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* TheUndead: Several enemies are this, and are mostly encountered in the Black Forest and Swamp biomes: [[DemBones: skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]]; it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and almost certainly Bonemass]] are also a form of them.

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* TheUndead: Several enemies are this, and are mostly encountered in the Black Forest and Swamp biomes: [[DemBones: [[DemBones skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]]; it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and almost certainly Bonemass]] are also a form of them.
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** Frostner is a slightly smaller (can be used one-handed) hammer reminiscent of Thor's Mjölnir that is so far one of the best endgame weapons as it does both [[AnIcePerson frost]] and [[SilverHasMysticPowers spirit]] damage. [[spoiler: It also requires Ymir Flesh to craft.]]

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** Frostner is a slightly smaller (can be used one-handed) hammer reminiscent of Thor's Mjölnir that is so far one of the best endgame weapons as it does both [[AnIcePerson [[KillItWithIce frost]] and [[SilverHasMysticPowers spirit]] damage. [[spoiler: It also requires Ymir Flesh bought from Haldor to craft.]]

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* OurDwarvesAreAllTheSame: Played with with Haldor the merchant. He's short and bearded and as he's interested in gems and precious metals and sells you stuff at high prices he fits most of the standard dwarf tropes; on the other hand, IntrepidMerchant isn't quite a standard dwarven profession.

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* OurDwarvesAreAllTheSame: Played with with Haldor the merchant. He's short and bearded and as he's interested in gems and precious metals and sells you stuff at high prices prices, he fits most of the standard dwarf tropes; on the other hand, IntrepidMerchant isn't quite a standard dwarven profession.


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* TheUndead: Several enemies are this, and are mostly encountered in the Black Forest and Swamp biomes: [[DemBones: skeletons and rancid remains]], [[OurGhostsAreDifferent ghosts and wraiths]], and [[OurZombiesAreDifferent draugrs]]; it's implied that [[BlobMonster blobs and oozers]] [[spoiler: and almost certainly Bonemass]] are also a form of them.

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* CookingMechanics: Unlocking the cooking pot allows your character to cook recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. Cooked food has longer duration and offers better bonuses than raw berries and vegetables.

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* CookingMechanics: Unlocking the cooking pot allows your character to cook recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. Cooked food has longer duration and offers better bonuses than raw berries and vegetables. Meat and fish has to be cooked, either by itself or as part of a recipe, to be edible at all; recipes using it again give better bonuses than eating it by itself.



** The Stag-Breaker is a giant maul made from wood and bone, which can be crafted from materials dropped by Eikthyr.

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** The Stag-Breaker is a giant maul made from wood and bone, which can be crafted from materials dropped by Eikthyr.deer trophies.



** Frostner is a slightly smaller (can be used one-handed) hammer reminiscent of Thor's Mjölnir that is so far one of the best endgame weapons as it does both [[AnIcePerson frost]] and [[SilverHasMysticPowers spirit]] damage. [[spoiler: It also requires Ymir Flesh to craft.]]



* GhibliHills: The Meadows, the starting biome, consists of a lot of open grassland and light forest inhabited mostly by wildlife.



* GreenHillZone: The Meadows, the starting biome, consists of a lot of open grassland and light forest inhabited mostly by wildlife.



* OurDwarvesAreAllTheSame: Played with with Haldor the merchant. He's short and bearded and as he's interested in gems and precious metals and sells you stuff at high prices he fits most of the standard dwarf tropes; on the other hand, IntrepidMerchant isn't quite a standard dwarven profession.



* PowerUpFood: Instead of [[HyperactiveMetabolism healing you]] or [[WizardNeedsFoodBadly using a hunger mechanism]], eating food increases your health and stamina caps temporarily, and grants faster GradualRegeneration. You can only eat three different pieces of food at the same time, and different foods offer different stamina and health cap bonuses, so you are encouraged to look out for the highest-quality food you can find when you need to eat.

