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History VideoGame / VampireTheMasqueradeBloodlines

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** Malkavian Thin-blood Rosa got hit by this pretty hard, she got all the madness of a malkavian, and the vampire's thirst, but almost no benefits of actually being a vampire (Though, she can still see the sun and eat and drink mortal food, for all it's worth).

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** Malkavian Thin-blood Rosa got hit by this pretty hard, she got all the madness of a malkavian, Malkavian, and the vampire's thirst, but almost no benefits of actually being a vampire (Though, (though, she can still see the sun and eat and drink mortal food, for all it's worth).

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* ResourceReimbursement: Two Thaumaturgy powers fire [[BloodyMurder blood projectiles]] that return to the player character after striking an enemy, replenishing their casting cost with stolen blood.



** Two to Valve Software, who requested the game be delayed so that Half-Life 2 would be the first game on the market using the Source engine, as computer passwords in the museum: valveleaks, steamblows. Kinda ironic given that it's now sold on Steam, but hey.

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** Two to Valve Software, who requested the game be delayed so that Half-Life 2 ''VideoGame/HalfLife2'' would be the first game on the market using the Source engine, as computer passwords in the museum: valveleaks, steamblows. Kinda ironic given that it's now sold on Steam, but hey.



--> As you are a product of the American public education system, this tome is beyond your comprehension.
--> In the game of life your reading skills are [[VideoGame/ETTheExtraTerrestrial ET for the 2600.]]

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--> As you are a product of the American public education system, this tome is beyond your comprehension.
-->
comprehension.\\
In the game of life your reading skills are [[VideoGame/ETTheExtraTerrestrial ET for the 2600.]]
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Spelling/grammar fix(es)


* EarlyGameHell: Santa Monica's combat-only sections are rather rare and not usually that difficult, ''except'' you decide to play as TheGunslinger, since the entire stage only has the weakest pistol in the game and the standard shotgun (which is picked up rather late in the stage with next to no ammo) as your options. It's only once the player arrives in Downtown that the guns can be picked up, so unless the player either puts off some sidequests, or puts a few hard-earned XP points into either melee or a combat discipline, Santa Monica will be a rough ride.

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* EarlyGameHell: Santa Monica's combat-only sections are rather rare and not usually that difficult, ''except'' if you decide to play as TheGunslinger, since the entire stage only has the weakest pistol in the game and the standard shotgun (which is picked up rather late in the stage with next to no ammo) as your options. It's only once the player arrives in Downtown that the guns can be picked up, so unless the player either puts off some sidequests, or puts a few hard-earned XP points into either melee or a combat discipline, Santa Monica will be a rough ride.
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Trope was cut/disambiguated due to cleanup


* EarlyGameHell: Santa Monica's combat-only sections are rather rare and not usually that difficult, ''except'' you decide to play as TheGunslinger, since the entire stage only has the weakest pistol in the game and the standard shotgun (which is picked up rather late in the stage with next to no ammo) as your options. It's only once the player arrives in Downtown that the CoolGuns can be picked up, so unless the player either puts off some sidequests, or puts a few hard-earned XP points into either melee or a combat discipline, Santa Monica will be a rough ride.

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* EarlyGameHell: Santa Monica's combat-only sections are rather rare and not usually that difficult, ''except'' you decide to play as TheGunslinger, since the entire stage only has the weakest pistol in the game and the standard shotgun (which is picked up rather late in the stage with next to no ammo) as your options. It's only once the player arrives in Downtown that the CoolGuns guns can be picked up, so unless the player either puts off some sidequests, or puts a few hard-earned XP points into either melee or a combat discipline, Santa Monica will be a rough ride.

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The trap thing appears to be described better by Hitbox Dissonance than by Violation Of Common Sense.


* HitboxDissonance: Not usually too egregious, but the temple basement at the endgame has several [[BoobyTrap spinning blade traps]] that kill you unless you cross the hallway while crouching beneath them -- which makes it look like the blades are hitting you in the face rather than spinning overhead.



