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* NoAnimalsWereHarmed: Parodied in the credits:
-->No Szlachta were harmed in the making of this game
-->OK, well maybe one or two...



* WhatHappenedToTheMouse: You never learn exactly what happened to most of the vampires and people from Christof's early years. Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...
* WoodenStake: Avaible as a weapon, it works like a dagger, deals pitiful damage but has a chance of impaling a vampire enemy in the heart, rendering him helpless for a while as you whale on him. Oddly, enough the same effect can be achieved with arrows and bolts (though it's rarer). Finally, the modern age brings up the a Stake Gun, which is a stake-shooting gun.

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* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
**
You never learn exactly what happened to most of the vampires and people from Christof's early years. Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...
** George Thorne, the FBI agent. The second and last time you meet him, he's slumped over in the Giovanni warehouse, baffled by his enemies' inhuman abilities. Later as you pass through the same room, your party will point out that he's gone and wonder what happened to him, but he never reappears again.
* WoodenStake: Avaible Available as a weapon, it works like a dagger, deals pitiful damage but has a chance of impaling a vampire enemy in the heart, rendering him helpless for a while as you whale on him. Oddly, enough the same effect can be achieved with arrows and bolts (though it's rarer). Finally, the modern age brings up the a Stake Gun, which is a stake-shooting gun.
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* YouAreWorthHell: Crusaders and other devout Christians in the Dark Ages believe that being a vampire means being forever denied any chance at salvation. [[spoiler: In the good ending, when Christof laments that he can offer no salvation for Anezka's terrible deeds (done for the greater good), only damnation, she quickly declares that "Damnation with thee would be sweet as salvation!", leading to her Embrace]].
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* MuggingTheMonster: Christof encounters a mugger (or, as he calls it, a "common cutpurse") shortly after stepping outside in the 20th century. Said mugger quickly backs down once he realizes that he's chosen the wrong target, and Christof gets a free set of 20th century clothing out of the deal.

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* FateWorseThanDeath: [[spoiler:If Christof chooses to submit to Vukodlak, then he will be enslaved to the Tzimisce forever. Vukodlak then forces him to kill Anezka, and promises Christof that his torment has only just begun. Anyone who knows what Tzimisce typically do to their thralls and enemies will know he's not lying.]]
-->'''Christof''': Thou hast murdered me! \\
'''Vukodlak''': No, but you will ''wish'' I had.



** Mid humanity: Cristof can chosse from high and low humanity endings or [[spoiler:submit to Vukodlak, who forces him to drain and presumably kill Anezka.]]

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** Mid humanity: Cristof can chosse choose from high and low humanity endings or [[spoiler:submit to Vukodlak, who forces him to drain and presumably kill Anezka.]]
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In short, you're a crusader who finds himself resting in Prague after taking an arrow to the gut whilst in battle against the pagan barbarian hordes. As you heal, you become friendly with Anezka, the cute nun who helped you recover, and take it upon yourself to protect her and her convent from the creatures of the night that threaten it. Vampires and monsters of [[BodyHorror misshapen flesh]] walk the streets at night in Prague, but you are confident that with your trusty sword and faith in God, you can overcome any enemy.

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In short, you're a crusader who finds himself resting in Prague after taking an arrow to the gut whilst in battle against the pagan barbarian hordes. As you heal, you become friendly with Anezka, the cute nun who helped you recover, and take it upon yourself to protect her and her convent from the creatures of the night that threaten it. Vampires and monsters of [[BodyHorror misshapen flesh]] walk the streets at night in Prague, but you are confident that with your trusty sword and faith in God, you can overcome any enemy.
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In short, you're a crusader who finds himself resting in Prague after being brutally stabbed on a battlefield somewhere. As you heal, you become friendly with Anezka, the cute nun who helped you recover, and take it upon yourself to protect her and her convent from the creatures of the night that threaten it. Vampires and monsters of [[BodyHorror misshapen flesh]] walk the streets at night in Prague, but you are confident that with your trusty sword and faith in God, you can overcome any enemy.

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In short, you're a crusader who finds himself resting in Prague after being brutally stabbed on a battlefield somewhere.taking an arrow to the gut whilst in battle against the pagan barbarian hordes. As you heal, you become friendly with Anezka, the cute nun who helped you recover, and take it upon yourself to protect her and her convent from the creatures of the night that threaten it. Vampires and monsters of [[BodyHorror misshapen flesh]] walk the streets at night in Prague, but you are confident that with your trusty sword and faith in God, you can overcome any enemy.

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* CrapsackWorld: It is a World of Darkness.



* TheComputerIsACheatingBastard: Your vampire enemies will never have any problems grabbing you and draining your blood, even if you're wearing a neck protector specifically made to prevent this. And then there's the Tzimizce monsters that have a "bite your head off" instakill move as a standard attack...