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* PowerUpFood: Instead of [[HyperactiveMetabolism healing you]] or [[WizardNeedsFoodBadly using a hunger mechanism]], eating food increases your health and stamina caps temporarily, and grants faster GradualRegeneration. You can only eat three different pieces of food at the same time, and different foods offer different stamina and health cap bonuses, so you are encouraged to look out for the highest-quality food you can find or craft when you need to eat.
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* {{Retraux}}: ''Valheim'' intentionally features graphics and textures that mimic 3D from [[Main/VideoGamesOfThe2000s around the turn of the millennium]].

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* {{Retraux}}: ''Valheim'' intentionally features graphics and textures that mimic 3D from [[Main/VideoGamesOfThe2000s around the turn of the millennium]].millennium]], however, the game uses modern-day shaders which make the game looks indistinguishable compared to some modern games at a first glance or by distance.
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* PoisonMushroom: Tasty Mead, is not only completely useless waste of honey and a fermentation tank, but it actually has negative effects on health and stamina.

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* PoisonMushroom: Tasty Mead, it is not only a completely useless waste of honey and a fermentation tank, but it actually has negative effects on health and stamina.
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* PoisonMushroom: Tasty Mead, is not only completely useless waste of honey and a fermentation tank, but it actually has negative effects on health and stamina.
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* BeefGate:While its possible to go to all the biomes from the beginning, it would serve you well to stick to the biomes of the Forsaken you are currently tasked with as the enemies are progressively stronger in the order of the Forsaken quests.

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* BeefGate:While its possible to go to all the biomes from the beginning, it would serve you well to stick to the biomes of the Forsaken you are currently tasked with as the enemies are progressively stronger in the order of the Forsaken quests. Though there are more traditional progress hinders like the fact you will need the Swamp Key to get iron and the Mountains will slowly kill you without frost resistance.
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** The iron sledge is a giant maul made from iron which replaces the Stag-Breaker later on. [[spoiler:It also Ymir Flesh to craft, making it one of the only items in the game you need to find Haldor in order to craft.]]

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** The iron sledge is a giant maul made from iron which replaces the Stag-Breaker later on. [[spoiler:It also requires Ymir Flesh to craft, making it one of the only items in the game you need to find Haldor in order to craft.]]
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** The iron sledge and frostner are is a giant maul made from iron which replaces the Stag-Breaker later on. [[spoiler:It also Ymir Flesh to craft, making it one of the only items in the game you need to find Haldor in order to craft.]]

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** The iron sledge and frostner are is a giant maul made from iron which replaces the Stag-Breaker later on. [[spoiler:It also Ymir Flesh to craft, making it one of the only items in the game you need to find Haldor in order to craft.]]
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* SilverHasMysticPowers: Weapons made of silver do extra damage to undead foes (skeletons and draugr) by inflicting a burn-like effect on them.

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** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 wood and 5 stone, in addition to neither requiring a nearby workbench to build).

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** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 wood and 5 stone, in addition to neither requiring a nearby workbench to build). It provides decent, but not spectacular, boosts for a reasonable amount of time and is a useful fall-back if you find yourself away from your cooking pot for long periods of time.



* DropTheHammer: The Stag-Breaker is a giant maul made from wood and bone, which can be crafted from materials dropped by Eikthyr.

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* DropTheHammer: DropTheHammer:
**
The Stag-Breaker is a giant maul made from wood and bone, which can be crafted from materials dropped by Eikthyr.Eikthyr.
** The iron sledge and frostner are is a giant maul made from iron which replaces the Stag-Breaker later on. [[spoiler:It also Ymir Flesh to craft, making it one of the only items in the game you need to find Haldor in order to craft.]]


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* OurGoblinsAreDifferent: Fulings are small, goblin-like beings that live in the Plains biome. They are amongst the deadliest creatures in the game and mistaking them for a standard nuisance-level {{mook}} will not end well for you, especially if your world seed puts Plains where a player might encounter it early on.


