple of these to deal with unwanted Vangers. You can also become one if you get an appropriate tabutask.
* {{Bowdlerise}}: Valorin/Heroine.
* BreakingTheFourthWall: [[spoiler:The endings. Furthermore, the Spectors' one involves ThePlayerIsTheMostImportantResource]].
* CarFu: The mechos are able to [[RammingAlwaysWorks ram each other]], jump, roll, swim, burrow and even fly when properly equipped. Oh, and did we mention the guns?
* CreepyDoll: The Mechanic Messiah and The Leepuringa.
* ColourCodedForYourConvenience: The Eleepods' Vangers, larvae and goods are associated with green colour, the Beeboorats' are with orange, and the Zeexen are with blue. Also, every cycle has its own colour.
* CutscenePowerToTheMax: The intro shows an Oxidize Monk gunning down an [=AtTractor=] with a Beebbanoza Blockade, which is ''not even supposed to be installed into that mechos''.
* DeadlyGame: The Beeboorats' games are BloodyHilarious. The contestants are meant to willingly mutilate themselves in a lot of creative ways, depending on the game. Ask Geer'AH for examples.
* {{Determinator}}: Boorawchick. You can [[spoiler:take him on the ride]] if you [[spoiler:dig him from his escave]]. Then, you can [[spoiler:drop him or lose in battle]]. He will [[spoiler:get back to his escave eventually. He gets back ''without a mechos'' from ''another world''.]] He would be ''very'' angry at you, by the way.
* DiskOneNuke: The Leepuringa, which can be stolen [[spoiler:from Leepky]]. It merely gives you +50 [[LuckStat luck]], and can be found early in the game. When you steal it, [[spoiler:Leepky]] sends a heavily armed assasin after you. You can turn it to your advantage by [[spoiler:using the boosted luck to find an Incarnator in high-leveled secret places and using it to steal the assasin's mechos.]] So you can wind up in a high-end mechos even before you win your first Eleerection.
* DisproportionateRetribution: Geer'AH will execute you for the smallest transgression.
* DrivenToSuicide
** The Spread Spot mechos' description calls it a perfect mechos for a desperate Vanger willing to go out with a bang. Now ''that'' is [[IncrediblyLamePun Driven]] [[DrivenToSuicide To Suicide]].
** [[spoiler:Any Bios, if you supply it with all the Larvae,]] soon loses its purpose and dies.
** [[spoiler:If you pick the Parapheen's route, you're not told about the ThanatosGambit (see below), so you have to figure it out yourself. While the councilors do drop subtle hints, you'll probably just kill yourself out of boredom, if you play for the first time.]]
* DudeWheresMyRespect: Averted with the Beeboorats - you ''are'' given more respect as you rise through their ranks. Played straight with everyone else. Also, other vangers respect (read: run away if they are weak, hunt you down if they aren't) you more as your dominance stat grows.
* EarnYourHappyEnding: Or the closest thing to it. It is not really hard to get it, but it's hard to figure out what to do.
* EverythingBreaks: One of the engine's gimmicks. Your ''every'' action affects the terrain. Jumping from under a bridge leaves a [[ImpactSilhouette cartooney hole]] in it, the mechos leave tire tracks, the ground gets disfigured by explosions... It makes one wonder how the architecture of the Chain was still intact by the time you start playing. Luckily, storing all the terrain changes between saves is optional.
** FridgeLogic: So how did it stay intact by the moment you start the game?
* FictionalCurrency: The Beebs - primitive ''insectoid organisms''. The worlds of the Chain are ''crawling'' with these things, and you can even catch them for money, but you'll soon get bored.
* FourthWallObserver: [[spoiler:Parapheen]]
* FragileSpeedster: The Raffas have top speed and probably the highest energy regeneration ratio, so for them, jumping is almost a free action. That's their only positive side... Oh wait, they don't sink as well.
* FreudWasRight: The Eleerection. Are you thinking what I'm thinking?
