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* GameBreakingBug: On occasion, ships continuously take damage as if running into an invisible obstacle, even on the open sea with now waves. While it's not completely limiting close to land (as it only requires putting down a workbench and repairing the ship), navigating away from the coast is a death sentence if it happens.

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* GameBreakingBug: On occasion, ships continuously take damage as if running into an invisible obstacle, even on in the open sea with now no waves. While it's not completely limiting close to land (as it only requires putting down a workbench and repairing the ship), navigating away from the coast is a death sentence if it happens.

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* BoozeBasedBuff: You can brew various types of mead serving as potions, recovering your health and stamina or providing resistance to negative effects.



* GradualRegeneration: Food provides slow health recovery. Various conditions, like being rested, wet, or cold, can improve or hinder this recovery. Even {{Health Potion}}s provide a short burst of regeneration.

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* GradualRegeneration: GradualRegeneration:
**
Food provides slow health recovery. Various conditions, like being rested, wet, or cold, can improve or hinder this recovery. Even {{Health Potion}}s provide a short burst of regeneration.regeneration.
** Stamina regenerates naturally, at different rate depending on how much you have remaining, and is affected by your condition just like health recovery.
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** Round Shields are your balanced option, consisting of a nice balance between parrying and blocking bonuses.
** Bucklers offer the best parrying bonus, but suffer from a weaker blocking bonus. Sadly, they only have two shields, a bronze and iron bucklers; with no bucklers in the late-game.
** [[StoneWall Tower Shields]] completely rid the player of the ability to parry in exchange for a higher blocking bonus. They also [[MightyGlacier slow the player down significantly]].

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** Round Shields are your balanced option, consisting of a nice balance between parrying and blocking bonuses.
** Bucklers offer the best parrying bonus, but suffer from a weaker blocking bonus. Sadly, they only have two shields, bonus.
** Round shields are the balanced option, providing
a bronze nice balance between parrying and iron bucklers; with no bucklers in the late-game.
blocking bonuses.
** [[StoneWall Tower Shields]] shields]] completely rid the player of the ability to parry in exchange for a higher blocking bonus. They also [[MightyGlacier slow the player down significantly]].
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* MutuallyExclusivePowerups: You can only have one Forsaken power available at a time, and have to visit the sacrificial stone circle to change it.
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* NonHumanUndead: According to one runestone, greydwraves are essentially the souls of criminals and murderers animating the stone and wood near the place their body lied. Meanwhile, the Abomination is a giant multilimbed PlantMonster stated to "be so old it forgot it was dead)" (yet is hostile to the greydwarves).

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* NonHumanUndead: According to one runestone, greydwraves are essentially the souls of criminals and murderers animating the stone and wood near the place their body lied. Meanwhile, the Abomination is a giant multilimbed PlantMonster multi-limbed BotanicalAbomination stated to "be so old it forgot it was dead)" dead" (yet is hostile to the greydwarves).

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* GlowingEyelightsOfUndeath: Skeletons and Draugr's eyes glow, as do your characters' (when wearing a hood, they're the only visible element of the face).

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* GlowingEyelightsOfUndeath: Skeletons Skeletons' and Draugr's eyes glow, as do your characters' character's (when wearing a hood, they're the only visible element of the face).face).
* GradualRegeneration: Food provides slow health recovery. Various conditions, like being rested, wet, or cold, can improve or hinder this recovery. Even {{Health Potion}}s provide a short burst of regeneration.
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* CordonBleughChef Most of Valheim's recipes are inviting, but there are a few which use some questionable ingredients.

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* CordonBleughChef CordonBleughChef: Most of Valheim's recipes are inviting, but there are a few which use some questionable ingredients.
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* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome (though they do wander out of it from time to time), the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player. They are also rather distressingly nude. Stronger versions exist [[ColourCodedforYourConvenience in different colors.]]

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* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome (though they do wander out of it from time to time), the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player. They are also rather distressingly nude. Stronger versions exist [[ColourCodedforYourConvenience in different colors.]]colors]].



** The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons. [[spoiler:Surprisingly enough, this weapon is very effective against the third boss, Bonemass due to Bonemass' weakness against blunt damage.]]

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** The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons. [[spoiler:Surprisingly enough, this weapon is very effective against the third boss, Bonemass Bonemass, due to Bonemass' its weakness against blunt damage.]]



** Frostner is a slightly smaller (can be used one-handed) hammer reminiscent of Thor's Mjölnir that is so far one of the best endgame weapons as it does both [[KillItWithIce frost]] and [[SilverHasMysticPowers spirit]] damage. [[spoiler: It also requires Ymir Flesh bought from Haldor to craft.]]