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* SequenceBreaking: A downplayed example. You are free to visit the biomes in any order you wish, but the local fauna will likely flatten you without proper equipment and each of the Forsaken tend to drop something that you'll need in order to fully access the next biome and the resources within it. It is possible to obtain some items from higher-level biomes (like trollskin armor or obsidian) that will help you defeat earlier Forsaken, but they will be limited.
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* CreepyGood: Odin the All-Father, King of the Gods, will personally come down and check how you're doing, and he will scare the shit out of you when he does, cause he only comes at night, clad in black, with a glowing fog around him and carrying a long staff. About the only reason you know its not him and not Death come to claim your soul is if you manage to get close enough you will see he has only one glowing blue eye.

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* CreepyGood: Odin the All-Father, King of the Gods, will personally come down and check how you're doing, and he will scare the shit out of you when he does, cause he only comes at night, clad in black, with a glowing fog around him and carrying a long staff. About the only reason you know its not him it's him, and not Death come to claim your soul soul, is if you manage to get close enough before he vanishes you will see he has only one glowing blue eye.
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* If you happen to be sailing in the sea during a thunder storm look up and you might get to see Thor passing through.
* Odin will come check up on from time to time...[[CreepyGood probably give you a heart-attack when he does though.]]

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* ** If you happen to be sailing in the sea during a thunder storm look up and you might get to see Thor passing through.
* ** Odin will come check up on you from time to time...[[CreepyGood probably give you a heart-attack when he does though.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valheim.jpg]]
[[caption-width-right:350:Minecraft but with Vikings!]]



* CreepyGood: Odin the All-Father, King of the Gods, will personally come down and check how you're doing, and he will scare the shit out of you when he does, cause he only comes at night, clad in black, with a glowing fog around him and carrying a long staff. About the only reason you know its not him and not Death come to claim your soul is if you manage to get close enough you will see he has only one glowing blue eye.



* EasterEgg: If you happen to be sailing in the sea during a thunder storm look up and you might get to see Thor passing through.

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* EasterEgg: EasterEgg:
*
If you happen to be sailing in the sea during a thunder storm look up and you might get to see Thor passing through.through.
* Odin will come check up on from time to time...[[CreepyGood probably give you a heart-attack when he does though.]]
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** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 wood and 5 stone).

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** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 wood and 5 stone).stone, in addition to neither requiring a nearby workbench to build).
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* BeefGate:While its possible to go to all the biomes from the beginning, it would serve you well to stick to the biomes of the Forsaken you are currently tasked with as the enemies are progressively stronger in the order of the Forsaken quests.

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* EasterEgg: If you happen to be sailing in the sea during a thunder storm look up and you might get to see Thor passing through.



* WorthlessYellowRocks: Some enemies will drop gold coins when killed, which have no crafting utility at all and simply take up space and weight. [[spoiler:There is a merchant who takes gold as currency in return for rare items, but his spawn location is random and it can often take players a long time to come across his camp.]]

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* WorthlessYellowRocks: Some enemies will drop gold coins when killed, which have no crafting utility at all and simply take up space and weight. [[spoiler:There is a merchant who takes gold as currency in return for rare items, but his spawn location is random and it can often take players a long time to come across his camp. It also doesn't help he has a very limited selection and only one item you would need to buy more then once.]]
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* SwampsAreEvil: The Swamp biome is constantly dark and overcast, damp and filled with twisted, gnarled trees, ancient sunken crypts and several flavours of TheUndead, with the only living inhabitants being the giant, poisonous leeches that infest its waters.
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''Valheim'' was released on Steam's Early Access program in early February 2021, and is currently still under development, selling two million copies in the first two weeks following its release. According to its steam page, Iron Gate has planned the release candidate for late 2021 or early 2022 and are steadily adding features and content during development.

to:

''Valheim'' was released on Steam's Early Access program in early February 2021, and is currently still under development, selling two five million copies in the first two weeks month following its release. According to its steam page, Iron Gate has planned the release candidate for late 2021 or early 2022 and are steadily adding features and content during development.
Is there an issue? Send a MessageReason:
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''Valheim'' is a 2021 crafting survival game created by Iron Gate entertainment. Set in a world inspired by Myth/NorseMythology, it features third-person exploration and base-building mechanics alongside crafting and a ''VideoGame/DarkSouls''-esque combat system.

to:

''Valheim'' is a 2021 crafting survival game created by Iron Gate entertainment.studios. Set in a world inspired by Myth/NorseMythology, it features third-person exploration and base-building mechanics alongside crafting and a ''VideoGame/DarkSouls''-esque combat system.

