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** Lox riding. While a lox at full charge can do a lot of damage, elts you ignore weight limits while riding and puts the player above the range of most enemy weapons, it takes a long time to tame the lox, acquire the materials for the saddle, to get the lox where you want it since they steer like tanks and they don't do too well on terrain that isn't mostly flat, and to get their stamina back up to full (they heal very slowly too). Oh, and "out of reach of most enemy weapons emphatically ''does not'' include Deathsquitoes (at least when they aren't busy sucking your Lox dry).

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** Lox riding. While a lox at full charge can do a lot of damage, elts lets you ignore weight limits while riding and puts the player above the range of most enemy weapons, it takes a long time to tame the lox, acquire the materials for the saddle, to get the lox where you want it since they steer like tanks and they don't do too well on terrain that isn't mostly flat, and to get their stamina back up to full (they heal very slowly too). Oh, and "out of reach of most enemy weapons emphatically ''does not'' include Deathsquitoes (at least when they aren't busy sucking your Lox dry).

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* AllYourBaseAreBelongToUs: When a player is in a base (determined by having enough "base structures" like workbenches and beds nearby), the game may randomly send a raid at them. There is a variety of different raids, and each has a certain enemy type spawn, usually [[ZergRush in large numbers]], for a short period to lay siege to the player and their base. Stronger and more varied raids are unlocked as the game progresses.

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* AllYourBaseAreBelongToUs: When a player is in a base (determined by having enough "base structures" like workbenches and beds nearby), the game may randomly send a raid at them. There is a variety of different raids, and each has a certain enemy type spawn, usually [[ZergRush in large numbers]], for a short period to lay siege to the player and their base. Stronger and more varied raids (inclusing those that trigger even when away from a base) are unlocked as the game progresses.



** One update added difficulty sliders giving the option to reduce the skill and item loss from death, the frequency of raids, the quantity of materials obtained and (finally) allowing ores and metals through portals.



* AwesomeButImpractical:
** Lox riding. While a lox at full charge can do a lot of damage, elts you ignore weight limits while riding and puts the player above the range of most enemy weapons, it takes a long time to tame the lox, acquire the materials for the saddle, to get the lox where you want it since they steer like tanks and they don't do too well on terrain that isn't mostly flat, and to get their stamina back up to full (they heal very slowly too). Oh, and "out of reach of most enemy weapons emphatically ''does not'' include Deathsquitoes (at least when they aren't busy sucking your Lox dry).
** Atgeirs deal good damage and their secondary attack can stagger even a troll. However, they consume ridiculous amounts of stamina with every attack.



* BeefGate: While it's possible to go to all the biomes from the beginning, it would serve you well to stick to the biomes of the Forsaken you are currently tasked with as the enemies are progressively stronger in the order of the Forsaken quests. Though there are more traditional hindrances to progress, like needing the Swamp Key to get iron, or the Mountains slowly killing you if you don't have frost resistance.

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* BeefGate: While it's possible to go to all the biomes from the beginning, it would serve you well to stick to the biomes of the Forsaken you are currently tasked with as the enemies are progressively stronger in the order of the Forsaken quests. Though there are more traditional hindrances to progress, like needing the Swamp Key to get iron, or the Mountains slowly killing you if you don't have frost resistance.resistance, the Mistlands' vision-blocking fog...



** Killing deer is arduous, time-consuming, and often frustrating. Occasionally checking near burial chambers for deer corpses left by skeletons is much easier if dependent on luck.



** The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons. [[spoiler:Surprisingly enough, this weapon is very effective against the third boss, Bonemass, due to its weakness against blunt damage.]]

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** The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, variant (it's upgraded by adding bone shards), maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons. [[spoiler:Surprisingly enough, this weapon is very effective against the third boss, Bonemass, due to its weakness against blunt damage.]]



** Cooking pot allows your character to make recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. These dishes have longer durations and offer better bonuses than raw berries and vegetables or cooked meat.

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** Cooking pot The cauldron allows your character to make recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. These dishes have longer durations and offer better bonuses than raw berries and vegetables or cooked meat.



** Eyescream is a late game, high stamina food that is very easy to make. And also uses Greydwarf Eyes as its primary ingredient.

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** Eyescream is a late game, high stamina food that is very easy to make. And also uses Greydwarf Eyes and dragon glands as its primary ingredient.ingredients.



* CriticalExistenceFailure: Due to peculiarities of the game's engine, ore and stone deposits work like this once unearthed: a giant mass of rock can float in the air supported by a single piece touching the ground, and will instantly burst into a shower of chunks when that piece is destroyed.