* GameBreaker: The Mechanic Messiah artifact can summon powerful fireballs around your mechos, killing everyone in sight. The Protractor can erect a [[DeflectorShields shield]] around you, making you invincible for ranged weapons. With these two, you are unbeatable.
* GameplayAndStorySegregation: Quite frequent, but the special mention goes to the Tankacid. Its description says that the mechos ''melt in seconds'' if shot at with that thing. It also occupies 1 inventory cell. Your common sense might tell you to try and load your new toy into the terminator slot. Oh, wait... You can't. It's only meant to solve one puzzle.
* GratuitousIambicPentameter: The Eleepods, especially Leepky. Sadly, mostly LostInTranslation.
* InfinityPlusOneSword: The Last Moggy. It has 2 giant weapon slots, huge cargo hold and an absurd armour value. The description calls it "a wheeled escave", and that's '''not''' an exaggeration: you may want to carry a Degradator with you '''just to be able to enter some escaves'''. Its only downside is the shape of its cargo hold: it doesn't allow you to carry a conlarver. It was probably made this way just to keep the players from sticking to one mechos.
* InterfaceScrew: The Wormer Terminators rotate your screen on impact. Not a pretty sight.
* ItMakesSenseInContext
* JigsawPuzzlePlot: You can re-learn the backstory from different perspectives if you TalkToEveryone.
* LiveItem: The passengers. You can even take Boorawchick for a ride. They don't walk around, though - if you throw a passenger out, he digs into the ground. [[ChekhovsGun You should keep that in mind]].
* LuckStat: Quite important. It affects what secret places you are able to open, and the amount of free stuff lying around. Whether it affects the safety of your abandoned items and mechos is unknown.
* LuckyTranslation: eLeech, Geer'AH and Gluek.
* LukeIAmYourFather: Zeephra calls ''every single'' vanger, including you, her husband. And that's not just InsistentTerminology.
%% Not sure if the trope fits, but can't find a better place. Repair if neccessary.
* LostInTranslation
* MeaningfulName: Let's see... all of them. LostInTranslation except Feenger.
* MindScrew: Averted, for such a wierd-looking game.
* MoneyForNothing: You can end up with a ridiculous sum of Beebs if you play right.
* MultipleEndings
* NiceJobBreakingItHero: [[spoiler:If you bring all the Larvae to escaves.]]
* NonstandardGameOver:
** If Geer'AH gives you a death sentence, you are given a special scene.
** The [[spoiler:Mechanic Messiah]] has a function ''designed to give you a GameOver''.
* OneHitPointWonder: The Raffa can and will die from the slightest collision. You may even kill a couple ''accidentally''.
* [[PlotCouponThatDoesSomething Plot Coupons That Do Something]]
** The Protractor and the Mechanic Messiah are required to [[spoiler:contact their owners]]. Outside of that, they are [[GameBreaker neat toys to play with]].
** [[WarpWhistle Function 83+]] is required to [[spoiler:reach an otherwise unreachable world]], and will make your interdimensional travels ''a lot'' faster and easier.
* PoisonMushroom: The Amputators, [[BodySurf Incarnators]] and [[ShrinkRay Degradators]] are all designed to harm anyone who happened (or was forced) to pick them up after activation.
* PortalNetwork: The Chain.
* PowersThatBe: [[spoiler:The Infernals]].
* RuleOfThree: Three Bios, three larvae for each, three cycles in every inhabited world.
* ScrappyMechanic: Some players went for [[spoiler:Parapheen's]] ending because they didn't know how to scroll [[spoiler:Carmane]]'s speech. (It is ''Tab'' by default... And it's ''the only place you'll ever need to use this otherwise obscure key''. GuideDangIt.)
** Technically, it should be used to scroll passengers'/tabutask texts. But since they only have one phrase you can just open/close inventory. Unless you took a passenger and a tabutask at the same time, which is rare.