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** Your character's bare fists are always sufficient to fell trees in the Meadows, and branches and rocks respawn slowly but gradually. This means that even in the worst circumstances, you will always be able to craft a stone axe, a campfire and a hammer to restart base-building.

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** Your character's bare fists are always sufficient to fell trees in the Meadows, and branches Branches and rocks respawn slowly but gradually. This means that even in the worst circumstances, you will always be able to craft a stone axe, a campfire and a hammer to restart base-building.



* BoringButPractical: The Antler Pickaxe is the first pickaxe you'll acquire and is quickly superseded by more advanced versions. However, since it only needs a simple workbench for repairs, instead of a resource-intensive forge, it's more efficient and useful overall for the lengthy expeditions you'll be undertaking.

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* BoringButPractical: BoringButPractical:
**
The Antler Pickaxe is the first pickaxe you'll acquire and is quickly superseded by more advanced versions. However, since it only needs a simple workbench for repairs, instead of a resource-intensive forge, it's more efficient and useful overall for the lengthy expeditions you'll be undertaking.
** Cooked meat can be made anywhere out of raw meat (dropped by most animals) with a campfire and a spit (15 wood and 5 stone).



* CookingMechanics: Unlocking the cooking pot allows your character to cook recipes, which are unlocked once you've picked up all the ingredients for the recipe at least once. Cooked food has longer duration and offers better bonuses than raw berries and vegetables.



* WeaksauceWeakness: Some enemies are weaker against certain types of weapons than others like skeletons being weak against blunt-type weapons.

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* WeaksauceWeakness: TacticalRockPaperScissors: Some enemies are weaker against certain have resistance to one or more types of weapons than damage (indicated by grey text) and vulnerabilities to others like (indicated by yellow text). For instance, trolls are resistant to bludgeoning and weak to piercing, while skeletons being weak against blunt-type weapons.are the opposite.
* WorthlessYellowRocks: Some enemies will drop gold coins when killed, which have no crafting utility at all and simply take up space and weight. [[spoiler:There is a merchant who takes gold as currency in return for rare items, but his spawn location is random and it can often take players a long time to come across his camp.]]
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* WeaknessWeaksauce: Some enemies are weaker against certain types of weapons than others like skeletons being weak against blunt-type weapons.

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* WeaknessWeaksauce: WeaksauceWeakness: Some enemies are weaker against certain types of weapons than others like skeletons being weak against blunt-type weapons.
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* BoringButPractical: The Antler Pickaxe is the first pickaxe you'll acquire and is quickly superseded by more advanced versions. However, since it only needs a simple workbench for repairs, instead of a resource-intensive forge, it's more efficient and useful overall for the lengthy expeditions you'll be undertaking.


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* DeadGuyOnDisplay: Defeated enemies and bosses often drop their heads as trophies, which can be mounted onto appropriate vertical item displays on your wall. Do it to the Forsaken, and their spirits will sometimes speak through the trophies to comment on their deaths.


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* NotTheIntendedUse: Log-wielding trolls will tear through an entire forest trying to smash you... and that's exactly what some players use them for. By dodging and blocking while leading the trolls to trees and rocks, a well-geared player can harvest half a forest's resources without ever swinging their own axe.

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** The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons.

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** The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons. [[spoiler:Surprisingly enough, this weapon is very effective against the third boss, Bonemass due to Bonemass' weakness against blunt damage.]]


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* WeaknessWeaksauce: Some enemies are weaker against certain types of weapons than others like skeletons being weak against blunt-type weapons.

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* CarryABigStick: The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons.

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* CarryABigStick: CarryABigStick:
**
The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons.skeletons.
** Trolls will occasionally be found carrying entire tree trunks they use as clubs. This makes the already-deadly troll even deadlier.

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* AttackOfTheFiftyFootWhatever: The second boss, the Elder, is a giant tree humanoid. Your characters will barely reach his knees should you engage him in melee combat.