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* CriticalExistenceFailure: Due to peculiarities of the game's engine, ore and stone deposits work like this once unearthed: a giant mass of rock can float in the air supported by a single piece touching the ground, and will instantly burst into a shower of chunks when that piece is destroyed. Silver veins are particularly easy to pull this off with.



* GhostAmnesia: Player character is a dead warrior's soul and doesn't remember their life, at most seeing vague dreams of their life and death.
* GiveChaseWithAngryNatives: Running from a group of enemies into another group of enemies from a different biome can be a way to get rid of at least one group. Sometimes you don't even need to change biomes, such as graydwarves and skeletons in the Black Forest, or golems against anything else in Mountains.

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* GhostAmnesia: Player The player character is a dead warrior's soul and doesn't remember their life, at most seeing vague dreams of their life and death.
death. Runestones left by previous Chosen state the sxame thing, with some pondering on what they were in life.
* GiveChaseWithAngryNatives: Running from a group of enemies into another group of enemies from a different biome can be a way to get rid of at least one group. Sometimes you don't even need to change biomes, such as graydwarves and skeletons in the Black Forest, or golems against anything else in the Mountains.



** While each weapon explains what type of damage it deals, some types of armor explain they're resistant to some types of damage without telling which enemies cause that type of damage. Meaning it likely wouldn't occur to anyone that surviving the Plains is much easier when [[spoiler:wearing a Root Harnesk or Serpent Shield]], as they greatly reduce Deathsquito and Fuling javelins.



* TeleportationWithDrawbacks: You can't bring ore and ingots through portals, which makes mining much more difficult than gathering other resources. However, they still allow metal equipment, and you can bring materials to make a cart or a boat to transport the metal.
* TookALevelInJerkass: The Mistlands update gave Haldor several new voicelines, most of them insulting or rude or telling the player to stop talking and start buying.

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* TeleportationWithDrawbacks: You can't bring ore and ingots through portals, portals by default, which makes mining much more difficult than gathering other resources. However, they still allow metal equipment, and you can bring materials to make a cart or a boat to transport the metal.
* TookALevelInJerkass: The Mistlands update gave Haldor several new voicelines, most of them insulting or rude or telling the player to stop talking and start buying. The Hildir's Request update reverted him to his cheerier personality.



* UnusableEnemyEquipment: Some enemies, such as skeletons, use weapons similar to ones the player can acquire. Those weapons can't be picked up after their death.

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* UnusableEnemyEquipment: Some enemies, such as skeletons, use weapons similar to ones the player can acquire. Those weapons can't be picked up after their death.death (you can, however, use the bodies of enemies to make weapons).
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* WalkDontSwim: While most creatures will swim after a sailing player, undead like skeletons and draugr will run across sea floor instead. This makes them harmless since they can't attack from there, but occasionally lets them surprise a player who thought they're in the clear after landing somewhere nearby.

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* AlienSky: Valheim's sky prominently shows Yggdrasil's giant branches, which are visible both during day and night.

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* AlienSky: AlienSky:
**
Valheim's sky prominently shows Yggdrasil's giant branches, which are visible both during day and night.night.
** Bosses will change the sky's color when summoned, including unnatural colors like green.
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* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome (though they do wander out of it from time to time), the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player. They are also rather distressingly nude. Stronger versions exist [[ColourCodedforYourConvenience in different colors]].

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* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome (though they do wander out of it from time to time), the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player. They are also rather distressingly nude. Stronger versions exist [[ColourCodedforYourConvenience can walk around randomly, or live in different colors]].caves with some hoarded treasure.

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* AllYourBaseAreBelongToUs: When a player is in a base (determined by having enough "base structures" like workbenches and beds nearby), the game may randomly send a raid at them. There is a variety of different raids, and each has a certain enemy type spawn, usually [[ZergRush in large numbers]], for a short period to lay siege to the player and their base. Stronger and more varied raids are unlocked as the game progresses.



* ZergRush: While in a structure recognised by the game as a "base", it is possible to get raided by enemies. There are a number of different raids and each has a certain enemy or enemy type spawn in large numbers for a short period to attack the player and their base. The raids come in two varieties: story-based raids, which only occur when the boss they are tied to is the next one the player has to kill, and general event raids, which are unlocked halfway through the game and can be triggered indefinitely.

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* ChallengeRun: "World modifiers" introduced in Hildir's Request update make the game harder for no benefit other than bragging rights. These modifiers include harder enemies, scarcer resources, harsher death penalty (up to complete permanent loss of items and skills), no portals, and no automap.