* TheCorrupter: Vukodlak is not named "The Defiler" for nothing. That said, nearly every vampire Christof talks to does this, to some extent. It is a [[TabletopGame/OldWorldOfDarkness World of Darkness]], and all that.
* CrapsackWorld: It is a World of Darkness.



* FleshGolem: Schlachtas and War Ghouls. Both, of course, are Tzimisce's doing.
* ForeShadowing: Dev/Null the [[TheMadHatter Malkavian]] will tell you the entire plot of the game from the point where you meet him to the end... assuming you can [[MadOracle understand a damn thing he says]].

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* FleshGolem: Schlachtas and War Ghouls. Both, of course, are the Tzimisce's doing.
* ForeShadowing: {{Foreshadowing}}: Dev/Null the [[TheMadHatter Malkavian]] will tell you the entire plot of the game from the point where you meet him to the end... assuming you can [[MadOracle understand a damn thing he says]].



* GiantSpider: Ghoul Spiders meet in London's Tower and NY Sewers. They're also extremely creepy, as they make sinister, gargling noises as they descend from the ceiling, have creepy eyes and tend to get really close to attack. They also deal Poison damage.

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* GiantSpider: Ghoul Spiders meet in London's Tower and NY Sewers. They're also extremely creepy, as they make sinister, gargling noises as they descend from the ceiling, have creepy eyes and tend to get really close to attack. They also deal Poison damage.



* MeaningfulName: Vukodlak really earns his title, "The Defiler."



* MeaningfulName: Vukodlak really earns his title, "The Defiler."
* MoralityChain: Christof learns early that, if he wants to keep his humanity while bearing the curse of vampirism, he must choose something, some cause, that he can dedicate himself to to keep his sanity. Naturally, he chooses Anezka. [[spoiler: Hence, the significance of Christof killing Anezka in the game's two bad endings.]]



* MoralityChain: Christof learns early that, if he wants to keep his humanity while bearing the curse of vampirism, he must choose something, some cause, that he can dedicate himself to to keep his sanity. Naturally, he chooses Anezka. [[spoiler: Hence, the significance of Christof killing Anezka in the game's two bad endings.]]



* OneGenderRace: Most of the vampire clans you'll face will have only male mooks or, in case of Toreador and Dark Age Malcavians, female ones. There are some cases of TheSmurfettePrinciple with Ecaterina (female Brujah), Virstania (female Tremere), Teta Kazi and Zeel (females Ventrues) and Libussa (female Tzimisce). The only Exceptions are the Cappadocian, as you'll find both men and women in their lair.

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* OneGenderRace: Most of the vampire clans you'll face will have only male mooks or, in case of Toreador and Dark Age Malcavians, female ones. There are some cases of TheSmurfettePrinciple with Ecaterina (female Brujah), Virstania (female Tremere), Teta Kazi and Zeel (females Ventrues) (female Ventrue) and Libussa (female Tzimisce). The only Exceptions exceptions are the Cappadocian, Cappadocians, as you'll find both men and women in their lair.



* PointBuildSystem



* PointBuildSystem



* SanityMeter: Your Humanity score. When it's at or below 20, you can use the game's most powerful equipment, but if it goes to 0 you literally lose control of your character permanently. Game Over. There's also the Frenzy Meter, which will cause you to go berserk and possibly try to drain your allies' blood if it fills up.



* SanityMeter: Your Humanity score. When it's at or below 20, you can use the game's most powerful equipment, but if it goes to 0 you literally lose control of your character permanently. Game Over. There's also the Frenzy Meter, which will cause you to go berserk and possibly try to drain your allies' blood if it fills up.



* SinisterScimitar: The Premysl Revenants mostly wield scimitars despite coming from Prague. Other examples include ghouls (both normal and lasombra ones) and Nosferatu mooks.

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* SinisterScimitar: The Premysl Revenants mostly wield scimitars despite coming from Prague. Other examples include ghouls (both normal and lasombra Lasombra ones) and Nosferatu mooks.



* TheComputerIsACheatingBastard: Your vampire enemies will never have any problems grabbing you and draining your blood, even if you're wearing a neck protector specifically made to prevent this. And then there's the Tzimizce monsters that have a "bite your head off" instakill move as a standard attack...
* TheCorrupter: Vukodlak is not named "The Defiler" for nothing. That said, nearly every vampire Christof talks to does this, to some extent. It is a [[TabletopGame/OldWorldOfDarkness World of Darkness]], and all that.
* WarriorMonk: Crusader Christof most certainly is one at the start of the game. Whether or not he still is one at the end of the game is partially up to you.
* WellIntentionedExtremist: The soldiers and scientists of the Society of Leopold appear to be this.
** Mercurio in the Dark Ages.
* WhatHappenedToTheMouse: You never learn exactly what happened to most of the vampires and people from Christof's early years. Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...