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** Frostner is a slightly smaller (can be used one-handed) hammer reminiscent of Thor's Mjölnir that is so far one of the best endgame weapons as it does both [[KillItWithIce frost]] and [[SilverHasMysticPowers spirit]] damage. [[spoiler: It [[spoiler:It also requires Ymir Flesh bought from Haldor to craft.]]



** Odin will come check up on you from time to time... [[CreepyGood probably give you a heart-attack when he does, though.]]
* ElementalCrafting: The weapon and armor tiers follow the stereotypical cloth→leather→bronze→iron→precious metals→fantastic metals scheme. Subverted as the ultimate endgame armor so far is [[spoiler: padded iron armor and blackmetal armor does not exist in game.]]

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** Odin will come check up on you from time to time... [[CreepyGood probably Probably give you a heart-attack when he does, though.]]
* ElementalCrafting: The weapon and armor tiers follow the stereotypical cloth→leather→bronze→iron→precious metals→fantastic metals scheme. Subverted as the ultimate endgame armor so far is [[spoiler: padded [[spoiler:padded iron armor and blackmetal armor does not exist in game.]]game]].



* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark, inhabited by trolls, tree-men and undead, and dominated by giant pines and firs. It is also the home of the second Forsaken, [[spoiler:a giant treeman known as the Elder.]]

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* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark, inhabited by trolls, tree-men and undead, and dominated by giant pines and firs. It is also the home of the second Forsaken, [[spoiler:a giant treeman known as the Elder.]]Elder]].



* NonHumanUndead: According to one runestone, greydwraves are essentially the souls of criminals and murderers animating the tone and wood near the place their body lied. Meanwhile, the Abomination is a giant multilimbed PlantMonster stated to "be so old it forgot it was dead)" (yet is hostile to the greydwarves).

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* NonHumanUndead: According to one runestone, greydwraves are essentially the souls of criminals and murderers animating the tone stone and wood near the place their body lied. Meanwhile, the Abomination is a giant multilimbed PlantMonster stated to "be so old it forgot it was dead)" (yet is hostile to the greydwarves).



* TownWithADarkSecret: Meadows sometimes features groups of empty buildings that can be used to set up your own bases or torn down for resources. Sometimes, however, the buildings are [[spoiler:infested with draugr.]]

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* TownWithADarkSecret: Meadows sometimes features groups of empty buildings that can be used to set up your own bases or torn down for resources. Sometimes, however, the buildings are [[spoiler:infested with draugr.]] draugr]].



** [[DemBones skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]], and it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and almost certainly Bonemass]] are also a form of them.
** Even [[spoiler: Grey Dwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches. Note that they and "traditional" undead are hostile to each other. Oddly, so are the undead-tree Abominations.

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** [[DemBones skeletons Skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]], and it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and [[spoiler:and almost certainly Bonemass]] are also a form of them.
** Even [[spoiler: Grey [[spoiler:Grey Dwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches. Note that they and "traditional" undead are hostile to each other. Oddly, so are the undead-tree Abominations.
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* SetBonus: Some armor sets provide a bonus when all pieces are equipped. For example, troll skin armor improves your sneaking skill, while root armor makes you better with bows.

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* SplashDamageAbuse: The Stagbreaker can be used to damage and kill enemies on the other side of a door. It's best used in dungeons and base raids rather than buildings, because it's possible to destroy the surrounding walls faster than killing the enemy.

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* SplashDamageAbuse: SplashDamageAbuse:
**
The Stagbreaker can be used to damage and kill enemies on the other side of a door. It's best used in dungeons and base raids rather than buildings, because it's possible to destroy the surrounding walls faster than killing the enemy.enemy.
** Another use for the Stagbreaker is looking for buried objects, such as treasure chests and silver veins - the splash hits them, showing either damage numbers or a "too hard" message.
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Not that trope.


* StealthClothes: Wearing a full set of troll hide clothing increases your sneak stat by 25%.
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* TeleportationWithDrawbacks: You can't bring ore and ingots through portals, which makes mining much more difficult than gathering other resources. However, they still allow metal equipment, and you can bring materials to make a cart or a boat to transport the metal.
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* VomitIndiscretionShot: Aptly-named "bukeperries"[[note]]{{Spoonerism}} for "pukeberries"[[/note]] cause projectile vomit when eaten. While sounding unpleasant, it has the benefit of clearing active food buffs when you want to change them to something different.
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* BackStab: Attacking an unaware enemy (either from behind or from far enough that it doesn't notice you) does extra damage depending on your weapon. Knives are especially good for this, doing six times their normal damage compared to most other weapons' triple damage.