** Due to unpolished nature of the endgame, Bloodlines has one of the weirdest solutions to a deathtrap in gaming history. There are several spinning blade traps in the temple basement which will kill you if you step on a pressure plate below them. They will also be triggered if you jump over the pressure plate, ''somehow'', also killing you instantly. To survive, you need to kneel down so that the giant blades hit you directly in the face, repeatedly bisecting your skull as you pass. This leaves you [[ItMakesJustAsMuchSenseInContext miraculously undamaged]].

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now YMMV, and the one actual example is a ZCE


Thanks to a ''very'' TroubledProduction, the game had the makings of an ObviousBeta when it was released, suffering from numerous critical bugs and other problems, and although quite a few were fixed by patches, Troika went under shortly after the release, resulting in many of them remaining unaddressed (though some employees did stay on, unpaid, to put out a single official patch to squash some of them). Luckily, a small dedicated modding community around the game has fixed most of these over the years through [[https://www.moddb.com/mods/vtmb-unofficial-patch Unofficial Patches]].

Despite the ObviousBeta aspects, many consider the game to be an incredibly fun, deeply rewarding experience that any fan of PC-RPG's like Videogame/DeusEx would enjoy. So much so that the games community is still active to this day, and is always embracing new players who display an interest in the game.

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Thanks to a ''very'' TroubledProduction, the game had the makings of an ObviousBeta unfinished game when it was released, suffering from numerous critical bugs and other problems, and although quite a few were fixed by patches, Troika went under shortly after the release, resulting in many of them remaining unaddressed (though some employees did stay on, unpaid, to put out a single official patch to squash some of them). Luckily, a small dedicated modding community around the game has fixed most of these over the years through [[https://www.moddb.com/mods/vtmb-unofficial-patch Unofficial Patches]].

Despite the ObviousBeta unpolished aspects, many consider the game to be an incredibly fun, deeply rewarding experience that any fan of PC-RPG's like Videogame/DeusEx would enjoy. So much so that the games community is still active to this day, and is always embracing new players who display an interest in the game.



* ObviousBeta: A solid case of [[ScrewedByTheNetwork Screwed By The Publisher]]. The one official patch was made pro-bono. Thankfully, the unofficial patch remedies this.



** Due to [[ObviousBeta unpolished nature]] of the endgame, Bloodlines has one of the weirdest solutions to a deathtrap in gaming history. There are several spinning blade traps in the temple basement which will kill you if you step on a pressure plate below them. They will also be triggered if you jump over the pressure plate, ''somehow'', also killing you instantly. To survive, you need to kneel down so that the giant blades hit you directly in the face, repeatedly bisecting your skull as you pass. This leaves you [[ItMakesJustAsMuchSenseInContext miraculously undamaged]].

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** Due to [[ObviousBeta unpolished nature]] nature of the endgame, Bloodlines has one of the weirdest solutions to a deathtrap in gaming history. There are several spinning blade traps in the temple basement which will kill you if you step on a pressure plate below them. They will also be triggered if you jump over the pressure plate, ''somehow'', also killing you instantly. To survive, you need to kneel down so that the giant blades hit you directly in the face, repeatedly bisecting your skull as you pass. This leaves you [[ItMakesJustAsMuchSenseInContext miraculously undamaged]].
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None


* InitiationQuest: Having been Embraced without official permission, you're technically outside Camarilla membership and granted legitimacy only as long as you continue to impress [[VampireMonarch Prince Lacroix]]. Consequently, most of the game is spent looking for a group to belong to, with the [[LawfulEvil Camarilla]] and the [[ChaoticNeutral Anarchs]] both making overtures and giving you opportunities to impress them. However, the finale kicks this into overdrive by framing you for murder and forcing you to pick one of the factions: the Camarilla, the Anarchs, Lacroix's rogue faction, the Kuei-Jin... or screw all four factions and strike out on your own.