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* WarriorMonk: Crusader Christof most certainly is one at the start of the game. Whether or not he still is one at the end of the game is partially up to you.
* WellIntentionedExtremist: The soldiers and scientists of the Society of Leopold appear to be this.
** Mercurio in the Dark Ages.
* WhatHappenedToTheMouse: You never learn exactly what happened to most of the vampires and people from Christof's early years. Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...
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** [[GoodBadBugs That is unless you kill them with "Theft of Vitae" discipline, in which case you don't lose humanity points when you kill an innocent human.]]
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** In the tabletop game that serves as source material, Vampires cannot have sex or perform other functions of human biology involving blood flow without expending points of consumed blood. Since hunting for blood is one of the few activities that puts a vampire in substantial danger, most of them don't bother.
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** High humanity: [[spoiler:Cristof kills Vukodlak and embraces Anezka.]]

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** High humanity: [[spoiler:Cristof kills Vukodlak and embraces Anezka.Anezka to keep her from dying.]]



** Low humanity: [[spoiler:Cristof kills Vukodlak and usurps his power via Diablerie. Then, he drains Anezka - whether he will Embrace her is unclear, since on the one hand, the game shows her falling down, implying her death. On the other hand, he talked about "claiming his prize" before.]]

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** Low humanity: [[spoiler:Cristof kills Vukodlak and usurps his power via Diablerie. Then, he drains Anezka - whether he will Embrace her is unclear, since on the one hand, the game shows her falling down, implying her death. On the other hand, he talked about "claiming his prize" before.before, meaning his love for Anezka has turned into obsession.]]
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** High humanity: [[spoiler: Cristof kills Vukodlak and embraces Anezka.]]
** Mid humanity: Cristof can chosse from high and low humanity endings or [[submit to Vukodlak, who forces him to drain and presumably kill Anezka.]]
** Low humanity: [[spoiler: Cristof kills Vukodlak and usurps his power via Diablerie. Then, he drains Anezka - whether he will Embrace her is unclear, since on the one hand, the game shows her falling down, implying her death. On the other hand, he talked about "claiming his prize" before.]]

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** High humanity: [[spoiler: Cristof [[spoiler:Cristof kills Vukodlak and embraces Anezka.]]
** Mid humanity: Cristof can chosse from high and low humanity endings or [[submit [[spoiler:submit to Vukodlak, who forces him to drain and presumably kill Anezka.]]
** Low humanity: [[spoiler: Cristof [[spoiler:Cristof kills Vukodlak and usurps his power via Diablerie. Then, he drains Anezka - whether he will Embrace her is unclear, since on the one hand, the game shows her falling down, implying her death. On the other hand, he talked about "claiming his prize" before.]]
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* EvilSoundsDeep: Vukodlak has a deep, resonating voice. [[spoiler: Cristof gains it as well, should you choose to diablerize the Tzimisce.]]


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** High humanity: [[spoiler: Cristof kills Vukodlak and embraces Anezka.]]
** Mid humanity: Cristof can chosse from high and low humanity endings or [[submit to Vukodlak, who forces him to drain and presumably kill Anezka.]]
** Low humanity: [[spoiler: Cristof kills Vukodlak and usurps his power via Diablerie. Then, he drains Anezka - whether he will Embrace her is unclear, since on the one hand, the game shows her falling down, implying her death. On the other hand, he talked about "claiming his prize" before.]]
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Can be bought from [[http://www.gog.com/en/frontpage/ Good Old Games]].

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Can be bought from [[http://www.gog.com/en/frontpage/ com/game/vampire_the_masquerade_redemption Good Old Games]].
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** A little less than thousand years, but still... as for "the most painful manner possible"... well, yeah.

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** A little less than a thousand years, but still... as for "the most painful manner possible"... well, yeah.
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** Well...what happens in a couple of hour? and another one...
-->'''Christof:''' (to Orsi) If Anezka has been harmed, I will destroy thee in the most painful manner possible even if it takes a thousand years
** A little less than thousand years but still...as for "the most painful manner possible"...well yeah

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** Well...what happens in a couple of hour? and hours? And another one...
-->'''Christof:''' (to Orsi) If Anezka has been harmed, I will destroy thee in the most painful manner possible possible, even if it takes a thousand years
years.
** A little less than thousand years years, but still...still... as for "the most painful manner possible"...well yeahpossible"... well, yeah.
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* TheSmurfettePrinciple: Any time there are more than two people in your party, one will be female. No exceptions.
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*UnusualEuphemism / GettingCrapPastTheRadar: Pink's [[BritishEnglish Cockney Rhyming Slang]].
--> '''Pink (to Lily):''' Look, I'm gonna [[GroinAttack kick you]] right in your [[CountryMatters Sir Anthony Blunt]] if you call me [a coward] again!"

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* ButThouMust: Plot-wise, this game is completely linear. Making Christof act like a callous JerkAss and openly stating that you will not pursue Anezka won't keep you from running to her rescue anyway.