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* AttackOfTheFiftyFootWhatever: The second boss, forsaken, the Elder, is a giant tree humanoid. Your characters will barely reach his knees should you engage him in melee combat.



* BladeOnAStick: Spears (one-handed) and polearms (two-handed) are obtained at the flint and early metal stages of the game. They feature good reach and a fast attack speed, and spears can also be thrown. On the negative side they have no utility outside of combat.
* CarryABigStick: The club can be crafted straight out of the gate and is likely to be the first purely combat-focused weapon you can access. Although it has no flint/stone variant, maces are craftable once you advance into the metal stages of the game. As they deal blunt damage, they are your best weapon against skeletons.



* GeoEffects: The weather in ''Valheim'' changes from day to day. Rain makes your character wet, which reduces stamina regeneration, fog reduces your sight range, and wind direction changes which directions you are able to sail.

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* GeoEffects: The weather in ''Valheim'' changes from day to day. Rain makes your character wet, which reduces stamina regeneration, fog reduces your sight range, and wind direction changes which directions you are able to sail. Nighttime makes you cold, which further reduces stamina regeneration, and the freezing cold of the Mountain biome will constantly harm the player.



* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark and dominated by giant pines and firs. It is also the home of the second boss, a giant treeman known as the Elder.

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* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark and dominated by giant pines and firs. It is also the home of the second boss, forsaken, a giant treeman known as the Elder.


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* ShockAndAwe: Eikthyr, the game's first forsaken, is a giant stag who can shoot lightning from its horns.

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Valheim is a 2021 crafting survival game created by Iron Gate entertainment. Set in a world inspired by Myth/NorseMythology, it features third-person exploration and base-building mechanics alongside crafting and a ''VideoGame/DarkSouls''-esque combat system.

to:

Valheim ''Valheim'' is a 2021 crafting survival game created by Iron Gate entertainment. Set in a world inspired by Myth/NorseMythology, it features third-person exploration and base-building mechanics alongside crafting and a ''VideoGame/DarkSouls''-esque combat system.



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* {{Retraux}}: ''Valheim'' intentionally features graphics and textures that mimic 3D from [[Main/VideoGamesOfThe2000s around the turn of the millennium]].

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* {{Retraux}}: ''Valheim'' intentionally features graphics and textures that mimic 3D from [[Main/VideoGamesOfThe2000s around the turn of the millennium]].millennium]].
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* PortalNetwork: Portals can be crafted and paired with each other to allow you to move between places you've already visited and jump from base to base. Unfortunately, metals and ores of all kinds cannot be teleported.

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* PortalNetwork: Portals can be crafted and paired with each other to allow you to move between places you've already visited and jump from base to base. Unfortunately, metals and ores of all kinds cannot be teleported.teleported.
* {{Retraux}}: ''Valheim'' intentionally features graphics and textures that mimic 3D from [[Main/VideoGamesOfThe2000s around the turn of the millennium]].
Is there an issue? Send a MessageReason:
None

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Valheim is a 2021 crafting survival game created by Iron Gate entertainment. Set in a world inspired by Myth/NorseMythology, it features third-person exploration and base-building mechanics alongside crafting and a ''VideoGame/DarkSouls''-esque combat system.
\\\
Your character is dead. Having fallen on the field of battle, your soul has been collected by the Valkyries and judged by the Norse gods to be sent to the land of Valheim, the tenth realm and a purgatory for beings banished from the other nine worlds of Norse cosmology. Appointed as the land's latest custodian, your task is to defeat six legendary foes that inhabit the world and bring glory to yourself in the eyes of the gods. To reach the point where you have the power to challenge these powerful banished spirits, you must explore the realm of Valheim, defeat its lesser inhabitants, craft arms and armour and build yourself outposts and strongholds from which to set out on your adventures. Thus, your work begins...
\\\
''Valheim'' was released on Steam's Early Access program in early February 2021, and is currently still under development, selling two million copies in the first two weeks following its release. According to its steam page, Iron Gate has planned the release candidate for late 2021 or early 2022 and are steadily adding features and content during development.