* SelfImposedChallenge: "World modifiers" introduced in Hildir's Request update make the game harder for no benefit other than bragging rights. These modifiers include harder enemies, scarcer resources, harsher death penalty (up to complete permanent loss of items and skills), no portals, and no automap.

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* ScaryStingingSwarm: Bees inhabit abandoned buildings in the Meadows. Exploring these buildings without noticing their nests can lead to a quick death (or at least a lot of pain) for a beginning player.

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* ScaryStingingSwarm: Bees inhabit abandoned buildings in the Meadows. Exploring these buildings without noticing their nests can lead to a quick death (or at least a lot of pain) for a beginning player. Player-built beehives can do the same to attacking enemies if any of them hits the hive.
* SelfImposedChallenge: "World modifiers" introduced in Hildir's Request update make the game harder for no benefit other than bragging rights. These modifiers include harder enemies, scarcer resources, harsher death penalty (up to complete permanent loss of items and skills), no portals, and no automap.
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* RareRandomDrop: While most drops from monsters are guaranteed or have at least 50/50 chance, non-boss trophies have 1 in 10 or 1 in 20 chance. Most of them are only useful as decorations, but some are used in crafting, so recipes that involve trophies can become something of a LuckBasedMission.
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* NoArcInArchery:
** Averted with arrows, which always have some degree of arc depending on the bow used (stronger bows provide more arrow velocity).
** Crossbows fire bolts at much higher velocity, so there's little to no arc at any reasonable distance.

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* GameplayAndStorySegregation: According to the runestones, the Forsaken are apparently active and moving around rather than only being summoned into existence at their altars.



* GlowingEyes: Your character's eyes are solid blue and always glow faintly. Greydwarfs and Greylings also have glowing, colour-coded eyes.

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* GlowingEyes: Your character's eyes are solid blue and always glow faintly. Greydwarfs and Greylings also have glowing, colour-coded (yellow for Greylings, blue for Greydwarves, green for shamans, and red for Brutes) eyes.

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* AlienSky: Valheim's sky prominently shows Yggdrasil's giant branches, which are visible both during day and night.



** Spears are one of the cheapest weapons to make in the game, typically costing a third or less of most other craftable weapons in regards to their respective ore. The spear can also be thrown as its special attack, with particularly accurate throws being able to down local wildlife such as deer, boars, or birds; allowing for conservation of arrows for hostiles. The best part? It's one of the earliest unlockable weapons in the game as long as the player finds flint, meaning the player could start leveling up in their spear stat immediately.
** One of the easiest ways to defend a base is to raise a wall/dig a moat around it, utterly befuddling attacking enemies as they won't try to attack them as they would structural walls.

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** Spears are one of the cheapest weapons to make in the game, typically costing a third or less of most other craftable weapons in regards to their respective ore. The spear can also be thrown as its special attack, with particularly accurate throws being able to down local wildlife such as deer, boars, or birds; allowing for conservation of arrows for hostiles. The best part? It's also one of the earliest unlockable weapons in the game as long as the player finds flint, meaning the player could start leveling up in their spear stat immediately.
** One of the easiest ways to defend a base is to raise a wall/dig wall or dig a moat around it, utterly befuddling attacking enemies as they won't try to attack them as they would structural walls.
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* DamageDiscrimination: Monsters cannot accidentally hurt other monsters, except if they were hostile to each other in the first place - coming from different biomes, or certain types in the same biome.

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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: Spears (one-handed) and polearms (two-handed) are obtained at the flint and early metal stages of the game. They feature good reach and a fast attack speed, and spears can also be thrown, allowing for easy hunting without using having to use precious arrows. Polearms have no other utilities outside of combat though.



** [[BladeOnAStick Atgeirs]] have a special SpinAttack that works great for crowd control. It's also a very efficient way to harvest crops.

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** [[BladeOnAStick Atgeirs]] Atgeirs have a special SpinAttack that works great for crowd control. It's also a very efficient way to harvest crops.
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* MundaneUtility:
** [[BladeOnAStick Atgeirs]] have a special SpinAttack that works great for crowd control. It's also a very efficient way to harvest crops.
** Obliterator device uses [[BoltOfDivineRetribution Thor's lightning]] for trash disposal.
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* CriticalExistenceFailure: Due to peculiarities of the game's engine, ore and stone deposits work like this once unearthed: a giant mass of rock can float in the air supported by a single piece touching the ground, and will instantly burst into a shower of chunks when that piece is destroyed.
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** Cooking stations let you roast meat over fire; raw meat cannot be consumed at all. Overcooking meat turns it into coal.

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** Cooking stations let you roast meat over fire; raw meat cannot be consumed at all.fire to make it edible. Overcooking meat turns it into coal.