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** The Antler Pickaxe is the first pickaxe you'll acquire and is quickly superseded by more advanced versions. However, since it only needs a simple workbench for repairs, instead of a resource-intensive forge, it's more efficient and useful overall for the lengthy expeditions you'll be undertaking.

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** The Antler Pickaxe is the first pickaxe you'll acquire and is quickly superseded by more advanced versions. However, since it only needs a simple workbench for repairs, instead of a resource-intensive forge, it's more efficient and useful overall for the lengthy expeditions you'll be undertaking.undertaking or for digging holes in the ground with the same efficiency as metal picks.



** Spears are one of the cheapest weapons to make in the game, typically costing a third or less of most other craftable weapons in regards to their respective ore. The spear can also be thrown as its special attack, with particularly accurate throws being able to down local wildlife such as deers, boars, or birds; allowing for conservation of arrows for hostiles. The best part? It's one of the earliest unlockable weapons in the game as long as the player finds flint, meaning the player could start leveling up in their spear stat immediately.

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** Spears are one of the cheapest weapons to make in the game, typically costing a third or less of most other craftable weapons in regards to their respective ore. The spear can also be thrown as its special attack, with particularly accurate throws being able to down local wildlife such as deers, deer, boars, or birds; allowing for conservation of arrows for hostiles. The best part? It's one of the earliest unlockable weapons in the game as long as the player finds flint, meaning the player could start leveling up in their spear stat immediately.immediately.
** One of the easiest ways to defend a base is to raise a wall/dig a moat around it, utterly befuddling attacking enemies as they won't try to attack them as they would structural walls.



* ExplosiveBreeder: Tamed boars and wolves will produce offspring at a rapid rate if you keep them fed. Wolves are quite capable of hunting food on their own and defending themselves from enemies, so if you leave a few tamed wolves alone in the meadows you may soon find yourself with large pack.

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* ExplosiveBreeder: Tamed boars and wolves will produce offspring at a rapid rate if you keep them fed. Wolves are quite capable of hunting food on their own and defending themselves from enemies, so if you leave a few tamed wolves alone in the meadows you may soon find yourself with a large pack.



** Greydwarf nests constantly spawn greydwarves of all types and level, making them very dangerous to a pre-iron tier player. Once the iron tier is reached, even brute attacks are survivable, and a nest instead becomes a neverending source of wood and stone.
* NonHumanUndead: According to one runestone, greydwraves are essentially the souls of criminals and murderers animating the tone and wood near the place their body lied. Meanwhile, the Abomination is a giant multilimbed PlantMonster stated to "be so old it forgot it was dead)" (yet is hostile to the greydwarves).



* TheUndead: Several enemies are undead, and are mostly encountered in the Black Forest and Swamp biomes: [[DemBones skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]], and it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and almost certainly Bonemass]] are also a form of them.
** Even [[spoiler: Grey Dwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches.

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* TheUndead: Several enemies are undead, and are mostly encountered in the Black Forest and Swamp biomes: biomes:
**
[[DemBones skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]], and it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and almost certainly Bonemass]] are also a form of them.
** Even [[spoiler: Grey Dwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches. Note that they and "traditional" undead are hostile to each other. Oddly, so are the undead-tree Abominations.

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Fixed ordering.


* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark, inhabited by trolls, tree-men and undead, and dominated by giant pines and firs. It is also the home of the second Forsaken, [[spoiler:a giant treeman known as the Elder.]]



* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark, inhabited by trolls, tree-men and undead, and dominated by giant pines and firs. It is also the home of the second Forsaken, [[spoiler:a giant treeman known as the Elder.]]
* TheUsualAdversaries: Skeletons. They can be found in any of the first five biomes (Meadows at night, Black Forest near and inside burial chambers and ruined towers, Swamps anywhere, Mountains in ruined keeps, Plains at night); fortunately they tend to be easily distracted by and attack anything that isn't native to Swamps.


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* TheUsualAdversaries: Skeletons. They can be found in any of the first five biomes (Meadows at night, Black Forest near and inside burial chambers and ruined towers, Swamps anywhere, Mountains in ruined keeps, Plains at night); fortunately they tend to be easily distracted by and attack anything that isn't native to Swamps.
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* UnusableEnemyEquipment: Some enemies, such as skeletons, use weapons similar to ones the player can acquire. Those weapons can't be picked up after their death.
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* DefeatEqualsExplosion: Many enemies explode into a puff of pink smoke a few seconds after death in lieu of a death animation.

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* DefeatEqualsExplosion: Many enemies explode into a puff of pink smoke a few seconds after death in lieu of a death animation.death.