!!The custodian of this page is currently busy playing ''Valheim'', please add more tropes in their absence:

* AnAxeToGrind: Axes are essential tools for chopping down trees and can also be used as weapons, being slightly less effective than swords but cheaper to build and upgrade.
* AllTrollsAreDifferent: ''Valheim'''s trolls inhabit the Black Forest biome, the second biome in the game. They are blue-skinned giants at least eight metres tall, wielding their fists, boulders or entire tree trunks to squish the unwary player, and are usually only found inside or near their dens.
* AntiFrustrationFeatures:
** Your character's bare fists are always sufficient to fell trees in the Meadows, and branches and rocks respawn slowly but gradually. This means that even in the worst circumstances, you will always be able to craft a stone axe, a campfire and a hammer to restart base-building.
** Repairing damaged equipment and structures is free, requiring no resources but a hammer and a functioning workbench.
** After being killed, you are immune to further skill loss for a good number of minutes. This means that, even should you be felled during a Corpse Run, you will suffer no worse than lost time over being killed a second time.
** Boats and rafts have a tendency to be destroyed by being dashed into the shoreline once you disembark. Luckily, they always refund 100% of the resources spent to build them when they do.
* AttackOfTheFiftyFootWhatever: The second boss, the Elder, is a giant tree humanoid. Your characters will barely reach his knees should you engage him in melee combat.
* ArrowsOnFire: Fire Arrows are an early-game type of arrow, which are implied to use Resin as fuel for the fire. They deal the least physical damage of all the arrow types, but will set flammable foes on fire.
* BeeAfraid: Bees inhabit abandoned buildings in the Meadows. Exploring these buildings without noticing their nests can lead to a quick death (or at least a lot of pain) for a beginning player.
* DeathIsASlapOnTheWrist: As your character is already dead to begin with, you cannot be permanently slain. Instead, you will respawn in your base (or the circle you arrived in Valheim) with no equipment and have to make your way back to the site of your death. You will also lose some skill points.
* DropTheHammer: The Stag-Breaker is a giant maul made from wood and bone, which can be crafted from materials dropped by Eikthyr.
* EquipmentUpgrade: Equipment can be made from different-tiered materials, and each tier of equipment can further be upgraded by investing more of those materials into it. A fully upgraded piece of equipment is usually as good or slightly better than a baseline equivalent of the next highest tier, and will usually have more durability to boot.
* GeoEffects: The weather in ''Valheim'' changes from day to day. Rain makes your character wet, which reduces stamina regeneration, fog reduces your sight range, and wind direction changes which directions you are able to sail.
* GhibliHills: The Meadows, the starting biome, consists of a lot of open grassland and light forest inhabited mostly by wildlife.
* GlowingEyes: Your character's eyes are solid blue and always glow faintly. Greydwarfs and Greylings also have glowing, colour-coded eyes.
* JustifiedTutorial: Provided in-game by Hugin the raven, who will usually drop in to provide in-character hints and tricks on what do to next during the early-game.
* TheLostWoods: The Black Forest biome leans into this aesthetic, being dark and dominated by giant pines and firs. It is also the home of the second boss, a giant treeman known as the Elder.
* LuckilyMyShieldWillProtectMe: Shields are essential tools for melee-focused characters. They provide the absolute best blocking ability (which allows you to convert health damage to stamina damage) and very good returns for parrying.
* PowerUpFood: Instead of [[HyperactiveMetabolism healing you]] or [[WizardNeedsFoodBadly using a hunger mechanism]], eating food increases your health and stamina caps temporarily, and grants faster GradualRegeneration. You can only eat three different pieces of food at the same time, and different foods offer different stamina and health cap bonuses, so you are encouraged to look out for the highest-quality food you can find when you need to eat.
* PurelyAestheticGender: You can play as a man or a woman. Gameplay-wise it makes no difference.
* PortalNetwork: Portals can be crafted and paired with each other to allow you to move between places you've already visited and jump from base to base. Unfortunately, metals and ores of all kinds cannot be teleported.

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