** Default controls are just... strange. The most used function is binded to ''insert''. Luckily, it can be changed.
* ShrinkRay: While not really a ray, the Degradators qualify. They can be used both to shrink your enemies for a CurbStompBattle, and to shrink yourself to squeese through tight passages. The Protractor has the self-shrink as a built-in function. Also, the Mechanic Messiah can turn you into a Beeb. You can use both of these functions simultaneously for hilarious effect.
* SpringJump: Every mechos has a built-in spring. Lighter mechos (like a raffa) can jump very, ''very'' far away.
* SwordOfPlotAdvancement: Any of the unique Mechos. You'll need one to [[spoiler:convince Parapheen that you are "one" and get a key to Threall]]. [[spoiler:[[ScrewTheRulesIHaveMoney 5.000.000 beebs]]]] will do the job just as well, but it's never mentioned beforehand.
* TakeThat: The Beeboorats' bureaucratic and paranoiac society, complete with Boorawchick's attempts to build a cult of personality looks suspiciously like [[SovietRussiaUkraineAndSoOn Soviet Union]]'s dark side.
* TechnoBabble: The [[spoiler:Infernals']] ending is full of it. Also, [[spoiler:Parapheen]], when he is not busy with {{Exposition}}.
* [[spoiler:ThanatosGambit: To finish the game, you have to kill yourself with the Spummy on board]].
* ThatOneLevel: Some tabutasks.
** Fly from Podish to Incubator without landing. Arrrrgh. Do you have the Lawn Mower? No? Reload your save.
** Shoot N flying vangers. Stick to the main escave and shoot everything that tries to get here. New cycle won't start without cirt.
** Win a race on a raffa. (Which can be an appropriate addition to a "[[PacifistRun finish a race without weapons]]" tabutask, as the raffas' [[strike:fart]] [[EmergencyWeapon gun]] doesn't use any weapon slots.)
* UnwantedFalseFaith: Zeephra and her bunch worship the [=WeeZyk=] - [[DeityOfHumanOrigin the last Softie]] (or so she says). He would probably deny being a god, if he wasn't, you know, long dead.
* UsefulBook: Poponkas are clay tablets bearing Zeexen [[DeityOfHumanOrigin religious gibberish]]. B-Zone dwellers mostly use them as bricks. The Eleepods do appreciate their literary value, though.
* VideoGameCrueltyPotential: You can sell Elipod passangers and Eliks (Elipod infants) to Biburats to be used in sadistic games or as snacks. And, of course, you can murder every mechos you encounter, whether they are hostile or not.
* VideoGameGeography: The worlds are toroidal; the inhabited worlds are simulated as cylindrical with the use of [[InsurmountableWaistHighFence mountains with repulsive properties]] - you are pushed away if you try to cross them. Using a {{Good Bad Bug|s}} ([[spoiler:the beeb form is not affected by the repulsion]]) or [[spoiler:[[RocketJump mushroom jump]]]] can save you a lot of time here...
* WantingIsBetterThanHaving: [[spoiler:Bios' desire for Larvae is the only thing that keeps them alive. Bring them all Larvae, and they will die.]]
* WarpWhistle: Function-83+.
* WeBuyAnything: The bunches from secondary escaves can even buy cirt from another bios. It is ''deadly'' for them. Even worse — they can buy ''larva''.
* WhatDoYouMeanItWasntMadeOnDrugs
** One of the developers: "One critic said that the game resembles an attempt to pass a driving exam after taking LSD. We can't confirm or deny this, because we haven't tried."
* WhamEpisode: The Xplo escave. [[spoiler:After a chat with Parapheen you find out that there is more to the Chain than meets the eye, and just how frail the Bios' life is]].
* WitchHunt: Beeborats. Very, ''very'' much.
--> '''Boorawchick''': So, did you find traces of the Buro's enemies there on Weexow? No? You should have searched better.
* WideOpenSandbox
* WidgetSeries
* {{Wormsign}}: Terminator "Wormer" makes it. Also, mechos leaves one when burrowing underground with the Crotrig.
* [[spoiler:RecursiveReality]]

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