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* ButThouMust: Plot-wise, this game is completely linear. Making Christof act like a callous JerkAss and openly stating that you will not pursue Anezka won't keep you from running to her rescue anyway.



* EveryoneCallsHimBarkeep: Averted with all the merchants you deal with, even the "Smithy" in Prague and "Weaponsmith" in Vienna give you their full names when you first meet them[[labelnote:*]]Jiri Borijov and Friedrich Von Zweter respectively[[/labelnote]]. There are a few literal barkeeps in the game, but they're such minor characters that it's [[JustifiedTrope reasonable]] that Christof wouldn't ask them their names.



** SkippableBoss: It's easy to miss the werewolf completely by using [[WarpWhistle Walk The Abyss]] to leave the Tower of London instead of having to back-track through the level. This will then leave you wondering what the heck the [[UselessItem Argent Baton]] was for.

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** SkippableBoss: It's easy to miss the werewolf completely by using [[WarpWhistle Walk The Abyss]] to leave the Tower of London instead of having to back-track [[BackTracking back-track]] through the level. This will then leave you wondering what the heck the [[UselessItem Argent Baton]] was for.
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trying to get a labelnote to work


* HufflepuffHouse: The Ravnos are the only one of the 13 clans not to appear anywhere in the game. Around half of the others [[labelote:*]]Lasombra, Gangrel, Assamite, Malkavian and Toreador[[/labelnote]] only have one or two members in the game, although they are mostly either party-joinable or otherwise memorable. Surprisingly, the ''Camarilla'' also qualifies: Pink claims to work for them and Lily, Samuel, Dev/Null and Alexandra Ruthven are presumably notional members, but you never meet anyone significant in the Camarilla or have any real involvement with them despite them being the largest sect. However, all the clans and sects get the same amount of background info [[AllThereInTheManual in the manual]].

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* HufflepuffHouse: The Ravnos are the only one of the 13 clans not to appear anywhere in the game. Around half of the others [[labelote:*]]Lasombra, others[[labelnote:*]]Lasombra, Gangrel, Assamite, Malkavian and Toreador[[/labelnote]] only have one or two members in the game, although they are mostly either party-joinable or otherwise memorable. Surprisingly, the ''Camarilla'' also qualifies: Pink claims to work for them and Lily, Samuel, Dev/Null and Alexandra Ruthven are presumably notional members, but you never meet anyone significant in the Camarilla or have any real involvement with them despite them being the largest sect. However, all the clans and sects get the same amount of background info [[AllThereInTheManual in the manual]].
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* HufflepuffHouse: The Ravnos are the only one of the 13 clans not to appear anywhere in the game. Around half of the others [[Note]]Lasombra, Gangrel, Assamite, Malkavian and Toreador[[/note]] only have one or two members in the game, although they are mostly either party-joinable or otherwise memorable. Surprisingly, the ''Camarilla'' also qualifies: Pink claims to work for them and Lily, Samuel, Dev/Null and Alexandra Ruthven are presumably notional members, but you never meet anyone significant in the Camarilla or have any real involvement with them despite them being the largest sect. However, all the clans and sects get the same amount of background info [[AllThereInTheManual in the manual]].

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* HufflepuffHouse: The Ravnos are the only one of the 13 clans not to appear anywhere in the game. Around half of the others [[Note]]Lasombra, [[labelote:*]]Lasombra, Gangrel, Assamite, Malkavian and Toreador[[/note]] Toreador[[/labelnote]] only have one or two members in the game, although they are mostly either party-joinable or otherwise memorable. Surprisingly, the ''Camarilla'' also qualifies: Pink claims to work for them and Lily, Samuel, Dev/Null and Alexandra Ruthven are presumably notional members, but you never meet anyone significant in the Camarilla or have any real involvement with them despite them being the largest sect. However, all the clans and sects get the same amount of background info [[AllThereInTheManual in the manual]].

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* GiantSpaceFleaFromNoWhere: A single white werewolf will burst out from a large crate just outside London's Tower. No explanation is given, and the coterie seems totally unfazed by this event. Luckly, it's the only one.

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* GiantSpaceFleaFromNoWhere: A single white werewolf will burst out from a large crate just outside London's Tower.the Tower of London. No explanation is given, and the coterie seems totally unfazed by this event. Luckly, Luckily, it's the only one.one.
**SkippableBoss: It's easy to miss the werewolf completely by using [[WarpWhistle Walk The Abyss]] to leave the Tower of London instead of having to back-track through the level. This will then leave you wondering what the heck the [[UselessItem Argent Baton]] was for.