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* BreakMeter: Player and monsters have a stagger bar, which fills as they take damage, quickly recovers over time, and puts them into staggered state when filled, making them unable to act and doubling all incoming damage. Its maximum value and recovery speed depend on maximum health, so tougher creatures are a lot harder to stagger.



* CookingMechanics: Unlocking the cooking pot allows your character to cook recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. Cooked food has longer duration and offers better bonuses than raw berries and vegetables. Meat and fish has to be cooked, either by itself or as part of a recipe, to be edible at all; recipes using it again give better bonuses than eating it by itself.

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* CookingMechanics: Unlocking the cooking CookingMechanics:
** Cooking stations let you roast meat over fire; raw meat cannot be consumed at all. Overcooking meat turns it into coal.
** Cooking
pot allows your character to cook make recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. Cooked food has These dishes have longer duration durations and offers offer better bonuses than raw berries and vegetables. Meat and fish has to be cooked, either by itself vegetables or as part of a recipe, to be edible at all; recipes using it again give better bonuses than eating it by itself.cooked meat.


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** Muckshakes are made from the substance of swamp-dwelling {{Blob Monster}}s (which can also be used to make ''poison arrows'') seasoned with berries.
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* SoundOfNoDamage: Downplayed. As you gain stronger armor, attacks that once staggered you have their impact sound replaced with a cloth tearing sound as their attacks now only deal even less than one full HP of damage.

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* SoundOfNoDamage: Downplayed. As you gain stronger armor, attacks that once staggered you have their impact sound replaced with a cloth tearing sound as their attacks now only deal even less than one full HP of damage.
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* SoundOfNoDamage: Downplayed. As you gain stronger armor, attacks that once staggered you have their impact sound replaced with a cloth tearing sound as their attacks now only deal even less than one full HP of damage.
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* ElementalCrafting: The weapon and armor tiers follow the stereotypical cloth→leather→bronze→iron→precious metals→fantastic metals scheme. Subverted as the ultimate endgame armor so far is [[spoiler:padded iron armor and blackmetal armor does not exist in game]].

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* ElementalCrafting: The weapon and armor tiers follow the stereotypical cloth→leather→bronze→iron→precious metals→fantastic metals scheme. Subverted as the ultimate endgame armor so far is [[spoiler:padded iron [[spoiler:iron armor forged with bug carapaces and blackmetal armor does not exist in game]].infused with this setting's equivalent of mana]].
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* GhostAmnesia: Player character is a dead warrior's soul and doesn't remember their life, at most seeing vague dreams of their life and death.
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* RidiculouslyFastConstruction:
** Downplayed with building houses - each element (floor tile, wall piece, pillar, etc.) is made instantly, but putting them all together and aligning properly takes some time.
** Played straight with complex objects like crafting benches, carts, or ships, which are also built instantly.
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* OpeningScroll: A brief backstory of the realm of Valheim appears as scrolling text when you start a new game.
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** Eikthyr's Forsaken power, the first one you acquire, significantly reduces stamina drain for sprinting and jumping. While nothing flashy, it's one of the most useful powers, letting you explore, outrun enemies, and do corpse runs with much more ease and safety.
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* ShowsDamage: Building elements become visibly broken down or green and rotten as they are damaged by enemies or exposure.
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** Carts and boats drop their stored items as cargo boxes when destroyed, preventing them from sinking or despawning as they would if dropped directly.

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** Carts and boats drop their stored items as cargo boxes when destroyed, preventing them from sinking or despawning if you don't come back for them soon enough, as they would if dropped directly.
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** Carts and boats drop their stored items as cargo boxes when destroyed, preventing them from sinking or despawning as they would if dropped directly.
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* MutuallyExclusivePowerups: You can only have one Forsaken power available at a time, and have to visit the sacrificial stone circle to change it.

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* MutuallyExclusivePowerups: You can only have one Forsaken power available to use at a any time, and have to visit the sacrificial stone circle to change it.it. However, you can have multiple powers active on you if several players with different powers use them in each other's proximity.



** Even [[spoiler:Grey Dwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches. Note that they and "traditional" undead are hostile to each other. Oddly, so are the undead-tree Abominations.

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** Even [[spoiler:Grey Dwarves]] [[spoiler:Greydwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches. Note that they and "traditional" undead are hostile to each other. Oddly, so are the undead-tree Abominations.
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** Odin will come check up on you from time to time... [[CreepyGood Probably give you a heart-attack when he does, though.]]

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** Odin will come check up on you from time to time... [[CreepyGood Probably give you a heart-attack heart attack when he does, though.]]

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