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* InitiationQuest: Having been Embraced without official permission, you're technically outside Camarilla membership and granted legitimacy only as long as you continue to impress [[VampireMonarch Prince Lacroix]]. Consequently, most of the game is spent looking for a group to belong to, with the [[LawfulEvil Camarilla]] Camarilla and the [[ChaoticNeutral Anarchs]] Anarchs both making overtures and giving you opportunities to impress them. However, the finale kicks this into overdrive by framing you for murder and forcing you to pick one of the factions: the Camarilla, the Anarchs, Lacroix's rogue faction, the Kuei-Jin... or screw all four factions and strike out on your own.
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** Near the beginning if you ask [=LaCroix=] about Jack, he describes Jack as the physical manifestation of chaos, and that whenever he appears in a city "it is only a matter of time before calamity is attributed to his latest lark." [[spoiler: Jack ends up being responsible for all the chaos surrounding the Ankaran Sarcophagus, up to and including the destruction of the penthouse you're standing in when [=LaCroix=] tells you that.]]
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* InitiationQuest: Having been Embraced without official permission, you're technically outside Camarilla membership and granted legitimacy only as long as you continue to impress [[VampireMonarch Prince Lacroix]]. Consequently, most of the game is spent looking for a group to belong to, with the [[LawfulEvil Camarilla]] and the [[ChaoticNeutral Anarchs]] both making overtures and giving you opportunities to impress them. However, the finale kicks this into overdrive by framing you for murder and forcing you to pick one of the factions: the Camarilla, the Anarchs, Lacroix's rogue faction, the Kuei-Jin... or screw all four factions and strike out on your own.
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None

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* OrganizedCrimeSidequest:
** In Downtown LA, buying enough merchandise from [[FriendInTheBlackMarket Fat Larry]] results in you being given a mission to retrieve a briefcase from a gang meeting in a nearby parking garage so Larry can sell it to one of his more important clients... and in an unusual twist, this has absolutely nothing to do with any of the city's Kindred politics, the Ankaran Sarcophagus, or vampires at all.
** Also in Downtown LA, club owner Venus Dare can hire you as a hitman to get rid of the [[TheMafiya Russian Mob boss]] that [[KillTheCreditor she's indebted to]], if only so she isn't forced to continue paying the rent as his glorified SexSlave... or, if you can negotiate with said boss, you can eliminate Venus on his behalf in exchange for a bigger payoff. Once again, this is so divorced from the usual goings-on in the World of Darkness that it might as well belong to a different game.
** In Chinatown, "The Hitman Impasse" mission results in you getting caught in a tug-of-war between two retired assassins who want access to a major cash reward that they agreed to share in [[WeUsedToBeFriends their friendlier days]]. You're hired to kill one of the two and bring the survivor the victim's key in exchange for a cut of the money; as such, the bulk of the mission is spent on a hilarious game of back-and-forth as each of the two ex-Triad hitmen try to turn you against the other. However, [[VideogameCaringPotential if you feel like earning some humanity points]], you can convince the two of them to reconcile and share the money.
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Misplaced, moving to the correct tab

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* FoeRomanceSubtext: Surprisingly enough, the [[https://www.youtube.com/watch?v=-o12oRJh4v8 Kuei-Jin ending]] practically ''oozes'' the one-sided version of subtext. [[spoiler: We finally see Lacroix and Ming Xiao interact as she gloats over his defeat in a downright creepy way. She touches his shoulder, gets up in his face, even ''touches'' his face - all while calling him [[TermsOfEndangerment "sweet prince"]] and referring to his "handsome head." Makes you wonder if this is similar to how all their offscreen interactions have gone.]]


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* OneStatToRuleThemAll: Scholarship, of all things. It is tied to what are probably the two most important abilities in the game - persuade and research. Persuade lets you get much better outcomes story-wise and gameplay-wise than you could without, and research is incredibly useful because it lets you raise your other stats. The icing on the cake is that it is in the category of cheaper traits to raise and there are two opportunities to get a free point in scholarship during the game.