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* DefeatEqualsExplosion: All enemies explode into a puff of pink smoke a few seconds after death.

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* DefeatEqualsExplosion: All Many enemies explode into a puff of pink smoke a few seconds after death.death in lieu of a death animation.


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* JustFrameBonus: A well-timed block will stagger the enemy, making it vulnerable to a counterattack. This even applies to ranged attackers.
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* DefeatEqualsExplosion: All enemies explode into a puff of pink smoke a few seconds after death.

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* TookALevelInJerkass: The Mistland update gave Haldor several new voicelines, most of them insulting or rude or telling the player to stop talking and start buying.

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* TheUsualAdversaries: Skeletons. They can be found in any of the first five biomes (Meadows at night, Black Forest near and inside burial chambers and ruined towers, Swamps anywhere, Mountains in ruined keeps, Plains at night); fortunately they tend to be easily distracted by and attack anything that isn't native to Swamps.
* TookALevelInJerkass: The Mistland Mistlands update gave Haldor several new voicelines, most of them insulting or rude or telling the player to stop talking and start buying.
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* TheNothingAfterDeath: One runestone tells the tale of a DwindlingParty of adventurers used to waking up in their beads once they die, but two of them have yet to come back. The writer wonders if this is what happens when you lose the will to keep going.

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* TheNothingAfterDeath: One runestone tells the tale of a DwindlingParty of adventurers used to waking up in their beads beds once they die, but two of them have yet to come back. The writer wonders if this is what happens when you lose the will to keep going.

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* AlienGeometries: Due to the dungeons being randomly generated, it's possible to go into a dungeon that extends far beyond where it should be able to. Particularly egregious with Burial Chambers, where some are so vertically developed they should stick out of the ground.



** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 wood and 5 stone, in addition to neither requiring a nearby workbench to build). It provides decent, but not spectacular, boosts for a reasonable amount of time and is a useful fall-back if you find yourself away from your cooking pot for long periods of time.

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** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 (4 wood and 5 stone, in addition to neither requiring a nearby workbench to build). It provides decent, but not spectacular, boosts for a reasonable amount of time and is a useful fall-back if you find yourself away from your cooking pot for long periods of time.
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* CriticalEncumbranceFailure: You are either under your encumbrance limit, which lets you move at full speed, sprint, jump, and recover stamina normally, or you're over it, which halts all stamina regeneration and reduces you to a slow shuffle, and a single dandelion over the weight limit is just as bad as two tons of iron ingots.


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* FakeLongevity: Metal ore and ingots cannot be transported using FastTravel portals, requiring players to either run, hitch a cart, or sail a ship back to their bases with it, risking losing all their effort if they die or their cart or especially ship is destroyed. Metal ores and ingots are also extremely heavy and a lot of them are needed to make equipment, necessitating either many trips to transport the ore or the construction of a substantial temporary base to smelt the ore and make equipment on-site. It's especially noticeable with silver as silver is the heaviest metal and the Mountain biome it's located in is conducive to neither carts nor ships.
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* TookALevelInJerkass: The Mistland update gave Haldor several new voicelines, most of them insulting or rude or telling the player to stop talking and start buying.
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* EternalEquinox: The game has no seasons, and its day and night are of fixed length. Of course, since Valheim is a flat world floating near a branch of Yggdrasil with the sun and moon visibly orbiting around it, day length is the least of its issues.
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** Even [[spoiler: Grey Dwarves]] are said to be this, with a rune stone describing them as the souls of evildoers that clothe themselves in dirt, rags, and branches.
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* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome, the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player, and are usually only found inside or near their dens.

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* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome, biome (though they do wander out of it from time to time), the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player, and player. They are usually only found inside or near their dens. also rather distressingly nude. Stronger versions exist [[ColourCodedforYourConvenience in different colors.]]
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* WorthlessYellowRocks: Some enemies will drop gold coins when killed, which have no crafting utility at all and simply take up space and weight. [[spoiler:There is a merchant who takes gold as currency in return for rare items, but his spawn location is random and it can often take players a long time to come across his camp. It also doesn't help he has a very limited selection and only one item you would need to buy more then once.]]

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* WorthlessYellowRocks: Some enemies will drop gold coins when killed, which have no crafting utility at all (except as decorations) and simply take up space and weight. [[spoiler:There is a merchant who takes gold as currency in return for rare items, but his spawn location is random and it can often take players a long time to come across his camp. It also doesn't help he has a very limited selection and only one item few items you would need to buy more then than once.]]
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** Axes are much the same as swords, with the added practical side of being used for wood chopping.

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