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* HufflepuffHouse: The Ravnos are the only one of the 13 clans not to appear anywhere in the game. Around half of the others [[Note]]Lasombra, Gangrel, Assamite, Malkavian and Toreador[[/note]] only have one or two members in the game, although they are mostly either party-joinable or otherwise memorable. Surprisingly, the ''Camarilla'' also qualifies: Pink claims to work for them and Lily, Samuel, Dev/Null and Alexandra Ruthven are presumably notional members, but you never meet anyone significant in the Camarilla or have any real involvement with them despite them being the largest sect. However, all the clans and sects get the same amount of background info [[AllThereInTheManual in the manual]].
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* RailRoading: Various dialogue options let you argue against following the plot. In one instance, you can even argue with Ekaterina ''for'' carrying out the plot, and have her pull a one-eighty the moment you agree not to go along with the plot.

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* BlackKnight: The elite Teutonic Knights are imposing and wear black armor. They're also controlled by the vampires of Vienna.



* BladeOnAStick: Virstania takes you on with a halberd.

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* BladeOnAStick: Virstania takes you on with a halberd.halberd, which also happens to be Wilhelm's starting weapon.



* DegradedBoss: The Vozhd. You first meet a single one of these monsters while storming the castle of Vyserhad in Prague. Later, you faces three of them in the Cathedral of Flesh (though, this time you have guns for long-ranged battles).



* FleshGolem: Schlachtas and War Ghouls. Both, of course, are Tzimisce's doing.



* FullFrontalAssault: The Tzimisce in the Dark Ages wear concealing black robes. The ones in modern age? Are naked.



* GiantSpider: Ghoul Spiders meet in London's Tower and NY Sewers. They're also extremely creepy, as they make sinister, gargling noises as they descend from the ceiling, have creepy eyes and tend to get really close to attack. They also deal Poison damage.



* LargeHam: Christof at times, as well as other characters. There's also a notable HamToHamCombat of epic proportions between Christof and Ahzra the Unliving near the beginning of the game.



* OneWingedAngel: After the first beating, Vukodlak turns himself into the allmighty Zulo.

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* OffWithHisHead: It's possible to behead enemies while using a bladed weapon, causing them to die shortly after. This however, can also lead to creepy/hilarious situations, including those huge teutonic knights getting beheaded, running around for a while like chicken asking for reinforcements and then finally dropping dead while screaming "[[LargeHam I'm Dying!"]].
* OhCrap: Christof first encounter with the Ghoul Rats.
* OneGenderRace: Most of the vampire clans you'll face will have only male mooks or, in case of Toreador and Dark Age Malcavians, female ones. There are some cases of TheSmurfettePrinciple with Ecaterina (female Brujah), Virstania (female Tremere), Teta Kazi and Zeel (females Ventrues) and Libussa (female Tzimisce). The only Exceptions are the Cappadocian, as you'll find both men and women in their lair.
* OneWingedAngel: After the first beating, Vukodlak turns himself into the allmighty a dragon-like monster named Zulo.



* PlayingWithFire: Fire is a very effective way to deal with vampires, making weapons like the Fire Broadsword, the Fire Scimitar and the Flamethrowers very effective. Sadly, the Tremere (any of them) are aware of this trope, as they'll gladly turn your characters to charcoal with their spells.



* ScaledUp: Lucretia the Setite turns herself into a giant cobra for the second battle.

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* ScaledUp: Lucretia the Setite turns herself into a giant cobra for the second battle. It's actually pretty dangerous.



* SinisterScimitar: The Premysl Revenants mostly wield scimitars despite coming from Prague. Other examples include ghouls (both normal and lasombra ones) and Nosferatu mooks.



* SuicideBySunlight

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* SuicideBySunlightSuicideBySunlight: Luther.


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* WoodenStake: Avaible as a weapon, it works like a dagger, deals pitiful damage but has a chance of impaling a vampire enemy in the heart, rendering him helpless for a while as you whale on him. Oddly, enough the same effect can be achieved with arrows and bolts (though it's rarer). Finally, the modern age brings up the a Stake Gun, which is a stake-shooting gun.
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* MeanigfulEcho: Two beautiful examples:

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* MeanigfulEcho: MeaningfulEcho: Two beautiful examples:
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* MeanigfulEcho: Two beautiful examples:
-->'''Christof:''' My lady, I pledge my arm to thy cause, for as long I draw breath and beyond...
** Well...what happens in a couple of hour? and another one...
-->'''Christof:''' (to Orsi) If Anezka has been harmed, I will destroy thee in the most painful manner possible even if it takes a thousand years
** A little less than thousand years but still...as for "the most painful manner possible"...well yeah
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Misuse of renamed trope.


* NotSoHarmless: When you're in the dark ages, human enemies aren't much of a threat, mostly because they lack the Talents that vampires have. But in the modern age, they're not at all shy about chucking holy water and stakes at you.
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sinkhole


Then [[ItGotWorse things get worse.]] I mean, this wouldn't be a Vampire game without the protagonist becoming a bloodsucking monster at some point, now would it?