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oved from YMMV


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* AscendedMeme: The goofy dance that the player can do in clubs has been fully recreated and reanimated as is, NarmCharm and all, for [[VideoGame/VampireTheMasqueradeBloodlines2 the game's sequel]] just because the development team knew it was often joked about within the fandom.
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** The starting Thaumaturgy Blood Strike ability does mediocre damage, but it only costs one point of blood to use while refunding two, it has decent range and great homing ability, and since the player starts with one point in all three Clan disciplines it doesn't cost any XP. Higher levels of the discipline are more powerful and spectacular, but they're also hard to aim and expensive in both blood and XP. Blood Strike is useful from the start of the game to the very end.
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Some of this stuff belongs on the YMMV page.


** If downloaded, the Unofficial Patch gives the option of installing "The Unofficial Patch +", which is a mod that overhauls weapons, disciplines, quest rewards, item distributions (several instances of DiscOneNuke), maps, increases the overall XP gain (without significant alterations to challenges), and often removes consequences of making choices (such as with taking sides with the Voerman Sisters, being able to do both quests for Romero and similar) or taking the main challenge factor out of a particular scene (like making minions which respawn in certain challenges not respawn, or adding hitpoints to an AdvancingWallOfDoom PuzzleBoss). It also restores some content left in the data archives and adds a quest in a new location, as well as a pro-Sabbat ending. The pro point of the mod is ultimately that it makes the game significantly easier for the player, but do keep in mind that it is a mod and it does differ from the original game significantly.

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** If downloaded, the Unofficial Patch gives the option of installing "The Unofficial Patch +", which is a mod that overhauls weapons, disciplines, quest rewards, item distributions (several instances of DiscOneNuke), placements, maps, increases the overall XP gain (without significant alterations to challenges), and often removes consequences of making choices (such as with taking sides with the Voerman Sisters, being able to do both quests for Romero and similar) or taking the main challenge factor out of a particular scene (like making minions which respawn in certain challenges not respawn, or adding hitpoints to an AdvancingWallOfDoom PuzzleBoss).enemies. It also restores some content left in the data archives and adds a quest in a new location, as well as a pro-Sabbat ending. The pro point of the mod is ultimately that it makes the game significantly easier for the player, but do keep in mind that it is a mod and it does differ from the original game significantly.



** ''[[http://camarillaedition.darkbb.com/c4-the-final-nights-forum Vampire: The Masquerade: The Final Nights]]'', also by Team Camarilla International, includes the ''Camarilla Edition'' changes. It also replaces the playable clans by seven brand new ones, adds new disciplines, new [=NPCs=], new quests, some items are now impossible to find if the inspection feat isn't high enough, a couple of boss fights have been remade, etc.

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** ''[[http://camarillaedition.darkbb.com/c4-the-final-nights-forum Vampire: The Masquerade: The Final Nights]]'', also by Team Camarilla International, includes the ''Camarilla Edition'' changes. It also replaces the playable clans by with seven brand new ones, adds new disciplines, new [=NPCs=], new quests, some items are now impossible to find if the inspection feat isn't high enough, a couple of boss fights have been remade, etc.
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None


** The Malkavian PC and Jeanette Voerman both have mismatched eyes. This is a clue to the fact [[spoiler:the Voerman sisters are Malkavians. The fact that their room is split according to the left-right brain analogy or that you never see them at the same time also contribute, as well as the fact that they share a voice actress]].

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** The Malkavian PC and Jeanette Voerman both have mismatched eyes. This is a clue to the fact [[spoiler:the Voerman sisters are Malkavians.Malkavians, but also to the fact that they're two different mental personalities in the same body. The fact that their room is split according to the left-right brain analogy or that you never see them at the same time also contribute, as well as the fact that they share a voice actress]].

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