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Then [[ItGotWorse things get worse.]] It doesn't last. I mean, this wouldn't be a Vampire game without the protagonist becoming a bloodsucking monster at some point, now would it?

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* WellIntentionedExtremist: The soldiers and scientists of the Society of Leopold appear to be this. Alas, they're being led by a CompleteMonster.

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* WellIntentionedExtremist: The soldiers and scientists of the Society of Leopold appear to be this. Alas, they're being led by a CompleteMonster.



* WhatHappenedToTheMouse: You never learn exactly what happened to most of the vampires and people from Christof's early years.
** Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...

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* WhatHappenedToTheMouse: You never learn exactly what happened to most of the vampires and people from Christof's early years.
**
years. Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...

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[[redirect:VampireTheMasqueradeRedemption]]

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[[redirect:VampireTheMasqueradeRedemption]][[quoteright:334:http://static.tvtropes.org/pmwiki/pub/images/Vtmr_6074.jpg]]
To quote Wikipedia: "Vampire: The Masquerade – Redemption is a PC role-playing game released on June 7, 2000 by Activision. The game follows the adventures of a French crusader, [[TheHero Christof Romuald]], through Prague and Vienna in the Dark Ages and modern-day London and New York City. The game is based on the pen-and-paper roleplaying game TabletopGame/VampireTheMasquerade."

In short, you're a crusader who finds himself resting in Prague after being brutally stabbed on a battlefield somewhere. As you heal, you become friendly with Anezka, the cute nun who helped you recover, and take it upon yourself to protect her and her convent from the creatures of the night that threaten it. Vampires and monsters of [[BodyHorror misshapen flesh]] walk the streets at night in Prague, but you are confident that with your trusty sword and faith in God, you can overcome any enemy.

Then [[ItGotWorse things get worse.]] I mean, this wouldn't be a Vampire game without the protagonist becoming a bloodsucking monster at some point, now would it?

The game's whole story, crossing most of Europe and 800 years of history, culminating in an epic battle to prevent an apocalypse on January 1st, 2000, ultimately turns on Christof and the three things which drive him: his love for Anezka, his despair and rage over his condition, and his faith.

Can be bought from [[http://www.gog.com/en/frontpage/ Good Old Games]].

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!! This game contains examples of:
* ActionGirl: Every female vampire who is not hostile to you. Anezka tries to be this, too, but doesn't really succeed.
* AllThereInTheManual: The manual contains a lot of information on Christof's backstory and the TabletopGame/OldWorldOfDarkness that never actually comes up during the course of the game.
* AnEconomyIsYou: Justified. Of course the only businesses in town that are open in the middle of the night cater to vampires and/or nocturnal thugs; that's just good marketing.
* AristocratsAreEvil: Even the ones who DON'T advocate human sacrifice will treat you like garbage.
* ArtificialStupidity: Your allies' AI is only just good enough to keep them from using ALL of their own blood for disciplines. They tend to stink at any combat that requires a more complex plan than "shoot until it's dead." And even when shooting until dead, they don't ever take advantage of the automatic fire that their weapons may have, and may fire into walls. On the plus side, your enemies are no smarter.
* BackTracking: Usually happens within city-levels you're already in.
* BadassNormal: Christof, initially. The Society Of Leopold's troopers might qualify for this too, given how well they perform compared to most mooks.
%%The SoT in this game aren't like the Hunters from Hunter: the Reckoning. None of them display any special powers. Ergo, they're normal.
* BlackMagic: Almost all of the magic you can learn is designed to hurt other people. You can learn some things to heal or bolster yourself, but there are no disciplines you can learn that will help anyone but you.
** Subverted with two groups of disciplines used by humans (usable for player only in multiplayer mode). The first one is [[WhiteMagic Holy Magic]] with some spells to heal the caster, others to inflict damage to vampires. The second group is a kind of more "neutral magic", with spells like one that turns the caster invisible.
* BladeOnAStick: Virstania takes you on with a halberd.
* BloodLust: This game is about VAMPIRES. What'd you expect?
* BloodMagic: All special abilities have a cost in your blood.
* BodyHorror: If this game is anything to go by, BodyHorror is the entire reason for Clan Tzimizce's existence.
* ButThouMust: Plot-wise, this game is completely linear. Making Christof act like a callous JerkAss and openly stating that you will not pursue Anezka won't keep you from running to her rescue anyway.
* ChainsawGood: Oddly it does less damage than a lot of weapons.
** In the Modern age, it's the most damaging melee weapon, but it takes some time in order to work. The machete is weaker but faster.
*** Which is pretty realistic; chainsaws inflict huge messy wounds on anything you hold them against, but are extremely unwieldy and in a quick impact they're little better than a spiked club.
* ChasteHero: Good Christian that he is, Christof refuses to despoil a nun while he's alive. After he gets turned, he still doesn't respond to anyone's amorous advances, probably because he's too driven to care.
* ChekhovsBoomerang: The amulet of St. Jude, patron of lost causes.
* ChickMagnet: Christof. Many females comment on how handsome he is, while a few others outright try to seduce him.
* ChronicHeroSyndrome: Christof seems to have a mild case of this. I say "Mild" because he is focused enough on his objective of finding Anezka that he is willing to do some decidedly unheroic things to find her. You can make him grow out of it.
* ClapYourHandsIfYouBelieve: Touched on, in true W.O.D. fashion, when Christof pulls a silver cross on a vampire [[spoiler: and it does nothing, because Christof lacks the depth of faith needed to make that trick work. Anezka has no such problem, though.]]
* {{Cloudcuckoolander}} - Dev/Null the Malkavian. [[spoiler: He was actually trying to warn you about Pink the whole time.]]
* CrapsackWorld: It is a World of Darkness.
* CombatTentacles: The Tzimisce.
* CorruptTheCutie: Christof, if you allow it. [[spoiler: Anezka, whether you allow it or not.]]
* CriticalExistenceFailure: All vampires, Christof included, turn to dust when the last hitpoint is gone. The worst they do before that is stagger a bit and gripe about needing blood.
* CutScene: Usually done for dialogue.
* DeathSeeker: Luther. Some people don't take well to being Embraced by vampires, it seems.
* DialogueTree: Christof, when he's permitted to speak, may use these. Generally, conversation options don't do much besides affecting your Humanity score.
* DistressedDamsel: Anezka... In theory, at least.
* EarnYourHappyEnding: The game's title isn't an accident. "Redemption," of a sort, is possible, but Christof really has to work hard for it, and you as the player have to make sure to always make the "good" choice even when other choices seem more [[ShootTheDog practical]].
* ExpositionBreak: See "Cutscene." There's an especially big one at the end [[spoiler: in the Hall of Flesh, where Anezka's memories are recorded.]]
* FiveManBand: ...with Christof as TheHero, Wilhelm or Pink as TheLancer, Erik as TheBigGuy, Samuel as TheSmartGuy, and either Lily or Serena as TheChick. FiveManBand is a bit of a misnomer, though, since you only ever have four people in the party at once.
* ForeShadowing: Dev/Null the [[TheMadHatter Malkavian]] will tell you the entire plot of the game from the point where you meet him to the end... assuming you can [[MadOracle understand a damn thing he says]].
* GatlingGood: You can buy yourself a minigun. The ammo take up a lot of space, but nothing else in the game does as much damage in as short a time...
* GiantSpaceFleaFromNoWhere: A single white werewolf will burst out from a large crate just outside London's Tower. No explanation is given, and the coterie seems totally unfazed by this event. Luckly, it's the only one.
* GoingThroughTheMotions
* GothicPunk: Again, it is the TabletopGame/OldWorldOfDarkness.
* HeroesPreferSwords: Averted. Christof starts with a sword, and the blood-draining [[CoolSword Sword of Ainkurn]] is arguably the best weapon in the game, but any character can use any weapon that they have the strength to pick up, from poleaxes to gatling guns.
* HideYourChildren: Possibly [[JustifiedTrope justified]] because you're almost always out in the middle of the night, when any child that has even remotely responsible parents would be at home and in bed.
* HitPoints
* IFoughtTheLawAndTheLawWon: An unusual case. Starting a brawl or trying to drink blood in public will call down infinite numbers of city guards/policemen down on you, but the real danger is not from their weapons. Instead, the danger is that every time you kill one, your Humanity score goes down by 5 points, and when it reaches 0 you get an automatic game-over.
** [[GoodBadBugs That is unless you kill them with "Theft of Vitae" discipline, in which case you don't lose humanity points when you kill an innocent human.]]
* IHateYouVampireDad: You can make Christof act like this.
* ImmuneToBullets: Vampires aren't immune, but they are resistant. However, resistance alone isn't enough to stop the Society of Leopold from blowing you to bits with shotguns. Liberal application of MoreDakka helps you kill enemy vampires as well.
* InvulnerableCivilians: Played straight for monsters, averted with players. There are a few events in Prague wherein monsters roaming the streets will cheerfully attack you, but ignore less well-armed citizens who happen to be in the same area. You, however, are free to murder the populace as you please, if you don't mind the drop in your humanity score.
* KarlMarxHatesYourGuts: Oddly enough, 800-year old axes are worth about the same in the 20th century as they were in the 11th.
* KissOfTheVampire: Biting someone results in an awful lot of grunting and moaning...
* LockedDoor: A common obstacle. Even more common are "doors" which are apparently just painted onto walls.
* LudicrousGibs: Seeing enemies explode into meat is fairly common.
* MeaningfulName: Vukodlak really earns his title, "The Defiler."
* MoreDakka: In the portions of the game that take place in the middle ages, bows and crossbows are all you have in the ranged weapon department. But by the year 2000, assault rifles are surprisingly easy to come by.
* MoralityChain: Christof learns early that, if he wants to keep his humanity while bearing the curse of vampirism, he must choose something, some cause, that he can dedicate himself to to keep his sanity. Naturally, he chooses Anezka. [[spoiler: Hence, the significance of Christof killing Anezka in the game's two bad endings.]]
* MultipleEndings: Which one you get depends on how high your humanity score is when you reach the end.
* NeverSmileAtACrocodile: Expecially at a giant albino Ghoul Gator.
* NotSoHarmless: When you're in the dark ages, human enemies aren't much of a threat, mostly because they lack the Talents that vampires have. But in the modern age, they're not at all shy about chucking holy water and stakes at you.
* OneWingedAngel: After the first beating, Vukodlak turns himself into the allmighty Zulo.
** ClippedWingAngel: ...who is actually quite a bit easier to defeat than Vukodlak's humanoid form.
* OutgrownSuchSillySuperstitions: Pink thinks we have. Christof disagrees.
-->'''Pink:''' ...and some people still believe the world was created in seven days, even though men have walked on the moon!
-->'''Christof:''' The Lord completed his work in ''six'' days.
* PointOfNoReturn: Whenever you move from one city to the next, there's no going back. Fortunately, there's generally no reason to go back, either.
* PointBuildSystem
* RPGsEqualCombat
* RunDontWalk
* SavePoint: You can save anywhere, but there are still savepoints in your haven, vestiges of earlier versions of the game.
* SanityMeter: Your Humanity score. When it's at or below 20, you can use the game's most powerful equipment, but if it goes to 0 you literally lose control of your character permanently. Game Over. There's also the Frenzy Meter, which will cause you to go berserk and possibly try to drain your allies' blood if it fills up.
* SaveThePrincess: You'll spend most of the game chasing after Anezka...
* SavingTheWorld: ...but you'll end up doing this on the way. [[MultipleEndings Hopefully.]]
* ScaledUp: Lucretia the Setite turns herself into a giant cobra for the second battle.
* ScriptedEvent
* SecondHourSuperpower: Your vampiric abilities are only gained when you become a vampire, which is around the second level.
* SingleTargetSexuality: Although some [[IncrediblyLamePun vamps]] express interest in Christof, Christof cares for no one but Anezka.
* SinisterScythe: The Cappadocian vampires are armed with sickles.
* SoLongAndThanksForAllTheGear: [[spoiler: Pink]]
* SoulJar: In London you have to kill the leader of the Setite vampires, and you need a certain heart artifact which contains her soul to vanquish her once and for all.
* SuicideBySunlight
* TheComputerIsACheatingBastard: Your vampire enemies will never have any problems grabbing you and draining your blood, even if you're wearing a neck protector specifically made to prevent this. And then there's the Tzimizce monsters that have a "bite your head off" instakill move as a standard attack...
* TheCorrupter: Vukodlak is not named "The Defiler" for nothing. That said, nearly every vampire Christof talks to does this, to some extent. It is a [[TabletopGame/OldWorldOfDarkness World of Darkness]], and all that.
* WarriorMonk: Crusader Christof most certainly is one at the start of the game. Whether or not he still is one at the end of the game is partially up to you.
* WellIntentionedExtremist: The soldiers and scientists of the Society of Leopold appear to be this. Alas, they're being led by a CompleteMonster.
** Mercurio in the Dark Ages.
* WhatHappenedToTheMouse: You never learn exactly what happened to most of the vampires and people from Christof's early years.
** Though, in the case of your Cappadocian buddies, the answer is both obvious and horrible, given that clan's eventual fate...
* TacticalSuicideBoss: Etrius. You take him on in a two-round battle. In the first round, he is incorporeal and cannot be harmed. In the second round, he is not, enabling you to hit him. He also displays the ability to teleport at will, but doesn't use it in battle, again enabling you to hit him.
* ViolenceIsTheOnlyOption: For the [[OverlyLongGag last time]], it is a [[TabletopGame/OldWorldOfDarkness World of Darkness]]...
* YeOldeButcheredeEnglishe: Christof's speaking style confuses people in the year 1999. This is often PlayedForLaughs.
-->'''Pink''': We're gonna need some supplies. You can sell some of that old junk and get some REAL weapons.
-->'''Christof''': We require an armorer and an alchemist.
-->'''Pink''': Er... something like that.

-->'''Christof''': What manner of beast is this central computer, that it can besiege fortresses?
-->'''Lily''': Wow, you've got a lot to learn.
** When Christof accuses a mugger of being "A common cutpurse" the man's reply is a baffled "What?"
* YouAllMeetInAnInn: The multiplayer scenario "To curse the darkness" starts the players off in a tavern.
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